FNAF on the Wii U is WEIRD!!!

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • Scott the Woz
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ความคิดเห็น • 237

  • @95cardboard
    @95cardboard 22 วันที่ผ่านมา +1009

    you forget that the cam HAS to cover the office because the cam is used for multiple jumpscare mechanics

    • @mguymario
      @mguymario 22 วันที่ผ่านมา +57

      Just make it so the cams go offline when this happens or that you have to have the gamepad in front of the screen when the cams are up

    • @Unnaturalflavor
      @Unnaturalflavor 22 วันที่ผ่านมา +24

      @@mguymarioyeah but how the game know your Wii U game pad is in front of the screen.

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา +58

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!

    • @Muho_is_me
      @Muho_is_me 22 วันที่ผ่านมา +6

      Just made the player blink when jumpscare is gonna happen

    • @Muho_is_me
      @Muho_is_me 22 วันที่ผ่านมา +5

      Oh yeah flashing light makes sence

  • @supercoolguy123i
    @supercoolguy123i 22 วันที่ผ่านมา +510

    the reason why the camera is on the tv screen is because if it were to be only on the gamepad screen, then it would be impossible for Bonnie and Chica to jumpscare you, as they can only jumpscare you when you remove the camera, so it wouldn’t look good if it wasn’t on the tv screen.

    • @conicthehedgehog9166
      @conicthehedgehog9166 22 วันที่ผ่านมา +43

      You could move the camera to the gamepad, blur the office or just put a black screen and tadah its done

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา +36

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!

    • @martedoddles5389
      @martedoddles5389 21 วันที่ผ่านมา +2

      Also, if the cameras were on the gamepad all the time, the battery would run out everytime, and passinh a night fully would be impossible

    • @jim__jam
      @jim__jam 19 วันที่ผ่านมา +4

      @@martedoddles5389should make it as if you turn on the cameras by pulling up the game pad, i remember nintendō land could detect the position via a gyroscope, so maybe if it’s held right up, it will turn on camera on gamepad

    • @emeraldtheninja9128
      @emeraldtheninja9128 9 วันที่ผ่านมา

      Gyroscope is hard to implement. Maybe just press a button to "turn on" the camera system?

  • @archaeabanana
    @archaeabanana 22 วันที่ผ่านมา +406

    I need FNaF on heart monitor now

    • @Churasakanasa
      @Churasakanasa 22 วันที่ผ่านมา +15

      I honestly want FNAF on the gamecube

    • @UDS-3DS
      @UDS-3DS 22 วันที่ผ่านมา +7

      No I want FNAF on my NES

    • @Churasakanasa
      @Churasakanasa 22 วันที่ผ่านมา

      @@UDS-3DSoh yeah well I want FNAF inside your mom!!!!!!

    • @Epicccccccccccccccccccc
      @Epicccccccccccccccccccc 22 วันที่ผ่านมา +8

      @@Churasakanasawhy would that actually be peak though

    • @xaviervalencia9296
      @xaviervalencia9296 22 วันที่ผ่านมา +4

      Fnaf on GBA would be cool.

  • @SamSupercreation
    @SamSupercreation 22 วันที่ผ่านมา +201

    Having the cams on the gamepad gets rid of the purpose they originally had. Foxy never leaves, you can thecnically stun lock Freddy since you can just stare at him forever, and it doesn't take any power. Idk how the jumpscare works since Bonnie and Chica can only kill you when you flip the monitor down. So yeah, its really cool, but it breaks the game too much

    • @spartanbravo1482
      @spartanbravo1482 22 วันที่ผ่านมา +5

      Isn't freddy the one who never leaves if you just use the cams? Sorry it's been a while since I've seen a vid detailing how the ai exactly works

    • @camber_courtney5250
      @camber_courtney5250 22 วันที่ผ่านมา +17

      ​@@spartanbravo1482Foxy gets paused whenever the cameras are up, Freddy only stops when the camera is directly on him.

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา +11

      I made several changes in this port to ensure most of that didn't happen. Bonnie and Chica can kill you with the monitor up, Freddy's stunlocking is slightly modified (though you can already stunlock him forever in the original :P ) Foxy's stunlocking has been modified in a patch, and power DOES get drained, just not as much. Don't worry, I took special care to prevent gamebreaking scenarios. :>

    • @TwiliPaladin
      @TwiliPaladin 22 วันที่ผ่านมา +1

      ​​@@camber_courtney5250Other way around. Freddy is the only one of the four that gets stalled if the cameras are up without checking what camera is currently being looked at.

    • @SamSupercreation
      @SamSupercreation 22 วันที่ผ่านมา +3

      @@mystictortoise5404 it's good to see more explanations because it wasn't really explained in the video

  • @BlueJourney2719
    @BlueJourney2719 21 วันที่ผ่านมา +27

    If you think about it, if the camera is only on Gamepad, that would be INCREDIBLY unfair to the animatronics since you can endlessly look at Foxy and Freddy and just easily check for Bonnie and Chica's hallway lights.

  • @mystictortoise5404
    @mystictortoise5404 22 วันที่ผ่านมา +243

    It was an honor to be in a Mike Or Nut video, thank u mr. nut
    Some things about my port (that are very weird)
    Foxy's It's Me thing can appear when he's on Phase 1. Its a bug with how Hallucinations are handled and i need to fix it.
    The cameras DO drain power, but only half as much. I didn't add an indicator for it cause i'm stupid.
    The all-stare hallucination was intentionally added even though it's unused, I just wanted to add it in cause why not :P
    I have no idea why Foxy's AI is so busted. I personally decompiled the original game and replicated his AI, so I really have no idea why it's so much more active.
    EDIT: I've fixed most of the above problems. Buffed Foxy as a result. Also, I've noticed many people talking about how Bonnie and Chica's jumpscares, Freddy's cam stalling, etc. are problematic when you can use the cameras and the office at the same time. I took *special* care to fix those scenarios. Bonnie and Chica flicker the office lights before jumpscaring, Freddy's stalling is less severe, and Golden Freddy fades in and out of the office.
    I'd like if either this comment or a comment relating these fixes were to be pinned, but if not it's no big deal. Just want people to know what work went into properly adapting this game for my favorite console of all time ;)

    • @imasavageyouraca
      @imasavageyouraca 22 วันที่ผ่านมา +5

      you should do what he said about how the tablet screen has the cameras on it with out messing with the jumpscare and other mechanics by just making the tv screen go black and have the tablet act as the main screen while the cameras are on and then switch back when its off

    • @Muho_is_me
      @Muho_is_me 22 วันที่ผ่านมา +2

      ​@@imasavageyouraca but not seeing Office is kinda lame

    • @slyp5409
      @slyp5409 22 วันที่ผ่านมา +4

      If at all possible, it wouldn’t be a bad idea to have the option to move/duplicate HUD elements to the game pad, that way looking at the game pad is more pivotal to the game. By doing that and having a toggle for the cameras, the game pad can be used more often and the top screen can be blurred to communicate the use of the game pad. It allows for the top screen to have the pivotal gameplay while integrating the game pad in a way that makes sense and communicate crucial information at a glance.

    • @Unnaturalflavor
      @Unnaturalflavor 22 วันที่ผ่านมา +2

      @@mystictortoise5404 i feel like the cam on the gamepad still has some flaws mainly there’s no reason to turn it off.

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา +4

      It still drains power. Also, the way Foxy works in this new patch is that he gets stunned once every time the monitor comes on, instead of every frame the cameras are on.
      The point of making cameras use less power is to encourage you to actually use the cams for looking at the animatronics. In my opinion it makes the game more enjoyable than the 90% office based gameplay of the original.

  • @gechoman44iwantahippo
    @gechoman44iwantahippo 22 วันที่ผ่านมา +109

    I think the reason why they didn’t make the monitor be exclusively on the gamepad is the jumpscares. Most of them need you to put the camera up before they can happen. Also, Golden Freddy can’t appear in your office while the camera is down. I’m sure there are other ways they could have handled this, but I think that’s probably why.

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา +2

      I've talked about the jumpscares in other comments, but Golden Freddy fades into the office so as to allow him to appear.

  • @kirbothepoyo
    @kirbothepoyo 21 วันที่ผ่านมา +43

    Here one of the Fnaf Wii u developers and i'm happy this project is getting more attention, and i just want to say that the game is still in development, and we're fixing various things and adding some options like the play with normal controller (In reality is already in the game but we have to finish it), and this is something you didn't say of the source macchiato port (The one that i work) is that it has subs to other languages, for example i make the Spanish translation, but well good video and thanks to show our project

  • @seamistseamist
    @seamistseamist 22 วันที่ผ่านมา +55

    I think the best way to do FNaF 1 on Wii U would be with a gyro activated camera with the office blurring out while in use, and a little transition effect once you put it down

    • @tronitt
      @tronitt 21 วันที่ผ่านมา +6

      Even just having the tv do the tablet flip up animation but keep the screen black would work too

  • @MysticNinTorres
    @MysticNinTorres 20 วันที่ผ่านมา +8

    My vision for how FNAF would look/work on the Wii U is the exact same as the Source-macchiato version, and I’m even more impressed for how I was right.

  • @Epicccccccccccccccccccc
    @Epicccccccccccccccccccc 22 วันที่ผ่านมา +11

    Reasons having the camera always on the game pad doesn’t work:
    #1 some camera exclusive sound effects are weird, namely stuff like the kitchen sounds chica makes playing twice (one sound on the tv one sound on the gamepad) since the sounds get higher in volume when you go in cams and the breathing sounds the animatronics make when they get to your office not making sense since they are not in front of you on the tv
    #2 the jumpscares are fully dependent on you taking down your camera (except for foxy)
    #3 golden Freddy is odd since not only is he stalled infinitely until you turn your camera off but once you put your camera back on he just disappears for seemingly no reason (obviously normally you get rid of him by putting your camera up over him but it’s weirder in the wii u version)

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา +1

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring. Golden Freddy fades in and its impossible to get rid of him, but he's so rare it's no big deal.
      Sadly the current archived build of Unity Wii U doesn't have Gamepad Audio support, so the audio is even more finicky, but I might be able to fix that in an update.

  • @DaGamer2344
    @DaGamer2344 22 วันที่ผ่านมา +13

    0:10 FISH

    • @knaniiyt
      @knaniiyt 22 วันที่ผ่านมา

      I thought the same

  • @CyberweaverVT
    @CyberweaverVT 20 วันที่ผ่านมา +4

    0:11 FISH!

  • @jackgibson511
    @jackgibson511 22 วันที่ผ่านมา +8

    Honestly, if those bugs and certain game breaking exploits get patched, this would be the ideal way to play fnaf.

  • @grilledpotato5024
    @grilledpotato5024 22 วันที่ผ่านมา +5

    Fun fact this port is like the 3ds version because he got the code from basedev the creator of the 3ds port and it was used as the base for it

  • @Randomaveragepataponfan
    @Randomaveragepataponfan 13 วันที่ผ่านมา +1

    on 0:11 i tought there that he was going to say “FISH”

  • @elliotsturtplus340
    @elliotsturtplus340 22 วันที่ผ่านมา +16

    4:21 to be really honest, it kind of makes sense for why they had to do this I mean yeah I get it sucks because you technically could just have the camera on the gamepad, but you have to remember that this is a straight up port of five nights at Freddy’s 1 and not an original game since Bonnie and chica requires you to put the camera down for you too so they can kill you

  • @ilsursayfutdinov4013
    @ilsursayfutdinov4013 23 วันที่ผ่านมา +18

    Fnaf on virtual boy when

    • @mystictortoise5404
      @mystictortoise5404 23 วันที่ผ่านมา +3

      I need to do this now....

    • @archaeabanana
      @archaeabanana 22 วันที่ผ่านมา +5

      After FNaF on Atari 2600

    • @archaeabanana
      @archaeabanana 22 วันที่ผ่านมา +1

      @@mystictortoise5404 Good luck 👍

  • @super8bitable
    @super8bitable 16 วันที่ผ่านมา +2

    Literally anybody who’s played FNAF knows that having the camera only on the bottom screen would break the game. There’d have to be a special version of FNAF for that to be even possible (something like Help Wanted’s FNAF1 mode)

  • @FireFlowerDav1d
    @FireFlowerDav1d 22 วันที่ผ่านมา +10

    Your channel is to underrated

  • @pixelpunchyt
    @pixelpunchyt 9 วันที่ผ่านมา +1

    The way to fix everyone's problem with the cams is the gyro or the front camera with some eye detection.
    Make it so that the gamepad NEEDS to be somewhat vertical or detecting that you're looking at it in order to see and tab through cameras, and when the game is in this state, blur the TV screen a little bit. Maybe add a couple frames of animation showing Bonnie and Chica sneaking into your office and hiding right below the screen until you flick the tablet down again and boom, problem fixed.

  • @dombomb64
    @dombomb64 9 วันที่ผ่านมา

    1:39 Well, you know what they say… “green skideen wii canteen”

  • @scargamer0022
    @scargamer0022 22 วันที่ผ่านมา +4

    Video actually starts at 3:15 instead of just yapping

  • @mrmalos4194
    @mrmalos4194 22 วันที่ผ่านมา +1

    yoo nice to see another mikeOnut video after awhile!
    anyways, its ashame to see this port didnt experiment too much from the last you checked out, oh well its still cool in my opinion.

  • @artCharles
    @artCharles 5 วันที่ผ่านมา

    I can't believe the cameras in that first port worked the way the cameras worked in the original game.

  • @gabrieldosanjosalves8297
    @gabrieldosanjosalves8297 12 วันที่ผ่านมา +1

    00:11
    "You know what that means"
    FISH

    • @A-dood
      @A-dood 11 วันที่ผ่านมา

      21
      What's 9+10
      21
      You Stoopid
      No I'm not
      What's 9+10

  • @Blueur_
    @Blueur_ 22 วันที่ผ่านมา +2

    About the animatronics looking at the camera.. they don’t ever look at the camera in the regular version of FNAF1, but they do have a chance of doing it in the mobile version of FNAF1

  • @cosmicamora175
    @cosmicamora175 20 วันที่ผ่านมา

    Thanks for checking out Source Macchiato's FNaF port! Honestly I was kind of surprised to see this in my recommended, very cool to see that our content is being documented on YT.

  • @BumblyBear
    @BumblyBear 16 วันที่ผ่านมา

    Happy Birthday 🍰🎂 thanks for the video

  • @bman1128
    @bman1128 17 วันที่ผ่านมา +1

    The wii u is still to this day one of my top 5 favorite consoles EVER

  • @niatsu_
    @niatsu_ 8 วันที่ผ่านมา

    4:54 I'm part of source macchiato and we done that cause we wanted the game to be like the original one, but we are thinking about it for futur updates. The game is actually a remake so it is actually possible.

  • @A-dood
    @A-dood 11 วันที่ผ่านมา

    The fact that you managed to activate my brain rot twice in the first 12 seconds of the video tells quite the thing about me

  • @KingdomHeartsFan-mu9cf
    @KingdomHeartsFan-mu9cf 22 วันที่ผ่านมา +1

    Someone needs to make a definitive Wii U port, that’s like the second one shown in the video with the cool gamepad mechanic, but rebalanced in the same way that the Help Wanted version was by also always having the cameras open.

  • @TeraByte38
    @TeraByte38 22 วันที่ผ่านมา +1

    the devs will add a mode where the office will be on the tv and the cams will be on the gamepad at ALL TIMES :DDD (maybe in v1.3)

  • @wendymain_69
    @wendymain_69 22 วันที่ผ่านมา +3

    now we need fnaf on the nintendo labo

  • @ld0163
    @ld0163 22 วันที่ผ่านมา +3

    You should check Fnaf on the DS if it comes out

  • @FishyAshB
    @FishyAshB 17 วันที่ผ่านมา

    If the cam is always on the gamepad, bonnie and chica can't jumpscare you, but i guess that cold be fixed with some sort of light flicker/blackout. But you would also need to rework how foxy and freddy works, and also the cameras are meant to drain power, so you would also need to rework the power usage system too.
    Basically it wouldn't be a faithful port of fnaf 1 anymore but its own game

  • @jackismemeish
    @jackismemeish 20 วันที่ผ่านมา +1

    To be fair, the game would be really easy if you had access to the cameras while looking at the office. also, wouldn’t that cause the power to drain constantly?

  • @liammaloney6637
    @liammaloney6637 19 วันที่ผ่านมา

    I feel like the cams covering the office is a good thing because it gives you more of a risk if there is an animatronic near the office and like how freddy doesn't get seen all much and moves with the cams up and down

  • @TeraByte38
    @TeraByte38 22 วันที่ผ่านมา +1

    Portal is getting BIG improvements (they restarted the whole project and code) (more info on their DIS server)

  • @wfwfwffw
    @wfwfwffw 19 วันที่ผ่านมา +1

    man im going to my local drug dealer he got every game for wii u

  • @Mr.Unfantastic
    @Mr.Unfantastic 22 วันที่ผ่านมา +2

    funny you uploaded youre video in the same hour as gomotion + cool youre 1 year older then me

  • @RiiViiMedia2424
    @RiiViiMedia2424 16 วันที่ผ่านมา

    I honestly think that the best way to port FNAF to the Wii U as authentically as possible is simple: Mirror the outputted signal of the Wii U onto the gamepad as well. This was an advertised feature of the Wii U where to gamepad could double as a TV screen for some games. Mighty No. 9 being one such example off the top of my head.
    Point is that if both screens are mirrored, that would be the most straightforward means of porting FNAF without having to make any changes to the AI, as Freddy and Foxy’s AI are directly tied camera usage.

  • @TheEnvixity.
    @TheEnvixity. 17 วันที่ผ่านมา

    Idea: Make a specific keybind to flip up the cameras; Blacking out the office, and showing the camera feed (As it is in the original) on the gamepad with touch controls.

  • @TroboTicTac
    @TroboTicTac 19 วันที่ผ่านมา

    Why would the camera be on the gamepad? If it was how would you switch rooms?

  • @TeraByte38
    @TeraByte38 21 วันที่ผ่านมา +1

    Source Macchiato devs saw this video

    • @omarhasaballa7818
      @omarhasaballa7818 21 วันที่ผ่านมา +2

      and we even commented, but it doesn't show up for some reason T_T

    • @TeraByte38
      @TeraByte38 21 วันที่ผ่านมา

      @@omarhasaballa7818 rip

  • @dlelfe3
    @dlelfe3 11 วันที่ผ่านมา

    The cams being on the gamepad completely removes the tension of not seeing what is going on the the office though. If you can see cams and the office at the same time what's the point of even playing fnaf 1 honestly? because you already only need to be on the cam with foxy anyway and nothing is gonna sneak in because you won't be distracted.

  • @Simon-oj3bf
    @Simon-oj3bf 7 วันที่ผ่านมา

    you could just have a button that activates the cameras on the gamepad so they arent always active, when you press it the cams activate and you can no longer look around in the office, only cams
    then when you press it again you get rid of cams and can look around again
    i think it's the best way to keep the AI the same without much change and keep the cams on the gamepad

  • @Gizoid-JJS
    @Gizoid-JJS 20 วันที่ผ่านมา +2

    1:30 splatoon :(

  • @emeraldtheninja9128
    @emeraldtheninja9128 9 วันที่ผ่านมา

    4:00 IVE LITERALLY BEEN TELLING THEM TO IMPLEMENT THIS! FINALLY SOMEONE WHO GETS ME!!!

  • @TrooperPL
    @TrooperPL 16 วันที่ผ่านมา

    9:44 It IS something that can happen in game, it's just very rare

  • @DagooberismsTM
    @DagooberismsTM 21 วันที่ผ่านมา +1

    Well, I think that the animatronics staring at the night guard in the trailer was at one point either meant to happen, but was scrapped, OR just for shock factor.

  • @alexanderkyle
    @alexanderkyle 10 วันที่ผ่านมา

    This concept would be great for some kind of reworked fnaf, like fnaf in real time.

  • @luckybunny8322
    @luckybunny8322 15 วันที่ผ่านมา

    I feel like with FNAF 1 and such, there would have to be changes to make it work with the gamepad as the camera, but I feel like it'd be great if someone made a FNAF game of sorts on the Wii U, or something of that sort, that uses the gamepad as a camera, control panel, etc. It'd be great.

  • @netawa
    @netawa 10 วันที่ผ่านมา

    Hmmm, I wanna drop a small pack of thoughts from game design persepctive and some technicalities. (In my free time I am learning programming for DS to potentially make a port of fnaf to it)
    While I like the approach in the port in the end of the video, I wonder if it can be done more properly as - screen always on and player distracts to it.
    Proper dual screen will be challenging but only due to amount of rebalancing or ideas needed to be done. There are a few approaches which MAY work out well:
    1) Rebalancing entire game with cameras taking no power since having cameras on second screen always implies that. (For now I would say - add other object which takes the power - for example fan which also makes noise while its on. In that case entire balancing of freddy and foxy will be tied to fan instead of cameras changing how player needs to approach them. In that case we have cameras always on and player needs to control doors and fan using buttons while stylus is used to change cameras)
    2) A bit lazier approach but wont have same amount of rebalancing work. Stealing mechanic from Candy's where cameras had on and off state. Hence aside from being able to hot switch between cams, you also needed to make choice to turn on the light in said room. Kinda like fnaf 2 does it but this time it is main source of losing power)
    Whenever I sit down to figure out which does it better and do some testing, I might edit this post. But for now I wanna mention the obvious - due to form factor those ideas can work on ds, 3ds and wii u equally.
    From programming standpoint it may.. not actually be that challenging as current 3ds version made out to be. I respcet that this version went to recreating game as much as possible but in progress it suffers from underutilizing its idea.

  • @JustProSL
    @JustProSL 13 วันที่ผ่านมา

    Make a normal sized bottle using pottery things and put orange juice in it

  • @YanntastischGER
    @YanntastischGER 20 วันที่ผ่านมา +2

    Back when FNAF came out, I was BEGGING for this! FNAF was always destined to be played with a gamepad. mystictortoise nailed it. You can fix the cheese issues by simply pausing one screen whenever you switch between TV and gamepad. This is what all Wii U games did when opening maps.

  • @emmaswanson2866
    @emmaswanson2866 14 วันที่ผ่านมา

    You do realise that if the cams were on the controller then that would mess with the gameplay too much right? like would they always be taking power? would foxy just never move? would you just never get jumpscared due to office stalling?

  • @shinyrayquaza9
    @shinyrayquaza9 16 วันที่ผ่านมา

    Oooo wiiu, I have tried out the 3ds ports before

  • @SamuRaichu13
    @SamuRaichu13 22 วันที่ผ่านมา +2

    Scott the woz

  • @AcrylCRN
    @AcrylCRN 18 วันที่ผ่านมา

    I understand the reason to not port the cams to the game pad however they could have made it so when cams are open the office is on the main screen but it is blurred doesn't chance appart from time and power as if the player isnt focused on their surroundings and only the cams allowing the animatronics to enter without perma camera stalling (basically the game pad would have only a button to open cams which when pressed it would open the cams on game pad and basically freeze visuals and blur it on the main screen to allow the animatronics to still function)

    • @AcrylCRN
      @AcrylCRN 18 วันที่ผ่านมา

      I had spent a long time imagine this consept as a fan game with a kahoot type code system to link a phone tablet or other divice to the cameras

  • @ClassicIsaac
    @ClassicIsaac 18 วันที่ผ่านมา

    I love this animation

  • @galinradoslavov6031
    @galinradoslavov6031 7 วันที่ผ่านมา

    good job bro

  • @C00LHAT277
    @C00LHAT277 18 วันที่ผ่านมา +2

    Where was this when the WII U was relevant?!

    • @AwesomeFaceGam3r
      @AwesomeFaceGam3r 18 วันที่ผ่านมา +1

      The Wii U was never relevant commercially, however, it is relevant in the modding community right now.

  • @froz5551
    @froz5551 11 วันที่ผ่านมา

    Ngl, a FNaF fangame made for Wii U specifically would look very exciting

  • @cuminthesink
    @cuminthesink 22 วันที่ผ่านมา +3

    21? damn unc, i dont got no funds for a retirement home

    • @cuminthesink
      @cuminthesink 22 วันที่ผ่านมา

      i got sidetracked for a few hours and im just finishing the video now, really good video Maria Branyas Morera

  • @00F3R
    @00F3R 21 วันที่ผ่านมา

    I feel like they should’ve shown cams both on the game pad and main display and you could have activated cams by tilting the gamepad up

  • @UNKNOWOOD
    @UNKNOWOOD 21 วันที่ผ่านมา +2

    they would have to remake and rebalance the entire gameplay

  • @SargentItaly
    @SargentItaly 22 วันที่ผ่านมา

    Funny enough, I was just on the Wii U when this released. Playing since 2014.

  • @underworldgameshd69
    @underworldgameshd69 16 วันที่ผ่านมา

    Oh WiiU my beloved

  • @jodohe
    @jodohe 19 วันที่ผ่านมา

    Foxy can be activated in the first night (at least on mobile) but its VERY unlikely to happen

  • @portalmaster07
    @portalmaster07 21 วันที่ผ่านมา

    scott the woz ahh jokes

  • @diikaff2961
    @diikaff2961 18 วันที่ผ่านมา

    there are a lot of reasons for the camera. first of all it would make it a lot easier and remove a lot of the atmosphere of the game as you multitask. second of all the mechanics would not work because of the way foxy, chica, and bonnie works.

  • @CasproGaming
    @CasproGaming 21 วันที่ผ่านมา

    2:05 SKYLANDERS SPOTTED

  • @SomeoneIsChillin
    @SomeoneIsChillin 22 วันที่ผ่านมา +4

    How cams WOULD work on the gamepad:
    black screen on tv when the cams are up and black screen on gamepad when cams are not up so jumpscares work and power is still drained. Bonus points if i have to "flip" the cams with the gamepad. This literally solves a bunch problems people have been pointing out. If this isnt possible, we atleast need a Game & Wario 9volt type fnaf fangame.

    • @Muho_is_me
      @Muho_is_me 22 วันที่ผ่านมา

      Why make the Office black? We can just make the player not be able to interact with it so we can always see the Office
      I think it would be more immersive
      Oh and about stuff normaly appearing offscreen.. well we can do what fnaf 2 did and make the light flash for a sec

    • @SomeoneIsChillin
      @SomeoneIsChillin 22 วันที่ผ่านมา

      @@Muho_is_me well, if I know how games work, if you are about to get jumpscared and you have your cams up, the first frame of the jumpscare will play until your cams go down. while locking movement would work in idea, it wouldn't work in practice. This isn't fnaf in real time, so we won't get animations for the characters walking in. the only thing the player would see is just chica chillin in the office. if the player knows they are about to die (and it's not intended, the door switch not working is intended!), it gives the player an unfair advantage and they might be able to cam stall till 6.

    • @Muho_is_me
      @Muho_is_me 22 วันที่ผ่านมา

      @@SomeoneIsChillin the jumpscare is in the first Frame only in the original game im pretty sure this is just a remake right?
      Also about "this game is not Real time" thing i know thats why i sudgested lights flickering when jumpscare is about to happen

    • @SomeoneIsChillin
      @SomeoneIsChillin 22 วันที่ผ่านมา

      @@Muho_is_me but you still need to pull the cams down for the jumpscare to work. flickering lights is just like the animatronic chillin in your office, it's notable bc it never happens in the game so you can still figure out "oh Bonnie's finna kill me lemme stay on cams and watch foxy and hopefully make it to 6"

    • @Muho_is_me
      @Muho_is_me 22 วันที่ผ่านมา

      @@SomeoneIsChillin you dont get what i mean
      Its simple when camera is open it wont kill you even if its in the Office (we dont see it but we cant see him go in fnaf 1 anyway) and when you close the camera lights will clicker and he will jumpscare you
      Yknow litiraly exact same thing happening as the normal game
      Exept this time with a light clicker since the jumpscares cant come from him hiding behind the camera

  • @notbuffy
    @notbuffy 15 วันที่ผ่านมา

    So did he just say he was high in the intro 😭😭😭😭

  • @Nobody_Chan
    @Nobody_Chan 18 วันที่ผ่านมา

    If it has a screen, FNAF shall be seen.

  • @Drewskiac
    @Drewskiac 21 วันที่ผ่านมา

    What music did you use for this video?

  • @Magic_Ice
    @Magic_Ice 22 วันที่ผ่านมา

    Star Fox Guard is kinda like fnaf if you think about it

  • @Samscooking-ib9wb
    @Samscooking-ib9wb 20 วันที่ผ่านมา +1

    Did you know that you’re intro music is also from an Armenian reality show

  • @valid_gtags
    @valid_gtags 16 วันที่ผ่านมา

    happy late birthday

  • @Fella_real
    @Fella_real 20 วันที่ผ่านมา

    BUDDYS FRIENDS WERE NOT MAKING POTS 😭😭😭

  • @fraquero3192
    @fraquero3192 22 วันที่ผ่านมา

    0:10 fish

  • @ozgurkurtoglu6005
    @ozgurkurtoglu6005 15 วันที่ผ่านมา

    Whats the Mod for the screen Swap

  • @spaceheater3868
    @spaceheater3868 14 วันที่ผ่านมา

    I dont think you guys are understanding his concept. The gamepad has to move for the cams to be on at all, and then the top screen could either say (look at the wii u gamepad) or have a extremely dark and blurry image of the office with nothing super visible except maybe a slight cue that bonnie/chica has entered the office. Theres ways to make these work, the touch screen could activate the cameras, gyro could be used to activate them too since in the game the cameras flipped up, hell they could even use the official ports method of pressing the analog stick down, the game could still work it just needs more thought given to it

    • @artCharles
      @artCharles 5 วันที่ผ่านมา

      He didn't really explain it well, if that was what he was saying. He made it sound more like he didn't understand how the cameras being only on the second screen would work.

  • @Roast52
    @Roast52 22 วันที่ผ่านมา

    Honestly, I wish the Switch had a “Wii U mode” (or the next console having one), where you can undock the console and have it wirelessly connect to your TV or monitor and then be able to use the detached console as a gamepad. And if you’re playing in handheld mode, then it would just take the Wii U game without the gamepad part (because most of the games that use it don't really need it). I know Nintendo would never do this, but I know they could make it possible with the next system.

  • @EPPicstuff
    @EPPicstuff 21 วันที่ผ่านมา

    In order to implement the cameras on the gamepad only, you'd need to code in additional real-time mechanics in order for the office space and cameras to exist at the same time.
    As the clickteam fusion code probably operates, it is binary. At any given time, the player is either looking at the camera or looking at the office. This dictates the animatronic behavior patterns.
    P.S. for the sake of visual cohesion there would need to be new animations of Bonnie and Chica walking into the office.

  • @Cheeseydez
    @Cheeseydez 21 วันที่ผ่านมา

    👾 with no context

  • @adelalharbi9286
    @adelalharbi9286 22 วันที่ผ่านมา

    honestly, the wii u camera being the exact same as the 3ds is actually kinda more realistic, i mean like, the cameras aren't smack dab on a fuckign monitor in real life, it would be on a couple screens, so the wii u tablet is a little control panel for the camera.

  • @PeacockLover127
    @PeacockLover127 14 วันที่ผ่านมา

    Scott the Woz

  • @glowdonk
    @glowdonk 19 วันที่ผ่านมา

    I'd probably sell a kidney for a hacked Wii U

  • @Chipmunkboy
    @Chipmunkboy 13 วันที่ผ่านมา

    Have you played !ny 3ds game ever because it can totally handle fnaf that thangs just unfinished

  • @ScytheJackal
    @ScytheJackal 16 วันที่ผ่านมา

    Good video

  • @pedroaltamiro3919
    @pedroaltamiro3919 6 วันที่ผ่านมา

    Mike pls make a android version of your fan game pls is soo cool😢

  • @KornKobb
    @KornKobb 8 วันที่ผ่านมา

    Read the title as Wii on the FNAF-U

  • @chaosreaper05
    @chaosreaper05 22 วันที่ผ่านมา

    I think they didn't made the cameras on the tablet screen cuz of how jumpscares are handled. You need to flip the cameras to trigger the jumpscare so it owuldn't work very well if the cameras were on a separate screen, but 8:06 looks cool tho. They should have made it this way. Have the map on the main screen and te monitor at the bottom. That way they cover the screen AND force you to look down to see the cameras

    • @mystictortoise5404
      @mystictortoise5404 22 วันที่ผ่านมา

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!

  • @user-vn2pi7qr5y
    @user-vn2pi7qr5y 21 วันที่ผ่านมา

    Just imagine FNaF on the N64

  • @AzidDrop
    @AzidDrop 21 วันที่ผ่านมา +1

    0:10 🐟

  • @SilvercattoOsom
    @SilvercattoOsom 21 วันที่ผ่านมา

    I won't lie, this is EXACTLY how I envisioned FNAF to look like on the Wii U. Hooray for homebrew devs!

  • @goldenhydreigon4727
    @goldenhydreigon4727 11 วันที่ผ่านมา

    Now run DOOM 1993 in FNAF