Many of the DaVinci Resolve 3D aspects in one video. I would love to see your reflection mapping results. Let me know if you have any question or any suggestions to improve my videos
How do you cast reflections of other 3d objects onto the reflective 3d sphere as well along with the background image. I am trying to do a sideshow where the pictures float around the sphere on 3d image planes, as the 3d camera circles around the sphere, but I can't see the reflection of the floating pictures.
That is part of the restrictions of doing 3D in Fusion. Fusion doesn't take into account things like bouncing light as it's not a full blown 3D environment like Blender etc. You could set up a separate scene with a spherical camera node and have it create an environment map that maybe could achieve the results you wanted? But it wouldn't be easy and it would always be a fudge at best. Essentially if you want that sort of lighting model, you need to do it in a dedicated 3D program.
@@TechVideoStack Hi! I develop this formula: x = sin(time*0.0174533)*3.1+ k z = cos(time*0.0174533)*3.1+ w k= coordinate x of the center w=coodinate z of the center Thank you!
nice one. But how do shade a Sphere with just photo imput? I always get Seams. oh by the way to have interactive Reflections you need to make a spherical camera Combine it (merge3D) with all the Objects which shall be reflected and piping into a 3D render into an Environment map. There is a Great Neon Sign Comp File on this website that you can check out, which demonstrates it (annotated in German and English) www.meinvideostudio.de/download/emissive-shader-neon-text-in-davinci-resolve-fusion-16-trainingspreset/ Hope that inspires you. nice tutorial.
Great! Please do more fusion tutorials like this!
I will try ☺️! Thank you for watching the video! Your words mean alot to me! Take care!
Very good tutorial, look forward to some more.
I am working on another. I am into 3D at the moment and very excited to share my knowledge. Thanks for stopping by to watching the video!
You saved my life! Thank you sooo much Brother 👌🏼
Wow, nice .. I am very happy it helped you! You're welcome bro! Thanks for watching it!
Thanks for this, very useful.
Thanks for visiting and watching the video!
love you man, thanks a lot
Thanks for watching it ☺️
Very good tuto, thx !! :)
Thank for watching it 😍
Thanks. Very informative.
Thanks for watching!
Right clicking on the Sphere Map Output Did Nothing in regard to selecting "Reflection Color Material". No submenu appeared. Why?
Many of the DaVinci Resolve 3D aspects in one video.
I would love to see your reflection mapping results.
Let me know if you have any question or any suggestions to improve my videos
Can we zoom in and out and rotate it without using a mouse?
As I know, you must use mouse if you use the default keyboard mapping. Probably, you can change that if you adjust your keyboard shortcuts.
Thank you
Thank you for watching!
How do you cast reflections of other 3d objects onto the reflective 3d sphere as well along with the background image. I am trying to do a sideshow where the pictures float around the sphere on 3d image planes, as the 3d camera circles around the sphere, but I can't see the reflection of the floating pictures.
That is part of the restrictions of doing 3D in Fusion. Fusion doesn't take into account things like bouncing light as it's not a full blown 3D environment like Blender etc. You could set up a separate scene with a spherical camera node and have it create an environment map that maybe could achieve the results you wanted? But it wouldn't be easy and it would always be a fudge at best. Essentially if you want that sort of lighting model, you need to do it in a dedicated 3D program.
the camera moment is very hard
Yes, it is the hardest part .. but, with some more practice it will become much easier and fun
Hi!
It's possible to make the camera rotate around an object in a perfect circle?
You need to add a camera and then a transform 3d node, then rotate the camera using transform3d node
@@TechVideoStack
Yes! I did this.
But I need make camera3D follow a path.
As far as I know you cannot have 3D objects follow a path in 3d environment ... you must manually set all the properties in each keyframe.
@@TechVideoStack Ok, Thank you!
@@TechVideoStack
Hi!
I develop this formula:
x = sin(time*0.0174533)*3.1+ k
z = cos(time*0.0174533)*3.1+ w
k= coordinate x of the center
w=coodinate z of the center
Thank you!
nice one.
But how do shade a Sphere with just photo imput? I always get Seams.
oh by the way to have interactive Reflections you need to make a spherical camera Combine it (merge3D) with all the Objects which shall be reflected and piping into a 3D render into an Environment map.
There is a Great Neon Sign Comp File on this website that you can check out, which demonstrates it (annotated in German and English)
www.meinvideostudio.de/download/emissive-shader-neon-text-in-davinci-resolve-fusion-16-trainingspreset/
Hope that inspires you.
nice tutorial.
Thank you! I will try it! Take care!
Interesting but TOO MUCH AD !!!!!!!!!!! BORING!
Thanks for watching it! As for the ads, they are generated automatically, so not much control in that