Create Cinematic Procedural Planets (With Atmosphere) in Blender | Tutorial

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 469

  • @HandsomeDragon
    @HandsomeDragon 6 หลายเดือนก่อน +50

    So, if you're working with Blender 4.1, even if you match the results via the values, they will be different. But if do this tut on an older blender version, then reopen it in blender 4.1, Blender 4.1 will recalculate the values so it will match the results. What I found is that the gain, and particularly the Roughness value on the noise Texture need to be set to a specific value, or, just don't max out the roughness.
    My Noise Texture Settings are...
    Node - Noise Texture:
    Rigid Multifractal
    Scale -- b/w 2 and 5
    Detail -- 14
    Roughness -- 0.871 (This is important, increasing the Roughness will give the result, but too much will blow out the whites & blacks. Blender 4.1 converted this to value 0.871 for a reason)
    Lacunarity -- N/A
    Offset -- N/A
    Gain -- 109 (but you can mess with this)
    Distortion -- N/A
    Hope this helps you.

    • @SpiffyDuck15
      @SpiffyDuck15 6 หลายเดือนก่อน +1

      Hi, these values are for the texture of the Earth or of the Atmosphere? In blender 4.1 I struggle to recreate the atmosphere as he did in the video (the clouds don't appear)

    • @HandsomeDragon
      @HandsomeDragon 6 หลายเดือนก่อน +3

      @@SpiffyDuck15 this is for the planet not the atmosphere

    • @le_cognito
      @le_cognito 4 หลายเดือนก่อน +1

      This worked for me thank you!

    • @legendaryhero-kr5pq
      @legendaryhero-kr5pq 3 หลายเดือนก่อน

      ​@@HandsomeDragon bro btw there used to be a bloom option in old blender under render tab on blender if you select EEVEE but it's not there now.
      where is it now

    • @jackr3878
      @jackr3878 3 หลายเดือนก่อน

      @@legendaryhero-kr5pq compositor tab

  • @Mash-NL
    @Mash-NL ปีที่แล้ว +220

    For anyone wondering. in blender 3.4 and up. Mix rgb is now under color > mix color

    • @mattsimons3212
      @mattsimons3212 ปีที่แล้ว +21

      Not all heroes wear capes

    • @WasifRBX
      @WasifRBX ปีที่แล้ว +6

      Oh thanks

    • @subscribetoanegg4035
      @subscribetoanegg4035 ปีที่แล้ว +2

      I Love you

    • @umaiman7752
      @umaiman7752 ปีที่แล้ว +1

      I'm new to blender, so I apologize if I have dumb moment, but where is color?

    • @umaiman7752
      @umaiman7752 ปีที่แล้ว

      nvm, found it

  • @lekonua
    @lekonua ปีที่แล้ว +6

    I've been looking for a good planet tutorial for forever, and I'm so glad to finally find one that's *actually* procedural and doesn't start with "first you steal picture of a planet surface from Google images." This is absolutely fantastic.

  • @danmaster666
    @danmaster666 ปีที่แล้ว +58

    I loved it. But the best of all has been the fluidity of the tutorial. We NEED more tutorials like this.

  • @XCA7IBUR
    @XCA7IBUR 7 หลายเดือนก่อน +41

    4:25 If you work in Blender 4.1 the Musgrave Texture got replaced by the Noise Texture

    • @CreativeAmazin
      @CreativeAmazin 5 หลายเดือนก่อน

      There is not height on the Noise texture

    • @qiutailai7321
      @qiutailai7321 4 หลายเดือนก่อน +1

      Sorry, I’m confused as isn’t Musgrave and Noise completely different Textures?

    • @VoidAspect
      @VoidAspect 4 หลายเดือนก่อน

      @@qiutailai7321 th-cam.com/video/2Z75X_Jg8JQ/w-d-xo.html

    • @VoidAspect
      @VoidAspect 4 หลายเดือนก่อน

      @@CreativeAmazin th-cam.com/video/2Z75X_Jg8JQ/w-d-xo.html

    • @Yakssha
      @Yakssha 3 หลายเดือนก่อน +2

      @@CreativeAmazin turn off "normalize" and then connect the node fac to base color

  • @dace.digital
    @dace.digital ปีที่แล้ว +170

    For anyone missing Control + T shortcut , you have to enable Node Wrangler in Addons

    • @Datau03
      @Datau03 ปีที่แล้ว +3

      Thank you

    • @explorewithgeoff
      @explorewithgeoff ปีที่แล้ว +4

      Thanks for that. I thought I did have it enabled but somehow I didn't. :)

    • @romeocodm
      @romeocodm ปีที่แล้ว +1

      @@explorewithgeoff its cause after an update it sometimes resets the preferences

    • @kaibe5241
      @kaibe5241 ปีที่แล้ว

      Thank you SO MUCH! hahha

    • @TheBreezus
      @TheBreezus ปีที่แล้ว

      Very much appreciated.

  • @ager294
    @ager294 ปีที่แล้ว +11

    Most underrated blender teacher, this guy deserves more recognition

  • @meowyih1
    @meowyih1 ปีที่แล้ว +26

    For people who want create the atmosphere using the same parameter as the video, make sure to increase the UV sphere scale to 150 times. All the volume parameters need such precondition to work properly.

    • @SockManAnims
      @SockManAnims หลายเดือนก่อน +1

      This comment saved me a year later.

  • @brycesmith5784
    @brycesmith5784 ปีที่แล้ว +4

    I decided to try Blender for the first time last night, and I have to say, I'm hooked now. Your black hole tutorial is what got me interested (since I'm an aerospace engineer) and now I just can't stop

  • @JungleMU
    @JungleMU ปีที่แล้ว +4

    Probably the best planet tutorial out there. Super easy and extremely versatile and powerful! Subbed!

  • @kubrickguy
    @kubrickguy ปีที่แล้ว +6

    Total beginner. My first tutorial, I got stuck on how to resize 150? But managed to figure it out. Amazing, if I can follow this anyone can... bloody well done that man!

  • @ryanansen
    @ryanansen 8 หลายเดือนก่อน +2

    Bro, I've watched like a thousand atmospheric cloud tutorials, and this one is by far the easiest approach I've seen and the results are absolutley amazing on top of that. I was about to make a video on how to make an easy shader because I was so sick of overly convoluted approaches or results that were simply sub-par, but your method blows mine out of the water.
    Thank you so much for this video! Instant subscribe from me!

    • @kwalletje99
      @kwalletje99 6 หลายเดือนก่อน +1

      How did you do without musgrave texture? Because i cant find it anywhere, only noise texture. But the clouds don't generate anyways.

    • @ryanansen
      @ryanansen 6 หลายเดือนก่อน

      @@kwalletje99 I used an older version of Blender, maybe 3.6 I think? The most recent versions of Blender reworked the shader nodes a bit and they combined the Musgrave into the Noise texture node. I'm not 100% sure what settings to use to achieve it using the new node, but if you're having issues, I'd recommend using an older version of Blender.
      I personally have like 6 different versions of Blender specifically for reasons such as this.

    • @kwalletje99
      @kwalletje99 6 หลายเดือนก่อน

      @@ryanansen Oh wow, makes sense. I just started yesterday and I'm trying to create planets etc. But I dont understand why the devs of Blender removed it. But it should work with the noise texture because the surface did generate.

    • @ryanansen
      @ryanansen 6 หลายเดือนก่อน +1

      @@kwalletje99 Yeah, it's hard to keep up with the rate of changes somtimes. But yeah, they didn't remove it, they just consolidated it into one noise node. The new noise node has Musgrave in it, I'm just not sure if there's something you need to do to enable it or not. I haven't used the new versions of Blender that much lately.

    • @kwalletje99
      @kwalletje99 6 หลายเดือนก่อน +1

      @@ryanansen Allright, gonna research that. I kinda started animating in Autodesk, paid version. That was like 6 years ago at school on my video-editing training. And I worked in Cinema4D but I only downloaded templates with flashy 3D intro's for our gaming channel. But that doesn't really count, so I sort of wanted to experiment with Blender now.

  • @peterwall7365
    @peterwall7365 2 หลายเดือนก่อน

    One of the best Tutorials that i've seen, the way you explain it is very professional !!

  • @ACloud6576
    @ACloud6576 4 หลายเดือนก่อน +7

    Just adding onto what @xkalibvr2876 said "4:25 If you work in Blender 4.1 the Musgrave Texture got replaced by the Noise Texture", instead of dimension use rougness but crank it up.

    • @12k_W
      @12k_W 4 หลายเดือนก่อน

      thank you so much

    • @miura_vs
      @miura_vs 2 หลายเดือนก่อน

      Thanks. Comments like these help a lot as things change with each Blender update.

  • @stengrus6486
    @stengrus6486 2 ปีที่แล้ว +6

    Wow, i'm impressed with how good this looks, you are super underrated I truly hope your channel grows! And thx!

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว +1

      Thank you so much!

  • @voyagerfilms
    @voyagerfilms 11 หลายเดือนก่อน

    this is by far the best planet tutorial I've come across. Way better than Blender Guru (he goes too fast). This is clear, concise, and easy to understand!

  • @tasora2619
    @tasora2619 ปีที่แล้ว +3

    ah man this was really clear and concise! made my very first planet from this vid!

  • @Subcoder
    @Subcoder ปีที่แล้ว +1

    Dope video dude! Getting enough relevant detail without being pedantic can be tricky af, and I feel like you hit the sweet spot. Hats off to you sir. 👍👍

  • @HerrKlamauk
    @HerrKlamauk หลายเดือนก่อน

    Thank you for this detailed, but easy to follow tutorial! It made me understand procedural planets so much better.

  • @awsmgmer
    @awsmgmer 6 หลายเดือนก่อน

    This is actually such a good tutorial. I modified it a bit to make my sci-fi worldbuilding project's main planet, and it looks great. Thanks man!

  • @madof3d
    @madof3d 2 ปีที่แล้ว +9

    Wow, the render is insane, it’s just amazing, great job 👏

  • @cleverpete1
    @cleverpete1 ปีที่แล้ว +1

    This is by far the best blender tutorial ! You explain things so clearly

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว +1

      Thank you so much!

  • @michaelhearson1584
    @michaelhearson1584 4 หลายเดือนก่อน

    This turned out so good, you're freaking wizard!

  • @wayrentmusic
    @wayrentmusic 2 ปีที่แล้ว +6

    This is the most powerful tutorial on how to create procedural planets in blender☺

  • @Theterrairian405
    @Theterrairian405 หลายเดือนก่อน

    i literally made my first blender animation test today and this is really easy to follow

  • @randomsaw
    @randomsaw ปีที่แล้ว +2

    This is the best planet tutorial I've used. Thank you.

  • @SynthAthena
    @SynthAthena ปีที่แล้ว +2

    For some reason, when I have the principled volume BSDF, both in Cycles and Eevee, it ends up being forced into a cube instead of a sphere for the planet. Any idea why/a fix?

  • @morphykg1503
    @morphykg1503 2 ปีที่แล้ว +1

    This is amazing. Thank you. My suggestions/questions: How would one make the atmosphere be visible in the "horizon"? Look up "earth from ISS" to see what I mean, where you see pictures of earth from just above the atmosphere showing the thin blue blanket over the planet. You can even see it in earth pictures where you're seeing the night/dark part of the earth (sometimes the blue at the edge will glow if the earth hits it on the right angle). With the renders here, the edge of the planet transitions to the dark of space without having the subtle thin glow of an atmosphere.
    Also how would one create an effect where the sun's light reflects on the ocean parts of our planet?

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว +4

      The haze/halo you see from ISS images are from the atmosphere but only because the ISS is actually really close to Earth. For a lot of space photos of Earth the extreme glow is actually a camera artifact which you can replicate with more glare in the compositor if you like or you can add another volumetric sphere around your planet with a bluish color (at least for an Earth atmosphere) and a gradient texture set to “spherical” and color ramp that to look good.
      For adding oceans you’re gonna want to use a noise texture and plug that into a color ramp set to “constant” then you can use that as a mask for both the color and roughness values via a mixRGB node 👍

    • @morphykg1503
      @morphykg1503 ปีที่แล้ว

      @@AlaskanFX thank you for the tips!!

  • @STARBOUNDST
    @STARBOUNDST 8 หลายเดือนก่อน

    I love your tut and used it for a planet, I was wondering if you can show how to move the camera around and make a short clip aswell?

    • @BrainStorm2-r6v
      @BrainStorm2-r6v 8 หลายเดือนก่อน

      bro dont rely on o ther people. you have to do it yourself to train your talent

  • @currentspw
    @currentspw 3 หลายเดือนก่อน

    Great tutorial thanks. I can't seem to get the clouds right with the noise vs. musgrave texture though

  • @TheCorruptedPrime
    @TheCorruptedPrime หลายเดือนก่อน

    This truely awakens my love for intersteller.

  • @Kamome163
    @Kamome163 2 ปีที่แล้ว +1

    Awesome stuff

  • @MilezAwxy
    @MilezAwxy ปีที่แล้ว

    possibly the best tutorial i've ever watched, thank you dude!

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      Thank you so much!

  • @valerioharvey7289
    @valerioharvey7289 2 ปีที่แล้ว +1

    dude, you deserves more subscribers. Your metode work thee best among the others!

    • @jeffreyspinner9720
      @jeffreyspinner9720 2 ปีที่แล้ว

      There's not alot of ppl in Alaska, and the US just prohibited anyone but native americans to even move there now. I think his stuff is great too...

    • @valerioharvey7289
      @valerioharvey7289 ปีที่แล้ว

      @@jeffreyspinner9720 He really live in alaska? His stuff is really cool tho, just like sam krug

  • @jayrog868
    @jayrog868 ปีที่แล้ว +1

    This tutorial has been great but i the Control T doesn’t work for me? Has there been an update that changes the controls?

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว +1

      You may need to check on the “node wrangler” addon if you haven’t already. It comes with Blender by default and a quick search online should tell ya the steps to turn it on 👍

    • @jayrog868
      @jayrog868 ปีที่แล้ว

      @@AlaskanFX that worked thank you!

  • @firebird1cool798
    @firebird1cool798 ปีที่แล้ว +1

    I have a question. What changes can I make in the node tree to make an ocean planet/lava planet as you made an ice planet. It could be really helpful to my worldbuilding project. Anyways thanks in advance for this short but great tutorial.

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      Thanks! For creating oceans you’ll wanna use a noise texture plugged into a color ramp node set to constant. You can then use this as a mask for the color, roughness, and bump textures (using a mix node set to color)

    • @firebird1cool798
      @firebird1cool798 ปีที่แล้ว

      @@AlaskanFX So do I need to create a new material for this or I will just edit the main planet material?

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      @@firebird1cool798 no need for a new material, just mask the attributes I mentioned in the material from the video 👍

    • @firebird1cool798
      @firebird1cool798 ปีที่แล้ว +1

      Ty i managed to make quite a nice looking planet

    • @firebird1cool798
      @firebird1cool798 ปีที่แล้ว

      ​@@AlaskanFX Just one more question. How can I add city lights to my planets?

  • @T3NFOUR
    @T3NFOUR ปีที่แล้ว

    Hey dude, thank you for the tutorial, it's super useful! I was wondering, however, if there was a way to add indications of light/cities along the coastlines of each continent? I'm guessing it's got something to do with isolating the value of the coastline or the distance from the "ocean" values in the original musgrave texture but I can't seem to figure it out yet and I'm not sure where in the node tree I would have to plug that in and how. Thank you!

  • @paulbeeley6210
    @paulbeeley6210 2 ปีที่แล้ว +1

    This is THE best tutorial I have found in a long time!! Thanks :-)

  • @uesleimenezes9489
    @uesleimenezes9489 2 ปีที่แล้ว +9

    Cara isso é insano, eu simplesmente não sei como agradecer! Só posso clicar no botão de inscrição! Seu tutorial é perfeito!!

  • @golemtabak1183
    @golemtabak1183 2 หลายเดือนก่อน

    Amazing, now i have such a own beautiful planet - thank you!

  • @north7289
    @north7289 ปีที่แล้ว

    Absolutely fantastic tutorial! super easy to follow even for someone (me) who has very little experience in blender/3d moddeling.

  • @UnchartedWorlds
    @UnchartedWorlds 2 ปีที่แล้ว +8

    Amazing tutorial, your voice is perfect and you explain everything so simply that it's easy to follow. I've subscribed, keep it up :) How about next tutorial for gas giant planets?

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว +1

      I’ve been tinker with that idea 🪐 :)

    • @UnchartedWorlds
      @UnchartedWorlds 2 ปีที่แล้ว

      @@AlaskanFX looking forward to your next videos! :) Greetings from Scandinavia

  • @Goliath83
    @Goliath83 ปีที่แล้ว

    great tutorial, seen some that just didnt explain the things they did, but you do and thats very nice :) liked it

  • @aquaworld689
    @aquaworld689 2 ปีที่แล้ว +2

    Wow this is amazing. I littterally made a planet the other day and was not happy with my result this is perfect. Great video!

  • @ZeNoNThErMaL
    @ZeNoNThErMaL 21 วันที่ผ่านมา

    This is crazy realistic! Can this be sent to UE with all the textures and everything and then be lit accordingly?

  • @spudster0566
    @spudster0566 ปีที่แล้ว

    Amazing tutorial, an incredible balance between information and speed.
    I have however run into a few problems while following along, particularly with the clouds on the second sphere.
    - There is a grid pattern on larger patches of clouds, limiting what I can do with that.
    - The clouds have a darker grey, rather than the white I desire.
    Any solutions for these problems would be greatly appreciated, but other than that an extremely solid video with an awesome result.

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว +1

      Thanks! The grid pattern is a result of the geometry of the sphere showing. To get rid of this you’ll wanna lower your cloud density a bit and maybe subdivide the sphere once or twice.
      To make the clouds whiter you can make sure the color of the clouds is pure white and increase the strength of the sun light (you can also slightly darken the surface of your planet to compensate for the sun intensity)

    • @spudster0566
      @spudster0566 ปีที่แล้ว

      Thank you

  • @GillTony01
    @GillTony01 ปีที่แล้ว

    Easy following tutorial, nice job man the final piece is really cool.

  • @sahilthakur3288
    @sahilthakur3288 ปีที่แล้ว

    The best planet tutorial out there. This tutorial easy to understand, thank you sir
    Sir one request can you make a video, how to animate this planet ,

  • @ericjeker
    @ericjeker ปีที่แล้ว +1

    This is awesome man! Loved it!

  • @kitti1294
    @kitti1294 ปีที่แล้ว +2

    Hi, I really like your tutorial videos, they helped me a lot! And I also have a question. How can I change the opacity of the haze, the musgrave texture? Because it really blur the stars.

  • @petrnovy6196
    @petrnovy6196 2 ปีที่แล้ว +4

    I am so happy that i subscribed to your chanel some time ago. Absolutely incredible work 👍

  • @MarkBTomlinson
    @MarkBTomlinson 9 หลายเดือนก่อน

    Very good tutorial, loved the double Musgrave trick I am really going to hit that one. Thanks!

  • @vivekr2597
    @vivekr2597 ปีที่แล้ว +1

    Wow! Cool tutorial. I love the world node, compositer, and the nodes you used to create a planet after creating the icosphere - this gives me lot of idea to create cool planets :)
    Thanks, and please create more tuts on planets.

    • @vivekr2597
      @vivekr2597 ปีที่แล้ว +1

      also, with the new update on realtime compositer - I just can't wait what you'll bring :D

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว +1

      Absolutely love the real-time compositor! 🎥

  • @DerexArchives
    @DerexArchives 9 หลายเดือนก่อน +2

    how can i make other objects in space not cast shadows on the planet?

  • @ghsothunter3467
    @ghsothunter3467 ปีที่แล้ว

    8:55 what did he do with the second sphere to go to center?

  • @nor_ame
    @nor_ame ปีที่แล้ว +1

    Your tutorials are exactly what I needed. Also they're high quality and straight to the point. Instant like and subscribe from me ❤

  • @DanielSeacrest
    @DanielSeacrest ปีที่แล้ว +2

    Great tutorial! Though ive never been good with colours, so i was wondering what were some of the parameters you used for the first few planets you showcased at the start?

  • @guido1362
    @guido1362 ปีที่แล้ว

    Brilliant thanks! But after exiting and restarting blender the sphere is just white again. Everything is fine when rendering but how can I apply the material to the sphere again so I can change colours and stuff?

    • @guido1362
      @guido1362 ปีที่แล้ว

      Oh whoops already figured it out, clicked the wrong viewport shading.

  • @mavokoro
    @mavokoro 2 ปีที่แล้ว +1

    I love this tutorial so much! However I have a problem because I am fairly new and returning to blender... At 4:06 after you added the sun, your lighting on the planet has like a smooth gradient of the light curving around the planet, but on mine, it's just a bold cutoff, I'd rather have a fade of that darkness as you do? Any solutions?

    • @mavokoro
      @mavokoro 2 ปีที่แล้ว

      Nevermind! I fixed it, All I had to do is adjust the angle of the sun, idk why this fixed it but Ig it did.

  • @TheAlamore
    @TheAlamore ปีที่แล้ว

    Amazing tutorial with awesome results. Great work showcasing the compositing elements in Blender! Most tutorials I've seen disregard showing the viewer their compositing workflow and instead leave it up to the viewer to found out for themselves. Damn frustrating I say, especially for a beginner. Thanks for that.

  • @clouddefender1773
    @clouddefender1773 6 หลายเดือนก่อน

    Oh my god I'm going to have so much fun with this when I get off work ❤

  • @oscaly8718
    @oscaly8718 ปีที่แล้ว +1

    Amazing tutorial. I'm very new to blender but I found this so easy to follow and the result is awesome! Thanks so much!!

    • @jokybones
      @jokybones ปีที่แล้ว +1

      love your profile pic :D

    • @oscaly8718
      @oscaly8718 ปีที่แล้ว +1

      @@jokybones hey heeeeey

  • @Laurin335
    @Laurin335 ปีที่แล้ว

    Jo man saw your Black Holes tut and directly subscribed. Your tutorials are just amazing. Really Great work you deserve more attention.💪🏼💪🏼

  • @FOXUNE_
    @FOXUNE_ ปีที่แล้ว

    Great tutorial. The only thing missing is the addition of an hazy atmosphere layer that would turn red at the day/night line. I still don't know how to do such a thing correctly :(

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว +1

      I’ve been working on that too. The best method out there is honestly Samuel Krug’s, though it’s a beast of a node setup

    • @FOXUNE_
      @FOXUNE_ ปีที่แล้ว

      @@AlaskanFX I'll combine your method and his method and maybe something will come out of it haha

  • @gav1685
    @gav1685 10 หลายเดือนก่อน

    This still works well, but I'm having a hard time getting the clouds to scatter and appear properly when using any sort of volume node. So I just made my own setup for the clouds, using the same general Musgrave/Noise texture for the formation. 👍

  • @JustinEvil
    @JustinEvil ปีที่แล้ว

    Nice looking renders! How would you approach making a gas giant planet with cloud bands etc?

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      If you check out my latest video I actually go over a new trick I’ve found to create realistic vortexes and fluid-looking motion in textures for gas giants. Combining that with some of the other gas giant tutorials out there will lead you to a really nice product 👍

  • @itsewiz3387
    @itsewiz3387 ปีที่แล้ว

    Great tutorial man I just followed it step by step and and it looks great...I have a question how do we add rings around the planet...I tried using geometry node..but it didn't work

  • @realquack
    @realquack 11 หลายเดือนก่อน +1

    Is there any way I can export these planets into Unreal Engine?

  • @BeyondConsoleBorders
    @BeyondConsoleBorders หลายเดือนก่อน

    when the second sphere for the clouds are added I cannot seem to get it to work. when I delete Princ BSDF and add Princ Volume planet goes completely dark and even tried moving light source nothing seems to work. is their a work around for this issue that you know?

  • @mitcheldownham4363
    @mitcheldownham4363 ปีที่แล้ว

    dude insane tutorial. Great flow and easy to follow and understand
    thanks a bunchh

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      Thanks so much!

  • @nikamednessa
    @nikamednessa 9 หลายเดือนก่อน

    Very great tutorial, thanks so much!

  • @SkyLexin
    @SkyLexin 11 หลายเดือนก่อน +2

    for those who might be having problems with "mixrgb" after a few blender updates, add a mix and set it to color

  • @nicholasp1379
    @nicholasp1379 ปีที่แล้ว

    2 musgraves and you have a planet - great tutorial

  • @SibanandaPradhan762104
    @SibanandaPradhan762104 ปีที่แล้ว +1

    Thanks for this tutorial, brother ❤

  • @RAY-kh3ie
    @RAY-kh3ie ปีที่แล้ว +1

    Merci beaucoup pour votre tuto !!!

  • @federicoinfantino1762
    @federicoinfantino1762 ปีที่แล้ว

    Thank you for the tutorial. I’m just starting with Blender since I would like to make these kinds of animations ( space animations), so I would like to ask you: for a beginner like me, how do you suggest to approach blender if I want to be good at space field modeling ? Maybe looking at this video and studying step by step what are the different things

  • @peterdimitriou4686
    @peterdimitriou4686 ปีที่แล้ว

    I just made a planet yesterday funny how yt recommendations work. Will definitely revisit after this considering I used some dodgy image textures. lost some quality because of that!

  • @v-doc5230
    @v-doc5230 ปีที่แล้ว

    Thank you very much for the tutorial. This was very helpful. I was thinking of trying do to a forest planet, or better add some green places on the map. I did this with the color ramp for the musgrove and adding some green tones in the middle. However even the green spots are rather reflective. I tried to add the musgrove output added with a color ramp also to the roughness of the material and the specular. But this did not work. Do you have an idea how to modify the reflection so that green spots are not reflective, blue ones are?

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      You’ll want to set your roughness mask color ramp to “constant” and adjust the values then so there’s a clear switch between ocean and land (I assume that’s the blue and green respectively)

    • @v-doc5230
      @v-doc5230 ปีที่แล้ว

      @@AlaskanFX "Constant" that was what I was missing. :D Thank you! I just started with Blender (did some modelling many years back with other software) and your tutorials help a lot! :)

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว +1

      @@v-doc5230 Glad to help! : )

  • @robburkett9791
    @robburkett9791 ปีที่แล้ว

    A great video, very well explained without making it insanely complicated. Great job, thanks so much.

  • @zepharephic5381
    @zepharephic5381 7 หลายเดือนก่อน +2

    "you're never gonna guess, a UV sphere"
    I know you were being sarcastic, but as someone new to Blender, yeah, I never would have guessed that in a million years

  • @superkaboose1066
    @superkaboose1066 ปีที่แล้ว

    bro this is so well done!!

  • @WtfQuenombrepongo
    @WtfQuenombrepongo 2 หลายเดือนก่อน

    how do i append this to another model with the clouds? I want to add it to another blender and when i append it doesnt show the clouds

  • @Bioxidus85
    @Bioxidus85 ปีที่แล้ว

    good stuff buddy, keep up the great work!

  • @cameronmichaud4077
    @cameronmichaud4077 ปีที่แล้ว

    This is such an awesome tutorial! I'm decently new to 3D and I was wondering, is it possible to extract a certain section of the planet (like a heightmap) to generate something like geometry for either a game level, or to use as a separate scene where you switch to a "surface" view of the planet and use that information to get a template to then add detail to that you couldn't really do at scale?

    • @domd
      @domd ปีที่แล้ว

      you are able to make the material into a texture yes, the process is called baking

  • @ItzSimPvP
    @ItzSimPvP ปีที่แล้ว +1

    Is it somehow possible to make the composition not affect the background? Because I use a strong glare affect on my planet and dont want the stars in the background to shine so much.

  • @Selenehelion
    @Selenehelion ปีที่แล้ว

    this is amazing. thank you for this tutorial!

  • @arnoldzaba6902
    @arnoldzaba6902 19 วันที่ผ่านมา

    How can i give any shape to that procedural land ? For example replicate a really eath map but proceduraly. Is there any way to do that ? (Masking....

  • @SimSpacer
    @SimSpacer ปีที่แล้ว

    Hi there, as a beginner I found your tutorial very useful! I'd like to ask you a question. I was thinking about learning how to add geometry to this planet so that I could give it a proper surface with mountains, hills, ice lakes, etc. What would this imply and how hard would it be? Should I use something like UE5 for this or can I still do it in Blender ( id love to walk around it in ue5 tho)? I'd love it if you could provide me with some details regarding this process. You could even use this as a video idea.
    Thanks!

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      Thanks! Blender would definitely be better for a full detail planet if your goal is photorealism but be warned that in either software this is a massively difficult thing to do. If you want to literally walk around on your planet then Unreal is the only option that’ll let you do that in the end but it’ll be very difficult. As for resources to do this your best bet would probably to look into anything you can find about the game “No Man’s Sky” as it features some extremely detailed procedural planets

  • @Occultcg
    @Occultcg ปีที่แล้ว

    Very nice tutorial, thank you !

  • @vizdotlife
    @vizdotlife ปีที่แล้ว

    Great tutorial, thank you! I tried on Eevee instead of Cycles and it still looks great.

  • @alberttaruno
    @alberttaruno ปีที่แล้ว

    Wow... This is brilliant! Thanks for sharing!

  • @thebluehat6814
    @thebluehat6814 ปีที่แล้ว

    great tutorial! tried it out and the planets turned out really good. Altough i'm having problems with the clouds, whenever I add the musgrave texture at first, they dont appear as blobs like they do in the video, but rather near-invisible dots only visible to me when cycles isnt done with the planet, it did recreate the atmospheric haze, but the clouds are still only tiny dots. At the end of the cloud part it was still just the atmospheric haze on my end, did i miss anything on the step with the planet itself possibly?

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      Not quite sure what the exact problem could be. It might be worth it to just try the atmosphere part from scratch (and also make sure the atmosphere sphere is scaled a bit larger than the planet) and see if that works

  • @TvDudeYT
    @TvDudeYT หลายเดือนก่อน +1

    4:31 theres no musgrave texture hepl meeee
    Edit: 5:27 mix is also goneee

    • @bwasje
      @bwasje หลายเดือนก่อน

      I know right, really problematic... I found a (sorta) workaround, but it is wayyy to long with a mapping, 2 noise texture and math nodes..

    • @TvDudeYT
      @TvDudeYT หลายเดือนก่อน +1

      @@bwasje i eat potatoes

    • @bwasje
      @bwasje หลายเดือนก่อน

      @@TvDudeYT potatoes are nice

    • @TvDudeYT
      @TvDudeYT 29 วันที่ผ่านมา

      @@bwasje E

  • @aaravranka2161
    @aaravranka2161 2 ปีที่แล้ว

    Hey can you teach me how did you make the intro video i am really keen on making that but have no idea since i just started blender and according to me you are the best person to learn from

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว +1

      It would probably be best to look up a few tutorials on simple animation in Blender, but I’ll do my best…
      So if you click on your camera or sun lamp you’ll see a square icon on the menu on the right. If you click that you’ll see value slots for position, scale, and rotation. If you click on the little diamond next to each value slot that’ll add a new keyframe on the current frame. Then if you look at your timeline down at the bottom you can select the key frames, right click and set the interpolation mode to “linear”.
      Hopefully that helps. Again, it’s a bit difficult to explain it well in a TH-cam comment, lol, but if you’ve got anymore questions feel free to ask!

    • @aaravranka2161
      @aaravranka2161 2 ปีที่แล้ว

      @@AlaskanFX hey i will definitely try this without a doubt but just wanted to ask if this is the same way you made the intro video of the rotating planet because i want to make something like this starting from 0:00 to 0:27

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว

      @@aaravranka2161 Yup, that's really all the animation I did for the intro. There's some other techniques you can use to make smooth camera movement like using the "follow curve" constraint but I just used basic keyframes for those shots

    • @aaravranka2161
      @aaravranka2161 2 ปีที่แล้ว

      @@AlaskanFX Thank you man btw you have discord or smth so that i can easily contact you and just ask things regarding blender :D

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว

      @@aaravranka2161 Lol, I don't have a discord but feel free to just tag me on TH-cam and I'll do my best to respond promptly!

  • @InsaneToggled
    @InsaneToggled 2 ปีที่แล้ว

    Thanks for the tutorial! Really helpful, but I have a question, if I have a regular image texture of a planet how can I control the colors? Like make the orange brighter while keeping the other colors the same? If that’s possible

    • @AlaskanFX
      @AlaskanFX  2 ปีที่แล้ว

      That’s a bit tricky but you can use the “hue saturation value” and “RGB curves” nodes to do a lot of stuff like that I know 👍

    • @InsaneToggled
      @InsaneToggled 2 ปีที่แล้ว

      @@AlaskanFX oh okay thanks, I’m Trying to make Jupiter’s colors pop a bit more I’ll try it thanks!

  • @Frostensen
    @Frostensen ปีที่แล้ว

    Reading up on all the answers, I read about you tinkering with options but I can't really comprehend how you came up with switching ridged multifractal and moving another texture node in front of mapping node of the first one..

    • @AlaskanFX
      @AlaskanFX  ปีที่แล้ว

      Honestly, a lot of what I know in Blender is just a result of trial and error and mixing noise in different ways. Sometimes I’ll just spend 20 minutes mixing noise textures and adjusting their settings to see what happens and every once in a while something super useful pops out at me

  • @likeadevil7514
    @likeadevil7514 ปีที่แล้ว +1

    How you made the planet to rotate

  • @zorzimNZ
    @zorzimNZ ปีที่แล้ว

    At 5.02 , musgrave texture, ridged multifractal, when you say "crank up the scale" and the lighted part of the planet go wowsies for you... I get a meh looking, like before but scaled up texture. Can't figure out what's diverging...

  • @Datau03
    @Datau03 ปีที่แล้ว

    Thank you so much for this tutorial!

  • @linuxarcher
    @linuxarcher 3 หลายเดือนก่อน

    Is there a way to get Blender to output an equirectangular projection of this to make it a skybox in a game?