@@greasey8695 Doesn't get rid of the fact that the baby, as well as the Mother and Father, stood in the presence of a nuclear blast before being lowered into safety. Sure, they survived it because the blast was far enough away, that doesn't mean the radiation didn't reach them.
@@greasey8695 then there could have been an even more impactful intro sequence - instead of kellog and his cronies walking out, they literally vanish in a flare of blue-white lightning. Like, if you know they walked, you can somewhat follow them, but if they just zam zoom out, what in the hell are you gonna do?
A baby is drowning in the lake: -Fallout 1 Ask for more information Agree to help Decide not to help Accidentally say something that pisses the NPC off, failing the quest Reveal too much information about yourself, causing the Super Mutants to track your vault more easily -Fallout 2 Ask for more information Agree to help Decide not to help Accidentally say something that pisses the NPC off, failing the quest Pop culture reference about the baby -Fallout 3 Yes, I will save the baby Depends on the caps I will not save the baby [Intelligence] The baby is drowning -Fallout New Vegas I will save the baby I will not save the baby [Barter 30] Double the caps and I'll save the baby [Medicine 30] Thanks to my medical knowledge, I will easily be able to save the baby [Survival 15/30] Uh... yeah, I totally know how to swim -Fallout 4 Yes No (Yes) Sarcastic (Yes)
NPC: Can you help my Father in X-Town? PlayerCharacter: No, go away. NPC: Really? Here I'll show you where he is. [QUEST ADDED] Bethesda should just be honest and start making action adventure games, because they sure as hell aren't making RPGs.
@@hugehappygrin they use a permanent marker to draw it on your pipboy's screen. then you later have to mark it digitally and painstakingly wipe marker stains off of it.
@@hugehappygrin That's....never really explained in 3 or 4,especially if you say no.In 1 and 2 this wasn't a feature of the pip boys at the time,and in vegas it's essentially you giving them consent to touch your pip boy if you agree to help. 3 and 4,especially if you say fuck off,dont really explain it other than Bethesda needing you to find it.
hugehappygrin what you don't think a random wastelander could use a pip boy? In the west coast games they couldn't but this is Bethesda we are talking about.
They never deserved to get the Fallout license. I hate them so much for that. To the point of actual fucking hate for the company and Todd Howard. Fucking greedy bastard. And he think he is like Elon Musk. Fucking asshole.
he was probably hoping for another developer (Obsidian) making another spin off (New Vegas)... but we got "their biggest project yet" from a small team that hasnt even worked on Fallout.
@@destruction126 "but we got "their biggest project yet" from a small team that hasnt even worked on Fallout." That small team more or less worked on the engine to get multiplayer working on Bethesda's botched engine while BGS main did the world of F76. Between the last DLC for F4 up to F76 release almost all of BGS worked on F76. Otherwise Starfield would have been released already.
Halfway through my first playthrough, I decided to start over with a max charisma/agility character to see what I had been missing with all those failed persuasion checks. Turns out I wasn't missing much, so I just went back to my first character. Sneaking didn't change much, either. You don't level up by avoiding enemies, so stealthing rather than brawling my way through just felt like I was avoiding gameplay rather than carving out a unique path. I guess I now know what makes a good roleplaying game. It's more than freedom; it's having consequences from your actions. And the late-game proved to me that I hadn't really changed much of Boston by the end.
I've been re-watching some of his old videos recently. I think it was his Rise of the Tomb Raider video where he apologised for the length and that one is only 47 minutes.
@@Cleve_Crudgington There are 7 hour analysis videos around now, and its not even that shocking anymore lmao, long form content is the best on youtube & I love it
I feel dumb for not realizing a lot of the points he made about FO4. "how do you know how to make a water purifier like that when the whole main story of FO3 was to make one" lol so good
@@AwsomePicklez still doesnt make any sense considering how easy water purifiers are to make in f4, and really just make like a small camp near it instead of going through the trouble with a whole ass lake
I always thought that Sturges actually does the construction of those and we are just planning what to construct as he always says that he is the tinkerer everytime you brush by him..
I’m 5 months late but I HATED that. You can’t expect any reasonable adult to not know where an old military fort is when they are a military man. Same with the satellites, some of which were military. Same with the trail, the park (which your characters both make reference to, being where they bashed their meat pies), Sanctuary itself (why is it not marked on the map, why?!), they’re completely inept.
@@AVerySexuallyDeviantOrange Kinda hard to miss a hundred story tall building, or a 300' tall statue on an island, you know? The Freedom Trail is just a series of landmarks, that are level with the sidewalk. Easy to miss, especially given the level of garbage covering them up now.
whiterabbit75 SHSHSHSSHH shush, point still stands. He should still know what the thing is and where it leads, all things considered. I mean, he’s not stupid. Literally can’t be, with no dialogue changes for his stats.
@@stuffandthat157 Also also at 24:40 "keep a-knocking but you can't come in" is sung. Then he talks about how he feels like he can't take part in the story due to a lack of dialogue options. He's railroaded along, he's there for the story but isn't "let in" to it.
32:35 The funny thing here is, if you leave through the wrong door (entrance, not the roof) the Brotherhood never shows up and you can't progress. So the devs were so railroaded in their mind while building an open-world game, they forgot that the player could use an alternate route.
@@winstonchurchill7822 Usually? Yes. Here? Not really. I backtracked all the way to the entrance and left the way I entered since I saw no point in going to the roof. About two weeks later when I started wondering why isn't the main quest advancing, I googled this.
"I cant get over the fact he's voiced by the same guy that voiced Belethor" Don't you mean you can't get over the fact that he's voiced by the same guy that voiced LITERALLY EVERYONE IN SKYRIM!
@Ordinary Benny No i wil not there are litteraly thousands uppon thousands people around the globe . Therefor : No. Hire some dudes or dudettes. I mean if the street fails use the internet. They know that internet exist? Right?
1. Ally with the Minutemen, Institute, BoS, and Railroad.2. Destroy Railroad with Institute (and/or BoS)3. Destroy BoS with Minutemen (Just kill a BoS NPC to make them hate you, then the storyline will lead you to kill the BoS with the Minutemen.)4. Destroy Institute with Minutemen5. (Nuka World DLC) Raid Commonwealth and betray the Minutemen.Note: Garvey, Shaw, and Radio guy are still unkillable. I just put Garvey in a pillory, and I have turrets kill Minutemen when they attack my raiders so it's not technically me. I don't know if Garvey would get out of the pillory if I kill a Minuteman myself, but I assume I would lose control of the Castle and he would leave his assigned pillory. He's already giving me the silent treatment, but to his dismay that's exactly what I want.
My favorite example of the weird dialogue options is the guy who sells swatters in Diamond City. When you first meet him, he tells you that baseball is a game where people kill each other with baseball bats. You're given the option to correct him and your character starts the conversation with "Hey asshole" I just wanted to tell him about baseball but the game didn't even warn me that the option was an aggressive one
I played fallout 4 when I was 12 and this conversation stuck with me. It’s just so weird? Idk. Not only how in your character reacts (I chose the same dialogue option) but also how it implies that the common idea is that baseball was some sort of gladiator style combat sport. How does information even drift that much in 200 years??? These people still know how to revitalise pre-war era military equipment to fighting form but somehow forgot what baseball is???? BASEBALL??? DID LIKE NO RULEBOOKS SURVIVE THE BOMBS????? Or am I wrong in interpreting it this way and it’s just this guy who thinks that’s how baseball works and he just declares confidently that these are the rules to any passer-by’s? If so why?? What does any of this even mean??? it’s such a weird spot of world building it genuinely baffles me. It’s honestly shocking that in a game series where radiation makes you immortal and there’s a civilisation of Roman Empire larpers that this conversation was the line for me.
@@zamalamahama4894 what's especially funny about the "no surviving rulebooks or any media whatsoever pertaining to baseball" bit is that the city he lives in is inside a *baseball stadium*. there's really no magazines, audio logs, pictures, or videos lying around??
@@zamalamahama4894 So it could be that all documentation was lost, or that what does exist some people edited enough for shits n giggles. Some people wanna watch the world burn even as it's currently burning and smoldering.
42:20 OMG. That would had been such an epic game ending. Escaping with your son and then later realising that hes just a synth and that you killed your real son. GOD DAMN!!!
16:14 - it would be funny if you're allowed to say 'no' and send him away and the game is just like "well okay then" and you get stuck in the nuclear explosion cause you're disallowed from joining the vault. it's the beginning of the game, so you could easily just restart.
Funny enough I know some games that do similar things granted in these cases they make you get annoyed in a way from trying to steer you away from the result but they still give you that option as the ones making the game seem to be like ''if they are set on that path let it be''
in super paper mario, when you have the old guy saying "please!!!! you have to save all dimensions!!!!" you can say no, and he'll try to get you to reconsider a few times, but on the third time of saying no he goes "Really? Then we're all doomed... oh no......" and the game just fucking ends its great
One thing that bothers me aboot the post apocalyptic ~aesthetic~ isn't just that inhabited places are filthy for no reason, but that when you build new furniture and structures, they look old and damaged immediately.
@@miestaslahundokajhundohava4392 No it wouldn't. Furniture and housing has been made out of wood in the real world for millennia for a reason. The oldest wood building still in use (Hōryū-ji) is literally 1400 years old. There's no reason people in the Fallout universe shouldn't be making things out of wood. And if there was why would they be using a material that immediately breaks down in the first place?
Also another little plot point regarding ghouls: That one ghoul mentions she is a 220 years old, meaning she was 10 when the bombs dropped, yet she is an adult in appearance. The boy in the fridge was ghoulified at the same time yet is still a child. Do ghouls age and grow or not?
@@leorickt.9604 if daisy was 10 when the bombs fell how could she already be a widdow during the Sino-american war with was shortly before the great war
So if the first ghoul is 220 years old, that means she was 10 when the war happened, yet she aged as a ghoul. But the kid stuck in the fridge is the same age, but he's still a kid, he didn't age.
We never really learned what the purpose of the synth program was, or why the Institute was so obsessed with it. Make slaves/robotic work force = why make them look like humans? Make a robotic army = again, why make them look like humans, or even limit yourself to the human mold? Make an infiltration division = This goal would be extremely specialized for an organization like the Institute, and you can argue the Institute already achieved it by the time you arrived with their Third Generation and Coursers. Why replace so many wastelanders? I can understand replacing key figures, like they mayor; as an extension of the Institute's power and influence. That's reasonable, if a bit cruel. However, the game made it seem as if wastelanders were being replaced en-masse. To what end? Why was the institute so obsessed about making the perfect synth? What was the endgoal here? They say Synths are tools and not real people, so they would never be allowed to substitute the human race. It's as if the Institute had some unspoken goal that no one ever said openly.
Believe it or not, there was a purpose...but it's cut content (seriously Bethesda, why?!). In some promotional material, it was stated that the synth project was made to create immortal, perfect, super human bodies for Institute members to transplant their brains into in order to become truly immortal. I have no idea why the fuck this was removed, since there was no reason to whatsoever to remove it, especially since it wasn't even replaced with another narrative.
@Etcetera Weirdly enough, the purpose of that was kept in the game, which was to infiltrate the commonwealth with covert agents. Then again, with the cutting/lack of a end goal, it's still stupid.
@@joshuakim5240 I'm just confused as to why they didn't just, I dunno, copy the look of people from pictures/history and send them in from outside the Commonwealth. They would appear to be people looking for a new start. There's arguments for how long it would take them to infiltrate in that way, but if the protagonists story is anything to go off of, it's ridiculously easy to gain the absolute trust of the populace. Make the synths "talented" (ie preprogrammed) fighters, builders, and/or public speakers and the wasteland is yours for the taking.
I tried a challenge the other day. Went straight to Nuka-World with the armor near the crashed vertibird (not Concord) to survive and got the special X-01 armor while using only unarmed the whole time. Then I went to do the main quest line. Got to Kellogg and he wouldn't speak to me. Nobody in the game would. I reloaded an old save and it had spread. The whole of the character's save file was fucked. Had to post that somewhere and this seems as good a place as any.
@@infamousgamer767 you should be. In New Vegas you could do any of the content in any order, and kill any character you wanted along the way and the story would adapt to your crazy choices, not break the save.
Not only does your spouse being killed not make much sense, but it actually hurts the story. Imagine if your spouse was kidnapped too. They were another backup, and they died not from the wasteland, but from old age. It can add to the story by having your spouse SIDING with the institute, adding another layer to the story.
The spouse was killed to test the emotional reactivity of the synth subject, a.k.a. the main character. If they experience loss, it would make someone with a conscience lean heavier on accepting that "Father" is actually their son. There's no way a whole team of people who run The Institute would allow "that kind of person" into a position that allows a complete compromise.
@@jon1819 What is it that dictates official lore? I can't find writers for Fallout 4 explaining the story anywhere. I know there's a portion of people who agree with me just as there's a portion of people who agree with you. Is official lore valid if it disregards essential details of the story?
Dude I'm binge-ing your videos now that I've "discovered" you. These are the most in-depth, interesting, and thoughtful reviews of PC games I've ever come across!
Noah Cadwell-Gervais is the only other PC game TH-cam reviewer of this calibre I've found. Between the two, we are treated to outstanding levels of in-depth, largely objective, critical analysis.
@@middletonization I was about to steal that slogan for my own evil science base too, GODDAMNIT the water purifiers aren't intact but the copyright laws are
probably the most egregious thing about FO4 is the fact that houses are still standing and civilization hasn't moved beyond squatting in 200 years. the original fallout was set like 80 years after the bombs dropped, and even then there were settlements like shady sands building their own abodes. hubtown was kind of a mess, sure, but 90% of the buildings weren't boarded up. i can't believe that given over double the amount of time that people wouldn't have gotten any further than finding the nearest house (which should've been crumbled in the first place) and just existing. it's lazy world building and i will not have it in my Serious Video Game
Well, people are very selective in what they ignore, sugar-coat, or decide to rage against when it comes to their Serious Video Game. I grumbled more about the unrealistic vegetation & almost complete lack of trees than I did about the houses. Then again, I live in a farmhouse which was built over 100 years ago. A couple of centuries without heavy industry would have caused most of Massachusetts to revert to heavy forest. Nobody is producing oil, yet tons of machinery with moving parts doesn't seem to be an issue. I guess they eliminated friction in the Fallout universe as well. Radstag doe is like saying rooster hen, but I'm guessing the guys n gals who make these games don't actually get outside much. It doesn't matter if it is July or February, the weather around Boston never changes with the seasons. I guess they saw the desert southwest of earlier Fallout games & assumed that was the only climate and biome for the entire globe. Some people say the nukes changed the climate & melted the ice caps. Fine. If that was the case, Boston would be underwater. You can get distress calls from settlements in Far Harbor, but you can't build artillery there. Seems the old radio tower on the island would have been useful to take over for the same reason the Castle was important, communication. The game is so slapstick that I made a character named Mac Guyver. Who else can take a few wrenches, some cooking oil, & a bathroom scale and turn it into a machine gun turret, or fashion a handful of loose cigarettes into a sleeping bag?
Look at New Vegas. They’re rebuilding houses, and the trash is (mostly) gone from the floors and they have CITIES and POLITICS and a functional (barely) society to work with
I hated the 'Shaun is Father' reveal - because, the game expects the player to bond with this person who is essentially a stranger to you. How are you supposed to bond with an old man claiming to be your son when he was an infant the last time you saw him? It makes it even harder to bond with him when he says he set it all up to see if you would track him down after all the time that had passed - like he doubted you loved him enough to track him down. Essentially , he's saying you're just another experiment to him. Then, in the end, he expects you to take the synth Shaun - saying the synth has been reprogrammed to believe you are his parent. Even from beyond the grave, that old fart is playing with your emotions and running more experiments on you to see what you would do out of love for him. I easily rejected that synth - let the Railroad take him; I don't care - I'm done with 'Father's' mind games. Just, fuck that old man! As far as I was concerned while playing the game, my son died in the vault along with his father.
TBH. the way you worded all that made me realize Bethesda actually had some creative and interesting narrative ideas going there.,t's very twilight zone- esque stuff, I just think it was executed terribly
@@residentraccoon2910 I think it would be better if Shaun wasn't a baby but someone in his early 20s. Sort of like Ciri in the Witcher 3. Also if you're going to add voice acting then make the main protagonist someone that you can care about. TLDR; make the Witcher 3 with a Fallout skin.
One thing that always bugs my in Fall Out games is that fact after 200 years nature hasn't taken back the world. The world should look more like that from 'The Last of Us'.
TheCycloneRanger Exactly, I'm guessing that during the Great War, that only lasted 2 hours, most of the places hit by nuclear bombs were high population zones like cities and of course military installations. They wouldn't waste nukes on sparsely populated areas and wilderness. Plants are very adaptive to environmental conditions as long as it's warm enough to grow and they have access to water. There's also the sunflower which can absorb radiation in the ground.
Plant life had returned in New Vegas; there's cacti, flowers and palms in the desert, the forest in the Jacobstown area and not to forget Zion Valley. And in Fallout 2 as well as the original game there was plant life as well, there was just a drought going on during the second game and the first happened to take place in a desert. It's just in Bethesda's Fallout that the ecosystem sorta lacks any basis.
Pascal New Vegas is different. It's always been a desert area. But I'm talking about areas like the Commonwealth, Capital Wastelands and such. Those areas receive a lot of rainfall so they should have a boom of plant growth.
god being a player who realized that you were refrozen and time had lapsed was so infuriating!!!! it was so obvious and my character was so stupid he didnt see it, even though it was right in front of his face!! my god that annoyed me lol thank you for pointing that out! i feel like weight has been lifted and the sun has come from behind the clouds.
I figured that a lot of time had passed since the main character was refrozen and there was this really annoying disconnect between what I thought and what I could convey in the new dialogue system.
41:59 this is such a hilarious moment LOL not knowing he's really your son, you just mowed him down like nothing, thats a dark twist lol Bethesda honestly could have done something with that instead of having the game break. it would make a real emotional moment
@@Montanerrr Sure, but in Fallout 4's case, the plot is, at best, just inversion of that of Fallout 3. It's lazy and shows how creatively bankrupt Bethesda truly is.
I think that the reason that findjng your father in FO3 works better as a main quest than finding your son in FO4 is that the first allows for you to realistically take some time while the second would require far more urgency. A parent is a primary caretaker to their child and naturally is going to seek to find a lost child as quickly as possible. A child, on the other hand, typically does not have such a caretaker roll with their parents. Moreover, the journey to find one's father can be seen as a coming-of-age story in which the main character is not only reuniting with their father but also going through personal growth so that they can present themselves as a worthy part if their father's mission.
@@AVerySillySausage Yeah, women weren't liberated enough back in those days to be sent off to war to suffer and die like the men. They had to stay home and take care of the house instead. Must have been that Male Privilege and Patriarchy!
@@avalonjustin it is though. They could not own property without a male co-signer. Same with credit cards, bank accounts, and in some cases, jobs. And women of color couldn’t even vote until 1968. So yes, it is male privilege and patriarchy. You’re just spinning it in a way that while yes, war is bad, it’s the limiting of choice and freedoms are the problem.
@@avalonjustin This isn't the dunk you think it is when a lot of feminist theory is about how patriarchy is harmful to everyone, including the people it supposedly upholds. Kinda like war really.
@@fulldisclosureiamamonster2786 So I previously replied to your comment, and wouldn't you know it, the free speech tyrants at TH-cam removed it (despite the fact I said nothing disrespectful or cursed). In case you didn't see it, I'll summarize that that line of thinking is harmful and unfair, especially to young men who are considered toxic simply based on their sex.
22:41 “or a water purification machine, you know, something so difficult to make in Fallout 3 that the entire main story was built around it”... absolutely the best point I’ve ever heard
I mean, do remember that the purifier in Fallout 3 was meant to purify *the entire* Potomac in one go. The purifiers you can build in Fallout 4 are making ten pints of water a day.
@@JammyD2579 but that's still a working water purification machine, which is the point. All they would need would be more of them and the problem of FO3 is not a problem anymore. The story of FO4 is such a clusterfuck of loose ends and plot holes it becomes impossible to enjoy the more you learn about it. Kinda sucks, really wanted this game to be the next New Vegas in terms of story but it was never gonna happen with Bethesda at the wheel.
@@Astonepiper No, that's not the point. They shouldn't have been called 'purifiers', because people kept nitpicking them. In Fallout 3 (and 4, and NV) you could purify water as a recipe. Does that invalidate the Purity Project too? Again, in-game, the F04 purifiers only produce litres per day, barely enough to sustain single settlements. While Joe is almost completely on-point in his Fallout critiques, this point is a misstep, it is a dumb critique.
JammyD2579 the purpose of the purifier in fallout 3 was to remove the vast amount of excess radiation in the water, whereas normal purifiers work to remove bacteria, heavy metals and physical particles from the water. Removing radiation from a substance is practically impossible, hence the Chernobyl dead zone and others like it
JammyD2579 The argument doesn't hold up. Why, because an untrained person can build one of these thing with scraps they cobbled together in less them five minutes. Your right in that oneof them is hardly enough for one settlement, but even that argument don't hold up because you can build more then one without even leaving. The amount of scrap that you find in each settlement is enough to make more then one of these in one go without outside resources and can be done without a single day of training in engineering. And sure,you could make the argument that these "purifiers" are only meant to remove bacteria and such but he water you get from them IS pure. No radiation, so that doesn't hold up either. The fact of the matter is in FO3 people are acting like getting pure water is the hardest thing in the world, and then FO4 shows us that it can be done with the click of a button. No training, no need to learn how to build it, just passively collect junk and boom clean safe water just like that.
Fun fact: I got a 'lovely' little bug when I got to the Institute that literally shifted my character's trajectory, story-wise. So, I decided to hear out the Institute after what Father says. I went walking around as I gauged what to do and if the Institute was lying or not. Then I went into a room that wasn't a 'trespass' area. All the people in the room, after about three minutes opened fire on me for no reason, and I then was at war with the Institute and couldn't even chose to side with them. Also, before I left, I decided may as well bug the terminal and Virgil's serum for him. After leaving the place, I went back to his hideout. Didja know that despite hating the Institute, he's apparently still part of their faction or something? Cus he was hostile too and I had to kill him. So that was fun, thanks Bugthesda. ouo oue ouo
As sad as it is, I wholeheartedly agree with this analysis. I was really looking forward to this game and I've played it a lot (over 200 hours, which of most hours were within 2 months after release). I really wanted to like this game, and for awhile I really did (hence over 200 hours), but now, afterwards I'm deeply disappointed in it. I find myself not wanting to play it anymore. I got the season pass, and hence obviously now have all the DLCs. Far Harbor and Automatron are the DLCs I've played, and I kinda liked them both. They were ok. The rest of them are still waiting for me to play. And I have no interest anymore. At all. I search thru my Steam library at times, trying to find some game to play, and I won't even consider starting this game anymore. Not even with the new content available. This makes me very, very sad.
meepzer Well, if the game is of no interest to me anymore, how is that my fault? Just a huge disappointment to me. Thats not my fault, is it? After all, theres no one to blame, and no need for it. The game isn't very good in the long run, in my opinion, period. I've played Fo3 for over 700 hours, NV over 400 and Skyrim over 400 hours. With this game I will most likely never get much over 200. Now don't get me wrong, I've enjoyed playing this game a lot, and it has been well worth its price and all that, but the aftertaste I have for it now is very unpleasant. It won't be the masterpiece in my memories as the earlier games now are. To me, this game is a big letdown in the series.
The kid in the fridge is especially egregious since : - In Fallout, if you take the water chip in Necropolis without fixing their water pump, the ghouls die. They need water. - In Fallout 4, the ghouls in YOUR OWN SETTLEMENTS will tell you how nice it is to finally have food and fresh water. Bethesda writers are so fucking incompetent it's almost impressive.
It's way more likely he had only been hiding there since the gunners took Quincy, otherwise it also wouldn't make sense that he knew his parents were also ghouls and how unperturbed his parents were about the whole ordeal, so occam's razor and all that.
@@alyx8815 Plenty of bombs fell when the Gunners took over Quincy. You can't say with certainty he's referring to the nuclear bombs over 200 years ago.
@@ultru3525 Just watch the video by Oxhorn. Look up billy the kid fridge. Billy talks about hearing Sirens before the bombs fell and everything looking different after the world collapsed.
I personally fucking hated that the player character had voiced dialogue and a four-option dialogue tree. Let Mass Effect be Mass Effect. Fallout should be Fallout.
The memory sequence is really cool, and if you're observant and delve into the memories you'll find out that Kellogg was alive when the NCR was founded, which happened 100 years or so before the events of the game. It was Institute tech that kept him alive so he would have had to start working for them a long time ago, further indicating that your first meeting with him in the Vault also could have been in the distant past. There is however no option to speak to any characters about this and there is a total dissonance between the knowledge of the player and the options available to the character. You can also go directly from Sanctuary to Diamond City and unlock Kellogg's house. However, the button that opens his secret door doesn't exist in the game until after you complete the dialogue with Valentine after you rescue him. This is especially annoying because he even comments on it if you have already unlocked the door. It really surprises me how restrictive the main story is considering that Fallout 3 is so open. In that game, NPC's only offer information, and are not usually needed to access areas of the story. If the story of Fallout 4 was less restrictive, you might have the option to side with the Brotherhood or Railroad, and not find out that the Father is your son until you are in the act of destroying the Institute. Also, teleportation is stupid.
Ferris Newhall I like that aliens that can destroy asteroids with a veritable Death Star laser cannon and have ray guns able to disintegrate virtually any living creature with a single bullet, contained within a battery the size of a rifle bullet, just barely are able to handle teleportation. They have anti-gravity beams, can perform real-time genetic mutation, they can revive cryogenically preserved organisms, but teleporters are shorted out after only a few uses, after damage is done to any wiring nearby, after the ship has power issues, anything. But the Institute? They’re so cool and science-y that they can zap multiple people in and out in less than a second! They can even take human DNA and change it to gorilla DNA, as well as squid (?) and raven DNA, despite them having different numbers of chromosomes. Isn’t the Institute just so cool, being able to do anything but make guns that actually hurt people?
This is such an old video to comment this on, but "Follow the Freedom Trail" would make sense to almost any schoolkid in Massachusetts, and probably in New England in general. The game doesn't communicate that when it should, but considering the origin of either protagonist, it would be very hard for them not to know this information.
I'm from CT and I've been down the freedom trail irl back in middle school on a field trip but I had no idea what the hell they were getting at. I ended up leaving it alone and stumbling upon it by mistake.
@@sirjoey3137 In fairness, the Freedom Trail would be wicked old by that time so there's a chance that the average person in Fallout Boston wouldn't know about it. But yeah a Bostonian pre-war likely would know where it is.
Given that fact aside... you still need to look at the rest of this craptastic game. There’s still a mountain of bunk that a single side comment that he made changes nothing whatsoever, except for making you pointing it out look like a prick :)
42:15 I'm with you man, I literally did the exact same thing on my first run. I just saw my son terrified, screaming for help, then some old dude comes on and says a phrase that knocks him out, I just saw red and open fired.
The majority of the fanbase of Fallout 4 has as much attachment to Shaun as they have to a pet rock. It never really made me attached to Shaun, cuz I'm not a father myself. It just doesn't really hit as hard then. No time was spent beforehand that could have made me care for Shaun and therefore I found it more annoying than anything to have my character scream "SHAUN" every 2 seconds. Hell, I was more sad about the fact that Nora died than that Shaun was missing. So I really was in no rush to find him. When I found that he was not an annoying screaming child (keep in mind that some of the most popular mods in Skyrim and Fallout are the ones that allow you to kill children, which really indicates the Fanbase) I was actually relieved I wouldn't have to deal with that shit.
Edward Harris Yeah like Mighty Number 9--err... Yooka Laylee--well ehh... Hm. Maybe you shouldn't consider Kickstarter as the good guys. Certain indie game devs, for sure though.
‘If you’re a female character you somehow use your law degree to channel your inner police officer and start shooting people instead of asking questions’ _WHEEZE_
And it'd have been such an easy thing to fix.. Just make an alternative cutscene with an actress as the soldier and the dude as a lawyer. Hell the feminists would've *loved* that role reversal. Or: Tell the story in a cinematic cutscene that doesn't actually show your character at all, and instead feature a male or female narrator, and have the woman be a former soldier. I mean, fuck. She could still have quit to go have a family - presumably that's what the husband did. Or or: Don't pump a ton of cash that could've been spent on playtesters into a cinematic cutscene at all, and render the whole thing in-engine, using the character you've just created.
While I mostly agree, don't throw the feminists any more bones. They'll just see that as validation that their incessant nagging gets them anywhere. That's not a massage you want to boost, if you want another playable Bethesda game. They're never satisfied, not unless the character creator has 67 additional genders with individual pronouns the the npcs damn well better respect! And only straight white men should be killable enemies, of course.
Because that would make sense, silly! Besides, a strong, independent womyn should obviously know how to perfectly handle anything from guns to power armor and melee weapons on the same level as a trained soldier without having receiving any proper training herself whatsoever. I mean, why would there be any difference between a trained soldier with combat experience and a law graduate? You're being sexist, mate!
I like how the synths have a failsafe so they can't find the institute if they've escaped, but they don't have a failsafe to power them down or a tracking failsafe so they can just shut them down when they go divergent and reprogram them lmao.
Was the institute supposed to make no sense? Honestly their actions and motivations make no sense, they talk a bout working towards a greater good, but all of their actions are evil and they don't even attempt to justify how their actions reach this greater good. It's like Bethesda was so excited about finally writing a nuanced interesting faction that they forget to actually do it. Also their technology doesn't fit in Fallout.
Mrkindalegal TheBagopaniest I mean. In fallout 3 there are synths and shit. And 200 years is a long time to rebuild. And that it is plausible to happen.
That's kind of the point. For how intelligent and advanced the institute is in comparison to the rest of the factions, all they do is cause trouble for the commonwealth. They're effectively very similar to Big MT in Old World Blues. Bunch of brilliant scientists with the issue of asking "Can I do this?" Instead of "Should I do this?" In the right hands the Institute and their technology and synths would be great. Unfortunately science comes first for them and morality comes second.
I took them replacing everyone as a way to evolve humanity, as their motto is "mankind redefined" And with everyone under their control, they could rebuild the world the "right" way as they see fit
I mean you can hardly ask for your faction's help if you've just murdered the one person in your faction... The only reason you have that rank and that people believe you are the General of the Minutemen is because Preston says so and the people seem to trust Preston more than you. You should be able to kill Preston there and then however and just lock yourself out of the entire Minutemen questline (and make Sanctuary (minus Codsworth) hostile to you by doing so).
@@wtr3059 or factions could be built more granularly and your execution of a high ranking member causes a schism, a mini civil war if you will. The faction system is just so bare bones and shallow. You just always become the leader after a handful of missions as if these people haven’t been a working faction for hundreds of years. They specifically needed YOU to the point that they feel completely worthless until you show up.
Halfway through, liking this so far but regarding the Freedom Trail, it's an actual location in Boston and it's plausible that your character, who lived near Boston, would have heard about it while most wastelanders wouldn't. There's a literal red line on the ground you can follow to each marker.
I thought the fact that you had to learn how to use power armor in 3 and NV was really cool. It gave power armor this air of something far different from just good armor. And it made it so that your level 2 character wasn't walking around with god armor. Fallout 4 says fuck all that, just take it, although I do love the new armor.
@@shirokouhai6929 that wasn't the point I was trying to say power armour was bland and uninteresting in those games, it didn't bring anything new to the table
@@amazoncouch7116 Still doesn't mean you should give us mechs in the first 10 minutes of the game. I would rather power armor still be a mid late game item you could maybe get early depending on your faction choice ect ect. It still should have been special. How fucking cool would it have been if you finally learn how to use power armor and you find out its basically like a mech system now.
Fallout 4 popped into my head and I decided to go looking for a story critique. Stumbled upon this one and here I am now. Got to the part where you say "You can't kill Mama Murphy no matter how hard you try." It reminded me of when I set her chair inside of a closed-off box, then surrounded the thing in traps and machine gun turrets in case she ever got out.
+Searches for Quality Unfortunately, I feel like Bethesda is doing their best to just ignore NV's existence. Kind of sad, seeing as Bethesda could learn A LOT from Obsidian about making a proper roleplaying game... and a proper Fallout game.
Basically shes saying "OOH I HAVE A VISION ABOUT YOUR FUTURE..!!" "ITS COMING TO ME.. WAIT NOW ITS slipping AWAY!!" **(Whispers)** **Ya got my cocaine sunny?**
I built a jail and locked most of them up in a Vault cell while assigning them to a pillory (I think that's what it's called, that old school restraining device that was used to place criminals on display) with a window right in front of em for all the world to see. My only actual useful thought out settlement build.
"This monstrosity of mine" Ah 2015, how little we knew of what was to come... perhaps in 2025 Joseph will be in the midst of a 14 part documentary on Cyberpunk 2077 that totals 75 hours.
Radiation travels at the speed of light so when they saw the huge mushroom cloud before being lowered into the vault in the intro, Shaun was blasted with about as much radiation as the next guy.
Nothing can travel as fast or faster than the speed of light, radiation only effects over long periods of time and in extreme choices. I.e. the people living in Chernobyl only showed signs of radiation sickness after weeks of living in extremely irradiated environments.
Gamma ionising radiation is light, thus obviously travelling at c. Beta, whilst not as fast as light, travels at around 60-80% the speed of light and alpha is like 10%. Most of it disappears pretty quickly because of its speed and penetrating power, but being that close to a nuclear bomb (close enough to see it) you're definitely gonna get hit with a ton of radiation - in short everyone that wasn't in the vault as Logan said would probably be stricken with some crazy cancerous growths. Of course, as you so astutely mentioned, everything around the bomb is also going to become ionised and thus release radiation itself but that's a drop in the bucket compared to the radiation the bomb itself would release.
@Brando Lebean ... wha ... dude. You just said that light does not travel at the speed of light. Are you sure that's what you meant to say? All light is a form of radiation, and how dangerous it is depends on the intensity and frequency of that light. A sunburn is a mild radiation burn brought on from low band, thermal spectrum radiation. Gamma radiation is worse and can kill you faster, but it's the same concept.
I get that this comment is old as fuck but the actual answer hasn't been said yet. Right when they take the baby your spouse shouts 'I'm not giving you Shaun!' so all the Institute personnel present were immediately informed that the baby is called Shaun.
The "SHAAAUN!" mod would have been the only good thing that would come out of the main quest line of Fallout 4, and it isn't even possible because of copyright... absolute despair.
How is it that the Institute is unable to prevent synths from going rogue but, at the same time, is able to successfully engineer a fail-safe which selectively erases memories in a synth's brain? It seems as if they could achieve the second of those, then they should be able to achieve the first as well and that it might even be the easier of the two.
Its because its an A.I . Going rogue is not a software 'glitch' its a choice.Made by the A.I so no its not programmed to do so..Therefor they can not 'prevent' anything because its not part of the program.. And memorys are basicaly easy to erase or even implant. I get you ,but no.
@@echoskelet Well Bethesda did fuck up AI in Fallout lore so this isn't a big surprise but realistically they wouldn't give synths an AI advanced enough to make choices.
@@Lunartic_ the synths are made to perfectly replicate humans. they have to be able to make choices. of course, you could always tweak the laws of robotics into "don't go rogue against the institute".
The amount of times when Bethesda's writers go to the "they're a ghoul" well is so immersive-breaking and the whole "210 years have passed" narrative seems so unlikely that it is easier just to accept a fantasy that this whole scenario is played inside of your character's dying brain burning from the nuclear blast. This game has the laziest writing of all single-player Bethesda games I've ever played.
Cait is also pretty great too, though the scaled back combat zone and restricted freedom in her companion quest hold her back a bit. My favorite companion in NV was Raul and I thought it was cool how you could convince him to either keep working towards being a mechanic or to become a gunslinger again, so when I got my hands on 4 and there wasn't an option to support Cait's psycho addiction (maybe through a speech check or two) I was disappointed. Sure you can just ignore the quest after she gives it to you, but that locks off her companion perk, later affinity talks, and any romance options
I remember while playing multiple Bethesda games, would catch them on reusing some of their own ideas for quests, like almost 1:1. And not as references or throwbacks, just copy paste.
@@kingt0295 Boston has a large Irish immigrant community and it only makes sense that their descendents, people like Cait, would still carry on some aspects of their culture. She was clearly born in the Boston area to an Irish family
How about doing a review/ critique on Skyrims total conversion Mod "Enderal"? It's story driven and it got some pretty neatly handcrafted emvironments plus some partially amazing voiceacting. I would love to hear your thoughts on it.
There is exactly one thing I love about fallout 4, and its name is John Hancock. He is my favorite and the companion I always beeline to pick up, then proceed to win his heart by taking enough chems to kill an elephant while building settlements naked.
If there’s anything that can be overwhelmingly praised for this game, despite its flaws the Companions are great. Nick Valentine is legit the coolest idea for a character ever.
Nate's voice actor seems to excel at extreme emotions such as anger and sadness. Nora's voice actress seems to excel at calm moments and humor. However, with the Silver Shroud impression, Nora's voice actress goes overboard to the point it sounds like she is doing some cheesy line for a pre-teen educational cartoon character. Nate just sounds insane and I strangely love it like he is delusional.
I remember I stopped playing when I found Shaun, the thrill of finally finding out what this big bad scary Institute is all about and I'm wandering around in the heart of it all, then when the Father revealed himself as my son I was mind-blown and I had an insane amount of questions I'd ask if I were there... Haha.. Then it all just ground to a halt and fell apart when I couldn't ask *anything* I wanted to ask at all, the peak of the story came and went at the blink of an eye then I completely lost interest and never went back to it. The incredibly limited dialogue was kinda annoying through the whole game but I worked through it since it was my first exposure to the Fallout series so I assumed that's just how they were, but that moment with Shaun was the final straw and I can't mentally deal with the game anymore without being reminded of the agonising amount of disappointment from that reunion moment alone.
He was in the military and walked past multiple suits of power armor in the opening, as a former soldier it's safe to assume the main character has power armor training... The female protagonist on the other hand is completely unexplainable.
But it's still a bit of a stretch as we never see him in a PA until we are in-game, as far as I know (if I am mistaken, please correct me). And when we have to start assuming stuff so things make sense, then the writers made a mistake. But even walking alongside soldiers with PA is not really a good reason. I think it can be described as the difference between knowing what a tank is, having seen one in real-life, knowing how to operate one and knowing how to fully break one down, repair it and reassamble it. Or maybe switch tank with car, I don't know how complicated PA is build.
I get what you're saying the real question to ask would be did they train every soldier in PA or not, as of right now I think that's unanswered (As I haven't fully played fallout 1&2) and when it is we'd know if he'd had any previous training.
But like I said there's already inconsistency when it comes to the female protag so it's just as safe to assume the developers overlooked PA training entirely. (Personally I just think bethesda doesn't care about fallout or elder scrolls at all or at least they have a contradictory vision of what it should be compared to the past titles)
fallout.wikia.com/wiki/Power_Armor_Training I think this pretty much settles the question as to wether there is any training involved in using PA, confirmed by Bethesda and Obsidian through usage in F3 and F:NV respectively. Also even IF the male character has this training, why aren't we ever seeing him use it during the time in the Army? It's like training a pilot or a tank-driver and then sending these people, on whom one has spend lots of resources, into the battle with standard infantry gear. And I think what also sums Joseph's video nicely are the third-to-last and very last point on the page and how you get the perk in F3. There are two conversation-options in the entirety of New Vegas that somebody must have had the cleverness to plan for in case the player has this perk and either changed it themselves or communicated it to someone else to have it changed, whereas Fallout 3 heavily points you towards the training and at some point even forces you to acquire it.
I know there's training involved obviously or I wouldn't have brought it up, but what I don't know is if every pre war soldier was trained in it's use or not and until we know that there's no way of telling wether the male protag would've been trained.
Police don't just shoot people you guys are dumb af cops help people just a bunch af antifa pu$$ies people get shot for not listening or being stupid why don't you stop being a fat gamer and get a job police are nice yo mama and dad raised you wrong my father is a police officer and they are nice I'm a kid and is smarter than you guys that are stupid and think cops are bad smh
List of content missing from Fallout 4 that exists in a better Fallout game: -Gambling -Skill points -Companion+pet instead of having to choose -Karma -Meaningful dialogue options -Ability to be evil instead of just "Kind of a dick" -Pimp-boy 3 Billion -Consequences to actions -Actual interesting, unique weapons instead of just "Same weapon with X Legendary effect" -Prostitutes -An evil type faction to have some actual fun with multiple playthroughs (Enclave, Legion) -A meaningful *Ending*
That legendary-weapons-thing bothered me really more than it should. But in NV it made so much sense: You get this one and ONLY one unique weapon (because it's unique, duh) and it's worth a lot because of that. If you lose it, it's gone. Meanwhile in Fallout 4: A legendary rad-roach had swallowed a minigun that converts normal bullets into exploding ones. But a legendary deathclaw drops a legendary raider leg with +2 luck. Or the mere existence of a radiation-gun that deals extra damage to ghuls (that are immuen to radiation-damage).
TheHeavyshadow Also some of the legendaries were broken as fuck. I got a laser gun with a 20% hands to break an enemies leg. I made it automatic and put a beam splitter on and there was no longer an enemy that could threaten me. Legendary deathclaws went down as easy as radroaches.
That is because all weapon-effects that affect the bullets are counted for all bullets seperately. I found the double-barrel-shotgun, one time with a bleeding effect, one time with an explosion-effect. The bleeding effect killed deathclaws on level 30-something with two shots, and so fast at that that I couldn't reload fast enough to get a third shot off before they were dead. The explosion one was more or less the same, just even more instantaneous and soemtimes the claws survived two shots with a sliver of health. I imagine the same goes for radiation and poison ones, too.
1. why didn't they put this in the robot racing area owned by raiders 2. skills require skill 3. pretty sure this got cut at the last minute. 4. 3's karma system sucked, just sayin' (bethesda cant make a good one) 5. pfft, screw that. 6. couldn't do this in 3 7. why wasn't this implemented 8. i guess nuking the institue puts a hole in cambridge 9. these actually exist, but they're extremely rare (like the cryolator, which has no mods) (bethesda actually do it, again) 10. insert futurama reference 11. bethesda can't do that
@@marigoldjongleur Why do you hate bethesda so much lol? Its as if you hate bethesda more than you enjoy NV. I don't really understand why so many of your types exist. Its pretty sad how NPC like you are.
I feel like Fallout 4 did a whole lotta "this thing is incredibly difficult and could never be done by one man" followed by very easily doing it as one man, which is something I find makes me feel like the characters are pathetic rather than the probably intended effect of making me feel like Superman (if Superman was just a normal guy with magically better bullets.)
The Railroad's "good" mission is to take escaped synths, wipe their memories, and let them loose with new memories, thinking that they are human. Isn't that really f*cked up?
The thing is, is that , as Valentine says, when they leave the Institute, their memories are wiped. They don't know that they're synths...yet 3 are walking around out there and know that they are indeed synths. Art, Jack, and that dude in the synth uniform. Oddly, the only female synth is Amilia(Covenant).
@@hugehappygrin only female synth? sooo you never met glory or even got far enough to kill the first courser and meet the female synth hes hunting that knows shes a synth?
I choose to side with the institute and minutemen based on the good of the common wealth. The brotherhood might stick around to hoard more tech from the institute and then they could set something up, but what happens to the railroad after all the synths are free? Are the just going to disband and let the Commonwealth keep rotting? With the institute and minutemen working together you can make a huge argument for the Commonwealth actually advancing out of a nuclear wasteland.
@@cryptopsyrin4425 Same, I sided with the Institute, totally advanced and capable of rebuilding the world, non-violent and morally neutral. I don't give a rats ass about synths, they are machines :D The game tried hard to shove the "good moral" that "lopok how bad the institute is, synths are humans too,"!! No they are not :D It's a terrible idea to humanize them
@@aakkoin My problem with joining the institute is how you can't stop them kidnapping and doing shady stuff even though you do lots of work for them and literally the perant of the son.
Another missed opportunity is revisiting the past before the war via flashbacks that not only lets you spend more time than a mere 5 minutes with your family but also explore more of the pre-war world. The pre-war bit at the beginning was nearly pointless as you spend 3/4ths of that time inside your house and then the last 1/4th making a bee line for the vault and then getting frozen inside the vault, so much potential that gone to waste there. Seeing how the world was before the bombs fell was suppose to be this big thing, never been done before, never seen before. So you figured they would have put more time and effort into it and let us see more of this pre-war world, cause chances are we are never going to have this opportunity again.
You're spot on, would have been awesome to be able to walk out, get into the car and drive into the heart of Boston and see it prior to the war. See the way people interacted with each other, see how robots interacted with each other. See what the technology was like, see what these massive, evil corporations were like. Realistically it wouldn't require more than a days worth of events to take place. You wake up, go to the city to say, go grocery shopping with your wife, come home, vault tech salesman at your door. Next day the war and there you go. But again thats time and money and Bethesda doesn't want to waste that.
Before the game was released, I was extremely adamant that the female playable character was a battle technician or some type of combat engineer that a female could be in the Fallout universe while the Male character was a Heavy Power Armor trooper. That would make a connection between the two.
Joey Enochs Totally agree- I hate to sound preachy but it does seem a bit sexist that the female character was a lawyer, while the male character was a soldier. It just doesn't make sense for her to be a lawyer at all- the male character is strong and good with guns and fighting because of his past, but the female?? It just seems like a weird and pointless decision. Personally I thought that the characters shouldn't have even had pre-established backgrounds anyway :V
My head cannon was that they met in the army, but he saw more combat than her. She left earlier than him to prep for them to have kids? Maybe he fought at anchorage and that's why he's so PTSD'ed.
Izzzyzzz considering the culture/time period the intro is modeled after, it makes perfect sense It's actually quite impressive she even has a law degree given the times
I recall having a similar "Wait...how the fuck can this woman fight so well?" moment. I ended up just making up some roleplaying backstory for Nora where she too was a soldier who got into some GI-Bill law school.
1:12:31 as an exploration player, i would honestly love a game where the power source for your armour is a kind of universal-issue battery and you can take it out & put it in a generator to open up new areas (powering doors, maybe heating cold areas or pressurising rooms at high altitude etc) but have to sacrifice some or all of your weapons & armour functionality while the battery is in use
Yup. Genuinely felt heartbroken. And the legions of fanboys eating up everything they put out with no constructive criticism means Bethesda will just keep churning stuff like this out. The only hope for Fallout IMO is if Obsidian do another one.
Once that train left the station, I removed my station as one of their designated stops. I grew disenchanted with Fallout 3 as I felt they should have focused more on elements within the original game as opposed to releasing DLC. I was enthused by New Vegas, but they lost me again with Skyrim. Ever since, I decided it was better to walk. ;0)
To say "great review" would be an understatement. This was by a long shot the most thorough, even-handed, and well-devised review I've seen of Fallout 4. It's unfortunate that with presentation being the game's biggest selling point, it already looked dated at release. What the hell happened, Bethesda?
I can't be the only one that really wanted to ask Nick what his history with Dogmeat was and got upset when it was literally never mentioned again, hell I would've been satisfied if Nick at least commented on it when you bring it up, like when you find out your 2 buddies know each other, even if only on a surface level.
Yes! On my fourth or fifth playthrough, I was so surprised because I just headed straight for Nick. Didn't at all expect him to know Dogmeat, lol. Really sad it wasn't ever brought up again. :c (how does everyone even know dogmeat??)
Really late but I went back to play fallout 4 and decided to get Kellogg’s house key before rescuing Nick and Kellogg’s house doesn’t have the button until you rescue Nick
Andry kinda reminds me of the fallout chain. Fallout 1 and fallout 2 looked very similar, basically same assets. Fallout 3 and new Vegas also mostly had the same assets, and Same goes for 76 and 4.
1:05:40 I would joke about wanting a mod which replaces Dogmeat with a rocket powered shopping cart with collision turned off since he would be more useful that way.
I felt that once you gain control of the institute, you should have the option to be evil like in the Vault Tec DLC, or benevolent, each choice unlocking new tech with quests.
What most fanboys don't seem to realize is that critique of a thing they go so wet over doesn't mean that they hate it and dismiss it. This is some serious well though video and I appreciated every second of it. I can relate with this game only being fun for me because of the exploring aspect, everything else feels shallow at best. I doubt people at Bethesda aren't aware of the facts and there isn't a "Schrodinger Cat" situation with their bug or flaw thing. It is clearly an intentional flaw, bugs there are many more obvious one, but story ones, no such thing. I guess having a voiced protagonist limited their choice of giving you too much information since they have to pay him by the lines or hours (or whatever) so the less work for the voice actor, the better for them. All in all, I am deeply ashamed that this game got so much "official" praise and that no one will take in consideration the individual ratings and reviews made by the community, the ones that matter the most. Can you imagine that this game has the same score as New Vegas? A disgrace. Anyways, great video, Fallout 4 is still mediocre and I don't see them ever returning to grace with it. I just hope Obsidian will get another try at this franchise.
+Cri354 There was a schrodinger kind of bug in New Vegas where the game wouldn't give the Followers of the Apocalypse ending in the epilogue, because the story files were bugged. They officially patched it eventually, but early on you had to use an unofficial patch.
how the character knew where the "Freedom Trail" was, if he was from Boston then "following the freedom trail" is famous touristy thing in Boston. It could have been better explained with a line of dialogue like "I remember that from Elementary School" or something, but it made sense to me when I heard "Follow the Freedom Trail"
Yeah, there's some guy telling the MC "If you'll ever be in Boston, you should follow the Freedom Trail" or something like that, IIRC. I don't remember them giving the MC any map or marking locations, though they obviously do show up on the map. ;)
Just an odd thought - What if like Far Cry 4 there was a miniature ending where you could deny the salesmen, you sit and talk with your wife for a bit, run to the vault and then get denied, only to keel over. It's little things like that which would be a nice touch. Also also, there's almost no one who owns a mirror in Fallout - how do people know Synths look like them ?
Your Average Genius. What about the Broken Mask indecent ? I didn't mean how do they know the existence of synths - more that example given in this video has someone coming across a synth he immediately recognised as himself.
Especially with insomnia and sleep issues. A playlist of just a couple of his vids is enough to fall asleep to without having to switch videos which disrupt your drifting off. I've made it a habit to fall asleep to his videos, it's what I'm supposed to be doing right now. Only I stupidly decided to check the comments... whoops. Perfect mix of seriousness without being bland with some humor and a soothing voice.
+Art Vandalay it sucks that the game looks so good too. Man, this game really did suck. Barely no role playing, just predictable and overall dislikable story. Just yikes all around.
It depends on what you enjoy about these games. To me Fallout 4 took everything what made Fallout special away to the point that they could have just called it Borderlands 3. There's very few great quests, few interesting and deep characters and very little role-playing in the game. I mean the characters and quests seem like no effort was put into them. Then on top of that the shitty dialogue system and it's a very bland, generic shooter. "Dead world of New Vegas"... Yeah right, there's more interesting characters and quests in a single town in New Vegas than in the whole Fallout 4. But hey, they put that shitty version of Minecraft in, yay!
As a woman I picked the female character... boy was I disappointed by the story. To be honest, I barely gave this game a chance. And I never noticed the game telling me the female character had a law degree... maybe I missed it? So I just assumed I was a house wife. Within 30 minutes of leaving the vault I am picking safes, killing monsters and already on my way to get a power suit!! It took me out of the immersion so badly when my character was talking about getting in the suit like it's something she's been doing for ages. I haven't played since. I liked how in fallout 3 and new vegas it felt like I was the main character... not just controlling a character with a predetermined story. :/
One thing that really boggled my mind was how the player was even given the option of having Sturges build the teleporter for them. So you're telling me that Sturges is able to build an advanced piece of institute technology yet somehow could not even hack a simple terminal to get a fusion core to power the power armor at the start of the game. Makes complete sense...
The first thing I did when I saw Father walking in while "Shaun" was in the cell was..... Kill the shit out of everyone. It was funny how this worked out. I even TCL'd through the door because I assumed it was a bug that I couldn't get out.
>never exposed to radiation
>literally was at the moment of the nuclear blast
>carried through wasteland
Kepler 68
Tbf, he was likely teleported from the vault when he was out of our sight.
@@greasey8695 Doesn't get rid of the fact that the baby, as well as the Mother and Father, stood in the presence of a nuclear blast before being lowered into safety. Sure, they survived it because the blast was far enough away, that doesn't mean the radiation didn't reach them.
@@greasey8695 the telleporter literally works by massive ammounts of radiation that actually makes it way worse.
@@greasey8695 then there could have been an even more impactful intro sequence - instead of kellog and his cronies walking out, they literally vanish in a flare of blue-white lightning. Like, if you know they walked, you can somewhat follow them, but if they just zam zoom out, what in the hell are you gonna do?
@@greasey8695 I genuinely thought you meant they were despawned by the game. that's how much faith I have in fallout
A baby is drowning in the lake:
-Fallout 1
Ask for more information
Agree to help
Decide not to help
Accidentally say something that pisses the NPC off, failing the quest
Reveal too much information about yourself, causing the Super Mutants to track your vault more easily
-Fallout 2
Ask for more information
Agree to help
Decide not to help
Accidentally say something that pisses the NPC off, failing the quest
Pop culture reference about the baby
-Fallout 3
Yes, I will save the baby
Depends on the caps
I will not save the baby
[Intelligence] The baby is drowning
-Fallout New Vegas
I will save the baby
I will not save the baby
[Barter 30] Double the caps and I'll save the baby
[Medicine 30] Thanks to my medical knowledge, I will easily be able to save the baby
[Survival 15/30] Uh... yeah, I totally know how to swim
-Fallout 4
Yes
No (Yes)
Sarcastic (Yes)
-Heavy Rain
SHAUN!
SHAUN!
SHAUN!
SHAUN!
SHAUN!
Too fucking good, thanks for sharing.
baby?
lake?
stealth?
you're that ninja...
wait
Valleyraven007 Metal Gear?
copy and pasted from a steam review
NPC: Can you help my Father in X-Town?
PlayerCharacter: No, go away.
NPC: Really? Here I'll show you where he is.
[QUEST ADDED]
Bethesda should just be honest and start making action adventure games, because they sure as hell aren't making RPGs.
@Gerald Churchill How, exactly, are they marking it on your pip-boy map page?
@@hugehappygrin they use a permanent marker to draw it on your pipboy's screen. then you later have to mark it digitally and painstakingly wipe marker stains off of it.
@@hugehappygrin That's....never really explained in 3 or 4,especially if you say no.In 1 and 2 this wasn't a feature of the pip boys at the time,and in vegas it's essentially you giving them consent to touch your pip boy if you agree to help.
3 and 4,especially if you say fuck off,dont really explain it other than Bethesda needing you to find it.
hugehappygrin what you don't think a random wastelander could use a pip boy? In the west coast games they couldn't but this is Bethesda we are talking about.
They never deserved to get the Fallout license. I hate them so much for that. To the point of actual fucking hate for the company and Todd Howard. Fucking greedy bastard. And he think he is like Elon Musk. Fucking asshole.
"I hope that another developer is working on a spinoff sequel right now"
What a grand and intoxicating innocence
How can he be... so naive???
he was probably hoping for another developer (Obsidian) making another spin off (New Vegas)... but we got "their biggest project yet" from a small team that hasnt even worked on Fallout.
@@destruction126 "but we got "their biggest project yet" from a small team that hasnt even worked on Fallout."
That small team more or less worked on the engine to get multiplayer working on Bethesda's botched engine while BGS main did the world of F76. Between the last DLC for F4 up to F76 release almost all of BGS worked on F76. Otherwise Starfield would have been released already.
Deez nuts
The most amazing thing is that he said that over exploration footage of Vault 75.
dialogue was miserable. I hate when my choices are Yes, Yes, Yes and No (Yes)
Preston: Hey can you reclaim this settlement?
Sole survivor: Options
Yea.
sure.
Ok.
Persuasion attempt failed.....Charisma at 10....
etherraichu LOL!
More like Enthusiastic Yes, Ask For More Info, Meh Yes and Sarcastic Yes.
Halfway through my first playthrough, I decided to start over with a max charisma/agility character to see what I had been missing with all those failed persuasion checks. Turns out I wasn't missing much, so I just went back to my first character. Sneaking didn't change much, either. You don't level up by avoiding enemies, so stealthing rather than brawling my way through just felt like I was avoiding gameplay rather than carving out a unique path. I guess I now know what makes a good roleplaying game. It's more than freedom; it's having consequences from your actions. And the late-game proved to me that I hadn't really changed much of Boston by the end.
I just...
Wish this video was 5 seconds longer.
ok nimi What? It would be 1:23:45
That would be epic yes..
If it's any consolation, sixty minute man play at the sixty minute mark. :/
Damn, you are right.
Yessss
It's cute how back in 2015 he was worried about people being turned away by an 80 minute video, while in 2020 he's up to 5 hour videos.
Wait. What?
And we fucking love it
It feels like an hour passes when I blink nowadays.
I remember a 30 minute drive feeling like forever when I was younger
I've been re-watching some of his old videos recently. I think it was his Rise of the Tomb Raider video where he apologised for the length and that one is only 47 minutes.
@@Cleve_Crudgington There are 7 hour analysis videos around now, and its not even that shocking anymore lmao, long form content is the best on youtube & I love it
I feel dumb for not realizing a lot of the points he made about FO4.
"how do you know how to make a water purifier like that when the whole main story of FO3 was to make one"
lol so good
I thought the goal was to purifier the lake in fallout 3, not small amounts for bottles
@@AwsomePicklez still doesnt make any sense considering how easy water purifiers are to make in f4, and really just make like a small camp near it instead of going through the trouble with a whole ass lake
@@hoesmad8626 Actually In Megaton, they had a purifier lol.
I always thought that Sturges actually does the construction of those and we are just planning what to construct as he always says that he is the tinkerer everytime you brush by him..
@@RobinSonAr But you can build them before that. I should know its my first priority after leaving the vault
37:00
Your character SHOULD know where the freedom trail is. He/She lives in boston. They will have seen the thing all the time.
I’m 5 months late but I HATED that. You can’t expect any reasonable adult to not know where an old military fort is when they are a military man. Same with the satellites, some of which were military. Same with the trail, the park (which your characters both make reference to, being where they bashed their meat pies), Sanctuary itself (why is it not marked on the map, why?!), they’re completely inept.
Top be fair, my dad was raised in New York, but never went to the Empire State Building, nor the Statue of Liberty.
whiterabbit75 But I’d pray he at least knew where it was at, you know?
@@AVerySexuallyDeviantOrange Kinda hard to miss a hundred story tall building, or a 300' tall statue on an island, you know? The Freedom Trail is just a series of landmarks, that are level with the sidewalk. Easy to miss, especially given the level of garbage covering them up now.
whiterabbit75 SHSHSHSSHH shush, point still stands. He should still know what the thing is and where it leads, all things considered. I mean, he’s not stupid. Literally can’t be, with no dialogue changes for his stats.
The sixty minute man song playing at the 1 hour mark? Clever.
Expensive Antique Chair also 'lay that pistol down' just before he kills Father not realizing it's his son
@@stuffandthat157 This is some Kubrickian depth right here.
@@stuffandthat157 Also also at 24:40 "keep a-knocking but you can't come in" is sung. Then he talks about how he feels like he can't take part in the story due to a lack of dialogue options. He's railroaded along, he's there for the story but isn't "let in" to it.
"I've never played a game so buggy"
Little did he know ...
Country roads
Take me home,
To the place
Where I belong...
Played as in past. Unless your implying he played 76 before 4 was released
@@jaceyb3792 I think you're missing the point of his comment
@@jaceyb3792 Not the brightest are ya?
Jacey Bowen “Little did he know...” Doesn’t mean he had somehow played it before release. Pay closer attention to such things.
(Edit: Grammar.)
32:35 The funny thing here is, if you leave through the wrong door (entrance, not the roof) the Brotherhood never shows up and you can't progress.
So the devs were so railroaded in their mind while building an open-world game, they forgot that the player could use an alternate route.
*slow fucking claps*
Isnt everything blocked and only way to leave is the roof tho?
@@winstonchurchill7822 Usually? Yes. Here? Not really. I backtracked all the way to the entrance and left the way I entered since I saw no point in going to the roof. About two weeks later when I started wondering why isn't the main quest advancing, I googled this.
@@andrewmelnikov292 as i sasid thats quite impossible though,the doors are locked.
@@winstonchurchill7822 bug maybe?
"For those of you watching in the future..." Man, he's really covering all the bases.
Nope he did not cover us in the past. I am deeply offended by being left out!
6|4 z LPG.
Actually I'm watching from a parallel timeline feeling left out 😪
Plot twist, wastelands only survivors are only here because no bases were left uncovered
Yup
"I cant get over the fact he's voiced by the same guy that voiced Belethor" Don't you mean you can't get over the fact that he's voiced by the same guy that voiced LITERALLY EVERYONE IN SKYRIM!
Ordinary Benny they had mario what more did they need?
I can hardly stand Garrus Vacarian speaking to me from every second NPC in the Commonwealth.
@Ordinary Benny that's less than Oblivion! How did they do this?
@@edgarcardiffscpreadermemes366 bethesda. Bethesda never changes.
@Ordinary Benny No i wil not there are litteraly thousands uppon thousands people around the globe . Therefor : No. Hire some dudes or dudettes. I mean if the street fails use the internet. They know that internet exist? Right?
Playing a double agent with the Railroad?
I played quadruple agent with everyone.
YOU, are a real genius!
Is there some way that you betray everyone?
@@Drew-hu7hb nop, the game is a shit compared to the other Fallouts
*S N E A K 1 0 0*
1. Ally with the Minutemen, Institute, BoS, and Railroad.2. Destroy Railroad with Institute (and/or BoS)3. Destroy BoS with Minutemen (Just kill a BoS NPC to make them hate you, then the storyline will lead you to kill the BoS with the Minutemen.)4. Destroy Institute with Minutemen5. (Nuka World DLC) Raid Commonwealth and betray the Minutemen.Note: Garvey, Shaw, and Radio guy are still unkillable. I just put Garvey in a pillory, and I have turrets kill Minutemen when they attack my raiders so it's not technically me. I don't know if Garvey would get out of the pillory if I kill a Minuteman myself, but I assume I would lose control of the Castle and he would leave his assigned pillory. He's already giving me the silent treatment, but to his dismay that's exactly what I want.
My favorite example of the weird dialogue options is the guy who sells swatters in Diamond City. When you first meet him, he tells you that baseball is a game where people kill each other with baseball bats. You're given the option to correct him and your character starts the conversation with "Hey asshole"
I just wanted to tell him about baseball but the game didn't even warn me that the option was an aggressive one
I played fallout 4 when I was 12 and this conversation stuck with me. It’s just so weird? Idk. Not only how in your character reacts (I chose the same dialogue option) but also how it implies that the common idea is that baseball was some sort of gladiator style combat sport. How does information even drift that much in 200 years??? These people still know how to revitalise pre-war era military equipment to fighting form but somehow forgot what baseball is???? BASEBALL??? DID LIKE NO RULEBOOKS SURVIVE THE BOMBS?????
Or am I wrong in interpreting it this way and it’s just this guy who thinks that’s how baseball works and he just declares confidently that these are the rules to any passer-by’s? If so why?? What does any of this even mean??? it’s such a weird spot of world building it genuinely baffles me.
It’s honestly shocking that in a game series where radiation makes you immortal and there’s a civilisation of Roman Empire larpers that this conversation was the line for me.
@@zamalamahama4894 what's especially funny about the "no surviving rulebooks or any media whatsoever pertaining to baseball" bit is that the city he lives in is inside a *baseball stadium*. there's really no magazines, audio logs, pictures, or videos lying around??
@@zamalamahama4894 So it could be that all documentation was lost, or that what does exist some people edited enough for shits n giggles. Some people wanna watch the world burn even as it's currently burning and smoldering.
Tbf the player character lives in Boston, "hey asshole" is a normal greeting
@@zamalamahama4894another thing, what about the ghouls who are not feral and actually knew what baseball was about?
I wish this video was 5 seconds longer, then it'd be 1:23:45
I wish it was 5.6 seconds longer
42:20 OMG. That would had been such an epic game ending. Escaping with your son and then later realising that hes just a synth and that you killed your real son. GOD DAMN!!!
oh you said the same thing later on hehe
16:14 - it would be funny if you're allowed to say 'no' and send him away and the game is just like "well okay then" and you get stuck in the nuclear explosion cause you're disallowed from joining the vault.
it's the beginning of the game, so you could easily just restart.
Funny enough I know some games that do similar things granted in these cases they make you get annoyed in a way from trying to steer you away from the result but they still give you that option as the ones making the game seem to be like ''if they are set on that path let it be''
Literally saying "No." to Elijah in Dead Money from NV.
And I believe you can actually die in the beginning if you decide to run in the wrong direction, so it'd be essentially no difference
in super paper mario, when you have the old guy saying "please!!!! you have to save all dimensions!!!!" you can say no, and he'll try to get you to reconsider a few times, but on the third time of saying no he goes "Really? Then we're all doomed... oh no......" and the game just fucking ends its great
Could be annoying if you spend a long time in character creation though.
One thing that bothers me aboot the post apocalyptic ~aesthetic~ isn't just that inhabited places are filthy for no reason, but that when you build new furniture and structures, they look old and damaged immediately.
well yeah, youre not exactly using materials fresh off the production line to make your chairs lol.
@@samurai-butterfly7393 Why not? It's literally just wood.
@@zakhawker344 wood deteriorates, and in the environements shown, it would do, and fast. So, the old look does make sense.
@@miestaslahundokajhundohava4392 No it wouldn't. Furniture and housing has been made out of wood in the real world for millennia for a reason. The oldest wood building still in use (Hōryū-ji) is literally 1400 years old. There's no reason people in the Fallout universe shouldn't be making things out of wood. And if there was why would they be using a material that immediately breaks down in the first place?
Also another little plot point regarding ghouls:
That one ghoul mentions she is a 220 years old, meaning she was 10 when the bombs dropped, yet she is an adult in appearance.
The boy in the fridge was ghoulified at the same time yet is still a child.
Do ghouls age and grow or not?
Exactly! Thank you! That fucking kid made no sense!
@Siemen360 ive never played FO4, what does the latter point regarding daisy imply?
@@leorickt.9604 if daisy was 10 when the bombs fell how could she already be a widdow during the Sino-american war with was shortly before the great war
I'd probably stop accurately counting my age after maybe 110 years
She actually confirmed that she is over 270
So if the first ghoul is 220 years old, that means she was 10 when the war happened, yet she aged as a ghoul. But the kid stuck in the fridge is the same age, but he's still a kid, he didn't age.
LOL
she actaully admits after that she is 270 years old
Without having watched the video, where is this kid in the fridge located?
Also the kid in the fridge dosen't eat
Do ghouls need to eat?
We never really learned what the purpose of the synth program was, or why the Institute was so obsessed with it.
Make slaves/robotic work force = why make them look like humans?
Make a robotic army = again, why make them look like humans, or even limit yourself to the human mold?
Make an infiltration division = This goal would be extremely specialized for an organization like the Institute, and you can argue the Institute already achieved it by the time you arrived with their Third Generation and Coursers.
Why replace so many wastelanders? I can understand replacing key figures, like they mayor; as an extension of the Institute's power and influence. That's reasonable, if a bit cruel. However, the game made it seem as if wastelanders were being replaced en-masse. To what end?
Why was the institute so obsessed about making the perfect synth? What was the endgoal here? They say Synths are tools and not real people, so they would never be allowed to substitute the human race.
It's as if the Institute had some unspoken goal that no one ever said openly.
I couldn't take "The Institute" seriously because they act like fucking cartoon villains doing evil while twirling their mustaches.
Believe it or not, there was a purpose...but it's cut content (seriously Bethesda, why?!). In some promotional material, it was stated that the synth project was made to create immortal, perfect, super human bodies for Institute members to transplant their brains into in order to become truly immortal. I have no idea why the fuck this was removed, since there was no reason to whatsoever to remove it, especially since it wasn't even replaced with another narrative.
@@joshuakim5240 yeah that's really inexplicable, fascinating nonetheless
@Etcetera
Weirdly enough, the purpose of that was kept in the game, which was to infiltrate the commonwealth with covert agents. Then again, with the cutting/lack of a end goal, it's still stupid.
@@joshuakim5240 I'm just confused as to why they didn't just, I dunno, copy the look of people from pictures/history and send them in from outside the Commonwealth. They would appear to be people looking for a new start. There's arguments for how long it would take them to infiltrate in that way, but if the protagonists story is anything to go off of, it's ridiculously easy to gain the absolute trust of the populace. Make the synths "talented" (ie preprogrammed) fighters, builders, and/or public speakers and the wasteland is yours for the taking.
I tried a challenge the other day. Went straight to Nuka-World with the armor near the crashed vertibird (not Concord) to survive and got the special X-01 armor while using only unarmed the whole time.
Then I went to do the main quest line. Got to Kellogg and he wouldn't speak to me. Nobody in the game would. I reloaded an old save and it had spread. The whole of the character's save file was fucked.
Had to post that somewhere and this seems as good a place as any.
So playing the DLC before initiating the main quest could fuck your entire save? Why am I not shocked
@@infamousgamer767 you should be. In New Vegas you could do any of the content in any order, and kill any character you wanted along the way and the story would adapt to your crazy choices, not break the save.
You made Preston angry probably from Raider quests
@@Blue.cheese42 Nah I just killed the raider bosses after getting powerful enough, couldn't be bothered with all the back-and-forth settlement quests.
@@henrycrabs3497 I mean, sort of a good reason to be a New Vegas fanboy. His comment makes it look good to be one.
Not only does your spouse being killed not make much sense, but it actually hurts the story. Imagine if your spouse was kidnapped too. They were another backup, and they died not from the wasteland, but from old age. It can add to the story by having your spouse SIDING with the institute, adding another layer to the story.
I feel bad for everyone who spent an hour customising their spouse just to have them eat a bullet before the game even started
@@NGRevenant lol me
The spouse was killed to test the emotional reactivity of the synth subject, a.k.a. the main character. If they experience loss, it would make someone with a conscience lean heavier on accepting that "Father" is actually their son.
There's no way a whole team of people who run The Institute would allow "that kind of person" into a position that allows a complete compromise.
@@SebbyPlaysMusic your head canon is not official lore, don’t present it as such
@@jon1819 What is it that dictates official lore? I can't find writers for Fallout 4 explaining the story anywhere.
I know there's a portion of people who agree with me just as there's a portion of people who agree with you.
Is official lore valid if it disregards essential details of the story?
Dude I'm binge-ing your videos now that I've "discovered" you. These are the most in-depth, interesting, and thoughtful reviews of PC games I've ever come across!
Jon Krieger Same!
Noah Cadwell-Gervais is the only other PC game TH-cam reviewer of this calibre I've found. Between the two, we are treated to outstanding levels of in-depth, largely objective, critical analysis.
+Tim Braithwaite have you ever heard of MatthewMatosis?
λ N I M A T O R Not yet, but I feel another binge coming on. :) Thanks for the tip.
Tim Braithwaite No problem! He does very long analysis videos of games like these ones. Very enjoyable content.
The Institute: We don't make sense. We make Synths!™
I was about to steal your comment but you put a trade mark on it :)
@@middletonization I was about to steal that slogan for my own evil science base too, GODDAMNIT the water purifiers aren't intact but the copyright laws are
probably the most egregious thing about FO4 is the fact that houses are still standing and civilization hasn't moved beyond squatting in 200 years. the original fallout was set like 80 years after the bombs dropped, and even then there were settlements like shady sands building their own abodes. hubtown was kind of a mess, sure, but 90% of the buildings weren't boarded up. i can't believe that given over double the amount of time that people wouldn't have gotten any further than finding the nearest house (which should've been crumbled in the first place) and just existing. it's lazy world building and i will not have it in my Serious Video Game
Wait who or why and how did they board up 90% of the commonwealth in the first place.🤯
Every fallout after 2 is not lore *dubs*
@@redbread6852 Tactics is more canon to me than 3.
Well, people are very selective in what they ignore, sugar-coat, or decide to rage against when it comes to their Serious Video Game. I grumbled more about the unrealistic vegetation & almost complete lack of trees than I did about the houses. Then again, I live in a farmhouse which was built over 100 years ago. A couple of centuries without heavy industry would have caused most of Massachusetts to revert to heavy forest. Nobody is producing oil, yet tons of machinery with moving parts doesn't seem to be an issue. I guess they eliminated friction in the Fallout universe as well.
Radstag doe is like saying rooster hen, but I'm guessing the guys n gals who make these games don't actually get outside much. It doesn't matter if it is July or February, the weather around Boston never changes with the seasons. I guess they saw the desert southwest of earlier Fallout games & assumed that was the only climate and biome for the entire globe. Some people say the nukes changed the climate & melted the ice caps. Fine. If that was the case, Boston would be underwater.
You can get distress calls from settlements in Far Harbor, but you can't build artillery there. Seems the old radio tower on the island would have been useful to take over for the same reason the Castle was important, communication.
The game is so slapstick that I made a character named Mac Guyver. Who else can take a few wrenches, some cooking oil, & a bathroom scale and turn it into a machine gun turret, or fashion a handful of loose cigarettes into a sleeping bag?
Look at New Vegas. They’re rebuilding houses, and the trash is (mostly) gone from the floors and they have CITIES and POLITICS and a functional (barely) society to work with
I hated the 'Shaun is Father' reveal - because, the game expects the player to bond with this person who is essentially a stranger to you. How are you supposed to bond with an old man claiming to be your son when he was an infant the last time you saw him? It makes it even harder to bond with him when he says he set it all up to see if you would track him down after all the time that had passed - like he doubted you loved him enough to track him down. Essentially , he's saying you're just another experiment to him.
Then, in the end, he expects you to take the synth Shaun - saying the synth has been reprogrammed to believe you are his parent. Even from beyond the grave, that old fart is playing with your emotions and running more experiments on you to see what you would do out of love for him.
I easily rejected that synth - let the Railroad take him; I don't care - I'm done with 'Father's' mind games.
Just, fuck that old man! As far as I was concerned while playing the game, my son died in the vault along with his father.
I never gave a single fuck about Shaun. They really dropped the ball with that whole thing, like you're saying basically.
I'm glad i never finished this POS
TBH. the way you worded all that made me realize Bethesda actually had some creative and interesting narrative ideas going there.,t's very twilight zone- esque stuff, I just think it was executed terribly
@@residentraccoon2910 Might aswell be their running theme. Good ideas, terribly exexuted. And riddled with bugs.
@@residentraccoon2910 I think it would be better if Shaun wasn't a baby but someone in his early 20s. Sort of like Ciri in the Witcher 3. Also if you're going to add voice acting then make the main protagonist someone that you can care about.
TLDR; make the Witcher 3 with a Fallout skin.
One thing that always bugs my in Fall Out games is that fact after 200 years nature hasn't taken back the world. The world should look more like that from 'The Last of Us'.
Dreamer Dawn Chernobyl wasn't even that long ago and its crazy how much plant life has come back
TheCycloneRanger
Exactly, I'm guessing that during the Great War, that only lasted 2 hours, most of the places hit by nuclear bombs were high population zones like cities and of course military installations. They wouldn't waste nukes on sparsely populated areas and wilderness. Plants are very adaptive to environmental conditions as long as it's warm enough to grow and they have access to water. There's also the sunflower which can absorb radiation in the ground.
Plant life had returned in New Vegas; there's cacti, flowers and palms in the desert, the forest in the Jacobstown area and not to forget Zion Valley. And in Fallout 2 as well as the original game there was plant life as well, there was just a drought going on during the second game and the first happened to take place in a desert. It's just in Bethesda's Fallout that the ecosystem sorta lacks any basis.
Pascal
New Vegas is different. It's always been a desert area. But I'm talking about areas like the Commonwealth, Capital Wastelands and such. Those areas receive a lot of rainfall so they should have a boom of plant growth.
Dreamer Dawn Yes, they should, after all Oregon's forests were alive during Fallout 2 and it rains all the damn time in 4.
god being a player who realized that you were refrozen and time had lapsed was so infuriating!!!! it was so obvious and my character was so stupid he didnt see it, even though it was right in front of his face!! my god that annoyed me lol thank you for pointing that out! i feel like weight has been lifted and the sun has come from behind the clouds.
It's annoying since there is no way for the game to ask if you worked it out without giving the twist away for the people who didn't work it out.
I figured that a lot of time had passed since the main character was refrozen and there was this really annoying disconnect between what I thought and what I could convey in the new dialogue system.
If it was obvious, why’d it take you so long to realize it?
ecstasy.apostasy who are you responding to?
@@pickle5666 OP
"I'm psychic and I can predict that you'll go to your nearest city some day."
Uncanny.
Now explain how she can predict the turn-off code of a Institute Courser.
@@jakespacepiratee3740 time travel!
@@Molotov_Milkshake sure.
@@jakespacepiratee3740she has the script, and is abusing her metaknowledge to coerce drugs from people
@@Izunundara uh huh.
41:59 this is such a hilarious moment LOL not knowing he's really your son, you just mowed him down like nothing, thats a dark twist lol Bethesda honestly could have done something with that instead of having the game break. it would make a real emotional moment
For the story, its like they had an amazing idea and then somewhere along the line they got lost and confused and tried to save it
SILENCE VERIFIED
YOU KNOW NOTHING OF THE SERIES OR OUR PLIGHT
Amazing how exactly? It's literally the same base plotline as in Fallout 3 (male/female family member looking for a male family member)
@@giorgialadashvili4771 if you boil down anything to it's core parts then it's the similar
@@Montanerrr Sure, but in Fallout 4's case, the plot is, at best, just inversion of that of Fallout 3. It's lazy and shows how creatively bankrupt Bethesda truly is.
The Sixty Minute Man song played at exactly 1:00:00. Nice little detail! :D
Watching this again years later, I just now noticed
Black person
@@henrycrabs3497 bruh
video is also 1:23:40 long
1:10:16
“I swear to Dog this is actually in the game”
Was that a dead money reference? Clever !
*Dog! Back in the cage!*
I didn't even notice that, thank you for pointing it out!
30th-ish time listening to this and I just now realized it.
New vegas moment
"After turning Kellogg's brains into Cornflakes..."
Goddammit. xD
"Today, in 2015..."
Holy shit time flies!
@Aidan George It does
@@ZekeWaters_ it does
Wish I could go back so I could prepare for the piss of 2021.
@@ladylad2763 it does
it does
I think that the reason that findjng your father in FO3 works better as a main quest than finding your son in FO4 is that the first allows for you to realistically take some time while the second would require far more urgency.
A parent is a primary caretaker to their child and naturally is going to seek to find a lost child as quickly as possible. A child, on the other hand, typically does not have such a caretaker roll with their parents. Moreover, the journey to find one's father can be seen as a coming-of-age story in which the main character is not only reuniting with their father but also going through personal growth so that they can present themselves as a worthy part if their father's mission.
Why the wife wasn’t also in the military, and that was just how they met, is beyond me
Because 50s nuclear familiar sterotype is funny or something. Woman cook and clean.
@@AVerySillySausage Yeah, women weren't liberated enough back in those days to be sent off to war to suffer and die like the men. They had to stay home and take care of the house instead. Must have been that Male Privilege and Patriarchy!
@@avalonjustin it is though. They could not own property without a male co-signer. Same with credit cards, bank accounts, and in some cases, jobs. And women of color couldn’t even vote until 1968. So yes, it is male privilege and patriarchy. You’re just spinning it in a way that while yes, war is bad, it’s the limiting of choice and freedoms are the problem.
@@avalonjustin This isn't the dunk you think it is when a lot of feminist theory is about how patriarchy is harmful to everyone, including the people it supposedly upholds. Kinda like war really.
@@fulldisclosureiamamonster2786 So I previously replied to your comment, and wouldn't you know it, the free speech tyrants at TH-cam removed it (despite the fact I said nothing disrespectful or cursed). In case you didn't see it, I'll summarize that that line of thinking is harmful and unfair, especially to young men who are considered toxic simply based on their sex.
22:41 “or a water purification machine, you know, something so difficult to make in Fallout 3 that the entire main story was built around it”...
absolutely the best point I’ve ever heard
I mean, do remember that the purifier in Fallout 3 was meant to purify *the entire* Potomac in one go.
The purifiers you can build in Fallout 4 are making ten pints of water a day.
@@JammyD2579 but that's still a working water purification machine, which is the point. All they would need would be more of them and the problem of FO3 is not a problem anymore. The story of FO4 is such a clusterfuck of loose ends and plot holes it becomes impossible to enjoy the more you learn about it. Kinda sucks, really wanted this game to be the next New Vegas in terms of story but it was never gonna happen with Bethesda at the wheel.
@@Astonepiper No, that's not the point. They shouldn't have been called 'purifiers', because people kept nitpicking them.
In Fallout 3 (and 4, and NV) you could purify water as a recipe. Does that invalidate the Purity Project too? Again, in-game, the F04 purifiers only produce litres per day, barely enough to sustain single settlements.
While Joe is almost completely on-point in his Fallout critiques, this point is a misstep, it is a dumb critique.
JammyD2579 the purpose of the purifier in fallout 3 was to remove the vast amount of excess radiation in the water, whereas normal purifiers work to remove bacteria, heavy metals and physical particles from the water. Removing radiation from a substance is practically impossible, hence the Chernobyl dead zone and others like it
JammyD2579 The argument doesn't hold up. Why, because an untrained person can build one of these thing with scraps they cobbled together in less them five minutes. Your right in that oneof them is hardly enough for one settlement, but even that argument don't hold up because you can build more then one without even leaving. The amount of scrap that you find in each settlement is enough to make more then one of these in one go without outside resources and can be done without a single day of training in engineering. And sure,you could make the argument that these "purifiers" are only meant to remove bacteria and such but he water you get from them IS pure. No radiation, so that doesn't hold up either. The fact of the matter is in FO3 people are acting like getting pure water is the hardest thing in the world, and then FO4 shows us that it can be done with the click of a button. No training, no need to learn how to build it, just passively collect junk and boom clean safe water just like that.
Fun fact: I got a 'lovely' little bug when I got to the Institute that literally shifted my character's trajectory, story-wise.
So, I decided to hear out the Institute after what Father says.
I went walking around as I gauged what to do and if the Institute was lying or not.
Then I went into a room that wasn't a 'trespass' area. All the people in the room, after about three minutes opened fire on me for no reason, and I then was at war with the Institute and couldn't even chose to side with them.
Also, before I left, I decided may as well bug the terminal and Virgil's serum for him.
After leaving the place, I went back to his hideout.
Didja know that despite hating the Institute, he's apparently still part of their faction or something?
Cus he was hostile too and I had to kill him.
So that was fun, thanks Bugthesda.
ouo oue ouo
That sounds more interesting than the actual story, I'd like to play that game.
Sucks to suck pal
As sad as it is, I wholeheartedly agree with this analysis. I was really looking forward to this game and I've played it a lot (over 200 hours, which of most hours were within 2 months after release). I really wanted to like this game, and for awhile I really did (hence over 200 hours), but now, afterwards I'm deeply disappointed in it. I find myself not wanting to play it anymore. I got the season pass, and hence obviously now have all the DLCs. Far Harbor and Automatron are the DLCs I've played, and I kinda liked them both. They were ok. The rest of them are still waiting for me to play. And I have no interest anymore. At all. I search thru my Steam library at times, trying to find some game to play, and I won't even consider starting this game anymore. Not even with the new content available. This makes me very, very sad.
Well if you're not playing the game even with multiple DLCs that you've not even touched yet, that's YOUR fault. Not the game's.
meepzer what
meepzer Well, if the game is of no interest to me anymore, how is that my fault? Just a huge disappointment to me. Thats not my fault, is it? After all, theres no one to blame, and no need for it. The game isn't very good in the long run, in my opinion, period. I've played Fo3 for over 700 hours, NV over 400 and Skyrim over 400 hours. With this game I will most likely never get much over 200. Now don't get me wrong, I've enjoyed playing this game a lot, and it has been well worth its price and all that, but the aftertaste I have for it now is very unpleasant. It won't be the masterpiece in my memories as the earlier games now are. To me, this game is a big letdown in the series.
Orcidea There is new content that you haven't even touched. How are you going to just assume that you won't like it?
Maybe because those contents are made from the same people who made the disappointing and shallow base game?
The kid in the fridge is especially egregious since :
- In Fallout, if you take the water chip in Necropolis without fixing their water pump, the ghouls die. They need water.
- In Fallout 4, the ghouls in YOUR OWN SETTLEMENTS will tell you how nice it is to finally have food and fresh water.
Bethesda writers are so fucking incompetent it's almost impressive.
It's way more likely he had only been hiding there since the gunners took Quincy, otherwise it also wouldn't make sense that he knew his parents were also ghouls and how unperturbed his parents were about the whole ordeal, so occam's razor and all that.
@ultru you are wrong since billy says he hid in the fridge when the bombs fell. Over 200 years he was in their.
@@alyx8815 Plenty of bombs fell when the Gunners took over Quincy. You can't say with certainty he's referring to the nuclear bombs over 200 years ago.
@@ultru3525 Just watch the video by Oxhorn. Look up billy the kid fridge. Billy talks about hearing Sirens before the bombs fell and everything looking different after the world collapsed.
@@ultru3525 lmao, tried so hard to defend shitty writing. For what reason?
I personally fucking hated that the player character had voiced dialogue and a four-option dialogue tree.
Let Mass Effect be Mass Effect. Fallout should be Fallout.
lol what part of my comment was wrong or incorrect? fucking useless brony trash...
the voice acting is not the problem, the bad writing and meaningless choices are
The memory sequence is really cool, and if you're observant and delve into the memories you'll find out that Kellogg was alive when the NCR was founded, which happened 100 years or so before the events of the game. It was Institute tech that kept him alive so he would have had to start working for them a long time ago, further indicating that your first meeting with him in the Vault also could have been in the distant past. There is however no option to speak to any characters about this and there is a total dissonance between the knowledge of the player and the options available to the character.
You can also go directly from Sanctuary to Diamond City and unlock Kellogg's house. However, the button that opens his secret door doesn't exist in the game until after you complete the dialogue with Valentine after you rescue him. This is especially annoying because he even comments on it if you have already unlocked the door. It really surprises me how restrictive the main story is considering that Fallout 3 is so open. In that game, NPC's only offer information, and are not usually needed to access areas of the story. If the story of Fallout 4 was less restrictive, you might have the option to side with the Brotherhood or Railroad, and not find out that the Father is your son until you are in the act of destroying the Institute.
Also, teleportation is stupid.
Ferris Newhall I like that aliens that can destroy asteroids with a veritable Death Star laser cannon and have ray guns able to disintegrate virtually any living creature with a single bullet, contained within a battery the size of a rifle bullet, just barely are able to handle teleportation. They have anti-gravity beams, can perform real-time genetic mutation, they can revive cryogenically preserved organisms, but teleporters are shorted out after only a few uses, after damage is done to any wiring nearby, after the ship has power issues, anything. But the Institute? They’re so cool and science-y that they can zap multiple people in and out in less than a second! They can even take human DNA and change it to gorilla DNA, as well as squid (?) and raven DNA, despite them having different numbers of chromosomes. Isn’t the Institute just so cool, being able to do anything but make guns that actually hurt people?
This is such an old video to comment this on, but "Follow the Freedom Trail" would make sense to almost any schoolkid in Massachusetts, and probably in New England in general. The game doesn't communicate that when it should, but considering the origin of either protagonist, it would be very hard for them not to know this information.
I'm from CT and I've been down the freedom trail irl back in middle school on a field trip but I had no idea what the hell they were getting at. I ended up leaving it alone and stumbling upon it by mistake.
Then so should the npc that gives you the quest though, there's just no saving grace for these plotholes.
@@sirjoey3137 In fairness, the Freedom Trail would be wicked old by that time so there's a chance that the average person in Fallout Boston wouldn't know about it. But yeah a Bostonian pre-war likely would know where it is.
Given that fact aside... you still need to look at the rest of this craptastic game.
There’s still a mountain of bunk that a single side comment that he made changes nothing whatsoever, except for making you pointing it out look like a prick :)
@@clydenoc2077 so why did the quest giver?
42:15 I'm with you man, I literally did the exact same thing on my first run. I just saw my son terrified, screaming for help, then some old dude comes on and says a phrase that knocks him out, I just saw red and open fired.
The majority of the fanbase of Fallout 4 has as much attachment to Shaun as they have to a pet rock. It never really made me attached to Shaun, cuz I'm not a father myself. It just doesn't really hit as hard then. No time was spent beforehand that could have made me care for Shaun and therefore I found it more annoying than anything to have my character scream "SHAUN" every 2 seconds. Hell, I was more sad about the fact that Nora died than that Shaun was missing.
So I really was in no rush to find him. When I found that he was not an annoying screaming child (keep in mind that some of the most popular mods in Skyrim and Fallout are the ones that allow you to kill children, which really indicates the Fanbase) I was actually relieved I wouldn't have to deal with that shit.
opened fire*
I wish Bethesda would contract out Obsidian again to make another Fallout game.
polarzombies I think it would be cooler if they just did their own things
It'd be even better if Bethesda just sold the rights to Fallout to anyone else.
Apollo Diomedes: no. it really wouldn't.
Edward Harris
Yeah like Mighty Number 9--err...
Yooka Laylee--well ehh...
Hm.
Maybe you shouldn't consider Kickstarter as the good guys. Certain indie game devs, for sure though.
Punished Yoko Taro Yooka Laylee was actually pretty good. Like not shovel night good, but not as bad as mighty no 9 either
‘If you’re a female character you somehow use your law degree to channel your inner police officer and start shooting people instead of asking questions’
_WHEEZE_
And it'd have been such an easy thing to fix.. Just make an alternative cutscene with an actress as the soldier and the dude as a lawyer. Hell the feminists would've *loved* that role reversal.
Or: Tell the story in a cinematic cutscene that doesn't actually show your character at all, and instead feature a male or female narrator, and have the woman be a former soldier. I mean, fuck. She could still have quit to go have a family - presumably that's what the husband did.
Or or: Don't pump a ton of cash that could've been spent on playtesters into a cinematic cutscene at all, and render the whole thing in-engine, using the character you've just created.
Rakinjo2 any of those would've been great oh my godddd
While I mostly agree, don't throw the feminists any more bones. They'll just see that as validation that their incessant nagging gets them anywhere. That's not a massage you want to boost, if you want another playable Bethesda game. They're never satisfied, not unless the character creator has 67 additional genders with individual pronouns the the npcs damn well better respect! And only straight white men should be killable enemies, of course.
I've always been confused as to why Bethesda didn't make BOTH the male and female characters soldiers on leave, being a military family.
Because that would make sense, silly! Besides, a strong, independent womyn should obviously know how to perfectly handle anything from guns to power armor and melee weapons on the same level as a trained soldier without having receiving any proper training herself whatsoever. I mean, why would there be any difference between a trained soldier with combat experience and a law graduate? You're being sexist, mate!
I like how the synths have a failsafe so they can't find the institute if they've escaped, but they don't have a failsafe to power them down or a tracking failsafe so they can just shut them down when they go divergent and reprogram them lmao.
21:10 "1 of the writers at Bethesda is incredibly lazy"
Just one yeah?
All of the workers left after fallout 076 except for Todd Howard and he became a one-eyed demon.
And then Microsoft bought them out
@@shadysam7161 "The Strange Tale of Todd Howard, the One-eyed Tentacle Demon"
Was the institute supposed to make no sense?
Honestly their actions and motivations make no sense, they talk a bout working towards a greater good, but all of their actions are evil and they don't even attempt to justify how their actions reach this greater good.
It's like Bethesda was so excited about finally writing a nuanced interesting faction that they forget to actually do it.
Also their technology doesn't fit in Fallout.
Their decision to give synths free will doesn't make sense since the Institute just use them as slaves anyway.
"Son, why are you replacing everybody in the commonwealth with Synths?"
"It's too complicated, you'd never understand."
Mrkindalegal TheBagopaniest
I mean. In fallout 3 there are synths and shit. And 200 years is a long time to rebuild. And that it is plausible to happen.
That's kind of the point. For how intelligent and advanced the institute is in comparison to the rest of the factions, all they do is cause trouble for the commonwealth. They're effectively very similar to Big MT in Old World Blues. Bunch of brilliant scientists with the issue of asking "Can I do this?" Instead of "Should I do this?"
In the right hands the Institute and their technology and synths would be great. Unfortunately science comes first for them and morality comes second.
I took them replacing everyone as a way to evolve humanity, as their motto is "mankind redefined"
And with everyone under their control, they could rebuild the world the "right" way as they see fit
I want to ask why the settlers in sanctuary don't just move into the vault. Since it has running water and beds.
Same. Also why do you not have the ability to give your spouse a burial?
@@cs0345
Your spouse is also somehow frozen despite spending days outside of their pod
What angers me is the video length, it could have been 1:23:45
Why?
@@volvob1884 can you count to 5?
@@awrebyawe Yes
@@volvob1884 add the numbers.
Haha it’s the funny numbers hahah nice
“And there’s no option to execute him for not following orders”
That's because the best option is to help a nearby settlement. Here, I'll mark it on your map.
@@Jo_Josuke me: *starts sobbing hysterically*
I mean you can hardly ask for your faction's help if you've just murdered the one person in your faction...
The only reason you have that rank and that people believe you are the General of the Minutemen is because Preston says so and the people seem to trust Preston more than you.
You should be able to kill Preston there and then however and just lock yourself out of the entire Minutemen questline (and make Sanctuary (minus Codsworth) hostile to you by doing so).
@@wtr3059 or factions could be built more granularly and your execution of a high ranking member causes a schism, a mini civil war if you will.
The faction system is just so bare bones and shallow. You just always become the leader after a handful of missions as if these people haven’t been a working faction for hundreds of years. They specifically needed YOU to the point that they feel completely worthless until you show up.
Halfway through, liking this so far but regarding the Freedom Trail, it's an actual location in Boston and it's plausible that your character, who lived near Boston, would have heard about it while most wastelanders wouldn't. There's a literal red line on the ground you can follow to each marker.
I thought the fact that you had to learn how to use power armor in 3 and NV was really cool. It gave power armor this air of something far different from just good armor. And it made it so that your level 2 character wasn't walking around with god armor. Fallout 4 says fuck all that, just take it, although I do love the new armor.
Yeah but in 3 and NV power armour is just good armour with requirements
@@amazoncouch7116 In both games power armor is the absolute best in the game.
@@shirokouhai6929 that wasn't the point I was trying to say power armour was bland and uninteresting in those games, it didn't bring anything new to the table
It kinda makes sense because the main character was in the military. But I don|t like it either.
@@amazoncouch7116 Still doesn't mean you should give us mechs in the first 10 minutes of the game. I would rather power armor still be a mid late game item you could maybe get early depending on your faction choice ect ect. It still should have been special. How fucking cool would it have been if you finally learn how to use power armor and you find out its basically like a mech system now.
Because Kellogg was the only bald man with a scar in the whole wasteland
Fallout 4 popped into my head and I decided to go looking for a story critique. Stumbled upon this one and here I am now.
Got to the part where you say "You can't kill Mama Murphy no matter how hard you try." It reminded me of when I set her chair inside of a closed-off box, then surrounded the thing in traps and machine gun turrets in case she ever got out.
Schrödinger’s murphy
if the main character shifted into Kellog's shoes, the game's overall storyline could've been on par with New Vegas.
Harith Azmi 💯
Anyone else hoping for a Fallout 4: New Vegas kind of game happening?
Except this time the developers are given the time and resources they need?
Obsidian said that they would like to work on another Fallout game, so it's possible.
+Searches for Quality Unfortunately, I feel like Bethesda is doing their best to just ignore NV's existence. Kind of sad, seeing as Bethesda could learn A LOT from Obsidian about making a proper roleplaying game... and a proper Fallout game.
There was some rumors that Fallout: New Orlean is happening. (made by Obsidian, off course)
They won't give us fallout new Vegas because it wound cut the sales of fallout 4
*cough *cough someone watched a video called "Fallout 3 is garbage, and here's why" *cough *cough
Oh thank FUCK I wasn't the only one that thought that Mama Murphy horseshit nearly destroyed the game by itself.
Basically shes saying "OOH I HAVE A VISION ABOUT YOUR FUTURE..!!" "ITS COMING TO ME.. WAIT NOW ITS slipping AWAY!!" **(Whispers)** **Ya got my cocaine sunny?**
ikr, I hated that old fart
She and the rest of Presto's gang is why I downloaded a killable NPCs mod.
I built a jail and locked most of them up in a Vault cell while assigning them to a pillory (I think that's what it's called, that old school restraining device that was used to place criminals on display) with a window right in front of em for all the world to see. My only actual useful thought out settlement build.
@Yawzheek Nah, I think it was Preston Garvey that ruined the game.
"This monstrosity of mine"
Ah 2015, how little we knew of what was to come...
perhaps in 2025 Joseph will be in the midst of a 14 part documentary on Cyberpunk 2077 that totals 75 hours.
75 hours of Joseph Anderson? Would totally watch that!
100*
Lol if that’s the case, it would be the video directly after Witcher 3 with how long he’d work on it
Longer than the game.
*2077 fails to live up to expectations*
Radiation travels at the speed of light so when they saw the huge mushroom cloud before being lowered into the vault in the intro, Shaun was blasted with about as much radiation as the next guy.
Everyone standing on that should've died long before the dust reached them.
The only people not affected were the people already in the vault.
Nothing can travel as fast or faster than the speed of light, radiation only effects over long periods of time and in extreme choices. I.e. the people living in Chernobyl only showed signs of radiation sickness after weeks of living in extremely irradiated environments.
Gamma ionising radiation is light, thus obviously travelling at c. Beta, whilst not as fast as light, travels at around 60-80% the speed of light and alpha is like 10%. Most of it disappears pretty quickly because of its speed and penetrating power, but being that close to a nuclear bomb (close enough to see it) you're definitely gonna get hit with a ton of radiation - in short everyone that wasn't in the vault as Logan said would probably be stricken with some crazy cancerous growths. Of course, as you so astutely mentioned, everything around the bomb is also going to become ionised and thus release radiation itself but that's a drop in the bucket compared to the radiation the bomb itself would release.
@Brando Lebean ... wha ... dude. You just said that light does not travel at the speed of light. Are you sure that's what you meant to say? All light is a form of radiation, and how dangerous it is depends on the intensity and frequency of that light. A sunburn is a mild radiation burn brought on from low band, thermal spectrum radiation. Gamma radiation is worse and can kill you faster, but it's the same concept.
Brando Lebean W R O N G :3
Why is his name still Shaun?
xXStretcHXx I never thought of that but that’s a really good point.
Just my guess but it is possible that institute hacked records of vault 111 and find out his name.
I get that this comment is old as fuck but the actual answer hasn't been said yet. Right when they take the baby your spouse shouts 'I'm not giving you Shaun!' so all the Institute personnel present were immediately informed that the baby is called Shaun.
Because the Heavy Rain reference was just too funny to pass up?
The "SHAAAUN!" mod would have been the only good thing that would come out of the main quest line of Fallout 4, and it isn't even possible because of copyright... absolute despair.
How is it that the Institute is unable to prevent synths from going rogue but, at the same time, is able to successfully engineer a fail-safe which selectively erases memories in a synth's brain? It seems as if they could achieve the second of those, then they should be able to achieve the first as well and that it might even be the easier of the two.
Steely
Synth:yes I escape----(goes brain dead because it didn’t remember how to breathe or exist
Its because its an A.I . Going rogue is not a software 'glitch' its a choice.Made by the A.I so no its not programmed to do so..Therefor they can not 'prevent' anything because its not part of the program.. And memorys are basicaly easy to erase or even implant. I get you ,but no.
@@echoskelet Well Bethesda did fuck up AI in Fallout lore so this isn't a big surprise but realistically they wouldn't give synths an AI advanced enough to make choices.
@@Lunartic_ the synths are made to perfectly replicate humans. they have to be able to make choices.
of course, you could always tweak the laws of robotics into "don't go rogue against the institute".
The amount of times when Bethesda's writers go to the "they're a ghoul" well is so immersive-breaking and the whole "210 years have passed" narrative seems so unlikely that it is easier just to accept a fantasy that this whole scenario is played inside of your character's dying brain burning from the nuclear blast.
This game has the laziest writing of all single-player Bethesda games I've ever played.
Cait is also pretty great too, though the scaled back combat zone and restricted freedom in her companion quest hold her back a bit. My favorite companion in NV was Raul and I thought it was cool how you could convince him to either keep working towards being a mechanic or to become a gunslinger again, so when I got my hands on 4 and there wasn't an option to support Cait's psycho addiction (maybe through a speech check or two) I was disappointed. Sure you can just ignore the quest after she gives it to you, but that locks off her companion perk, later affinity talks, and any romance options
I remember while playing multiple Bethesda games, would catch them on reusing some of their own ideas for quests, like almost 1:1. And not as references or throwbacks, just copy paste.
@@smokey3504 how did cait end up in America? Had the world recovered enough for international travel? Im not familiar with fallout lore
@@kingt0295 Boston has a large Irish immigrant community and it only makes sense that their descendents, people like Cait, would still carry on some aspects of their culture. She was clearly born in the Boston area to an Irish family
@@smokey3504 do they still have the accent though?
-Watching the video
-Sees he put in 9001 hours into Skyrim
-Me: Fuck man, that's inhuman
-Me: ...
-Me: Wait
Vegeta!
How about doing a review/ critique on Skyrims total conversion Mod "Enderal"? It's story driven and it got some pretty neatly handcrafted emvironments plus some partially amazing voiceacting. I would love to hear your thoughts on it.
please do Skyrim critique or analysis
It may be inhuman, but its not inSAIYAN
Boyd Cooper its OK to have a lot of hours in skyrim. its OK to like a bad game.
There is exactly one thing I love about fallout 4, and its name is John Hancock. He is my favorite and the companion I always beeline to pick up, then proceed to win his heart by taking enough chems to kill an elephant while building settlements naked.
If there’s anything that can be overwhelmingly praised for this game, despite its flaws the Companions are great. Nick Valentine is legit the coolest idea for a character ever.
That feel when you watch a fallout 4 review that just makes you wanna play New Vegas
Most of the companions in Fallout 4 are very good. Especially Curie, Piper and Cait.
TFW You watch a FO4 review WHILST playing NV
god, thats so true...
111 likes
Well aint that a kick in the head?
Nate's voice actor seems to excel at extreme emotions such as anger and sadness. Nora's voice actress seems to excel at calm moments and humor. However, with the Silver Shroud impression, Nora's voice actress goes overboard to the point it sounds like she is doing some cheesy line for a pre-teen educational cartoon character. Nate just sounds insane and I strangely love it like he is delusional.
I remember I stopped playing when I found Shaun, the thrill of finally finding out what this big bad scary Institute is all about and I'm wandering around in the heart of it all, then when the Father revealed himself as my son I was mind-blown and I had an insane amount of questions I'd ask if I were there... Haha..
Then it all just ground to a halt and fell apart when I couldn't ask *anything* I wanted to ask at all, the peak of the story came and went at the blink of an eye then I completely lost interest and never went back to it.
The incredibly limited dialogue was kinda annoying through the whole game but I worked through it since it was my first exposure to the Fallout series so I assumed that's just how they were, but that moment with Shaun was the final straw and I can't mentally deal with the game anymore without being reminded of the agonising amount of disappointment from that reunion moment alone.
He was in the military and walked past multiple suits of power armor in the opening, as a former soldier it's safe to assume the main character has power armor training... The female protagonist on the other hand is completely unexplainable.
But it's still a bit of a stretch as we never see him in a PA until we are in-game, as far as I know (if I am mistaken, please correct me). And when we have to start assuming stuff so things make sense, then the writers made a mistake.
But even walking alongside soldiers with PA is not really a good reason. I think it can be described as the difference between knowing what a tank is, having seen one in real-life, knowing how to operate one and knowing how to fully break one down, repair it and reassamble it. Or maybe switch tank with car, I don't know how complicated PA is build.
I get what you're saying the real question to ask would be did they train every soldier in PA or not, as of right now I think that's unanswered (As I haven't fully played fallout 1&2) and when it is we'd know if he'd had any previous training.
But like I said there's already inconsistency when it comes to the female protag so it's just as safe to assume the developers overlooked PA training entirely. (Personally I just think bethesda doesn't care about fallout or elder scrolls at all or at least they have a contradictory vision of what it should be compared to the past titles)
fallout.wikia.com/wiki/Power_Armor_Training
I think this pretty much settles the question as to wether there is any training involved in using PA, confirmed by Bethesda and Obsidian through usage in F3 and F:NV respectively. Also even IF the male character has this training, why aren't we ever seeing him use it during the time in the Army? It's like training a pilot or a tank-driver and then sending these people, on whom one has spend lots of resources, into the battle with standard infantry gear.
And I think what also sums Joseph's video nicely are the third-to-last and very last point on the page and how you get the perk in F3. There are two conversation-options in the entirety of New Vegas that somebody must have had the cleverness to plan for in case the player has this perk and either changed it themselves or communicated it to someone else to have it changed, whereas Fallout 3 heavily points you towards the training and at some point even forces you to acquire it.
I know there's training involved obviously or I wouldn't have brought it up, but what I don't know is if every pre war soldier was trained in it's use or not and until we know that there's no way of telling wether the male protag would've been trained.
"channel your inner police officer and start shooting people instead of asking questions." Holy shit. Joseph spittin fire all up in here.
Ohhh I didn't even catch that!! Ouch lol!
dead meme is dead.
Police don't just shoot people you guys are dumb af cops help people just a bunch af antifa pu$$ies people get shot for not listening or being stupid why don't you stop being a fat gamer and get a job police are nice yo mama and dad raised you wrong my father is a police officer and they are nice I'm a kid and is smarter than you guys that are stupid and think cops are bad smh
Fuzzy Dunlop well said
@@muthafucka-l5k your name is quite accurate.
24:56 no, it was Schrodingers Monster! Schrodinger was the scientist who made the cat!!
Thank you for that :D
That reply is genius, god damn.
Shrödinger*
List of content missing from Fallout 4 that exists in a better Fallout game:
-Gambling
-Skill points
-Companion+pet instead of having to choose
-Karma
-Meaningful dialogue options
-Ability to be evil instead of just "Kind of a dick"
-Pimp-boy 3 Billion
-Consequences to actions
-Actual interesting, unique weapons instead of just "Same weapon with X Legendary effect"
-Prostitutes
-An evil type faction to have some actual fun with multiple playthroughs (Enclave, Legion)
-A meaningful *Ending*
That legendary-weapons-thing bothered me really more than it should. But in NV it made so much sense: You get this one and ONLY one unique weapon (because it's unique, duh) and it's worth a lot because of that. If you lose it, it's gone.
Meanwhile in Fallout 4: A legendary rad-roach had swallowed a minigun that converts normal bullets into exploding ones. But a legendary deathclaw drops a legendary raider leg with +2 luck. Or the mere existence of a radiation-gun that deals extra damage to ghuls (that are immuen to radiation-damage).
TheHeavyshadow Also some of the legendaries were broken as fuck. I got a laser gun with a 20% hands to break an enemies leg. I made it automatic and put a beam splitter on and there was no longer an enemy that could threaten me. Legendary deathclaws went down as easy as radroaches.
That is because all weapon-effects that affect the bullets are counted for all bullets seperately. I found the double-barrel-shotgun, one time with a bleeding effect, one time with an explosion-effect.
The bleeding effect killed deathclaws on level 30-something with two shots, and so fast at that that I couldn't reload fast enough to get a third shot off before they were dead.
The explosion one was more or less the same, just even more instantaneous and soemtimes the claws survived two shots with a sliver of health.
I imagine the same goes for radiation and poison ones, too.
1. why didn't they put this in the robot racing area owned by raiders
2. skills require skill
3. pretty sure this got cut at the last minute.
4. 3's karma system sucked, just sayin' (bethesda cant make a good one)
5. pfft, screw that.
6. couldn't do this in 3
7. why wasn't this implemented
8. i guess nuking the institue puts a hole in cambridge
9. these actually exist, but they're extremely rare (like the cryolator, which has no mods) (bethesda actually do it, again)
10. insert futurama reference
11. bethesda can't do that
@@marigoldjongleur Why do you hate bethesda so much lol? Its as if you hate bethesda more than you enjoy NV. I don't really understand why so many of your types exist. Its pretty sad how NPC like you are.
I feel like Fallout 4 did a whole lotta "this thing is incredibly difficult and could never be done by one man" followed by very easily doing it as one man, which is something I find makes me feel like the characters are pathetic rather than the probably intended effect of making me feel like Superman (if Superman was just a normal guy with magically better bullets.)
Bruh I can't wait to see this mans video on Fallout 76
He did: th-cam.com/video/MlfRhpOy6Yc/w-d-xo.html
I never heard some body with such bad grammar
@@toastyengineering3042 the irony
B K apex but I’m bad at it
@@brdon2099 ??????????????????????
The Railroad's "good" mission is to take escaped synths, wipe their memories, and let them loose with new memories, thinking that they are human. Isn't that really f*cked up?
The thing is, is that , as Valentine says, when they leave the Institute, their memories are wiped. They don't know that they're synths...yet 3 are walking around out there and know that they are indeed synths. Art, Jack, and that dude in the synth uniform. Oddly, the only female synth is Amilia(Covenant).
@@hugehappygrin only female synth? sooo you never met glory or even got far enough to kill the first courser and meet the female synth hes hunting that knows shes a synth?
I choose to side with the institute and minutemen based on the good of the common wealth. The brotherhood might stick around to hoard more tech from the institute and then they could set something up, but what happens to the railroad after all the synths are free? Are the just going to disband and let the Commonwealth keep rotting? With the institute and minutemen working together you can make a huge argument for the Commonwealth actually advancing out of a nuclear wasteland.
@@cryptopsyrin4425 Same, I sided with the Institute, totally advanced and capable of rebuilding the world, non-violent and morally neutral. I don't give a rats ass about synths, they are machines :D The game tried hard to shove the "good moral" that "lopok how bad the institute is, synths are humans too,"!! No they are not :D It's a terrible idea to humanize them
@@aakkoin My problem with joining the institute is how you can't stop them kidnapping and doing shady stuff even though you do lots of work for them and literally the perant of the son.
Another missed opportunity is revisiting the past before the war via flashbacks that not only lets you spend more time than a mere 5 minutes with your family but also explore more of the pre-war world.
The pre-war bit at the beginning was nearly pointless as you spend 3/4ths of that time inside your house and then the last 1/4th making a bee line for the vault and then getting frozen inside the vault, so much potential that gone to waste there.
Seeing how the world was before the bombs fell was suppose to be this big thing, never been done before, never seen before. So you figured they would have put more time and effort into it and let us see more of this pre-war world, cause chances are we are never going to have this opportunity again.
You're spot on, would have been awesome to be able to walk out, get into the car and drive into the heart of Boston and see it prior to the war. See the way people interacted with each other, see how robots interacted with each other. See what the technology was like, see what these massive, evil corporations were like. Realistically it wouldn't require more than a days worth of events to take place. You wake up, go to the city to say, go grocery shopping with your wife, come home, vault tech salesman at your door. Next day the war and there you go. But again thats time and money and Bethesda doesn't want to waste that.
Before the game was released, I was extremely adamant that the female playable character was a battle technician or some type of combat engineer that a female could be in the Fallout universe while the Male character was a Heavy Power Armor trooper. That would make a connection between the two.
Joey Enochs Totally agree- I hate to sound preachy but it does seem a bit sexist that the female character was a lawyer, while the male character was a soldier. It just doesn't make sense for her to be a lawyer at all- the male character is strong and good with guns and fighting because of his past, but the female?? It just seems like a weird and pointless decision. Personally I thought that the characters shouldn't have even had pre-established backgrounds anyway :V
My head cannon was that they met in the army, but he saw more combat than her. She left earlier than him to prep for them to have kids? Maybe he fought at anchorage and that's why he's so PTSD'ed.
Izzzyzzz considering the culture/time period the intro is modeled after, it makes perfect sense
It's actually quite impressive she even has a law degree given the times
joe mcnoe hence "modeled"
I recall having a similar "Wait...how the fuck can this woman fight so well?" moment. I ended up just making up some roleplaying backstory for Nora where she too was a soldier who got into some GI-Bill law school.
"After turning Kellog's brain into cornflakes"
You, Mr Anderson, just made the best pun in the history of puns. Have a medal.
I dunno man I cringed when I heard it.
Aphex Brain It's a pun wtf do you expect?
Not true.
Reddit moment
@@astrosasha it was 3 years ago i didnt know of reddit and ive grown since then leave me be
Still a good pun tho
1:12:31 as an exploration player, i would honestly love a game where the power source for your armour is a kind of universal-issue battery and you can take it out & put it in a generator to open up new areas (powering doors, maybe heating cold areas or pressurising rooms at high altitude etc) but have to sacrifice some or all of your weapons & armour functionality while the battery is in use
This game was the last time I jump on a Bethesda hype train again.
Yup. Genuinely felt heartbroken. And the legions of fanboys eating up everything they put out with no constructive criticism means Bethesda will just keep churning stuff like this out. The only hope for Fallout IMO is if Obsidian do another one.
lol first bethesda game for me was skyrim, and I hopped off the train after that overrated game
Once that train left the station, I removed my station as one of their designated stops. I grew disenchanted with Fallout 3 as I felt they should have focused more on elements within the original game as opposed to releasing DLC. I was enthused by New Vegas, but they lost me again with Skyrim. Ever since, I decided it was better to walk. ;0)
Skyrim was mine :)
Dan Slash I stopped after skyrim
To say "great review" would be an understatement. This was by a long shot the most thorough, even-handed, and well-devised review I've seen of Fallout 4.
It's unfortunate that with presentation being the game's biggest selling point, it already looked dated at release. What the hell happened, Bethesda?
I can't be the only one that really wanted to ask Nick what his history with Dogmeat was and got upset when it was literally never mentioned again, hell I would've been satisfied if Nick at least commented on it when you bring it up, like when you find out your 2 buddies know each other, even if only on a surface level.
Yes! On my fourth or fifth playthrough, I was so surprised because I just headed straight for Nick. Didn't at all expect him to know Dogmeat, lol. Really sad it wasn't ever brought up again. :c (how does everyone even know dogmeat??)
Really late but I went back to play fallout 4 and decided to get Kellogg’s house key before rescuing Nick and Kellogg’s house doesn’t have the button until you rescue Nick
Remember when 1:23:00 was long for this channel?
The warnings about bugs have aged especially well given the state of 76
Fallout 76 was a COMPLETELY different type of game. Can't compare the two.
@@LeRoyBoxley434 you can quite easily compare the two. Especially considering the same engine was used.
@@foxsotired3038 And the fact some bugs were actually COPIED from Fallout 4
@@mordador2702 yeah, pretty much a copy paste job with some tweaks.
Andry kinda reminds me of the fallout chain. Fallout 1 and fallout 2 looked very similar, basically same assets. Fallout 3 and new Vegas also mostly had the same assets, and Same goes for 76 and 4.
1:05:40 I would joke about wanting a mod which replaces Dogmeat with a rocket powered shopping cart with collision turned off since he would be more useful that way.
This comment made me laugh so hard that i got a six-pack.
lmao
I felt that once you gain control of the institute, you should have the option to be evil like in the Vault Tec DLC, or benevolent, each choice unlocking new tech with quests.
What most fanboys don't seem to realize is that critique of a thing they go so wet over doesn't mean that they hate it and dismiss it. This is some serious well though video and I appreciated every second of it. I can relate with this game only being fun for me because of the exploring aspect, everything else feels shallow at best. I doubt people at Bethesda aren't aware of the facts and there isn't a "Schrodinger Cat" situation with their bug or flaw thing. It is clearly an intentional flaw, bugs there are many more obvious one, but story ones, no such thing. I guess having a voiced protagonist limited their choice of giving you too much information since they have to pay him by the lines or hours (or whatever) so the less work for the voice actor, the better for them. All in all, I am deeply ashamed that this game got so much "official" praise and that no one will take in consideration the individual ratings and reviews made by the community, the ones that matter the most. Can you imagine that this game has the same score as New Vegas? A disgrace. Anyways, great video, Fallout 4 is still mediocre and I don't see them ever returning to grace with it. I just hope Obsidian will get another try at this franchise.
+Cri354
There was a schrodinger kind of bug in New Vegas where the game wouldn't give the Followers of the Apocalypse ending in the epilogue, because the story files were bugged. They officially patched it eventually, but early on you had to use an unofficial patch.
+Ian G naw man, that's just a classic. Fallout 1 level bug for the Followers again. Classic! (Had to make a joke about it)
how the character knew where the "Freedom Trail" was, if he was from Boston then "following the freedom trail" is famous touristy thing in Boston. It could have been better explained with a line of dialogue like "I remember that from Elementary School" or something, but it made sense to me when I heard "Follow the Freedom Trail"
Yeah, there's some guy telling the MC "If you'll ever be in Boston, you should follow the Freedom Trail" or something like that, IIRC. I don't remember them giving the MC any map or marking locations, though they obviously do show up on the map. ;)
You mean you actually had to think about a solving a quest? That's rad!
Mathy Don That was a single example. There are many examples of quest where your character somehow just knows where to go.
Mathy Don yeah im full west coast and my friend had to tell me where and how to complete it bc it never showed up on the map. fun.
The robot does give directions though. He tells you to follow the red trail to complete the freedom trail.
Just an odd thought - What if like Far Cry 4 there was a miniature ending where you could deny the salesmen, you sit and talk with your wife for a bit, run to the vault and then get denied, only to keel over. It's little things like that which would be a nice touch.
Also also, there's almost no one who owns a mirror in Fallout - how do people know Synths look like them ?
Broken Mask incedent. That is all.
Where was FC4's failure state? If you stay at the palace, Pagan Min makes Ajay the emperor and leaves.
The TH-cam Phantom Official As in, you can no longer play the game past that point, I should of used different terms.
Your Average Genius. What about the Broken Mask indecent ? I didn't mean how do they know the existence of synths - more that example given in this video has someone coming across a synth he immediately recognised as himself.
Edit It happens to us all (Bad phrasing)
These videos are good for when you're so depressed and anxious, you just need something to keep your mind off of things.
@@therru5943 How are you both doing?
@@therru5943 I am, it's good to hear. Cheers.
Such an honest and wholesome comment. I agree, they are.
Especially with insomnia and sleep issues. A playlist of just a couple of his vids is enough to fall asleep to without having to switch videos which disrupt your drifting off. I've made it a habit to fall asleep to his videos, it's what I'm supposed to be doing right now. Only I stupidly decided to check the comments... whoops. Perfect mix of seriousness without being bland with some humor and a soothing voice.
Yes. Me too. Exactly.
fallout 4 was just one big missed opportunity
+Art Vandalay 'Shall we find something to kill to cheer ourselves up?'
so was ur mom
+Art Vandalay it sucks that the game looks so good too.
Man, this game really did suck. Barely no role playing, just predictable and overall dislikable story. Just yikes all around.
hhm not really I already have more than a 100 hours and still didn't bored me like the dead world of new vegas.
It depends on what you enjoy about these games. To me Fallout 4 took everything what made Fallout special away to the point that they could have just called it Borderlands 3. There's very few great quests, few interesting and deep characters and very little role-playing in the game. I mean the characters and quests seem like no effort was put into them. Then on top of that the shitty dialogue system and it's a very bland, generic shooter. "Dead world of New Vegas"... Yeah right, there's more interesting characters and quests in a single town in New Vegas than in the whole Fallout 4.
But hey, they put that shitty version of Minecraft in, yay!
As a woman I picked the female character... boy was I disappointed by the story. To be honest, I barely gave this game a chance. And I never noticed the game telling me the female character had a law degree... maybe I missed it? So I just assumed I was a house wife. Within 30 minutes of leaving the vault I am picking safes, killing monsters and already on my way to get a power suit!! It took me out of the immersion so badly when my character was talking about getting in the suit like it's something she's been doing for ages. I haven't played since. I liked how in fallout 3 and new vegas it felt like I was the main character... not just controlling a character with a predetermined story. :/
One thing that really boggled my mind was how the player was even given the option of having Sturges build the teleporter for them. So you're telling me that Sturges is able to build an advanced piece of institute technology yet somehow could not even hack a simple terminal to get a fusion core to power the power armor at the start of the game. Makes complete sense...
The first thing I did when I saw Father walking in while "Shaun" was in the cell was.....
Kill the shit out of everyone. It was funny how this worked out. I even TCL'd through the door because I assumed it was a bug that I couldn't get out.