These "spot the difference" type games seem to work best when using mundane or liminal places and trying to find the anomalous within them. They also make the larger anomalies more interesting when you find them. Trying to find anomalous things in an anomalous place like the first game really doesn't work too well.
Plus with the ants and everything being dimly lit, it makes it even harder for anomolies to stand out OR EVEN SEE THEM because now the set is too highly detailed.
The Exit 8, the Stairway 7, The Motel 6, The Highway 5, The Terminal 4, The Cul de sac 3, The Elevator 2, and The Hallway 1 are some my favorite liminal-likes
From the moment the first game misspelled the word ‘anomalies’, you knew it was going to be shit. If there’s any word you make sure you spell correctly, it should probably be that one.
For an aged Slenderman-era horror, it's still absolutely terrifying. But, I can't see the influencers returning to play a relic, so maybe it won't pop-off. Dare I say it, but we were lucky to be raised when flash games were everywhere and horror tried to be different: Amnesia, Slenderman, SCP, .exe, FNaF, Hello Neighbour, PT, and for the late zoomers - Baldi/Bendy/Poopie Playtime. Maybe the alphas will have their horror phenomenons, but I hope to god it isn't VHS horror #3 Miranda the Explorer.
Everybody here praising Vinny for his fun use of the reverb effect, but we mustn't forget the chat member who suggested that to him in the first place during POOLS playthrough. Also fuck the stairway game 4 real.
Genuinely impressive how the stairs game was made by one person yet felt like it was designed by a committee. lets take an existing trendy game but add louder jumpscares for bigger streamer reactions, plus a cat that you can pet because people like to highlight games where you can pet cats. lets not include any unique/surreal imagery you see in the other genre entries and focus on generic horror things like creepy dolls and gore. I'm normally never cynical about those kind of things, and I like me some horror fast food, but that was depressing.
@@genericwhitekidthesecond4330It was made by one developer, dude. It's a fucking one guy project. Be less bitter. What happened to being fucking NICE?
Screaming Man means you weren't looking close enough at the details. If he can get all the way through Exit 8 & then speed-run it, thers's no excuse for quitting Stairway 7 after one try.
I think the reason it sounds that way is because he has a gate after the reverb in his effects chain. If he speaks softly then the reverb is too quiet, so the audio gets cut off once he stops speaking. If he talks louder, the reverb is above the gate’s cutoff, so we can hear it still. I suspect the gate is in his effects chain to cut out any background noise when he isn’t talking. What you described might be an unintended consequence. Just a theory tho :P
I think whats even worse is that the game goes out of its way to explain every other mechanic in the game, but not the penalty system, so when it happens your first thought isn't even "NO I FUCKED UP", its just feels like the game thought you were getting bored.
Looking forward to the vinesauce observation duty game where you gotta watch an entire grey leno bit and find the differences in the different camera angles
After watching Vinny play IoOD, this really makes me wonder how tf ManlyBadassHero saw every little detail in his playthrus. His memory must be amazing
Tbh considering he's not streaming nothing stops him from replaying a game after knowing what to do for the sake of keeping the video shorter and showcasing more of it (I only watch him on occasion so I'm probably wrong)
Observation Duty really surprises me in how engaging it is. Like it has vibes of "low-effort horror game" but its really well designed imo, everything about it works. I love the mundane but busy nature of the rooms, like how there might be a genuinely spooky painting thats NOT cursed but as you get more desperate you start second guessing yourself. Compared to that first game where the spooky man screams in your face after you fuck up, the feeling of missing anomalies when you KNOW time is passing and you KNOW you are failing is way more intense. People often say they prefer subtle horror to jumpscares, imo I'm usually more scared by jumpscares lol, but in a spot the difference game going for the subtler horror is genuinely way scarier since it gets under your skin.
Same here. I was enjoying playing along, and decided to just skip this vid and buy the game instead so I can experience it all firsthand before watching. It's so perfectly simple. There's these moments of extreme tension using such few tools. Like when you've just received a warning, and after 15 seconds you finally find one, only to accidentally submit the wrong thing, and you're just sitting there waiting in desperation to get the submission menu back, and that tension remains through the successful report just because of the waiting period. Very very compelling formula.
i originally found out about the observation duty series from watching Markiplier play it and by god is it fun to watch someone play and slowly get better at. really, the only problem i find with games like this or the home safety hotline game Vinny and Joel both played (being one of my favorite Vinny streams, even) is that the better you are, the more stuff you miss, like Vinny missed pretty much everything remotely secret in HSH due to only getting 4 or 5 calls wrong. apparently you can hear people's heads exploding on the other end, but i didnt hear a single one in his playthrough
Jumpscares aren't scary. They're startling. And a lot of the time, they hurt physically because they're disrespectfully loud. So I generally don't like them. The people that can be trusted to use them responsibly are also the people that don't usually use them in the first place. You know which game has... kinda good jumpscares? Minecraft. You get lost in mining and something sneaks up on you and you suddenly take damage. Makes you paranoid. Did I really place enough torches to make sure nothing can spawn here? And they're not loud, because they just use the normal damage sound, it's only a scare because it's so sudden.
I agree, but Vinny blaming the game for his own inattentiveness is kinda grating. I assume the likelihood of obnoxious jumpscares would drop significantly if he were to have paid better attention.
@@jamesmccomb9525 not when the game itself makes you want to just throw it out the window. who would want to pay close attention in a shitty game like this when you have way better games like it that don't need to be this cheap to be good.
@@LovelySoftSnow But it's literally the same thing over and over. So at first it feels cheap, and then it's just annoying. There's no fear or tension, just a loud obnoxious noise.
54:40 It might be triggering some subconscious memories of Thief Sim 2, since this is literally the exact same police station as that game. Must be a free Unity thing or something.
@@YumekuiNeru or mabey just mabey they had their volume set appropriatley for what they were watching, then suddenly something - UNEXPECTED - blasted their ears . and even if they did set it to the magically known level that wouldnt everything else would be basically inaudible.
@@animeloveer97 please - if you listen to everything at the level you listen to vinny at you are probably hurting your hearing long-term. You can hate the game for having a jumpscare all you want but you should still lower your volume across the board - get used to not having music etc at whatever volume you currently have it on. I actually downloaded the audio from the video and opened it in an audio editor and the volume levels of vinny talking and the jumpscare really do not look drastically different. Just because you do not find music at that volume level uncomfortable does not mean it is not too loud and harmful. Jumpscares just make it obvious to you because it does not have the melodicness to it that music has which lulls you into a false sense of safety. In fact you can listen to music at volume levels way louder than the jumpscare and still need a conscious effort to realize it might be harmful because of this. if the jumpscare blasted your ears (read: did more than just startle you but actually felt painful) your volume is DEFINITELY set too loud - seriously please lower it until you can both still hear what vinny is saying and the jumpscare is not painful. trust me - a dumb short jumpscare is unlikely to give you tinnitus or whatever but the fact is you are also listening to music and vinny and or other stuff at that volume as well is a huge cause of concern.
@@YumekuiNeru I like how your narrative makes it sound like I dropped into the floor screaming, bleeding from my ears, forever cursing the developer until my last breath. It was more like "ffs when will indie devs learn to properly level their game's audio?" and "oh no, it's FNAF4 all over again." anyways, my volume was at 20%. lol Reading your comment was kinda amusing because the irony of it all, I have some bad habits for sure but I always took special care of my hearing because I know people that have pretty fucked up hearing at a very early age from that sort of stuff and it always worried me. Music and generally loud stuff I keep at 10% all the times because I'm aware that it is a considerable amount of loud sounds over a prolongated amount of time. If I knew how disproportionally loud the jumpscare was gonna be from the rest of the gameplay, I definitively would have dropped the volume to 10% from the start.
I can't be the only one who loved when I heard Vin using the reverb - it was a bit high at the beginning but still such a great addition to the appropriate games.
The new genre Vinny has embraced has been growing on me, it messes with your mind in new and interesting ways and I love mine and observing other people's minds messed with! 🤭
I legit really like those observation duty games. I think it's from playing those cheap ass Hidden Object games as a kid. Yeah, they're mostly asset flips, but they're like $5 so who gives a shit
I like how rotten the streamer-bait game dev codependent ecosystem has become when a content creator has to be diplomatically encouraging after losing patience ironically playing dogshit games.
if anyone wants to recommend "exit 8-likes" to vinny, there's this one in a hospital, "hospital 666" i think it's called. the interesting thing about it is it has different levels and multiplayer, which can help. the one inside a train is also good, though probably better for those already familiar with the developer's other games.
i feel like i would be equally as afraid of these mysterious forces that are capable of re-writing reality to undo these anomalies just as much as the actual paranormal events
These games make me wish people would make more of those I-Spy PC games, specifically the ones that were based on the books, they had such a specific feel that I've never quite felt in anything else.
i love how almost every time vinny said idly "i'm just looking for any changes..." there was an anomaly on screen lol. i'm just a guy watching him play, im sure i would suck at this game
Glad I'm not the only one who sniffed out how asset-flippy and cheap Stairway 7 came off as. The moment I read the misspelled "anomaly" sign, I knew the game probably didn't have much emphasis put into passing a quality check.
He's referring to Caught on Camera, which was in the Steam Speen from a couple weeks ago (the one featuring John Christian 3.0 and Pineapple on Pizza).
Observation Duty 2 was interesting, in full color with a second map with a HEAVY low-res VHS Puppet Combo look (the VHS filter was toned down due to being too distracting). There is some pretty suggestive nudity with some of the first house intruders though.
28:07 Vinny: This ambience is gonna be Hugh Neutron shitting, isn't it? ... 10 minutes of frogs screaming? Title: Hugh Neutron Shitting in high-piercing pitch
Twitch Chat Replay ► chatreplay.stream/videos/TNZp-X08bB8
"The stronger focus on horror kinda kills it" is said & almost immediately followed by a jumpscare.
Truer words have never been spoken.
These "spot the difference" type games seem to work best when using mundane or liminal places and trying to find the anomalous within them.
They also make the larger anomalies more interesting when you find them.
Trying to find anomalous things in an anomalous place like the first game really doesn't work too well.
It's kinda like recreating the original Fnaf formula in a way. That's how I think of it anyways. Feels nice.
@@pancakes8670 How do you have so many subscribers if you don’t have any videos or any playlist? I always found that strange.
@@QuarcksterI honestly don't know. I made like one video and then deleted it
@@pancakes8670
I feel you man
Plus with the ants and everything being dimly lit, it makes it even harder for anomolies to stand out OR EVEN SEE THEM because now the set is too highly detailed.
we were so close to having another jumpscare in the middle of a Watto bit
The real horror is missed potential
the Watto Effect. he always goes Watto mode when he feels safe which is exactly when the game would jumpscare you
The Exit 8, the Stairway 7, The Motel 6, The Highway 5, The Terminal 4, The Cul de sac 3, The Elevator 2, and The Hallway 1 are some my favorite liminal-likes
I respect the restraint to not start the joke early in your comment with Terminal 7 :3
Don't forget about Project 0
I liked Rotten Womb 69
Scrungle 9
Terminal 7 was insane
Stairway 7 is literally the hallway set from the big bang theory oh my god
Bazinga jumpscare mod when.
That’s immediately what I thought of when I saw it lol
no... NO.
also that same hallway model was used in one of the observation duty games lol
Bazig
I actually like the idea of a non-horror game where you play as security and have to spot the assassin. Literally reverse Hitman.
or fnaf but... pretty similar.
That's Not My Neighbor is kinda like that. You're door security to a hotel & need to spot doppelgangers. It's a pretty basic game tho
Where's Wally?
Spy Party
@@FaceJP24 banana bread
His famous bathroom reverb effect is used in this, and I gotta say. I like it.
it’s so cheap but so good. it’s like plastic pearls, really obvious but still enhancing the experience
Binty didnt use the reverb effect, he recorded this in the closest accessible sewer
Animal Crossing painting museum completers have finally found their calling in Observation Duty
Observation Duty transcends all boundaries IMO. Everyone loves it
I was tired of it from the get go
I honestly wasn't too impressed with the first couple but they've really hit their stride, it's a good weirdly chill stream experience
From the moment the first game misspelled the word ‘anomalies’, you knew it was going to be shit. If there’s any word you make sure you spell correctly, it should probably be that one.
But the first game was good, so I dunno was you are onto.
@@sirosagaming8228it definitely made for good streamer bait
@@DiskCord I just liked the Tyler one cameo as huge man.
LITERALLY, how do you misspell the one goddang word thats relevant to THE GENRE YOU'RE EMULATING.
a major part of it is focusing on a cat, i definitely didnt expect a good game
My main takeaway from this is that I need to download the MGS1 stealth music and do daily activities with it on.
Finally, Vinny plays Observation Duty! I hope he plays more of them, especially the first one. I need to see him encounter original HUGE MAN.
gen alpha yearns for scp containment breach but they dont know it yet............
For an aged Slenderman-era horror, it's still absolutely terrifying. But, I can't see the influencers returning to play a relic, so maybe it won't pop-off.
Dare I say it, but we were lucky to be raised when flash games were everywhere and horror tried to be different: Amnesia, Slenderman, SCP, .exe, FNaF, Hello Neighbour, PT, and for the late zoomers - Baldi/Bendy/Poopie Playtime. Maybe the alphas will have their horror phenomenons, but I hope to god it isn't VHS horror #3 Miranda the Explorer.
@@scrittlepatience my friend, we all liked stupid stuff when we were younger. soon they will grow up and share our sensibilities
Everybody here praising Vinny for his fun use of the reverb effect, but we mustn't forget the chat member who suggested that to him in the first place during POOLS playthrough. Also fuck the stairway game 4 real.
Genuinely impressive how the stairs game was made by one person yet felt like it was designed by a committee. lets take an existing trendy game but add louder jumpscares for bigger streamer reactions, plus a cat that you can pet because people like to highlight games where you can pet cats. lets not include any unique/surreal imagery you see in the other genre entries and focus on generic horror things like creepy dolls and gore. I'm normally never cynical about those kind of things, and I like me some horror fast food, but that was depressing.
@@bm_burger petting animals in general
Shoutouts to the can you pet the dog twitter
16 minutes on the first game; boy did it burn through goodwill real fast, huh?
It was a very bad game mainly aimed at streamer bait on a trending subgenre. Vinny was right to move on when it made it's intention clear.
@@genericwhitekidthesecond4330It was made by one developer, dude. It's a fucking one guy project. Be less bitter.
What happened to being fucking NICE?
Screaming Man means you weren't looking close enough at the details.
If he can get all the way through Exit 8 & then speed-run it, thers's no excuse for quitting Stairway 7 after one try.
@LikaLaruku maybe a shitty loud jumscare shouldn't be a penalty for not noticing that the cat's nose is bigger
When there is so little in a room that you can observe, then the cat's nose being a different size would be a perfectly acceptable reason.
That's a neat reverb filter, adding more verb to louder voice input. Clever.
I think the reason it sounds that way is because he has a gate after the reverb in his effects chain. If he speaks softly then the reverb is too quiet, so the audio gets cut off once he stops speaking. If he talks louder, the reverb is above the gate’s cutoff, so we can hear it still.
I suspect the gate is in his effects chain to cut out any background noise when he isn’t talking. What you described might be an unintended consequence. Just a theory tho :P
The Stairway 7 so good the dev added 10x more gameplay
I am so on board for Vinny to play these types of games
dude fuck that jumpscare tho fr, legit cheap as fuck.
Terrible game
I think whats even worse is that the game goes out of its way to explain every other mechanic in the game, but not the penalty system, so when it happens your first thought isn't even "NO I FUCKED UP", its just feels like the game thought you were getting bored.
People forget bc its "liminal" that the exit 8 wasnt really a horror game, just a slightly disturbing environment
@@augiekintop6242i don’t know, man. some of the anomalies were pretty spooky.
@@scrung yeah, eye of the beholder I guess
Fun Fact: Signal Simulator wasn't considered (by its creator) to be a horror game. Correct me if I'm wrong
"You are now forever stuck in the loop with no way out"
*offers you to try again anyway*
I just don't understand why there's a monster that seemingly kills you if the text says you're stuck in the loop. I thought you died lol.
Looking forward to the vinesauce observation duty game where you gotta watch an entire grey leno bit and find the differences in the different camera angles
We’ve had Frogsauce, Aliensauce, Goblinsauce, Muppetsauce and I’m so happy we’re now firmly in the season of Reverbsauce.
11:35 the way I didn't agree with vin and then immediately got proven wrong by a shitty jumpscare lmao
I know that lift anywhere, That's bing bong theory
(knock knock knock) "Vinny" (knock knock knock) "Vinny" (knock knock knock) "Vinny"
The Bing Bong Theorem
After watching Vinny play IoOD, this really makes me wonder how tf ManlyBadassHero saw every little detail in his playthrus. His memory must be amazing
That dude is kinda just too good at video games. Genuinely just really good at video games. A smart man.
Shame about the username
he's not streaming, so he can pay attention
Tbh considering he's not streaming nothing stops him from replaying a game after knowing what to do for the sake of keeping the video shorter and showcasing more of it
(I only watch him on occasion so I'm probably wrong)
@@notacomputer5486come on, the name is cute!
Observation Duty really surprises me in how engaging it is. Like it has vibes of "low-effort horror game" but its really well designed imo, everything about it works. I love the mundane but busy nature of the rooms, like how there might be a genuinely spooky painting thats NOT cursed but as you get more desperate you start second guessing yourself.
Compared to that first game where the spooky man screams in your face after you fuck up, the feeling of missing anomalies when you KNOW time is passing and you KNOW you are failing is way more intense. People often say they prefer subtle horror to jumpscares, imo I'm usually more scared by jumpscares lol, but in a spot the difference game going for the subtler horror is genuinely way scarier since it gets under your skin.
Same here. I was enjoying playing along, and decided to just skip this vid and buy the game instead so I can experience it all firsthand before watching. It's so perfectly simple. There's these moments of extreme tension using such few tools. Like when you've just received a warning, and after 15 seconds you finally find one, only to accidentally submit the wrong thing, and you're just sitting there waiting in desperation to get the submission menu back, and that tension remains through the successful report just because of the waiting period. Very very compelling formula.
i originally found out about the observation duty series from watching Markiplier play it and by god is it fun to watch someone play and slowly get better at. really, the only problem i find with games like this or the home safety hotline game Vinny and Joel both played (being one of my favorite Vinny streams, even) is that the better you are, the more stuff you miss, like Vinny missed pretty much everything remotely secret in HSH due to only getting 4 or 5 calls wrong. apparently you can hear people's heads exploding on the other end, but i didnt hear a single one in his playthrough
Jumpscares aren't scary. They're startling. And a lot of the time, they hurt physically because they're disrespectfully loud. So I generally don't like them.
The people that can be trusted to use them responsibly are also the people that don't usually use them in the first place.
You know which game has... kinda good jumpscares? Minecraft. You get lost in mining and something sneaks up on you and you suddenly take damage. Makes you paranoid. Did I really place enough torches to make sure nothing can spawn here? And they're not loud, because they just use the normal damage sound, it's only a scare because it's so sudden.
Well said!
Man I'm not normally that guy but that first jumpscare is so incredibly unnecessary and kind of horribly executed.
I lied, every jumpscare sucked.
Yikes.
I agree, but Vinny blaming the game for his own inattentiveness is kinda grating. I assume the likelihood of obnoxious jumpscares would drop significantly if he were to have paid better attention.
The point is the jumpscare happens when you fail an anomaly so you have a moment of tension every time you turn the corner
@@jamesmccomb9525 not when the game itself makes you want to just throw it out the window. who would want to pay close attention in a shitty game like this when you have way better games like it that don't need to be this cheap to be good.
@@LovelySoftSnow But it's literally the same thing over and over. So at first it feels cheap, and then it's just annoying. There's no fear or tension, just a loud obnoxious noise.
I will adopt that cat and get him out of the streamer bait game.
55:00 Vinny too busy doing a bit to notice the creepy-ass white face on the board
in his defense I didn't notice it either 😭
I can't see it
@@thecactuarking at the end of the corridor, on the top left of the board. Compare it to a bit before the timestamp.
@@go_golden ah i see it now. it looks like a creeper lol
54:40 It might be triggering some subconscious memories of Thief Sim 2, since this is literally the exact same police station as that game. Must be a free Unity thing or something.
No !!Huge Man!!, but he did die to my other favorite anomaly, the tally marks in the kitchen
Awh yeah baby after watching some other streamers play Observation Duty I'm excited for Vinny to play it
11:29 magnificent timing
Fun fact, maybe: the sequel to IoOD4 has a location (The Apartment) with a stairway much like the Stairway 7 (minus the mannequins and animals)
They successfully flanderized exit 8
That first game has deafeningly loud jumpscares. So fucking loud that instead of scaring me it just made me upset.
while I find the jumpscare design choice dubious - if it is painful your volume is certainly way too loud
@@YumekuiNeru or mabey just mabey they had their volume set appropriatley for what they were watching, then suddenly something - UNEXPECTED - blasted their ears . and even if they did set it to the magically known level that wouldnt everything else would be basically inaudible.
@@animeloveer97 please - if you listen to everything at the level you listen to vinny at you are probably hurting your hearing long-term. You can hate the game for having a jumpscare all you want but you should still lower your volume across the board - get used to not having music etc at whatever volume you currently have it on.
I actually downloaded the audio from the video and opened it in an audio editor and the volume levels of vinny talking and the jumpscare really do not look drastically different.
Just because you do not find music at that volume level uncomfortable does not mean it is not too loud and harmful. Jumpscares just make it obvious to you because it does not have the melodicness to it that music has which lulls you into a false sense of safety. In fact you can listen to music at volume levels way louder than the jumpscare and still need a conscious effort to realize it might be harmful because of this.
if the jumpscare blasted your ears (read: did more than just startle you but actually felt painful) your volume is DEFINITELY set too loud - seriously please lower it until you can both still hear what vinny is saying and the jumpscare is not painful.
trust me - a dumb short jumpscare is unlikely to give you tinnitus or whatever but the fact is you are also listening to music and vinny and or other stuff at that volume as well is a huge cause of concern.
@@YumekuiNeru I like how your narrative makes it sound like I dropped into the floor screaming, bleeding from my ears, forever cursing the developer until my last breath. It was more like "ffs when will indie devs learn to properly level their game's audio?" and "oh no, it's FNAF4 all over again."
anyways, my volume was at 20%. lol
Reading your comment was kinda amusing because the irony of it all, I have some bad habits for sure but I always took special care of my hearing because I know people that have pretty fucked up hearing at a very early age from that sort of stuff and it always worried me. Music and generally loud stuff I keep at 10% all the times because I'm aware that it is a considerable amount of loud sounds over a prolongated amount of time. If I knew how disproportionally loud the jumpscare was gonna be from the rest of the gameplay, I definitively would have dropped the volume to 10% from the start.
@@YumekuiNeruu need to go outside + acquire social skills asap
next up is the escalator 9
55:00 Rumour has it that if you say Robo Cop's name at least 3 times he will enter your room and say his iconic catch phrase.
I can't be the only one who loved when I heard Vin using the reverb - it was a bit high at the beginning but still such a great addition to the appropriate games.
Stairway 7's jumpscares should have been "BAZINGA-s"
The new genre Vinny has embraced has been growing on me, it messes with your mind in new and interesting ways and I love mine and observing other people's minds messed with! 🤭
I'm waiting for the inevitable N64-graphics version where it's literally 64 recursions until you beat the game.
"the stronger horror makes it weaker" couldn't have been better timed.
be mindful of anomlays
I legit really like those observation duty games. I think it's from playing those cheap ass Hidden Object games as a kid. Yeah, they're mostly asset flips, but they're like $5 so who gives a shit
Mystery case files was my shit as a kid
[location] [number] is my favorite anomlay spotting game!
Plan 9 from Outer Space is in the public domain, so I guess technically they did get the rights. So did you, as a matter of fact!
I like how rotten the streamer-bait game dev codependent ecosystem has become when a content creator has to be diplomatically encouraging after losing patience ironically playing dogshit games.
if anyone wants to recommend "exit 8-likes" to vinny, there's this one in a hospital, "hospital 666" i think it's called. the interesting thing about it is it has different levels and multiplayer, which can help. the one inside a train is also good, though probably better for those already familiar with the developer's other games.
I wonder how many ppl skipped the first game according to youtube analytics on this video
I skipped from floor 7 to floor 20, and then shat myself moments later
I did, not because of comments but because I’m familiar with observation duty and wanted to see fail there repeatedly
i feel like i would be equally as afraid of these mysterious forces that are capable of re-writing reality to undo these anomalies just as much as the actual paranormal events
but why was the cat body censored but not the rat?
People tend to like cats more.
so streamers dont go ape shit at the reddit chonker
Oh, he's got the reverb all ready to go this time lmao
Alternative Watch is also good. It's basically observation duty in the Mandela Catalogue universe. And you get to encounter Alternates as an intruder.
spooky's jump scare stairway 7
I'm glad Bertroit doesn't mind all the silly nicknames we give him.
Jumpscare in the 1st game was so malicious I felt pain in my left foot. Holy cow! I like the second game tho. Thanks for the time Vin!
The metal gear music worked perfectly for the snowy anomaly bit!
I recognize that fixing anomaly sound from a similar tone used in old adult swim bumpers even if it is just like a dial tone.
These games make me wish people would make more of those I-Spy PC games, specifically the ones that were based on the books, they had such a specific feel that I've never quite felt in anything else.
Didn't expect this video to start with Binboyt being locked in someone's basement. I hope he got out. 🙏💔😔
The Mambo 5
Close to 600k
i love how almost every time vinny said idly "i'm just looking for any changes..." there was an anomaly on screen lol. i'm just a guy watching him play, im sure i would suck at this game
is this the fucking big bang theory apartment staircase
So Vinnys full name is Vincent Vin Vincenso Melpert the 3rd.
Is that fucking Goku in the painting in the thumbnail? Or am I seeing shit lmao
He heard that Melperton is pretty strong
11:41 that Homer scream lol
man you nailed that timestamp. holy shit
Really hope he plays more observation duty, i loved this strean
I prejudged when I saw the pulped rat and I was right.
Glad I'm not the only one who sniffed out how asset-flippy and cheap Stairway 7 came off as. The moment I read the misspelled "anomaly" sign, I knew the game probably didn't have much emphasis put into passing a quality check.
What was the name of the bootleg of this he played, I can’t find the vod for that Sunday stream
He's referring to Caught on Camera, which was in the Steam Speen from a couple weeks ago (the one featuring John Christian 3.0 and Pineapple on Pizza).
@@SwoobatWithHands Ty Ty, my sense of time is so messed up I thought caught on camera was more recent than that
@@loremipsum4400 Absolutely feeling that, glad I could help though haha
I really hope Vinny plays 5 too at some point
Observation Duty 2 was interesting, in full color with a second map with a HEAVY low-res VHS Puppet Combo look (the VHS filter was toned down due to being too distracting). There is some pretty suggestive nudity with some of the first house intruders though.
Loving this Anomalysauce season
Aka: VineBlind: The video game
11:35 right after Vinny mentions it…
19:16 Whats the stream/game he's talking about? Im kinda curious to watch that one too.
Nice work on the thumbnail, Johnny. The Liminal Saiyan
1:28:21 That's not an intruder, that's just sauna gollum!
The noise when Vinny backtracks sounds almost like the GTA3 pickup sound.
Love the beautiful ambiance
vinny stop looOKING AT THE MANNEQUIN
I like to think that the Liminal Man is the one changing everything in these spot the diff games
Yeah fuck that first game for that shitty jumpscare
why did people lie to vinny there are not a ton of mods for I'm on obsevation duty4?
I was wondering CAUSE HOLY SHIT I would love to switch cameras and just see senator armstrong screaming and swinging at the air
44:21
You're watching a video from Civvie11
"Vinesauce observation duty mod", completely do-able by the way.
Several big streamers have custom observation duty mods.
How does one find mods for observation duty? I am finding nothing on google or youtube
again victim of le highly customizable streamer bait game. i hate all of this
@@osakeleto oh chill and let people enjoy things
13:40 Even the words are are stuck in a loop
Well I would watch the video, but the new TH-cam User Interface is so bad it wont start the video. I just keep getting 'An error occurred.'
Stairway to seven.
Ooohhhh yeah, the reverb is baccckkkkk
Goku in the painting in the thunbnail
28:07
Vinny: This ambience is gonna be Hugh Neutron shitting, isn't it?
...
10 minutes of frogs screaming?
Title: Hugh Neutron Shitting in high-piercing pitch
So did Vinny play Shinkansen? I can't find it if he did
ye, more anomalussy content. Love these.
What clone game of Observation Duty is he talking about having played during a Sunday Stream?
He played a game called "Caught on Camera" on the most recent Steam Speen, same stream where he played "Pineapple on Pizza" and "John Christian 3.0"
3:00 a-- a rat, a rat, a rat, you'd be a rat, Jerma, you're a rat
watching people play games like observation duty feels like some Elmo's world Mr.Noodle shit