Explaining Sora's Soaring Hitboxes (Smash Ultimate)

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 271

  • @Greenomb
    @Greenomb 3 ปีที่แล้ว +172

    I kinda like how the "trailing" hitbox on a lot of his swings makes his moves look like a key.

    • @moronribbons5774
      @moronribbons5774 2 ปีที่แล้ว +4

      I like how it follows in his slash trail too

  • @Howardpower679
    @Howardpower679 3 ปีที่แล้ว +322

    fun fact: his invincibility on down smash works just like in kh2 and can even dodge grounded moves from a lot of enemies

    • @yoshi_705
      @yoshi_705 3 ปีที่แล้ว +14

      It’s fun at ledge.

    • @ShupperDupper
      @ShupperDupper 3 ปีที่แล้ว +80

      Accuracy is the best reason for BS, I like it.

    • @lavadragon6444
      @lavadragon6444 3 ปีที่แล้ว +4

      Wait do all finishers in KH2 have invul? I know guard break and zantetsuken have it but everything else I don't know

    • @Howardpower679
      @Howardpower679 3 ปีที่แล้ว +12

      @@lavadragon6444 actually yes even explosion has on startup

    • @taffmeister584
      @taffmeister584 3 ปีที่แล้ว +5

      @@Howardpower679 it doesn't actually have I frames on start-up from what I've noticed, you mainly get the I frames while the explosion orbs are out

  • @SeVeRSamus
    @SeVeRSamus 3 ปีที่แล้ว +385

    Missed opportunity to call the video Sora’s Simple and Clean hitboxes

    • @YoyIeCake
      @YoyIeCake 3 ปีที่แล้ว +32

      But the hitboxes aren't really simple or clean are they?

    • @SeVeRSamus
      @SeVeRSamus 3 ปีที่แล้ว +30

      @@YoyIeCake it doesn’t help that the song isn’t even in smash :(

    • @devonm042690
      @devonm042690 3 ปีที่แล้ว +12

      @@YoyIeCake Neither is Kingdom Hearts, so...that's the joke, I guess?

    • @JulieLamia
      @JulieLamia 3 ปีที่แล้ว +2

      @@SeVeRSamus well... Sort of? Pit's special taunt on his stage has it sung acapella.

    • @tiago64sp59
      @tiago64sp59 3 ปีที่แล้ว +26

      @@JulieLamia it’s not a real version, it was a fan made one

  • @genericname4168
    @genericname4168 3 ปีที่แล้ว +90

    10:40 one thing to note about Sora’s counter is that it has priority over every other move in the game. Even Wonderwing

    • @jackbordar2727
      @jackbordar2727 3 ปีที่แล้ว +7

      That is good to know.

    • @WizardCraft-ox4pe
      @WizardCraft-ox4pe 3 ปีที่แล้ว +20

      Three things:
      1. The Priority you're talking about is just the additional stagger property that this counter has, it has a 1.4x dmg multiplier, and also has full intangibility until the end of the counter's hitbox which also grows in size as the hitbox is out
      2. The counter hits below ledge and can screw up some characters' recoveries (Such as King K Rool's Up B)
      3. It also has some unique properties for some characters, like B&K's Wonderwing (Staggers & counters) and Charizard's Side B (The game treats it like a projectile and has barely any start-up because Sora's counter has effectively 2 different start ups depending on if its a projectile or a direct hit, and keeps Charizard along his current course while dealing kb at the same time)

  • @SunshineRey
    @SunshineRey 3 ปีที่แล้ว +164

    Sora’s Nair is a hitbox lottery. It as a tumble hitbox, weak launcher hitbox, a bunch of stunner hitboxes that send in weird directions.

    • @BelianTamashi
      @BelianTamashi 3 ปีที่แล้ว +23

      Thats where they added all his "Luck" skills

    • @RTMP_
      @RTMP_ 3 ปีที่แล้ว

      Good old Lucky Strike

  • @natelecarde962
    @natelecarde962 3 ปีที่แล้ว +657

    "Sora doesn't have any dlc mechanics." His mechanic is loops for days

    • @bananaspice1967
      @bananaspice1967 3 ปีที่แล้ว +33

      *lööps*

    • @Lightmagician60
      @Lightmagician60 3 ปีที่แล้ว +53

      What about noops? (For those that don't know nair > fast fall nair2 combos back into nair)

    • @theshoe17
      @theshoe17 3 ปีที่แล้ว +16

      @@Lightmagician60 I mean compared to something like minmin cheese or one wing it isn't a game changer persay, maybe because I know the matchup idk

    • @raheemaslam7363
      @raheemaslam7363 3 ปีที่แล้ว +66

      He can loop for 358/2 days

    • @michaelfletcher684
      @michaelfletcher684 3 ปีที่แล้ว +42

      @@raheemaslam7363 or until the game is re:coded

  • @namenamename390
    @namenamename390 3 ปีที่แล้ว +545

    By the time you've covered every Ultimate Character's hitboxes, the next Nintendo Console will be released lol

    • @SuperDarwinFAN
      @SuperDarwinFAN 3 ปีที่แล้ว +12

      Just like last time!

    • @aidenzorn8322
      @aidenzorn8322 3 ปีที่แล้ว +6

      But no pressure

    • @kairo2sis762
      @kairo2sis762 3 ปีที่แล้ว +2

      @@aidenzorn8322 bro you just reminded me when my teacher said "this test will be your grade for the entire 9 weeks but no pressure

    • @King-ij4mr
      @King-ij4mr 3 ปีที่แล้ว +1

      perfect business model

    • @wetube6513
      @wetube6513 2 ปีที่แล้ว

      ᵀᴹNintendo Sphere

  • @SuperHalo-rn4rr
    @SuperHalo-rn4rr 3 ปีที่แล้ว +81

    "It can't be a coincidence that they called it *Sonic* Blade"
    Shockingly though it is. Sora actually learns the Sonic Blade move from Cloud (funny right? lol) in the KH games xD. Although it would make for a funny meme if Sonic said he taught Sora the Homming Attack xD

  • @tysongubatan5062
    @tysongubatan5062 3 ปีที่แล้ว +143

    Huh, Sakurai wasn't kidding when he said they intentionally made Sora's moves really active

    • @Alex-lc5dz
      @Alex-lc5dz 3 ปีที่แล้ว +29

      This is his vision, do you think he would be kidding?

  • @callmefleet
    @callmefleet 3 ปีที่แล้ว +34

    5:34 YO, Rekz just got mind-gamed by a Ganon CPU

  • @Avriel_Mimiga
    @Avriel_Mimiga 3 ปีที่แล้ว +331

    "Sora doesn't have any dlc mechanics." His mechanic is him being in the game in the first place
    JOKE ALERT SINCE PEOPLE ON THE INTERNET TAKE STUFF TOO SERIOUSLY

    • @StoryTeller796
      @StoryTeller796 3 ปีที่แล้ว +7

      And Nate Lecard said "Loops for Days". Both of you are brilliant and make sense. And to be honest, his mechanic is probably how unique of a character he feels like.

    • @PotofGlue
      @PotofGlue 3 ปีที่แล้ว +2

      Neutral special? Jump?

    • @moosesues8887
      @moosesues8887 3 ปีที่แล้ว

      @@PotofGlue that’s every character

    • @PotofGlue
      @PotofGlue 3 ปีที่แล้ว

      @@moosesues8887 his neutral special and double jump are unique dumbass

    • @inkara3771
      @inkara3771 3 ปีที่แล้ว

      @@PotofGlue double jump… ehhh, looks like Ness and Lucas’s. Haven’t played him yet personally because I haven’t had time. But that definitely looks like that jump was stolen.

  • @ASA-ux7cg
    @ASA-ux7cg 3 ปีที่แล้ว +183

    His hitboxes were the weirdest ones I’ve ever seen, some of the hitboxes do not look ok without the particle effects.

    • @Cri_Jackal
      @Cri_Jackal 3 ปีที่แล้ว +26

      Yeah part of the whole thing with the keyblade is how it emits energy and stuff, most of its range and power comes from that rather than the physical keyblade itself.

  • @F0XD1E
    @F0XD1E 3 ปีที่แล้ว +55

    Thanks for all the hard work through all these dlc fighters. Glad to have Sora in smash. Waited so long.

  • @JforJonas
    @JforJonas 3 ปีที่แล้ว +52

    Now I know it wasn't only hurtbox shifting making my moves whiff against Sora's Dsmash haha
    Thanks for the shout-out, by the way! Happy to help with my modded switch any time

  • @InsomniaDaydreamer
    @InsomniaDaydreamer 3 ปีที่แล้ว +72

    Love it when I jump as Sora and all of a sudden I can't touch the ground

    • @velvetbutterfly
      @velvetbutterfly 3 ปีที่แล้ว +1

      You can either Dair or just go off ledge and recover low

    • @InsomniaDaydreamer
      @InsomniaDaydreamer 3 ปีที่แล้ว +7

      @@velvetbutterfly I'm talking about his floatiness.

    • @velvetbutterfly
      @velvetbutterfly 3 ปีที่แล้ว +4

      @@InsomniaDaydreamer he still has tools to get back to stage

    • @illford
      @illford 3 ปีที่แล้ว +14

      @@velvetbutterfly i think the art of comedy is lost on you. Also the point is that he's very floaty, not that he doesn't have tools to get back to stage

    • @velvetbutterfly
      @velvetbutterfly 3 ปีที่แล้ว +3

      @@illford you made no attempt to make a joke, all you did was complain you personally can't get back to the ground. If you were trying to be comical there were better ways of making the same joke

  • @researchinbreeder
    @researchinbreeder 3 ปีที่แล้ว +13

    The point of the trailing hitboxes on moves like jab1 and up air (the actual trailing one, not the fat blob at the start) is to give the move the feeling of being more active without making it last for a year. Remember that hitbox interpolation exists, so the actual active area on each frame is pretty massive and trails just behind the blade to match the particle effect.

  • @KevSB07
    @KevSB07 3 ปีที่แล้ว +29

    the small trailing hitboxes almost give the hitbox structure the shape of a key themselves

  • @nicocchi
    @nicocchi 3 ปีที่แล้ว +76

    The Down Smash intangibility doesn't seem too egregious when you see at K. Rool or Incineroar leaping much higher than Sora seems to do. If you compare the visuals, he does just a tiny hop, but if you compare the hitboxes, the full body (and then leg) intangibility probably compensates for not jumping as high.

    • @the_bookworm8281
      @the_bookworm8281 3 ปีที่แล้ว +1

      Additionally, the intangibility on his down smash wears off before even the hitbox comes out, so that is another thing to note.

    • @themetalmastah666
      @themetalmastah666 3 ปีที่แล้ว +2

      To be fair, K. Rool and Incineroar are way bigger than Sora. Not to mention that Sora doesn't attack with his own body like the others do, which means that he can't be attacked with a down tilt or down smash, while the heavis can be hit. And the last thing is that Sora's down smash has like no end lag...at all. Definitely a better down smash than those two.

    • @lavadragon6444
      @lavadragon6444 3 ปีที่แล้ว +3

      It doesn't seem bad until you realize he will have the worst case of spot dodge to DSmash. And Sure K Rool and Incin jump higher but it can still be hit. That invul can be used to avoid even some forward attacks like Marth ftilt which covers a pretty wide area. There are still some advantages for incin and K rool but compared to Sora, it's not much better. K Rool is at least compensated with belly armor

  • @goon5665
    @goon5665 3 ปีที่แล้ว +4

    Back air can trip for some reason. It only will trip at 0 but it exists

  • @christiandelcarmen1278
    @christiandelcarmen1278 3 ปีที่แล้ว +1

    I’m surprised no one’s made any ‘Lingering Hitbox’ jokes yet…

  • @metuos.3651
    @metuos.3651 3 ปีที่แล้ว +2

    Look at Sora's face during F-Smash. He knows. *He knows what sins he is committing.*

  • @Hal_142
    @Hal_142 3 ปีที่แล้ว +3

    "sora doesn't have dlc mechanics" oh yeah aerial 3 hit combo and 3 neutral B's don't count I guess. I forgot only meters are mechanics.

  • @jeremyslather
    @jeremyslather 3 ปีที่แล้ว +4

    I mean, the trail is for the key part of the sword I assume.

  • @foxdragon2967
    @foxdragon2967 3 ปีที่แล้ว +2

    4:02 this has to do with the move's interaction with items and stage hazards that you can "send". They are meant to have a different effect than when hitting opponents.

  • @farhaxai9948
    @farhaxai9948 3 ปีที่แล้ว +7

    It's good that he doesn't have any cheap DLC mechanics. Now people won't bitch when I beat them with Sora like I did with Hero.

    • @BainesMkII
      @BainesMkII 3 ปีที่แล้ว +3

      His cheap DLC mechanic is how his various almost acceptable DLC mechanics interact. His supposedly inescapable nair loop can take you from 0% to 90%, his down smash safely hits below the ledge, he can easily ladder you off the top of the screen, his freeze is wonky good, some of his attacks are active for longer than you'd think and get hit boxes filling empty space just because, ... The silliest thing though is that all those DLC goodies might not matter in the long run, just because it still might not measure up to what others are capable of.

    • @dtech1693
      @dtech1693 3 ปีที่แล้ว

      Agreed. Sora works up to be a big carry because of this. Shows how little practice you need with him to take stocks. This irks me because there's because there's other characters.....(Ryu) (Meta Knight) ...and more I cant think that require some decent amount of practice, just to net the same results. An imbalanced mess really

  • @obeserob5027
    @obeserob5027 3 ปีที่แล้ว +22

    4:19 well, technically he's not a SquareEnix swordfighter.
    SquareEnix don't own him and the keyblade is more of a bat despite the name.

    • @skeletorthebest7204
      @skeletorthebest7204 3 ปีที่แล้ว +5

      It’s co-produced by Square Enix and the Keyblade gets boosted by sword damage increasing spirits.
      It’s a sword, buddy.

    • @Robbie_Haruna
      @Robbie_Haruna 3 ปีที่แล้ว +1

      @@skeletorthebest7204 that literally doesn't make it a sword lol.
      Obviously they weren't going to have an entire new class of spirits just for blunt weapons when nobody else uses them.

    • @FurutaChinchilla
      @FurutaChinchilla 3 ปีที่แล้ว +4

      @@Robbie_Haruna Only sora and mickeys keyblades look more like clubs. Even xigbar in a cutscene called the keyblades "Key shaped swords"

    • @Robbie_Haruna
      @Robbie_Haruna 3 ปีที่แล้ว +1

      @@FurutaChinchilla There's a decent chunk of them that resemble clubs though, most of them in fact.

    • @FurutaChinchilla
      @FurutaChinchilla 3 ปีที่แล้ว +3

      @@Robbie_Haruna True true, I'll give you that, but still, about what xigbar said and how Sora defeated roxas, it is more about a magical cut even if they aren't sharp (most of them) but still, If it wasn't a sword why refer to it as keyblade if it is used and treated as one ?

  • @Snowshill
    @Snowshill 3 ปีที่แล้ว +7

    thank you for the dlc road its been a good travle, look forward to the rest \o/

  • @DavidCosmology
    @DavidCosmology 3 ปีที่แล้ว +13

    It's nice to see this type of video her and there, and I'm very happy that Sora is in Smash now
    On other note, it would be interesting to see a video where you show the moves that had more hitboxes in the game, or just very weird ones

  • @zeldrio6079
    @zeldrio6079 3 ปีที่แล้ว +18

    Sora also marks the last DLC stage in ultimate, meaning Rekzius can cover the legality of the DLC stages (I hope)

  • @emilyganguly277
    @emilyganguly277 3 ปีที่แล้ว +1

    lol the hitbox break down...... this game is so intricate and well done

  • @imdabous1970
    @imdabous1970 3 ปีที่แล้ว +2

    The down-smash invulnerability isn't exactly excessive.
    Samurai did specify the move is good at beating low attacks much like incineroar's and k.rool's down-smashes.
    I guess they just really wanted to make sure it functioned as intended. Maybe full body invulnerability is a bit much but it's fine.

  • @deadbvg7062
    @deadbvg7062 3 ปีที่แล้ว +2

    9:26 it actually is a coincidence it’s named sonic blade but at the same time it’s not because (just like sonic) you just mash and it goes very fast

  • @futureghost3868
    @futureghost3868 3 ปีที่แล้ว +1

    I have been knocked out so many times being like " That freaking missed! How does this keep happening!?" Now I see why and I'm still mad.

  • @SilverGreyscale
    @SilverGreyscale 3 ปีที่แล้ว +3

    Sonic blade, named after Sonic? nah it's an actual ability in KH 1 and 2

  • @jacemasood3019
    @jacemasood3019 3 ปีที่แล้ว +2

    holy shit that mod!! I want to see that footage for everything. you can finally recognize association to particle effects and asset scaling and weapons.
    also I think a few of soras moves have a slight tipper mechanic.

  • @vilenebula6982
    @vilenebula6982 3 ปีที่แล้ว +1

    This video is incredible, now ik exactly what moves to depend on when I need to use em.

  • @diegot143
    @diegot143 3 ปีที่แล้ว

    The 10:42 the counter is good for boomerang like projectiles. Like crowns boomerangs and crosses for example

  • @SonicTheCutehog
    @SonicTheCutehog 3 ปีที่แล้ว +2

    Really the finally DLC Hitbox Analysis!

  • @gian8389
    @gian8389 3 ปีที่แล้ว +1

    Can't wait to see the video of the banned DLC stages.

  • @Telescreen5
    @Telescreen5 3 ปีที่แล้ว

    The last frame of Uptilt at exactly 3:50 gives me The Exorcist vibes

  • @GigaflareInNeutral
    @GigaflareInNeutral 3 ปีที่แล้ว +3

    8:47 ah yes my favorite characrer with 2 up airs

  • @unironicpanda
    @unironicpanda 3 ปีที่แล้ว +1

    If I was a Smash Ultimate dev I would watch your vids to figure out where to add buffs/nerfs.

  • @WindWerehog
    @WindWerehog 3 ปีที่แล้ว +8

    Sora's F-Smash has a Lingering D-box.

  • @kalanipierre273
    @kalanipierre273 3 ปีที่แล้ว +3

    5:35 what level is that Ganon cuz that shit felt personal💀

  • @Srelathon
    @Srelathon 3 ปีที่แล้ว

    8:49 got me confused for a second there when he called that up-air

  • @Egghead012
    @Egghead012 3 ปีที่แล้ว

    7:10
    probably forgot to mention how Sora's fair pushes him and his foe further than the nair jab, and that both can have their final hit canceled for a sorta of an infinite
    so you can use fair1, fair2, then rinse repeat until you drag them near the blast zone for an easy kill with fair3
    (can do this with nair but that requires a bit more precision with movement)

  • @peterduprey7286
    @peterduprey7286 3 ปีที่แล้ว +5

    Still waiting for Mii Brawler’s Mind-Boggling Hitboxes.

  • @outofideasexe
    @outofideasexe 3 ปีที่แล้ว +11

    I love how the trailing hitbox make it look kinda like a X-blade
    It's spelled with a Greek letter but idk

  • @FourthRulerEntity
    @FourthRulerEntity 3 ปีที่แล้ว

    VERY informative, thank you!

  • @lemguins7031
    @lemguins7031 3 ปีที่แล้ว

    That last hitbox in that uptilt before the launcher is for heavies hit on the side of the move if they're only hit by that second to last first and if pushback values mess with that hit. If that last set of boxes before the launch didn't connect with anything else before to accumulate enough launching power to scoop them into the launcher swing, that second to last hitbox must be to ensure they are high enough to still get the launcher hitbox. That also might be why the launcher hitbox style is a swing to make sure that all three angles above are covered instead of a large one in the center that might miss the sides more.

  • @penguinmcswaggn2936
    @penguinmcswaggn2936 3 ปีที่แล้ว +1

    Can't wait for Ike's hitbox analysis

  • @mudalubricant9603
    @mudalubricant9603 3 ปีที่แล้ว +4

    Could have said Summarizing Sora's Soaring Hitboxes.

  • @webrunner42
    @webrunner42 3 ปีที่แล้ว +8

    The up B has multiple blank frames between the front and back parts, is that why those vids of them going through each other happened?

  • @o_vivian0975
    @o_vivian0975 3 ปีที่แล้ว +2

    I mean, I think the intagability is meant to make it so the long start up doesn't directly contradict with the hurtbox shifting the move was designed to do

    • @playathesaints9599
      @playathesaints9599 2 ปีที่แล้ว

      I don't get what you're saying. What if he didn't have the invulnerability?

  • @randychavezjr6050
    @randychavezjr6050 3 ปีที่แล้ว +3

    True subs drop everything to watch 👍

  • @raze1669
    @raze1669 3 ปีที่แล้ว +4

    8:49 you mean up b

  • @travisowens8905
    @travisowens8905 3 ปีที่แล้ว

    One special property of Sora's counter is that it can still punish moves that grant invincibility like banjo wonder wing, rest, pika thunder, etc.

  • @spindash64
    @spindash64 3 ปีที่แล้ว

    I guess his mechanic is those unholy Hitboxes and a possibly incredible combo game

  • @Buglin_Burger7878
    @Buglin_Burger7878 3 ปีที่แล้ว +1

    For anyone who played KH1, Sora's Counter is weird... since guarding a projectile almost always sent it back at the user or destroyed it. Also I'm surprised more of his attacks didn't count as reflectors... as attacking projectiles would send them back in KH.

  • @maxieprimo2758
    @maxieprimo2758 3 ปีที่แล้ว +1

    His hitboxes just last for fucking ever.

  • @GMKGoji01
    @GMKGoji01 3 ปีที่แล้ว +3

    Please cover Lucina's hitboxes! I need to know why it BARELY spikes!

  • @Tsukidal
    @Tsukidal 3 ปีที่แล้ว

    I've heard that falling bair to down smash is a really good option on shield bc the invincibility ignores most shield grabs and if they continue shielding, down smash can break it very easily

  • @blaziken_blue
    @blaziken_blue 3 ปีที่แล้ว +1

    You should do Robin next or put them in the next vote. I know TH-cam comments don’t normally decide videos, but going from DLC hit boxes to Levin hit boxes won’t be much of a change

  • @laserbeamlightning
    @laserbeamlightning 3 ปีที่แล้ว +7

    I still don't understand why that when you talk about a certain hitbox for something like jab, you cutaway to a match that has nothing to do with that actual hitbox

  • @lunarkomet
    @lunarkomet 3 ปีที่แล้ว +1

    Bayo and Meta Knight have always had a combo ftilt, I don't know why people act like Sora is so unique in that regard

  • @TheSonicFan4
    @TheSonicFan4 3 ปีที่แล้ว +9

    I will never understand why when you cut away to gameplay you don't actually show the move you're talking about being used in a match. It's like... Why cut away at all? You've shown us generic gameplay for 2 seconds then went back to hit boxes, what's the point?

  • @karisasani7006
    @karisasani7006 ปีที่แล้ว

    Sora's up smash has a weird quirk youll only see if your opponent is running a super armor spirit. Apparently the scooper has fixed knockback that is just disgusting.

  • @edwardgamerx9061
    @edwardgamerx9061 2 ปีที่แล้ว

    Yep! Smash 4 Cloud's up air is back!

  • @TinkC43
    @TinkC43 3 ปีที่แล้ว +1

    10:58 Pretty sure that’s a wind box

  • @Vulgun
    @Vulgun 3 ปีที่แล้ว

    What's weird is that Sora's down air, despite having a landing hitbox, ends up not using it if the move had just been shielded.

  • @mpdacey
    @mpdacey 3 ปีที่แล้ว

    Who is that tiny person that's on the blizzaga icon at 11:14? looks like a little marth to me.

  • @tekkitbeasting604
    @tekkitbeasting604 3 ปีที่แล้ว

    Huh, you know, I never saw the connection between Sora's Sonic Blade and Sonic's homing attack, but fair enough

  • @stefanfr13
    @stefanfr13 3 ปีที่แล้ว +14

    Sheesh, I haven't played smash for a while now but Sora's hitboxes look kinda terrifying to be on the receiving end of.
    With that in mind, does anyone know which characters in the roster would be best at directly countering Sora, or at least have some kind of advantage over him? Again it's been hecking ages since I played so I don't really know much about how any characters have changed since Joker's patch.

    • @immaculatus5526
      @immaculatus5526 3 ปีที่แล้ว +3

      Palutena bodies him

    • @rompevuevitos222
      @rompevuevitos222 3 ปีที่แล้ว +4

      @@immaculatus5526 Doesn't Paluteno body everybody with her huge ass hitboxes?

    • @nautilus2342
      @nautilus2342 3 ปีที่แล้ว +14

      As Sora, I struggle with Wolf. His speed and combo game easily overwhelm Sora and blaster is obnoxious to deal with since Sora is so slow and floaty in the air.

    • @laserbeamlightning
      @laserbeamlightning 3 ปีที่แล้ว +10

      Byleth is the biggest one. Just go under him and Up B him to death. MKLeo mentions this in a recent video. Anyone who can go offstage to counter him. Other than that, you generally need someone with a ranged neutral so that you can zone him cause he catches a lot of jumps. Just keep your feet planted and learn the timing for when to hit him for down air or side B (run away from that)

    • @maxieprimo2758
      @maxieprimo2758 3 ปีที่แล้ว

      _not_ little mac

  • @kungfudragon321
    @kungfudragon321 3 ปีที่แล้ว +2

    Out of curiosity, why don't these videos include hitboxes for final smashes, or certain throws like Fox's up throw?

  • @gurvaldemaziere6825
    @gurvaldemaziere6825 3 ปีที่แล้ว

    Everyone have waiting for this

  • @marleyjr.bobert6639
    @marleyjr.bobert6639 3 ปีที่แล้ว +2

    Watch try to explain the name of Sora's moves and explain his moves and you never played KH.. is nerve wrecking.

  • @fortidogi8620
    @fortidogi8620 3 ปีที่แล้ว

    The trailing hitboxes seem to be for the 'hitbox smearing' effect. I think its a good mechanic and might be nice to have on everyone, tbh.

  • @mr.sheeppeehs4204
    @mr.sheeppeehs4204 3 ปีที่แล้ว +1

    Yes! Finally

  • @Nekotaku_TV
    @Nekotaku_TV 3 ปีที่แล้ว

    So well designed. Except nair and fair being so similar... F tilt and jab too I guess. And I would have added a bit more uniqueness like grabbing with the keyblade and
    4:00 Because it's spinning.
    9:40 They really should have made it cover the whole blade, I hate when they do this.

  • @Lincdup
    @Lincdup 3 ปีที่แล้ว +1

    I’d actually like to see a hit box analysis for Samus.
    She has interesting projectiles, snappy aerials, large and long smash attacks, and a Zair which is too good for its own well being
    What do you think

  • @zombb6387
    @zombb6387 3 ปีที่แล้ว

    Rekzius, my man.

  • @redhotpearl6427
    @redhotpearl6427 3 ปีที่แล้ว

    I'd love to see a final smash hitbox video or maybe another boss one like April Fool's giga bowser

  • @5y9h3r
    @5y9h3r 3 ปีที่แล้ว +1

    How do you view their hit boxes in the first place.

  • @TheMayorofSpace
    @TheMayorofSpace 3 ปีที่แล้ว

    id love to see you cover ness's hitboxes someday

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 3 ปีที่แล้ว +1

    Are you going to do one of these for Little Mac at some point?

  • @birdn3ck741
    @birdn3ck741 3 ปีที่แล้ว

    Have you thought about doing videos on melee hitboxes

  • @untouchable7024
    @untouchable7024 3 ปีที่แล้ว +1

    Satan himself made these fucking hitboxes

  • @Dr.D.R.
    @Dr.D.R. 3 ปีที่แล้ว

    unrelated but, could you add frame data in like the corner or smth of every move? it may be a bit much so i’d understand if it’s too much hassle

  • @The_Jho
    @The_Jho 3 ปีที่แล้ว

    So, I looked through the videos, didn’t see one on it, may have missed it, could you do one on Olimar, I am very curious how those hit boxes work

  • @rinoiya
    @rinoiya 3 ปีที่แล้ว

    I though they were joking when they said his shoes have no hurtbox...omg

  • @roycks12
    @roycks12 3 ปีที่แล้ว +2

    Am I crazy forgetful? Because I swear that I heard sakurai say that you can hit sora's counter from behind and it wont trigger.

    • @dustymcwari4468
      @dustymcwari4468 3 ปีที่แล้ว

      As long as the attack doesn’t completely go through Sora, the counter won’t trigger and he’ll get hit

  • @qthepup7362
    @qthepup7362 3 ปีที่แล้ว

    Hey quick question when you do a Luigi move-set video could you explain how his wind box works?

  • @BabuBabu-ip6oh
    @BabuBabu-ip6oh 3 ปีที่แล้ว

    Remember how you did giga bowser? What about doing the other bosses hitboxes?

  • @aerospherology2001
    @aerospherology2001 3 ปีที่แล้ว

    better finish covering every character in ultimate before the next smash game releases

  • @CaptainFalcon333
    @CaptainFalcon333 3 ปีที่แล้ว

    8:49 *Up+B

  • @yuujin8194
    @yuujin8194 3 ปีที่แล้ว

    His hitboxes remind me a lot of Robin's

  • @aguywithgames3135
    @aguywithgames3135 3 ปีที่แล้ว

    One could say Sora’s counter counters too many things.

  • @NinF37
    @NinF37 3 ปีที่แล้ว

    Does Sora have particle effect hitboxes like Kazuya? 'cuase sora has special star particles, so I was just wondering!

  • @hongkongphooey4292
    @hongkongphooey4292 3 ปีที่แล้ว

    Counter those boomerang spamming Links! Give em a taste of they own medicine!!!

  • @zichithefox4781
    @zichithefox4781 3 ปีที่แล้ว

    When will we get a Bayonette video for Ultimate?