I quite like the idea of Alonzo's character arc, and a good number of scenes, but I agree with the "the social link goes too fast to get invested", and I think a big reason is that he is too distant from the main plot (Brigitta has a similar problem, but she compensates by being one of the first social links, and the pacing of her link being better). Honestly, I expected Alonzo to take the role similar to the role that Batlin took in the end game. And it's not by lack of opportunity: in this game, we create a fake relique (to give to Louis), and we ran our political campaign on an elaborate lie of being a Prince, and later we need to smuggle ourself in Grand Trad to avoid angry mobs, and the Faker has no part at all in any of those three events? An alternative solution would have been to make him the informant where you can buy info from. Any of those would have allowed for more opportunities to build an actual relationship with him.
@@MoiMagnus1er wow. These are amazing points, I never thought of the potential his character had, because I guess I was just too busy being frustrated at what I was watching 💀 Your ideas are awesome, but I think they’re also periphery to a root issue in this game- it’s almost like they went out of their way to remove play choice as much as possible. In other words, it’s like they *want* every playthrough to look almost exactly the same. This is reflected in how much extra time they give you to complete every social link and side quest, in how your runner gets the ability to fly and teleport, and how there’s no option for romance in this game. What you suggested would’ve been contingent on having Alonzo’s social link ranked, which is certainly a variable at those points in the game. Don’t get me wrong, I’m all for *MORE* RPG elements being in this game, and I talk about that briefly in my last video (I think I do? Or I talk about it in the comments there lol). It’s a missed opportunity and like you said, it would’ve helped characters like Alonzo. I really appreciate your comment, it gave me a perspective I didn’t have before! Thanks so much :)
@@LordKhuryGaming While I agree it would work better if the plot depends on Alonzo's social link, for my idea you could also just force the first rank (like Maria) or introduce the character without any social link (like Bardon) and then only have minor text changes depending on your social link with him (and if you're clever about it, you can probably make it so the text changes only happen in unvoiced parts of the game). Said otherwise, the main plot would show the part of Alonzo learning about us, what we stand for, and really getting his mind on "I don't care you say you want someone else to be king, I want you to be king yourself" (which was an underutilised part of Alonzo's social link), while the social link focuses on Alonzo's story. The only drawback is that the end of Alonzo's social link would need to be gated to happen at a moment where his temporary death would not be a problem for the plot.
@ great points. A little bit of leg work, but hopefully they rework things a bit if they ever remaster this game! Plenty of natural opportunities within the narrative for more involvement from the supporters who aren’t necessarily main cast 🤔
For forden, it honestly feels like the 'whole beat Rella at the mage academy' arc was cut content into the history of sanctism and how forden came into power. I really expected the mage academy ruins to be a dungeon similar to the dragkn temple, where it plays more of a role into the mystery of More and recent history of the sanctist church I think Batlin was definitely a missed social link opportunity. I had a strong feeling he would be a double agent type character given his role as a crier but also his connections to the sanctist table people, and curiousity on watching MC. Was hoping he would be a bit more villainous
@@digodoom197 These are great points. I actually talk about my issues with the whole Rella Mage academy section of the game in my last video, but long story short I’m aligned with you there. I feel like you cooked with the Batlin idea, it would’ve made for a far more compelling character had he struggled a bit more with his loyalties and where he wanted to align throughout the game.
@LordKhuryGaming I just watched your previous video about the mage academy!! I'm glad there are others who share the same sentiment. The game could have definitely used some more hours, but I feel Atlus wanted to keep it around the 70-80 hr mark given its a new IP trying to induct new fans
@@digodoom197 Dude I appreciate that so much! Glad you're enjoying the vids. That's a great point, I know this is supposed to be their new 'third pillar' so to speak alongside Persona and Shin Megami, so I definitely feel like that impacted some of their creative decisions. I'd bet that only people really familiar with their games, would even notice a few of the missed opportunities in Metaphor and it is a masterpiece of a game, so can't really fault them to be fair. Think as far as accessibility to newcomers, they did a great job.
@@JKumaD thanks for watching and ohhhh I didn’t think of that! Some interesting parallels there, always cool to see in this genre when it’s clear that characters from these games take inspo from others (for example Eupha’s accent and differing cultural background + not understanding turn of phrases, conceptually reminded me of Petra from Fire Emblem Three Houses). At the same time, it’s really cool when a character doesn’t remind you of anyone you’ve encountered yet in the genre 💯
This was a great watch, we pretty much agree on the characters :) Also, you talk and edit pretty great, I thought you must have 100k subs or so!
@@xanderino3121 dude :,) that means more than you know!!!! Hopefully you stick around until we make it to the 100k lol
I quite like the idea of Alonzo's character arc, and a good number of scenes, but I agree with the "the social link goes too fast to get invested", and I think a big reason is that he is too distant from the main plot (Brigitta has a similar problem, but she compensates by being one of the first social links, and the pacing of her link being better). Honestly, I expected Alonzo to take the role similar to the role that Batlin took in the end game.
And it's not by lack of opportunity: in this game, we create a fake relique (to give to Louis), and we ran our political campaign on an elaborate lie of being a Prince, and later we need to smuggle ourself in Grand Trad to avoid angry mobs, and the Faker has no part at all in any of those three events? An alternative solution would have been to make him the informant where you can buy info from. Any of those would have allowed for more opportunities to build an actual relationship with him.
@@MoiMagnus1er wow. These are amazing points, I never thought of the potential his character had, because I guess I was just too busy being frustrated at what I was watching 💀
Your ideas are awesome, but I think they’re also periphery to a root issue in this game- it’s almost like they went out of their way to remove play choice as much as possible. In other words, it’s like they *want* every playthrough to look almost exactly the same. This is reflected in how much extra time they give you to complete every social link and side quest, in how your runner gets the ability to fly and teleport, and how there’s no option for romance in this game.
What you suggested would’ve been contingent on having Alonzo’s social link ranked, which is certainly a variable at those points in the game.
Don’t get me wrong, I’m all for *MORE* RPG elements being in this game, and I talk about that briefly in my last video (I think I do? Or I talk about it in the comments there lol). It’s a missed opportunity and like you said, it would’ve helped characters like Alonzo.
I really appreciate your comment, it gave me a perspective I didn’t have before! Thanks so much :)
@@LordKhuryGaming While I agree it would work better if the plot depends on Alonzo's social link, for my idea you could also just force the first rank (like Maria) or introduce the character without any social link (like Bardon) and then only have minor text changes depending on your social link with him (and if you're clever about it, you can probably make it so the text changes only happen in unvoiced parts of the game).
Said otherwise, the main plot would show the part of Alonzo learning about us, what we stand for, and really getting his mind on "I don't care you say you want someone else to be king, I want you to be king yourself" (which was an underutilised part of Alonzo's social link), while the social link focuses on Alonzo's story.
The only drawback is that the end of Alonzo's social link would need to be gated to happen at a moment where his temporary death would not be a problem for the plot.
@ great points. A little bit of leg work, but hopefully they rework things a bit if they ever remaster this game!
Plenty of natural opportunities within the narrative for more involvement from the supporters who aren’t necessarily main cast 🤔
For forden, it honestly feels like the 'whole beat Rella at the mage academy' arc was cut content into the history of sanctism and how forden came into power. I really expected the mage academy ruins to be a dungeon similar to the dragkn temple, where it plays more of a role into the mystery of More and recent history of the sanctist church
I think Batlin was definitely a missed social link opportunity. I had a strong feeling he would be a double agent type character given his role as a crier but also his connections to the sanctist table people, and curiousity on watching MC. Was hoping he would be a bit more villainous
@@digodoom197 These are great points. I actually talk about my issues with the whole Rella Mage academy section of the game in my last video, but long story short I’m aligned with you there.
I feel like you cooked with the Batlin idea, it would’ve made for a far more compelling character had he struggled a bit more with his loyalties and where he wanted to align throughout the game.
@LordKhuryGaming I just watched your previous video about the mage academy!! I'm glad there are others who share the same sentiment. The game could have definitely used some more hours, but I feel Atlus wanted to keep it around the 70-80 hr mark given its a new IP trying to induct new fans
@@digodoom197 Dude I appreciate that so much! Glad you're enjoying the vids.
That's a great point, I know this is supposed to be their new 'third pillar' so to speak alongside Persona and Shin Megami, so I definitely feel like that impacted some of their creative decisions.
I'd bet that only people really familiar with their games, would even notice a few of the missed opportunities in Metaphor and it is a masterpiece of a game, so can't really fault them to be fair. Think as far as accessibility to newcomers, they did a great job.
Great video! Love all of your content on this game. + I didn’t think anyone else felt the same way about Alonzo 🤣🤣💀
@@TH-camguy7777 appreciate you more than you know! More Metaphor content to come 🤝
Eupha is literally Metaphor's Yuna and... i'm not mad! Close enough!
@@JKumaD thanks for watching and ohhhh I didn’t think of that! Some interesting parallels there, always cool to see in this genre when it’s clear that characters from these games take inspo from others (for example Eupha’s accent and differing cultural background + not understanding turn of phrases, conceptually reminded me of Petra from Fire Emblem Three Houses).
At the same time, it’s really cool when a character doesn’t remind you of anyone you’ve encountered yet in the genre 💯
Need a full video re 21:08 🥹🥹
@@kamryngooden6329 🤣🤣😂
Dude, I so close to disliking this video until I saw Eupha up the top and changed my mind.
Lmaooo a fellow man of culture. Appreciate you watching, even if you disagreed with a lot of my placements!
NOOOOOOOO!
-_-