Thanks for the video :) I found this on accident while planning a BYOH style house mod and it makes me feel more confident about my ability to do it successfully. I might even use the script you wrote once I get to work.
Spotted the horker under the house. I win 😊 Thank you for taking the time to make these videos. I'm attempting to make my first Skyrim mod, about buying and rebuilding a small rundown farm.
For anyone who reads this that had issues with compiling his script, and it was all about where skse was installed (If you get an "objectreference" error, this is it). Reading online, Special Edition decided to flip Sources and Scripts (I think, it was something like this), and so if you just put it in the script folder, it would not work. You instead had to put the skse files into the Source folder (maybe Source/Scripts), and then they would be recognized by creation kit. Finally, you may have an issue with a "TESV flag" not being found. Just search for it in the skyrim folder, copy it, and then paste it into the folder with the skse scripts. Then you should be able to copy the script he wrote, and compile it in creation kit. hope this helps.
I did not know about the batch edit function before I found these BYOH videos. I built my entire flipping mod without knowing about that tool. XD THANK YOU SO MUCH! Both for these tutorials that have allowed me to build my mod, and for that particular trick. Your work has been invaluable to me own modding experience, I can't stress enough how much my mod owes to your videos.
1. Thank you for the video 2. [don't have to reply] Where would you recommend someone to learn about making a world space in LE? - anyone reading this feel free to reply]
Yo the skeever man is here.. I tried your mod but I think pahe conflicts somehow...when I stumble over him he flees and then he's done for till I save and reload .. I know it was hard to leave ..but I had to...
@@mdxscorpion6274 The amazing and useful feature of Skeever moving away for 10 seconds after you bump into him is working well. All one would have to do is wait 10 seconds. It really sounds like you used an old version. Other than that. the SSE version works well and is stable, placing him at the end of the load order may help, indeed there very well maybe mods out there that break followers in general, gladly the Skeever Discord server is filled with wonderful people who can help and also enjoy the mod without conflicts or issues.
shaping a new worldspace is really easy imo, you just need the free time to do so, generating a new lod for your worldspace can be slightly more complex but thats about it, depends on what you wanted in your worldspace, look around in skyrim for decent ideas to go off from, like a chunk of forest for example just rearrange items so it isnt obvious, same thing with other games if you see an area you like from a different game the ck is easy to build with, you could replicate an area from a different game all together just going by inspiration and make it in skyrim relatively easily. I made a basic photo copy of what looks like the gutter from dark souls and it looks insane ingame, A to toggle light x z c for rotating objects h for a simple terrain editor basically almost all there is to know right there i think, then make your own navmesh for npcs, click the picture of the planet to bring up a square that shows a much more zoomed out view of your worldspace, you can fill out a map much faster like this compared to with basic terrain editor, click the dropper click on the land then the brush and you should be generating land much faster, snap to grid to get custom buildings to cooperate, depending on what you wanted in your world space thats about it as far as instructions there go i think unless you want specific scripts for something
I’m running a test right now I’ll update but I used the exact script letter for letter besides the name and it says it failed to compile but when I hit build instead of file save it says compiled I’m gonna try the exact script and see if that works I’ll update yeah I tried it exactly the same and it says when I save it that the compile failed but when I click build it runs and completes not sure what to do, Another update it compiles but it fails I just did some more reading I have SE and I put it in source but it doesn’t show up
Hi Dark, followed lots of your tutorials already, really helped me out! I'm having some trouble with the script though. When I paste it straight into the kit it crashes the kit, and when I tried to compile it in Sublime it had lots of errors such as "message is not a known user-defined type". I followed the tutorial on adding SKSE because I'm guessing it's functions from that that I'm missing. But it still isn't working
yeeaah for some reason the script wont compile for me either kind of dissapointing, i couldnt even get it to show up in the ck at first at all no matter what folder i put it in ._. doesnt say in the video what to do with the DFCraft script just that you need it x.x so i realized i could just open the psc file with notepad apparently, i did that instead and just copy n pasted it into a new script but then its saying "GetNumIngredients is not a function or does not exist" and 7 other errors when i just copied and pasted his script exactly and i 100% have SKSE not sure whats happening if anyone has any solutions tht would be dope
Try using heartfire multiple adoption and custom homes support mod. All you gotta do is make sure you have the right beds, dummy's, idle markers and scene markers in the house. Then cast the bless home spell to recognize the home. You can find the requirements for the spell to work online.
I'm pretty new to papyrus and am making a mod that has 30 different combinations of armour that I want equipped on the player, I'm using a simple function and global variable, but I was wondering if a pre-definwd formlist would make it easier to write?
Thanks for the video :) I found this on accident while planning a BYOH style house mod and it makes me feel more confident about my ability to do it successfully. I might even use the script you wrote once I get to work.
I'm endlessly impressed by your dedication to making these videos. Thank you!
Spotted the horker under the house.
I win 😊
Thank you for taking the time to make these videos.
I'm attempting to make my first Skyrim mod, about buying and rebuilding a small rundown farm.
For anyone who reads this that had issues with compiling his script, and it was all about where skse was installed (If you get an "objectreference" error, this is it). Reading online, Special Edition decided to flip Sources and Scripts (I think, it was something like this), and so if you just put it in the script folder, it would not work. You instead had to put the skse files into the Source folder (maybe Source/Scripts), and then they would be recognized by creation kit. Finally, you may have an issue with a "TESV flag" not being found. Just search for it in the skyrim folder, copy it, and then paste it into the folder with the skse scripts. Then you should be able to copy the script he wrote, and compile it in creation kit. hope this helps.
I did not know about the batch edit function before I found these BYOH videos. I built my entire flipping mod without knowing about that tool. XD THANK YOU SO MUCH! Both for these tutorials that have allowed me to build my mod, and for that particular trick. Your work has been invaluable to me own modding experience, I can't stress enough how much my mod owes to your videos.
Thanks a bunch, this was very helpful!
1. Thank you for the video 2. [don't have to reply] Where would you recommend someone to learn about making a world space in LE? - anyone reading this feel free to reply]
Yo the skeever man is here.. I tried your mod but I think pahe conflicts somehow...when I stumble over him he flees and then he's done for till I save and reload .. I know it was hard to leave ..but I had to...
@@mdxscorpion6274 The amazing and useful feature of Skeever moving away for 10 seconds after you bump into him is working well. All one would have to do is wait 10 seconds. It really sounds like you used an old version. Other than that. the SSE version works well and is stable, placing him at the end of the load order may help, indeed there very well maybe mods out there that break followers in general, gladly the Skeever Discord server is filled with wonderful people who can help and also enjoy the mod without conflicts or issues.
shaping a new worldspace is really easy imo, you just need the free time to do so, generating a new lod for your worldspace can be slightly more complex but thats about it, depends on what you wanted in your worldspace, look around in skyrim for decent ideas to go off from, like a chunk of forest for example just rearrange items so it isnt obvious, same thing with other games if you see an area you like from a different game the ck is easy to build with, you could replicate an area from a different game all together just going by inspiration and make it in skyrim relatively easily. I made a basic photo copy of what looks like the gutter from dark souls and it looks insane ingame, A to toggle light x z c for rotating objects h for a simple terrain editor basically almost all there is to know right there i think, then make your own navmesh for npcs, click the picture of the planet to bring up a square that shows a much more zoomed out view of your worldspace, you can fill out a map much faster like this compared to with basic terrain editor, click the dropper click on the land then the brush and you should be generating land much faster, snap to grid to get custom buildings to cooperate, depending on what you wanted in your world space thats about it as far as instructions there go i think unless you want specific scripts for something
thank you so much man! i learned so much from you man :)
I’m running a test right now I’ll update but I used the exact script letter for letter besides the name and it says it failed to compile but when I hit build instead of file save it says compiled I’m gonna try the exact script and see if that works I’ll update yeah I tried it exactly the same and it says when I save it that the compile failed but when I click build it runs and completes not sure what to do,
Another update it compiles but it fails I just did some more reading I have SE and I put it in source but it doesn’t show up
Hey. Could you do a tutorial ion how to make a bound shield? A summonable shield.
Hi Dark, followed lots of your tutorials already, really helped me out! I'm having some trouble with the script though. When I paste it straight into the kit it crashes the kit, and when I tried to compile it in Sublime it had lots of errors such as "message is not a known user-defined type". I followed the tutorial on adding SKSE because I'm guessing it's functions from that that I'm missing. But it still isn't working
yeeaah for some reason the script wont compile for me either kind of dissapointing, i couldnt even get it to show up in the ck at first at all no matter what folder i put it in ._. doesnt say in the video what to do with the DFCraft script just that you need it x.x so i realized i could just open the psc file with notepad apparently, i did that instead and just copy n pasted it into a new script but then its saying "GetNumIngredients is not a function or does not exist" and 7 other errors when i just copied and pasted his script exactly and i 100% have SKSE not sure whats happening if anyone has any solutions tht would be dope
@@juvantae Did u solve it? I'm having the same issue :(
Hello, can you record a video in the future, how to create a house so that you can live there with children?
ur df script isnt there when trying to find it at 22:26? i put it in the scripts folder in data but its not showing up still in the ck
I cant find a tutorial anywhere to make a home accessible for adoption and marriage is there any forum or video i can watch so i can enable that?
Try using heartfire multiple adoption and custom homes support mod. All you gotta do is make sure you have the right beds, dummy's, idle markers and scene markers in the house. Then cast the bless home spell to recognize the home. You can find the requirements for the spell to work online.
thank you!! remake the "Build Your Own Home" video~~
Can you make a mod for Skyrim Like a home of overlord the tv Show of the Great Tomb of Nazarick and more
I'm pretty new to papyrus and am making a mod that has 30 different combinations of armour that I want equipped on the player, I'm using a simple function and global variable, but I was wondering if a pre-definwd formlist would make it easier to write?
If you place all your armor types inside the form list and use the form list as a condition on dialogue lines or packages, yes, that would save time.
Any news on the list observatories mod my dude?
Could you make How to create a follower with modded hair and stuff tutorial?
Can I pay someone to create a player home for me?