This is huge for indie devs in general but me specifically as I'm working on a pipeline to show trees aging throughout different time periods. You guys just saved me a ton of work thx
Just amazing, everyone. You make so many creatives' lives easier, especially the nearly blind ones on their ways to black, who have absolutely zero time to waste on model development. Thank you again, and I wish you good fortune and many grateful blessings.
absolutely amazing, was just working on a project the other day exporting trees from blender to unreal and man... so much customization and as always with megascans theyre so easy to execute, thank you seriously guys.
"Custom blueprint foliage logic" everything I ever wanted in a forest system!!! I am so hyped for this! Excellent breakdown, thanks for all the amazing work Quixel, really empowering the future of digital artists!
If you could make interact-able foliage such as grass being trampled or moved to the side and tree branches moving back with player collision then that would completely change the foliage game in Unreal.
@@mrfeathers3938 I think it's still consider as in Library because Quixel made it and they also said it will be in Library soon. HAIL QUIXEL ♡♡ and Epic Games ♡♡
Wow! It's amazing! Have tested some parameters and they are incredible. Love to work changing the foliage material colors, wind and seasons parameters. I will try to build a simple scne with more trees to feel how my PC deals with the tree models.
you guys are so awesome! finding decent trees was always a challenge, but you guys went so far beyond what was needed. the amount of customization and functionality is just unreal (pun intended). i love you
That's awesome work. Intuitive and thorough. That's some serious dedication to have even included presets for the unique biology of individual breed of trees. Well done!
Absolutely insane! You guys really went deep into this. Thank you so much for your hard work on bringing this to the UE community. My hats are off to you.
Guys really .. you are just reforming the cg industry to completly joyful world .. omg much love .. is this supported on unreal5 already ? as long as its a megascan assets
Why not use Niagra for the leaf meshes so they can pivot each independantly in the wind and actually fall off the braches during fall/winter season using some basic physics? Something for next round perhaps. @Quixel
@@PhrazeMuzik nanite does not work well for sparse meshes like this, and currently (might change) does not support vertex animation, or translucency or transparancy.
You all are wonderful! Just amazing work. I'm not sure I can go back to any other environmental asset creation tool, especially if you make more trees and different types of foliage that can take advantage of the foliage master mat in the future. Megascans might just become my go to, for the fact that it's so modular, that I get to still be as creative as I like, but just speed up the workflow with the tools that take advantage of them. Not to mention the quality is always top tier. Again, fantastic job! I plan on actually using these in my projects.
best update we never expected. everyone here is aware of the horrors imported tree meshes bring with them. please create fruit trees also and even better if with same winter style node where fruits can be removed
Mmmm the octahedral impostors. I was waiting for my understanding to click on that tool but I suppose now I can outsource that understanding... to you! ;)
Amazing job guys. Looks like preparing trees to pivot painter wind is a pain (detaching all clusters and adjusting their pivots, even using a script is a tough task).
You guys accepted the task creating trees and took no shortcuts, this is really hard honest work there hats down.
As a Foliage artist myself and talking to other 3d artists, trees are one of the most challenging things in 3d art.
th-cam.com/video/ivgFNibLfvo/w-d-xo.html unbelievable
It absolutely is incredible, but I just have one question: what if I want to use a different species of tree?
This is huge for indie devs in general but me specifically as I'm working on a pipeline to show trees aging throughout different time periods. You guys just saved me a ton of work thx
Good th-cam.com/video/ivgFNibLfvo/w-d-xo.html
I love how hard working the people at Quixel are and the astonishing results they deliver. Keep up the good work!
fantastic job quixel
:D
This is absolutely insane! Thank you Quixel and EPIC!
This is way too good to be true. Well done Megascans. You continue to blow my mind with tools better than I could have even asked for.
Just amazing, everyone. You make so many creatives' lives easier, especially the nearly blind ones on their ways to black, who have absolutely zero time to waste on model development.
Thank you again, and I wish you good fortune and many grateful blessings.
So glad to see you're team was able to pull it off 🤙🏿💯
I'm getting emotional receiving so much for free close to Christmas. ;) Thank you all!
This actually landed at the perfect time for me, I just took a break before having a look for some tree assets.
A little giddy with excitement and happiness. Thanks Quixel team, its beautiful.
I have been waiting for this thank you so much.
Holy shit. This is what I have been hoping and waiting for and it is even better than I have imagined it. Thank you.
absolutely amazing, was just working on a project the other day exporting trees from blender to unreal and man... so much customization and as always with megascans theyre so easy to execute, thank you seriously guys.
Love you guys. Everything you do is pure quality.
"Custom blueprint foliage logic" everything I ever wanted in a forest system!!! I am so hyped for this! Excellent breakdown, thanks for all the amazing work Quixel, really empowering the future of digital artists!
You guys are killing it !!! I'm so happy to see this.
If you could make interact-able foliage such as grass being trampled or moved to the side and tree branches moving back with player collision then that would completely change the foliage game in Unreal.
This is a great day. Thank you Quixel, I love you guys.
Now that the trees are here the Quixel Library is complete ❤️
They’re not in the quixel library did you even watch the video?
@@mrfeathers3938 I think it's still consider as in Library because Quixel made it and they also said it will be in Library soon. HAIL QUIXEL ♡♡ and Epic Games ♡♡
WoW, great, for a long time I'm waiting for this and know how hard work it is, great great job.
Bruh, can’t even tell the difference between this and the real world. That’s so amazing.
Yes! finally! Thank you so much, keep going! Cheers
I've been waiting for this for so long, thank you very much!
merry xmas!!! thanks quixel and epic for this awsome present!
Christmas has come early! Thanks guys!
Yes! I have been waiting for this for over a year! Thank you!!!!
Wow! It's amazing! Have tested some parameters and they are incredible. Love to work changing the foliage material colors, wind and seasons parameters. I will try to build a simple scne with more trees to feel how my PC deals with the tree models.
what a time to be alive!
Big respect for all you guys work.
You guys are legends, and it's not a stretch to say that. What a hardworking group.
This is awesome! I mean brutal realism, incredible optimized, even Imposter are included! :D Well well!
thanks is not enough for the amazing works put on by the team.... take a bow
That was amazing to watch. Guys, you done so much work and with such noble objective, to open eyes and give tools to the ppl!
This is some brilliant work Quixel! Thank you so much!
this is what I was waiting for....great work.
TP, when I hear your voice Im going to learn something!! Amazing progression here
.
Thank you! That's outstanding quality :O
Seriously impressive Quixel
You guys did it again! Congrats! Love it!
Honestly, fantastic work to everyone who worked on this. Absolutely astonished.
I waited so long! Thanks for making the promise true.
wtf I was looking for trees just yesterday. AWESOME!!!!
This is Amazing!! You guys are Amazing!!!
Well done guys, This is going to awesome!!
Holly fck. Best Christmas present ever.
you guys are so awesome! finding decent trees was always a challenge, but you guys went so far beyond what was needed. the amount of customization and functionality is just unreal (pun intended). i love you
Awesome! Palm trees next? Pretty please? You guys could use a vacation somewhere tropical, right?
Check out Polyhaven's Indiegogo project, including scanning vegetation in the Caribbean.
+1 for Tropical Trees
That's awesome work. Intuitive and thorough. That's some serious dedication to have even included presets for the unique biology of individual breed of trees. Well done!
Wow! What a fantastic work guys! Thank you!!!!
stunning..! Addition of lot of tiny insects swarming in the forest would add to the great realism that you guys create.
Absolutely insane! You guys really went deep into this. Thank you so much for your hard work on bringing this to the UE community. My hats are off to you.
its just wow!!! Great work well done!
What a great Christmas gift
Amazing! Only thing I can suggest is a winter mode that is not a boolean but a scale. There are often a tiny amount of leaves hanging on.
Thanks for such a beautiful gift for the Christmas. 😁😁😁
This made my day..! Thanks a lot guys.. 😍❤️
Finally, we have trees! 😍
Guys really .. you are just reforming the cg industry to completly joyful world .. omg much love .. is this supported on unreal5 already ? as long as its a megascan assets
thankyou quixel you're amazing
Thank you Quixel ❤️
its an incredible feature! completely sttepping up the game
Why not use Niagra for the leaf meshes so they can pivot each independantly in the wind and actually fall off the braches during fall/winter season using some basic physics? Something for next round perhaps. @Quixel
That's a dope step ahead. I hope they will adapt this feature in later. Although it's still beta and already looks mental ♡♡
Because that would cost a lot of performance, its a cool idea. But it would only be needed rarely, and in most cases is not worth the cost,
@@FreekHoekstra Yeah, it would for these highly detailed meshes.
What about UE5 nanite?
@@PhrazeMuzik nanite does not work well for sparse meshes like this, and currently (might change) does not support vertex animation, or translucency or transparancy.
That far LOD idea is marvelous, you still get all the parallax of a regular mesh but its still only a few triangles.
Cool! Your videos are really useful, make them more informative and make them more often, than now, 2-3 video per week
Please
I really feel at home watching your videos💖
You all are wonderful! Just amazing work. I'm not sure I can go back to any other environmental asset creation tool, especially if you make more trees and different types of foliage that can take advantage of the foliage master mat in the future. Megascans might just become my go to, for the fact that it's so modular, that I get to still be as creative as I like, but just speed up the workflow with the tools that take advantage of them. Not to mention the quality is always top tier. Again, fantastic job! I plan on actually using these in my projects.
This is so awesome. Love it. Thank you.
Can finally start that Jurassic Park simulator knowing I can use proper trees across the island!
best update we never expected. everyone here is aware of the horrors imported tree meshes bring with them.
please create fruit trees also and even better if with same winter style node where fruits can be removed
Nice work guys!
Thank you guys, fantastic job !
Im super Stoked now to try out Quixel's offering.. in Unreal Engine :)
You guys are just awesome!!!!!!!
These trees are perfect, Quixel and Epic know how to spoil us, always giving back to their community.
Great work guys.
We guys are awesome. Keep it up!
Tnx QUIXEL & EPIC GAMES ❤️
Mmmm the octahedral impostors. I was waiting for my understanding to click on that tool but I suppose now I can outsource that understanding... to you! ;)
Finally, It's happening. I've been going crazy finding trees online and finally, Megascans are making them. This is going to be so good.
This is a GREAT christmas gift - thank you so much!
This is so mindblowing to look at, great job to everyone on the team.
You are the best!!!
What's next? Megascanned buildings? Amazing stuff.
already a thing! well - modular
This is amazing. Thank you. Love you Guys.-
love it...great assets. thank you very much
Amazing job guys.
Looks like preparing trees to pivot painter wind is a pain (detaching all clusters and adjusting their pivots, even using a script is a tough task).
One word: AMAZING
When start work with Unreal 5 and inside Bridge, it will be amazing !!!
😍Thank You Quixel Team💋
This is really game changing for my project and for many people
Looks amazing! Thank you all!
0:41 I'm waiting for this type norway forest spruce. Tryed to recreate it many times on my own but with no good success.
This is so Awesome Great Job
What a huge stride for metaverse!
Good pictures, guys:)
But seriously, huge respect for your work, the result is stunning...
DOOOOOPE!!! THANKS GUYS!
i was surprised to find out that there are more trees on earth than there are staars in our galaxy. 3 TRILLION trees - amazing.
Merry Christmas and shady new year!
Look great ya'll! Thanks very much for all this work!
Quixel is going in future of realism.
This is awesome!