Such a great breakdown, I just recently learned the slope mask effect... but that z-depth masking for near/mid/far is brilliance. Thank you so much for sharing! This would've been helpful with my latest desert scene, haha.
Honestly I've been wondering if there was a way to do this in Blender for a few weeks and finally just gave it a shot. Once I found the Camera Data node it was all pretty simple! I got the idea from using Unreal Engine, where "distance blending" is pretty standard operating procedure. @unrealsensei has a great video covering how to do it there: th-cam.com/video/yCRzOdo4b68/w-d-xo.html
@@ckinggfx That's awesome! Yeah I'm just dipping my toes into learning Unreal, it's so insanely powerful. Would love to see what Unreal projects you're working on!
@@davidvergara9450 I displayed depth in the viewport by hovering the mouse over the Camera Data node and control+shift+left clicking it, then adding the color ramp and math nodes to tweak it
VFX people are my favorite ones! Thank you for this great tutorial! 😀
You are lucky that we are not living in medieval times, for this witchcraft you would burn for sure . Great video, thank you very much.
Haha, thanks. And no problem!
simply phoenomenal. This channel is underrated, keep up the great work!
Thank you!
This is so helpful. I'm making landscapes and texturing them is difficult. But this is a good and easy. Love your videos. Thank you!!!
No problem! Glad you can use it.
somehow the music choice matches just magnificently with those videos!! makes it a true pleasure to watch these already very useful tuts. Thx
Thanks for sharing very efficient!!! New node group for tomorrow: “Random Large Tile”;)
This looks awesome. And super straight-forward. Thanks for sharing!
As always, great job! this is increadible usefull to get rid of those tiles!
bruh! this blows my mind! Thankyou!! 🥂
Such a great breakdown, I just recently learned the slope mask effect... but that z-depth masking for near/mid/far is brilliance. Thank you so much for sharing!
This would've been helpful with my latest desert scene, haha.
Honestly I've been wondering if there was a way to do this in Blender for a few weeks and finally just gave it a shot. Once I found the Camera Data node it was all pretty simple! I got the idea from using Unreal Engine, where "distance blending" is pretty standard operating procedure. @unrealsensei has a great video covering how to do it there: th-cam.com/video/yCRzOdo4b68/w-d-xo.html
@@ckinggfx That's awesome! Yeah I'm just dipping my toes into learning Unreal, it's so insanely powerful. Would love to see what Unreal projects you're working on!
@@ckinggfx u r my blender sensei
Wow! Thanks mate, you're awesome!
Pretty cool trick! Thanks for sharing
so beautiful!
Great tutorial, thank!
man your stuff is too good
Thanks bro.. love your work..
We need More tuts , texture tuts are so good
Very useful! Thank you!
incredibly useful!
Thanks!
god bless you my savior
Amazing very creative its like mipmaps in videogames
Perfect!
Life saving tip.😘
keep it up
Joss
this is really helpful but I have other textures as well like roughness and normal how do I join these two maps with mix RGB node?
nice, what is the add on you're using for connecting nodes?
Node Wrangler. It comes standard with Blender, just enable it in the project settings. It's a great tool!
@@ckinggfx i need to see depth in viewport like you, can you tell me what is the hotkey that you using for this? nice work and amazing tutorial
@@davidvergara9450 I displayed depth in the viewport by hovering the mouse over the Camera Data node and control+shift+left clicking it, then adding the color ramp and math nodes to tweak it
ez jó
жесть