Basics of Shader Graph - Unity Tutorial

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 1K

  • @FloppyDobbys
    @FloppyDobbys 4 ปีที่แล้ว +590

    If you are just looking at this now, The Light Weight Render Pipeline has been renamed to Universal Render Pipeline. The LWRP has evolved into the Universal RP. This is in contrast to High Definition Render Pipeline, which the Universal RP does not replace.

    • @NoahJohnson1810
      @NoahJohnson1810 4 ปีที่แล้ว

      Thank you

    • @funny3291
      @funny3291 4 ปีที่แล้ว

      Thanks for the heads up

    • @alexandremeynard6153
      @alexandremeynard6153 4 ปีที่แล้ว +1

      i love you thanks

    • @michaelsander2878
      @michaelsander2878 4 ปีที่แล้ว +6

      I added Universal RP to my project, but I don't see the ability to create a shader, is there something I'm missing?

    • @michaelsander2878
      @michaelsander2878 4 ปีที่แล้ว +23

      I'm an idiot. I was right clicking in hierarchy instead of project. I didn't realize it matters. Sorry everyone. Please learn from my mistake.

  • @mcminer7361
    @mcminer7361 6 ปีที่แล้ว +705

    Yesss more videos about shadeers I loved it!

    • @NireTheBest
      @NireTheBest 6 ปีที่แล้ว +3

      This new feature works only with lwrp and hdrp. Both are unfinished, lwrp that was created as a optimized mobile render pipeline, but has worster optimization in mobile game, as old Unity rp. So sad :(

    • @wizardyt776
      @wizardyt776 4 ปีที่แล้ว +1

      Man you look weird in your pic
      I hope it is not you

  • @TailedCarpet
    @TailedCarpet 6 ปีที่แล้ว +206

    I think a quick overview of most useful/interesting nodes would be great

  • @TehBunnieh
    @TehBunnieh 3 ปีที่แล้ว +51

    People in 2021 - PBR shader has been removed and incorporated within URP - Lit Shader / HDRP - Lit Shader

  • @NickTaSpy
    @NickTaSpy 6 ปีที่แล้ว +198

    This is a game changer, please make more videos on this.

  • @vicentecontreraslopez2271
    @vicentecontreraslopez2271 6 ปีที่แล้ว +321

    Yes Holograms and dissolving please.

    • @supremedeity9003
      @supremedeity9003 6 ปีที่แล้ว

      I think Hologram is gonna be a little hard :/

    • @PaweBun
      @PaweBun 6 ปีที่แล้ว +4

      Hologram effect is part of ShaderGraph Example Library project... github.com/UnityTechnologies/ShaderGraph_ExampleLibrary

    • @rexcrafter1518
      @rexcrafter1518 6 ปีที่แล้ว +5

      You can also fin a rather good presentation here : th-cam.com/video/NsWNRLD-FEI/w-d-xo.htmlm0s
      Gl hf and have a good one
      ~Rex

    • @ryanfranks9441
      @ryanfranks9441 6 ปีที่แล้ว

      Yo! Is there any way to get a halo effect with shader graphs nodes?

  • @umairmunawar132
    @umairmunawar132 4 ปีที่แล้ว +30

    Gone but never forgotten. Thank you brackeys. You made our lives easier and game dev more fun.

  • @miaan9374
    @miaan9374 2 ปีที่แล้ว

    thank for all, maybe it's too late to thank you but again thank you, because this channel has played a big role in my career👍

  • @samiyas100
    @samiyas100 6 ปีที่แล้ว +29

    YES, please give us more Shader Graph Tutorial

  • @JamesArndt
    @JamesArndt 6 ปีที่แล้ว +1

    Dude I gotta be honest...1000% pefer these types of "ads" on TH-cam. I've bookmarked Bolt after watching this. You did a great job making it look relevant and useful.

    • @Ludiq
      @Ludiq 6 ปีที่แล้ว

      Hmm... As the developer, I can assure you it is 2018 compatible :)

    • @ryanfranks9441
      @ryanfranks9441 6 ปีที่แล้ว

      Yo! Is there any way to get a halo effect with shader graphs nodes?

  • @leonardofraga5130
    @leonardofraga5130 5 ปีที่แล้ว +3

    9:50 I've seen someone that happy before... I actually shad a tear here. Happy feels, happy feels.

  • @simmzzzz
    @simmzzzz 2 ปีที่แล้ว

    brilliant introduction to shader graphs even in 2022. I really wish to know how this man is doing. He was absolutely brillant and will never truely know the impact he made on developers like me. Great man

  • @sideeffectdk
    @sideeffectdk 6 ปีที่แล้ว +3

    Yes! Definitely more shader graph videos, I love it! It's like working with Cycles render in Blender, but in real-time! So intuitive, fun, and making awesome looking shaders takes little effort now. Keep it up Brackeys!

  • @rjjhirad
    @rjjhirad 6 ปีที่แล้ว

    Yaaaaassssssss. I've been trying to figure out shaders for over a year now. I watched the unite talks, I watched the tutorials and everything else. Never figured it out. Maybe more things will change

  • @IndieMarkus
    @IndieMarkus 6 ปีที่แล้ว +51

    Please do more tutorials with this! This is awesome!
    I'd like to see how these shaders can be parametrized through code (maybe some dissolving animation style shader with a percentage value on how much should be dissolved?)

    • @Mr.Adhesive
      @Mr.Adhesive 6 ปีที่แล้ว +3

      IndieMarkus Using some information gathered from playing with "manual" shaders, all you need to do is have a parameter (like a percentage value as you suggested), then using getcompenent().material.your_parameter to access and change it.

    • @bartwestenenk6088
      @bartwestenenk6088 6 ปีที่แล้ว +1

      Sharedmaterial instead of material, Else the mat as a whole Will be changed

    • @IndieMarkus
      @IndieMarkus 6 ปีที่แล้ว +3

      Thank's for the information! That seems really usable for me! I was planning on using this shader for desintegrating parts of an object that were hit with a bullet.
      I know a bit about shaders and OpenGl and stuff, but I'm not really used to using them in Unity yet.

    • @ryanfranks9441
      @ryanfranks9441 6 ปีที่แล้ว

      Yo! Is there any way to get a halo effect with shader graphs nodes?

    • @Zarrar2802
      @Zarrar2802 2 ปีที่แล้ว +1

      yea like how it comes builtin in unreal engine lol

  • @Eradifyerao
    @Eradifyerao ปีที่แล้ว

    You may have just jump started a new era for my life. Now the Blender shader editor isn't the only modular magic factory I can work in...

  • @JacobHolyfield
    @JacobHolyfield 6 ปีที่แล้ว +40

    OMG is like blender cycles materials I love it!!!

  • @jerrytjohn92
    @jerrytjohn92 6 ปีที่แล้ว

    Dude!!!!!!!!! YES! Definitely much more in-depth dives into the ins and outs of the Shader Graph tool !

  • @mokeeh4821
    @mokeeh4821 6 ปีที่แล้ว +22

    More shader graphs please! Your videos are amazing

  • @mariosiliop
    @mariosiliop 3 ปีที่แล้ว

    Don't know if you see my comment, but you have helped me a lot with your videos. Thanks for all! Good luck in everything you do!

  • @AntoniGawlikowski
    @AntoniGawlikowski 5 ปีที่แล้ว +8

    How do you maximize a window by a shortcut at the beginning? (2:57) Thanks in advance!
    EDIT - I just accidentally found out - maybe someone will be interested - it's actually SHIFT + SPACE

  • @TheOriginalDarkGlitch
    @TheOriginalDarkGlitch 6 ปีที่แล้ว +1

    That disolve effect

  • @alexanderrenstrom7226
    @alexanderrenstrom7226 6 ปีที่แล้ว +20

    I laughed my ass off at the "WOHO!!"-part

    • @nathanielk6327
      @nathanielk6327 4 ปีที่แล้ว +3

      9:49

    • @snarf8115
      @snarf8115 4 ปีที่แล้ว

      @@nathanielk6327 I opened the reply hoping someone would link it in a sentence or something. You are a King.

  • @GrandpaWho
    @GrandpaWho 5 ปีที่แล้ว

    I have a tab with this video for 3 weeks because I want to install the shader graph and try it myself, once I have the time. Now every day when I start up my PC the first thing I see, is you rubbing your forehead. It's like a running gag that gets better every time and since I had to lol today I thought it was time to mention it in the comments ... thank you for making my day(s) and the great tutorials of course.

  • @ChristiaandeJager
    @ChristiaandeJager 6 ปีที่แล้ว +7

    More shader graph videos would be awesome! Hologram and dissolve effect tutorials would be much appreciated :D

  • @nitingoswami1959
    @nitingoswami1959 4 ปีที่แล้ว

    still watching in 2020 with excitement thank u brackeys please make more video on this topic I am really exciting to watch them.

  • @sykoo
    @sykoo 6 ปีที่แล้ว +340

    The summer in Scandinavia is too strong right now... we need a nerf!

    • @StigDesign
      @StigDesign 6 ปีที่แล้ว +5

      yes it is: from where you at? am in Norway :)

    • @sykoo
      @sykoo 6 ปีที่แล้ว +6

      I'm from Sweden. ^^

    • @c_sho
      @c_sho 6 ปีที่แล้ว +4

      Well it's also disgustingly hot in Germany

    • @StigDesign
      @StigDesign 6 ปีที่แล้ว +2

      +Sykoo Nice :D i think the heat is in alott of Europa :)

    • @albingrahn5576
      @albingrahn5576 6 ปีที่แล้ว +3

      I'm from Sweden too and I can confirm, we're dying here!

  • @asleeptomcat2599
    @asleeptomcat2599 6 ปีที่แล้ว

    Thank you Brackeys so much for making quick, reliable tutorials for unity. You are without question the biggest influence on my game making progress. You truly are a unity master and I hope to possess your skill level one day.

  • @ForbiddenFlameStudios
    @ForbiddenFlameStudios 5 ปีที่แล้ว +8

    Nobody:nothing
    Owls in the middle of the night:
    9:50

  • @tushargupta764
    @tushargupta764 5 ปีที่แล้ว

    Why I subscribed brackeys ::::: 70 % content 30% funny lame jokes

  • @MicMan2710
    @MicMan2710 4 ปีที่แล้ว +3

    I love how similar this is to Blender's shader node editor

  • @maxinecaulfield914
    @maxinecaulfield914 6 ปีที่แล้ว

    This is AWESOME !
    Unity is getting better and better over time !

  • @TheARTY50
    @TheARTY50 2 ปีที่แล้ว +3

    Okay so im following along to this tutorial on an existing project of mine. i have a terrain and character. But im stuck and i need some help
    1) this tutorial is abit old now, so i had to download URP as "render pipeline lightweight" doesnt exist anymore
    2)PBR shader is gone, found out im to add Lit Shader Graph.
    3)lit shader graph preview is pink. Found out i had to create a new URP Asset and drag and drop it to my Preferences>Graphics render pipeline
    4)fixed material preview issue, except now EVERYTHING ELSE in my existing scene is pink. I have a mixture of toon shaders, tree materials and standard materials and reverting some materials to standard just doesnt work, it makes things worse
    5)???

  • @deadlykam
    @deadlykam 6 ปีที่แล้ว

    Man you have gift in making tutorials and showcasing features.

  • @morty1979
    @morty1979 6 ปีที่แล้ว +5

    IF THERE'S A 1 WEEK LONG TUTORIAL ON THIS I WOULD TOTALLY WATCH IT, SO EXCITED FOR UNITYS DEVELOPMENT IN GRAPHICS, YES! Oh and also sorry for the caps-lock 😅

    • @Clystron426
      @Clystron426 6 ปีที่แล้ว

      @Morty -- Apology NOT accepted. Why didn't you just fix your comment instead of apologizing? Shame on you, you horrible, horrible person. Think of the children!

    • @morty1979
      @morty1979 6 ปีที่แล้ว +1

      Oh no! you figured out my master plan, muhahahahaha! Soon my voice will be heard through all streets! I will yell as loud as possible, and nothing can stop me!

    • @morty1979
      @morty1979 6 ปีที่แล้ว +1

      Yes bad person morty! Why did you do that?

    • @ryanfranks9441
      @ryanfranks9441 6 ปีที่แล้ว

      Yo! Is there any way to get a halo effect with shader graphs nodes?

    • @morty1979
      @morty1979 6 ปีที่แล้ว +1

      Ryan Franks maybe you should try using the bloom effect. It's not in the shader graph though, it's actually a post processing effect, a really cool one!

  • @ChadRockwell
    @ChadRockwell 6 ปีที่แล้ว

    So worth the wait. Great tutorial

  • @Seilor_12
    @Seilor_12 11 หลายเดือนก่อน +3

    In 2024 if you're wondering how to download it you need to have editor 2022.3.13.f1 on unity hub 3.7.0 in templates scroll down to 3D (URP-universal render pipeline) and download the template.

  • @PatrickCreations
    @PatrickCreations ปีที่แล้ว

    Still useful in 2023, I needed just to know some basic stuff, I tried using shader graph and I was impressed how easy it is to make good looking shaders.

  • @chaosandchuckles
    @chaosandchuckles 5 ปีที่แล้ว +8

    In my Unity 2019 version even after updating packages in Package Manager I'm not able to use shader graph why?

    • @Firehead16
      @Firehead16 5 ปีที่แล้ว +11

      they renamed it. Now it calls LightweightRP

    • @Youtubeybr
      @Youtubeybr 4 ปีที่แล้ว

      @@Firehead16 my hero

  • @Haapavuo
    @Haapavuo 6 ปีที่แล้ว

    Shader graph tutorial series would be awesome!

  • @byond9315
    @byond9315 ปีที่แล้ว +23

    How dare he refer to Susan as "this monkey"

    • @xs1l3n7x
      @xs1l3n7x 8 หลายเดือนก่อน +1

      😂 got me laughing hard

    • @matthewsjc1
      @matthewsjc1 5 หลายเดือนก่อน +3

      How dare you refer to her as Susan! Her name is Suzanne!

  • @hydraxdomin8009
    @hydraxdomin8009 6 ปีที่แล้ว

    more on shader graphs please, this feature is gonna save me so much time

  • @Nino-eo8ey
    @Nino-eo8ey 6 ปีที่แล้ว +3

    I really love this tutorials keep it up brackeys 👍💜💜

  • @UBO84
    @UBO84 6 ปีที่แล้ว +1

    Definitely want to see more examples on Shader Graph! Your explanations are very clear to understand and fun.

  • @hefhef54321
    @hefhef54321 6 ปีที่แล้ว +6

    I have a problem and I wonder if someone can help me with it.
    Whenever I create a new shader, there is no material (it just shows this bright pink color on the material) in the master node. I can add as many nodes as I want but the result will always have no material
    thanks
    Edit: read the comments below to see the solution

    • @charps
      @charps 6 ปีที่แล้ว +1

      I am the same

    • @hefhef54321
      @hefhef54321 6 ปีที่แล้ว +6

      Actually, I solved it.
      My problem was solved by doing the following (may or may not work for you):
      -Go to Edit>Project settings>Graphics
      -Check the "Scriptable render pipeline settings". If it doesn't have a "Lightweight asset" template, change it to that.
      -If you don't have a "Lightweight asset" template, create one by right-click>create>Rendering>Lightweight asset. Then assign that to your graphics settings.
      Note that changing the rendering template will cause all standard shaders to not render properly, which means that you'll have to rely on lightweight shaders only from there on.
      I hope this helps

    • @charps
      @charps 6 ปีที่แล้ว

      when you say how to create the Light Weight asset what do you right click?

    • @charps
      @charps 6 ปีที่แล้ว

      where is it I do right click in the hiracy>create> and then I can't find anything under the name Rendering

    • @hefhef54321
      @hefhef54321 6 ปีที่แล้ว

      Any empty space in the assets folder.
      Same way you would create a material or even a c# script

  • @ksepastremenos
    @ksepastremenos 6 ปีที่แล้ว

    The moment I saw the release video, i thought "Brakeys needs to do a video on shader graphs".
    Still learning basic scripting, but this is going top in my priority list.

  • @albingrahn5576
    @albingrahn5576 6 ปีที่แล้ว +8

    11:35 I don't feel so good.

  • @Stevefun
    @Stevefun 6 ปีที่แล้ว

    We really need more! Great tutorial!

  • @NagatoPainPL
    @NagatoPainPL 6 ปีที่แล้ว +9

    Will the shader created in this way work on smartphones?

    • @IndieMarkus
      @IndieMarkus 6 ปีที่แล้ว +2

      Probably, since the lightweight render pipeline is targeted towards mobile devices and VR, but I don't know for sure.

    • @Mr.Adhesive
      @Mr.Adhesive 6 ปีที่แล้ว

      IndieMarkus hmmm, I would say it depends because I think you may need a graphics card to run shaders, unless you want your game to be super laggy and ran through the cpu.

    • @farmerjuan
      @farmerjuan 6 ปีที่แล้ว

      You could, but it would probably be quite resource intensive. However, I'm not a mobile developer so I don't quite know.

    • @Mr.Adhesive
      @Mr.Adhesive 6 ปีที่แล้ว +1

      Richie Hyacinth really? Guess I need to do more research on what's actually in a phone. Thanks for informing me.

    • @Great.Milenko
      @Great.Milenko 6 ปีที่แล้ว +2

      yes these shaders created in shader graph will 100% work perfectly on mobile devices, although keep in mind that the simplicity of the shader graph makes it very easy to create incredibly resource intensive shaders when a simpler shader would do the same job.

  • @kalibcrone6963
    @kalibcrone6963 5 ปีที่แล้ว +1

    There appears to be a Unity bug currently disallowing users to see the preview correctly in some versions of 2019. One solution is to use HDPR > Lit shader instead of PBR. This allowed me to view the preview of the shader as it is shown in this video.
    Hope that helps!

  • @PraneshArry
    @PraneshArry 6 ปีที่แล้ว +3

    Just make a series on shader graphs covering literally everything

  • @SnowTerebi
    @SnowTerebi 6 ปีที่แล้ว +2

    I'm waiting for a tutorial for Shader Graph from you, worth the wait!

  • @xCrOaTiEnSniPZzx
    @xCrOaTiEnSniPZzx 6 ปีที่แล้ว +3

    i have a question. can i use the shader graph on 2d Sprites? :p

    • @adarshupadhyay5410
      @adarshupadhyay5410 6 ปีที่แล้ว

      imHrvaT probably although there will be some problems since sprites need 2d shader and stuff

  • @DanZNuGi
    @DanZNuGi 6 ปีที่แล้ว

    i would happy to see more shader tutorial from this Chanel :D

  • @raoufhaouari9198
    @raoufhaouari9198 5 ปีที่แล้ว +4

    the package called Lightweight RP
    in case someone wonder

    • @wb4529
      @wb4529 4 ปีที่แล้ว +1

      when I open up the shader it says "The current render pipeline is not compatible with this master node." and the shader is pink :(

    • @hannesforslund3099
      @hannesforslund3099 4 ปีที่แล้ว

      @@wb4529 Have you solved your problem? Because I have the same issue...

    • @wb4529
      @wb4529 4 ปีที่แล้ว

      @@hannesforslund3099 You have to use the High Definition RP or the LWRP Template, shader graph is not currently compatible with the other ones

  • @minorseven8134
    @minorseven8134 ปีที่แล้ว

    Thanks for the amazing tutorial. I always wanted to learn shader programming but was too scared of it. This tutorial makes it very easy to get a good overview of the basic mechanics

  • @IkeVoodoo
    @IkeVoodoo 4 ปีที่แล้ว +3

    This makes me feel sad, now that brackeys has stopped uploading

  • @sanse4409
    @sanse4409 9 หลายเดือนก่อน +1

    Thank you for this great tutorial!

  • @Nino-eo8ey
    @Nino-eo8ey 6 ปีที่แล้ว +5

    bolt? the movie?!!
    0:45

  • @lamcherbaki4404
    @lamcherbaki4404 4 ปีที่แล้ว +1

    It is similar to blender texturing, nice video 💎

  • @vvrn0
    @vvrn0 6 ปีที่แล้ว +8

    Can you upload Third Person Shooter TUTORIAL video.

    • @icycold8960
      @icycold8960 6 ปีที่แล้ว +1

      he already has a series on it...

    • @Mr.Adhesive
      @Mr.Adhesive 6 ปีที่แล้ว +1

      Icycold its not third person though!!! It's FAR too hard to figure out how to drag a camera outside of an object.

    • @vvrn0
      @vvrn0 6 ปีที่แล้ว +1

      Icycold It's First Person Shooter.

    • @JellieBean123
      @JellieBean123 6 ปีที่แล้ว +2

      There shouldn't be much difference between a first- and a third-person-shooter in terms of what unity features you need to use.
      I think you should try to make this on your own or you won't get far if you rely on step-by-step guides.

    • @vvrn0
      @vvrn0 6 ปีที่แล้ว +1

      Neqiro I want to study mechanim animation for Third Person that's why I need a Third Person Shooter Tutorial.

  • @AbhishekYadvv
    @AbhishekYadvv 6 ปีที่แล้ว

    ShaderGraph is an amazing tool so it deserves more videos, it has a bunch of cool features that I would love to learn.

  • @adsadsma
    @adsadsma 6 ปีที่แล้ว +5

    Dat wohoo LMAO

  • @woofcaptain8212
    @woofcaptain8212 6 ปีที่แล้ว

    so hyped to start creating cool effects with this

  • @GrinyaPLAY
    @GrinyaPLAY 6 ปีที่แล้ว +15

    Damn.. Stop smiling!

    • @Thatsmahnut
      @Thatsmahnut 6 ปีที่แล้ว

      @Maor Caplan his smile is part of his charm

  • @edfarage570
    @edfarage570 6 ปีที่แล้ว

    i think i came a little with you applied the glow on time
    finally this is here, awesome

  • @diegomunoz685
    @diegomunoz685 6 ปีที่แล้ว +3

    First comment brosss give me heart >:V nice vid

  • @DaDarkDragon
    @DaDarkDragon 6 ปีที่แล้ว

    If you go to the scene view and hit the image button next to audio it will preview in the scene, one of the drop-down options is animated shaders which is disabled by default.
    no one seems to know about this, but has been around for awhile. its probably because none of the built in shaders used this feature from what i could remember.

  • @furqanrizwan9333
    @furqanrizwan9333 6 ปีที่แล้ว

    Dissolving effect is gonna be soooo coool!!

  • @leafgreenbeast
    @leafgreenbeast 6 ปีที่แล้ว

    i certainly want to see more of this!

  • @mauroabidalcarrer4083
    @mauroabidalcarrer4083 6 ปีที่แล้ว

    love the new outro

  • @marioluna3685
    @marioluna3685 6 ปีที่แล้ว

    yeah! support Bolt! because now is going to die for what i'm going to show right now! :D

  • @havoc987
    @havoc987 6 ปีที่แล้ว

    Coming back into unity ASAP! That’s what I’ve been looking for, also great video and keep up the great work!

  • @miamoowj
    @miamoowj 6 ปีที่แล้ว

    this is crazy cool, look forward to seeing more on it. I can see why you're so excited!

  • @alinawaz4034
    @alinawaz4034 6 ปีที่แล้ว

    *OHH YES...!* we are waiting make more videos on _shader graph..!_

  • @herlantmajor5883
    @herlantmajor5883 6 ปีที่แล้ว

    Man yeah do the the hologram shader ! Awesome tutorial

  • @roby6813
    @roby6813 6 ปีที่แล้ว

    I'm soo looking forward to more awesome Shader Graph videos!

  • @m0ll1k50
    @m0ll1k50 6 ปีที่แล้ว

    Hey. I'm from Russia, but I love your lessons. They are simple and clear. Soon I will create my game! Thank you for lessons!) (sorry for my bad English :))

  • @sode07
    @sode07 3 ปีที่แล้ว

    Used this in 2018 now came back to save me in 2021

  • @fear-the-phantom
    @fear-the-phantom ปีที่แล้ว

    How come I never took the time to learn this, this is so useful.

  • @DatowdaArts
    @DatowdaArts 6 ปีที่แล้ว +2

    Was just watching your multiplayer fps tutorial. You literally got me into unity! Great content ^_^

  • @rod-abreu
    @rod-abreu 5 ปีที่แล้ว +1

    For those looking for it on Unity 2019, the package is actually called "Lightweight RP" and "Shader Graph"

    • @callum1126
      @callum1126 5 ปีที่แล้ว +1

      Thanks

    • @rod-abreu
      @rod-abreu 5 ปีที่แล้ว +1

      @@callum1126 You're welcome.

    • @neopiru7904
      @neopiru7904 4 ปีที่แล้ว

      it still want to install VR package for some reason to fix some errors but there is no VR package in Manager :(

  • @gfrgdfgdfgdf4893
    @gfrgdfgdfgdf4893 2 ปีที่แล้ว

    the best part is that its free, thank you

  • @Oxmond
    @Oxmond 4 ปีที่แล้ว +1

    Such a beautiful tutorial Brackeys 🤓 Unitys Shader Graph is awesome! 🧡👍

  • @kalibcrone6963
    @kalibcrone6963 5 ปีที่แล้ว

    Another bug with Unity graph 2019 that I have noticed, is that when using HDPR > LIt shader and creating the sine time animation as shown in this video, the preview will not animate, however the shader does in fact animate when used. Had me really stumped for awhile. Just bringing it up in case another user has this issue.
    A tip is to turn on "Animated Materials" in the Unity scene view drop down menu so that you do not have to enter Play mode in order to see the shader animation.

  • @Smoah
    @Smoah 2 ปีที่แล้ว

    I’m so happy they added blender shader nose editor into unity

  • @Likax100
    @Likax100 6 ปีที่แล้ว

    We need more of this!

  • @DouglasdAquino
    @DouglasdAquino 6 ปีที่แล้ว +1

    shaders always were misterious to me.... but now it seems so simple to work with it! Thank you Brackeys, I was a little afraid of using the Shader Graph thinking it might be to hard for me, but it seems that I will handle it well :D thanks for this awesome tutorial, again

  • @levi-buck
    @levi-buck 6 ปีที่แล้ว

    PLEASE more about this tool. It's the only thing missing in my skills list :p. One of the best videos Brackeys :)

  • @lmoorefx
    @lmoorefx 6 ปีที่แล้ว

    This is an awesome tool! Thank you for breaking it down, and yes more demos on hologram effects, and dissolving!

  • @zypzex7042
    @zypzex7042 6 ปีที่แล้ว

    that's awesome, would like to see more videos like that, well done

  • @pebblecupcake9302
    @pebblecupcake9302 6 ปีที่แล้ว +1

    I promise you are gonna hit 1Million Subs soon!!
    Love your videos!!

  • @powersupersport
    @powersupersport 6 ปีที่แล้ว

    Yes, definetly more shader graph stuff!

  • @reganmusicnz
    @reganmusicnz 6 ปีที่แล้ว

    Oh man, if you could make a separate series on different types of shaders, that would be not only awesome but all of the valuable to the world :O

  • @marcoseliasmep
    @marcoseliasmep 6 ปีที่แล้ว

    Amazing feature, I was underestimating it before. Certainly we'll use it a lot!

  • @ectolibrium572
    @ectolibrium572 6 ปีที่แล้ว

    Hey, I've watched a few vids now. Really loving your channel.

  • @vyacheslav2293
    @vyacheslav2293 2 ปีที่แล้ว +1

    For those wondering how to find PBR shader in unity 2020 and newer you should use Universal Render Pipeline > Lit Shader Graph

  • @Zack-dk3pt
    @Zack-dk3pt 6 ปีที่แล้ว

    usually im not a fan of using nodes to replace coding but in the case of shaders i am all for it

  • @daviddavies3637
    @daviddavies3637 6 ปีที่แล้ว

    One of the reasons I wanted to get into UE4 was that it was a more complete engine. Until now, Unity was more expensive to use if you wanted to add the same functionality as UE4 through the asset store. But 2018 has been changing all that. Great stuff.

    • @degasjan8411
      @degasjan8411 2 ปีที่แล้ว

      yes! you are a moneybags or a lot of time be can go to use unity make games....unity really lagging behind.

  • @Sebaxterr
    @Sebaxterr 6 ปีที่แล้ว +1

    great video brackeys, love to see more shader vids