C64 Games memories - Skool Daze

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 12

  • @Sumaleth
    @Sumaleth 5 หลายเดือนก่อน +1

    This is the sort of game that made me (wrongly) think software sprites were not suitable for fast arcade games on the C64. Flickery, low framerate, hires + color clash. Games like Fairlight, The Great Escape, and Head Over Heels too. Some great games there, but they all had those same sorts of limitations.

  • @realsnoddas
    @realsnoddas 5 หลายเดือนก่อน +3

    Love this deepdive into older games as their gamelogic is more unique than later games on c64, when the coders "stole" more from eachothers techniques as the code got more streamlined.

  • @NorthWay_no
    @NorthWay_no 5 หลายเดือนก่อน +1

    Are there any cartridge games that uses the VIC-II bank under the cart address space? That should be the "perfect" copy protection (as long as _all_ memory is used for something) and it would be interesting to see any game that does it and how it works.

    • @MartinPiper6502
      @MartinPiper6502  5 หลายเดือนก่อน +1

      As far as I know, no. The IO + colour RAM space at $d000 to $dfff is not mapped to cart. It can be CHARROM, IO or RAM.

  • @JohnMDiLiberto
    @JohnMDiLiberto 5 หลายเดือนก่อน +1

    Thanks!

    • @MartinPiper6502
      @MartinPiper6502  5 หลายเดือนก่อน +1

      Wow thank you very much :)

  • @VIC-20
    @VIC-20 5 หลายเดือนก่อน +2

    So it’s a speccy conversion?

    • @MartinPiper6502
      @MartinPiper6502  5 หลายเดือนก่อน +2

      Reading the disassembly, it does have a feel of code converted from Z80.

  • @alanbourke4069
    @alanbourke4069 5 หลายเดือนก่อน +1

    I wonder if you could get away with zone multiplexed hardware sprites instead, since they're pretty much segregated into the three floors of the school.

    • @az09letters92
      @az09letters92 5 หลายเดือนก่อน +3

      C64 supports up to 8 sprites on same horizontal line. I counted at least 12 persons on a horizontal line, so not unless you'd alternate (or "blink") the remaining sprites or fall back to software sprites for the remaining objects.