coming away from this video, my main takeaway is that maybe people should be more open to change. we can’t resist changing because things from the past are “iconic” or “nostalgic”. it’s kinda like if you compare every cool experience you had as a kid to being an adult, you’ll always end up disappointed. sure i’ll never feel the same joy of being 10 and playing video games with my cousins for hours, but i can make new, beautiful memories with them in other ways. i just have to be open to it.
True but it changed the whole game for me, I used to love caving but now I hate it due to how deep it is, they made it 2 times as deep, not to mention how much I HATE the deep dark and the warden
@PlagueDoctorCosplayer why do you hate the deep dark lol it’s rare and easily avoidable. like I get it you just don’t like the mechanic of hiding but it’s not like it is at all needed for progression
While I'm honestly pretty critical towards a lot of the most recent updates, I absolutely wouldn't want to back to the old world gen Now, my opinions about the topics covered in the video: Deepslate is harder to mine for a good reason. If it had the same toughness as stone then the problem with diamonds would be even worse. Not to mention the fact that strip mining is simply a horribly boring task. I refuse to believe there are people who love mindlessly mining in 1 direction. There's absolutely no skill, challange or excitement to be had. The only thing that breaks up the repetitiveness is finding a big cave- something you for some reason have a problem with You also keep repeating that changing a core aspect of the game somehow makes it worse. It absolutely does not. If that were the case then games would be stuck in a neverending cycle of being the exact same and people would quickly abandon them. It's kinda funny that apparently It's bad when minecraft does it but games like terraria wouldn't be nearly as good if they stuck too close to their original version I think the only thing I kinda agree with is that mountains are a pain to traverse. But then again, they are great looking and mountains are supposed to be really big. Although just like you I also think a lot of the current items and mechanics should be expanded upon Also I still can't understand the crazy hate 1.9 combat gets. Are you actually saying that mindlessly spamming the attack button is better than actually having to time your swings correctly? Am I crazy or does it not just improve the mechanic? Maybe I'm saying this because I'm stuck with bedrock's combat and didn't have a chance to try out the other but I still think it was smart to actually make fighting more engaging
Well, yeah, that's what an opinion is :P Everyone has different tastes and gameplay preferences, I def dont agree with everything in the video but I understood most of his points
13:13 well, that's the issue, most players don't want to build a farm because it either feels too easy, too grindy, don't know how, or not feeling like minecraft
to sum up the video: guy doesn’t like new update that is generally agreed upon to provides better gameplay features because of his nostalgia, then provides no further explanation of why the features are a “complete downgrade” and only says he doesn’t like them because they change the pre-established gameplay (even if the changes are objectively better because they further gameplay mechanics and gameplay investment as well as catering to larger audiences and providing more immersion for new and returning players). Don’t get me wrong, having caves and cliffs features split across ~4 updates was annoying, but the actual features that were provided were nonetheless worth the wait in the end (also we do need to remember that we had a pandemic during this time, lots of complainers conveniently forget that and don’t realise it was many times more difficult for them to update the game during that time). If you hate new cave gen, then sure, do that, but don’t tell me you weren’t probably the same guy who had been asking for a cave update for years before and complaining about old cave gen sucking and strip mining being too grindy. you can’t have both and if you really hate big caves, then you can literally just ignore them, he makes them out to be way more common than they actually are and there are lots of smaller caves too.
@isloths why though? Not to sound rude but most of your reasoning sounds like nostalgia. If you hate new ore distribution then sure but it’s not like it’s impossible to find the smaller caves too, they intentionally left in “spaghetti caves” for that reason. Copper is useless gameplay wise and your allowed to dislike the texture (though again I’m just saying you can’t say it’s “objectively bad” since it is entirely subjective) but also we have lapis and that’s been nearly useless aside from one use for its entire existence. They could have done more, definitely, but it’s not like they did a bad job adding more stuff and they were, you know, stuck in their houses since it was Covid so it’s actually pretty good given that. Idk man it’s fine to not like the update but you’ve been very negative through the whole video and even now you commented that the update sucks. You can’t use “it’s just my opinion” if you’re going to say something is “objectively bad”, it just doesn’t make sense. the original point of my comment was just to show what the update did that most people liked and show that you weren’t really being fair to those people or the positives of the update. you were just being seemingly argumentative against people that didn’t agree with your point of view, which again it’s fine to argue about what is and isn’t good for a game but there’s a difference between arguing with people to understand their point and justify yours and arguing with someone to tell them that their wrong and their opinion is “objectively bad”.
bros advocating for strip mining in a way I absolutely cannot get behind. diamonds are easy to find in caves so you don’t need to strip mine. Deepslate mining speed is absolutely balanced by how much you can do with it
I wish that there were more cave biomes to have more variation. Imagine a mushroom cave or a cave of light with glowing ore and plants. I think that it would make exploring the caves more interesting. They shouldn’t be too common, most caves should be all stone.
people give amethyst & copper shit but fucking lapis lazuli sitting over there in the corner with it's one singular use edit: lapis actually has two uses sorry blue dye enjoyers. but also cornflowers exist and are renewable
I'm not anti-new ores or anything but I wish they gave more uses to existing resources before they start adding new ones :-( Gold used to be the joke "useless ore" but poor lapiz...
To me... Copper is useless and should be partially an iron alternative or provide extra durability to iron armor, but seriously... Buff Diamonds to be versatile and viable and not just "Hey I need to mine Netherite"
@@MaoRatto copper is mostly a building block and has utility usage. copper tools wouldn't make sense, they don't fit well with minecraft's current tool system, and it'd either lead to inconsistancies with how lightning works or be annoying to use during a storm. diamonds do have a use outside of mining netherite, but they do definitely need more stuff.
This will upset some people. I do agree with diamond vein size and the abundance of big cool caves. I still think this update is overall good. The worst update imo is village and pillage solely for the fact that it's impossible to feel alone because anywhere you look is a new village
That's interesting, I think the village and pillage update was one of the better recent updates to this game. The texture changes for example are a great way to keep the game looking fresh while not changing its core identity. Ironically, I think that is the main problem with the new world generation. Sure it keeps things a little fresh, but I think it steers away from the original minecraft identity a bit much for my liking.
I can’t begin to understand how you came to think like this. Every single reason you gave for hating something is the exact reason why I like it. You keep saying that new terrain and features get old fast, but what really gets old fast is the old terrain and caves that had no variation whatsoever. I respect you for sharing your opinion, but please just don’t play modern Minecraft if you hate it so much.
With all to respect, i don't agree AT ALL with the problems you said in the first half of the video. Imo, the old cave grneration sucked, they were really cramped and not so many ores could be found. The new caves also look soo cool and i don't get how you would ever get bored of em since all caves are so different now. One thing i do agree with is the depslate, that does suck.
As far as I know old caves are still there, like a lot of worldgen mods have an option to configure amount of them to new caves, so don't really like the balancing of them in vanilla. Author is right about big ones being too common, you just don't get exited when you find them, if ratio of old to new caves was more towards old ones it would only be better for new ones
I love your videos, and you make some great points, but watching this as someone who has accepted the new updates really shows that you're just clinging onto nostalgia, I do think that the old caves should be kind of implemented as just smaller caves instead of them all being huge, but no matter how old big caves get, the tiny cramped old caves that almost always led into nothing and made you backtrack or start strip mining were not any better and being mad that MOUNTAINS are hard to traverse, both because of powder snow and the size of them is crazy, I personally don't run into them often and so when I do have to climb one, I'm more excited than annoyed and biomes should be smaller, I can't argue with that, I once had to walk 10K blocks to reach my friend's base or something and spent at least half that in a desert but the new combat isn't that bad, yes Minecraft is supposed to be a relaxed game, but I like having to think about what weapon to use, should I have a shield or a totem of undying, and putting that together and then having to use skill to time your hits to hit as much as possible, without hitting before your sword is ready is more fun than spamming left mouse until you win and the actual last thing I want to say is that wax should be able to be reused on as many copper block as you like, I don't build with copper, but I have worked with bees and it takes FOREVER for them to be ready to have wax harvested for being necessary to build with copper
Honestly? I will never understand why people "simp" so much over old Minecraft. It was really not good at all compared to what we have today lol Sure, there were updates that kinda fucked the game up, but people who say that, for example, Beta Minecraft is better than modern Minecraft are very clearly blinded by nostalgia. And I'm sorry, but saying that old caves are better is such a bold statement, even if it's your opinion. It just feels like you're trying too hard to be "that one guy" who has a different opinion than everyone else.
No genuinely I do think the old caves were better and more fun. Sure nostalgia might be a part of why I think that way, but there also is definitely an element where I do just think the new caves are ugly and boring to explore.
@@isloths the thing is: if you find the new cave generation bad, what makes you not think the same of the old generation? In fact, the old cave gen was just as repetitive and boring. That's literally why everyone was asking for the cave gen to be updated.
@@wingdinggaster2480 Why are all of y'all so against people having different opinions on the state of Minecraft that you leave comments on vids like this trying to shut them down? Minecraft is a game about creativity, so why try to keep everybody thinking the same way?
Sometimes, less is more. Every useless item added DOES make the game worse, in a way. Even useful items, like Elytras, can remove challenge from the game and make it less fun without you even realizing that that is why you aren't having fun any more. I personally don't think that vanilla Minecraft was ever that replayable, so I switched to modded many years ago. And many of the vanilla updates, like 1.13 and 1.16, were absolute fire. But I do still understand the people that feel like beta was peak in its own way, and the modern game is just something different, and less pure.
I get the point, that the new caves are annoying to explore because they are too big tbh but it’s necessary to update things and with that you brought something new and interesting with cave bioms etc. In my opinion the most annoying about the „new“ caves is that’s super dark in there
As a minecraft player for 9 years ppl need to be more open to change. every update ppl complain bc “its not the same as it used to be” ofc its not if minecraft was the same it would just die down and become boring. Sure i definitely miss playing minecraft with my older brother in 2015 for hrs but i also love exploring the big mountains caves biomes and looking for a few rare pets with my friends now. I love all the new blocks and features i feel like i can come up with so much more and be more creative with diffrent block pallets and themes. Yeah its not the same but i probably wouldn’t like it if it still was the same and i bet alot of others could agree.
The good thing about Minecraft is that the old (Java) versions are still there, and some mods could add features from the newer versions into the older ones (I have never seen that so I’m going to assume that nobody does that yet).
Yup, I got 10 favorite versions to fire up depending on how I feel on any given day. Sure wish they'd add 0.31 to the official launcher so I could check out the old buffet worlds.
~~Too much yapping~~ I mean, yeah, diamonds being less rare is le bad, but I prefer this way when we have to spend them to duplicate fricking cosmetics (trims)
I just heavily disagree with the caves thing lmao. So many interesting and insane caves that I actually want to build in exist now. Before the world felt way too shallow and the caves were too easy / bog standard.
Some, of course, do look pretty sick and could be cool to build in. In terms of actually exploring the caves though, I think it just does not hit the same. Sure nostalgia may be an element to that but I also believe that the new big caves just arent fun to explore. Especially with the diamond changes.
Lol why are the comments so defensive? I don't agree with you on everything but I understand where you're coming from and you presented your points well. I like teal copper but the new ores feel too detailed, IMO they could have kept the iconic look while retaining colorblindness accessibility by changing the shapes but keeping the original color palettes. I wouldn't mind oxidation if it had less stages and was easier to stop, I agree with honey being way too inconvenient, and that big mountains and caves should be rarer so they feel more special.
Idk if the biomes being bigger is really true, but I just started playing again after a long break and spawned between a savanna and deep forests, spent multiple in-game days trying to get to a nicer biome before giving up and settling. Now I'm thinking about throwing away my progress starting a new world until I get a better seed. I don't remember biomes being so big...
Ok so let me sum it up. Everything new looks like shit (you don't like it), features suck ass (you don't like them) and old was better in every way (you miss the old versions). I think you just really cling to nostalgia and change = bad. This vid is just talking badly about near every new feature and stating it as fact. Just play the old versions, it's better for everyone involved.
Caving used to be my main enjoyment, and i had a personal rule where I'd always mine every single ore i saw. When the new update got announced i was completely horrified and vowed that when it came out, i would retire from the game. However i decided to give it a chance, i developed new mining methods and now with digging into tuff veins for iron and diamonds i make even more from mining than ever before. :)
A problem I have is that old world gen is almost completely gone. I miss running into classic caves and ravines. Same goes for classic biomes, and c418 music. I don’t mind the new stuff, but I would prefer it to mixed mixed with the old stuff, and some toggles to allow stuff like classic ore texture and only c418 music to play so I can a nostalgic geezer.
i assume you're also a long time minecraft player. it's always nice to hear criticisms someone may have for updates like this that do indeed change a lot in the game. i agree that huge mountains should be rarer to come across, and that powdered snow sucks, and (you might have mentioned this) that giant caves are also a little too common. however i feel like the way you see this update is heavily shrouded by nostalgia. i see where you're coming from, a lot of it was just easier then, from exploring caves to just exploring the world in general. but that update, with the staggering amount of diversity it brings to the table not just to caves but the entire game, was much needed and though definitely not perfect is absolutely amazing. can it be over-abundant? yes, absolutely, but to dismiss it as inferior to an older form of the game because of things like a block taking longer to mine or the funny light blue ore being too common (and i agree on that too) is just... weird, man. ill say it again, you make some very valid points. some of these features need to be dialed down a bit to make them feel more special. powdered snow needs to be way less common than it is. but a lot of these arguments feel like you're really stuck in the past. i like me some nostalgia too (c418's underwater tracks are amazing and underrated), but there's more to a lot of these features than comparing them to times of old.
that being said you're really good with making commentary videos. don't let overly negative comments dissuade you from making content where you speak your mind. just know that there's a lot more to this update when you remove the lens you see it through.
Yeah thats fax, I dont mean to sound stuck in the past. Nobody wants to be that guy. I think I could have fine tuned this video a little more. Thanks for the comment man.
I think with exploring the caves, a better way for them to generate is with the small cheese strand caves being more prevalent but having the large open caves leading into them. The big caves should be common in higher elevations while the strand caves get more common the deeper you go so rare ores are still, decently rare (and of course, that doesn’t mean that big caves would be gone from lower elevations, as that would make Ancient Cities impossible to generate). I still prefer the big caves that we have now, but I think what I came up with could be a middle ground.
I totally agree with everything said here, except for decreasing biome size. The current size feels much more realistic and I appreciate that. Its entirely subjective though.
I had to stop this video for a bit. As an 'og', do you even remember how absurdly big biomes used to be half of the time? I feel like if there's anything about the game that needs criticizing, it's the inventory management problem. Most of the community loves these world gen overhauls and items, but stuff like bundles and shulker boxes are only a patch to the solution i feel. I know there would be way too many technical limitations and pushback, but I can only dream of a stack size increase, with balances of course.
L take in regards to the item management “”issue””. The only issue is that people don’t empty their pockets, refuse to RTB, or can’t accept that some building styles or plans (like huge mega bases with grading) will require you to store most of your material on site.
You might have to put a disclaimer (This is my opinion) before videos like this. People will dogpile on you either way though unfortunately. People should know however that videos like this aren’t a personal attack on their opinions, and that you aren’t invalidating theirs either. Hopefully you aren’t taking the comments too hard man, love the video and your other content. Keep it up!
I appreciate the comment man, glad you enjoy my stuff. Don't worry the comments aren't getting to me I stopped reading them after the first day lol. I have a few ideas for videos I am gonna drop soon that I'm looking forward to. Some minecraft, some other games. Once again, thanks for the support.
Yeah that’s all well and good but he’s made a public video online with a controversial opinion, if he’s not ready to get criticised then that’s his problem (though definitely people should not be angry, again it’s just a video online lol) also he can’t say it’s just his opinion and then say the old caves were “objectively better”, super hypocritical lol
5:32 yeah it really sucks that theres no veins above 2 diamonds anymore.. no vein above 2 has ever been found... researchers to this day still search for the coveted 3 vein...
About the music issue, the issue isn't that Lena Raine's music plays more, it's that music in general plays much less. If I remember correctly, the game randomly queues one song at sun up and sun down, aside from things with their own cues like entering large caves. Because Lena Raine is the official Minecraft composer, her music is more abundant because she had simply made more of it. To reiterate, Mojang aren't purposefully phasing C418 out, it's just that less music and plays than how it used to be.
Half of the video was "it was iconic" or "nostalgic". He actually said "the raw ores look like shit" my brother in christ they are RAW. Then he just proceeds to not understand why it was added (it's because of deepslate ores btw)
I HATE caves and cliffs, except for some of the more ‘useless’ features, I loved the ores before the update and hate how the world is now deeper and diamonds are harder to get, I used to be excited about mining but now I just get others to do it for me for a reward, I hate it
Honestly I have to imagine the main reason the spyglass is a thing is for indirect parity between Bedrock and modded Java - i.e. people playing with Optifine or Zoomify Those mods' zoom buttons see so much use in the TH-cam space that I think it's fair for Mojang to make their own in-world spin on it Those mods being used so much definitely is why people trashed on the spyglass though ("why use the item when you just have a hotkey? Mojang keeps making useless junk") and mainly serves to perpetuate the stigma surrounding modern versions amidst vocal fans
So, basically the same idea as the "Colorblind Assist" option that puzzle games like Puyo Puyo and some of the Pop Cap ones have? I can see that. Though that would basically just be a small-scale texture pack, to be fair, so you wouldn't need a whole game option for it.
you bring up not liking farms in another video but in this one its ok to like farms cause they changed and aspect of the game that brings you nostalgia???????? those older versions of the game are always there on the minecraft launcher dude.
you're so real for this entire video. i didnt expect to run into anyone else who gets it cause every time i say this stuff people just. refuse to think about it tidbits: and because the caves are so massive and easy to check, this is in effect just a cheap trick to get you to go to a whole lot more chunks, which isnt as fun when you feel forced to do it like this. also deepslate has no reason to be this bloody dark. caves were already a bit straining on the eyes and they made this dinky block like 20 times darker than stone so you cant see shit, ever. also shoutout to the soft deepslate mod i honestly have no idea what to do with copper in the world/modpack im working on. maybe ill make it part of some redstone recipes but im not even sure about that. will rarely build with it cuz of oxidation so. yeah its just in my ores chest and idk. how did every mod ever make better copper than mojang when they eventually got around to it powdered snow is genuinely the worst thing in the entire fuckin update, even worse than deepslate. and i do have an arguement about leather - in an update which makes travel so much longer, in a game with so many blocks to collect while on a trip in survival, they make you equip leather shoes just for powdered snow. so whenever you want to run around in the world you're always down one inventory slot cause there's always some of this shit in your way. and leather shoes suck so much in every other respect that you cant just use em 24/7, if you value not breaking your legs you're gonna go with old reliable iron/diamond/etc boots. i dont think they did any survival playtesting for this shit block, they just ran around in creative
Idk why people love these updates so much. Mcs never been the same for me since lol. Definitely some nostalgia there but also I think Caves and cliffs just made the game worse as well lol.
the old caves were not “better in every way”. that’s just your nostalgia talking. the old caves were incredibly frustrating. while i will always feel nostalgia for them, im not going to let my personal feelings stand in the way of the fact that new cave generation is just so much more expansive, exciting, beautiful, and immersive.
I started minecraft at 1.19 and I think the old caves are "better" the new caves overall are superb but become quite boring and frustrating in the long run. there are just TOO MANY super massive caves, many of the mountains are literally hollow
My thoughts based on your inputs and views. The Combat from 1.9 Update, I ABSOLUTELY disagree with your views stating it was previously better combat. It was simple Yes, It was extremely boring though and very unbalanced and horribly abusable. The reason why players disliked the change though is it required re-evaluation on how they previously knew things to work, and furthermore The update was dropped on the player base by surprise. The Bedrock Combat system as well is simple, but that is again not necessarily good, where it feels more simplistic, it also prevents any innovation or 'talent' to come from it, which is why its never been able to achieve Java editions competitiveness for various reasons, if you watch both content you'll see more of a completive based community derive around after 1.9 on Java edition, and the more relaxed minigames around 1.7 Minecraft (non competitive though, and rapidly dying out in recent years due to majority of players finding it stale and uninteresting in most videos which is why its view ship is dramatically dying too) In regards to the Cave and Cliffs Update; I think this update brought forth a ton of potential that wasn't tapped into. The Dripstone Caves and Lush Caves were a great start, but wasn't tapped into enough in my opinion they need to be invested into making a better cave biome system in my opinion. In regards to your opinion around the terrain generation being worse, I absolutely disagree for various reasons I'll get into now. 1: your statement Diamonds are more common, is actually not factual, This may feel more common to you but by Statistics on World Generation mechanics, they are less common but feel easier to find due to how the terrain generation is. They are actually exactly 29.473% less common then 1.16 2: Your statement that Diamonds should feel rare I also disagree, because they are extremely easy to achieve in other methods, In reality they are essentially the equivalence to obtaining Iron. Do you feel special obtaining Iron? No? Well Diamonds shouldn't feel different. Its just a progression period of the game, its not even Endgame. Its midgame at best. Iron is pretty early-midgame. 3: The Old Cave Systems, I really think these are actually horrible, boring, and if you actually explored the old terrain system, They were extremely repetitive. It genuinely sounds like you just barely played the game beyond day 3 and stating old childhood opinions of these barely playing days and attempting to instill knowledge on an experienced player base that went through these changes demanding this to be changed for years because of how boring it felt. Players in 1.16 actually stopped even bothering with underground because of how useless it was to go underground when you could obtain the items in other means that were better, more adventurous the issue was it was too easy to obtain all these materials. - Iron Golem for Iron Farms, - Treasure Loots from Pyramids and Shipwrecks for Diamonds - Emeralds from Villager Trading 1.14+ - Lapis was honestly pretty useless since we got majority of our enchantments by other means. - Zombified Piglins turned into Gold Farms. These became the peak portions of 1.16 because of how boring mining became. 1.17+ essentially introduced cave exploration which created more challenge with mob spawns, more unexpected situations, and created the adventure into mining while also changing up the ore distribution more to force players to explore these caves more diversely, as well as made all ores less common overall in the world generation. "Mojang did this to keep strip mining viable" Response to this statement; Believe it or not, its not viable, its still worse to strip mine. However that being said; Its worth to TNT Tunnel bore at an automated rate. Features Introduced: Deepslate; I think Deepslate is amazing and most likely the 2nd best portion of the update introduced, Yes it mines slower, but it should, Its deeper, its tougher, and Its better looking and better feeling towards the later game progression, which is when you'd actually end up going within the Deepslate area. during the Middle-Late Game era. However where I agree with you is strictly the looks, I did end up modifying via Texture Pack on how my Deepslate looks, which is a Stone Texture just darker. (I did similar with Granite, Diorite, Andesite in respective colors) In regards to further add to your Strip Mining in Deepslate, honestly why? Mojang didn't try to keep this viable because it was massively disliked and boring for majority of the community to begin with. Ideally if you want to Strip Mine, your better off keeping to the Surface collection for Diamonds, Regardless of Y level, its faster and more achievable then Strip Mining. Not to mention the Trades offered by Villagers are also better earlier game then Strip Mining... 🤣😅 Mines are better performed under deepslate with Tunnel boarers with Redstone Contraptions. Amethyst; I semi agree, its a nice addition, but I feel it wasn't properly capitalized on, It should of been utilized within the Enchantment System in some way to make these a bit more viable and useful. Amethyst Lanterns would of been nice as well, It would be nice to attempt to capitalize on this further within the End Update if it ever occurs. Copper; I again, feel I must agree a bit, it wasn't properly capitalized on, and still hasn't been, but it does feel like Mojang predicted the player base would of supported the Copper Golem over the Allay, due to how utterly useless the Allay really is, and how much more potential the Copper golem had, but players sadly never seen the true potential of this. I do think the oxidization is a good mechanic, we just don't have a proper capitalization on this mechanic in my opinion. Copper Buttons need to become a thing. I also feel that copper is too common, It might of been useful to also add Tin Ore to make Bronze for a Stone -> Iron median transition / potential for more Ore Looks; I think the Ore Looks was extremely good, It also provided a bit more diversity within the ground that felt less lazy on the development. Raw Ore; I think the Raw Ore was a great transition, Its not because of Fortune I think it, It just feels more natural. Ore Blocks; I think the ore blocks introduced with how they work within the noodle vein generation is actually amazing, and makes the feeling of discovering an actual Iron, Gold or Copper mining area. keeps the Items competitive with surface obtaining by actually developing proper mines. Terrain Generation; I agree the Mountains look pretty, and the Terrain generation has specific portions that look amazing, but ultimately I agree the diversity, traversability isn't great. It feels like it kinda ruined specific portion of other biomes and made specific biomes too common in comparison. I think this can be improved on tremendously and Personally I have made my own Datapack to handle a dramatically improved Terrain Generation when it comes to how this is, I disagree about making Biomes Smaller, I think it just needed a better way of handling biome generation. I didn't modify away from the default biomes, but more of when biomes are selected and how frequent specific types of biomes are, and where they generate within a world. Powered Snow; I think this isn't bad, where it generates, and how its mechanics work are perfectly fine, I think it was implemented correctly, providing proper usefulness too. The Music; This is where I 100% agree with you, I understand adding new music, but I think they kinda pushed it too much. C418 shouldn't of been so phased out. Bedrock Old Generation; genuinely I have no comment here, quiet honestly I don't really care what bedrock does since its essentially a low hand-me-down version of minecraft. and I don't say this because of a bias of Java exclusively, I just mean Its customization and features are pretty poorly handled in parity with strong necessary features of Java edition that define minecraft what it is. If it was possible for Users to handle more customization in a more friendly manner similar to Java edition My opinion may change, but the Minecraft Store being shoved down players throats I think is a horrible concept, expesh when Bedrock development has been biased towards specific developers to have access to features we natively have on Java edition and force them to sell rather then willingly provide the community content. I personally like Developing content for Minecraft and providing this Content for free to the community to enjoy like I do.
Yeah exactly. If you got rid of the line, and asked someone to point to where the "update that almost killed minecraft" they'd point to the top of the hump before the red line, not the random ass point halfway into its decline before its revival.
I love caves and cliffs although I do agree I love the old caves, they got really repetitive really quickly. Caves and cliffs made every cave jaw dropping and i really love that. Also cooper and amythest uses are still being expanded and i used to resent getting cooper now I don't mind getting it as the cooper family is one of my favourites. Also the deepslate family is the best group of blocks in the game. This is why it is consider an amazing update because it revelusionized caving for the better.
Many of this I disagree with, but I do also hate the new cave generation. You can never "finish" a cave anymore. You used to be able to have the excitement of a big cave that kept getting bigger and bigger and dead end after dead end and so on until... oh hey! You're right back to where you started. You finished the cave. You just can't do that anymore. Caves don't end. When do you stop exploring the cave? When you get bored I guess, which might as well be immediately because now the only reason I ever go into a cave is if I _need_ resources, not because I want them. If I need 3 diamonds for a new pickaxe, you can bet I'm in and out as soon as I get 3, I'm not staying until I get a stack or more. Plus the new generation made my diamond strat sorta redundant. With diamonds now spawning much more frequently at the deepslate level, gravel and dirt basically never spawn down there anymore. My strategy for diamonds was to strip mine until I hit a gravel or dirt patch, then I'd mine it all. You know those old rumours that diamonds spawned more frequently near lava and such? The answer wasn't that they spawned near lava, but that the visible surface area of ores is greater near lava because lava means air. Thus, the best way to get diamonds was to expose surface area as fast as possible. You'd have people who would branch mine and do hyper efficient mining, but they could not compare at all to an Efficiency 5 diamond shovel blitzing through a whole patch of gravel/dirt in seconds, uncovering dozens of blocks where there's a good chance at least one of them is a diamond ore. That's gone now. It's all deepslate and tuff. The strategy does still work, mining out whole patches of tuff still accomplishes this, but it's far slower than shovels and really feels like you might as well just keep stripmining instead and just go straight past the tuff.
I do agree that cool looking caves used to feel more special because they were rarer. But that also meant that MOST CAVES WERE BORING TUNNELS THAT LEAD TO NOTHING.
Bro is a professional pessimist 💀 But in all seriousness, your arguments are generally very poor and lack valid reasoning other than it’s “nostalgic” or “iconic”, YOU need to adapt to the changes. I’ve played the game as long as you and yes, not every single damn update is gonna be perfect, but if ANY change at all bugs you soo badly, just stop playing the game.
Memories as a kid? LOL I didn't start playing until I was 46 and now I'm 55. I love this game. I'm a Lego fanatic, I have a history of designing houses and I love landscaping so Minecraft is absolutely incredibly satisfying. Caves edition was a little annoying at first but now I just use it to enhance my landscapes.
I have mixed feelings on the new world gen. Part of me thinks it's cool that we have these awesome mountains, that while not comparable to the older insane, floating island-type stuff, there still pretty cool. My main grutch is how frequent it is. I simply can't find a flat space that isn't in a Savannah or Desert, and noodle caves are really hard to come by. I'm alright with everything else, and me personally, I love the new ore textures, as much as I love the old ones.
I actually love copper and the oxidation mechanic! Copper is the only ore thats near exclusively for building. It's great for making statues but if you want them to stay shiny you have to maintain or wax them
While I disagree on the new caves being worse I do see your points I often have to leave big caves because there are too many ores for my inventory to hold, and they are way too open, making skeletons an actual pain, shields are necessary when going mining now
1:06: 1.9 Looking from a PVP perspective, sure combat in 1.9 was a "downgrade" (if only as PvP existed in the same form for 10 years to that point). However, Minecraft is not a PVP game, it is a PVE and predominantly single player game. Minecraft combat was simple because combat was never the focus of the game. While combat is still not the focus of the game, as it got more important, they had to make it adaptable to the PVE environment. Spam clicking was too OP for PVE imo. 1:17-1:18: These updates made diamonds less valuable, yes. However, this is a process that has been going on for a while.
"OLd mInEcRaFt WaS bEtTeR" dude just admit your afraid of change, the game has gotten steadily better man, even though it happens to be different, what would you prefer minecraft to be like, would you had perfered it stay exactly like alpha and had never changed? What a great way to kill a game.
No I agree the game needs change, I dont think caves and cliffs ruined the game or anything, I just think they overstepped the boundaries a little bit. If caves and mountains were made less common, and the 1.17 stuff was a little more interesting, boom perfect update. As it is though, I dont think Caves and Cliffs lived up to its potential.
It’s crazy that most of your video comes down to nostalgia and you not liking change. Did you not gain any introspection past when you first played Minecraft as a kid
I think you do make some good points like the frequency of the massive caves and the lack of use for amethyst... but other than that, I don't agree with you. I love the new caves, cave biomes, and ore textures, but your opinions are still valid! It's just a game, anyone can have their opinions on things added to it.
I agree mainly with one of your points: Deepslate. I just want it to make stone tools or something. Or have copper tools. Just have all the new stuff be useful.
@@Hunger04 not all, like many redstone components need stone specifically, such that i often throw it out unless i have a very near project that requires it
"Why did the minecraft devs make some many coper blocks? It takes too many space in your inventory!!" "Why did the minecraft devs make the raw version of the minerals instead of givin me the ore block like it used to be?! I want the two versions of the ore blocks to ocuppy ALL my fucking inventory mmmm...yes!"
I don't think that's a fair point... Copper is brand new block, they could have done designed it any way they wanted so it doesn't cause problems. IMO just reducing the amount of stages would make it fine. The "two blocks of the same ore" is a new problem that they caused by introducing deepslate, and then they had to come up with a solution for it...
@user-oh6uw9mu9u yeah but I agree, but if you complain about a block ocuppaying to much space beacuse of it's variants you can't complain when they do something to fix it
1:16 is why i play bedrock pvp and not java also, these new #### ### items were 2 add LIFE to the game. amethyst and glow berries were added 4 ambience, so they r kinda usefull
I think the new caves cut into landscape too much now and it makes it so intensely aggravating to do landscaping (Notch forbid you live next to a mountain or something) at any depth without just placing blocks over the gaps. Oh joy, skeletons in my lawn. Joy of joys, the creepers can get out. The new caves *can* look good, but they're often such a pain in the ass to navigate on a fresh world I'd rather not bother. Old cave gen was fine. Definitely not a bother to navigate. "Boring" "repetitive" my brother in Notch MODS.
I feel like anybody who goes "just mod the game bro" fails to consider 1: Not everyone wants to mod Minecraft, especially installing an entire separate mod loader if they don't know how to manually install mods. Even if you say it's easy, I've seen people say modding something like Blade & Sorcery is too difficult, it's literally dropping one file into another, but some people just don't like the trouble of exploring mods for hours just to fix every problem they have with a game 2: Not everyone CAN mod Minecraft, especially those with a weak system, or mobile and console players who play on those for a variety of reasons 3: Mods break and become outdated fast. Mojang adds a new biome? Mods break. Mojang adds a new mob? Mods break. Mojang flips a tree upside down? Mods break. Some mods don't update anymore, some are stuck in past versions you don't want to play. Maybe the creator didn't want to dedicate their life to hours of developing and fixing a mod only for the next patch to throw it out the window, maybe they simply quit due to life getting in the way, or some other reason Your issues aren't even specific to caves in a way. Mobs in your lawn and leaving the cave? My brother in Notch, this is a building game, block the cave off, place torches around your house, build custom lamps if you want to keep the aesthetic, or just...don't live near a cave. Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does, I'm not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same
@@thekazoogoesnoot945 "Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does" Landscaping was generally way less of a pain before C&C. "m not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same" The difference is that C&C spawns huge giant awful gashes in the ground that shouldn't be so frequent in the first place
I fully agree on the diamond thing. They seem to have made it A LOT less common for bigger veins to spawn touching air, which takes away some incentive for exploring these caves if im gonna have to strip mine for it anyway...
The solution to 100% of these problems can be solved either by switching to Creative Mode, or just not playing new versions. The launcher lets you save your favorite builds to play them whenever you want.
I totally agree about the new caves - they feel overwhelmingly vast and intimidating. The charm of the old caves was in their simplicity-winding tunnels that offered a sense of discovery without the overwhelming scale. Now, I often find myself getting lost or overwhelmed by the sheer size and number of hostile mobs, which has taken away some of the enjoyment of exploring for me. But the spyglass is a game-changer! It’s become an essential tool for me, perfect for scoping out the terrain or spotting dangers from a safe distance. It really adds a layer of strategy to exploration, letting me feel a bit more prepared in these sprawling new landscapes.
honest to god as i keep watching this video i HOPE this is ragebait. if you honestly believe any part of what you're saying its just kinda over for you. If it wasnt intended as ragebait i urge you to backpedal and pretend it was ragebait all along
I love your vids and agree with some of your points but not others: (sorry for the wall of text) I preferred the old caves by far because they are much more dynamic and large caves were more special. Deepslate is good. Amethyst and copper could be improved but are good. I find that mountains are either few and far between or your whole spawn is all mountains for 1000 blocks. Powdered snow is a fun challenge in my eyes and makes it more fun as you have to weigh up the importance of protection or snow for your horse as leather horse armour is craftable, this is good. The new music is great its just nostalgia saying you don't like it. A way to revisit old versions of bedrock would be waaaaay more work than you think but it would be nice to be able to have "modern" small worlds to fill. Overall the fact that we are getting regular updates is enough for a 15yo game and the thrill of Minecraft at least for me is what I can create once I am geared not the process of getting geared so small features like this even if not "impressive" are still appreciated. If you want impressive features then modded is the way to go. :)
I appreciate that man. Yeah I realize now this is a very opinionated video. I think making the thumbnail "Caves and Cliffs BLOWS" does not really reflect how i actually see these updates lol. I still stand by the points I made, but for the most part it is just that I think a lot of the new stuff is ugly. Thanks for the comment man, I'm glad you like my stuff, I got another video idea already that I'm very excited to work on.
Been loving ur content man. What shaders do you use?? They're so subtle sometimes I don't notice them in your videos, but it adds such a nice touch, I desperately want them in my game lol
Honestly im a huge chicken and i struggle with the new caves because of how big they are so more mobs can spawn all around you AND i usually play pre aqautic update Minecraft, however the new caves are SO beautiful, so much more realistic than the old caves and so much better for finding resources. I love finding glow squids and axolatles and those amethyst chunks when i play the new version, so caves and cliffs is not that bad
- I can agree that i miss the old, smaller caves, but i still really like the new, larger caves, and i think the cave biomes wouldn't work as well if they fully reverted them, and having cave biomes adds a lot of much needed variety. I think ideally they'd make the smaller caves closer to how they used to be at least, but still keep the big ones as they are. As a whole i think the cave changes are all for the better. - Copper: i like the different copper variants, but i agree that requiring so many honeycombs might be a bit too much. Maybe they should have taken an approach more similar to how Bedrock handles tipped arrows, and instead let you wax an entire stack of copper blocks at once using a cauldron and honey? - World gen: i really like the new mountains in the mountain biomes. I think the regular terrain can be a bit too hilly sometimes. And yeah, as someone coming over from the Legacy Console Edition, i really wish we had the biome scale setting from that. The large biomes are way better for actually building stuff without it looking out of place (like a desert build where you just have forests visible wherever you are in the biome, makes it hard for a build to really fit that biome quite as well), but exploring to find them all can be annoying. We really need customized worlds back. - as a side note to world gen: one of the most annoying things is their approach to single biome worlds post-1.18. They completely broke their world gen, and instead of fixing it, they just claim "it works as intended" when it's clearly broken. Pre-1.18, a "single biome world" would generate based on how the biome you selected should generate. Post-1.18, they instead generate the world first and then overlay the biome on top of it. So, if you select an ocean single biome world, it won't actually be all ocean, it'll be the ocean biome, but you'll still have mountains and regular terrain. There's no difference in terrain shape, only the blocks used and structures/decorations. This bug is also consistent across Java and Bedrock despite bedrock not even having in-game single biome creation UI (you need to enable it by editing your world file). - We need the Old world type back on bedrock... fun fact: that world type is customizable. Not in-game, but if you edit the world file, you can edit the world length and width, allowing for some really interesting looking worlds. It also had different world gen than the infinite world (if you set the "old world" to be really big, use the same seed as for a limited world, the old world type will have a lot more lakes and smaller biomes). - another fun fact, if you edit a Bedrock world file, you can edit the baseGameVersion value to make the game run the world in a kind of "older version of the game", so you won't have newer features, you'll have the old world gen, and even some old bugs. This also means if they really wanted to, they could add a mostly functional per-world version select to bedrock in-game. They just don't want to i guess. it wouldn't be quite the same as some things still change anyway i think, and it'd only go back to village and pillage, but it'd still be pretty nice to have.
Here's my reasons for hating caves and cliffs 1. It ruined fill commands, for some stupid reason it doesn't work in superflats because it's "out of the world" 2. Mob spawns are horrendous But caves in cliffs is my favorite Warden and deep dark
Dont comment on this dudes video if you disagree with him. He wants your comments so that he gets pushed further in the mc yt algorithim. This is literally just a controversial video for views. If this comment gets deleted I will just re-post it.
Nice video, only point i don't really agree on is mountains being annoying to traverse. For one they are mountains and that what mountains do irl, but they are also pretty fun imo, like different microbiomes spice it up a bit, and i just like parkour in minecraft from playing on AMPLIFIED worlds
Despite of how I watched Brendaniel, highkeyhateme, NotVeryAndy, & Xayxay's minecraft videos countless times; I'm honestly understood your overall thoughts about how much of a mixed bag this updates was but it's still "probably" my LEAST favorite update of this era since the nether update.
I really love the new caves, but like you said, they are too common, they should have keep the new and the old caves, and make the new caves really rare to find.
I actually agree with a good chunk of this video, even if some of it is nitpicky af. even if I disagreed with every point there were still reasons behind (some of) the opinions beyond nostalgia. that shows me it's a legit opinion that was formed over a period of time where you gave the new stuff a genuine shot. dont get why having a different opinion = "trying to be different," but thats the minecraft community for you I guess.
Yeah, I think I was a little harsh at some points, but its not like I completely hate the game. I dont like caves and cliffs but I definitely dont think the game is ruined. I mean they've managed to keep it alive for 15 years so obviously they're doing something right.
Dude with all due respect your just wrong on almost everything. I would go in depth but other comments here said it better than I ever could. Well made video but I do NOT agree at all.
i'm still a firm believer that they should replace the gold in powered rails with copper
Yes.
coming away from this video, my main takeaway is that maybe people should be more open to change. we can’t resist changing because things from the past are “iconic” or “nostalgic”. it’s kinda like if you compare every cool experience you had as a kid to being an adult, you’ll always end up disappointed. sure i’ll never feel the same joy of being 10 and playing video games with my cousins for hours, but i can make new, beautiful memories with them in other ways. i just have to be open to it.
I respect that
True but it changed the whole game for me, I used to love caving but now I hate it due to how deep it is, they made it 2 times as deep, not to mention how much I HATE the deep dark and the warden
@PlagueDoctorCosplayer why do you hate the deep dark lol it’s rare and easily avoidable. like I get it you just don’t like the mechanic of hiding but it’s not like it is at all needed for progression
While I'm honestly pretty critical towards a lot of the most recent updates, I absolutely wouldn't want to back to the old world gen
Now, my opinions about the topics covered in the video:
Deepslate is harder to mine for a good reason. If it had the same toughness as stone then the problem with diamonds would be even worse. Not to mention the fact that strip mining is simply a horribly boring task. I refuse to believe there are people who love mindlessly mining in 1 direction. There's absolutely no skill, challange or excitement to be had. The only thing that breaks up the repetitiveness is finding a big cave- something you for some reason have a problem with
You also keep repeating that changing a core aspect of the game somehow makes it worse. It absolutely does not. If that were the case then games would be stuck in a neverending cycle of being the exact same and people would quickly abandon them. It's kinda funny that apparently It's bad when minecraft does it but games like terraria wouldn't be nearly as good if they stuck too close to their original version
I think the only thing I kinda agree with is that mountains are a pain to traverse. But then again, they are great looking and mountains are supposed to be really big. Although just like you I also think a lot of the current items and mechanics should be expanded upon
Also I still can't understand the crazy hate 1.9 combat gets. Are you actually saying that mindlessly spamming the attack button is better than actually having to time your swings correctly? Am I crazy or does it not just improve the mechanic? Maybe I'm saying this because I'm stuck with bedrock's combat and didn't have a chance to try out the other but I still think it was smart to actually make fighting more engaging
Tbf there are a lot of people who have said they enjoy strip mining as it gives them a chance to just switch off, chill, and listen to something
who asked
I like strip mining
Fr
I like the 1.9 combat way more ,because you can´t cheat with autoclicker any longer.
I came into this very open to hearing your points but the whole video is basically just “it’s bad because I don’t like it” 😭
His take on how copper looks is absolutely horrible.
Well, yeah, that's what an opinion is :P Everyone has different tastes and gameplay preferences, I def dont agree with everything in the video but I understood most of his points
@Jay7707 you're gonna throw a fit when you learn how many people agree with him about that
13:13 well, that's the issue, most players don't want to build a farm because it either feels too easy, too grindy, don't know how, or not feeling like minecraft
Thank you! The only time I ever really build auto farms is for sugar cane/other column-growing plants, or a Redstone clock for a Crafter or something
he also shits on farms on another video, bro can NOT make his mind up 💀
to sum up the video: guy doesn’t like new update that is generally agreed upon to provides better gameplay features because of his nostalgia, then provides no further explanation of why the features are a “complete downgrade” and only says he doesn’t like them because they change the pre-established gameplay (even if the changes are objectively better because they further gameplay mechanics and gameplay investment as well as catering to larger audiences and providing more immersion for new and returning players).
Don’t get me wrong, having caves and cliffs features split across ~4 updates was annoying, but the actual features that were provided were nonetheless worth the wait in the end (also we do need to remember that we had a pandemic during this time, lots of complainers conveniently forget that and don’t realise it was many times more difficult for them to update the game during that time). If you hate new cave gen, then sure, do that, but don’t tell me you weren’t probably the same guy who had been asking for a cave update for years before and complaining about old cave gen sucking and strip mining being too grindy. you can’t have both and if you really hate big caves, then you can literally just ignore them, he makes them out to be way more common than they actually are and there are lots of smaller caves too.
Nah Caves and cliffs still sux
@isloths why though? Not to sound rude but most of your reasoning sounds like nostalgia. If you hate new ore distribution then sure but it’s not like it’s impossible to find the smaller caves too, they intentionally left in “spaghetti caves” for that reason. Copper is useless gameplay wise and your allowed to dislike the texture (though again I’m just saying you can’t say it’s “objectively bad” since it is entirely subjective) but also we have lapis and that’s been nearly useless aside from one use for its entire existence. They could have done more, definitely, but it’s not like they did a bad job adding more stuff and they were, you know, stuck in their houses since it was Covid so it’s actually pretty good given that.
Idk man it’s fine to not like the update but you’ve been very negative through the whole video and even now you commented that the update sucks. You can’t use “it’s just my opinion” if you’re going to say something is “objectively bad”, it just doesn’t make sense. the original point of my comment was just to show what the update did that most people liked and show that you weren’t really being fair to those people or the positives of the update. you were just being seemingly argumentative against people that didn’t agree with your point of view, which again it’s fine to argue about what is and isn’t good for a game but there’s a difference between arguing with people to understand their point and justify yours and arguing with someone to tell them that their wrong and their opinion is “objectively bad”.
bros advocating for strip mining in a way I absolutely cannot get behind. diamonds are easy to find in caves so you don’t need to strip mine. Deepslate mining speed is absolutely balanced by how much you can do with it
My only problem with the update is the lack of green azalea wood but besides that the update was amazing in my opinion
Fr i'm still waiting for them to add it
Bro has never turned up his render distance high enough to witness post-1.18 mountain vistas.
as an alpha enthusiast this is just wrong
bro is like "as a alpha enthusiast I hate when a version that's 15 years later from alpha doesn't play like alpha"
shit, so where's your audience?
I wish that there were more cave biomes to have more variation. Imagine a mushroom cave or a cave of light with glowing ore and plants. I think that it would make exploring the caves more interesting. They shouldn’t be too common, most caves should be all stone.
people give amethyst & copper shit but fucking lapis lazuli sitting over there in the corner with it's one singular use
edit: lapis actually has two uses sorry blue dye enjoyers. but also cornflowers exist and are renewable
"B-b-but ma nostalgia!?!" I know right copper is literally my favorite ore. It is so pretty.
I'm not anti-new ores or anything but I wish they gave more uses to existing resources before they start adding new ones :-( Gold used to be the joke "useless ore" but poor lapiz...
@@marrowseer0881 Yeah the video agrees? He said copper is pretty too, just that the oxidation mechanic makes it annoying to use
To me... Copper is useless and should be partially an iron alternative or provide extra durability to iron armor, but seriously... Buff Diamonds to be versatile and viable and not just "Hey I need to mine Netherite"
@@MaoRatto copper is mostly a building block and has utility usage. copper tools wouldn't make sense, they don't fit well with minecraft's current tool system, and it'd either lead to inconsistancies with how lightning works or be annoying to use during a storm.
diamonds do have a use outside of mining netherite, but they do definitely need more stuff.
Guys, is it bad for a game called *Mine* craft to have big caves?
It's bad for the comically oversized caves to be too frequent which they are
@EmperorPenguin1217 they have a sense of adventure.
@@LoginJ for me they had it first five times, it whould have been cooler if they were less common so when you do find one it is actually cool
@@Van4eus I dunno, I just really like 'em.
@@EmperorPenguin1217how? I keep running in to small stringy caves with the occasional lager one.
I haven't seen a proper megacave yet.
This will upset some people. I do agree with diamond vein size and the abundance of big cool caves. I still think this update is overall good.
The worst update imo is village and pillage solely for the fact that it's impossible to feel alone because anywhere you look is a new village
Village and pillage is a weird case for me because it has really high highs and really low lows (Although it was a mostly great update)
That's interesting, I think the village and pillage update was one of the better recent updates to this game. The texture changes for example are a great way to keep the game looking fresh while not changing its core identity. Ironically, I think that is the main problem with the new world generation. Sure it keeps things a little fresh, but I think it steers away from the original minecraft identity a bit much for my liking.
I agree, I know some people saw it as a negative but I personally liked how lonely Minecraft felt.
I can’t begin to understand how you came to think like this. Every single reason you gave for hating something is the exact reason why I like it. You keep saying that new terrain and features get old fast, but what really gets old fast is the old terrain and caves that had no variation whatsoever. I respect you for sharing your opinion, but please just don’t play modern Minecraft if you hate it so much.
With all to respect, i don't agree AT ALL with the problems you said in the first half of the video. Imo, the old cave grneration sucked, they were really cramped and not so many ores could be found. The new caves also look soo cool and i don't get how you would ever get bored of em since all caves are so different now. One thing i do agree with is the depslate, that does suck.
As far as I know old caves are still there, like a lot of worldgen mods have an option to configure amount of them to new caves, so don't really like the balancing of them in vanilla. Author is right about big ones being too common, you just don't get exited when you find them, if ratio of old to new caves was more towards old ones it would only be better for new ones
For me new caves are awesome however Imo big chambers should be less common.
Nah, I build with deepslate all the time.
Never cook, sauté, fry, barbecue, boil, sauce, bake, steam, roast, simmer, braise, stew, poach, grill, broil, sear, sous vide, griddle, charbroil, blanche, caramelise, pressure cook, gratinée, slow cook, toast, parboil, glaze, pickle, salt, marinate, smoke, infuse, charr, microwave or add condiments EVER again.
I love your videos, and you make some great points, but watching this as someone who has accepted the new updates really shows that you're just clinging onto nostalgia, I do think that the old caves should be kind of implemented as just smaller caves instead of them all being huge, but no matter how old big caves get, the tiny cramped old caves that almost always led into nothing and made you backtrack or start strip mining were not any better
and being mad that MOUNTAINS are hard to traverse, both because of powder snow and the size of them is crazy, I personally don't run into them often and so when I do have to climb one, I'm more excited than annoyed
and biomes should be smaller, I can't argue with that, I once had to walk 10K blocks to reach my friend's base or something and spent at least half that in a desert
but the new combat isn't that bad, yes Minecraft is supposed to be a relaxed game, but I like having to think about what weapon to use, should I have a shield or a totem of undying, and putting that together and then having to use skill to time your hits to hit as much as possible, without hitting before your sword is ready is more fun than spamming left mouse until you win
and the actual last thing I want to say is that wax should be able to be reused on as many copper block as you like, I don't build with copper, but I have worked with bees and it takes FOREVER for them to be ready to have wax harvested for being necessary to build with copper
midcraft, new update sucks
"Watching this as someone who has accepted the new updates" That's not a status symbol 😭😭
@@lukarino straight fax brother
keep spittin yo truth
I'm of the opinion that the combat update was a good thing to happen to the game, actually.
yeah I agree. people just hate change.
Honestly? I will never understand why people "simp" so much over old Minecraft. It was really not good at all compared to what we have today lol
Sure, there were updates that kinda fucked the game up, but people who say that, for example, Beta Minecraft is better than modern Minecraft are very clearly blinded by nostalgia. And I'm sorry, but saying that old caves are better is such a bold statement, even if it's your opinion. It just feels like you're trying too hard to be "that one guy" who has a different opinion than everyone else.
No genuinely I do think the old caves were better and more fun. Sure nostalgia might be a part of why I think that way, but there also is definitely an element where I do just think the new caves are ugly and boring to explore.
@@isloths the thing is: if you find the new cave generation bad, what makes you not think the same of the old generation? In fact, the old cave gen was just as repetitive and boring. That's literally why everyone was asking for the cave gen to be updated.
@@wingdinggaster2480 Why are all of y'all so against people having different opinions on the state of Minecraft that you leave comments on vids like this trying to shut them down? Minecraft is a game about creativity, so why try to keep everybody thinking the same way?
Sometimes, less is more. Every useless item added DOES make the game worse, in a way. Even useful items, like Elytras, can remove challenge from the game and make it less fun without you even realizing that that is why you aren't having fun any more.
I personally don't think that vanilla Minecraft was ever that replayable, so I switched to modded many years ago. And many of the vanilla updates, like 1.13 and 1.16, were absolute fire. But I do still understand the people that feel like beta was peak in its own way, and the modern game is just something different, and less pure.
@@IHateCSThe previous commenter was not trying to stifle creativity, nor did he stifle creativity. Your comment is ridiculous.
'when am i ever going to use this ingame?' : building and redstone
mfs when they have to think about what to do in the sandbox game
Decoration is not a use.
@@EmperorPenguin1217 are you dense? What is it then?
@williamrowe8387 Nothing. Decoration is purely existing, literally anything can do that and that’s not a use.
@EmperorPenguin1217 clearly not a builder then are you. If decoration didn't exist there would be alot less people playing this game, including me
Never cook again pls
For real
He cooked the new caves are ass
@@yopierre2048care to elaborate?
I get the point, that the new caves are annoying to explore because they are too big tbh but it’s necessary to update things and with that you brought something new and interesting with cave bioms etc. In my opinion the most annoying about the „new“ caves is that’s super dark in there
@@leona.5824It is not even that dark in there. There‘s so many glowing stuff compared to the early versions. Those were dark…
As a minecraft player for 9 years ppl need to be more open to change. every update ppl complain bc “its not the same as it used to be” ofc its not if minecraft was the same it would just die down and become boring. Sure i definitely miss playing minecraft with my older brother in 2015 for hrs but i also love exploring the big mountains caves biomes and looking for a few rare pets with my friends now. I love all the new blocks and features i feel like i can come up with so much more and be more creative with diffrent block pallets and themes. Yeah its not the same but i probably wouldn’t like it if it still was the same and i bet alot of others could agree.
The good thing about Minecraft is that the old (Java) versions are still there, and some mods could add features from the newer versions into the older ones (I have never seen that so I’m going to assume that nobody does that yet).
Yup, I got 10 favorite versions to fire up depending on how I feel on any given day. Sure wish they'd add 0.31 to the official launcher so I could check out the old buffet worlds.
~~Too much yapping~~ I mean, yeah, diamonds being less rare is le bad, but I prefer this way when we have to spend them to duplicate fricking cosmetics (trims)
Pretty sure that recipe was added just as a diamond-sink once Mojang realized how over-abundant they had made them
Trims shouldn't cost seven diamonds to begin with
I just heavily disagree with the caves thing lmao. So many interesting and insane caves that I actually want to build in exist now. Before the world felt way too shallow and the caves were too easy / bog standard.
Some, of course, do look pretty sick and could be cool to build in. In terms of actually exploring the caves though, I think it just does not hit the same. Sure nostalgia may be an element to that but I also believe that the new big caves just arent fun to explore. Especially with the diamond changes.
I’m sorry you have to actually explain why you don’t like features , take off your rose tinted glasses
Lol why are the comments so defensive? I don't agree with you on everything but I understand where you're coming from and you presented your points well.
I like teal copper but the new ores feel too detailed, IMO they could have kept the iconic look while retaining colorblindness accessibility by changing the shapes but keeping the original color palettes. I wouldn't mind oxidation if it had less stages and was easier to stop, I agree with honey being way too inconvenient, and that big mountains and caves should be rarer so they feel more special.
Idk if the biomes being bigger is really true, but I just started playing again after a long break and spawned between a savanna and deep forests, spent multiple in-game days trying to get to a nicer biome before giving up and settling. Now I'm thinking about throwing away my progress starting a new world until I get a better seed. I don't remember biomes being so big...
Ok so let me sum it up. Everything new looks like shit (you don't like it), features suck ass (you don't like them) and old was better in every way (you miss the old versions).
I think you just really cling to nostalgia and change = bad. This vid is just talking badly about near every new feature and stating it as fact. Just play the old versions, it's better for everyone involved.
vid called i don’t like talks about things he doesn’t like 😂
Caving used to be my main enjoyment, and i had a personal rule where I'd always mine every single ore i saw. When the new update got announced i was completely horrified and vowed that when it came out, i would retire from the game. However i decided to give it a chance, i developed new mining methods and now with digging into tuff veins for iron and diamonds i make even more from mining than ever before. :)
A problem I have is that old world gen is almost completely gone. I miss running into classic caves and ravines. Same goes for classic biomes, and c418 music.
I don’t mind the new stuff, but I would prefer it to mixed mixed with the old stuff, and some toggles to allow stuff like classic ore texture and only c418 music to
play so I can a nostalgic geezer.
Yes, I do wish the new caves and cliffs were more like rare aspects added on to the previous world gen. Not a flat out replacement.
i assume you're also a long time minecraft player. it's always nice to hear criticisms someone may have for updates like this that do indeed change a lot in the game.
i agree that huge mountains should be rarer to come across, and that powdered snow sucks, and (you might have mentioned this) that giant caves are also a little too common.
however i feel like the way you see this update is heavily shrouded by nostalgia. i see where you're coming from, a lot of it was just easier then, from exploring caves to just exploring the world in general. but that update, with the staggering amount of diversity it brings to the table not just to caves but the entire game, was much needed and though definitely not perfect is absolutely amazing. can it be over-abundant? yes, absolutely, but to dismiss it as inferior to an older form of the game because of things like a block taking longer to mine or the funny light blue ore being too common (and i agree on that too) is just... weird, man.
ill say it again, you make some very valid points. some of these features need to be dialed down a bit to make them feel more special. powdered snow needs to be way less common than it is. but a lot of these arguments feel like you're really stuck in the past. i like me some nostalgia too (c418's underwater tracks are amazing and underrated), but there's more to a lot of these features than comparing them to times of old.
that being said you're really good with making commentary videos. don't let overly negative comments dissuade you from making content where you speak your mind. just know that there's a lot more to this update when you remove the lens you see it through.
Yeah thats fax, I dont mean to sound stuck in the past. Nobody wants to be that guy. I think I could have fine tuned this video a little more. Thanks for the comment man.
i actually like the new ore patterns :) i think they’re pretty
I think with exploring the caves, a better way for them to generate is with the small cheese strand caves being more prevalent but having the large open caves leading into them. The big caves should be common in higher elevations while the strand caves get more common the deeper you go so rare ores are still, decently rare (and of course, that doesn’t mean that big caves would be gone from lower elevations, as that would make Ancient Cities impossible to generate). I still prefer the big caves that we have now, but I think what I came up with could be a middle ground.
I totally agree with everything said here, except for decreasing biome size. The current size feels much more realistic and I appreciate that. Its entirely subjective though.
One of my biggest problems with deepslate is just how obnoxious it is to find deepslate coal ore.
I do think it kinda ugly.
But the deepslate bricks are kinda cool I like to build with them.
@@leona.5824
I built a base out of deepslate bricks, amethyst, purple glass, and dark oak wood
And i love how it came out
I had to stop this video for a bit. As an 'og', do you even remember how absurdly big biomes used to be half of the time? I feel like if there's anything about the game that needs criticizing, it's the inventory management problem. Most of the community loves these world gen overhauls and items, but stuff like bundles and shulker boxes are only a patch to the solution i feel. I know there would be way too many technical limitations and pushback, but I can only dream of a stack size increase, with balances of course.
L take in regards to the item management “”issue””. The only issue is that people don’t empty their pockets, refuse to RTB, or can’t accept that some building styles or plans (like huge mega bases with grading) will require you to store most of your material on site.
You might have to put a disclaimer (This is my opinion) before videos like this.
People will dogpile on you either way though unfortunately. People should know however that videos like this aren’t a personal attack on their opinions, and that you aren’t invalidating theirs either.
Hopefully you aren’t taking the comments too hard man, love the video and your other content. Keep it up!
I appreciate the comment man, glad you enjoy my stuff. Don't worry the comments aren't getting to me I stopped reading them after the first day lol. I have a few ideas for videos I am gonna drop soon that I'm looking forward to. Some minecraft, some other games. Once again, thanks for the support.
Yeah that’s all well and good but he’s made a public video online with a controversial opinion, if he’s not ready to get criticised then that’s his problem (though definitely people should not be angry, again it’s just a video online lol) also he can’t say it’s just his opinion and then say the old caves were “objectively better”, super hypocritical lol
cause these comments are full of people learning about opinions for the first time and having confirmation bias, it's so funny lol
I have to watch it on 0.75x speed, man is like a hamster on caffeine
9:57 erm I have I few times yes im a red stone nerd.
5:32 yeah it really sucks that theres no veins above 2 diamonds anymore.. no vein above 2 has ever been found... researchers to this day still search for the coveted 3 vein...
I must've been hallucinating on all of the times when I've found 4,5,6,7 and even 8 veins in caves
@@martinmilchov4065 Same. In my hardcore world I found like 30 ores in a relatively small cave system alone
About the music issue, the issue isn't that Lena Raine's music plays more, it's that music in general plays much less. If I remember correctly, the game randomly queues one song at sun up and sun down, aside from things with their own cues like entering large caves. Because Lena Raine is the official Minecraft composer, her music is more abundant because she had simply made more of it. To reiterate, Mojang aren't purposefully phasing C418 out, it's just that less music and plays than how it used to be.
I don't know if it's common knowledge or not but you can force music to play by opening and closing the credits
Half of the video was "it was iconic" or "nostalgic". He actually said "the raw ores look like shit" my brother in christ they are RAW. Then he just proceeds to not understand why it was added (it's because of deepslate ores btw)
Don't care of they raw they BUTT ugly
I HATE caves and cliffs, except for some of the more ‘useless’ features, I loved the ores before the update and hate how the world is now deeper and diamonds are harder to get, I used to be excited about mining but now I just get others to do it for me for a reward, I hate it
Diamonds are way easier to get now though?
Ok you said you hate deepslate now I’m sad. 😢
Well, i think you're right in that "big caves should be rare" this would make them way more cool to find
Honestly I have to imagine the main reason the spyglass is a thing is for indirect parity between Bedrock and modded Java - i.e. people playing with Optifine or Zoomify
Those mods' zoom buttons see so much use in the TH-cam space that I think it's fair for Mojang to make their own in-world spin on it
Those mods being used so much definitely is why people trashed on the spyglass though ("why use the item when you just have a hotkey? Mojang keeps making useless junk") and mainly serves to perpetuate the stigma surrounding modern versions amidst vocal fans
never let bro cook again
around 12:10, What if they just made changing the ores texture part of the accessibility options instead of the default?
May I present to you 𝒹ℯ𝓋ℯ𝓁ℴ𝓅ℯ𝓇 𝓉ℯ𝓍𝓉𝓊𝓇ℯ𝓈.
So, basically the same idea as the "Colorblind Assist" option that puzzle games like Puyo Puyo and some of the Pop Cap ones have? I can see that. Though that would basically just be a small-scale texture pack, to be fair, so you wouldn't need a whole game option for it.
you bring up not liking farms in another video but in this one its ok to like farms cause they changed and aspect of the game that brings you nostalgia???????? those older versions of the game are always there on the minecraft launcher dude.
you're so real for this entire video. i didnt expect to run into anyone else who gets it cause every time i say this stuff people just. refuse to think about it
tidbits: and because the caves are so massive and easy to check, this is in effect just a cheap trick to get you to go to a whole lot more chunks, which isnt as fun when you feel forced to do it like this.
also deepslate has no reason to be this bloody dark. caves were already a bit straining on the eyes and they made this dinky block like 20 times darker than stone so you cant see shit, ever. also shoutout to the soft deepslate mod
i honestly have no idea what to do with copper in the world/modpack im working on. maybe ill make it part of some redstone recipes but im not even sure about that. will rarely build with it cuz of oxidation so. yeah its just in my ores chest and idk. how did every mod ever make better copper than mojang when they eventually got around to it
powdered snow is genuinely the worst thing in the entire fuckin update, even worse than deepslate. and i do have an arguement about leather - in an update which makes travel so much longer, in a game with so many blocks to collect while on a trip in survival, they make you equip leather shoes just for powdered snow. so whenever you want to run around in the world you're always down one inventory slot cause there's always some of this shit in your way. and leather shoes suck so much in every other respect that you cant just use em 24/7, if you value not breaking your legs you're gonna go with old reliable iron/diamond/etc boots. i dont think they did any survival playtesting for this shit block, they just ran around in creative
Idk why people love these updates so much. Mcs never been the same for me since lol. Definitely some nostalgia there but also I think Caves and cliffs just made the game worse as well lol.
actually, it isn't bad! this video, if you can believe it, is objectively incorrect.
"I don't like this change because previously it was iconic"
the old caves were not “better in every way”. that’s just your nostalgia talking. the old caves were incredibly frustrating. while i will always feel nostalgia for them, im not going to let my personal feelings stand in the way of the fact that new cave generation is just so much more expansive, exciting, beautiful, and immersive.
I started minecraft at 1.19 and I think the old caves are "better" the new caves overall are superb but become quite boring and frustrating in the long run. there are just TOO MANY super massive caves, many of the mountains are literally hollow
My thoughts based on your inputs and views.
The Combat from 1.9 Update, I ABSOLUTELY disagree with your views stating it was previously better combat. It was simple Yes, It was extremely boring though and very unbalanced and horribly abusable. The reason why players disliked the change though is it required re-evaluation on how they previously knew things to work, and furthermore The update was dropped on the player base by surprise.
The Bedrock Combat system as well is simple, but that is again not necessarily good, where it feels more simplistic, it also prevents any innovation or 'talent' to come from it, which is why its never been able to achieve Java editions competitiveness for various reasons, if you watch both content you'll see more of a completive based community derive around after 1.9 on Java edition, and the more relaxed minigames around 1.7 Minecraft (non competitive though, and rapidly dying out in recent years due to majority of players finding it stale and uninteresting in most videos which is why its view ship is dramatically dying too)
In regards to the Cave and Cliffs Update; I think this update brought forth a ton of potential that wasn't tapped into.
The Dripstone Caves and Lush Caves were a great start, but wasn't tapped into enough in my opinion they need to be invested into making a better cave biome system in my opinion.
In regards to your opinion around the terrain generation being worse, I absolutely disagree for various reasons I'll get into now.
1: your statement Diamonds are more common, is actually not factual, This may feel more common to you but by Statistics on World Generation mechanics, they are less common but feel easier to find due to how the terrain generation is. They are actually exactly 29.473% less common then 1.16
2: Your statement that Diamonds should feel rare I also disagree, because they are extremely easy to achieve in other methods, In reality they are essentially the equivalence to obtaining Iron. Do you feel special obtaining Iron? No? Well Diamonds shouldn't feel different. Its just a progression period of the game, its not even Endgame. Its midgame at best. Iron is pretty early-midgame.
3: The Old Cave Systems, I really think these are actually horrible, boring, and if you actually explored the old terrain system, They were extremely repetitive. It genuinely sounds like you just barely played the game beyond day 3 and stating old childhood opinions of these barely playing days and attempting to instill knowledge on an experienced player base that went through these changes demanding this to be changed for years because of how boring it felt. Players in 1.16 actually stopped even bothering with underground because of how useless it was to go underground when you could obtain the items in other means that were better, more adventurous the issue was it was too easy to obtain all these materials.
- Iron Golem for Iron Farms,
- Treasure Loots from Pyramids and Shipwrecks for Diamonds
- Emeralds from Villager Trading 1.14+
- Lapis was honestly pretty useless since we got majority of our enchantments by other means.
- Zombified Piglins turned into Gold Farms.
These became the peak portions of 1.16 because of how boring mining became. 1.17+ essentially introduced cave exploration which created more challenge with mob spawns, more unexpected situations, and created the adventure into mining while also changing up the ore distribution more to force players to explore these caves more diversely, as well as made all ores less common overall in the world generation.
"Mojang did this to keep strip mining viable"
Response to this statement; Believe it or not, its not viable, its still worse to strip mine.
However that being said; Its worth to TNT Tunnel bore at an automated rate.
Features Introduced:
Deepslate;
I think Deepslate is amazing and most likely the 2nd best portion of the update introduced, Yes it mines slower, but it should, Its deeper, its tougher, and Its better looking and better feeling towards the later game progression, which is when you'd actually end up going within the Deepslate area. during the Middle-Late Game era.
However where I agree with you is strictly the looks, I did end up modifying via Texture Pack on how my Deepslate looks, which is a Stone Texture just darker. (I did similar with Granite, Diorite, Andesite in respective colors)
In regards to further add to your Strip Mining in Deepslate, honestly why? Mojang didn't try to keep this viable because it was massively disliked and boring for majority of the community to begin with. Ideally if you want to Strip Mine, your better off keeping to the Surface collection for Diamonds, Regardless of Y level, its faster and more achievable then Strip Mining. Not to mention the Trades offered by Villagers are also better earlier game then Strip Mining... 🤣😅
Mines are better performed under deepslate with Tunnel boarers with Redstone Contraptions.
Amethyst;
I semi agree, its a nice addition, but I feel it wasn't properly capitalized on, It should of been utilized within the Enchantment System in some way to make these a bit more viable and useful. Amethyst Lanterns would of been nice as well, It would be nice to attempt to capitalize on this further within the End Update if it ever occurs.
Copper;
I again, feel I must agree a bit, it wasn't properly capitalized on, and still hasn't been, but it does feel like Mojang predicted the player base would of supported the Copper Golem over the Allay, due to how utterly useless the Allay really is, and how much more potential the Copper golem had, but players sadly never seen the true potential of this.
I do think the oxidization is a good mechanic, we just don't have a proper capitalization on this mechanic in my opinion. Copper Buttons need to become a thing. I also feel that copper is too common, It might of been useful to also add Tin Ore to make Bronze for a Stone -> Iron median transition / potential for more
Ore Looks;
I think the Ore Looks was extremely good, It also provided a bit more diversity within the ground that felt less lazy on the development.
Raw Ore;
I think the Raw Ore was a great transition, Its not because of Fortune I think it, It just feels more natural.
Ore Blocks;
I think the ore blocks introduced with how they work within the noodle vein generation is actually amazing, and makes the feeling of discovering an actual Iron, Gold or Copper mining area. keeps the Items competitive with surface obtaining by actually developing proper mines.
Terrain Generation;
I agree the Mountains look pretty, and the Terrain generation has specific portions that look amazing, but ultimately I agree the diversity, traversability isn't great. It feels like it kinda ruined specific portion of other biomes and made specific biomes too common in comparison. I think this can be improved on tremendously and Personally I have made my own Datapack to handle a dramatically improved Terrain Generation when it comes to how this is, I disagree about making Biomes Smaller, I think it just needed a better way of handling biome generation. I didn't modify away from the default biomes, but more of when biomes are selected and how frequent specific types of biomes are, and where they generate within a world.
Powered Snow;
I think this isn't bad, where it generates, and how its mechanics work are perfectly fine, I think it was implemented correctly, providing proper usefulness too.
The Music;
This is where I 100% agree with you, I understand adding new music, but I think they kinda pushed it too much. C418 shouldn't of been so phased out.
Bedrock Old Generation;
genuinely I have no comment here, quiet honestly I don't really care what bedrock does since its essentially a low hand-me-down version of minecraft. and I don't say this because of a bias of Java exclusively, I just mean Its customization and features are pretty poorly handled in parity with strong necessary features of Java edition that define minecraft what it is.
If it was possible for Users to handle more customization in a more friendly manner similar to Java edition My opinion may change, but the Minecraft Store being shoved down players throats I think is a horrible concept, expesh when Bedrock development has been biased towards specific developers to have access to features we natively have on Java edition and force them to sell rather then willingly provide the community content. I personally like Developing content for Minecraft and providing this Content for free to the community to enjoy like I do.
Apologies for the wall of text. 😅
that graph does not back up your point about 1.19 harming the game. it looks like a constant decline.
Yeah exactly. If you got rid of the line, and asked someone to point to where the "update that almost killed minecraft" they'd point to the top of the hump before the red line, not the random ass point halfway into its decline before its revival.
I love caves and cliffs although I do agree I love the old caves, they got really repetitive really quickly. Caves and cliffs made every cave jaw dropping and i really love that. Also cooper and amythest uses are still being expanded and i used to resent getting cooper now I don't mind getting it as the cooper family is one of my favourites. Also the deepslate family is the best group of blocks in the game. This is why it is consider an amazing update because it revelusionized caving for the better.
Many of this I disagree with, but I do also hate the new cave generation.
You can never "finish" a cave anymore. You used to be able to have the excitement of a big cave that kept getting bigger and bigger and dead end after dead end and so on until... oh hey! You're right back to where you started. You finished the cave.
You just can't do that anymore. Caves don't end. When do you stop exploring the cave? When you get bored I guess, which might as well be immediately because now the only reason I ever go into a cave is if I _need_ resources, not because I want them. If I need 3 diamonds for a new pickaxe, you can bet I'm in and out as soon as I get 3, I'm not staying until I get a stack or more.
Plus the new generation made my diamond strat sorta redundant. With diamonds now spawning much more frequently at the deepslate level, gravel and dirt basically never spawn down there anymore. My strategy for diamonds was to strip mine until I hit a gravel or dirt patch, then I'd mine it all. You know those old rumours that diamonds spawned more frequently near lava and such? The answer wasn't that they spawned near lava, but that the visible surface area of ores is greater near lava because lava means air. Thus, the best way to get diamonds was to expose surface area as fast as possible. You'd have people who would branch mine and do hyper efficient mining, but they could not compare at all to an Efficiency 5 diamond shovel blitzing through a whole patch of gravel/dirt in seconds, uncovering dozens of blocks where there's a good chance at least one of them is a diamond ore.
That's gone now. It's all deepslate and tuff.
The strategy does still work, mining out whole patches of tuff still accomplishes this, but it's far slower than shovels and really feels like you might as well just keep stripmining instead and just go straight past the tuff.
Never let bro cook again
I do agree that cool looking caves used to feel more special because they were rarer. But that also meant that MOST CAVES WERE BORING TUNNELS THAT LEAD TO NOTHING.
Bro is a professional pessimist 💀
But in all seriousness, your arguments are generally very poor and lack valid reasoning other than it’s “nostalgic” or “iconic”, YOU need to adapt to the changes. I’ve played the game as long as you and yes, not every single damn update is gonna be perfect, but if ANY change at all bugs you soo badly, just stop playing the game.
Memories as a kid? LOL I didn't start playing until I was 46 and now I'm 55. I love this game. I'm a Lego fanatic, I have a history of designing houses and I love landscaping so Minecraft is absolutely incredibly satisfying. Caves edition was a little annoying at first but now I just use it to enhance my landscapes.
I have mixed feelings on the new world gen. Part of me thinks it's cool that we have these awesome mountains, that while not comparable to the older insane, floating island-type stuff, there still pretty cool. My main grutch is how frequent it is. I simply can't find a flat space that isn't in a Savannah or Desert, and noodle caves are really hard to come by. I'm alright with everything else, and me personally, I love the new ore textures, as much as I love the old ones.
Bro forgot to talk about the new 1.21 copper
You do have a point with deepslate that stuff takes forever to delete
I can only agree in the amethyst and deepslate takes, everything else is just nostalgia or weird takes
I actually love copper and the oxidation mechanic! Copper is the only ore thats near exclusively for building.
It's great for making statues but if you want them to stay shiny you have to maintain or wax them
While I disagree on the new caves being worse I do see your points I often have to leave big caves because there are too many ores for my inventory to hold, and they are way too open, making skeletons an actual pain, shields are necessary when going mining now
1:06: 1.9
Looking from a PVP perspective, sure combat in 1.9 was a "downgrade" (if only as PvP existed in the same form for 10 years to that point).
However, Minecraft is not a PVP game, it is a PVE and predominantly single player game.
Minecraft combat was simple because combat was never the focus of the game. While combat is still not the focus of the game, as it got more important, they had to make it adaptable to the PVE environment. Spam clicking was too OP for PVE imo.
1:17-1:18:
These updates made diamonds less valuable, yes. However, this is a process that has been going on for a while.
"OLd mInEcRaFt WaS bEtTeR" dude just admit your afraid of change, the game has gotten steadily better man, even though it happens to be different, what would you prefer minecraft to be like, would you had perfered it stay exactly like alpha and had never changed? What a great way to kill a game.
No I agree the game needs change, I dont think caves and cliffs ruined the game or anything, I just think they overstepped the boundaries a little bit. If caves and mountains were made less common, and the 1.17 stuff was a little more interesting, boom perfect update. As it is though, I dont think Caves and Cliffs lived up to its potential.
It’s crazy that most of your video comes down to nostalgia and you not liking change. Did you not gain any introspection past when you first played Minecraft as a kid
I think you do make some good points like the frequency of the massive caves and the lack of use for amethyst... but other than that, I don't agree with you. I love the new caves, cave biomes, and ore textures, but your opinions are still valid! It's just a game, anyone can have their opinions on things added to it.
Hey sorry! Can i know what shaders are you using? They look pretty vanilla and I've been looking for a shaderpack like that. :)
Man you ain't gotta be sorry, sildurs enhanced default. They are pretty fire.
I agree mainly with one of your points: Deepslate. I just want it to make stone tools or something. Or have copper tools. Just have all the new stuff be useful.
Cobbled deepslate can be used as a substitute for cobblestone in crafting recipes
Deepslate are amazing building blocks
@@Hunger04 not all, like many redstone components need stone specifically, such that i often throw it out unless i have a very near project that requires it
Copper tools assuming you're talking about the item tools would be pointless
@@adwans1491 Decoration is not a use
"Why did the minecraft devs make some many coper blocks? It takes too many space in your inventory!!"
"Why did the minecraft devs make the raw version of the minerals instead of givin me the ore block like it used to be?! I want the two versions of the ore blocks to ocuppy ALL my fucking inventory mmmm...yes!"
I don't think that's a fair point... Copper is brand new block, they could have done designed it any way they wanted so it doesn't cause problems. IMO just reducing the amount of stages would make it fine.
The "two blocks of the same ore" is a new problem that they caused by introducing deepslate, and then they had to come up with a solution for it...
@user-oh6uw9mu9u yeah but I agree, but if you complain about a block ocuppaying to much space beacuse of it's variants you can't complain when they do something to fix it
That done ain't even make sense
1:16 is why i play bedrock pvp and not java
also, these new #### ### items were 2 add LIFE to the game. amethyst and glow berries were added 4 ambience, so they r kinda usefull
I think the new caves cut into landscape too much now and it makes it so intensely aggravating to do landscaping (Notch forbid you live next to a mountain or something) at any depth without just placing blocks over the gaps. Oh joy, skeletons in my lawn. Joy of joys, the creepers can get out. The new caves *can* look good, but they're often such a pain in the ass to navigate on a fresh world I'd rather not bother. Old cave gen was fine. Definitely not a bother to navigate. "Boring" "repetitive" my brother in Notch MODS.
I feel like anybody who goes "just mod the game bro" fails to consider
1: Not everyone wants to mod Minecraft, especially installing an entire separate mod loader if they don't know how to manually install mods. Even if you say it's easy, I've seen people say modding something like Blade & Sorcery is too difficult, it's literally dropping one file into another, but some people just don't like the trouble of exploring mods for hours just to fix every problem they have with a game
2: Not everyone CAN mod Minecraft, especially those with a weak system, or mobile and console players who play on those for a variety of reasons
3: Mods break and become outdated fast. Mojang adds a new biome? Mods break. Mojang adds a new mob? Mods break. Mojang flips a tree upside down? Mods break. Some mods don't update anymore, some are stuck in past versions you don't want to play. Maybe the creator didn't want to dedicate their life to hours of developing and fixing a mod only for the next patch to throw it out the window, maybe they simply quit due to life getting in the way, or some other reason
Your issues aren't even specific to caves in a way. Mobs in your lawn and leaving the cave? My brother in Notch, this is a building game, block the cave off, place torches around your house, build custom lamps if you want to keep the aesthetic, or just...don't live near a cave. Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does, I'm not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same
@@thekazoogoesnoot945
"Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does"
Landscaping was generally way less of a pain before C&C.
"m not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same"
The difference is that C&C spawns huge giant awful gashes in the ground that shouldn't be so frequent in the first place
I fully agree on the diamond thing. They seem to have made it A LOT less common for bigger veins to spawn touching air, which takes away some incentive for exploring these caves if im gonna have to strip mine for it anyway...
The solution to 100% of these problems can be solved either by switching to Creative Mode, or just not playing new versions.
The launcher lets you save your favorite builds to play them whenever you want.
Tell me you're not biased without telling me your not biased type video
Not y’all mad over an opinion
I totally agree about the new caves - they feel overwhelmingly vast and intimidating. The charm of the old caves was in their simplicity-winding tunnels that offered a sense of discovery without the overwhelming scale. Now, I often find myself getting lost or overwhelmed by the sheer size and number of hostile mobs, which has taken away some of the enjoyment of exploring for me.
But the spyglass is a game-changer! It’s become an essential tool for me, perfect for scoping out the terrain or spotting dangers from a safe distance. It really adds a layer of strategy to exploration, letting me feel a bit more prepared in these sprawling new landscapes.
honest to god as i keep watching this video i HOPE this is ragebait. if you honestly believe any part of what you're saying its just kinda over for you. If it wasnt intended as ragebait i urge you to backpedal and pretend it was ragebait all along
I love your vids and agree with some of your points but not others: (sorry for the wall of text)
I preferred the old caves by far because they are much more dynamic and large caves were more special.
Deepslate is good.
Amethyst and copper could be improved but are good.
I find that mountains are either few and far between or your whole spawn is all mountains for 1000 blocks.
Powdered snow is a fun challenge in my eyes and makes it more fun as you have to weigh up the importance of protection or snow for your horse as leather horse armour is craftable, this is good.
The new music is great its just nostalgia saying you don't like it.
A way to revisit old versions of bedrock would be waaaaay more work than you think but it would be nice to be able to have "modern" small worlds to fill.
Overall the fact that we are getting regular updates is enough for a 15yo game and the thrill of Minecraft at least for me is what I can create once I am geared not the process of getting geared so small features like this even if not "impressive" are still appreciated.
If you want impressive features then modded is the way to go. :)
I appreciate that man. Yeah I realize now this is a very opinionated video. I think making the thumbnail "Caves and Cliffs BLOWS" does not really reflect how i actually see these updates lol. I still stand by the points I made, but for the most part it is just that I think a lot of the new stuff is ugly. Thanks for the comment man, I'm glad you like my stuff, I got another video idea already that I'm very excited to work on.
Been loving ur content man. What shaders do you use?? They're so subtle sometimes I don't notice them in your videos, but it adds such a nice touch, I desperately want them in my game lol
Honestly im a huge chicken and i struggle with the new caves because of how big they are so more mobs can spawn all around you AND i usually play pre aqautic update Minecraft, however the new caves are SO beautiful, so much more realistic than the old caves and so much better for finding resources. I love finding glow squids and axolatles and those amethyst chunks when i play the new version, so caves and cliffs is not that bad
- I can agree that i miss the old, smaller caves, but i still really like the new, larger caves, and i think the cave biomes wouldn't work as well if they fully reverted them, and having cave biomes adds a lot of much needed variety. I think ideally they'd make the smaller caves closer to how they used to be at least, but still keep the big ones as they are. As a whole i think the cave changes are all for the better.
- Copper: i like the different copper variants, but i agree that requiring so many honeycombs might be a bit too much. Maybe they should have taken an approach more similar to how Bedrock handles tipped arrows, and instead let you wax an entire stack of copper blocks at once using a cauldron and honey?
- World gen: i really like the new mountains in the mountain biomes. I think the regular terrain can be a bit too hilly sometimes. And yeah, as someone coming over from the Legacy Console Edition, i really wish we had the biome scale setting from that. The large biomes are way better for actually building stuff without it looking out of place (like a desert build where you just have forests visible wherever you are in the biome, makes it hard for a build to really fit that biome quite as well), but exploring to find them all can be annoying. We really need customized worlds back.
- as a side note to world gen: one of the most annoying things is their approach to single biome worlds post-1.18. They completely broke their world gen, and instead of fixing it, they just claim "it works as intended" when it's clearly broken. Pre-1.18, a "single biome world" would generate based on how the biome you selected should generate. Post-1.18, they instead generate the world first and then overlay the biome on top of it. So, if you select an ocean single biome world, it won't actually be all ocean, it'll be the ocean biome, but you'll still have mountains and regular terrain. There's no difference in terrain shape, only the blocks used and structures/decorations. This bug is also consistent across Java and Bedrock despite bedrock not even having in-game single biome creation UI (you need to enable it by editing your world file).
- We need the Old world type back on bedrock... fun fact: that world type is customizable. Not in-game, but if you edit the world file, you can edit the world length and width, allowing for some really interesting looking worlds. It also had different world gen than the infinite world (if you set the "old world" to be really big, use the same seed as for a limited world, the old world type will have a lot more lakes and smaller biomes).
- another fun fact, if you edit a Bedrock world file, you can edit the baseGameVersion value to make the game run the world in a kind of "older version of the game", so you won't have newer features, you'll have the old world gen, and even some old bugs. This also means if they really wanted to, they could add a mostly functional per-world version select to bedrock in-game. They just don't want to i guess. it wouldn't be quite the same as some things still change anyway i think, and it'd only go back to village and pillage, but it'd still be pretty nice to have.
Here's my reasons for hating caves and cliffs
1. It ruined fill commands, for some stupid reason it doesn't work in superflats because it's "out of the world"
2. Mob spawns are horrendous
But caves in cliffs is my favorite
Warden and deep dark
As a beta player and mojang hater (for fun), the title immediately threw me off.
After watching: you chose wrong reasons dude 😭😭
Nope
*insert chad image here*
Dont comment on this dudes video if you disagree with him. He wants your comments so that he gets pushed further in the mc yt algorithim. This is literally just a controversial video for views. If this comment gets deleted I will just re-post it.
umm ok?
Nice video, only point i don't really agree on is mountains being annoying to traverse. For one they are mountains and that what mountains do irl, but they are also pretty fun imo, like different microbiomes spice it up a bit, and i just like parkour in minecraft from playing on AMPLIFIED worlds
Despite of how I watched Brendaniel, highkeyhateme, NotVeryAndy, & Xayxay's minecraft videos countless times; I'm honestly understood your overall thoughts about how much of a mixed bag this updates was but it's still "probably" my LEAST favorite update of this era since the nether update.
Blinded by nostalgia final boss
0:21 thats why its best game ever. no matter how bad these updates get
the same with rivers, both caves and rivers are great when they are long and mazes, with the ocasional big pond or cave
I really love the new caves, but like you said, they are too common, they should have keep the new and the old caves, and make the new caves really rare to find.
I actually agree with a good chunk of this video, even if some of it is nitpicky af. even if I disagreed with every point there were still reasons behind (some of) the opinions beyond nostalgia. that shows me it's a legit opinion that was formed over a period of time where you gave the new stuff a genuine shot. dont get why having a different opinion = "trying to be different," but thats the minecraft community for you I guess.
Yeah, I think I was a little harsh at some points, but its not like I completely hate the game. I dont like caves and cliffs but I definitely dont think the game is ruined. I mean they've managed to keep it alive for 15 years so obviously they're doing something right.
Dude with all due respect your just wrong on almost everything. I would go in depth but other comments here said it better than I ever could. Well made video but I do NOT agree at all.
man cooked and it IS BURNT LMAO