Doom8088 IBM MDA 80x25 2 color text mode - different characters for sprites, walls and floors

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 12

  • @jama211
    @jama211 2 ชั่วโมงที่ผ่านมา +1

    Just some fantastic work this

  • @JimLeonard
    @JimLeonard 18 ชั่วโมงที่ผ่านมา +4

    I can't believe I didn't think of this before: Use horizontally-oriented chars for all floors and/or floor textures, vertically-oriented chars for all walls and/or wall textures, and shaded characters for sprites. That will really make everything stand out in ways that will make sense for the player.

    • @nneeerrrd
      @nneeerrrd 18 ชั่วโมงที่ผ่านมา +2

      Yep, looks really good

  • @zloboslav_
    @zloboslav_ 13 ชั่วโมงที่ผ่านมา +1

    That's a nice improvement! :)

  • @BlackLinus24
    @BlackLinus24 ชั่วโมงที่ผ่านมา +2

    Inside the Matrix…

  • @nneeerrrd
    @nneeerrrd 18 ชั่วโมงที่ผ่านมา +3

    Love the toxic waste barrel and armor sprites' dithering. You might want to use them as a reference to make other sprites looking good. Btw, preprocessing most common sprites offline using best ASCII art tools available, then importing the result back might be a good idea.

  • @mankrip-
    @mankrip- 18 ชั่วโมงที่ผ่านมา +2

    It definitely looks better, but I'd go a step further and remove the texturemapping entirely, keeping only the "diminishing lighting" shading.

  • @Mindbleach
    @Mindbleach 20 ชั่วโมงที่ผ่านมา +2

    That does make everything more readable. Could a COLORMAP of characters convey different hues and lighting levels? I guess lighting would still scale with distance, rather than reflecting sector brightness alone.

  • @nneeerrrd
    @nneeerrrd 18 ชั่วโมงที่ผ่านมา +1

    We are getting there.
    Now try to make picture more consistent - do experiments with disabling pulsing lighting fluctuations on the floor and ceiling - this will eliminate constant charset changing even when player stands still and reduce disorienting on turnarounds. If it will look good - apply this to the walls as well. Might be a good idea to make a toggle in the options menu.

  • @Aranimda
    @Aranimda ชั่วโมงที่ผ่านมา

    Needs a matrix printer for the music.

  • @TreeOfWisdom2
    @TreeOfWisdom2 8 ชั่วโมงที่ผ่านมา

    worthy effort, but much too late, RPi pico can run doom with ease.

    • @deneb_tm
      @deneb_tm 7 ชั่วโมงที่ผ่านมา +2

      you're missing the point