I never found any ship in the original BC that could scratch the Vor'cha! It would easily tank everything with barely any damage... This was the longest, most even fight I've seen a Vor'cha in! Thanks to the mods that nerf it....
Title should be: "How to out-Klingon a Klingon ship" :) . Great job to the Steamrunner in first battle. Sticking to the Vor'Cha's ass like glue. I take it you extended the range and let them get a few good volleys in later on, just to make the fight less one-sided XD ...of course the AI as usual has no idea how to use a ship like that, so the 2nd battle wasn't a surprise...
@@tholo4jesus unfortunately it’s nowhere near ready ☹️ I work full time and I am renovating my house so I don’t get much time to work on BC, hence my sporadic uploads recently. I am thinking about publishing it before Christmas as an Alpha for people to try it out
Curious to what you set your launch speed, guidance lifetime, and max angular acceleration, settings for your torpedoes, they track very nicely, great battle man👍👍
Thank you! The Mark 6 photon has a launch speed of 36, angular acceleration 0.2 and guidance lifetime of 9.52 seconds, giving a tracking range of 60km. The launcher version of the Mark 6 (uses the pulse system) has a launch speed of 57, angular acceleration 1.33 and lifetime is 2 seconds, giving a tracking range of 20km.
Looks like a good disruptor coverage on the new Vor'cha. It focused on frontal assault but didn't almost all the weapons and Defenses up front, as the vanilla did. Vor'cha is described as cumbersome and slow, with good defensive strength, and very good forward firepower. It's good at attack on large ships and fortified stations, bad at smaller ships without fair Defenses and medium-to-high offense. Still, those disruptor shots were pretty inaccurate against the Steamrunner. I expected a high-difficulty win against it, but piloting it took down the Steamrunner as expected.
Yeah, the Klingons and Romulans put most of their eggs in the ambush predator design which was far less useful by the 2370s. The Vorcha was supposed to be the next great standard heavy cruiser for the Empire to fully replace the K'Vort and K'Tinga, but ended up being more of a specialist class when used as part of joint fleets with Starfleet. On their own, or even with BoP escorts, they turned out to be not quite large and powerful enough to take on Warbirds or Jem Hadar battlecruiser by itself, and too few in number to fully counter the enormous numbers of Galor IIIs. One wonders if they had the same problem in the short war against the Federation in that they had too few Vorchas to counter the larger numbers of heavier Starfleet cruisers that could easily match them one-on-one.
The Vor'cha doesn't have any issues with quick opponents if you fly it right! :) It really is as simple as flying backwards! With reversed engines your opponent can't flank you no matter what speed advantage they have. The Vor'cha can ALWAYS keep its bow guns and heavy shield facing its prime enemy, which means they're doomed. Continuous unrelenting disruptor cannon fire will crack anything..... :) Only fighting alone against a group puts it at a disadvantage.... One on one it eats anything in the original BC game, including the Sovereign...
The AI didn't use the Steamrunner to its strengths...Steamrunner is similar to the Defiant and is best used up close and personal in the enemies face. I see the Steamrunner as what Starfleet was going to replace the Miranda Class with...they are about the same size but with far better protected nacelles (a big issue with the Miranda Class) and a stronger hull with Ablative armour on top. Oberth > Nova, Excelsior > Akira, Centaur > Saber (Though the Centaur was still very effective so was stored away for a rainy day)
Why does a Vor'cha have side weapons? In the Bridge Commander I remember, it had big forward guns and a huge forward shield. You just kept your nose on the enemy by reversing engines, then pummeled them, steamrolling everything including the Sovereign class! :D Is this a patched or modded ST:BC?
If you look at the model, there are multiple blocks of different colors from the main hull. These are likely too exposed to be sensor clusters and there are close to 20 disruptors on the warship.
@@Euripides_Panz Yes, it doesn't fit the Vor'cha configuration of the TV show or the game Bridge Commander, so I was wondering wtf was going on..... :D
Yes its modded, the Vor'Cha is supposed to have all round weapons coverage. I'm not sure why the orginal BC Vor'Cha was hardpointed the way it was, it was chronically under armed
@@adamlee2111 Interesting... I never found anything in the game that could kill the original Vor'cha despite being chronically under armed! :D Its front shield was the only strong one, so all forward-facing weapons wasn't any restriction, I would never let an opponent hit me anywhere but the bow, the other shields were too weak, same with the BoP... The BoP could kill the Galaxy class so easily, it has a blind spot in its phasers directly astern, just hang in there and take the torpedoes while shredding the Galaxy at point blank... I found the Klingon ships in the original quite OP, whereas the Romulan Warbird could be killed by a Federation shuttle if you had the patience... :D
Great battle 🥃🖖🏻
Even with the power reduced to the shields, the Steamrunner still did a very good job! I'm very impressed and I loved this showcase!
it only reduces regen, which is kinda shit so 1% power is enough for shields
all the bridge commander fights witht he vorcha always made it look and feel so weak. this is the first one i felt it was really a powerhouse
I never found any ship in the original BC that could scratch the Vor'cha!
It would easily tank everything with barely any damage...
This was the longest, most even fight I've seen a Vor'cha in!
Thanks to the mods that nerf it....
Title should be: "How to out-Klingon a Klingon ship" :) . Great job to the Steamrunner in first battle. Sticking to the Vor'Cha's ass like glue. I take it you extended the range and let them get a few good volleys in later on, just to make the fight less one-sided XD
...of course the AI as usual has no idea how to use a ship like that, so the 2nd battle wasn't a surprise...
So stupid how close they get.
Is your Mod published or about to be published? I really enjoy those Videos and the changes you made. Would love to try them for myself.
@@tholo4jesus unfortunately it’s nowhere near ready ☹️ I work full time and I am renovating my house so I don’t get much time to work on BC, hence my sporadic uploads recently.
I am thinking about publishing it before Christmas as an Alpha for people to try it out
@adamlee2111 That is very understandable. Take your time :) I'd love to try it out.
Curious to what you set your launch speed, guidance lifetime, and max angular acceleration, settings for your torpedoes, they track very nicely, great battle man👍👍
Thank you! The Mark 6 photon has a launch speed of 36, angular acceleration 0.2 and guidance lifetime of 9.52 seconds, giving a tracking range of 60km.
The launcher version of the Mark 6 (uses the pulse system) has a launch speed of 57, angular acceleration 1.33 and lifetime is 2 seconds, giving a tracking range of 20km.
@@adamlee2111 ty very much, the stats fit very well for the battle gameplay
Looks like a good disruptor coverage on the new Vor'cha. It focused on frontal assault but didn't almost all the weapons and Defenses up front, as the vanilla did. Vor'cha is described as cumbersome and slow, with good defensive strength, and very good forward firepower. It's good at attack on large ships and fortified stations, bad at smaller ships without fair Defenses and medium-to-high offense. Still, those disruptor shots were pretty inaccurate against the Steamrunner. I expected a high-difficulty win against it, but piloting it took down the Steamrunner as expected.
Yeah, the Klingons and Romulans put most of their eggs in the ambush predator design which was far less useful by the 2370s. The Vorcha was supposed to be the next great standard heavy cruiser for the Empire to fully replace the K'Vort and K'Tinga, but ended up being more of a specialist class when used as part of joint fleets with Starfleet. On their own, or even with BoP escorts, they turned out to be not quite large and powerful enough to take on Warbirds or Jem Hadar battlecruiser by itself, and too few in number to fully counter the enormous numbers of Galor IIIs. One wonders if they had the same problem in the short war against the Federation in that they had too few Vorchas to counter the larger numbers of heavier Starfleet cruisers that could easily match them one-on-one.
The Vor'cha doesn't have any issues with quick opponents if you fly it right! :)
It really is as simple as flying backwards!
With reversed engines your opponent can't flank you no matter what speed advantage they have.
The Vor'cha can ALWAYS keep its bow guns and heavy shield facing its prime enemy, which means they're doomed. Continuous unrelenting disruptor cannon fire will crack anything..... :)
Only fighting alone against a group puts it at a disadvantage....
One on one it eats anything in the original BC game, including the Sovereign...
The AI didn't use the Steamrunner to its strengths...Steamrunner is similar to the Defiant and is best used up close and personal in the enemies face. I see the Steamrunner as what Starfleet was going to replace the Miranda Class with...they are about the same size but with far better protected nacelles (a big issue with the Miranda Class) and a stronger hull with Ablative armour on top. Oberth > Nova, Excelsior > Akira, Centaur > Saber (Though the Centaur was still very effective so was stored away for a rainy day)
Why does a Vor'cha have side weapons?
In the Bridge Commander I remember, it had big forward guns and a huge forward shield.
You just kept your nose on the enemy by reversing engines, then pummeled them, steamrolling everything including the Sovereign class! :D
Is this a patched or modded ST:BC?
If you look at the model, there are multiple blocks of different colors from the main hull. These are likely too exposed to be sensor clusters and there are close to 20 disruptors on the warship.
@@Euripides_Panz Yes, it doesn't fit the Vor'cha configuration of the TV show or the game Bridge Commander, so I was wondering wtf was going on..... :D
Yes its modded, the Vor'Cha is supposed to have all round weapons coverage. I'm not sure why the orginal BC Vor'Cha was hardpointed the way it was, it was chronically under armed
@@adamlee2111 Interesting...
I never found anything in the game that could kill the original Vor'cha despite being chronically under armed! :D
Its front shield was the only strong one, so all forward-facing weapons wasn't any restriction, I would never let an opponent hit me anywhere but the bow, the other shields were too weak, same with the BoP...
The BoP could kill the Galaxy class so easily, it has a blind spot in its phasers directly astern, just hang in there and take the torpedoes while shredding the Galaxy at point blank...
I found the Klingon ships in the original quite OP, whereas the Romulan Warbird could be killed by a Federation shuttle if you had the patience... :D