Violence is where Ultrakill takes off the mask of being a game about punching your own bullets and fuckable robots and shows its true colors. It isn’t a comedy, it’s a tragedy. The entire game you’ve gone through the various layers of hell. Yet the game didn’t obviously tell you just how horrible this place is. Until now. Violence is where you finally come to the realization that this is the place where those who stray from God’s light suffer for eternity. A place where the gift of death is a luxury. Sinners lose control of their bodies, mangled and shoved into the hollow stone shells of mannequins. Machines of war do battle eternally, trampling over a mass of blood and corpses made from poor souls, punished for making war by serving as the grounds for a never ending one. People who took their own lives are turned into trees for rejecting the body God gave them. And finally, the machines that ended the 200 year long war by blotting out the sun with smoke and ash stand tall above a desert of burning sands, with burning stars falling from the sky. You are in Hell.
And one of the best parts is that a lot of these aspects of Hell were inspired by the Final War... A being made to spread only suffering was inspired by what humanity had done and copied them to make itself more torturous
The trees in 7-3 are the people who comitted suicide. For comitting violence against the body they were given, they are forced to live in a new one, and every touch, every leaf they lose is incredibly painful to them. Thus "Suffering Leaves Suffering Leaves".
@@ObviouslyBad06 And by extension every violence level’s drums, as they each seem like their OWN caliber and types of guns in the background which is neat.
His stinky weed neighbors would not stop smoking the foul necromancer kush so he blows his aztec death whistle in the central air shaft to scare them while they're, in his words, "good and high".
This is the last released update. It was very heavy lore wise and the game went from "haha gopro kills shit stylishly in hell"(as in, you know next to nothing about the lore and the music is more focused on the havoc you cause, not thinking or knowing the tragedy) to existential nightmare where you're guilty for ruining everything in existence. The soundtrack reflects this but it's not the last layer yet. It's the violence layer, which is also where the suicides go to hell, hence why the soundtrack sounds so sad at times. This game is a masterpiece I swear. Hakita makes most of the game as well as almost all of the soundtrack by himself its insane lol thanks for the video I loved watching you react
The "horse" on the cover of War Without Reason is a machine called the "1,000 THR Earthmover". In the Ultrakill universe, it's a literal walking city with a massive lightning rod capable of firing off massive lightning strikes at it's targets, basically vaporizing anything without a shield system. They were built during the final phase of an event called "The Final War" which lasted for about 200 years, and made because the Earth's surface had become so toxic that it was impossible to live on. The entire level is you just scaling the Earthmover, killing everything on it, and killing it from the inside out by tearing it's brain apart.
It's also highly likely that 'the last war' was ww1, because of the date stamp at the start of the game (the setup screen,) the time that the war lasted, and the fact that guttermen 'revolutionised trench warfare,' the type of warfare ww1 is known for
I love how 7-2 starts by asking "Do robots dream of eternal sleep?" Just to slap you in the face after you walk out the door and scream, "NO!" because they're just soulless machines, who only serve one purpose.
@@zeca-h6pActually, we've gotten confirmation before Violence that even machines as simple as the terminals are capable of possessing basic emotions and feelings... with the most easily observed one being boredom as well as their attempts to relieve said boredom by sharing and rating combat footage with 'style points' based on how entertaining they find it. Not only does this explain the style mechanic, but also hinted at the questionable degree of sentience the machines possess.
actually kind of impressed you got that from War Without Reason. Cus its on the spot! Someone made a lengthy reply abt how the soundtrack points towards breakdrums as a sort of "motif" for machines, with the constant looping, sampling and glitching, and Hakita hearted it!
the morality part after war withoit reason was on the spot, also yes hakita is behind heaven pierce her and is the main developer of the game but a few tracks were made with/by other creators
Violence Layer actually consists of three regions in the original dante and refferenced in Ultrakill levels Labyrinth(Entry point) World looks white/red first showing the mannequins, who are sinners who tried to get out or stumbled inside and were mangled into porcelain casings. The Minotaur is also there as a refference from the one in Theseus' story in Crete, where Minos banished it into the Labyrinth due to being a hideous monster and also a reminder of his own sins First Region: Violence against Man - War Do robots dream/Hear! The sirens of war V1 in it's natural Habitat. We see here what looks like a recreation of the great war in the lore and just warfare in general. Swordsmachines are common here as well as two new enemies, Guttermen and Guttertanks, as one is basically a prototype of blood fueled robots and actually carries a person inside which they drain their fuel from, and the latter is made to counter the Guttermen. They were the first robots made in the war. In the distance is the first glimpse of the Earthmovers Second Region: Violence against Self - Suicide Suffering Leaves Suffering Leaves Suffering This is where people who offed themselves go for wasting their lives prematurely, as they go on to become trees that are fueled by the bloodshed of the lair and every leaf that falls causes them excruciating pain Third Region: Violence against God and Art - Earthmover 1k War Without Reason This one is interesting, as at first it seems to foregoe the Dante's inferno refference for a boss fight, but it makes sense as in the Ultrakill universe, Souls have blood in them, and the very act of using blood to power man made weapons is an act against God and Nature itself, and the Earthmover is the epitome of that very sin, as they were the models that ended the war and nearly the entire world with it. They carry cities on their backs as the aftermath left the planet too polluted to rebuild on the soil and their lasers have the same energy as a nuke. The one we see in game is actually/possibly a recreation of Hell itself as it is impressed by the machine made by humans and considers it it's favorite, and another tidbit is that V1 was quite possibly made to kill these things, most likely from the inside
Going to issue a correction on the 1000-THR and lack of a reference to third region of Violence. In a clever bit of multi-language wordplay, 1000 in Japanese, which appears to be the nation that built the Earthmover we fight based on the text found V1 warning signs posted all across it (whether or not this was an addition from the original creators of said machine or Hell showing respect to its favorite toy is unconfirmed), is "Sen". That means it's name can also be understood to be SEN-THR. Sound that name out for a moment. SEN-T-HR That sounds an awful like "Centaur", doesn't it. And wouldn't you know it, Centaurs are the 'demons' in charge of punishing the sinners that committed violence against God by harrying the sinners who emerge from the boiling River of Phegethon they are condemned to reside in. Sure, that river has been completely chocked by the bodies of the damned that have died a final death to blood thirsty machines invading hell, but even so, a Centaur carries V1 to the next circle of hell just as they did for Dante, albeit far less willingly.
@@aaronjohnston2751 Well yeah, I meant to point that the Earthmovers are very reminiscient of the Centaurs from the original work, as they can be seen looming over the battlefield in 7-2, like they are watching over the chaos, still having to fight one as a boss in the third area of the layer proper still serves as both lore and refference
if you want to react to more Ultrakill I'd recommend either the Wrath layer's ost or the Heresy layer's ost (I would really like to hear your thoughts about Death Odyssey specifically since it's my favorite song from the entire Ultrakill ost)
The song "suffering leaves, suffering leaves" plays in 7-3.. in 7-3, the people here become trees (its the punishment for people who commited die) that constantly scream. Why? Because every time a leaf/stick falls off theur tree body, it will feel like a limb being cut off raw
I'd say Danse and World Looks Red are best themes in layer 7, both are being like "I am not going to keep hiding my pain, I will screech it out for all to hear", but don't get me wrong WwR is good, just more of a specifically for the 1000-THR Earthmover, unlike Versus/Duel, which could be stand alone song's without being from ultrakill.
Considering the game appears to be following the same journey Dante took in Dante's Inferno, I'd almost be willing to bet we would see a 4th and 5th act minimal for the mountain of Purgatory and Heaven itself respectively for the finale, if not an outright full game for each.
Hi Jhulian! You should really listen to the Roblox Pressure OST, a horror game inspired by Roblox's Doors. Some tracks are heavily insipired by Ultrakill. I have a few reccomendations on which songs you should react to. (When you start the game) Closed Casket Funeral: 2m 16s The Park On The Old Mountain: 2m 29s (Monsters) ENRAGED: 55s Wait Of The World: 1m 23 Persistance: 49s Knock Knock: 42s (Boss music) Eyes In The Skies: 2m 28s Search Party: 6m 8s These songs are all made by NoLongerNull, also known as REN.
Hey i want to recomend you react to the OST of The Binding of Isaac (i recomend Hericide, Revelation 13:1, Living In The Light, My Innermost Apocalypse, Morituros, and Sepulcrum)
the person wasnt impaled in the tree. the person is the tree. the leaves and branches are its limbs and they constantly fall. suffering leaves suffering leaves means a person’s suffering leaves the leaves (as in a tree) of suffering
fun fact, pretty sure those figures for the album cover (mannequins, an enemy you fight) are actually using the race flag code for the word "Gay" which most ultrakill players are/become
So now you've seen the themes for the 2 hardest levels, that require you to play every level in every layer in act I and II respectively, perfectly. You've also, in this video, seen the themes for every level in the current (the game is in early access) final layer of the game and first layer of act III. Here is a selection of other interesting tracks from the ost I'd recommend: Death Odyssey (First half of the 3rd level of the Wrath layer, the 2nd layer in Act II) The Death of God's Will (Final boss of the Heresy layer, the last layer in Act II) The Cyber Grind (Default endless mode theme) "He Is the Light in My Darkness" (2nd level of Wrath layer, the second layer in Act II)
The Violence layer is where those violent against others, themselves, and nature/God go. Might be a bit of a stretch, but the Mannequins in 7-1, said to have tried to escape the violence layer, may represent refugees of war. Though, the violence against them continues in the form of their punishment of disfiguration. This might also be represented by the repeated cymbals in what I assume is supposed to be a calm part of The World Looks Red, resembling gunfire or bombs.
Pls tell me someone else hears the Goron Mines soundfont from Twilight Princess in Bull of Hell. This is oddly specific but it sounds very similar to me
i've heard perfect description of 7-1, " *the world looks white* cause You haven't gone far enough yet" ps. Composer: Heaven Pierce Her / Hakita ( same person, Hakita is his alias as game developer, HPH is his alias as music composer)
Violence is where Ultrakill takes off the mask of being a game about punching your own bullets and fuckable robots and shows its true colors. It isn’t a comedy, it’s a tragedy. The entire game you’ve gone through the various layers of hell. Yet the game didn’t obviously tell you just how horrible this place is. Until now. Violence is where you finally come to the realization that this is the place where those who stray from God’s light suffer for eternity. A place where the gift of death is a luxury. Sinners lose control of their bodies, mangled and shoved into the hollow stone shells of mannequins. Machines of war do battle eternally, trampling over a mass of blood and corpses made from poor souls, punished for making war by serving as the grounds for a never ending one. People who took their own lives are turned into trees for rejecting the body God gave them. And finally, the machines that ended the 200 year long war by blotting out the sun with smoke and ash stand tall above a desert of burning sands, with burning stars falling from the sky.
You are in Hell.
Peak fiction, plain and simple
Fuckable? Poor choice of a word
And one of the best parts is that a lot of these aspects of Hell were inspired by the Final War... A being made to spread only suffering was inspired by what humanity had done and copied them to make itself more torturous
violence's tracks are much more about the horrors of violence then violence itself
What's one without the other?
@@MrOwl-lw3xc well said good sir
The trees in 7-3 are the people who comitted suicide. For comitting violence against the body they were given, they are forced to live in a new one, and every touch, every leaf they lose is incredibly painful to them. Thus "Suffering Leaves Suffering Leaves".
@@SumiYokai is that not a horror of violence?
suffering leaves suffering leaves suffering leaves suffering
7-2's drums are all supposed to sound like gunshots, representing the eternal war in that layer
It annoys me how almost no one talks about this, it always felt like such an important part that’s never mentioned
Hakita also just outright sampled an air raid siren for it
The ETERNAL war that is always DOOMed to happen
@@ObviouslyBad06 And by extension every violence level’s drums, as they each seem like their OWN caliber and types of guns in the background which is neat.
@@ObviouslyBad06 it just sounds like *war* overall i love it so much
The Screams in Bull of Hell are performed by MandaloreGaming (who also voices a secret boss) using an Aztec Death Whistle.
I DIDN’T KNOW IT WAS MANDALORE PLAYING THE WHISTLE LMAOOOOO
@@estenslop Mandalore also said, that he bought it to mess with his "Weed Neighbors."
His stinky weed neighbors would not stop smoking the foul necromancer kush so he blows his aztec death whistle in the central air shaft to scare them while they're, in his words, "good and high".
@@Boo.7361 an absolute Chad move.
This is the last released update. It was very heavy lore wise and the game went from "haha gopro kills shit stylishly in hell"(as in, you know next to nothing about the lore and the music is more focused on the havoc you cause, not thinking or knowing the tragedy) to existential nightmare where you're guilty for ruining everything in existence. The soundtrack reflects this but it's not the last layer yet.
It's the violence layer, which is also where the suicides go to hell, hence why the soundtrack sounds so sad at times. This game is a masterpiece I swear. Hakita makes most of the game as well as almost all of the soundtrack by himself its insane lol thanks for the video I loved watching you react
Last released update is the secret level and weapons
@randompersonontheinternet1038 well, the last update that added levels moving the story forward
Game was always lore heavy, y'all just didn't realise it
@auggieheart who's "yall" I loved the games lore ever since I first played the game 2 years ago
The game was never funny gopro tbh
The "horse" on the cover of War Without Reason is a machine called the "1,000 THR Earthmover". In the Ultrakill universe, it's a literal walking city with a massive lightning rod capable of firing off massive lightning strikes at it's targets, basically vaporizing anything without a shield system. They were built during the final phase of an event called "The Final War" which lasted for about 200 years, and made because the Earth's surface had become so toxic that it was impossible to live on. The entire level is you just scaling the Earthmover, killing everything on it, and killing it from the inside out by tearing it's brain apart.
It's also highly likely that 'the last war' was ww1, because of the date stamp at the start of the game (the setup screen,) the time that the war lasted, and the fact that guttermen 'revolutionised trench warfare,' the type of warfare ww1 is known for
What makes the Earthmover more intimidating is that it’s about 600m tall.
I love how 7-2 starts by asking "Do robots dream of eternal sleep?" Just to slap you in the face after you walk out the door and scream, "NO!" because they're just soulless machines, who only serve one purpose.
Actually it was confirmed that machines arent soulless because of the mother of me book, which was more likely to be a gutterman that wrote it
@@zeca-h6p Machines don't have souls, they're just sentient.
Actually they might have souls as blood gives life in this universe and maybe even a soul
Nevermind, it's never been stated that they're soulless. No one really knows if they have souls or not, my bad.
@@zeca-h6pActually, we've gotten confirmation before Violence that even machines as simple as the terminals are capable of possessing basic emotions and feelings... with the most easily observed one being boredom as well as their attempts to relieve said boredom by sharing and rating combat footage with 'style points' based on how entertaining they find it. Not only does this explain the style mechanic, but also hinted at the questionable degree of sentience the machines possess.
actually kind of impressed you got that from War Without Reason.
Cus its on the spot! Someone made a lengthy reply abt how the soundtrack points towards breakdrums as a sort of "motif" for machines, with the constant looping, sampling and glitching, and Hakita hearted it!
the morality part after war withoit reason was on the spot, also yes hakita is behind heaven pierce her and is the main developer of the game but a few tracks were made with/by other creators
Violence Layer actually consists of three regions in the original dante and refferenced in Ultrakill levels
Labyrinth(Entry point)
World looks white/red first showing the mannequins, who are sinners who tried to get out or stumbled inside and were mangled into porcelain casings. The Minotaur is also there as a refference from the one in Theseus' story in Crete, where Minos banished it into the Labyrinth due to being a hideous monster and also a reminder of his own sins
First Region: Violence against Man - War
Do robots dream/Hear! The sirens of war
V1 in it's natural Habitat. We see here what looks like a recreation of the great war in the lore and just warfare in general. Swordsmachines are common here as well as two new enemies, Guttermen and Guttertanks, as one is basically a prototype of blood fueled robots and actually carries a person inside which they drain their fuel from, and the latter is made to counter the Guttermen. They were the first robots made in the war. In the distance is the first glimpse of the Earthmovers
Second Region: Violence against Self - Suicide
Suffering Leaves Suffering Leaves Suffering
This is where people who offed themselves go for wasting their lives prematurely, as they go on to become trees that are fueled by the bloodshed of the lair and every leaf that falls causes them excruciating pain
Third Region: Violence against God and Art - Earthmover 1k
War Without Reason
This one is interesting, as at first it seems to foregoe the Dante's inferno refference for a boss fight, but it makes sense as in the Ultrakill universe, Souls have blood in them, and the very act of using blood to power man made weapons is an act against God and Nature itself, and the Earthmover is the epitome of that very sin, as they were the models that ended the war and nearly the entire world with it. They carry cities on their backs as the aftermath left the planet too polluted to rebuild on the soil and their lasers have the same energy as a nuke. The one we see in game is actually/possibly a recreation of Hell itself as it is impressed by the machine made by humans and considers it it's favorite, and another tidbit is that V1 was quite possibly made to kill these things, most likely from the inside
Going to issue a correction on the 1000-THR and lack of a reference to third region of Violence. In a clever bit of multi-language wordplay, 1000 in Japanese, which appears to be the nation that built the Earthmover we fight based on the text found V1 warning signs posted all across it (whether or not this was an addition from the original creators of said machine or Hell showing respect to its favorite toy is unconfirmed), is "Sen". That means it's name can also be understood to be SEN-THR. Sound that name out for a moment.
SEN-T-HR
That sounds an awful like "Centaur", doesn't it. And wouldn't you know it, Centaurs are the 'demons' in charge of punishing the sinners that committed violence against God by harrying the sinners who emerge from the boiling River of Phegethon they are condemned to reside in. Sure, that river has been completely chocked by the bodies of the damned that have died a final death to blood thirsty machines invading hell, but even so, a Centaur carries V1 to the next circle of hell just as they did for Dante, albeit far less willingly.
@@aaronjohnston2751 Well yeah, I meant to point that the Earthmovers are very reminiscient of the Centaurs from the original work, as they can be seen looming over the battlefield in 7-2, like they are watching over the chaos, still having to fight one as a boss in the third area of the layer proper still serves as both lore and refference
I'm pretty sure the 3 figures on the cover of The World Looks White and The World Looks Red spell out "GAY" lmao
I kinda see it but it feels like a stretch
@@tomaszeme6978 In flag signals, I mean. I forgot about it lol
@@Phosphotosy OMFG YOU'RE RIGHT I JUST GOOGLED IT
yeh they do
hakita is hakitaing
War Without Reason (since it isnt listed on the description): 40:33
Thanks!
if you want to react to more Ultrakill I'd recommend either the Wrath layer's ost or the Heresy layer's ost (I would really like to hear your thoughts about Death Odyssey specifically since it's my favorite song from the entire Ultrakill ost)
@@ZelXVI I love Death Odyssey and Dune Eternal.
He should listen to the pressure ost too🤔
@@The_Zenith. What is the "pressure ost"?
That last part of WWR actually gave me chills. Whoo, that guitar and piano is FILTHY yet BALLER at the same time, gave me mad chills!
The song "suffering leaves, suffering leaves" plays in 7-3.. in 7-3, the people here become trees (its the punishment for people who commited die) that constantly scream. Why? Because every time a leaf/stick falls off theur tree body, it will feel like a limb being cut off raw
Hear! The siren song call of death might be my favorite video game soundtrack ever.
It's so good!
LET'S GOO!!
This the only OST I love 😭
THANKS JHULIAN!
Honest the 2 best songs out of the new act are Danse Macabre and War without reason
true
I'd say Danse and World Looks Red are best themes in layer 7, both are being like "I am not going to keep hiding my pain, I will screech it out for all to hear", but don't get me wrong WwR is good, just more of a specifically for the 1000-THR Earthmover, unlike Versus/Duel, which could be stand alone song's without being from ultrakill.
"Hear! The siren song call of death" is also decent
Fire reaction dude
YOU
40:38 this is not just a trojan horse. This is a war machine capable of leveling cities with one blast
Oh and its name is Benjamin :)
(its name is not benjamin)
@@vlad980 Ben Jammin'
@@thetruecyrusplayz1256 nuh uh
@@vlad980 shhh he doesn't need to know that it'll be funny
It's not funny.
The name was made as if they were trying to force an inside joke like Maurice, which isn't even that funny in the first place.
0:23 the true start of the hear! the siren call of death
the full game will have a base of 9 layers plus additional updates after that
Additional updates like P-3 and secret levels or is there another additional updates I’m not aware of?
that and encore levels
Considering the game appears to be following the same journey Dante took in Dante's Inferno, I'd almost be willing to bet we would see a 4th and 5th act minimal for the mountain of Purgatory and Heaven itself respectively for the finale, if not an outright full game for each.
oooh no War without Reason from layer 7? damn
no there is war without reason, just unbook marked
@@tophatstudios7721okay thanks
It's at the end
If you like polyrythms you should check out le perv - carpenter brut. Certified banger
bull of hell is the type of song to give people from 100 years ago or people over 80 heart attacks
I’m glad more people are appreciating this ost
Heaven Pierce Her is an alias of Hakita
Hi Jhulian! You should really listen to the Roblox Pressure OST, a horror game inspired by Roblox's Doors. Some tracks are heavily insipired by Ultrakill.
I have a few reccomendations on which songs you should react to.
(When you start the game)
Closed Casket Funeral: 2m 16s
The Park On The Old Mountain: 2m 29s
(Monsters)
ENRAGED: 55s
Wait Of The World: 1m 23
Persistance: 49s
Knock Knock: 42s
(Boss music)
Eyes In The Skies: 2m 28s
Search Party: 6m 8s
These songs are all made by NoLongerNull, also known as REN.
31:46 ULTRARADIO reference (real (not clickbait))
🤯
Hey i want to recomend you react to the OST of The Binding of Isaac (i recomend Hericide, Revelation 13:1, Living In The Light, My Innermost Apocalypse, Morituros, and Sepulcrum)
Don't forget about Sacrificial.
@@theguywhoseinsideyourwalls9153 too
Jhulian do the rest of Ultrakill's OST i beg you-
the person wasnt impaled in the tree.
the person is the tree.
the leaves and branches are its limbs and they constantly fall.
suffering leaves suffering leaves means a person’s suffering leaves the leaves (as in a tree) of suffering
fun fact, pretty sure those figures for the album cover (mannequins, an enemy you fight) are actually using the race flag code for the word "Gay" which most ultrakill players are/become
You should react to the pressure OST. It’s such a vibe, and one of the songs is very similar to War Without Reason
So now you've seen the themes for the 2 hardest levels, that require you to play every level in every layer in act I and II respectively, perfectly. You've also, in this video, seen the themes for every level in the current (the game is in early access) final layer of the game and first layer of act III. Here is a selection of other interesting tracks from the ost I'd recommend:
Death Odyssey (First half of the 3rd level of the Wrath layer, the 2nd layer in Act II)
The Death of God's Will (Final boss of the Heresy layer, the last layer in Act II)
The Cyber Grind (Default endless mode theme)
"He Is the Light in My Darkness" (2nd level of Wrath layer, the second layer in Act II)
The Danse Macabre, the dance of death.
A Waltz among ghosts.
Bull of Hell is what seeing red bloody murder sounds like.
Commenting for the algorithm!
really recommend for you react to the reiwa kamen rider openings (2019-now),the visual and the music quality getting better and better
The Violence layer is where those violent against others, themselves, and nature/God go.
Might be a bit of a stretch, but the Mannequins in 7-1, said to have tried to escape the violence layer, may represent refugees of war.
Though, the violence against them continues in the form of their punishment of disfiguration.
This might also be represented by the repeated cymbals in what I assume is supposed to be a calm part of The World Looks Red, resembling gunfire or bombs.
Игроки УЛЬТРАКИЛЛА смотрят 7293462927263 видео о том почему музыка в их игре идеальна
Can you listen to roblox pressure ost next? It was inspired by ultrakill and has a song that sounds like war without reason.
bit a timestamp messup, I'll fix it.
Hear! The Siren Song Call of Death starts at 23:07, not 25:22
Also he just forgot about giving war without reason its own timestamp
@@ultimatecultchaos mhm
Thanks!
Axis of Hate - Devil Within
Character song of a Japanese animation.
you should check out the Time signature visualizer for "Hear! The siren song call of death" by a youtuber called sandwitch.
You should react to Keygen Church's pieces if you liked Ultrakill's ost
I too discovered the game OST first
digididagididagididagididigididagidi
If you like ultrakills soundtrack you should check out The Roblox games ost Pressure It’s a horror game with music inspired off of ultrakill
Pls reaction to freakposter
Yo bro, could you listen to gamebreaker? its a FNF song, i really recommend it. Fire guaranteed.
My friend,genshin 5.0 symphony,please❤❤❤
Pls tell me someone else hears the Goron Mines soundfont from Twilight Princess in Bull of Hell. This is oddly specific but it sounds very similar to me
pitchless?
Play Ultrakill and you get more viewers
i think your microphone is broken lol
What do you mean? 🤔
i've heard perfect description of 7-1, " *the world looks white* cause You haven't gone far enough yet"
ps. Composer: Heaven Pierce Her / Hakita ( same person, Hakita is his alias as game developer, HPH is his alias as music composer)