URP Fullscreen Shaders - Unity Shader Graph (Tutorial)

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 14

  • @izzydev9919
    @izzydev9919 6 หลายเดือนก่อน +1

    Woah, this is a hidden gem of a channel! A small suggestion I'd like to make is as you're making the graph, explaining the theory a tad bit more might be better. Excited to see the channel grow!

    • @MichaelsGameLab
      @MichaelsGameLab  6 หลายเดือนก่อน

      Thanks! I will try to keep that in mind for future videos!

  • @VictorSilva-re4eo
    @VictorSilva-re4eo 27 วันที่ผ่านมา

    This is amazing!! thank you very much

  • @ardaozler631
    @ardaozler631 6 หลายเดือนก่อน +1

    wow perfect timing I was looking for something like this because I saw the animal well launch this morning

    • @MichaelsGameLab
      @MichaelsGameLab  6 หลายเดือนก่อน +1

      Never heard of it until your comment, but the trailer for the game looks cool!

  • @JoeyAndFrankie
    @JoeyAndFrankie 2 หลายเดือนก่อน

    wow! do you possibly have a tutorial for the quantize effect you showed in this video?

    • @MichaelsGameLab
      @MichaelsGameLab  2 หลายเดือนก่อน

      Not yet, but I could make one!

  • @thththth-r1d
    @thththth-r1d หลายเดือนก่อน

    Thanks for video!! I want exclude some objects from full screen shader. Do you know to do?

    • @MichaelsGameLab
      @MichaelsGameLab  หลายเดือนก่อน

      You might be able to do something with which render pass you are using and render a material after the fullscreen shader pass, but I have not looked into it myself.

  • @TrungPham-xp9oy
    @TrungPham-xp9oy หลายเดือนก่อน

    Thank you for great tutorial, i follow step by step but run into a problem, outline create perfectly but when a model intersec or block view by others, the outline effect dissapear on area between them.Do you know what created that issue ?

    • @MichaelsGameLab
      @MichaelsGameLab  หลายเดือนก่อน

      Probably not a great enough difference in the depth texture to maintain the outlines of intersecting objects.

  • @LihuelZ
    @LihuelZ 2 หลายเดือนก่อน

    Hi, nice tutorial. I'm having problems for rendering transparents with these fullscreen pass render features. All objects in the scene are affected by the post process except for objects with transparency. I changed the injections point, but nothing. If you know a solution for this, please let me know.

    • @MichaelsGameLab
      @MichaelsGameLab  2 หลายเดือนก่อน +1

      Transparent materials might not be included in the depth texture :/

  • @ephitariathegame2brainstud996
    @ephitariathegame2brainstud996 6 หลายเดือนก่อน +1

    Круто