I will admit, I honestly thought this was a 2D animation at first. It just blows me away every time when I remind myself that this is actually 3D rendered animation. There is so much potential for this style, and I know it can accomplish great things that we can only dream of right now. Who knows what the future holds for the pseudo animation style to rule them all.
I mean technically it is 2D. 3D took care of only the movements. Everything you're seeing in the final product is a 2D drawing being moved by a 3D system.
This is my favorite animation style I've ever seen. It's all the vibrance and expressiveness of 2D animation, with the fluidness of 3D. It's the perfect fusion of the two, and both look completely natural. Now if we can only see this in liquid dripping color and a full feature film. I hope this is the future of animation.
How did these guys back in the 30s and 40s with Disney do such exact animations like that without messing up the dimensions? For example that one clip of Peter pan looking in the trunk, he turns and you would have to calculate the exact dimensions of what his head would look like turned to the side as compared to facing forward otherwise it wouldn't work. Amazing, and that isn't a rotoscope technique, that is just flat out drawing. They must have made 3D models with clay or something because I can't see how you could just guesstimate and have it work like that.
Disney hired some of the best draftsmen in the business. Milt Kahl and Marc Davis would compete with each other to see who was the best one. Reportedly, Kahl at some point confessed that Davis was the better draftsman but insisted that he (Kahl) was the better animator. Disney's Nine Old Men really do deserve their reputation but Kahl has been called by some as the Michelangelo of Animation. www.oscars.org/video/watch/ev_miltkahl_09_bird.html
Ka Boom Your welcome. Brad Bird's impressions of Milt are so funny. There's also a video of Richard Williams praising Milt as the greatest animator while also telling a touching story. It features Williams' trademark soft spoken stop and stutter storytelling approach which is endearing. Hope you enjoy that one too. www.oscars.org/video/watch/ev_miltkahl_rwilliams.html
lol Yes I was noticing that, he sounded like Porky Pig when he was imitating him. I dont understand though how someone can just sketch out such intricate characters like that and then match up the dimensions exactly with each movement, there are so many variables you would have to deal with, like Peter Pan looking in the trunk then he turns and not only do you have to draw the head turning but the body, the arms, the legs, the clothes, it's mind blowing how he did it, and then you take into account the 1000s of drawings for an entire movie then the stuff he was saying for each pose I cant even do that with stick figures lol That is a gift
3D is so much faster to animate though. This software makes things easier for individual artists to work on whole animations which allows a lot more personal character and skill if the product can be made with only a few incredibly skilled people instead of one animator and other people just copying easily replica table lines. This software enables masterpieces to be made instead of just cartoons.
@Frank Walter well yes and no. It’s easier in a sense that people who aren’t good a drawing don’t have to draw individual images and then compile them together. But with 3-d animation you still have to compile the images together and animate those movements. TLDR 3-d animation is easier since you don’t have to draw the images but you still have to create those individual images and compile them together which is something you also have to do in 2-d animation. But implementing 3-d animation and 2-d animation is how in my opinion more animated films are gonna be like. Idk I have been awake for 24 hours and have only gotten 7 hours of sleep. So I’m running on fumes.
@@Paputsza Just because something is 3D that doesn’t make it a masterpiece. Films like Treasure Planet, The Iron Giant, Paprika, Perfect Blue are 2D would you call those “cartoons”?
YES! I love this! THIS is the real future of animation! The future isn't replacing 2d with 3d, but rather using 3d to help 2d! -Making the animating of hand-drawn characters even easier!
3d is very helpful, I don't get why people see the problem with using 3d in making 2d animation. It makes it easier for the 2d animators to do their work which is a good thing :)! It's like using technology to improve your lifestyle
Any true professional will tell you there's nothing wrong with 3d and cgi. What they're tired of are studios not taking the time and effort to make their movies technically accurate and aesthetically pleasing rather than just trying to churn movies to release. There is good cgi there is bad cgi just like there are good works of 2d and rushed works that look amateurish. From my own experience 99% of the people who absolutely hate 3d animation are those who don't do any animation at all...or total beginners who are drunk on the nostalgia of the past. Real animators are constantly trying to perfect their craft and help it evolve and reach new heights, constantly asking "how can we make this better, what technology can we use to create something even better than we did before". 2d animation can be beautiful, no question about it, but I'm also excited to see them pushing 3d further, and hell any other styles of animation they come up with. Use your imagination, create, evolve.
I hate 3D, and i know how to "animate" in 2D and 3D (Sure, isnt perfect, im below good, but im just starting), the hardest part of 3D is to create the Models (Texturing them too), making everything to make it seem "perfect" (Perfect rig at the beginning could save you a bunch of time in the proccess of animation), then, the rest is a little bit easier, the hardest part of 2D is to draw every single frame (And paint them). But i dont think "hate" is the word i would use, since you cant hate something that doesnt mess with anything, "dislike" should be better :P But i like the use of 2D drawing in 3D scenarios, seems pretty good ;D (Because i dont care about the backgrounds, just the character drawings)
I prefer the look of 2D animation, but I'd be lying if I said I didn't like 3D. I practice with 2D animation, because I don't know how to render 3D models, and 2D just looks so good.
-2D will always require more time, exept for shows with "flash" animations, that just have the character in one angle and unrealistic movements (You could store some frames and use them again in a future) the show that i saw with more of those animations is My Little Pony, you need to watch it to understand what im trying to say. But still, if you want to make it full 2D, it means you have plenty of time to spend on drawing. (Characters and Backgrounds) -3D in other hand, it requires some time to make a 3D character, plenty of time to create the "perfect" rig (It will save a lot of time in the future) and after that, all left is to move some stuff to make "poses" and movements (Way easier than drawing frame by frame) For the scenario"background" is the same, you just need to make one and the different angles will be done with camera movements (Instead of drawing each background) I dont really know how to create "3D effects", sadly i just draw 2D effects on top of it and its enough (But im not that good at it...) But for some people 2D is cooler than 3D :P (Some because they know how hard is to do 2D animations and others because hate how "easy" 3D animation is)
I hate how alot of the people on this thread who have no idea how painstaking animation is think that they can comment on how difficult it is. 3D is not easier in fact it is extremely complex with a huge production line to reach the final product. For example the opening (60' seconds) of Spirit Stallion of the Cameron took six months to complete (2d) and in Frozen it took two years just to animate (the awful) Elsa's hair and they had to in house develop a softwear to help them randomly generate over 2000 different types of snowflakes. To try and combine these two amazing and diffucult ways of animating is outright bonkers with the shed load of work required and it is no cheat. I have tried out renderman myself and it is insanely diffucult. You can not appreciate enough how many hours will have to be put in to produce a short like this (never mind a full length feature film). 2d AND 3D are not and will not ever be comparable they are so different and the processes needed are entirely seperate. Only the principles of animation, character design, anatomy and storytelling are transferable between these two diciplines. So when you see hybrid animations like paperman/feast/treasure planet/atlantis/sinbad and many more just think about how much work and dedication went into producing these amazing treasures that generations of children will love. It will be generations my first disney princess were snow white and cinderella and I was born in the 90's and guess what folks they were released in 1937 and 1950 respectivley. Not only that but Snow white was the first full length feature film animation in colour and not only that but it contains the usage of rotoscoping the father of motion capture. Rotoscoping was recording live footage and drawing over it frame by frame to make characters more life like (they did this for snow and her prince). This technique is where motion capture (think james cammerons avatar) originates and your calling renderman and meander cheating programs? News flash hunny animation has always and will always be about how to cheat effectivly to make characters that are 2/3 dimentions seem real, to save time and money and make the best product they can possibly achive. Paperman is brilliant in both its story and execution. The technology used is no cheat and never will be (its far too complex at present to ever be called a cheat).
3D is good, but lacks the organic beauty of 2D animation. 2D animation is fluid and charming, but it's really difficult to master and reach the detail of 3D. I don't believe 3D will ever replace 2D, instead i like to think of them coexisting and improving with the help of each other. Paperman's animation is just too INCREDIBLY LOVELY.
I think it might be able to be replaced with 3d if u look at Guilty gear Xrd or dragonball FighterZ its cell shaded with limited frames which resembles cartoon framerates and the results are pretty good. use motion cap and anime will be easy to make
well I don't know how to tell you this, but that's already happening, at least in america. In the US, 3D animation had practically taken over and 2D animation is more rare now in the US
@@Morenob1 It will never look as good as 2D simply because in 2D we cheat the eye and in 3D it's really difficult to do, and it takes quite some time, and deforming the model, to achieve a similar quality (At least in anime) But in cartoon type, it has already happened, although there is still some 2D animators working on 3D movies doing pencil tests or animating 2D elements (See Moana for example) Although I rather do traditional frame by frame, because I like the control I have of the character, in 3D there's bound to be errors with the rig or whatever and it can look funny to say the least. Having said that, I don't hate 3D, I just dislike that the audience now thinks that if it doesn't look realistic it's not worth it. I much rather see good animation be it 3D or 2D than what the industry does now, which looks average most of the time.
I sure hope they start making their "fairy tale" movies with this 2D style. The Rapunzel movie was cute and all, but it just didn't have the feeling of a "classic Disney movie". It felt far too much like a Pixar deal to me. I know Pixar and Disney are kind of "one" now, but it would be nice if the types of art stayed separate. It makes it seem fresher with each new movie that way.
why of course it did have the feel of a musical 2d animated film, that is what glen keane wanted and he made it, tangled is different to pixar, specially brave
Disney has stated that this style and technique looked so great and was so well-received that not only are they trying to make it work for full-length movies, but they're also considering going back to pure 2D animation based on Paperman's reception.
Disney should. but it takes more time than cgi, so....... i heard that Disney will make "moana" in 2017 or 18? using this animation. and its about a princess Disney princesses always, and i mean ALWAYS, break new grounds...
Tim Tran They now said they aren't using the animation style just yet, saying the system is still having problems like color; I heard John and Ron are doing it in a new "Painterly" style of CG.
Zak Wood I heard. But I still don't understand what painterly style mean.... UPDATE: painterly style is a CGI style used in tangled and frozen, when hand-drawn animation is fused with CGI to make computer animation feel like traditional animation. so moana have the same animation as frozen and tangled.
TheVillesRedRaven haha dreamworks aren't gonna do it. The only animation studio in US history that actually experiment with animation to find newer ones is Disney Animation. Not even Pixar. It was disney that created standards for animation: xerox, CAPS, painterly style, Meander, etc. None of the animation studios innovate their animation besides disney.
I like the combination of both that meander provides. if you study the film closely, it provides the classic beauty of 2d animation with a stylistic 3d approach. Also, paperman has its proportions so spot on, especially for a 2d film. The use of 3d models helps the animators drawing the lines bring accuracy to every angle possible
Bad CGI is a lot more noticeable and a lot more jarring. When done right, it goes unnoticed because it is performing as expected but when it's done wrong, it can ruin an otherwise good piece.
Incredible. They keep inventing new animation tools that are way ahead of their time. And it's not just tech babble: it delivers actual artistic possibilities and great results!
They invent it, and then you never see it again. I wish they'd put this software on the commercial market! I know a lot of people who would really put it to use.
Actually you're kinda' half right. It's not new software so much as a combination of existing software used in a way it's not commonly used. Basically you're kind of rotoscoping over 3D with a 2D paint program. It's not that "EVRY" 3D program can do it and that was it common knowledge. Listening to the guy at the beginning it's obvious that he believed it could be done, but wasn't certain exactly how, and then the team figured it out. It's just has a sort of neat hybrid look, that works well with more "human" type characters that aren't required to do any serious deformations. CGI character's don't really move like tradition animation, so I'm doubtful it be worth it to use this technique on something like a Roger Rabbit. It would be much simpler to just do it in 2D to start with.
That was a brilliant innovation, combining 2D and CGI. It seems like a lot more work than either just 2D or 3D, but it was really an inspiring final product. I hope this hints at what the future of animation can bring. :)
After all the money the invested on that i highly doubt they would even sell it. But this video give us enough examples of how it works to help some entrepeneur programers and mimic it.
but we can already make amazing things, theres this 'software' you can download that lets you render things and make realistic animation(like those cut-scenes that you see on discovery channel and history channel), i can tell you the software if you want :3
***** damn it, i forgot what it was, its called Cat-something, like SomethingCatSomething, my brother knows it but he's asleep, plus its 2AM here so i doubt he'll remember at this hour, i'll ask him/give your answer in about, 3 or 4 hours.Please hold * Elevator music*
Personally Paperman is one of my all-time favorite shorts of all time. Not only because the wonderful story but the technical aspect. I've heard that 2D animation is GREAT for characters but 3D is very efficent in creating world-building and atmosphere. And I couldn't agree more. People will always complain about something new. "Why do we need 3D, 2D is the most flawless thing IN THE WHOLE WORLD?" "Why do we want animation if live-action films are perfect?" "Why do we need movies in color?" "Why do we need movies with sound?" "Why do we need movies longer than 6 minutes?" "Why do we need movies if theatre is perfect?" "Why can't they just go back to books instead?" "You know what, let's all go back to being nothing else than just molecules in space" I'm just grateful that I'm living in a world where animation is making progress and creating new tools for people to keep creating. It's making people who are really worth it, work more to earn their place.
***** This animation hybrid is honestly the most beautiful thing I've ever seen, and I really hope that it gets tuned by the time I get into animating because I want to work on projects such as this.
This is beautiful and I am very interested in having this technology and using it to make all 3D animations a tad bit more organic! I wish the comments below weren't soo negative. What these people did with Paperman is truly the Future not just for animations but for video games too.
People these days are too biased about 3d. It's like all they like to do is yell "Bad CG" and not try to make something off their own. But at the same time no is forcing them to like it, it's just a fad. My final thoughts are I don't think CGI is bad, I think we are used to it. We need a new type of effect. Unless these fanboys have come up with a new effect, they need to shut the fuck up. Quincy - 2015
Beautiful? absolutely. Future of animation? More than likely. I just have a hard time seeing how this type of technology would be applicable to video games.
Plus imagine Bioshock Infinite but with this look. Artistically it could diverge from just plain 3d models. Quite frankly the textures in Frozen, Tangled, and YES Bioshock Infinite, were way too lackluster. However in a game like Borderlands; they have sketches from day one that could utilize this tech. to enhance the look in real dramatic ways. Traditional animation of particle effect could also see a change which would allow us to create less repetitive flames, snow, etc. Imagine organic snowflake texture tooken from the combination of a 2d drawing along with a transparent 3d model. The tech could actually apply the drawing as you see the smiley in the video. Therefore textures, especially animated textures would have a solid look to them. No more plain snow or waterfalls. I mean take a look at snow and waterfalls in your games! They are lackluster! Now debatably not the most important thing. But Just Brainstorming!!! ;-)
This is absolutely brilliant. What a beautiful way to preserve the smooth inked look of 2D annimation and immerse it into a 3d environment. It's new technology at it's finest and I hope to see this technique adopted by many productions in the future. It's like combining peanut butter and chocolate!
This is a brilliant idea! Both Paperman and the upcoming Feast look freaking gorgeous. I love the expression they're able to get from them, and it has that good old 2D charm while still having the dimensions that CG can provide.
Dear Disney, I would give you money, again, to redo Tangled, Brave and Frozen with that hand drawn look method. Its not like you don't have enough money to hire some people that would pretty much do it for free as a labor of love. Someone should start a petition to get this done, I'd sign it.
I disagree about Brave since it's a Pixar movie (yes, it is!) and they always make their films computer-animated. But I think Disney should keep the 2D going to separate themselves from Pixar and Dreamworks, since Disney has so much power and if they quit 2D altogether I suspect more and more studios will follow.
***** i agree but disney owns pixar already if I'm correct. There is alot of 2D content being made in other countries already but since disney owns alot of expensive software that others dont have they want to make use of it. If I was told to vote on a project I'd probably go for 3D and alot of animators are going 3D as well. However I do enjoy 2.5D
Yeah, well, they haven't merged, but Disney has bought it (still doesn't mean they don't have their own crew and everything). But Pixar's movies have always been 3D animated, in fact, they were the first studio to create a full length 3D animated movie (Toy Story). So I feel they would be breaking with their roots if Pixar went 2D. However, Disney going full 3D is also breaking with their roots, so I'm against that too.
***** I see, it makes sense. Disney has taken more hits on 2D lately (check out how pop home on the run was) versus 3D animations (worldwide). So nowadays they tend to hire animators with 3D skills incase. Because Pixar is with disney that means they can support each other and sent over crew members if they wished (which mostly have 3D support now). They still have some of the best wizards in there though but because they are making more 3D than 2D lately doesnt mean they let go of 2D completely. It just means they have more 3D ppl in there working than 2D people( probably because of pixar and the like). But ALL of them are hard at work-even the 2D animators. :) (edit: even I forgot the name its home on the range)
You are genius. How has no one seen this method before? I personally love 3d, and even the mix of 2d and 3d such as in Spiderverse, but there’s something about Handdrawn animation that just hits different. With the technology of today, there could totally be a handdrawn animation with the help of 3d, but the whole outside of it looks like 2d! As an aspiring animation filmmaker here, ARGH this excites me so much.
2:48 So when a movie starts to draw itself doesn't the movie get selfeaware and the world therefore becomes real since the computer is the world in the sense that it created it and therefore it is real in the same way that we are because we can think? Or am I just high as fuck?
I don't like how they are replacing true 2d with cgi crap, to be honest, I don't like cgi as much as 2d animations, when working with pen and paper, or drawing tablets, more effort is put forth, and for a team to make a good animation they have to have everything in solid, unlike in 3d movies, they can't just stop half way through, throw out a few parts and redo them, they have to work together to finish the film, and as a result of forced perfection, they make better movies (in my opinion). And before someone argues that cg also takes effort, I'd first like to point out that there are hundreds of cgi movie rippoffs of Disney and DreamWorks cgi movies, but there are very few 2d animated ripoffs, why, because anyone can download blender and gimp for free and have at it. also, I find it almost insulting that they would pull cheap tricks like this, making 3d models then making them look like 2d models with all the ease of cgi animation is unfair in a sense, and kind of cheating, you can't say that marvel vs cap on 3 was animated by comic artists, just because they uses effects to make it look like a comic book.
As an animator and an ex-animation student of senior Disney cartoonists Lorna Sun and Cheng Javier, I have to respectfully disagree with you saying that this new method of creating films is "cheating" simply because, *animation is an art of story telling and it would always remain that way*, whether you like it or not. *That program's just gonna help you achieve your goals easier, that's all. Your skill STILL does more work than the software. So what's your point?!* If you went to an art school (specifically an animation school) isn't that the most basic, and the most important definition of what animation is that's taught to you??? All of these "cheap tricks" you say are just mediums, your tools of the trade. *It is by no means a rule* because in the end, the technicalities of an animated film is just a small part of production; whatever floats your boat, you do it. The real thing to be concerned of is the delivery and your skills to be able to tell a story. So what if Disney/Pixar decides on using a mixed medium of both 2D and 3D? They still have the *best experience and knowledge* when it comes to animating and it is for the exact same reason they were able to develop a NEW program called "Meander" Meander was only designed to help them with the same Animation principles we preach in our heads when we work. It doesn't magically do everything for you. (And besides having an 'xsheet' friendly software to help you create automatic in-betweens doesn't mean they don't have to edit all that shit over. Skill, dedication, hard work, and a LOT of time is given to make things perfect. Paperman wasn't a cheapshot, nor was it cheated. "I want it to be a rich dimensional world as if you could reach into it" I think the team achieved it very well. After all, they created a new technique and a new stylized version of animation. Come on, that's like the moral of this documentary.) It's not always about *HOW* you'll do it, it's about *WHAT* you'll make of it and how it impacts the audience. It's true that people put in more effort when they animate traditionally (believe me, I've gone through the light box, transferred to flash, moved on to 3D and mixed them all together just for the sake of evolving with my peers), but saying that innovation and technical advancements in animation history is crap is definitely more insulting than calling these enhancements *"cheap tricks"* .
Come on, Paperman's animation is *far, far superior* than any traditionally animated Disney movie ever made. If you don't think so, then you must be blind. Also, as XirianValeria01 pointed out, it doesn't matter in the least how something is done. All that matters is the quality of the final product. What makes your job *easier* can also (and often *will*) make it *better*.
yuo have no idea of how 3d animation is done , do you? Saying it's "easier" because it's 3D animation is just the dumbest thing you could have said. Also I find it ironic how you criticise CGI crap when you're a fan of a show almost entirely done in flash.
In the production of Disney's Cinderella and Alice in Wonderland they filmed actual actors acting out scenes in the movie. They then traced the resulting movie frames and used that as the basis for Alice and Cinderella's animation in many different scenes. I don't view this software any more as "cheating" than the time-saving techniques used in some Disney classics.
Those tools for animating on top of the mesh topology look really slick. Mixing in some Motion Capture to a 3D character and digitally adding the "rotoscope effect" on top can really go a long way. Nice job on Paperman.
Not true. Nate Silver in Treasure Planet. The first 5d character ever--2d character with 3d cyborg part and it looked amazing. And Iron Giant - the giant was 3d, literally the only time 3d ever truly looks 2d is in cases like those, where it is animating geometric characters/items/body parts, not so much with organic anything. No, cell shading does not make it look 2d. A 2d "feel" at best, often imitated but never duplicated.
This is a good development that really allows artists to be artists, yet still leverage the obvious productivity of computer based animation. I'm an animation major, and graduate this May, currently working on my final projects, and OH ! what I wouldn't give for that auto-tweening. Remember that the "good old days" of traditional frame-by animation of the quality we see above, required a Costco-sized building full of animators:90 mins on screen means 162,000 frames.
Same perception I had too, having been trained in 2D, I used to look down upon the use of computer graphics & software thinking it takes away from the beauty of the natural creative process but having seen "Paperman" & having attended a workshop by Android Jones, my perception has changed completely. I fully agree with you now, that regardless of the medium, creativity is still required to come up with exceptional pieces of work.
+crazy jelly UGGGGH why do people keep saying that? it seems like its coming back in style. more than before. have you even seen secret of kells or steven universe?
+crazy jelly Yeah, but why spend time and money on 2D animation when the same desired effect can be made with less time, less money, and more time for the creative process? I'm an animation student, and in real world application, the time and money you save is a huge boon for what's shown in this video. 2D animation just isn't practical except for works paying homage to older times or otherwise.
Just like pretty much everyone else, I used to have this bias "hate towards all CGI" and wanted "everything animated in 2D again". Well, not anymore. I've been in art school for nearly 6 months now now, and I am already starting to adore 3D animation. It's an insane amount of fun. When people say CGI is "cheap and easy/good for shortcuts" .....they're full of fucking horseshit. In order to model a character in 3D, you DO actually have to DRAW IT first, just like you would with any 2D character concept art. (Google "image planes" for modeling and tell me what you come up with) (That also includes all storyboards and environments being drawn out in 2D as well) It also takes anywhere between a week, or even a month or two on average to model just one character (depending on the complexity of its design) whereas with 2D animation, you could draw it in just a few minutes, to a few hours. This isn't what you would call "cheating", they literally had to make everything in 2D first, and then 3D, and then back to 2D again, which is literally twice as much work as a typical CGI or 2D film normally is. Currently im working on a 3D character model in Maya. It isn't even finished yet and it has already taken roughly 4 days of work. How long does it take to draw this same exact character on paper? About 10-20 minutes. This animation is beautiful, and it is very clear that they put a lot of effort into it. The hate on 3D animation is easily comparable to the bigoted/biased hate towards Anime that some people have. You can't say you truly hate it until you've at least given it a try yourself. Do I think that 2D animation should be done away with all together now? Oh hell no!! I miss it as much as you guys do, and its still my favorite type of animation, and always will be. I think they should start making more CGI films like this one, that way CGI artists/fans and 2D artists/fans can have this sort of a happy medium as to what they prefer.
That is amazing, this makes me appreciate 'Paperman' so much more! I actually had a idea like this a while back, and it makes me happy that something like this is actually possible.
You are not lying about that. Understanding edge loops, modeling characters, and making normal maps is some of the hardest shit I have done in my life. But that won't stop me. And don't get me started about Zbrush.
Wish should have used this tech. Ah well. Imagine being first to the finish line, so ahead of the curve... and discarding it because of trends and "expense".
I like it, but... I still prefer 2D animation x3 Don't get me wrong, I love 3D animation and this hybrid looks incredible, but I still think 2D animation has that something that makes it look.. smoother, I think..
2D lends itself to the impossible, while 3D is more easily grounded in reality. With 3D, everything exists in a real space with real rules, so having realistic characters moving, well, realistically, makes it very easy for animators and the audience alike to see understand the relationship between the things on the screen, and the spacious world around them. With 2D however, you have to employ clever tricks to give the illusion of space and 3D objects, so it requires a bit more work to achieve that "real/alive" feeling that one might be going for. Yet, with 2D it's *much* easier to convey motions, angles, and things in general, that could never possibly exist or function in an actual 3D space. Not that you can't do the same with 3D, its just much easier in 2D. By fusing the strengths and limitations of both, though... You can make something with both the soul and personality of 2D AND the physical and spatial limitations of 3D.
Drawing over a 3d animation.. Just imagine the possibilities if any style of drawing, old and new, could be reliable for animation without loses it's essence
Go for it dude :3..don't listen to makaiserable..he doesn't get this vid at all^ I study animation..And it's whole lot of work..computers do the inbetweens yes..that just makes it easier than the original frame by frame animation..but animators are still needed to move the char for each pose...set up the skeletons for the char..add the controllers..3d modellers are needed to mold the chars...and alot is involved..that's why animations takes years to finish..
This is where I say that I love the blend that both dimensional art styles give to make Paperman. I really hope that there are more films or shorts that give off a mix of 3D and traditional art, like this film. It just made my heart flutter whenever it come from Disney. :D
I love this so much, 2D animation has always been my favorite style, and seeing it incorporated with 3D so beautifully makes me so happy. I hope we get to see a full length film in this style sometime in the future!
natanmv Disney stopped using 2D in their movies in the past few years, while japan still uses 2D ( which most of the time beautifully drawn ) and anime is the biggest form of 2D ( or animation in general ) worldwide as 300+ air every year
Yay Yay One of the earliest yes. I'm really loving that style on its own terms, not just because it looks like 2D animation, also because it just doesn't look like 2D animation.
***** I actually think cell shading does _not_ look like 2D animation where this does quite a lot, actually to a degree where a lot of shots would " fool" me. There's a ton of shot by shot manipulation and I don't think you could've done without it.
They key is in that smiley face bit they show in the video. The amount of time saved by not having to draw 24 frames for every second of film is huge, especially when you take edits and changes into account.
Woah, (first, my english is not so good, but, I try to improve), I'm really impressed! “Paperman” -in the moment-, is one of my favourites shorts in the world of animation. Since I watch de short for first time, I suppose they had done a mix of 3D and 2D animation,
No wonder the director of Paperman left Disney, they barely want to do anything with traditional animation anymore. Get a Horse was good, yes, but the CG seemed like every other CG out there. CG to me these days looks lifeless, hand-drawn seems more human to me.
CGI is great. Not sure if you are referring to a thinner part of CGI(Not CG). Here is the definition: Computer-generated imagery (CGI)is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D). With this, most 2D movies that somehow used computers were CGI.
WhiteWolfos I know it's CGI, CGI is a broader term. I was going for Computer Generated Animation versus Hand-drawn animation. I was going for layman's terms here.
They really did that and then did nothing with it. Other studios have taken it and taken advantage of it, meanwhile Disney still looks awful. Wish is coming up and it looks so much worse than this. Disgraceful
This is already 7 years old and we haven't gotten a film made this way. Starting to lose hope. Hand-drawn animation is dead, but why does 2D have to go down with it?
@@camillegomez1835 I guess if that counts. I thought it was stylized 3D. Does it use this? I guess it makes sense now that I think about it. Well, Spiderverse looked nice and performed well, so Disney and other companies should follow suit
Wind Waker just use Cel-shading and 2D animated textures, these are old technologies used in games like Warsow and Mario64 respectively, this is not a real 2D and 3D mix
Actually, Warsow and Mario64 are both from different generations compared to the gamecube that Wind Waker came out on in 2003. Warsow in particular was only from a few years ago, so I wouldn't call the technology used to make it old. It at least had to be revamped. I see what you're saying though, but in a nutshell with the cel-shading on 3D models, Wind Waker still is technically a mix between 2D and 3D rendered animation. And even if it is older, the technology used to make it was no doubt a stepping stone for the technology used in the HD release of the game and in this video. But hey thats a good thing.
Wind Waker was actually made with the use of 2D texturing and shading on 3D models, as Paulo had earlier mentioned, as well as painted backgrounds and images. This means that the game is the result of a blend of both types of animation. It can't be labeled as just one or the other. I would know since I've been studying and have been certified in both 2D and 3D animation for about 7 years now. I've worked on projects like this and I'm only saying this from experience. This film is a new and different advance on older technology, though I can see what you're getting at. P.S.- I didn't mean to type so much.
What I mean is that the 3D models in WW (like characters) are full true 3D. There are no 2D elements to them besides the texture, which is always 2D in basically every game. The shading in that game really sells the 2D look, but it's still 3D. What's being done in this film is 100% a blend of the two - not 3D models with 2D textures, but rather 2D overlays being moved by 3D models behind them. Have a degree in Games and Simulation, btw
Very good point! I know that 3D animation takes a long time, I have done it before, I was just simply thinking of the very high detail 2D animations. Also, when I said that 3D animation doesn't take longer I meant that a very simple animation could take about the same time based on what your project/idea is. I know that 3D animation takes VERY long! :)
It's interesting how western animators figured out the sweet spot of mixing 3D and 2D animation while eastern animation is still struggling with it. Don't get me wrong, the east has made some excellent strides, but there still seems to be a disconnect of sorts.
Almost 9 years later I still find it peculiar, that Paperman, the short that preceeded Wreck-it Ralph (a film based around video games), wasn't something based on the _Paperboy_ games, considering the whole video game theme WiR had.
And this is why Paperman, and Feast won the Oscar for best animated short film. for these very abstract uses of animation, making it fresh, and of course their heart warming stories (I like Feast much better) but this is what I want to see from Computer animation, making it stylized, thats why I applaud The Book of Life for it's art direction more then the other animated films of 2014, it did something fresh, more companies got to try and break the habbit of making basic looking 3-D modeled characters and such.
I will admit, I honestly thought this was a 2D animation at first. It just blows me away every time when I remind myself that this is actually 3D rendered animation. There is so much potential for this style, and I know it can accomplish great things that we can only dream of right now. Who knows what the future holds for the pseudo animation style to rule them all.
I mean technically it is 2D. 3D took care of only the movements. Everything you're seeing in the final product is a 2D drawing being moved by a 3D system.
+Brian R In that sense it's akin to Flash animation.
Sheriff Woodie The wonders of cel-shading. It can give 3D animation a 2D feel.
The absolute perfection of the technique almost makes me crying.
Me too. Just almost 😌
😔
This is my favorite animation style I've ever seen. It's all the vibrance and expressiveness of 2D animation, with the fluidness of 3D. It's the perfect fusion of the two, and both look completely natural. Now if we can only see this in liquid dripping color and a full feature film. I hope this is the future of animation.
“Turning red” is basically the film you’re talking about
@@sadyakubovich spiderverse counts too since its the one that sparked all this in newer movies like the bad guys and puss in boots 2
@@sadyakubovich turning red is not even close to this style. It looks completely 3D, there is no lineart, or hand-drawn feel to it at all.
@@earlymorningladyfarts it has some hand drawn inspired effects but that's kinda it so yea you're right it basically looks nothing like it
How did these guys back in the 30s and 40s with Disney do such exact animations like that without messing up the dimensions? For example that one clip of Peter pan looking in the trunk, he turns and you would have to calculate the exact dimensions of what his head would look like turned to the side as compared to facing forward otherwise it wouldn't work. Amazing, and that isn't a rotoscope technique, that is just flat out drawing. They must have made 3D models with clay or something because I can't see how you could just guesstimate and have it work like that.
Disney hired some of the best draftsmen in the business. Milt Kahl and Marc Davis would compete with each other to see who was the best one. Reportedly, Kahl at some point confessed that Davis was the better draftsman but insisted that he (Kahl) was the better animator. Disney's Nine Old Men really do deserve their reputation but Kahl has been called by some as the Michelangelo of Animation. www.oscars.org/video/watch/ev_miltkahl_09_bird.html
Wow awesome thanks!
Ka Boom Your welcome. Brad Bird's impressions of Milt are so funny. There's also a video of Richard Williams praising Milt as the greatest animator while also telling a touching story. It features Williams' trademark soft spoken stop and stutter storytelling approach which is endearing. Hope you enjoy that one too. www.oscars.org/video/watch/ev_miltkahl_rwilliams.html
lol Yes I was noticing that, he sounded like Porky Pig when he was imitating him. I dont understand though how someone can just sketch out such intricate characters like that and then match up the dimensions exactly with each movement, there are so many variables you would have to deal with, like Peter Pan looking in the trunk then he turns and not only do you have to draw the head turning but the body, the arms, the legs, the clothes, it's mind blowing how he did it, and then you take into account the 1000s of drawings for an entire movie then the stuff he was saying for each pose I cant even do that with stick figures lol That is a gift
Ka Boom It's a lot of hard work and having a gift is definitely a part of it. Cheers.
I don't think CGI should replace 2d Animation, but seeing 2d animation would be nice. I think we have to treat both mediums equally.
3D is so much faster to animate though. This software makes things easier for individual artists to work on whole animations which allows a lot more personal character and skill if the product can be made with only a few incredibly skilled people instead of one animator and other people just copying easily replica table lines. This software enables masterpieces to be made instead of just cartoons.
@Frank Walter well yes and no. It’s easier in a sense that people who aren’t good a drawing don’t have to draw individual images and then compile them together. But with 3-d animation you still have to compile the images together and animate those movements. TLDR 3-d animation is easier since you don’t have to draw the images but you still have to create those individual images and compile them together which is something you also have to do in 2-d animation. But implementing 3-d animation and 2-d animation is how in my opinion more animated films are gonna be like. Idk I have been awake for 24 hours and have only gotten 7 hours of sleep. So I’m running on fumes.
@@Paputsza Just because something is 3D that doesn’t make it a masterpiece. Films like Treasure Planet, The Iron Giant, Paprika, Perfect Blue are 2D would you call those “cartoons”?
YES! I love this!
THIS is the real future of animation!
The future isn't replacing 2d with 3d, but rather using 3d to help 2d!
-Making the animating of hand-drawn characters even easier!
Nick Sorenson You do know other people and companies can animate...right?
Nick Sorenson
What the heck are you talking about?
I'm just saying it looks like this kind of technology will greatly improve 2d Animation.
3d is very helpful, I don't get why people see the problem with using 3d in making 2d animation. It makes it easier for the 2d animators to do their work which is a good thing :)! It's like using technology to improve your lifestyle
@@zhao3414
lol If it makes it easier than it's not as impressive anymore.
too bad it's not used nowadays.
Any true professional will tell you there's nothing wrong with 3d and cgi. What they're tired of are studios not taking the time and effort to make their movies technically accurate and aesthetically pleasing rather than just trying to churn movies to release. There is good cgi there is bad cgi just like there are good works of 2d and rushed works that look amateurish.
From my own experience 99% of the people who absolutely hate 3d animation are those who don't do any animation at all...or total beginners who are drunk on the nostalgia of the past. Real animators are constantly trying to perfect their craft and help it evolve and reach new heights, constantly asking "how can we make this better, what technology can we use to create something even better than we did before". 2d animation can be beautiful, no question about it, but I'm also excited to see them pushing 3d further, and hell any other styles of animation they come up with. Use your imagination, create, evolve.
I hate 3D, and i know how to "animate" in 2D and 3D (Sure, isnt perfect, im below good, but im just starting), the hardest part of 3D is to create the Models (Texturing them too), making everything to make it seem "perfect" (Perfect rig at the beginning could save you a bunch of time in the proccess of animation), then, the rest is a little bit easier, the hardest part of 2D is to draw every single frame (And paint them).
But i dont think "hate" is the word i would use, since you cant hate something that doesnt mess with anything, "dislike" should be better :P
But i like the use of 2D drawing in 3D scenarios, seems pretty good ;D (Because i dont care about the backgrounds, just the character drawings)
I prefer the look of 2D animation, but I'd be lying if I said I didn't like 3D.
I practice with 2D animation, because I don't know how to render 3D models, and 2D just looks so good.
I like 3d. What I don't like is that everything these days is 3d.
So which would you say is more time consuming, 3D or 2D?
-2D will always require more time, exept for shows with "flash" animations, that just have the character in one angle and unrealistic movements (You could store some frames and use them again in a future) the show that i saw with more of those animations is My Little Pony, you need to watch it to understand what im trying to say.
But still, if you want to make it full 2D, it means you have plenty of time to spend on drawing. (Characters and Backgrounds)
-3D in other hand, it requires some time to make a 3D character, plenty of time to create the "perfect" rig (It will save a lot of time in the future) and after that, all left is to move some stuff to make "poses" and movements (Way easier than drawing frame by frame)
For the scenario"background" is the same, you just need to make one and the different angles will be done with camera movements (Instead of drawing each background)
I dont really know how to create "3D effects", sadly i just draw 2D effects on top of it and its enough (But im not that good at it...)
But for some people 2D is cooler than 3D :P (Some because they know how hard is to do 2D animations and others because hate how "easy" 3D animation is)
I hate how alot of the people on this thread who have no idea how
painstaking animation is think that they can comment on how difficult it
is. 3D is not easier in fact it is extremely complex with a huge
production line to reach the final product. For example the opening (60'
seconds) of Spirit Stallion of the Cameron took six months to complete
(2d) and in Frozen it took two years just to animate (the awful) Elsa's
hair and they had to in house develop a softwear to help them randomly
generate over 2000 different types of snowflakes. To try and combine
these two amazing and diffucult ways of animating is outright bonkers
with the shed load of work required and it is no cheat. I have tried out
renderman myself and it is insanely diffucult. You can not appreciate
enough how many hours will have to be put in to produce a short like
this (never mind a full length feature film). 2d AND 3D are not and will
not ever be comparable they are so different and the processes needed
are entirely seperate. Only the principles of animation, character
design, anatomy and storytelling are transferable between these two
diciplines. So when you see hybrid animations like
paperman/feast/treasure planet/atlantis/sinbad and many more just think
about how much work and dedication went into producing these amazing
treasures that generations of children will love. It will be generations
my first disney princess were snow white and cinderella and I was born
in the 90's and guess what folks they were released in 1937 and 1950
respectivley. Not only that but Snow white was the first full length
feature film animation in colour and not only that but it contains the
usage of rotoscoping the father of motion capture. Rotoscoping was
recording live footage and drawing over it frame by frame to make
characters more life like (they did this for snow and her prince). This
technique is where motion capture (think james cammerons avatar)
originates and your calling renderman and meander cheating programs?
News flash hunny animation has always and will always be about how to
cheat effectivly to make characters that are 2/3 dimentions seem real,
to save time and money and make the best product they can possibly
achive. Paperman is brilliant in both its story and execution. The
technology used is no cheat and never will be (its far too complex at
present to ever be called a cheat).
'thread'
kevin all So you're not a Redditor
+JJRicks Studios
i don't browse the 4chans
3D is easyer than 2D :P
Well said!
3D is good, but lacks the organic beauty of 2D animation. 2D animation is fluid and charming, but it's really difficult to master and reach the detail of 3D. I don't believe 3D will ever replace 2D, instead i like to think of them coexisting and improving with the help of each other. Paperman's animation is just too INCREDIBLY LOVELY.
I think it might be able to be replaced with 3d if u look at Guilty gear Xrd or dragonball FighterZ its cell shaded with limited frames which resembles cartoon framerates and the results are pretty good.
use motion cap and anime will be easy to make
well I don't know how to tell you this, but that's already happening, at least in america. In the US, 3D animation had practically taken over and 2D animation is more rare now in the US
@@Morenob1 It will never look as good as 2D simply because in 2D we cheat the eye and in 3D it's really difficult to do, and it takes quite some time, and deforming the model, to achieve a similar quality (At least in anime)
But in cartoon type, it has already happened, although there is still some 2D animators working on 3D movies doing pencil tests or animating 2D elements (See Moana for example) Although I rather do traditional frame by frame, because I like the control I have of the character, in 3D there's bound to be errors with the rig or whatever and it can look funny to say the least.
Having said that, I don't hate 3D, I just dislike that the audience now thinks that if it doesn't look realistic it's not worth it. I much rather see good animation be it 3D or 2D than what the industry does now, which looks average most of the time.
I'm from the future. We have these things called toon shaders. With this we can render 2d obsolete. I'm not saying I want it to.
I sure hope they start making their "fairy tale" movies with this 2D style. The Rapunzel movie was cute and all, but it just didn't have the feeling of a "classic Disney movie". It felt far too much like a Pixar deal to me. I know Pixar and Disney are kind of "one" now, but it would be nice if the types of art stayed separate. It makes it seem fresher with each new movie that way.
why of course it did have the feel of a musical 2d animated film, that is what glen keane wanted and he made it, tangled is different to pixar, specially brave
MANY TOOLS CAN BE USED (2D, CGI or both of them), DO YOU AGREE WITH ME OR NOT? (:/
i think that means yes and no -_- better not underestimate the creativity of disney (like they did with get a horse)
Disney has stated that this style and technique looked so great and was so well-received that not only are they trying to make it work for full-length movies, but they're also considering going back to pure 2D animation based on Paperman's reception.
but what i said makes sense, right?
Disney should make their films like this. If I end up getting involved in Disney from an internship I will be a strong advocate of this process.
Disney should. but it takes more time than cgi, so.......
i heard that Disney will make "moana" in 2017 or 18? using this animation. and its about a princess
Disney princesses always, and i mean ALWAYS, break new grounds...
Tim Tran They now said they aren't using the animation style just yet, saying the system is still having problems like color; I heard John and Ron are doing it in a new "Painterly" style of CG.
Zak Wood I heard. But I still don't understand what painterly style mean....
UPDATE: painterly style is a CGI style used in tangled and frozen, when hand-drawn animation is fused with CGI to make computer animation feel like traditional animation. so moana have the same animation as frozen and tangled.
Same here! Or (I might get killed for saying this) Dreamworks
TheVillesRedRaven haha dreamworks aren't gonna do it. The only animation studio in US history that actually experiment with animation to find newer ones is Disney Animation. Not even Pixar. It was disney that created standards for animation: xerox, CAPS, painterly style, Meander, etc. None of the animation studios innovate their animation besides disney.
I hate it when people bash CGI technology. 2D is great no denial but at the same time what's wrong with CGI?
the feeling of a hand touched to the lines of every frame and the look.
I like the combination of both that meander provides. if you study the film closely, it provides the classic beauty of 2d animation with a stylistic 3d approach. Also, paperman has its proportions so spot on, especially for a 2d film. The use of 3d models helps the animators drawing the lines bring accuracy to every angle possible
CGI has that problem of misplacing 2d Animation, because People are treating Animation styles like fashion
Bad CGI is a lot more noticeable and a lot more jarring. When done right, it goes unnoticed because it is performing as expected but when it's done wrong, it can ruin an otherwise good piece.
in america at least, it's pretty much drowning out 2D animation, it's now more and more rare in the US to find 2D animated shows
this is like magic
1:02 Jesus christ, that legitimately scared me
Nicholas Svitak mee too 😂 staring into your soul
Panela de Pressão ???
Are you saying that Jesus Christ scares you?
I love your Apollo icon! :D
JanetFunkYeah ...
It is called "Meander".
:)
SnoutyPig :o
Disney’s Paperman walked so Sony’s Spider-Man: Into the Spider-Verse can run. ❤️
Incredible. They keep inventing new animation tools that are way ahead of their time. And it's not just tech babble: it delivers actual artistic possibilities and great results!
They invent it, and then you never see it again. I wish they'd put this software on the commercial market! I know a lot of people who would really put it to use.
Actually you're kinda' half right. It's not new software so much as a combination of existing software used in a way it's not commonly used. Basically you're kind of rotoscoping over 3D with a 2D paint program.
It's not that "EVRY" 3D program can do it and that was it common knowledge. Listening to the guy at the beginning it's obvious that he believed it could be done, but wasn't certain exactly how, and then the team figured it out.
It's just has a sort of neat hybrid look, that works well with more "human" type characters that aren't required to do any serious deformations. CGI character's don't really move like tradition animation, so I'm doubtful it be worth it to use this technique on something like a Roger Rabbit. It would be much simpler to just do it in 2D to start with.
That was a brilliant innovation, combining 2D and CGI. It seems like a lot more work than either just 2D or 3D, but it was really an inspiring final product. I hope this hints at what the future of animation can bring. :)
I can't say anything more than, wow. The computer assistance to the hand drawn pictures add another level to this art. It's just beautiful.
DISNEY GIVE US THAT SOFTWARE.
PLHUEASE
After all the money the invested on that i highly doubt they would even sell it.
But this video give us enough examples of how it works to help some entrepeneur programers and mimic it.
I doubt it too, but imagine how awesome it would be.
We would start doing amazing things.
but we can already make amazing things, theres this 'software' you can download that lets you render things and make realistic animation(like those cut-scenes that you see on discovery channel and history channel), i can tell you the software if you want :3
*****
Oh....Me, me me!!!...I want it, Uh please do share.
***** damn it, i forgot what it was, its called Cat-something, like SomethingCatSomething, my brother knows it but he's asleep, plus its 2AM here so i doubt he'll remember at this hour, i'll ask him/give your answer in about, 3 or 4 hours.Please hold
* Elevator music*
W H O A , T E C H N O L O G Y
NoFoxyHere XD YANDERE DEV
L O L I T S E V E R Y W H E R E
NoFoxyHere HAHAJAHHAJAHAHAHAHHA STAP
Nice, NoFoxyHere, Nice.
unfunny meme.
This aged perfectly, now we have the peanuts movie, into the spider verse, arcane etc. that make animation so much more.
Mix of 2D concept and 3D animation was used on animation The Prince of Egypt by Dreamworks.
This is literally my favorite Disney short and I never knew 3-D animation was involved and that just makes me love it more
Personally Paperman is one of my all-time favorite shorts of all time. Not only because the wonderful story but the technical aspect. I've heard that 2D animation is GREAT for characters but 3D is very efficent in creating world-building and atmosphere. And I couldn't agree more.
People will always complain about something new.
"Why do we need 3D, 2D is the most flawless thing IN THE WHOLE WORLD?"
"Why do we want animation if live-action films are perfect?"
"Why do we need movies in color?"
"Why do we need movies with sound?"
"Why do we need movies longer than 6 minutes?"
"Why do we need movies if theatre is perfect?"
"Why can't they just go back to books instead?"
"You know what, let's all go back to being nothing else than just molecules in space"
I'm just grateful that I'm living in a world where animation is making progress and creating new tools for people to keep creating. It's making people who are really worth it, work more to earn their place.
***** This animation hybrid is honestly the most beautiful thing I've ever seen, and I really hope that it gets tuned by the time I get into animating because I want to work on projects such as this.
This is beautiful and I am very interested in having this technology and using it to make all 3D animations a tad bit more organic! I wish the comments below weren't soo negative. What these people did with Paperman is truly the Future not just for animations but for video games too.
People these days are too biased about 3d. It's like all they like to do is yell "Bad CG" and not try to make something off their own. But at the same time no is forcing them to like it, it's just a fad.
My final thoughts are I don't think CGI is bad, I think we are used to it. We need a new type of effect. Unless these fanboys have come up with a new effect, they need to shut the fuck up.
Quincy - 2015
Beautiful? absolutely. Future of animation? More than likely. I just have a hard time seeing how this type of technology would be applicable to video games.
arceyominyin Have you played Borderlands? It's a comic styled FPS RPG that looks very cartoony.
Yes thanks Quincy you are right. Next Gen Borderlands could use animated 2d textures on top of what they already use which is cartoony...
Plus imagine Bioshock Infinite but with this look. Artistically it could diverge from just plain 3d models. Quite frankly the textures in Frozen, Tangled, and YES Bioshock Infinite, were way too lackluster. However in a game like Borderlands; they have sketches from day one that could utilize this tech. to enhance the look in real dramatic ways. Traditional animation of particle effect could also see a change which would allow us to create less repetitive flames, snow, etc. Imagine organic snowflake texture tooken from the combination of a 2d drawing along with a transparent 3d model. The tech could actually apply the drawing as you see the smiley in the video. Therefore textures, especially animated textures would have a solid look to them. No more plain snow or waterfalls. I mean take a look at snow and waterfalls in your games! They are lackluster! Now debatably not the most important thing. But Just Brainstorming!!! ;-)
I've always loved 2D animation, way superior to 3D if done correctly, and even though this is 3D to look 2D... It still looks STUNNING!
This is absolutely brilliant. What a beautiful way to preserve the smooth inked look of 2D annimation and immerse it into a 3d environment. It's new technology at it's finest and I hope to see this technique adopted by many productions in the future. It's like combining peanut butter and chocolate!
This is a brilliant idea! Both Paperman and the upcoming Feast look freaking gorgeous. I love the expression they're able to get from them, and it has that good old 2D charm while still having the dimensions that CG can provide.
disney: look at how we revolutionised 2d animation!
sergios pablos animation: im about to ruin this man's whole career
Dear Disney, I would give you money, again, to redo Tangled, Brave and Frozen with that hand drawn look method. Its not like you don't have enough money to hire some people that would pretty much do it for free as a labor of love.
Someone should start a petition to get this done, I'd sign it.
I agree, it's beautiful and maintains the life hand-drawn animation has. It's a perfect blend that I plead that they use again.
I disagree about Brave since it's a Pixar movie (yes, it is!) and they always make their films computer-animated. But I think Disney should keep the 2D going to separate themselves from Pixar and Dreamworks, since Disney has so much power and if they quit 2D altogether I suspect more and more studios will follow.
***** i agree but disney owns pixar already if I'm correct. There is alot of 2D content being made in other countries already but since disney owns alot of expensive software that others dont have they want to make use of it. If I was told to vote on a project I'd probably go for 3D and alot of animators are going 3D as well. However I do enjoy 2.5D
Yeah, well, they haven't merged, but Disney has bought it (still doesn't mean they don't have their own crew and everything). But Pixar's movies have always been 3D animated, in fact, they were the first studio to create a full length 3D animated movie (Toy Story). So I feel they would be breaking with their roots if Pixar went 2D. However, Disney going full 3D is also breaking with their roots, so I'm against that too.
***** I see, it makes sense.
Disney has taken more hits on 2D lately (check out how pop home on the run was) versus 3D animations (worldwide). So nowadays they tend to hire animators with 3D skills incase.
Because Pixar is with disney that means they can support each other and sent over crew members if they wished (which mostly have 3D support now). They still have some of the best wizards in there though but because they are making more 3D than 2D lately doesnt mean they let go of 2D completely. It just means they have more 3D ppl in there working than 2D people( probably because of pixar and the like). But ALL of them are hard at work-even the 2D animators. :)
(edit: even I forgot the name its home on the range)
70% of people in this comment section have anime profile pictures.
or animal profile pictures
both true.
No purple potatoes? XD
Meow
Stupid ass Cat Slave, fukku!
as a former cg artist, it's gr8 to see ur info here & the links, thanx Snouty ;-)
You are genius. How has no one seen this method before? I personally love 3d, and even the mix of 2d and 3d such as in Spiderverse, but there’s something about Handdrawn animation that just hits different. With the technology of today, there could totally be a handdrawn animation with the help of 3d, but the whole outside of it looks like 2d!
As an aspiring animation filmmaker here, ARGH this excites me so much.
2:48 So when a movie starts to draw itself doesn't the movie get selfeaware and the world therefore becomes real since the computer is the world in the sense that it created it and therefore it is real in the same way that we are because we can think? Or am I just high as fuck?
Maybe both.
you're/you were high as fuck
I need films with this style. I NEED THEM!
Stella Deli Disney is making a new disney film named Moana and it's been rumoured to have this animation style. I can't wait!
+Stella Deli Me too..this style looks great.
+Adam Evans (Adadave) Nope.
SThe Teller Yeah... the disappointment is just *facepalm*
Yeah Moana just had Glen Keen animate the tattoos on Maui
I don't like how they are replacing true 2d with cgi crap, to be honest, I don't like cgi as much as 2d animations, when working with pen and paper, or drawing tablets, more effort is put forth, and for a team to make a good animation they have to have everything in solid, unlike in 3d movies, they can't just stop half way through, throw out a few parts and redo them, they have to work together to finish the film, and as a result of forced perfection, they make better movies (in my opinion). And before someone argues that cg also takes effort, I'd first like to point out that there are hundreds of cgi movie rippoffs of Disney and DreamWorks cgi movies, but there are very few 2d animated ripoffs, why, because anyone can download blender and gimp for free and have at it.
also, I find it almost insulting that they would pull cheap tricks like this, making 3d models then making them look like 2d models with all the ease of cgi animation is unfair in a sense, and kind of cheating, you can't say that marvel vs cap on 3 was animated by comic artists, just because they uses effects to make it look like a comic book.
As an animator and an ex-animation student of senior Disney cartoonists Lorna Sun and Cheng Javier, I have to respectfully disagree with you saying that this new method of creating films is "cheating" simply because, *animation is an art of story telling and it would always remain that way*, whether you like it or not. *That program's just gonna help you achieve your goals easier, that's all. Your skill STILL does more work than the software. So what's your point?!* If you went to an art school (specifically an animation school) isn't that the most basic, and the most important definition of what animation is that's taught to you???
All of these "cheap tricks" you say are just mediums, your tools of the trade. *It is by no means a rule* because in the end, the technicalities of an animated film is just a small part of production; whatever floats your boat, you do it. The real thing to be concerned of is the delivery and your skills to be able to tell a story. So what if Disney/Pixar decides on using a mixed medium of both 2D and 3D? They still have the *best experience and knowledge* when it comes to animating and it is for the exact same reason they were able to develop a NEW program called "Meander" Meander was only designed to help them with the same Animation principles we preach in our heads when we work. It doesn't magically do everything for you.
(And besides having an 'xsheet' friendly software to help you create automatic in-betweens doesn't mean they don't have to edit all that shit over. Skill, dedication, hard work, and a LOT of time is given to make things perfect. Paperman wasn't a cheapshot, nor was it cheated. "I want it to be a rich dimensional world as if you could reach into it" I think the team achieved it very well. After all, they created a new technique and a new stylized version of animation. Come on, that's like the moral of this documentary.)
It's not always about *HOW* you'll do it, it's about *WHAT* you'll make of it and how it impacts the audience. It's true that people put in more effort when they animate traditionally (believe me, I've gone through the light box, transferred to flash, moved on to 3D and mixed them all together just for the sake of evolving with my peers), but saying that innovation and technical advancements in animation history is crap is definitely more insulting than calling these enhancements *"cheap tricks"* .
XirianValeria01 This is... perfect. Thank you.
Come on, Paperman's animation is *far, far superior* than any traditionally animated Disney movie ever made. If you don't think so, then you must be blind.
Also, as XirianValeria01 pointed out, it doesn't matter in the least how something is done. All that matters is the quality of the final product. What makes your job *easier* can also (and often *will*) make it *better*.
yuo have no idea of how 3d animation is done , do you?
Saying it's "easier" because it's 3D animation is just the dumbest thing you could have said.
Also I find it ironic how you criticise CGI crap when you're a fan of a show almost entirely done in flash.
In the production of Disney's Cinderella and Alice in Wonderland they filmed actual actors acting out scenes in the movie. They then traced the resulting movie frames and used that as the basis for Alice and Cinderella's animation in many different scenes.
I don't view this software any more as "cheating" than the time-saving techniques used in some Disney classics.
Those tools for animating on top of the mesh topology look really slick. Mixing in some Motion Capture to a 3D character and digitally adding the "rotoscope effect" on top can really go a long way. Nice job on Paperman.
i thought ill never see the day when 2d combines with 3d
2d and 3d have combined since long ago... but sure, this is the first time it's looked good
Not true. Nate Silver in Treasure Planet. The first 5d character ever--2d character with 3d cyborg part and it looked amazing. And Iron Giant - the giant was 3d, literally the only time 3d ever truly looks 2d is in cases like those, where it is animating geometric characters/items/body parts, not so much with organic anything. No, cell shading does not make it look 2d. A 2d "feel" at best, often imitated but never duplicated.
I remember have seen this video 3 years ago and now i can finally understand why this is so important for 2D animation..
Finally! I was so sad that no one thought about traditional animation anymore so this makes me so happy!
This short film deserves so much more love and respect
This is a good development that really allows artists to be artists, yet still leverage the obvious productivity of computer based animation. I'm an animation major, and graduate this May, currently working on my final projects, and OH ! what I wouldn't give for that auto-tweening. Remember that the "good old days" of traditional frame-by animation of the quality we see above, required a Costco-sized building full of animators:90 mins on screen means 162,000 frames.
2023 and we’re still waiting for something as beautiful as Paperman was. Disney & Pixar dropped the ball. Tragic really
Spiderman
@@helpliar9883
Not by Disney. Nothing from Disney like this even now, disgraceful.
2D seemed always much more authentic to me. I'm so glad if it could be brought back by this.
His feelings about how important 2d is how a lot of us feel all these years later.
The added hand drawn into the CGI looks so amazing...and genius
they werent lying... this set the stage for spiderverse, arcane and all this cool mixture of techniques that exists today
This is *really* cool, but I hope real 2D isn't completely replaced!
To me this is the most gorgeous kind of animation.
Cecil Alvise look up violet evergarden trailers
I really, really hope this is the next Disney animation!!! I'm tired of 3d... I want this style!! :D
i am tired of 3d too, i love 2d animation
its actually 3d that look like 2d
this is a revolution! I like how different artwork can better convey certain thoughts/emotions. I can't wait to see what this one does
Same perception I had too, having been trained in 2D, I used to look down upon the use of computer graphics & software thinking it takes away from the beauty of the natural creative process but having seen "Paperman" & having attended a workshop by Android Jones, my perception has changed completely. I fully agree with you now, that regardless of the medium, creativity is still required to come up with exceptional pieces of work.
If this keeps the 2D style alive then so be it.
3d rendered into 2d has been going on for awhile now.. futurama used it on fast moving objects. i think the Simpsons had its animation changed too
@@10MBorLess very late add-on to your comment, but movies such as Spirited Away by Ghibli also had 3D elements for the water.
I hate that 2D animation is starting to go out of style
+crazy jelly UGGGGH why do people keep saying that? it seems like its coming back in style. more than before. have you even seen secret of kells or steven universe?
+crazy jelly It's been out of style since toy story came out. If anything its starting to make a (small) revival.
+crazy jelly Yeah, but why spend time and money on 2D animation when the same desired effect can be made with less time, less money, and more time for the creative process? I'm an animation student, and in real world application, the time and money you save is a huge boon for what's shown in this video. 2D animation just isn't practical except for works paying homage to older times or otherwise.
+NellaEruzaStudio I think she means *in Movies*
+crazy jelly japan is still making great 2d animation with some CG, but it's probably because they are shit at making CGI films
Just like pretty much everyone else, I used to have this bias "hate towards all CGI" and wanted "everything animated in 2D again". Well, not anymore. I've been in art school for nearly 6 months now now, and I am already starting to adore 3D animation. It's an insane amount of fun. When people say CGI is "cheap and easy/good for shortcuts" .....they're full of fucking horseshit.
In order to model a character in 3D, you DO actually have to DRAW IT first, just like you would with any 2D character concept art. (Google "image planes" for modeling and tell me what you come up with) (That also includes all storyboards and environments being drawn out in 2D as well) It also takes anywhere between a week, or even a month or two on average to model just one character (depending on the complexity of its design) whereas with 2D animation, you could draw it in just a few minutes, to a few hours.
This isn't what you would call "cheating", they literally had to make everything in 2D first, and then 3D, and then back to 2D again, which is literally twice as much work as a typical CGI or 2D film normally is. Currently im working on a 3D character model in Maya. It isn't even finished yet and it has already taken roughly 4 days of work. How long does it take to draw this same exact character on paper? About 10-20 minutes.
This animation is beautiful, and it is very clear that they put a lot of effort into it. The hate on 3D animation is easily comparable to the bigoted/biased hate towards Anime that some people have. You can't say you truly hate it until you've at least given it a try yourself.
Do I think that 2D animation should be done away with all together now? Oh hell no!! I miss it as much as you guys do, and its still my favorite type of animation, and always will be. I think they should start making more CGI films like this one, that way CGI artists/fans and 2D artists/fans can have this sort of a happy medium as to what they prefer.
That is amazing, this makes me appreciate 'Paperman' so much more!
I actually had a idea like this a while back, and it makes me happy that something like this is actually possible.
You are not lying about that. Understanding edge loops, modeling characters, and making normal maps is some of the hardest shit I have done in my life. But that won't stop me. And don't get me started about Zbrush.
Wish should have used this tech. Ah well. Imagine being first to the finish line, so ahead of the curve... and discarding it because of trends and "expense".
I like it, but... I still prefer 2D animation x3
Don't get me wrong, I love 3D animation and this hybrid looks incredible, but I still think 2D animation has that something that makes it look.. smoother, I think..
it has a soul ;)
Lucky02 2d Is more commonly stlyized.
2D lends itself to the impossible, while 3D is more easily grounded in reality. With 3D, everything exists in a real space with real rules, so having realistic characters moving, well, realistically, makes it very easy for animators and the audience alike to see understand the relationship between the things on the screen, and the spacious world around them. With 2D however, you have to employ clever tricks to give the illusion of space and 3D objects, so it requires a bit more work to achieve that "real/alive" feeling that one might be going for. Yet, with 2D it's *much* easier to convey motions, angles, and things in general, that could never possibly exist or function in an actual 3D space. Not that you can't do the same with 3D, its just much easier in 2D. By fusing the strengths and limitations of both, though... You can make something with both the soul and personality of 2D AND the physical and spatial limitations of 3D.
I love how people are commenting that cgi is stupid on video about the beauty of both 2d and 3d animation
Really smooth work of this animation! hope to see more of these in the future!!!
I always wondered how they made it, and I think both the process and the results are absolutely brilliant. Thank you very much for uploading this!
Drawing over a 3d animation.. Just imagine the possibilities if any style of drawing, old and new, could be reliable for animation without loses it's essence
By glancing a the video it seems more like the future of 3D is to make it look 2D.
My god.. how can anyone NOT APPRECIATE THIS. Internet at its worst, ladies and gentlemen.
Paperman is great! Feel honoured that I got to meet the director, John Kahrs, and have him crit my animation :)
amazing work...compose of two different worlds...hand drawn and cg makes it perfect...!!!
I'm surprised Disney is not continuing this technique for future animated movies. Are they a lot of time constraints? Is it too expensive?
MASSEFFECTfan101 didn't they use it on moana , in the scene where maui is singing and everything turns to 2d ?
MASSEFFECTfan101 The technology has not developed enough.
i want to be a animator
lol didnt you watched the video? fucking computers do the morphing and inbetwens themselves. gg its over. computers took our jobs.
makaiserable THE MATRIX WAS RIGHT ALL THIS TIME!!!1111111111111111111111111111111111111111 :v
Go for it dude :3..don't listen to makaiserable..he doesn't get this vid at all^ I study animation..And it's whole lot of work..computers do the inbetweens yes..that just makes it easier than the original frame by frame animation..but animators are still needed to move the char for each pose...set up the skeletons for the char..add the controllers..3d modellers are needed to mold the chars...and alot is involved..that's why animations takes years to finish..
Maria Chiara Flores no idea why, but i have a feeling you scared our friend here and he/she doesnt have the desire to be an animator now....
well i think i will still try it
Reminds me of what they did to make Ori and the Blind Forest. This goes a step further though.
This is where I say that I love the blend that both dimensional art styles give to make Paperman. I really hope that there are more films or shorts that give off a mix of 3D and traditional art, like this film. It just made my heart flutter whenever it come from Disney. :D
I love this so much, 2D animation has always been my favorite style, and seeing it incorporated with 3D so beautifully makes me so happy. I hope we get to see a full length film in this style sometime in the future!
as long as the Japanese keep using 2D art to create their animation 2D will never die.
Dana Bader i wouldnt count on it, then.
CamBen drama in anime is mostly 2D animation, even in action they do mix 3D and 2D but the character's movements remain in 2D
Why do people only use anime as a reference here?
Seriously, other cartoons still use 2d
because western cartoons are starting to use more 3d like changing the cartoon to whole 3d, while japan still not that much
natanmv Disney stopped using 2D in their movies in the past few years, while japan still uses 2D ( which most of the time beautifully drawn ) and anime is the biggest form of 2D ( or animation in general ) worldwide as 300+ air every year
i want to see this in video games
That has sort of been happening already for quite a while with cell shading.
Yay Yay
One of the earliest yes.
I'm really loving that style on its own terms, not just because it looks like 2D animation, also because it just doesn't look like 2D animation.
I am not sure but tales of vesperia ?
Biggs thats cel shaded technology,this technique is a tad diffrent than that.
*****
I actually think cell shading does _not_ look like 2D animation where this does quite a lot, actually to a degree where a lot of shots would " fool" me.
There's a ton of shot by shot manipulation and I don't think you could've done without it.
Amazing amazing amazing AMAZING A+++, Phd approved
They key is in that smiley face bit they show in the video. The amount of time saved by not having to draw 24 frames for every second of film is huge, especially when you take edits and changes into account.
Woah, (first, my english is not so good, but, I try to improve), I'm really impressed! “Paperman” -in the moment-, is one of my favourites shorts in the world of animation. Since I watch de short for first time, I suppose they had done a mix of 3D and 2D animation,
I wish the Tin-Tin movie had been made like this. i mean with Hergé's style
I wonder if they have made it work with motion capture and stereo-view .
The old Tintin series was in Herge's style.
No wonder the director of Paperman left Disney, they barely want to do anything with traditional animation anymore. Get a Horse was good, yes, but the CG seemed like every other CG out there. CG to me these days looks lifeless, hand-drawn seems more human to me.
CGI is great. Not sure if you are referring to a thinner part of CGI(Not CG).
Here is the definition: Computer-generated imagery (CGI)is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D).
With this, most 2D movies that somehow used computers were CGI.
WhiteWolfos
I know it's CGI, CGI is a broader term. I was going for Computer Generated Animation versus Hand-drawn animation. I was going for layman's terms here.
*WOAH TECHNOLOGY*
That's inspirational! I have been trying to get same effects in 3D software, but it was tough. Thx for video.
Love the new animation style :) Combining 2D and 3D together, that is such a great idea! I hope we get to see more of it in the future =)
They really did that and then did nothing with it. Other studios have taken it and taken advantage of it, meanwhile Disney still looks awful. Wish is coming up and it looks so much worse than this. Disgraceful
Spiderverse and Arcane took advantage of it
Biggest fumble of this generations animation industry.
so basically the future of 2D Animation is 3D Animation...
Mike Nie IK R
Mike Nie to go forwards you must go backwards - Chinese Proverb
Half 2d and 3d
Mike Nie Of done right.
Shame
1:00 That was creepy
This is exactly the kind of animation I'm wanting to do in the future
this is awesome! I love learning how these films and movies and shows were made!
RE:
Guy #1: 3D is the future!
Guy #2: 2D will always be superior!
Disney: Why not both?
SONY: Hold my beer.
This is already 7 years old and we haven't gotten a film made this way. Starting to lose hope.
Hand-drawn animation is dead, but why does 2D have to go down with it?
How about Spider-Man into the spiderverse? There’s a lot to appreciate in that film
@@camillegomez1835
I guess if that counts. I thought it was stylized 3D. Does it use this? I guess it makes sense now that I think about it.
Well, Spiderverse looked nice and performed well, so Disney and other companies should follow suit
Raya and the Last Dragon.
@@iftekharahmed6799
Isn't that film completely 3D?
@@dinodare1605 There are scenes that use the Paperman animation style. Watch the movie and you'll understand.
A new technology that creates a mix between 2D and 3D rendered animation? Wind Waker was released 13 years ago.
Wind Waker just use Cel-shading and 2D animated textures, these are old technologies used in games like Warsow and Mario64 respectively, this is not a real 2D and 3D mix
Actually, Warsow and Mario64 are both from different generations compared to the gamecube that Wind Waker came out on in 2003. Warsow in particular was only from a few years ago, so I wouldn't call the technology used to make it old. It at least had to be revamped. I see what you're saying though, but in a nutshell with the cel-shading on 3D models, Wind Waker still is technically a mix between 2D and 3D rendered animation. And even if it is older, the technology used to make it was no doubt a stepping stone for the technology used in the HD release of the game and in this video. But hey thats a good thing.
completely different. WW was 3D with a 2D style. This is literal 2D guided by 3D animation.
Wind Waker was actually made with the use of 2D texturing and shading on 3D models, as Paulo had earlier mentioned, as well as painted backgrounds and images. This means that the game is the result of a blend of both types of animation. It can't be labeled as just one or the other. I would know since I've been studying and have been certified in both 2D and 3D animation for about 7 years now. I've worked on projects like this and I'm only saying this from experience. This film is a new and different advance on older technology, though I can see what you're getting at.
P.S.- I didn't mean to type so much.
What I mean is that the 3D models in WW (like characters) are full true 3D. There are no 2D elements to them besides the texture, which is always 2D in basically every game. The shading in that game really sells the 2D look, but it's still 3D. What's being done in this film is 100% a blend of the two - not 3D models with 2D textures, but rather 2D overlays being moved by 3D models behind them. Have a degree in Games and Simulation, btw
Bringing back the dynamic sketch qualities but keeping what CGI offers is brilliant!
Very good point! I know that 3D animation takes a long time, I have done it before, I was just simply thinking of the very high detail 2D animations.
Also, when I said that 3D animation doesn't take longer I meant that a very simple animation could take about the same time based on what your project/idea is.
I know that 3D animation takes VERY long! :)
I need to learn how to do this
it takes patiences and a creative mind
And that software
The Red Deer 3ds max or maya
5D animation? 2D + 3D?
The third dimension is lost when it gets put on a screen.
It's interesting how western animators figured out the sweet spot of mixing 3D and 2D animation while eastern animation is still struggling with it. Don't get me wrong, the east has made some excellent strides, but there still seems to be a disconnect of sorts.
Almost 9 years later I still find it peculiar, that Paperman, the short that preceeded Wreck-it Ralph (a film based around video games), wasn't something based on the _Paperboy_ games, considering the whole video game theme WiR had.
And this is why Paperman, and Feast won the Oscar for best animated short film. for these very abstract uses of animation, making it fresh, and of course their heart warming stories (I like Feast much better) but this is what I want to see from Computer animation, making it stylized, thats why I applaud The Book of Life for it's art direction more then the other animated films of 2014, it did something fresh, more companies got to try and break the habbit of making basic looking 3-D modeled characters and such.
the new berserk needs this