There are four different levels, they then recycle by changing the gates for increasing numbers of speed bumps (you have to be moving slowly to get past them). Intriguing to see how the combination of the scroll updates and changing characters is so effective. A mastering program that loads segments of code from disk and saves out to tape was quite common back then.
I loved this game! I used a master system controller usually, the square 'd-pad' was perfect for getting the diagonals!
There are four different levels, they then recycle by changing the gates for increasing numbers of speed bumps (you have to be moving slowly to get past them). Intriguing to see how the combination of the scroll updates and changing characters is so effective.
A mastering program that loads segments of code from disk and saves out to tape was quite common back then.
Me and my mates used to play this for hours back in the day 🥰
Thanks for doing this!!! Appreciated !!
Thank you for the support.
So nice, thanks! Would be interesting to see how this looks when disabling the writes to the hardware scroll register :)
You get can a good sense of that view when looking at the debug graphics view because it doesn't include scrolling.
@@MartinPiper6502 good point... I've figured out that you also mention that in the video! thanks!
Thank you very much for the Crystal clear explanation. I really love when you drill down into such insights !
Thank you very much for the continued support :) You're now top of the donations list. :)
I haven't seen Tilt before. The 3D effect is very impressive. Thanks for the research :)
Glad you liked it!