Unreal Engine: VR Hand Animations

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 20

  • @richardharper6199
    @richardharper6199 2 ปีที่แล้ว

    Thanks this was very helpful.

  • @walhargohar646
    @walhargohar646 3 ปีที่แล้ว +1

    I think this is the easiest tutorial I found for doing custom VR hand animations! Thank you.

  • @1979nige
    @1979nige 3 ปีที่แล้ว +1

    Awesome tutorial been looking for this for a while think i over complicated things first time trying this on my own. Thanks for posting!

  • @JacobWort-Field
    @JacobWort-Field 2 ปีที่แล้ว

    Thank you so much. Such a great and easy way to implement hand animations :)

  • @elooser
    @elooser 3 ปีที่แล้ว

    OMG.. I love your tutorial! One of the bests so far! thank you, thank you, thank you!!!!

    • @ForeverPrototyping
      @ForeverPrototyping  3 ปีที่แล้ว

      Appreciate that. Thanks

    • @elooser
      @elooser 3 ปีที่แล้ว

      ​@@ForeverPrototyping I have a question: how can I setup the left hand? Cause you only created a new animation for the right hand. :) Is there a trick? Thank you!

  • @dawne2780
    @dawne2780 3 ปีที่แล้ว

    Thank you, this was super helpful!

  • @1979nige
    @1979nige 3 ปีที่แล้ว +1

    I have done this so that the animation is grab left, grab right, point left, point right, Grip on both controllers is the grab animation and trigger on both controllers is the point animation. I have set the AnimBP to both Skeletal Meshes but when I press the trigger on the right controller both hand perform the pose rather that individually. Can you shed any light.

    • @MattShull
      @MattShull 3 ปีที่แล้ว

      Same! Any ideas on how to fix this?

  • @joantonio6331
    @joantonio6331 3 ปีที่แล้ว +1

    Strange, when I do it, no matter what object I grab it always use the "rock" animation

    • @ForeverPrototyping
      @ForeverPrototyping  3 ปีที่แล้ว

      Make sure that one of the booleans is a NOT Boolean in the animation sequence event graph. Happened to me a few times

    • @joantonio6331
      @joantonio6331 3 ปีที่แล้ว

      @@ForeverPrototyping yes the switchAnimation one, I is a "NOT", I even go further, I selected 3 cubes and put each one a different hand pose to grab... Still, only the first "rock" one

  • @alsgaming1426
    @alsgaming1426 2 ปีที่แล้ว

    what would i do if i didnt start with the vr project and didnt have the base animations and just the hand skeletal meshes

    • @richardharper6199
      @richardharper6199 2 ปีที่แล้ว

      see: how to migrate content between unreal projects. by Matt Aspland. He does not migrate animations, but you can use the same method. You can then migrate the animations (I got mine from version 4.25 using the VR default project). You should then end up with the same animations, as in this tutorial.

  • @jaredteller8211
    @jaredteller8211 3 ปีที่แล้ว +1

    Hello! Currently I am trying to add grip animations for each hand using this method. However, whenever I get to the end of the tutorial, my Right Grip button on my VR controller causes both hands to play the grip animation, and the left grib button does nothing. Any ideas as to what might cause this?

    • @ForeverPrototyping
      @ForeverPrototyping  3 ปีที่แล้ว +1

      First I’d double check to make sure I have the bindings correct making sure I’m using the left and right controllers.
      Also make sure in the blueprint you are settings the Boolean variable to the right binding. That’s usually one of the 2. It’s such a small thing but breaks it easily.

  • @alexandercalhoun4912
    @alexandercalhoun4912 2 ปีที่แล้ว +1

    Hey man I'm trying to do a Vtuber setup with third person but front on view of my character, is this possible without using the third person template, controlling my arms of the skeleton and binding buttons to hand gestures?