I had a second hand 2000HD and was so in love with the 2500... until I got a 3000 in 1991. I wish I still had that 2000HD, the only one of my Amigas that got away.
I remember going to a Toaster 4000 demo event at an Amiga dealer in Seattle sometime around 1993.. Kiki Stockhammer and Wil Wheaton were there, and off to the side was a machine with a PAR playing a ~3 minute clip which was the train sequence from Back to the Future II. This was the first real 'full quality' digital video I had seen playing back on a desktop computer, and it was pretty damn cool for the time. I'm sure I still have the Toaster 4000 demo tape I got there.
Thank you. Lightwave makes animator pretty easy and quick I think. Didn’t take too long. I think I made a video about me making that. Might be somewhere in my channel! lol
Loved the nod to Real3D! I did their US tech support and sales for a couple of years in the late 90s. Juha and Vesa are amazing programmers. Also still love Lightwave, vintage Amiga version and the just released Lightwave 2024! Real 3D worked great with the PAR as well.
I should also not that Alessandro Tasora (sorry if I mangled the spelling) created an amazing multi-body dynamics plug-in for Real3D that blew away any other plug-in at the time.
@@HoldandModify ORLY? In Windsor or did you go all the way to Toronto? You might have gone to one of my shops there. I had a buddy who was into Real3D even as I was migrating from Imagine to Lightwave. Supposedly R3D had a geometry format which was a "true solid" representation instead of polygon shells as we now them.
Q - "Don't do as I do, do as I say, after I actually figure it out of course." 🤣 That water looked really good for the time, and still looks good today. I'm loving the setup in your A2500.
@@HoldandModify I had a 500 and a 1200 the latter with an accelerator board but I don't recall what. Was part of an animation class using dpaint and Imagine. I paid 100 bucks for it and the monitor. Stored at parents house and my mom gave it all away. But a full blown production toaster with all the goodies I still want even though I don't know if I would ever use the toaster part again. Like a retro podcast or youtube is all I could think of. But I still want it in a 2000 like I learned on or the holy grail of 4000t
I used Tornado3D quite a bit as it had bones and physics. It was a very promising piece of software but unfortunately it fell by the wayside. Thanks for the upload!
The import has to convert and push all those files across Z2 bus to the drive on the PAR. PAR gets it's playback advantage by having all the data locally on the PAR card side of the Z2 bus, similar to the Flyer.
Would the cpu type help with speeding up the import? I do not what cpu @holdandModify uses in the A2500 though. But an 060 would probably be faster than an 030?
@@TemalCageman That wholly depends on where/if it does its conversions. For example, the VLAB Motion wouldn't (much), because its the chipset on the VLAB that does it. If its "pre-converted" by the CPU, yes, it would benefit. That said, it has to decode the frame prior to anything, so, there would be a speed up, just maybe not a big one. The one thing i noticed was that even DOpus was a bit slow, so it might be a case of "everything is lagging a bit". Wonder if the PiStorm would work with the PAR. Sure, it's not "x86 UAE" level of fast, but... you can't use the PAR/VLAB/Toaster/Flyer on UAE, thus, pumping up the original hw with a faster CPU/RAM/IO might be substantial. I'm actually doing some stuff (for the lulz) related to data transfer using WinUAE, and it's sort of interesting how much you can offload when you're more CPU bound than you're IO bound. Sending a JPEG over the network @10MB/s and getting back the decoded data can have gains if your CPU is fast enough to push data around but doesn't have enough muscle to do "heavy lifting" on it. Had to "limit" the CPU ofc, if "unbound" my 1600AF can run the original Quakeplayer timedemo demo1 @450fps, it can decode JPEG's quite fast. Heck, RIVA can decode MPEG in realtime, no lack of CPU power...
PAR was an expensive item even back then. My memory seems to think 2GB drives might have been more a thing. The space gets eaten up fast. 8GB would have been VERY pricey then. Even for IDE.
Correct but this particular computer and especially the add on card are from the 90s. Yes the A2500 was released in 1989 but it saw most its sales and use in the early 90s. The PAR came out in the early 90s.
@@HoldandModify the A2500 is just an A2000 from 1987 with a processor card upgrade. And the A2000 is just a slight modification of the 1985 A1000. Just saying.
Video Toaster stuff? Like the 4 input switcher, Toaster Paint, ChromaFX, and the titler? As far as I know they requires a real Toaster. As for Lightwave3D, I’ve made many of those. I also don’t really know much about all the other tools the Toaster offered. Never used them.
@@HoldandModify gotcha good to know. Dumb question but if I wanted to learn some Donkey Kong Country tier animation with Lightwave, would you emulate an Amiga 3000 via Amiberry etc?
@samuelbanya I would use a modern PC and Blender if you wanted to learn 3D animation with a focus on characters. Or Auto Desk Maya, but that isn’t free like Blender.
I am aware the A2500 was released in 1989. However it spent the bulk of its glory in the early 90s! ;)
I had a second hand 2000HD and was so in love with the 2500... until I got a 3000 in 1991. I wish I still had that 2000HD, the only one of my Amigas that got away.
@@cp256 They are workhouse type machines. Pack’em full of cards!
I have said it before and I will say that again, the water effect render looks absolutely amazing.
It’s pretty slick. Thank you too!
I remember going to a Toaster 4000 demo event at an Amiga dealer in Seattle sometime around 1993.. Kiki Stockhammer and Wil Wheaton were there, and off to the side was a machine with a PAR playing a ~3 minute clip which was the train sequence from Back to the Future II. This was the first real 'full quality' digital video I had seen playing back on a desktop computer, and it was pretty damn cool for the time. I'm sure I still have the Toaster 4000 demo tape I got there.
That is a great way to experience a PAR! Nice!
I know absolutely nothing about Lightroom, but I enjoy watching you mess with it. Thanks Q!
Thank you. I show it a lot more in other videos. And it’s…”Lightwave.” :)
that water effect looks incredible! you did an amazing job with the animation of the bobbing Apple, that must have taken a lot of time and patience
Thank you. Lightwave makes animator pretty easy and quick I think. Didn’t take too long. I think I made a video about me making that. Might be somewhere in my channel! lol
@@HoldandModify oh I'll a search for that thanks! 👍perfect for viewing on a Sunday afternoon
Lightwave 3D has used the 1999 TCT Network station ID with a classic TCT logo until 2002
I love the apple floating in nice water animation! It was a great time to play around with in the late 80- early 90s.
Loved the nod to Real3D! I did their US tech support and sales for a couple of years in the late 90s. Juha and Vesa are amazing programmers. Also still love Lightwave, vintage Amiga version and the just released Lightwave 2024! Real 3D worked great with the PAR as well.
Hey that’s great! What an era. I drove an hour from Detroit to Canada to see Real3D in person at another Amiga shop since we did ‘t have it!
@@HoldandModify Wonderful time to see the technology and creativity explode! Such amazing software and hardware for the Amiga.
I should also not that Alessandro Tasora (sorry if I mangled the spelling) created an amazing multi-body dynamics plug-in for Real3D that blew away any other plug-in at the time.
@@HoldandModify ORLY? In Windsor or did you go all the way to Toronto? You might have gone to one of my shops there.
I had a buddy who was into Real3D even as I was migrating from Imagine to Lightwave. Supposedly R3D had a geometry format which was a "true solid" representation instead of polygon shells as we now them.
@@jimmay8627 Chatam I think it was called? Past Windsor a bit.
Q - "Don't do as I do, do as I say, after I actually figure it out of course." 🤣 That water looked really good for the time, and still looks good today. I'm loving the setup in your A2500.
Heheh, thank you! Yes this 2500 is a workhorse.
Ah, the power of the Amiga in the early 90's.
Working on what is still my dream computer.
It was the one I almost bought back in the day and instead I bought an A3000 which I do love more than this one, but this is a close second!
@@HoldandModify I had a 500 and a 1200 the latter with an accelerator board but I don't recall what. Was part of an animation class using dpaint and Imagine. I paid 100 bucks for it and the monitor. Stored at parents house and my mom gave it all away. But a full blown production toaster with all the goodies I still want even though I don't know if I would ever use the toaster part again. Like a retro podcast or youtube is all I could think of. But I still want it in a 2000 like I learned on or the holy grail of 4000t
I used Tornado3D quite a bit as it had bones and physics. It was a very promising piece of software but unfortunately it fell by the wayside. Thanks for the upload!
Not heard of that! I must investigate. I love when people leave comments that lead to new things! Thank you.
Thats a great screen. I could use that for my AgonLight as well since it only does VGA out.
Yeah it was only $17 at my local thrift store!
Nice!!
The import has to convert and push all those files across Z2 bus to the drive on the PAR. PAR gets it's playback advantage by having all the data locally on the PAR card side of the Z2 bus, similar to the Flyer.
Good info!
Would the cpu type help with speeding up the import? I do not what cpu @holdandModify uses in the A2500 though. But an 060 would probably be faster than an 030?
@@TemalCageman i know there is still a bottleneck of the Zorro bus ands drives themselves in play.
@@TemalCageman That wholly depends on where/if it does its conversions. For example, the VLAB Motion wouldn't (much), because its the chipset on the VLAB that does it. If its "pre-converted" by the CPU, yes, it would benefit. That said, it has to decode the frame prior to anything, so, there would be a speed up, just maybe not a big one. The one thing i noticed was that even DOpus was a bit slow, so it might be a case of "everything is lagging a bit". Wonder if the PiStorm would work with the PAR. Sure, it's not "x86 UAE" level of fast, but... you can't use the PAR/VLAB/Toaster/Flyer on UAE, thus, pumping up the original hw with a faster CPU/RAM/IO might be substantial.
I'm actually doing some stuff (for the lulz) related to data transfer using WinUAE, and it's sort of interesting how much you can offload when you're more CPU bound than you're IO bound. Sending a JPEG over the network @10MB/s and getting back the decoded data can have gains if your CPU is fast enough to push data around but doesn't have enough muscle to do "heavy lifting" on it. Had to "limit" the CPU ofc, if "unbound" my 1600AF can run the original Quakeplayer timedemo demo1 @450fps, it can decode JPEG's quite fast. Heck, RIVA can decode MPEG in realtime, no lack of CPU power...
I see Screamer-net in Kevs future.
That’s a mountain to consider. hmmmm
If I see correctly, then that hard drive which is on the PAR card is 8GB? Was that usual for an Amiga, at least in the mid-to-late nineties?
PAR was an expensive item even back then. My memory seems to think 2GB drives might have been more a thing. The space gets eaten up fast. 8GB would have been VERY pricey then. Even for IDE.
The Amiga is a 1985 design.
Correct but this particular computer and especially the add on card are from the 90s. Yes the A2500 was released in 1989 but it saw most its sales and use in the early 90s. The PAR came out in the early 90s.
@@HoldandModify the A2500 is just an A2000 from 1987 with a processor card upgrade. And the A2000 is just a slight modification of the 1985 A1000. Just saying.
@@saganandroid4175 yes of course. Understood.
It`s PAR better than Flyer? (better compatibility with formats?)
They do different things. The Flyer is a full NLE and not just a record/playback type system PAR (with a TBC) is. NLE on a PAR isn’t really a thing.
Your voice actually sounds a bit like Jay miner =)
Well I hope that’s…good? :)
@@HoldandModify How could it not be good, it's Jay miner =)
Can you show how to do video toaster stuff on an emulator like FS-UAE or Amiberry?
Video Toaster stuff? Like the 4 input switcher, Toaster Paint, ChromaFX, and the titler? As far as I know they requires a real Toaster. As for Lightwave3D, I’ve made many of those. I also don’t really know much about all the other tools the Toaster offered. Never used them.
@@HoldandModify gotcha good to know. Dumb question but if I wanted to learn some Donkey Kong Country tier animation with Lightwave, would you emulate an Amiga 3000 via Amiberry etc?
@samuelbanya I would use a modern PC and Blender if you wanted to learn 3D animation with a focus on characters. Or Auto Desk Maya, but that isn’t free like Blender.
STOP POINTING ALL OVER THE SCREEN PLEASE
A large portion of my audience comes here for just that! :)