Create Interactions That Work Cross-Platform
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- เผยแพร่เมื่อ 3 ธ.ค. 2024
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In this video, we'll see how to create interactions like Grab, Poke and Ray Interactions using Meta's Interaction SDK and setup our project for cross-platform development.
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Time Stamp:
01:10 - Importing Packages
02:14 - Project setup
03:45 - Scene Setup
04:26 - Using Quick Actions
05:41 - Grab Interaction Setup
07:13 - Ray Grab Interaction Setup
09:01 - Distance Grab Interaction Setup
11:42 - UI Ray Interaction
12:42 - UI Poke Interaction
13:29 - Building Standalone Application
14:05 - Project Setup for PCVR build
15:17 - Scene Setup for PCVR
16:16 - Building for PCVR
16:68 - Hand Interaction Setup for Cross Platform
18:23 - Conclusion
#meta #interaction #crossplatform
Thank you!
Hello, for my part, I tested it with the Meta Interaction SDK Essential on the PICO 4 Ultra, and there are still some issues... It works very well with the controllers, but with hand tracking, the OpenXR hand model needs adjustments. Apparently, the PICO hands seem smaller, so the grab doesn’t work because the Meta hands don’t close properly.
Anyway, thank you so much ! I really love your work ! Wishing you strength for what's next !
@@r-one5097 this is good information. Thank you letting us know :)
What kind of experiences would you want to see next? Let us know 👇
- Hand/controller customization
- haptic feedback
- Full body Avatar
- Multiplayer
Inside-out body tracking (IOBT) on Meta headsets to get joint rotations (not necessarily to apply them to avatar animations).
This will be great for knowing when to move or not the virtual camera and body collider if the user moves or simply rotates their torso forward/backwards.
This will also be useful for using the user's torso/hip as the forward direction when using the joystick/continuous translation, so users can look around (rotate their head/virtual camera) will still moving forward relative to their body direction.
@@r-one5097 you read my mind
if you selected Oculus option won't it only work on Oculus?
@@danielnowak8705 it will work only on Oculus and not on others
Setup for Meta and Pico using this upgrade?