How to make VR door and opening it (unreal engine vr tutorial)

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  • เผยแพร่เมื่อ 28 ต.ค. 2024

ความคิดเห็น • 45

  • @mikem-zz4ui
    @mikem-zz4ui 2 ปีที่แล้ว +2

    Obviously you've got it figured out so I'm not complaining... But not a single tutorial I ever watch on UE4 simply just works for me. Followed you precisely 4 times. UE4.27 MacOS packaging for Oculus. First my door didn't move at all. I added a grab component and my door just picked up like I was the Hulk.

    • @robthebiff
      @robthebiff 2 ปีที่แล้ว

      Having issues also to make a drawer function to work in VR on a mac. Very few tutorials on Unreal and VR overall. This one helps a lot to understand some basics, needs some more to find out how the different constraints can work in VR.

  • @Christopolis
    @Christopolis 3 ปีที่แล้ว +1

    @ 2:54 you skipped over that you checked the Disable Collision box in the Constraint Behavior section (Checking this box solved an issue I was having with my doorframe mesh I imported)
    PS you are my HERO your tutorials are awesome :D

  • @N1coDe
    @N1coDe 4 ปีที่แล้ว +1

    блин, чувак, ты один из немногих зарубежных ютуберов, кого я смотрю.

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว +2

      Thanks! 🇷🇺 😂

  • @DigitalChaser
    @DigitalChaser 4 ปีที่แล้ว +1

    love your tutorials you cover anything that other people don't

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      Doing my best 😎

  • @DeathTempler
    @DeathTempler 3 ปีที่แล้ว +2

    Noticed you used BreadMaker's VR Doors pack in the thumbnail. Are you looking to do any in depth tutorials on it?

  • @JeremySeiner
    @JeremySeiner 4 ปีที่แล้ว +1

    This tutorial is great! Exactly what I needed. Thank you!

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      Happy to help. Good luck with your project! 🔥

  • @EthanFilms
    @EthanFilms 4 ปีที่แล้ว +2

    cool, I'm excited to try this in my scene!!

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      Good luck!

  • @gtookami3832
    @gtookami3832 4 ปีที่แล้ว +5

    And the Key? i want the key... Preview image like click bait :/

  • @starscream2092
    @starscream2092 4 ปีที่แล้ว +1

    Have you looked into creating Bow ? Searched YT and there is not straight forward video

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      I have, and it is something I will do a tutorial for eventually. :)

  • @keiranmordue9104
    @keiranmordue9104 4 ปีที่แล้ว +1

    im basically brand new to all of this and I was wondering how u become such knowledgable in the coding part

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว +1

      Basically just failing a lot. Learn from tutorials, try stuff on your own and stick with it. It will eventually click.

  • @jaberneto
    @jaberneto 3 ปีที่แล้ว

    The way he throws everything he has on his hands... I don't know, it's different. 😂😂😂

  • @NetFelixOfficiel
    @NetFelixOfficiel 3 ปีที่แล้ว

    how would it be possible if i would want to make a game pc and vr compatible

  • @thrillho_
    @thrillho_ 2 ปีที่แล้ว

    When I use the template gun to push the door it opens, but my default vr hands dont? Any idea on how to fix this?

    • @thrillho_
      @thrillho_ 2 ปีที่แล้ว

      If anyone else is struggling with this and I recommend using unreal 4.26 instead

    • @akshayjalda8244
      @akshayjalda8244 ปีที่แล้ว

      even mee

  • @davidquee8728
    @davidquee8728 3 ปีที่แล้ว

    i did this and the door did not open when i pushed on door the wall and door fell over

  • @notadhdeveloper4994
    @notadhdeveloper4994 3 ปีที่แล้ว

    Wow that thumbnail was misleading. I wish this was the tutorial the thumbnail advertised.

  • @teepot9541
    @teepot9541 4 ปีที่แล้ว

    my door gets stuck in the axis please help!

  • @agnieszkatalik9011
    @agnieszkatalik9011 2 ปีที่แล้ว

    Why can't I open the door with my hand like you, only when I have an object in my hand?

  • @PiterTraceurFA
    @PiterTraceurFA ปีที่แล้ว

    The whole point of the VR tutorial here is figuring out how to grab the door...

  • @akshayjalda8244
    @akshayjalda8244 ปีที่แล้ว

    actually its not working in 5.1

  • @bluegizmo1983
    @bluegizmo1983 3 ปีที่แล้ว +1

    3:29 I'd like to see a door do a 360 no scope 🤣

  • @trvsgrant
    @trvsgrant 4 ปีที่แล้ว

    Is it possible to hire you to do some vr work?

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      I am open to discuss anything. :)
      You can contact me on discord (in desc.)
      Or via email: nevrela3d@gmail.com

  • @dreamuser8519
    @dreamuser8519 4 ปีที่แล้ว

    Nice Bro Nice

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      Thanks 🔥

  • @gintokiamv7811
    @gintokiamv7811 ปีที่แล้ว

    not work :(

  • @skaeven3120
    @skaeven3120 4 ปีที่แล้ว +1

    Your VR Video Performance is terrible - But nice that you create Oculus Quest UE4 content :)

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      Sadly enough I am aware :(, I am using Oculus Link, that just have this kind of performace. I am upgrading as fast as I can afford. 😂😂

  • @rspy24
    @rspy24 4 ปีที่แล้ว

    Great video but did you had this issue with your door? th-cam.com/video/0Jy5eQ783_g/w-d-xo.html is driving me crazy haha and yes, I did set lock in the linear movement for the xyz axis like you did it in the video! 🤔

    • @SirFansi
      @SirFansi  4 ปีที่แล้ว

      Thanks :D
      Yeah, I have same issue. Sadly I haven't found any solution to that. It seems to be normal when using physics constraints.

    • @DeepFriedOreoOffline
      @DeepFriedOreoOffline 3 ปีที่แล้ว

      This is actually not that hard to fix, you just need to have the right setup. Basically, I have a custom interaction system I setup for my game, so at the base level I have an object that is setup to, when being interacted with (either by trace or hand sphere, with toggle options) it will setup that object's hand references, but not actually do anything with them. Then, I make children of that class such as holdables, climbables, and doors.
      The way I have worked out getting this door to work is by creating it as an object that can be grabbed, and adding in a handle, and giving the handle a tag. Since my base system is setup so the door derives from a class that sets up it's references, but doesn't actually do anything, I don't need to do checks like "is of type door", "does implement interface", because the only logic that matters will be run when door overrides it's parent. So in the door you just override grab, check to make sure you are grabbing component with tag "handle", and then move the door with the hand in the same way as a lever (Sir Fansi has a great video for that too!) making sure to teleport the physics state and sweep the collisions (if you want the door to move the player as you open it). Then, when you let go, apply a radial force in the direction you were moving the door (you can store the hand's velocity by storing it's position when the reference is set, then every frame storing it's offset from that position). and use that to make the door swing like normal.
      Finally, to fix the actual issue, you just add 2 scene components, one on the door itself, and one of the door frame, both in the same place along the edge of the door (where the door should be when it's closed). As the door swings, if those 2 components are within a range of each other, and the door is not being held by a hand, rotate the door toward it's closed point (teleporting the physics state and sweeping if needed), so it will stay closed until grabbed again.
      I know that is very long, and not all of it is important, but if you get through all of that I hope it's helpful :)

  • @bibless193
    @bibless193 4 ปีที่แล้ว

    add download links to your premade models

  • @paulmonteiro9792
    @paulmonteiro9792 3 ปีที่แล้ว

    Click bait