Create Interactions That Work Cross-Platform

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024
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    In this video, we'll see how to create interactions like Grab, Poke and Ray Interactions using Meta's Interaction SDK and setup our project for cross-platform development.
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    Time Stamp:
    01:10 - Importing Packages
    02:14 - Project setup
    03:45 - Scene Setup
    04:26 - Using Quick Actions
    05:41 - Grab Interaction Setup
    07:13 - Ray Grab Interaction Setup
    09:01 - Distance Grab Interaction Setup
    11:42 - UI Ray Interaction
    12:42 - UI Poke Interaction
    13:29 - Building Standalone Application
    14:05 - Project Setup for PCVR build
    15:17 - Scene Setup for PCVR
    16:16 - Building for PCVR
    16:68 - Hand Interaction Setup for Cross Platform
    18:23 - Conclusion
    #meta #interaction #crossplatform

ความคิดเห็น • 10

  • @TopperWH-TH
    @TopperWH-TH 12 วันที่ผ่านมา

    Thank you!

  • @r-one5097
    @r-one5097 หลายเดือนก่อน

    Hello, for my part, I tested it with the Meta Interaction SDK Essential on the PICO 4 Ultra, and there are still some issues... It works very well with the controllers, but with hand tracking, the OpenXR hand model needs adjustments. Apparently, the PICO hands seem smaller, so the grab doesn’t work because the Meta hands don’t close properly.
    Anyway, thank you so much ! I really love your work ! Wishing you strength for what's next !

    • @immersiveinsiders
      @immersiveinsiders  หลายเดือนก่อน

      @@r-one5097 this is good information. Thank you letting us know :)

  • @immersiveinsiders
    @immersiveinsiders  หลายเดือนก่อน

    What kind of experiences would you want to see next? Let us know 👇

    • @r-one5097
      @r-one5097 หลายเดือนก่อน +1

      - Hand/controller customization
      - haptic feedback
      - Full body Avatar
      - Multiplayer

    • @ivanaguilar2856
      @ivanaguilar2856 หลายเดือนก่อน

      Inside-out body tracking (IOBT) on Meta headsets to get joint rotations (not necessarily to apply them to avatar animations).
      This will be great for knowing when to move or not the virtual camera and body collider if the user moves or simply rotates their torso forward/backwards.
      This will also be useful for using the user's torso/hip as the forward direction when using the joystick/continuous translation, so users can look around (rotate their head/virtual camera) will still moving forward relative to their body direction.

    • @sergioavila2181
      @sergioavila2181 14 วันที่ผ่านมา

      @@r-one5097 you read my mind

  • @danielnowak8705
    @danielnowak8705 10 วันที่ผ่านมา

    if you selected Oculus option won't it only work on Oculus?

    • @immersiveinsiders
      @immersiveinsiders  7 วันที่ผ่านมา

      @@danielnowak8705 it will work only on Oculus and not on others

  • @jankubr5597
    @jankubr5597 27 วันที่ผ่านมา

    Setup for Meta and Pico using this upgrade?