Top 10 "Win More" Cards in Yugioh

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

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  • @dungnguyentri8586
    @dungnguyentri8586 ปีที่แล้ว +357

    Nordic Relic Svalinn seems more like "win condition" than "win more" to be honest. If I have to give Nordic anything, they are actually pretty consistent at bring out the Aesir as long as you run card that beat handtraps (Called by, Crossout, Adventurer Engine...), while searching the trap as a part of the combo.

    • @sideswipeez
      @sideswipeez ปีที่แล้ว +26

      Yeah, I played Nordics in the Chronicle Event and its was basically a sort of win con with great disruption potential, not a win more in that event. It wasn't the best but in that event you could end on Gullvieg Odin and Svalin from the list I played.

    • @Shadow8332
      @Shadow8332 ปีที่แล้ว +32

      Pretty much. Idk why but it feels like some of the research or editing has gone down in quality since I've been seeing a lot more mistakes than before.

    • @mcm203
      @mcm203 ปีที่แล้ว +7

      Couldn't you count any card that requires you to have a major monster out on the field of an archetype as a win more because of the inconsistency of the card, if there was little to no board setup?

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 ปีที่แล้ว +16

      ​@@mcm203 that is essentially what win more often means: a card that is useless if you're behind and only does something when you're in an advantage anyways.
      Having a big resource intensive boss on the board usually is an advantage, especially when it's not the most consistent. So yes, a card that is useless unless you have a big resource eating boss monster on the field is a typical win more card.

    • @Hanandro-C
      @Hanandro-C ปีที่แล้ว +12

      ​@@mcm203
      That's just a brick like any other engine since Nordics are consistent on bringing out their big boss monsters
      Specially when the combo itself searches you the trap card

  • @PepegaSanya
    @PepegaSanya ปีที่แล้ว +198

    13:32 Once you get 6 Six Samurai monsters with different attributes on the field, there are 3 paths to go
    Broke: Make Apollousa, Saryuja or other FTK/negate nonsense and win off it
    Woke: Activate The Six Shinobi and win thanks to the turn skip
    Bespoke: Link them off for 6k attack The Arrival Cyberse @Ignister (since it doesn't require Cyberses or @Ignisters specifically, just different attributes) and pray your opponent doesn't have a kaiju

    • @melissamiranti4858
      @melissamiranti4858 ปีที่แล้ว +23

      Just play Mask of Restrict with the last option!

    • @the13thjoker
      @the13thjoker ปีที่แล้ว +10

      Or make full power rongo

    • @Drakorre
      @Drakorre ปีที่แล้ว +18

      You activate Thunder Crash and destroy all of them for that spicy 1800 burn

    • @EternalEmperorofZakuul
      @EternalEmperorofZakuul ปีที่แล้ว

      Or ritual summon cyber angel dakini or play share the pain

    • @Pr1est0fDoom
      @Pr1est0fDoom ปีที่แล้ว +6

      How do you even win with The Six Shinobi? It skips the opponent's next turn, and since it's a trap card, you have to wait until your opponent's turn to use it, so it doesn't skip your opponent's first turn, only their second turn.

  • @vantablackecho
    @vantablackecho ปีที่แล้ว +25

    Always love the straightforward no-nonsense approach this channel takes to get right into the subject and give us what we came for 👍🏽

  • @hahathatsgreat2
    @hahathatsgreat2 ปีที่แล้ว +92

    You always mention how x archetype never plays y card, it would be interesting to see top 10 bad cards that belong to good archetypes.

    • @ashblossomandjoyoussprung.9917
      @ashblossomandjoyoussprung.9917 ปีที่แล้ว +5

      Albaz The Ashen might fit into that. It sounds kinda cool, but it doesn't really work with the deck. Plus, there's so many other cards you'd want to run so it can be hard to make space for the good cards, so it's hard to justify running Ashen at all.

    • @nacl4988
      @nacl4988 ปีที่แล้ว

      There are SO MANY.
      Did you know, Livetwins have like 3 different traps & a fieldspell? Only one of them gets run, At one... sometimes, In pure variants which arn't very good.
      Dogmatika have like 5 useless monsters, spells and traps. They have a fieldspell and an equip spell, But litterally never ran.

    • @tobyjoanaugry1326
      @tobyjoanaugry1326 หลายเดือนก่อน

      isnt this like the same thing

  • @Drakorre
    @Drakorre ปีที่แล้ว +55

    "I put a win more card in my deck and now I'm winning less"
    -Rata

    • @soukenmarufwt5224
      @soukenmarufwt5224 ปีที่แล้ว +2

      How can this be happening to me.
      XD
      Rata is amazing

    • @TheAluren
      @TheAluren ปีที่แล้ว +2

      "Who's attack are you intercepting? F***ing Gate Guardian?"
      1 year later...

  • @Rhino-n-Chips
    @Rhino-n-Chips ปีที่แล้ว +69

    I wonder if you could classify a "Win more" archetype. I always think of Dark Magician, that deck either loses, or wins excessively, there is no inbetween. All of their coolest tech only occurs several turns into a game, in which case you would've won by turn 2.

    • @radiantcharisma
      @radiantcharisma ปีที่แล้ว +2

      Maybe, there are archetypes that can be limited to the point that the "win more" is fundamental for their playability. Nordica was an example of that.
      There are also decks that just need their engine rolling to be sufficient, meaning it could be very fragile set up. To combat that, other engines/varianta help supplement reaching that point, but I wouldn't consider that being "win more." Might not be the best example, but I like the Zefra variant of Ritual Beasts to provide that baseline of set up.

    • @jofx4051
      @jofx4051 ปีที่แล้ว +3

      Floo either they brick or they just having many cards
      same with runick

    • @ashblossomandjoyoussprung.9917
      @ashblossomandjoyoussprung.9917 ปีที่แล้ว

      The Dark Magician archetype is so annoying to play. The game state you're trying to get is Dark Magical Circle, Eternal Soul, and Dark Magician on the field.
      So, the deck is built around drawing cards and stacking the deck, not searching. Plus, you can only really summon four spellcasters at best during your turn.
      You end up with an inconsistent control deck, or a very mediocre beatdown deck if you play it how it was intended.

  • @The1AndOnlyGoldenboy
    @The1AndOnlyGoldenboy ปีที่แล้ว +64

    The dumb thing about The Six Shinobi is that even if you can fulfill the condition to activate it, it's almost certain you wouldn't be able to use it until their turn (Yes, shenanigans like Temple of The Kings could make it usable on the first turn, but that's adding another hurdle to jump over).
    So you aren't skipping their turn, it's their NEXT turn... meaning they still have a turn to break your board and make all your setup pointless before you can net 2 turns in a row and hope you can come back.

    • @quieness
      @quieness 10 หลายเดือนก่อน +1

      EXACTLY my thoughts as i saw the card.

    • @alex_zetsu
      @alex_zetsu 6 หลายเดือนก่อน +1

      Wow I didn't even notice that, that is really dumb. You know what, if the effect was "draw 2 cards, 1 of your warrior monsters can attack 2 monsters your next turn" it would actually be better than skipping their NEXT turn. While a double attack is not nearly as good as a whole extra turn, that combined with the +1 in card advantage means the card would actually be pretty useful if you managed to pull it off without getting the combo interrupted by Ash or something.

  • @trentonalbers3981
    @trentonalbers3981 ปีที่แล้ว +13

    Sophia, Goddess of Rebirth could have been on the list too, as you can pretty much win the game with its effect and the fact that when it attacks the turn you summon it, your opponent can’t stop it. The downside is their needs to be a Fusion, Ritual, Synchro, and Xyz monster on the field. I guess it’s not considered a Win More card because you can tribute the 4 kinds of monsters from your opponent’s field.

    • @lordpaulphilippfernandez9904
      @lordpaulphilippfernandez9904 ปีที่แล้ว +2

      Sophia, Terra and Avidya can basically be on the list as well, since they are actually hard to summon in the early turns (aside from some convoluted technique to summone Avidya on Turn 2-3), and their effects just makes winning a whole lot cooler.

    • @ashblossomandjoyoussprung.9917
      @ashblossomandjoyoussprung.9917 ปีที่แล้ว +4

      Wait, for real? You can tribute the opponent's monsters for Sophia?
      Sounds like a decent tech card in a ritual deck, since the opponent will probably have everything except rituals on turn 2.

    • @trentonalbers3981
      @trentonalbers3981 ปีที่แล้ว

      @Ash Blossom And Joyous Sprung.: That’s right. The card reads that you can tribute those 4 kinds of monsters from anywhere on the field. It’s still extremely difficult to bring out but I wish you luck in doing so if you want to try.

  • @fenbliss
    @fenbliss ปีที่แล้ว +9

    Nordic Relic Svalinn is not a win-more card but more so their actual win condition. It's searchable during their main combo and does exactly what you were criticising about the very card on the previous spot. It actually protects your big monster.

  • @Rossco1010
    @Rossco1010 ปีที่แล้ว +17

    I played Aesir a decent amount in early master duel, svallin is not at all a win more effect, it’s just the archetypes negate, and getting one aesir monster out is very easy. You get it almost every time in the combo to summon Odin. That’s like calling the salamangreat counter trap a win more card because it requires a specific type of monster on the field.

    • @totalwartimelapses6359
      @totalwartimelapses6359 ปีที่แล้ว +7

      Yeah him choosing this card made absolutely no sense at all

    • @bismarckimperia8781
      @bismarckimperia8781 ปีที่แล้ว +5

      Its basically their wincon, not something you over extend so you could win more even after having a board that can already win you the game(Which Nordic isnt, Since this cars is their primary source of power)

  • @justdante7981
    @justdante7981 ปีที่แล้ว +13

    I was expecting to see Gravekeeper's Trap in this specifically because of Tear Ishizu. Gravekeeper's Trap is a decent card in other decks that can play the Ishizu cards for having more uses than Tear Ishizu has for the card.
    During the Tear Ishizu format many players decided to try Gravekeeper's Trap for the floodgate effect it has when Exchange of the Spirit is on the GY. The strategy was a complete failure because by the time that you would manage to pull it off and have that card face-up on the field with Exchange of the Spirit in the GY, chances are you already have a lot of advantage in that match considering how much you milled from your deck.

  • @IC-23
    @IC-23 ปีที่แล้ว +35

    I think Armed Dragon Catapult Cannon is a prime candidate for this list, despite being much easier to bring out thanks to armed Thunders and Ojama Support, the Floodgate effect only really works if your opponent has already gone through a good chunk of their deck so ideally you'd be going second so you have to play into a board of interruptions and if managed to summon it you'd have been better off summoning something like A-to-Z which cuts down on the amount of garnets and the number of Ojamassimilations you need to search. AND it's also arguably bettee since it has a non-OPT Omni with a discard in the deck that can end their turn with 6 cards in hand.

    • @Prince_Eva_Huepow
      @Prince_Eva_Huepow ปีที่แล้ว +6

      Yeah. Same with Armityle; "if you attack with this card, you're going to win", which you already probably have with their materials out.

    • @bismarckimperia8781
      @bismarckimperia8781 ปีที่แล้ว +10

      @@Prince_Eva_Huepow Yep.
      "I can attack with my Sacred Beasts but..."
      *Summons Armytile*
      "I like this more."

    • @Deathmare235
      @Deathmare235 ปีที่แล้ว +1

      @@Prince_Eva_Huepow there’s the fusion spell though you can use that

    • @Prince_Eva_Huepow
      @Prince_Eva_Huepow ปีที่แล้ว

      @@Deathmare235 True.

    • @dancostello4872
      @dancostello4872 ปีที่แล้ว +1

      ​@@Prince_Eva_Huepow Armityle being as bad as it is has always been upsetting. Even its retrain Phantom of Fury, as cool of an anime reference as it is, is just a worse Evenly Matched.
      It's much harder to go into/setup (even with Dimension Fusion Destruction & not needing to hard-draw it); it requires you to give control of the card to your opponent; it doesn't bypass Towers-like cards since it isn't forcing them to perform an action; it doesn't banish cards face-down (which bypasses potential floating effects & make recursion harder) but rather just regular old face-up; and it doesn't happen until the End Phase, so it's not like you can freely make plays during your MP2 in the same way you can with Evenly because your opponent will still have their full board until the last possible moment.
      That's assuming your opponent doesn't just negate it immediately, given how ubiquitous monster effect/omni-negates are.

  • @kratal122
    @kratal122 ปีที่แล้ว +92

    Holactie the Creator of Light probably deserves to be on here. You need to tribute the three Egyptian gods to summon it for its instant win and it needs to already be in hand. Never mind the difficulty of searching, summoning and protecting Obelisk, Slifer and Ra to be able to tribute them in the first place.

    • @lefthandedscout9923
      @lefthandedscout9923 ปีที่แล้ว +17

      This channel generally doesn't cover OCG only cards unless the topic specifically covers it.

    • @andytoskovic
      @andytoskovic ปีที่แล้ว +12

      Creator of Light is an instant win, while the three god cards are so trash that they’re nowhere near letting you win the game just because you have them on the field.

    • @vyrax401
      @vyrax401 ปีที่แล้ว +18

      That is wincon, not win more

    • @andytoskovic
      @andytoskovic ปีที่แล้ว +1

      @@vyrax401 exactly

    • @Hungry_Burger
      @Hungry_Burger ปีที่แล้ว +2

      Considering that effect is basically impossible to get off, I think it would be better suited for a top 10 "worst" win more cards, if that makes any sense.

  • @Ian_Comics
    @Ian_Comics ปีที่แล้ว +12

    "Three Of A Kind" works in a Harpie deck since they almost all have the same name when on the field, and have many tools for flooding the field.

    • @pastelroswell
      @pastelroswell 4 หลายเดือนก่อน

      I've considered trying it in my duel links harpie deck.

    • @williamdrum9899
      @williamdrum9899 2 หลายเดือนก่อน

      Even in decks that can reliably meet the activation condition (I used to play Giant Ballpark in Master Duel) it's still underwhelming. If I have three 2000 atk vanilla insects I'm usually winning regardless of my opponent's field, and if I don't have 3, it's just a dead card

    • @johngancarcik5682
      @johngancarcik5682 16 วันที่ผ่านมา

      I have one in my blue eyes deck

  • @Trans4Hire
    @Trans4Hire ปีที่แล้ว +7

    In defense of Scars, that secondary effect is very easy for Mekk-Knight's to pull off, all you need is Girsu and Purple Nightfall in your opening hand the rest solves itself, I've even seen the ability to search Girsu with Small World and Veiler

  • @est5180
    @est5180 ปีที่แล้ว +15

    I think Gravity Collapse is a good contender for this list. I've tried siding it in Sword Soul but it's only really good if I have 3 syncros out and at that point I was probably going to win anyway.

  • @anonjohn9760
    @anonjohn9760 ปีที่แล้ว +10

    W.L. Scars is a build around card rather than purely a 'Win More' one, as if you actually want to get it's Big Effect off you need your whole strategy and deck designed to get it off semi-consistently. Good build of this deck _can_ just play the normal Mekknight game if they can't open the combo towards Scars Turbo going first, however, so I see why it can be considered 'Win More' .

    • @xatuyou8045
      @xatuyou8045 ปีที่แล้ว +3

      I’d consider it more like pendulum ftk. You can either build a board or kill your opponent.

    • @charlesfort6602
      @charlesfort6602 ปีที่แล้ว +2

      Also getting scars off is literally a 2 card combo so it's not even that hard to pull off
      (Girsu and purple/blue sky is all it takes)

    • @thatoneguy2136
      @thatoneguy2136 ปีที่แล้ว +1

      @@charlesfort6602 I wish Mekk Knights got a Rota, yeah they have a very good E Tele but the deck needs a Rota. Give them an Infernity Barrier too while at it. Mekk Knight is my favorite Archetype and I know it won’t be getting support for a very long time considering it’s a World Legacy deck and that story arc is over but I can only hope

  • @Me444-tras
    @Me444-tras ปีที่แล้ว +5

    World legacy scar isn't "win more" . It's a consistent win condition specially on TCG since Girsu at 3

  • @uaeoaeoeoi
    @uaeoaeoeoi ปีที่แล้ว +5

    Exodius the Ultimate Forbidden Lord and all the other alternate win condition Exodia retrains might count if used for their instant win effects specifically, even if they are able to act as decent to massive beatsticks more easily like Exodius by loading the grave with normal monsters via self mill type effects or defender by using any pendulum/swarm deck to fill the board with large bodies, to summon an unprotected big bungus to maybe attack for game.

  • @xCorvus7x
    @xCorvus7x ปีที่แล้ว +8

    Does The Six Shinobi being a trap mean that, if you set it up on turn one, you can only skip turn four of the duel, since your opponent's turn has already begun by the point you can activate it (and their _next_ turn is turn four)?

    • @thatman666
      @thatman666 ปีที่แล้ว +11

      Yeah, similar problem to another trap Time Seal.

    • @lefthandedscout9923
      @lefthandedscout9923 ปีที่แล้ว +5

      You can make Isolde in Six Sams and search Makyura the Destructor to activate it that turn.
      Doesn't make it much better, but hey, that gives it a niche.

  • @Shugunou
    @Shugunou ปีที่แล้ว +5

    If Three Of A Kind worked with tokens, it would've seen some play in the past with Scapegoat. The ability to just activate Scapegoat and then either play it of it was set previously or set it on your opponent's field to destroy any 3 cards they controlled would be really good. Especially during Goat Format.

  • @runningoncylinders3829
    @runningoncylinders3829 ปีที่แล้ว +4

    The jumpup from Neutron Blast to Svalinn is astronomical.
    Too many caveats to Neutron which just aren't a thing for Svalinn.
    The initial conditions ensure their eligibility here, but putting them side by side is a disgrace to Nordics.

  • @yudawardana1961
    @yudawardana1961 ปีที่แล้ว +5

    I always thought that Phantasm Spiral Assault was a win more card. Getting Phantasm Spiral Dragon with 3 different equip spells was already hard enough and in addition, it needs to destroy three opponent effect monsters by battle making it even more difficult. And if you already met the condition, you already at winning state

  • @mayagray2807
    @mayagray2807 ปีที่แล้ว +3

    Lol the God cards themselves are good "win" more card. If I'm bribing out slifer, chances are I could've already won

  • @Thatbasedcat
    @Thatbasedcat ปีที่แล้ว +3

    Next do a “Lose More” card list. Cards that some naive players think are good, but in reality, they cost them the duel by hindering their deck.

  • @totalwartimelapses6359
    @totalwartimelapses6359 ปีที่แล้ว +2

    I don't understand how the nordic relic card counts as "win more"
    Summoning the Aesir synchros now is VERY easy, and if you summon them you're not "already winning" at all
    So how is just setting a trap and summoning an easy to summon monster, a "win more" situation? It's just a normal turn 1 board

  • @shokocontane594
    @shokocontane594 ปีที่แล้ว +3

    I kinda expected for Super Quantum to have a card in this list purely because of that one "win more" joke RATA made in his archetype archive of Super Quantum. Glad to see that my expectation was correct.

  • @emiranda2491
    @emiranda2491 ปีที่แล้ว +11

    Like the old said ,”You win more and you earn more!”😄

  • @soukenmarufwt5224
    @soukenmarufwt5224 ปีที่แล้ว +2

    Win more cards.
    Other then flexing. Theres zero point in playing them.
    Also I remember when people fear mongered the card Ghost Meets Girl. All because of the no summon text. Ignoring its activation requirements and its locked to two mediocre archetypes

    • @Kylora2112
      @Kylora2112 ปีที่แล้ว +1

      I like to tell newer players the difference between "win condition" and "win more" cards. Such as, Worldsea Dragon Zealantis in Marincess is a win condition, because it's an extra deck monster you can easily make from your standard combo lines AND it's a full board nuke unless your opponent is playing unaffected or water monsters (because Marincess locks you into water, and Zealantis banishes the field, and then you [the card's controller] get to special summon everything back]). Get it out, clear your opponent's board, and you can swing for game with the rest of your field. Nekroz of Sophia is win more because you have to build your deck specifically around it, it doesn't function within the deck anyways, and if you COULD summon it, you're already winning that game.

  • @KKKuma
    @KKKuma ปีที่แล้ว +1

    I was a mekk knight player for the past year (also was a mekk knight content creator with many of the video using WL Scar). I don't think WL Scar is a win more card. On the other hand I believe is an alternate win condition of the deck. It is not the card you always want to go for the first turn but the consistency of it on the 2nd turn and later are very high. You can easily get access to the card through many of the search effect. And the requirement for MK to be in GY is not that hard to get you just play the game for about 2 turn and you can pretty much have it for you. Even if you are in a losing board and not dying next turn, getting the effect off is pretty much a comeback and win for you.
    On the opposite side, if you are in a winning position with MK, there is no point of just win with them and use Scar. More often than not using WL Scar will makes your board has lower damage total because each MK is 2000+ atk which results in not getting the needed lethal damage and extend the turn by 1. That 1 more turn or the mill effect may allow the opponent to comeback with their board/GY or some sorts. And on top of that, because you will be losing MK bodies on the board for the effect of the card, your negate which is tied to MK position will also be weaker and the opponent summon monsters/use cards easier. You will always feel that you rather keep the board you are having to negate everything the opponent does than using WL. It is the card that you use when you are on equal or slightly losing board, not when you are ahead

  • @ReifinDFanchon
    @ReifinDFanchon ปีที่แล้ว

    Ah yes, the weird yet satisfying feeling every time he mentions BEUD followed by Tenyi Fist.

  • @terrbear1048
    @terrbear1048 ปีที่แล้ว +7

    About the Mayakashi card, it came with a perfect target under the same set; the Link 3 Yuki Onna.
    Aside from having the Quick Effect Negate, she can banish herself from the grave to revive any Zombie Synchro from the Grave or was also banished.
    The latter effect of the trap may be for her to target as well, but yeah, the game may be over already to need it

  • @Rurike
    @Rurike ปีที่แล้ว +3

    I think a fun honorable mention is limiter removal, just cause while it can certainly be handy, how much value it gives you is directly linked to how little you actually needed it at that moment

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 ปีที่แล้ว +1

      Limiter Removal was actually a key card in several old otk strategies, the most prominent one being Cyber Stein + Limiter Removal. Either go for Cyber Twin Dragon and use Limiter Removal for a combined 12700 atk, or if the opponent has something in defense position go for Cyber End Dragon for 8k piercing damage followed by 1500 from Cyber Stein.
      Even after Cyber Stein was banned, it was a part of the troop dupe otk (use machine duplication on card trooper to get 3 on the field, then boost them to 1900 and follow up with limiter removal to pump them all to 3800 atk for a combined 11400 atk, and even if it fails you get to draw 3 cards during your end phase) and a wincon for the gadget deck, especially coupled with Ultimate Offering (use Ultimate Offering for limitless gadgets, then pump them up with limiter removal).
      It might be overall unimpressive today, and yeah nowadays it would count as win more, but it was definitely massive once.

    • @10K_MMore
      @10K_MMore 2 หลายเดือนก่อน

      Powerbond -> Cyber End Dragon -> Limiter removal -> 16K attack monster almost guatentee OTK

  • @GracefulMage3089
    @GracefulMage3089 ปีที่แล้ว +4

    The main problem with Obelisk right now is that he doesn't have enough main deck monsters that's based around him. Ra has the Slimes, and Slifer has the Face Card Knights... Obelisk definitely could use one.

  • @failure4452
    @failure4452 ปีที่แล้ว +2

    It’s so annoying to me that you can’t activate The Six Shinobi with the six original Six Samurai cards, since in order to control six monsters you’d have to play an extra deck monster, meaning you’d need to use one of the Legendary Six or Secret Six. I know that nobody would ever try to do that because it would be better to use the others, but it’s still thematically irritating to me

  • @melodysnowstorm729
    @melodysnowstorm729 ปีที่แล้ว +1

    My first duel back to Yu-Gi-Oh after like 5 or more years of not playing, a friend of mine played Mekk-Knights against me. On the first turn of the first duel back he literally pulled off the effect of World Legacy Scars.

  • @BugCatcherWill
    @BugCatcherWill ปีที่แล้ว +2

    "Don't use that card, it's a 'win more' card."
    Me, who LOVES winning:

  • @LocrianDorian
    @LocrianDorian ปีที่แล้ว +2

    Kinda odd that you placed The Six Shinobi as number one when other cards on the list have actually seen play. Yata Garasu for example definitely deserves a higher rating than that card.

  • @SamusDaHero
    @SamusDaHero ปีที่แล้ว +1

    How is #9 a win-more card if it's integral to the win condition of the deck? Nordics/Aesir died so hard before that card came out, because so much effort into such a fragile monster was the deck's wincon. Juxtapose that with Blue-Eyes, where you don't *need* that spell card or Blue-Eyes Ultimate Dragon to win with Blue-Eyes

  • @tiporosso
    @tiporosso ปีที่แล้ว +1

    This list was very imprecise tbh. Lots of these help the decks win, no "win more", they are crap decks anyway.

  • @Prince_Eva_Huepow
    @Prince_Eva_Huepow ปีที่แล้ว +1

    #1 Not to mention how easy links are to use since that's the only way to use it.

  • @a.t3415
    @a.t3415 ปีที่แล้ว +1

    F.A. Winners is basically the definition of win more since if you can manage to meet the requirements of the alternate win condition, you probably already won

    • @xatuyou8045
      @xatuyou8045 ปีที่แล้ว

      Definitely winning is better than probably winning.

  • @Crescendobro
    @Crescendobro ปีที่แล้ว +1

    2:10 I'm sorry to be that guy but Aesir is pronounced Aee-Seer, A like the Fonz. It's not Eye-Seer. It's because they're based off the Nordic Aesir Gods

  • @AlexisStreams
    @AlexisStreams ปีที่แล้ว +1

    actually summoning obelisk is not that hard to get out it requires a 3 card set up A 500 atk monster, Machine duplication and double summon
    Summon a 500 attack monster use machine duplication and then activate double summon boom 3 montsters and then summon obelisk

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 ปีที่แล้ว

      That's one less card than assembling the full Exodia, which is already bad. (It's a 4 card combo since you need Obelisk in your hand too). And instead of winning it gives you a beater that can just be removed.
      Your combo is an exact example of what "obelisk is hard to summon" means.

  • @nick-playercharacter8583
    @nick-playercharacter8583 ปีที่แล้ว +1

    "I put a win-more card in my deck, but instead I'm winning less?"

  • @alberthcuayla1587
    @alberthcuayla1587 ปีที่แล้ว +1

    My hot take is that 3 of a Kind is a terrible card. Cause needs 3 targets, no up to 3. And most combo stars at 2 or even 1. 3 cards on board are to advance in the combo step.

    • @Kylora2112
      @Kylora2112 ปีที่แล้ว +1

      Needing 3 monsters with the same name (hard) AND needing your opponent to have 3 monsters (when most boards are 2 + backrow) AND it's a trap = absolute dumpster fire card.

  • @doilooklikeiknowwhatajpegis
    @doilooklikeiknowwhatajpegis ปีที่แล้ว +2

    Magician's Combination is definitely worth mentioning. And is one that's actually somewhat worth using as a one-off, since its requirement of having access to a DM and a DMG is easy to get into.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire ปีที่แล้ว +14

    Here’s an idea for one of these for Five-Headed Dragon:
    _Five-Force-Fusion_
    Counter Trap
    _If your summon of a Monster is negated by an opponents card or effect, banish 5 Dragon or “Dragon” monsters with different attributes from your hand, field or GY to fusion summon 1 “Five-Headed Dragon”. If a “Five-Headed Dragon” summoned by this card leaves the field, return it to your extra deck (This is NOT optional, and is unaffected by card effects.) The effects of any “Five-Headed Dragon” summoned by this card become the following:_
    ⚫️ This card cannot be (by monsters with the same attributes as its fusion materials) destroyed or negated. You can activate the following effects each once per turn (quick effect) depending on the attributes of this cards fusion materials: FIRE: Destroy 1 card on the field. WATER: increase your LP by 4000. EARTH: Add 1 Field Spell from your field, deck or GY to your hand. WIND: Shuffle 1 card from either players hand into their deck. DARK: Negate the activation of 1 card or effect. LIGHT: Double this cards ATK/DEF during damage calculation only. DIVINE: Normal or Special Summon 1 Level 10 or lower monster from your hand or deck, ignoring its summoning conditions.

    • @doctorwhouse3881
      @doctorwhouse3881 ปีที่แล้ว

      So an anti-Clear World, including a line that applies to zero monsters?

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire ปีที่แล้ว

      @@doctorwhouse3881
      Which line was that?

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire ปีที่แล้ว

      @@doctorwhouse3881
      Sorry, i was working. On break now so I can answer you good. So if you meant the DIVINE effect, that’s both to round out the elements and to serve as something of a stretch, to serve as a “Win More” part like this list focuses on. Basically the trick I had in mind to fulfill the requirements would be to use cards that can change the type/attribute of themselves or other monsters to _make_ a DIVINE/Dragon monster. Since people seem to balk at the idea like you did, I figured I could get away with giving such a requirement an equally potent payoff (which in this case is a +++”A Wild Monster Appears”.
      Still, you just gave me an idea to make that a little easier:
      _Five-Force-Fusion_
      Counter Trap
      _If your summon of a Monster is negated by an opponents card or effect, banish 5 Dragon _*_or “Dragon”_*_ monsters with different attributes from your hand, field or GY to fusion summon 1 “Five-Headed Dragon”. If that summoned card leaves the field, return it to your extra deck (This is NOT optional, and is unaffected by card effects.) That summoned monster’s effect becomes the following:_
      ⚫️ This card cannot be (by monsters with the same attributes as its fusion materials) destroyed or negated. You can activate the following effects each once per turn (quick effect) depending on the attributes of this cards fusion materials: FIRE: Destroy 1 card on the field. WATER: increase your LP by 4000. EARTH: Add 1 Field Spell from your field, deck or GY to your hand. WIND: Shuffle 1 card from either players hand into their deck. DARK: Negate the activation of 1 card or effect. LIGHT: Double this cards ATK/DEF during damage calculation only. DIVINE: Normal or Special Summon 1 Level 10 or lower monster from your hand or deck, ignoring its summoning conditions.
      There, I added an *Or “Dragon”* part to the fusion requirements to allow you to use “Dragon” monsters (I.E monsters with “Dragon” in their name regardless of current or original type.) So now you can use the likes of “Slifer The Sky *Dragon”* or “The Winged *Dragon* Of Ra” to meet the requirements outright. Also things like. “Cyber *Dragon”* or the lot. Basically anything that would be a dragon if Yu-Gi-Oh allowed for monsters to have more then one main type (Like if you could make a monster Beast/Warrior/Effect instead of just Beast-Warrior/Effect).

    • @doctorwhouse3881
      @doctorwhouse3881 ปีที่แล้ว

      @@ButFirstHeLitItOnFire DIVINE: all legal monsters of that attribute are Divine-Beast.

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire ปีที่แล้ว

      @@doctorwhouse3881
      Well if I specified _Original_ attributes THEN it would be a problem. Find a way to make a DIVINE/Dragon by card effects and you’re golden.
      It’s a flex more then anything, for when you’re about to win the game with this card and you need to do a victory lap.

  • @ChadKakashi
    @ChadKakashi ปีที่แล้ว +1

    Thank god The Six Shinobi isn’t a spell card. Six Sams would be even more obnoxious.

  • @skykittymartin9023
    @skykittymartin9023 ปีที่แล้ว +1

    I love you Mr logs but the way you pronounce Aesir makes me physically cringe 😬

  • @SmugLookingBarrel
    @SmugLookingBarrel ปีที่แล้ว +1

    I feel like Victory Dragon should have been on this list, since it's basically the ultimate win-more card. It literally requires you to win, and its effect is to make you win more.

  • @osblarg
    @osblarg ปีที่แล้ว +1

    The worst part about the six shinobi is that, even if you go first and assemble everything, you cannot activate it yet, because it’s a trap. You pass turn and flip it as soon as your opponent draws, it does nothing, because it only takes effect during their next turn.
    The card is bad in every way you spin it, it’s even easier for Six Samurai to loop Saryuja and go for The World + Light Barrier if you want to skip the turn so desperately.

    • @mateusrp1994
      @mateusrp1994 ปีที่แล้ว

      The Six Shinobi is not searchable through normal means, you'll probably need to loop Saryuja just to search anyway, and if you're doing that you can probably search for Makyura too and use its effect to activate the trap on your turn.

    • @Prince_Eva_Huepow
      @Prince_Eva_Huepow ปีที่แล้ว

      Amd you need to be playing the link era to even get all 6 under your control. Otherwise, it's that fire Gem-knight card.

  • @Strictly_Business2594
    @Strictly_Business2594 ปีที่แล้ว

    I would like to mention Makanikal Arkfiend. Seems like a powerful effect, but if you can deal damage with a 100 atk monster, then you are probably in a position to deal way more damage.

    • @joshuahadams
      @joshuahadams ปีที่แล้ว

      That or you’re screwed because you’re setting and hoping your opponent can’t beat over an 1,800 DEF monster.

  • @aidanyoung9133
    @aidanyoung9133 ปีที่แล้ว +1

    Top 10 “Monarchs” (i.e. 2400/1000) that aren’t Monarchs
    Top 10 best or worst cards with archetype-related effects that aren’t themselves part of that archetype (e.g. Hero Kid, Cross Porter, SpyGal Misty, most of the Dark Magician cards)

  • @Evixyn
    @Evixyn ปีที่แล้ว +1

    Shiranui actually needs more good support to fix it's actual issues to synchro climb.

  • @thevashfan12392
    @thevashfan12392 ปีที่แล้ว +1

    Eye zur
    Aesir.....ay-seer, ay-sear!
    Gonna throw hands over this....

  • @blackbloodwolf
    @blackbloodwolf ปีที่แล้ว +1

    World Legacy Scars is a card I run in a Mekk-Knight/World Chalice and Mekk-Knight/Krawler deck and I actually often get the effect off between turns 1-3 going through the normal combos in the decks. In MD 9/10 my opponent will sit there for like 30 seconds, then surrender lol

  • @FranklyImaPerson
    @FranklyImaPerson ปีที่แล้ว +1

    I'm still surprised there isn't a video on Best High Level Tuners

  • @jdb2002
    @jdb2002 5 หลายเดือนก่อน +1

    If you're in an advantageous state, the "win more" cards can help you stay there, rather than give an opening for your opponent to recover.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 3 หลายเดือนก่อน +1

      However there are also cards that prevent your opponent from coming back but also work when you're not in an advantageous position.

  • @FakeHeroFang
    @FakeHeroFang ปีที่แล้ว +1

    Konami, I am sane and can be trusted with 3 Girsu in Master Duel. Scars turbo is a meme deck, even Duellogs from the Duellogs Duel Logs said so. :^)

  • @GogetaEiyuuYamcha
    @GogetaEiyuuYamcha ปีที่แล้ว +1

    Svalinn is the deck's win con lmao it's all they end on

  • @lightningfarronxp8899
    @lightningfarronxp8899 ปีที่แล้ว +1

    Top 10 reasons why my dad hasn't come back with the milk

  • @samwinter9860
    @samwinter9860 ปีที่แล้ว +1

    The Nordic relic is not a win more in my opinion, but the only actually good end board price the deck gets, as the link can get the aesir out of every single game without interruptions

  • @christopherfeatherley
    @christopherfeatherley ปีที่แล้ว +3

    Yata Garasu isn't necessarily a *win more* card as it's more of a winning condition card, at least for Shinobirds, the one deck that can take advantage of it. In the deck I use, I recommend summoning Mekknight Avaramax, and by bringing out Yata Garasu from the deck through Shinobird Baroness' effect, by returning up to three spell or trap cards on your opponents field. A lot of decks can recover from one draw; by using Yata Garasu's effect, even when you are losing, hinders them. This situation pops up quite often, but I wouldn't consider Yata Garasu a win more card... probably because I'm playing Shinobirds haha

    • @nichidoushiro
      @nichidoushiro ปีที่แล้ว

      If you're playing Shinobirds, won't summoning a permanent Amano-iwato be a much better option than Yata-garasu?

    • @christopherfeatherley
      @christopherfeatherley ปีที่แล้ว

      @@nichidoushiro hi, Nichi 😁 I run both (2 Amanos and 1 Yata). I use Amano in like 80% of the situations when playing Shinobirds (I don't play pure spirits because that is torture). Amano definitely wins me games, but it will lock me out of other effects. Most players usually use all their resources in a single turn, so if I see my opponent only has two cards or under in his or her hand, and I can clear my opponents board (with Shinobaroness) Yata definitely comes in handy to be a game changer, or at least, to significantly slow down my opponent -- because locking them out of a draw phase is a powerful effect if you have the right set up

    • @nichidoushiro
      @nichidoushiro ปีที่แล้ว +1

      @@christopherfeatherley I see, that makes a lot of sense, now that there's new spirit monsters coming along (sakitama), a spirit deck might be much better than before :)

    • @christopherfeatherley
      @christopherfeatherley ปีที่แล้ว

      @@nichidoushiro Ooo, yes, I was excited when it came out. I didn't add it to my deck, however, since it functioned worse with more Spirits 😅 I always found that funny. If they ever add spirit monsters who search out Ritual support, I'll definitely consider 😁

    • @nichidoushiro
      @nichidoushiro ปีที่แล้ว +1

      @@christopherfeatherley The nice thing about that spirit is that you can now summon aratama search it, immediately summon it and then make any rank 4. I just wish in the future spirits get a field spell that gives them an additional normal summon per turn

  • @IIOver9000
    @IIOver9000 ปีที่แล้ว

    Swordstalker flavor text clearly describes a fiend, but somehow it got classed as a warrior, I will never let this go, please fix and give support Konami papi

  • @NouvaLotus
    @NouvaLotus ปีที่แล้ว +1

    As someone who still runs a cyber dragon deck three of a kind is a massive life saver, it's very easy to get a lot of cyber dragons now but keeping them on the field is the hard part

  • @DivineDEC
    @DivineDEC ปีที่แล้ว

    Kinda surprised that 'A.I. Contact' isn't here, I see it as the ultimate "I've already got everything that I could ever want so F you and let me draw 3"

  • @Cat_Paradox
    @Cat_Paradox ปีที่แล้ว

    All the time stamps are 0:00 in the description

  • @MasterArchfiend
    @MasterArchfiend ปีที่แล้ว +1

    I remember using World Legacy Scars to cheese most of the decks in LotD:LE. Mekk-Knight basically beat everything especially from 5ds onward and…yeah.

  • @JABRIEL251
    @JABRIEL251 ปีที่แล้ว

    Ultimate Flagship Ursatron feels like a Win More card in Ursarctic.

  • @pandabytes4991
    @pandabytes4991 ปีที่แล้ว +1

    Video ideas:
    - Top 10 Worst Staple Cards
    - Top 10 Best cards that see no (or almost no) competitive play

  • @ChadKakashi
    @ChadKakashi ปีที่แล้ว +1

    I don’t think Svalinn counts as a win more card.

  • @berserkhunter1981
    @berserkhunter1981 ปีที่แล้ว

    Is Arcana Force XXI an honorary mention then cause it has the same skip your opponent's turn effect as, but less monsters on the field than The Six Shinobi, but still a pain in the ass to get it the effect

  • @LowTier4Life
    @LowTier4Life ปีที่แล้ว

    2 things about Gouki Cage Match; 1) it came out towards the end of Gouki getting Support so of course it wasnt played when Gouki was meta, IT WASNT EVEN OUT, it came out over a YEAR after Gouki was meta relevent (Isolde was released in February 2018, Cage Match was in April 2019. 2) Cage Match is played in builds nowadays as a target for Face Turn so you can destroy Cage Match and Special Summon a Gouki Link from your GY so you can continue Link climbing. Do you play it for the effect? Nah, but it is played.

  • @luckilyduckily
    @luckilyduckily ปีที่แล้ว +1

    heads up, the timestamps in the description are broken

  • @amamiyaharuto8407
    @amamiyaharuto8407 ปีที่แล้ว +1

    Suggestion
    Top 10 Sky striker
    Top 10 generic dragon type support

  • @BondhanClanner
    @BondhanClanner ปีที่แล้ว +1

    I think reason why Shiranui/Mayakashi is not gettin "broken" support is because they intended to be "storytelling" cards. Both S/T supports work in conjunction, but playing their synchros together wont. At least they can still supported by OP Zombie support like Uni-Zombie & Mezuki

    • @thatoneguy2136
      @thatoneguy2136 ปีที่แล้ว

      I’m not saying every deck needs to be meta, but every deck deserves to be competitive. Yes I know over time decks drop off in power ceiling but every deck deserves fresh support. I know what you’re gonna say “well that’s not possible in Yugioh, there’s tons of archetypes” and yeah it’s true I think Komoney should dedicate a Yugioh year to make support for tons of old decks rather than making more and more and more new archetypes people won’t play. Like Warocks🤦‍♂️ that deck was literally made to be bad. That’s a waste of cardboard and development time.

  • @yungcrowley1366
    @yungcrowley1366 ปีที่แล้ว +2

    the nordic relic svalinn card, iv ran nordic decks for a while (check channel iv a few duels uploaded) and the entire deck is based around svalinn, if that card gets banned then the entire deck is unplayable its such a good card, and really easy to get out

    • @yungcrowley1366
      @yungcrowley1366 ปีที่แล้ว +1

      also as a side note iv pretty much never used any of the other nordic trap cards, svalinn is the only good one the rest are meh at best

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 ปีที่แล้ว

      I mean it's not even a rogue deck at this point, so I'd argue it's not really playable right now either.

    • @yungcrowley1366
      @yungcrowley1366 ปีที่แล้ว

      @@nicolaistuhlmuller8718 it is and works really well, esp with skill drain since they dont really rely on abilities all that much, skill drain to stop any monsters svalinn to stop any spells or traps

  • @zachsundberg4561
    @zachsundberg4561 3 หลายเดือนก่อน

    I haven't played since the age of Yata, but that bird was a staple
    even if you wern't pairing it with CED you could still just get random wins by 'Yata' locking somebody when they happened to not have a monster they could play

  • @brandol75
    @brandol75 ปีที่แล้ว +1

    how about a top 10 cards that have non-english words in their names?

  • @coherentramblings7326
    @coherentramblings7326 ปีที่แล้ว

    Top 10 best cards that are a minus in card advantage
    Top 10 strongest cards currently unlimited
    Top 10 traps to use with Makyura’s effect

  • @michaelwang3439
    @michaelwang3439 ปีที่แล้ว

    Oh man I don’t know if this card is real or not (or whether I dreamt it up once), but I remember seeing a card that perfectly fit the list. It had an effect like: if your opponent has 1000 lp or less, draw 2 cards, then your opponents life point become 8000. Its like you already have game, drawing two isn’t going to do anything

  • @nadiacarrel3932
    @nadiacarrel3932 ปีที่แล้ว

    Independent Nightingale is another notable winmoar card. To summon her at full power, you need two fuse an Assembly Nightingale with lots of materials, but in that case you could simply attack with Assembly to win the game.
    Independent is immune to all effects, but Assembly can protect herself from destruction, and is usually untargettable too (if summoned with Cobalt Sparrow).
    There's very few situations where summoning Independent is justified, so no wonder the card is best remembered for breaking effect-copying monsters like Tyrant Neptune and Supreme Starve Venom.

  • @TheUnnicknamed
    @TheUnnicknamed ปีที่แล้ว

    No way Emergeroid Call didn't make it to the list.
    It's a Counter Trap that can negate an effect, then mill all copies of that card from its user's Deck and Extra Deck (this is NOT hopt), then you can banish it from GY to add a Roid from GY to hand (this is hopt), but you must control a "roid" Fusion Monster for the first effect. The best Roid Fusions (aka the ones that actually do anything) require at best 3-card setups, so the thing is so not worth it that Roids only run it to use its secondary effect in a Duel, because Foolish Burial Goods is somewhat of a staple in the Deck.

  • @TheVocoderGuy
    @TheVocoderGuy ปีที่แล้ว

    I made a goyo defender deck with three of a kind, righty driver or deep sea diva with that ice barrier sea serpent tuner make goyo

  • @lefthandedscout9923
    @lefthandedscout9923 ปีที่แล้ว

    Neutron Blast isn't a win more card. It's as you said later in the game a "lose more card". If it was actually a win more card, it'd have an actually decent effect. It's far worse than Magnaslayer, at that card actually has a niche at boosting Great Magnus over 4000 ATK, and being the only way in the entire game to do that, since it's unaffected by almost all card effects, and it can be equipped in the damage step to turn the tide in a battle that would've destroyed your Magnus and likely win you the game. And I wouldn't say Magnaslayer target Great Magnus is good enough to be on this list, so this definitely shouldn't be here.
    Svalinn isn't a win more card. It is grabbed as part of your normal combo, meaning it by default isn't win more. And the Aesirs are actually very easy to Summon, it's just bringing out more than one is hard.

  • @ivolopez-felix5270
    @ivolopez-felix5270 ปีที่แล้ว

    I wouldn't consider any egyptian god support win more... if you have obelisk (or any god) on the board, it does NOT put you in an advantageous state at all, actually puts you in a vulnerable one. Yes obelisk has the best protection of the gods, but playing fist of fate is not "win more" actually its a "wow you summoned this? Here is something to make it decent and maybe playable."

  • @TheDeadzon3
    @TheDeadzon3 ปีที่แล้ว

    You know, I have a power ranger deck myself. It's fun, but obviously not meta. I have a buddy that got pissed at the megazord, despite playing Dark magician with full support. Only difference was that he bricked.

  • @senny-
    @senny- ปีที่แล้ว

    I don't think Svallin is a win-more. It's easily searchable if you summon that Nordic dwarf. And you can easily summon any Nordic you want because of their Link 1. Svallin shouldn't be missing in any of your Nordic plays endboard.

  • @majorfearr
    @majorfearr ปีที่แล้ว

    Okay, I am approximately 3 seconds into this video, so I don't have any clue of the content and real list about to be shown to me, but the first card flashed was Blaze Cannon. That card is 100% not entirely 'win more'. Getting Ra on the board does not equate to a winning situation at all, if anything it's a giant bottleneck because if it dies you just lose, and blaze cannon is basically eagle booster on steroids for Ra. That shit is legitimately really good in pure because getting Ra on board is easier than ever, the attack gain and monster send effects are kind of win more, but theyre more so a conditional bonus secondary effect.

  • @eonwavelength6269
    @eonwavelength6269 ปีที่แล้ว

    Well the six shinobi is awful because it isnt skip your opponents turn it is instead skip your opponents NEXT turn which is horrible since the whole point is to skip them immediatly. Let's say you have full combo turn 1 and you can make it live, you have to set it, pass your turn, activate it on the opponents turn aka turn 2, then the trap will skip the opponents next turn, but since its ALREADY their turn it will skip the next one due to its terrible text, meaning turn 4 and most decks can just pump out negates and destruction effects like some sort of factory, they probably wont need another turn to win since if you have 6 different six samurais that means you have no negates and a single raigeki ruins you completly. So yes it has the ultimate effect of a win more card but it's actually terrible and is only on the list because skipping the opponents turn is just broken.

  • @ampotat9018
    @ampotat9018 ปีที่แล้ว

    I wouldn't have put half of these under the "in more" category tbh. Saying the Nordic relic is a win more sounds like saying VFD was a win more because if you could make a rank 9 Xyz in Virtual World you were probably going to win anyways

  • @anthonywarren1478
    @anthonywarren1478 ปีที่แล้ว

    Top 10 Best/Worst "Your Opponents (also) takes any (battle) damage from this card instead of you"-like cards
    Top 10 Best/Worst XYZ monster effects that don't involve materials at all

  • @jvdach4652
    @jvdach4652 9 หลายเดือนก่อน

    Imagine getting your ultimate blue eyes out, hand empty but also powered with neutron blast in your first turn.
    Only to then get it either butchered by a removal spell/card.
    Or worse, being forced to attack a Mikanko monster while th, ey are equipped and have the field spell up.

  • @W1seard
    @W1seard ปีที่แล้ว

    Tellarknight Ptolemaeus kinda fit in a sequel to this video, it has a turn skip effect just like The Sixth Shinobi, but the thing is that Ptolemaeus acctually has seen competitive play because of the other effect since it can bring CyDra Infinity pretty easily :v

  • @Hc2p3n4t4rp
    @Hc2p3n4t4rp ปีที่แล้ว

    The only time Ive won with The Six Shiobi is when I drawwed first turn and set it as bait, but he didnt take it, and 3rd turn after almost wipping my oponent and he surviving when I was out of plays but had the conditions due to sheer luck (really, I dont even remember why it became like that in the end), I activated it on main phase 2 and opponent rage quitted cause he also was out of resources, I card I had as filler cause I like to fit some extra cards for no reason other than obstinancy

  • @blumoontoons2313
    @blumoontoons2313 ปีที่แล้ว

    "There's 'Win More' cards and then There's leaving a smoldering crater where your opponent's dignity used to be. This [The Six Shinobi] would be the latter."
    - Rata

  • @lordvika2526
    @lordvika2526 ปีที่แล้ว

    IDk about the Oblisk card.
    With seeing as we now have cards that can allow you to tribute 1 monster instead of 3 to summon a god card, unless egyptian god slime only works for RA, oblisk is so much easier to bring out

  • @hawktitan7896
    @hawktitan7896 ปีที่แล้ว

    Why wouldn't Neutron Blast work with Neo Blue Eyes Ultimate Dragon? It seems like it would, even if it would be slightly redundant due to it having a similar effect baked in already.

  • @animeking1357
    @animeking1357 ปีที่แล้ว

    I kinda feel like instead of being called "Win more" these cards should be called "Flex cards". These are cards that you could win without needing to use, but before you win you play these cards to show off.