It’s interesting seeing other people’s building skills increase as you really do notice it when looking back at what you’ve done. Nice builds further towards the end though I would say you can see you experimenting in your earlier builds which is pretty cool, I remember attempting my first three wide plane and stuff. Good vid ❤
The problem with modern jets is, they're all inherently unstable. They're only really controllable due to computer assistance being able to do microadjustments to the control surfaces like a thousand times a second or so. The jets being aerodynamically unstable gives them increased maneuverability, if you try to replicate such a jet in trailmakers, you'll be bound to find that out the hard way until the devs add a flight control computer to the game. In conclusion, just add gyros to the plane and hope that will be enough to make it flyable.
That is the dumbest suggestion ever. Gyros ruin the flight profile of a good plane - it's a different story that you first need to build a good plane beforehand - and gyros enable crap designs to fly, so there's nothing to brag about. Try using LESS wing blocks and MORE heavyweight balance blocks. Make flaps or even flaperons. Add pitch trim control. Make an AoA limiter which could be overridden with a button. Pay attention to the in-game gizmos which show your centers of everything. And for god's sake, forget about gyros already. Leave them to space map. And btw you can create a FCC already - I did just that after the speed sensor update. Just use your braincells please
@@ПавелБулай-ф2г the problem with that is, when you're trying to build a replica you don't always have the space to add all these logic blocks to it. Maybe, just maybe if you're trying to build everything on the grid, you do, but doing that will drastically reduce the LOD. Not to mention that building a replica, building something functional and building something with realistic functions are all different things, it all depends on your priorities, what you're going for in the first place. Your advice is terrible because it's a solution to a problem nobody was talking about in the first place and you pretty much repeated what I said with "until the devs add a flight control computer to the game" except that you added, "jUsT bUiLD iT yOuRsElF".
@@ПавелБулай-ф2г some people like me just don't like the look of the control surfaces in game. Especially when trying to build an aircraft that is meant to be stealth and I have tried to make my own control surfaces like ailerons but they don't give the same effect. Also I don't think any of my designs are crap.
It’s interesting seeing other people’s building skills increase as you really do notice it when looking back at what you’ve done. Nice builds further towards the end though I would say you can see you experimenting in your earlier builds which is pretty cool, I remember attempting my first three wide plane and stuff. Good vid ❤
Thanks!
Really nice builds
Thanks!
Bravo! About how many years ago did you start building them?
Who is this man
The problem with modern jets is, they're all inherently unstable. They're only really controllable due to computer assistance being able to do microadjustments to the control surfaces like a thousand times a second or so. The jets being aerodynamically unstable gives them increased maneuverability, if you try to replicate such a jet in trailmakers, you'll be bound to find that out the hard way until the devs add a flight control computer to the game. In conclusion, just add gyros to the plane and hope that will be enough to make it flyable.
Yeah, most of the unstable ones were pre space, and i was a new player so i didn't really notice the flaws until i was better.
That is the dumbest suggestion ever. Gyros ruin the flight profile of a good plane - it's a different story that you first need to build a good plane beforehand - and gyros enable crap designs to fly, so there's nothing to brag about.
Try using LESS wing blocks and MORE heavyweight balance blocks. Make flaps or even flaperons. Add pitch trim control. Make an AoA limiter which could be overridden with a button. Pay attention to the in-game gizmos which show your centers of everything. And for god's sake, forget about gyros already. Leave them to space map.
And btw you can create a FCC already - I did just that after the speed sensor update. Just use your braincells please
@@ПавелБулай-ф2г the problem with that is, when you're trying to build a replica you don't always have the space to add all these logic blocks to it. Maybe, just maybe if you're trying to build everything on the grid, you do, but doing that will drastically reduce the LOD.
Not to mention that building a replica, building something functional and building something with realistic functions are all different things, it all depends on your priorities, what you're going for in the first place.
Your advice is terrible because it's a solution to a problem nobody was talking about in the first place and you pretty much repeated what I said with "until the devs add a flight control computer to the game" except that you added, "jUsT bUiLD iT yOuRsElF".
@@dd-di3mz lol
@@ПавелБулай-ф2г some people like me just don't like the look of the control surfaces in game. Especially when trying to build an aircraft that is meant to be stealth and I have tried to make my own control surfaces like ailerons but they don't give the same effect. Also I don't think any of my designs are crap.
Protogen °∆°
Can I do a Collab with you?
Collab on random planes dogfight?
1 bread please
coming right up!
@strikerboi101 Can I have some bread too? I’m new to your channel
@@XJackThaDripperX yes