3D Reflection Mapping or Environment Mapping in DaVinci Resolve 16

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 40

  • @evgenyprodaction
    @evgenyprodaction 4 ปีที่แล้ว +3

    Great! Please do more fusion tutorials like this!

    • @TechVideoStack
      @TechVideoStack  4 ปีที่แล้ว

      I will try ☺️! Thank you for watching the video! Your words mean alot to me! Take care!

  • @maxivy3299
    @maxivy3299 4 ปีที่แล้ว +1

    Very good tutorial, look forward to some more.

    • @TechVideoStack
      @TechVideoStack  4 ปีที่แล้ว +1

      I am working on another. I am into 3D at the moment and very excited to share my knowledge. Thanks for stopping by to watching the video!

  • @TsiriniainaRakotonirina
    @TsiriniainaRakotonirina 3 ปีที่แล้ว +1

    You saved my life! Thank you sooo much Brother 👌🏼

    • @TechVideoStack
      @TechVideoStack  3 ปีที่แล้ว

      Wow, nice .. I am very happy it helped you! You're welcome bro! Thanks for watching it!

  • @jameshcox
    @jameshcox 3 ปีที่แล้ว +1

    Thanks for this, very useful.

    • @TechVideoStack
      @TechVideoStack  3 ปีที่แล้ว

      Thanks for visiting and watching the video!

  • @S4NSE
    @S4NSE ปีที่แล้ว +1

    love you man, thanks a lot

  • @Mercureye
    @Mercureye 4 ปีที่แล้ว +1

    Very good tuto, thx !! :)

  • @bsv_za
    @bsv_za 3 ปีที่แล้ว

    Thanks. Very informative.

  • @chumcool
    @chumcool ปีที่แล้ว

    Right clicking on the Sphere Map Output Did Nothing in regard to selecting "Reflection Color Material". No submenu appeared. Why?

  • @TechVideoStack
    @TechVideoStack  4 ปีที่แล้ว

    Many of the DaVinci Resolve 3D aspects in one video.
    I would love to see your reflection mapping results.
    Let me know if you have any question or any suggestions to improve my videos

  • @anhkybvdrujkkdddr
    @anhkybvdrujkkdddr 3 ปีที่แล้ว +1

    Can we zoom in and out and rotate it without using a mouse?

    • @TechVideoStack
      @TechVideoStack  3 ปีที่แล้ว

      As I know, you must use mouse if you use the default keyboard mapping. Probably, you can change that if you adjust your keyboard shortcuts.

  • @studiodurhone
    @studiodurhone 3 ปีที่แล้ว

    Thank you

  • @Busalacchi0420
    @Busalacchi0420 2 ปีที่แล้ว

    How do you cast reflections of other 3d objects onto the reflective 3d sphere as well along with the background image. I am trying to do a sideshow where the pictures float around the sphere on 3d image planes, as the 3d camera circles around the sphere, but I can't see the reflection of the floating pictures.

    • @uberjava
      @uberjava 2 ปีที่แล้ว +1

      That is part of the restrictions of doing 3D in Fusion. Fusion doesn't take into account things like bouncing light as it's not a full blown 3D environment like Blender etc. You could set up a separate scene with a spherical camera node and have it create an environment map that maybe could achieve the results you wanted? But it wouldn't be easy and it would always be a fudge at best. Essentially if you want that sort of lighting model, you need to do it in a dedicated 3D program.

  • @SD-ef1bu
    @SD-ef1bu 3 ปีที่แล้ว +1

    the camera moment is very hard

    • @TechVideoStack
      @TechVideoStack  3 ปีที่แล้ว

      Yes, it is the hardest part .. but, with some more practice it will become much easier and fun

  • @MarcioPinto88
    @MarcioPinto88 3 ปีที่แล้ว +1

    Hi!
    It's possible to make the camera rotate around an object in a perfect circle?

    • @TechVideoStack
      @TechVideoStack  3 ปีที่แล้ว

      You need to add a camera and then a transform 3d node, then rotate the camera using transform3d node

    • @MarcioPinto88
      @MarcioPinto88 3 ปีที่แล้ว +1

      @@TechVideoStack
      Yes! I did this.
      But I need make camera3D follow a path.

    • @TechVideoStack
      @TechVideoStack  3 ปีที่แล้ว +1

      As far as I know you cannot have 3D objects follow a path in 3d environment ... you must manually set all the properties in each keyframe.

    • @MarcioPinto88
      @MarcioPinto88 3 ปีที่แล้ว +1

      @@TechVideoStack Ok, Thank you!

    • @MarcioPinto88
      @MarcioPinto88 3 ปีที่แล้ว +1

      @@TechVideoStack
      Hi!
      I develop this formula:
      x = sin(time*0.0174533)*3.1+ k
      z = cos(time*0.0174533)*3.1+ w
      k= coordinate x of the center
      w=coodinate z of the center
      Thank you!

  • @MeinVideoStudio
    @MeinVideoStudio 4 ปีที่แล้ว

    nice one.
    But how do shade a Sphere with just photo imput? I always get Seams.
    oh by the way to have interactive Reflections you need to make a spherical camera Combine it (merge3D) with all the Objects which shall be reflected and piping into a 3D render into an Environment map.
    There is a Great Neon Sign Comp File on this website that you can check out, which demonstrates it (annotated in German and English)
    www.meinvideostudio.de/download/emissive-shader-neon-text-in-davinci-resolve-fusion-16-trainingspreset/
    Hope that inspires you.
    nice tutorial.

    • @TechVideoStack
      @TechVideoStack  4 ปีที่แล้ว

      Thank you! I will try it! Take care!

  • @stephanec3436
    @stephanec3436 ปีที่แล้ว +1

    Interesting but TOO MUCH AD !!!!!!!!!!! BORING!

    • @TechVideoStack
      @TechVideoStack  ปีที่แล้ว

      Thanks for watching it! As for the ads, they are generated automatically, so not much control in that