@@johnsvarghese5593 I don’t think that’s possible, Haptics SDK has a dependency on Meta Core SDK.So if those packages are installed. Then technically it should work, haven’t tried it though.
Hey!! I want to make a correction in the previous comment. You can use XRITK with Haptics SDK. The XRITK provides an abstraction to set up and manage interactions, such as inputs, pointing, hovering and other events. Haptics can (and should) still be added to any of these interactions (i.e. their corresponding events). However, if the Oculus Plugin, or the Meta Feature group is not active (and the Quest Link runtime not used), users won't get high-fidelity PCM haptics - but simple haptics (amplitude only) are expected to work perfectly fine!
Anyone here tried adding haptics to their VR controllers? What’s been your coolest outcome so far? Want to hear your thoughts.
Thanks
Nice tutorial!!!
What if i am using XR interaction toolkit on my project and want to include haptic feedback, can i still install meta sdk haptic?
@@johnsvarghese5593 I don’t think that’s possible, Haptics SDK has a dependency on Meta Core SDK.So if those packages are installed.
Then technically it should work, haven’t tried it though.
Hey!! I want to make a correction in the previous comment. You can use XRITK with Haptics SDK.
The XRITK provides an abstraction to set up and manage interactions, such as inputs, pointing, hovering and other events. Haptics can (and should) still be added to any of these interactions (i.e. their corresponding events).
However, if the Oculus Plugin, or the Meta Feature group is not active (and the Quest Link runtime not used), users won't get high-fidelity PCM haptics - but simple haptics (amplitude only) are expected to work perfectly fine!