Finals are finally over so I should be a lot more consistent with uploads. Spyro Ripto's Rage speedruns will be starting up soon and I'll be streaming on TH-cam! Hope you all enjoy :)
I'll be streaming on TH-cam and Twitch at the same time. I think TH-cam is a better livestreaming platform for me personally since my audience is already on here.
"Speedrunners uses beds to defeat the dragon, because in the end of the game you can't sleep and attempting to do so will blow up the bed, dealing damage to the dragon" GOD BLESS VIDEO GAMES!
300 haha I oughta get out my old mem card to.compare because.that seems low. My brother and I spent years playing everyday and still never got metalzoa
I was hoping you'd put Yugioh: FM 100% here. Record is currently 98h... 2nd place is over 170 hours. That should tell you how much RNG is in the speedrun.
I remember a race of this, where the counter keeps going while sleeping/having a break. I don't know if the WR is segmented, though I couldn't imagine it being in one sitting either.
If I were a game dev that didn't like speedrunning, I would probably go out of my way to add a number of things that had a 1/10,000 chance of happening that would say, skip a couple minute cutscene or allow the player to get past an area before they're supposed to, without leaving a way to manipulate the RNG or work around it. ...knowing the community though, they'd probably still try.
If I wanted to mess with speedrunners, I'd make one of the easiest bosses have an unskippable death cutscene that takes several minutes to finish if the player beats them in less than five minutes.
Im not at all involved in the speedrun community but i love getting a glimpse of it in your videos! Very well explained so even a newbie like me understands. Keep up the good work!
Top Ten Most Broken Speedruns Runs so glitchy that most of the game is skipped via glitches My personal favorite game, Mario and Luigi Superstar Saga, has a glitch called Barrel Storage. You trick the game into thinking Luigi is in a barrel when he isnt, and, well... The game gets absolutely destroyed.
Skarmory Inc. Productions Skarmory Inc. Productions I think that on the same exact frame that certain events take place, particularly ones where you cannot move due to text boxes or cutscenes, you need to pause. While paused, you need to use the Punch Card, and it'll allow you to walk away from whatever is going on. Literally all of Mettaton's scenes (with the exception of MAYBE one part) is skipped, for example.
I would also say Forbidden memories any% is also a good contender for RNG heavy, due to the fact that the final 6 can end your run at any moment, and that even if you have a deck built for endgame, it can still fail at anytime, due to the AI deciding it wants you to lose.
really? Dang. That will help a lot. I've played the game (casually, didn't beat it), but it goes against a lot of rules in the TCG, due to it being before the TCG. not to mention doing TECs for stuff, trying to get thunders and dragons to at least make semi decent cards, and such.
i remember grinding cards like... 200 hours ingame (with no real strategy, just getting S Ranks) and the final 6 are a true pain in the ass. Swiping my best Attack Card to anihilation or just smash the board with a 5500 Attack Dragon 2 turns in a row is not winnable. due to the fact that sometimes even the second guy was killing me with a deck, that could beat the last. Who playtested this?
In Mario Party 6 solo mode, you can speak a number into the microphone and there's a high chance you will get it on the dice. Wasn't this technique allowed there?
I think Clue was released in 1998, not 1988. I got this game in a package of cereal which was around the same time that Where in Time is Carmen San Diego? was released. That an Amazon Trail 3.
Yeah, it releasing in 1988 would put it only 3 Years after Super Mario Bros. on the NES, and this game had pretty good CGI 3D Graphics, so, yeah, I think you're right.
Pokemon Mystery dungeon, as a series, also can be pretty RNG reliant. It's a randomly generated dungeon crawler sort of game, and i'd imagine it cant be easy to beat a lot of the bosses as well if you're trying to speedrun (which means your team will be a rather low level)
I'm not even really into the speedrun community but your videos make me SO interested! (: They're incredibly well done and give enough info so that even an uneducated person like me can understand. You're opening me up to an incredible community within the video game world!! Keep it up (:
"Why do you hate Steve so much? You used the be good friends" "That fucker hit me with a blue shell when I was at the finish line. I will never forgive him."
I have embraced the love for speed runs. I use to look at speed runs as kinda stupid. I enjoy playing slow and enjoying the story if it has one. I just sit back and enjoy the game. I am starting to see what is interesting about speed runs. People become so good and it's just competitive. People love competing to be the best in something. It's a whole new thing putting skill and luck to the test. I could never actually speed run a game because there is so much stuff to remember, like how to do some glitches, and where to go.
Here's another really luck dependent speedrun: Pokemon Mystery Dungeon. Every floor. Every item. Every non-story mission. Every non-boss enemy. Literally almost everything is randomly generated. Also, the cutscenes are completely unskippable no matter what, and there's no way to speed up dialogue as far as I'm aware.
Thanks so much for including Dragon Quest Monsters (AKA, Dragon Warrior Monsters: Terry's Wonderland) Here's what you missed out on explaining by the way. The early DQ Monster games had a stat called WLD (Wild) to give you a measure of how likely the monster will ignore you and completely waste a turn. Recruiting new monsters means their WLD stat is really high. You can either run with it and hope it doesn't ignore you too often, or feed it tons of meat (you won't have the money in a speedrun to buy lots of meat and meat drops on the map are once again RNG). The alternative is to breed that monster with another monster to get an even more powerful monster, but again it's a time loss because they're hatched at level 1 and there's not many good level grinding locations in the main story. I used to speedrun Dragon Warrior Monsters 2, which is a lot more reliable to speedrun than the first game. The difference between a WR run and a regular speedrun can differ by minutes however. Aside from recruiting more powerful monsters, the story REQUIRES recruiting certain kinds of monsters in order to advance the plot.
fuck yeah new ezscape upload! really i would never be able to speedrun because of physical issues but this is such an incredible community and speedruns are so interesting to me, thank you for uploading thse mate
My personal addition to the list, a game I’ve somewhat seriously ran, Enter the gungeon. More specifically, the subcategory rainbow runs. Also if my math is wrong feel free to correct me TL;DR skip to the bottom for the odds of the theoretical perfect run The game itself: For a short explanation, etg is a rouge style game, with 5 (technically more but only the main 5 are relevant to the run) floors to complete before you reach the end of the game. On each floor you fight gradually tougher enemies while collecting various guns and items throughout each floor. The map layout is randomized, and somewhere in that randomly generated maze is the boss, which you have to beat to get to the next floor. After the 5th boss, you beat the game. What’s different about a “rainbow run”: For ever floor, there are 2 chest rooms and a shop, along with secret rooms, special shops, and even chests rewarded after clearing a room you can get loot from. In a rainbow run, you are locked out of all of these methods of obtaining loot, and instead get a choice of one of 8 items of better then average rarity at the start of each floor. This does mean it takes much more luck for a normal run, but going into that makes the perfect time subjective, and is way more complicated than a rainbow run. Glitch chests: Every time a chest spawns in on one of the first 3 floors, it has a 1 in 1000 (0.1%) chance to be a glitch chest. Glitch chests (which despite the name are not glitches, and are a fully intentional aspect of gameplay) will instantly teleport you to a unique version of the next floor. The floor consists only of the entrance and exit elevators, along with the boss room itself. In this boss room you fight 2 copies of a boss, then move on to the next floor. On top of this already astronomically small chance, you can get 2 in one run. The perfect gun: In etg, bosses have a dps cap, meaning you can only do so much damage to them in a second. There are a just a few guns the dps limit dosnt apply to, but there’s also another way to get around it. If a single bullet does more than 1k damage, it completely bypasses the dps limit. For context on how much damage that is, the final boss has roughly 3k hp, the cloned boss you have to fight has just over 2k health combined, and the starter guns do 5 or 6 damage per shot. Only one gun from rainbow chests can hit over 1k damage. I’ll go into the math of the chances of getting it later. The perfect loot: For this run, we’re only interested in 2 items: 1. Ballistic boots: Literally just makes you move faster, that’s it 2. Teleporter prototype: Teleports you to a random room on that floor, along with a small chance of teleporting you to the next floor. The ideal usage of these items would be to the teleporter it in the first glitch level, teleport to the next floor, get the gun and kill the glitch boss on the second glitch floor, before teleporting to the final room of the fifth floor, beyond the final boss. Since the exact values are not listed on the wiki, we’ll say it’s roughly a 1 in 30 chance of teleporting to the right room and a 1 in 50 chance of teleporting to the next floor. Rainbow chest math: Rainbow chests spawn 4 guns and 4 items when opened, with each item having a 15% chance to be S tier, 54% chance to be A tier, and 31% chance to be B tier. The gun we need is A tier, and both items are B tier. 1. Gun math 54/100 A tier • 1/44 correct gun within A tier=54/4400 For calculating the other 3 guns, since the same gun can’t appear twice at once 54/100 • 1/43.46=54/4346 54/100 • 1/42.92=54/4292 54/100 • 1/42.38=54/4238 Adding it up, there is roughly a 5% chance of getting the right gun 2. Item math 31/100 correct tier • 1/73 correct item within B tier=31/7300 Items also cannot appear twice in the same rainbow chest 31/100 • 1/72.69=31/7269 31/100 • 1/72.38=31/7238 31/100 • 1/72.07=31/7207 Together, there is roughly a 1.7% chance of getting the correct item All together: 0.1% (Glitch chest) 1.7% (Teleporter prototype) 2% (Teleport to the next floor) 0.1% (Glitch chest 2) 5% (Gun) 1.7% (Ballistic boots) 3.33% (Teleport to the correct room) With all of that together, there is roughly a 0.0000000000009975411429% chance of getting the perfect run. You’re more likely to win the lottery twice in a row, or flip a coin and have it land on heads 50 times in a row, then to get the perfect run. One more thing, in order for the gun to even be able to hit over 1k damage, you need to play a specific character. In order to play that character, you need to spend an in game currency that you can only get from killing bosses, so you can’t just reset until you get the perfect run.
Hey EZScape, I'm the developer of Super Sanic Turbo Gun Adventure 2: Turbo which was featured in the top 20 shortest speedruns. My friends linked me that video because my game was in it, and now I watch your channel regularly. You have amazing content, keep up the good shit man!
I think it's a bit silly to include runs (I realize that Minecraft and Isaac have other elements of luck beyond the seed) where the run doesn't start until after you make the choice whether or not to reset. Clue falls into this category to some degree too, since the determining factor is "Do you get win conditions from the beginning to allow the run to occur" When the selection point, like in the other selections (Final Fantasy in particular) is multiple hours in, that's a completely different situation.
FireRed is used for the Round 2 speedrun (the one where you have to catch 60 Pokémon) and LeafGreen is used for the any% run because LeafGreen has Paras, which is easy to grab for a cut slave.
Kirby Air Ride - City Trial 100 Checkboxes is a favourite of mine when considering RNG-heavy speedruns. Would have loved to see that on the list but these are all good picks, as well.
People will probably mention fire emblem as a series that belongs in this series, which as a speedrunner of several FE games, is really not the case at all. -Some fire emblem games are entirely RNG-manipulated, so that isn't really something where "bad luck" can happen. And you can't really make "non-manip" categories for these games either since they're so easy to manipulate anyways. -In FE games that aren't entirely manipulated, FE games are routed with consistency in mind. This is because FE strats are very sensitive to change, i.e. if there's any chance of something going wrong, there is flat out no backup. We route as much consistency as possible. We specifically route FE games to be either 100% consistent (or close), or have a solid backup strat otherwise. -Character level-ups aren't that much of an issue with luck. Path of Radiance has fixed growths mode, and Radiant Dawn guarantees +3 stat ups per level via BEXP. The 3DS games have absurdly high growth rates, to the point where level-ups hardly kill the run AFAIK. Generally speaking, many viewers will think FE speedrunning is about making decisions and reacting to luck. However, due to the nature of how FE strategy works and consistency, that really isn't the case. FE is much more about execution as opposed to decision making like other RPG/strategy speedruns are (even those that aren't RNG-manipulated) It says a lot when the worst real luck factor in a FE speedrun is a last boss that has a ~50% chance to waste ~one minute if you saved beforehand. There are many, many other games that are way worse off than these. Hope this clears some misconceptions up about this series!
There's actually a secret to speed running Afterbirth+. It has many names, but most people call it "Reset until Tech X." We devised this strategy while attempting to accomplish anything with Keeper.
realistically i would say yugioh FM any% is more luck dependant than 100%. In 100% there is so much time to save, however the current wr for any%(no rng manip) is 3h 15m. Not only do you need incredible luck to get a good enough deck to win the game but you need good rng for seto 3 and nightmare not to play a BEUD. This luck is completely different in 100% where you can put off beating campaign for a lot longer
interesting fact about pokemon emerald, the guards at the elite four only check to see if you have the 6th badge (winona's) and none of the others. all of the other badges are "required" to reach the elite four because you need the 5th 7th and 8th badges' HMs to reach there, and you need the first 4 badges to be able to get the 5th one. the reason the 6th badge is checked is because it only gives access to fly, and fly is never required to beat the game, it just saves a lot of time.
I think Pokémon puzzle league could be a honorable mention. the fights can either be 9 minutes each or less than 1 (there's 12 fights in total, and the last one is 3 minutes most of the time)
I would say Pokémon Mystery Dungeon Time/Darkness/Sky are definitely worthy of this list because every floor of every dungeon (for the most part) is completely random. Sure, it's not an overly hard game, but you never know when a monster house could end your run a good 15-20 floors into a dungeon.
I wish I knew what speedrunning was when i was a kid, I beat clue in a few seconds by accident when I was trying to play it with my dad because I thought the button I pressed was me guessing what happened not an actual official input (idk what my thought process was). I somehow got it right. That was the first time I played it too so I was confused that it was over.
another game i personally used to run is mega man battle network 4, which has tournaments that are randomly generated from when you select new game, meaning you can't save+reset before the tournament begins to influence who you fight. in these tournaments, 8 of your 9 opponents are random and have different scenarios that you have to play through before the fights with them. some of the scenarios are much faster than others, and a run with all perfect scenarios would save around 38 minutes on a run with the worst possible scenarios. the final tournament is the most important, as it has 20 minutes of variance, and it doesn't start until nearly 2 hours into the speedrun. there's a bit of manipulation for the tournaments now, but you won't know for sure if you've done it correctly until nearly 2 hours in, so it's a very painful game to speedrun due to tournament RNG.
Hey, great video! I think it would be great if you could include the current WR as an overlay when you introduce each game. This would give us more context when you say something like "It saves 5 minutes" etc
Crypt of the Necrodancer is also pretty luck based. You have to hope for a good dungeon, good items, spawning close to a trapdoor/miniboss staircase, hoping that the miniboss is in a good position to kill it quickly etc. And then, this is not luck based, but the difficulty of having to move to the beat, which is slow in the beginning, can really destroy a run if you don't spawn in a pretty perfect location since it may take a while to find your way as you can't really sprint or go faster. (At least not as the default character) And then the many things that may kill you in an all characters run... Geez...
One that's ridiculously luck dependent is don flamenco2 in Mike Tysons punchout. The first and 7th punch you land on him gives you a star and between punches 2 and 6 you have a 1/16 chance of getting a star. On top of that you have to hope that you get the lowest possible health refill which is also a 1/16 chance. That fastest possible time proven by a tas is a tko of 0:58 seconds which requires the lowest refill and getting 5 stars in a row which totals to odds of about 1/1,048,576.
It's not terrible but getting a WR run or a great PB takes some considerable luck. I watched BGG run it for a few months and his PBs were few and far between.
I have a suggestion: "Top 10 level glitches in speedrunning". For example, in Xenoblade (where you get EXP for discovering locations) there's a glitch which allows you to discover a series of endgame locations very early in the game, giving you enough EXP to get you to level 50 - enough to properly carry you over halfway through the game.
EZScape I'd say black ops zombies is the most rng dependant speedrun The game resets and puts you back on round 1 due to a memory error and you can get random errors such as a gpsawn error which reset you to. Not to mention the mystery box which give you random weapons and on the higher rounds only the "wonder weapon" can kill them so you're spinning random weapons for like a 1/35 chance of the correct weapon. if you're lucky it will take you 10 seconds to get the gun again. If you're unlucky it can take upwards of an hour. There's also the insta kill bug which allows you to kill zombies in a single shot on certain rounds e.lg 163,165 but there's also a 1/4.5 chance of getting a dog round which will take you about a minute to complete instead of an hour for a normal round. Obviously the insta kill rounds are a lot faster than normal rounds but if the dog round falls on the insta kill round then you'll end up losing out on that insta kill round and hence adding a lot of time to your run
Grand Theft Auto: San Andreas 100% has a part where you have to collect certain cars. Car spawns are completely random, and can kill runs 4 hours in. There is also a shooting range part around 6 hours in, which is also completely random, badly coded AI. And then also just car spawning in general, since motorcycles are much faster but rarer spawns.
Another one that comes to mind for me is the speedrun of Animal Crossing 100%, which has only been done by a few people as far as I know, and that's completely reasonable.
I know for a fact Fire Emblem 7 can be RNG manipulated, I'm sure the other GBA and NES games can be as well. There is a specific route created to get the most crits and there's also a glitch where you can control the enemies in order to walk straight to the fort. It has zero RNG whatsoever. Casually is a different story
OOOOOH yeah I was thinking tingle hover that's. yeah fairy hover = rng. +Toxic Stab Oh, yep I also missed the HD part. Man I have been out of the WW / WWHD loops for too long lol
Mario Maker 100 Mario Challenge Speedrun (Expert or Super Expert - No Skip). Super Expert has harder levels than expert which can kill no-skip runs easier and Expert has 16 random levels compared to Super Expert's 6. The amount of luck with level generation is pretty off the wall, but is a different experience each time going in.
10: Mario Party 10 9: Mario Party 9 8: Mario Party 8 7: Mario Party 7 6: Mario Party 6 5: Mario Party 5 4: Mario Party 4 3: Mario Party 3 2: Mario Party 2 1: Mario Party
Emerald is technically easier than FireRed, because in Emerald the RNG seed ALWAYS starts at 0 when you boot up the game, meaning hypothetically you could be a literal superhuman and manipulate the RNG on a fundamental level to get what you want.
Someone's probably mentioned this, but the Binding of Isaac is not a roguelike game, it's a roguelite game. I like both sorts of games, but they are very different in some pretty significant ways, and it bothers me that people mix them up so much. It's like calling Super Mario Bros. a Metroidvania.
For FireRed it's not really the lack of Rare Candies for your mains that make it difficult; back in the day the most RNG dependent factor of the run was the IV's/Stats of the Zapdos. You could have the best battle and catch RNG in the world but if your Zapdos has bad stats you will struggle to/not beat the Elite 4 both times, *especially* the second one. Thankfully, we have Mewtwo strats now but that means you have to beat the E4'with Blastoise the first time which is a pain in itself.
what about pikmin 2 100% as each cave is randomly set so the treasures could be next to you or far away it can get tedious trust me I know I forgot I even left this lmao
Classic mode for Super Smash Bros. Melee has a fair amount of RNG. The most important part is in one stage where there are a set number of rooms, each of which have a possibility of being the one you need to go to in order to progress. If the room you need to go to isn't the one below the starting point, you have to restart. This isn't a big enough deal for it to be on this list, but Fuzziness once spent 7 hours attempting to get the WR, but, as far as I know, never got the correct RNG. I wasn't there for the whole stream though, so he may have gotten it a few times. I don't know what would be worse, doing a short run hundreds of times without getting correct RNG for 7 hours, or doing a seven hour run and then losing it due to RNG right at the end.
I love your vids and it would help a lot if you had a better mic or spoke slower or something because as I'm french I don't always understand everything or hear the titles of the game... It would help a lot! Keep up the good work :)
Hey, that meteor **does** have a 1/8 chance to kill you, but hey, that is what makes the 8 hours in either the biggest heartbreaker in speedrunning, or the most satisfying hurdle (I just beat deathguise on a good pace. It's all downhill from here).
So when runners go for world records in games like these, do the times include all the time they spent restarting? Or do they reset the timer every time they do?
i admire people that speedrun games that can take 8 hours that can be lost juuuuust to a single bad roll, i break controllers if i get bad luck in a casual playthrough.
man,im glad he mentioned the fact that pokemon are harder to catch in fire red and leaf green, i had to try to catch legendaries 2-3 times minimum usually,especially mew back in the day,new pokemon games are so easy,caught dialga first try with half health...games arent like they use to be.
i tried speedrunning Risk of Rain which is a Rouge like game where the exit for each floor is either right next to you or on the oppisite side of the map. aslo you need specific items to speed up the run and if you dont get them you might as well reset. the #1 speed runner got really close to perfect rng so beating his time is almost impossible.
Finals are finally over so I should be a lot more consistent with uploads. Spyro Ripto's Rage speedruns will be starting up soon and I'll be streaming on TH-cam! Hope you all enjoy :)
yes$sss$ssssssssss
wwere is larry jr from SMB?
why you leaving twitch
I'll be streaming on TH-cam and Twitch at the same time. I think TH-cam is a better livestreaming platform for me personally since my audience is already on here.
Please change the title. It's not luck it's RNG. The difference is luck is purely arbitrary where as RNG is fake arbitrary.
"I know a lot of you expected Mario party to be on this list"
Well it is in the thumbnail
You should do a "Top ten hardest tricks commonly used in speedruns"
victikirby15 || I agree
Yeah would like to see that too. Also a top 10 most spectacular glitches in speedrunning would be cool.
victikirby15 GTA San Andreas Any% duping has to be there
victikirby15 definitely
Top ten anime betrayals in speedruns
"Speedrunners uses beds to defeat the dragon, because in the end of the game you can't sleep
and attempting to do so will blow up the bed, dealing damage to the dragon"
GOD BLESS VIDEO GAMES!
Travis Touchdown i know this is minecraft just from reading this.
minecaft is such a classic game
@stinky steve "it's comeback" is short for "it is comeback" which makes no sense
you should write "its comeback"
@@octosaurinvasion grow up and find a personality outside of correcting grammar in comment sections
Forbidden Memories changes a man... I duelled a guy over 300 times to get a single card...
I dueled Jono 2 like 500 times to get the red eyes b dragon, good times
:)
Well, if you think about it, all attacks in game are ohks
😂😂😂😂
300 haha I oughta get out my old mem card to.compare because.that seems low. My brother and I spent years playing everyday and still never got metalzoa
I was hoping you'd put Yugioh: FM 100% here. Record is currently 98h... 2nd place is over 170 hours. That should tell you how much RNG is in the speedrun.
I seriously wonder how one can speedrun that! I reckon it's not done in one standing, is it? 170 hours is 7 days!!!
Samuel Labrecque im sure they took breaks to sleep eat and get some movement
I remember a race of this, where the counter keeps going while sleeping/having a break. I don't know if the WR is segmented, though I couldn't imagine it being in one sitting either.
I can't imagine how that's fun or entertaining to anyone
that's pretty retarded to try and run a video game like that
If I were a game dev that didn't like speedrunning, I would probably go out of my way to add a number of things that had a 1/10,000 chance of happening that would say, skip a couple minute cutscene or allow the player to get past an area before they're supposed to, without leaving a way to manipulate the RNG or work around it.
...knowing the community though, they'd probably still try.
i'd probably put in some super cancerous intentional speed tech.
MewtwoStruckBack Chill, satan!
If I wanted to mess with speedrunners, I'd make one of the easiest bosses have an unskippable death cutscene that takes several minutes to finish if the player beats them in less than five minutes.
I don't think there would even be a community.
that would piss off normal players too.
Im not at all involved in the speedrun community but i love getting a glimpse of it in your videos! Very well explained so even a newbie like me understands. Keep up the good work!
Top Ten Most Broken Speedruns
Runs so glitchy that most of the game is skipped via glitches
My personal favorite game, Mario and Luigi Superstar Saga, has a glitch called Barrel Storage. You trick the game into thinking Luigi is in a barrel when he isnt, and, well... The game gets absolutely destroyed.
Skarmory Inc. Productions Undertale would definitely be on there, with the Punch Card Exploit.
MannyIsAwesome1 What's the punch card exploit?
House of Caravan
Skarmory Inc. Productions Skarmory Inc. Productions I think that on the same exact frame that certain events take place, particularly ones where you cannot move due to text boxes or cutscenes, you need to pause. While paused, you need to use the Punch Card, and it'll allow you to walk away from whatever is going on.
Literally all of Mettaton's scenes (with the exception of MAYBE one part) is skipped, for example.
Big Wazowski Super Mario Bros. 3 and (I believe) Pokemon Yellow also apply to that.
*I LOST THE RUN TO RNG!*
*WHAT?*
*dude
Kim Steinbach-Reif #StopRNG
Ace Abe > I searched this comment all over the comment section, thanks! x)
Four Eyes Nerd Dragon CALL IT WHAT IT IS. LUCK. (I'll never stop making this refference)
I would also say Forbidden memories any% is also a good contender for RNG heavy, due to the fact that the final 6 can end your run at any moment, and that even if you have a deck built for endgame, it can still fail at anytime, due to the AI deciding it wants you to lose.
pigfish99 not anymore though. Card manipulation was found
really? Dang. That will help a lot. I've played the game (casually, didn't beat it), but it goes against a lot of rules in the TCG, due to it being before the TCG.
not to mention doing TECs for stuff, trying to get thunders and dragons to at least make semi decent cards, and such.
No shit it goes against TCG rules. It was transitioning from the manga.
You think you're hot shit for knowing the term TCG?
i remember grinding cards like... 200 hours ingame (with no real strategy, just getting S Ranks) and the final 6 are a true pain in the ass.
Swiping my best Attack Card to anihilation or just smash the board with a 5500 Attack Dragon 2 turns in a row is not winnable. due to the fact that sometimes even the second guy was killing me with a deck, that could beat the last. Who playtested this?
also, it's an absurdly low chance, but some of the endgame enemies can just straight-up exodia you.
98 HOURS OF YU-GI-OH????
0:20 Why is he kissing my boy link?
In Mario Party 6 solo mode, you can speak a number into the microphone and there's a high chance you will get it on the dice. Wasn't this technique allowed there?
MP6 no mic runs are the main category, so it wasn't used in this one.
weeeekt wait other people used the microphone? I always pictured it as some obscure peripheral.
weeeekt What the actual fuck? Is that real?
I mean, Isn't it something like "Hold down + B when throwing a pokeball" kind of thing?
Creepypato Yes, except the spoken dice roll in Marioparty actually affects the game while the B button trick in Pokemon has no actual effect.
Serrara Fluttershy Wow, that's actually impressive.
I think Clue was released in 1998, not 1988. I got this game in a package of cereal which was around the same time that Where in Time is Carmen San Diego? was released. That an Amazon Trail 3.
Yeah, it releasing in 1988 would put it only 3 Years after Super Mario Bros. on the NES, and this game had pretty good CGI 3D Graphics, so, yeah, I think you're right.
Pokemon Mystery dungeon, as a series, also can be pretty RNG reliant. It's a randomly generated dungeon crawler sort of game, and i'd imagine it cant be easy to beat a lot of the bosses as well if you're trying to speedrun (which means your team will be a rather low level)
I'm not even really into the speedrun community but your videos make me SO interested! (:
They're incredibly well done and give enough info so that even an uneducated person like me can understand. You're opening me up to an incredible community within the video game world!! Keep it up (:
"Top Ten Speed Runs I Could Possible be Good At"
Mario Party is notorious for ruining friendships
Zak Mcallister also mariokart
"Why do you hate Steve so much? You used the be good friends"
"That fucker hit me with a blue shell when I was at the finish line. I will never forgive him."
Zyzzx223 so true tho
Giantbomb comes to mind
Zak Mcallister that star/coin swap is fucking bullshit.
''SUB 100 HR YUGIOH RUN IM A GOD''-Those runners probably
Like wtf thats insane XD
I have embraced the love for speed runs. I use to look at speed runs as kinda stupid. I enjoy playing slow and enjoying the story if it has one. I just sit back and enjoy the game. I am starting to see what is interesting about speed runs. People become so good and it's just competitive. People love competing to be the best in something. It's a whole new thing putting skill and luck to the test. I could never actually speed run a game because there is so much stuff to remember, like how to do some glitches, and where to go.
Clue Speedruns be like:
Speedrunner: “It was *them.* “
Killer: “(Gasp) How did you know?!”
Speedrunner: “I didn’t! That was a joke too.”
Here's another really luck dependent speedrun: Pokemon Mystery Dungeon.
Every floor. Every item. Every non-story mission. Every non-boss enemy. Literally almost everything is randomly generated.
Also, the cutscenes are completely unskippable no matter what, and there's no way to speed up dialogue as far as I'm aware.
Very well researched and informative. Thanks for the shoutout in the description :)
RNGesus can be cruel.
CaTastrophy427 It's why I became a follower of Lootcifer, he grants far superior luck then RNGesus the Mad.
FUCK
Thanks so much for including Dragon Quest Monsters (AKA, Dragon Warrior Monsters: Terry's Wonderland)
Here's what you missed out on explaining by the way. The early DQ Monster games had a stat called WLD (Wild) to give you a measure of how likely the monster will ignore you and completely waste a turn. Recruiting new monsters means their WLD stat is really high. You can either run with it and hope it doesn't ignore you too often, or feed it tons of meat (you won't have the money in a speedrun to buy lots of meat and meat drops on the map are once again RNG). The alternative is to breed that monster with another monster to get an even more powerful monster, but again it's a time loss because they're hatched at level 1 and there's not many good level grinding locations in the main story.
I used to speedrun Dragon Warrior Monsters 2, which is a lot more reliable to speedrun than the first game.
The difference between a WR run and a regular speedrun can differ by minutes however. Aside from recruiting more powerful monsters, the story REQUIRES recruiting certain kinds of monsters in order to advance the plot.
fuck yeah new ezscape upload!
really i would never be able to speedrun because of physical issues but this is such an incredible community and speedruns are so interesting to me, thank you for uploading thse mate
My personal addition to the list, a game I’ve somewhat seriously ran, Enter the gungeon. More specifically, the subcategory rainbow runs.
Also if my math is wrong feel free to correct me
TL;DR skip to the bottom for the odds of the theoretical perfect run
The game itself:
For a short explanation, etg is a rouge style game, with 5 (technically more but only the main 5 are relevant to the run) floors to complete before you reach the end of the game. On each floor you fight gradually tougher enemies while collecting various guns and items throughout each floor. The map layout is randomized, and somewhere in that randomly generated maze is the boss, which you have to beat to get to the next floor. After the 5th boss, you beat the game.
What’s different about a “rainbow run”:
For ever floor, there are 2 chest rooms and a shop, along with secret rooms, special shops, and even chests rewarded after clearing a room you can get loot from. In a rainbow run, you are locked out of all of these methods of obtaining loot, and instead get a choice of one of 8 items of better then average rarity at the start of each floor. This does mean it takes much more luck for a normal run, but going into that makes the perfect time subjective, and is way more complicated than a rainbow run.
Glitch chests:
Every time a chest spawns in on one of the first 3 floors, it has a 1 in 1000 (0.1%) chance to be a glitch chest. Glitch chests (which despite the name are not glitches, and are a fully intentional aspect of gameplay) will instantly teleport you to a unique version of the next floor. The floor consists only of the entrance and exit elevators, along with the boss room itself. In this boss room you fight 2 copies of a boss, then move on to the next floor.
On top of this already astronomically small chance, you can get 2 in one run.
The perfect gun:
In etg, bosses have a dps cap, meaning you can only do so much damage to them in a second. There are a just a few guns the dps limit dosnt apply to, but there’s also another way to get around it. If a single bullet does more than 1k damage, it completely bypasses the dps limit. For context on how much damage that is, the final boss has roughly 3k hp, the cloned boss you have to fight has just over 2k health combined, and the starter guns do 5 or 6 damage per shot. Only one gun from rainbow chests can hit over 1k damage. I’ll go into the math of the chances of getting it later.
The perfect loot:
For this run, we’re only interested in 2 items:
1. Ballistic boots: Literally just makes you move faster, that’s it
2. Teleporter prototype: Teleports you to a random room on that floor, along with a small chance of teleporting you to the next floor. The ideal usage of these items would be to the teleporter it in the first glitch level, teleport to the next floor, get the gun and kill the glitch boss on the second glitch floor, before teleporting to the final room of the fifth floor, beyond the final boss. Since the exact values are not listed on the wiki, we’ll say it’s roughly a 1 in 30 chance of teleporting to the right room and a 1 in 50 chance of teleporting to the next floor.
Rainbow chest math:
Rainbow chests spawn 4 guns and 4 items when opened, with each item having a 15% chance to be S tier, 54% chance to be A tier, and 31% chance to be B tier. The gun we need is A tier, and both items are B tier.
1. Gun math
54/100 A tier • 1/44 correct gun within A tier=54/4400
For calculating the other 3 guns, since the same gun can’t appear twice at once
54/100 • 1/43.46=54/4346
54/100 • 1/42.92=54/4292
54/100 • 1/42.38=54/4238
Adding it up, there is roughly a 5% chance of getting the right gun
2. Item math
31/100 correct tier • 1/73 correct item within B tier=31/7300
Items also cannot appear twice in the same rainbow chest
31/100 • 1/72.69=31/7269
31/100 • 1/72.38=31/7238
31/100 • 1/72.07=31/7207
Together, there is roughly a 1.7% chance of getting the correct item
All together:
0.1% (Glitch chest)
1.7% (Teleporter prototype)
2% (Teleport to the next floor)
0.1% (Glitch chest 2)
5% (Gun)
1.7% (Ballistic boots)
3.33% (Teleport to the correct room)
With all of that together, there is roughly a 0.0000000000009975411429% chance of getting the perfect run. You’re more likely to win the lottery twice in a row, or flip a coin and have it land on heads 50 times in a row, then to get the perfect run.
One more thing, in order for the gun to even be able to hit over 1k damage, you need to play a specific character. In order to play that character, you need to spend an in game currency that you can only get from killing bosses, so you can’t just reset until you get the perfect run.
Luck: aight, ima head out.
Hey EZScape, I'm the developer of Super Sanic Turbo Gun Adventure 2: Turbo which was featured in the top 20 shortest speedruns. My friends linked me that video because my game was in it, and now I watch your channel regularly. You have amazing content, keep up the good shit man!
I think it's a bit silly to include runs (I realize that Minecraft and Isaac have other elements of luck beyond the seed) where the run doesn't start until after you make the choice whether or not to reset. Clue falls into this category to some degree too, since the determining factor is "Do you get win conditions from the beginning to allow the run to occur"
When the selection point, like in the other selections (Final Fantasy in particular) is multiple hours in, that's a completely different situation.
Pretty nice! Thanks for uploading, & it's interesting looking into the nature of some of these runs & how runners cope with their challenges!
You: EZScape
Captions: easy escape
Why is FireRed mentioned but not LeafGreen? Is it because LeafGreen has less RNG-dependent sections or something else?
Oliver Hees I think FireRed is just more popular to run. I can't imagine why they wouldn't have the same amount of RNG
Version exclusives.
FireRed is used for the Round 2 speedrun (the one where you have to catch 60 Pokémon) and LeafGreen is used for the any% run because LeafGreen has Paras, which is easy to grab for a cut slave.
If the Pokemon distribution is the same as Red/Blue, then FR doesn't have Meowth for Pay Day.
love your channel!!
Kirby Air Ride - City Trial 100 Checkboxes is a favourite of mine when considering RNG-heavy speedruns. Would have loved to see that on the list but these are all good picks, as well.
People will probably mention fire emblem as a series that belongs in this series, which as a speedrunner of several FE games, is really not the case at all.
-Some fire emblem games are entirely RNG-manipulated, so that isn't really something where "bad luck" can happen. And you can't really make "non-manip" categories for these games either since they're so easy to manipulate anyways.
-In FE games that aren't entirely manipulated, FE games are routed with consistency in mind. This is because FE strats are very sensitive to change, i.e. if there's any chance of something going wrong, there is flat out no backup. We route as much consistency as possible. We specifically route FE games to be either 100% consistent (or close), or have a solid backup strat otherwise.
-Character level-ups aren't that much of an issue with luck. Path of Radiance has fixed growths mode, and Radiant Dawn guarantees +3 stat ups per level via BEXP. The 3DS games have absurdly high growth rates, to the point where level-ups hardly kill the run AFAIK.
Generally speaking, many viewers will think FE speedrunning is about making decisions and reacting to luck. However, due to the nature of how FE strategy works and consistency, that really isn't the case. FE is much more about execution as opposed to decision making like other RPG/strategy speedruns are (even those that aren't RNG-manipulated)
It says a lot when the worst real luck factor in a FE speedrun is a last boss that has a ~50% chance to waste ~one minute if you saved beforehand. There are many, many other games that are way worse off than these.
Hope this clears some misconceptions up about this series!
I find it more helpful when you explain the run and tactics. keep it up man
There's actually a secret to speed running Afterbirth+. It has many names, but most people call it "Reset until Tech X." We devised this strategy while attempting to accomplish anything with Keeper.
Top 10 speedruns with heavy RNG Manipulation
He's back!!!
realistically i would say yugioh FM any% is more luck dependant than 100%. In 100% there is so much time to save, however the current wr for any%(no rng manip) is 3h 15m. Not only do you need incredible luck to get a good enough deck to win the game but you need good rng for seto 3 and nightmare not to play a BEUD. This luck is completely different in 100% where you can put off beating campaign for a lot longer
interesting fact about pokemon emerald, the guards at the elite four only check to see if you have the 6th badge (winona's) and none of the others. all of the other badges are "required" to reach the elite four because you need the 5th 7th and 8th badges' HMs to reach there, and you need the first 4 badges to be able to get the 5th one. the reason the 6th badge is checked is because it only gives access to fly, and fly is never required to beat the game, it just saves a lot of time.
great video, it's always nice to see a video from you
Can't wait to see VRun on here, it's too obscure an indie game that I've yet to see a speedrun for it.
I thought Isaac speedruns were seeded
There are both
There is the seeded category and the non-seeded category, same goes with minecraft.
0/0 Glue Gunner nope just different character categories
Top 10 underrated speedgames?
Top 10 "the next game on this list" in this video
Great video! Mario Party RNG is a killer.
I think Pokémon puzzle league could be a honorable mention. the fights can either be 9 minutes each or less than 1 (there's 12 fights in total, and the last one is 3 minutes most of the time)
daddy is here
OhnoOsiel 👌
OhnoOsiel
Looks like you're first, so you get a Crown: 👑
I would say Pokémon Mystery Dungeon Time/Darkness/Sky are definitely worthy of this list because every floor of every dungeon (for the most part) is completely random. Sure, it's not an overly hard game, but you never know when a monster house could end your run a good 15-20 floors into a dungeon.
I wish I knew what speedrunning was when i was a kid, I beat clue in a few seconds by accident when I was trying to play it with my dad because I thought the button I pressed was me guessing what happened not an actual official input (idk what my thought process was). I somehow got it right. That was the first time I played it too so I was confused that it was over.
So glad #1 was here. IT EARNED THIS POSITION GOD I STILL HAVEN'T BEATEN THIS GAME 100%
another game i personally used to run is mega man battle network 4, which has tournaments that are randomly generated from when you select new game, meaning you can't save+reset before the tournament begins to influence who you fight. in these tournaments, 8 of your 9 opponents are random and have different scenarios that you have to play through before the fights with them. some of the scenarios are much faster than others, and a run with all perfect scenarios would save around 38 minutes on a run with the worst possible scenarios.
the final tournament is the most important, as it has 20 minutes of variance, and it doesn't start until nearly 2 hours into the speedrun. there's a bit of manipulation for the tournaments now, but you won't know for sure if you've done it correctly until nearly 2 hours in, so it's a very painful game to speedrun due to tournament RNG.
Hey, great video! I think it would be great if you could include the current WR as an overlay when you introduce each game. This would give us more context when you say something like "It saves 5 minutes" etc
Crypt of the Necrodancer is also pretty luck based. You have to hope for a good dungeon, good items, spawning close to a trapdoor/miniboss staircase, hoping that the miniboss is in a good position to kill it quickly etc.
And then, this is not luck based, but the difficulty of having to move to the beat, which is slow in the beginning, can really destroy a run if you don't spawn in a pretty perfect location since it may take a while to find your way as you can't really sprint or go faster. (At least not as the default character)
And then the many things that may kill you in an all characters run... Geez...
One that's ridiculously luck dependent is don flamenco2 in Mike Tysons punchout. The first and 7th punch you land on him gives you a star and between punches 2 and 6 you have a 1/16 chance of getting a star. On top of that you have to hope that you get the lowest possible health refill which is also a 1/16 chance. That fastest possible time proven by a tas is a tko of 0:58 seconds which requires the lowest refill and getting 5 stars in a row which totals to odds of about 1/1,048,576.
Another great video, keep up the content bro.
Don't forget EarthBound
some very good endgame items are only dropped by one enemy and have a 1/128 chance to be dropped
AFAIK, only Onett is RNG manipulated.
It's not terrible but getting a WR run or a great PB takes some considerable luck. I watched BGG run it for a few months and his PBs were few and far between.
SmegPod terraria -_-
I have a suggestion: "Top 10 level glitches in speedrunning".
For example, in Xenoblade (where you get EXP for discovering locations) there's a glitch which allows you to discover a series of endgame locations very early in the game, giving you enough EXP to get you to level 50 - enough to properly carry you over halfway through the game.
Where is Dark Cloud? ><
(good video EZScape :) )
nice to see FM number 1 on something tbh
GFC_ All this time payed off for something Kappa
That's some good content keep up the good work !
EZScape I'd say black ops zombies is the most rng dependant speedrun
The game resets and puts you back on round 1 due to a memory error and you can get random errors such as a gpsawn error which reset you to.
Not to mention the mystery box which give you random weapons and on the higher rounds only the "wonder weapon" can kill them so you're spinning random weapons for like a 1/35 chance of the correct weapon. if you're lucky it will take you 10 seconds to get the gun again. If you're unlucky it can take upwards of an hour.
There's also the insta kill bug which allows you to kill zombies in a single shot on certain rounds e.lg 163,165 but there's also a 1/4.5 chance of getting a dog round which will take you about a minute to complete instead of an hour for a normal round. Obviously the insta kill rounds are a lot faster than normal rounds but if the dog round falls on the insta kill round then you'll end up losing out on that insta kill round and hence adding a lot of time to your run
Grand Theft Auto: San Andreas 100% has a part where you have to collect certain cars. Car spawns are completely random, and can kill runs 4 hours in. There is also a shooting range part around 6 hours in, which is also completely random, badly coded AI.
And then also just car spawning in general, since motorcycles are much faster but rarer spawns.
Have you heard of the Wind Waker HD Speedrun where you have to hope and pray for the Fairy to fly exactly where you want it right at the very end?
Dang, 63k subscribers and 44k views. I don't think I've seen numbers like that on the first day a video has been posted. Good job!
Great video. Is the name EZScape related to runescape by chance?
Have you ever tried to WR Pokemon Statium?
Pure Luck, must be on this list
Another one that comes to mind for me is the speedrun of Animal Crossing 100%, which has only been done by a few people as far as I know, and that's completely reasonable.
Any game that has a score/hit/etc... percent chance (EX: Fire emblem series)
Nuff' Said
You clearly don't know much about FE speedruns then, read my comment on this vid :P
I know for a fact Fire Emblem 7 can be RNG manipulated, I'm sure the other GBA and NES games can be as well. There is a specific route created to get the most crits and there's also a glitch where you can control the enemies in order to walk straight to the fort. It has zero RNG whatsoever. Casually is a different story
"Zero RNG" doesn't mean it doesn't exist sicne the RNG clearly exists because you manipulate it, you mean no luck outside of the player control :P
I wonder if windwaker HD any% is on here
Because of Fairy Hover
I didn't think there was any rng in that trick, just insane button mashing.
Bodmanford that isn't very luck or rng based
OOOOOH yeah I was thinking tingle hover that's. yeah fairy hover = rng.
+Toxic Stab Oh, yep I also missed the HD part. Man I have been out of the WW / WWHD loops for too long lol
I'll bet you could find out by watching the damn video.
RNG fucks up with everyone, not just speedrunners.
But. They probably have it even worse than the average gamer.
Mario Maker 100 Mario Challenge Speedrun (Expert or Super Expert - No Skip). Super Expert has harder levels than expert which can kill no-skip runs easier and Expert has 16 random levels compared to Super Expert's 6. The amount of luck with level generation is pretty off the wall, but is a different experience each time going in.
10: Mario Party 10
9: Mario Party 9
8: Mario Party 8
7: Mario Party 7
6: Mario Party 6
5: Mario Party 5
4: Mario Party 4
3: Mario Party 3
2: Mario Party 2
1: Mario Party
Emerald is technically easier than FireRed, because in Emerald the RNG seed ALWAYS starts at 0 when you boot up the game, meaning hypothetically you could be a literal superhuman and manipulate the RNG on a fundamental level to get what you want.
98 hours?? I hope to god that he had breaks in thrre
If you're surprised at 98 hour speedrun then watch a video called: "Top 20 Longest speedruns" (Hint hint: There's actually over a 200 hour speedrun ;)
9:51 OWNED
98 hours is very long, but still fun and very interesting ! Nice to be in these top10s :P
if your speed run is 98 hours, it's a slow run
You should do a "Top ten spliced speedruns that got busted" or something like that, i would enjoy it
Someone's probably mentioned this, but the Binding of Isaac is not a roguelike game, it's a roguelite game. I like both sorts of games, but they are very different in some pretty significant ways, and it bothers me that people mix them up so much. It's like calling Super Mario Bros. a Metroidvania.
the YGO:FM hundo rekkie was beaten and is currently in the process of being PB'd by like 10 hours.
For FireRed it's not really the lack of Rare Candies for your mains that make it difficult; back in the day the most RNG dependent factor of the run was the IV's/Stats of the Zapdos. You could have the best battle and catch RNG in the world but if your Zapdos has bad stats you will struggle to/not beat the Elite 4 both times, *especially* the second one. Thankfully, we have Mewtwo strats now but that means you have to beat the E4'with Blastoise the first time which is a pain in itself.
Oh Werster this'll be good
Top 10 Beginner Speedruns when?
@@TeoEmil #1 Putt-putt saves the zoo
That fucking Clue speed run always has me in tears of laughter
what about pikmin 2 100% as each cave is randomly set so the treasures could be next to you or far away it can get tedious trust me I know
I forgot I even left this lmao
I would also add the Super Smash Bros Melee Homerun Bat challenge for Peach. She has to pull a bomb instead of a turnip which has a pretty low chance.
Classic mode for Super Smash Bros. Melee has a fair amount of RNG. The most important part is in one stage where there are a set number of rooms, each of which have a possibility of being the one you need to go to in order to progress. If the room you need to go to isn't the one below the starting point, you have to restart. This isn't a big enough deal for it to be on this list, but Fuzziness once spent 7 hours attempting to get the WR, but, as far as I know, never got the correct RNG. I wasn't there for the whole stream though, so he may have gotten it a few times. I don't know what would be worse, doing a short run hundreds of times without getting correct RNG for 7 hours, or doing a seven hour run and then losing it due to RNG right at the end.
Will you ever upload your own personal speedrunning videos?
I love your vids and it would help a lot if you had a better mic or spoke slower or something because as I'm french I don't always understand everything or hear the titles of the game... It would help a lot! Keep up the good work :)
i love these speedrun videos :D
Hey, that meteor **does** have a 1/8 chance to kill you, but hey, that is what makes the 8 hours in either the biggest heartbreaker in speedrunning, or the most satisfying hurdle (I just beat deathguise on a good pace. It's all downhill from here).
So when runners go for world records in games like these, do the times include all the time they spent restarting? Or do they reset the timer every time they do?
i admire people that speedrun games that can take 8 hours that can be lost juuuuust to a single bad roll, i break controllers if i get bad luck in a casual playthrough.
Are there 100% speedruns of pokemon? If so I'd say those would be pretty rng dependent simply due to the rarity of certain pokemon appearing
man,im glad he mentioned the fact that pokemon are harder to catch in fire red and leaf green, i had to try to catch legendaries 2-3 times minimum usually,especially mew back in the day,new pokemon games are so easy,caught dialga first try with half health...games arent like they use to be.
i tried speedrunning Risk of Rain which is a Rouge like game where the exit for each floor is either right next to you or on the oppisite side of the map. aslo you need specific items to speed up the run and if you dont get them you might as well reset. the #1 speed runner got really close to perfect rng so beating his time is almost impossible.