Faking reflections in sculpting - using NOMAD SCULPT

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Faking reflections in sculpting - using NOMAD SCULPT
    Nomad has a set of post processing tools that allow us to create fake reflections and add them to certain materials. It doesn’t always give us the best results for our scenes. We can improve things with a HDRI image and improve it even more if we fake that. This video takes a little look at this subject.
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ความคิดเห็น • 24

  • @artmellowsculpts
    @artmellowsculpts 2 ปีที่แล้ว +2

    Lovely Glen ! Thanks .. Not many people know screenshot can be take swiping pencil from left bottom corner diagonally to center . 😀

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว +1

      Awesome tip and pinned

    • @artmellowsculpts
      @artmellowsculpts 2 ปีที่แล้ว

      Love your tutorials ! Keep them coming .

  • @tk702
    @tk702 2 ปีที่แล้ว +5

    Good to hear things are getting better. You have been missed. Great to have you back, Glen!

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว +1

      Thank you! I’m looking forward to creating some new stuff this month.

  • @SouthernGFX
    @SouthernGFX  2 ปีที่แล้ว +5

    Well it's been a while for a few reasons but I am back making content.
    In the few months I've been away my whole family had Covid19, I dealt with issues with my eyes and I delivered the last part of my Masters in VR. It's been a mad time in my life but things are normalising for me now.
    Did you see Maxon bought ZBrush? That had to be the biggest shock of my life and I think we should discuss that and what it means for Forger app!

    • @MaybSh
      @MaybSh 2 ปีที่แล้ว

      Congratulations for VR🥳...Happy to see you back in action👍

  • @tcapozzoli
    @tcapozzoli 2 ปีที่แล้ว +1

    Glad you’re back and feeling better! Really missed your great content! Congrats on the Masters.

  • @darkcult99
    @darkcult99 2 ปีที่แล้ว

    Good to see you back 👍

  • @timmanning5206
    @timmanning5206 2 ปีที่แล้ว

    Good to have you back

  • @astudentofpeele
    @astudentofpeele 2 ปีที่แล้ว

    Glad you’re back!!

  • @theophilesignard7430
    @theophilesignard7430 2 ปีที่แล้ว

    Great trick!! we missed you!

  • @KeithTalbotArt
    @KeithTalbotArt 2 ปีที่แล้ว +1

    Cool its like real old school spherical reflection maps from before the days of Ray tracing, I remember them well. 3DS used to be able to render a cubic reflection thing I seen to remember.

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว

      Absolutely! I used to do this in 3DS in the early 90s. And now we are doing it on a slice of glass on our desks or even ours phones lol

  • @oliviadigregorio3284
    @oliviadigregorio3284 2 ปีที่แล้ว

    I was so frustrated with the inaccurate reflections on Nomad, but this was incredibly informative and helpful, thank you!

  • @dantorres1844
    @dantorres1844 2 ปีที่แล้ว

    Great to see you back with your videos, Glen! As for zbrush being bought out - crazy stuff. I’ve heard people wonder if Forger will be rebranded as zbrush mobile light, but don’t know how many zbrush features an iPad could handle. Only time will tell…

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว +1

      Cheers Dan. It going to be interesting to see if there will be any connection between Forger and ZBrush at all. So many unknowns

  • @johndeggendorf7826
    @johndeggendorf7826 2 ปีที่แล้ว

    Thanks & good to hear from you. Take care of yourself…we need you! 🙏🍷🎩🎩🎩 (brilliant workaround)

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว

      Cheers John. How are you progressing?

  • @AScribblingTurtle
    @AScribblingTurtle 2 ปีที่แล้ว +1

    Such a simple yet effektive trick. Very cool 🤩
    Did you model that scene entirely in Nomad?

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว +2

      For sure. It’s just basic primitives to be honest and minutes worth of work. I’ll do a video on it maybe

  • @tlilmiztli
    @tlilmiztli 2 ปีที่แล้ว +1

    Question - what sort of polycount you can get on Nomad?

    • @SouthernGFX
      @SouthernGFX  2 ปีที่แล้ว +1

      I can get over 30 million in a scene before any slow down and I’ve had 40 but it becomes slow and eventually crashes. That’s using a 2021 iPad Pro with 16gb RAM. About 25 million with the 2020 ipad. The odd thing is that to get over 30 million I will only be using about 6 GB of the available 16GB on the 2021 model.

    • @tlilmiztli
      @tlilmiztli 2 ปีที่แล้ว

      @@SouthernGFX Whoa! Never thought it can go that high man! Thank you!