Linear Interpolation Node (Lerp) - Shader Graph Basics - Episode 6

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 47

  • @BlueDuck-vv3eu
    @BlueDuck-vv3eu 2 หลายเดือนก่อน +1

    Thanks! I am trying to figure out shader graph and your videos are helpful and pleasant to watch.

  • @fletchlockgaming8260
    @fletchlockgaming8260 3 ปีที่แล้ว +10

    Perfect timing. I sit down at the trusty PC with coffee in hand to find another excellent episode. :) ...my vote is for DOT product.

  • @ettiSurreal
    @ettiSurreal 3 ปีที่แล้ว +19

    Found your channel literally 2 days ago, and im confident to say you're absolutely excellent at explaining and making sense of things that many others would just make a step guide of (the previous episode is a great example). Looking forward to watch more of your videos and i highly hope more people will discover you!

  • @kseniyakrasova4994
    @kseniyakrasova4994 ปีที่แล้ว +2

    Thank you very much for showing the math formula that stands behind the Lerp node. I was using it just intuitively as we would use mask in Photoshop, but now I understand the logic of it and can recreate using just regular multiply, that's very useful and interesting! Can't wait to watch all the other lectures!

    • @BenCloward
      @BenCloward  ปีที่แล้ว

      Glad it was helpful!

  • @SuperCoolHandle94
    @SuperCoolHandle94 2 ปีที่แล้ว +3

    showing how lerp works is amazing for understanding, thank you ben, cant wait to finish the rest of these

  • @yingbowang3068
    @yingbowang3068 3 ปีที่แล้ว +2

    best tutorial talk about lerp!! really put a lot works to make it easy to 'digest'. Thank you :)

  • @unrealist5288
    @unrealist5288 3 ปีที่แล้ว +1

    So lucky to have you here.

  • @Weckmuller
    @Weckmuller 3 ปีที่แล้ว +2

    Thanks for teaching this! Please talk about dot product next week!

  • @pxelguyplays
    @pxelguyplays 3 ปีที่แล้ว +3

    I’m a complete beginner and these videos are very useful! Thanks!

  • @alucard0712
    @alucard0712 3 ปีที่แล้ว +2

    can't stop watching your videos. there is sooo much to learn! thanks a lot!

  • @siva6137
    @siva6137 3 ปีที่แล้ว +3

    Great explanation, Ben. Thank you.

  • @igordelima9960
    @igordelima9960 3 ปีที่แล้ว +2

    My vote goes to inputs :) Thank you for doing this. I found this very helpful for young artists that are willing a carrier in Techart. I am always recommending your channel.

  • @behrampatel3563
    @behrampatel3563 3 ปีที่แล้ว +2

    fantastic explanation and demo in unity without the scary math. Cheers

  • @mr.j7899
    @mr.j7899 5 หลายเดือนก่อน

    Awesome explanation. Thank you!

  • @liewgundam
    @liewgundam 3 ปีที่แล้ว +4

    hi Ben! i am the 3d artist from malaysia. thanks for your high quality tutorial for us! i hope you can product more material node tutorial because i no have programmer knowledge and some advance node i cant understand even through I read through the unreal engine document.

  • @googlefuuplayad9055
    @googlefuuplayad9055 3 ปีที่แล้ว +1

    Thanks 4 your cool Videos!
    Greetz from Bavaria

  • @janbarnabas2473
    @janbarnabas2473 3 ปีที่แล้ว +2

    That was very informative! Thanks and keep up the good work :)

  • @antoniosuarez7881
    @antoniosuarez7881 ปีที่แล้ว +1

    Thanks, grate tutorial

  • @TheDevBlock
    @TheDevBlock 3 ปีที่แล้ว +1

    Thank you Ben! We need more inputs)

  • @Alyson7924
    @Alyson7924 ปีที่แล้ว +2

    Instead of typing numbers for the float number, you can just hover cursor over x so it becomes a double arrow, click and drag horizontally

  • @JavisJones3DCG
    @JavisJones3DCG 3 ปีที่แล้ว +2

    @ben Cloward It would be cool to hear your thoughts more on dot product for sure. I've been using it on some things at work and love it, but always like to hear how other people use some nodes, especially something so powerful as dot product would be very interesting.
    Thanks for the vid too!

  • @somni4516
    @somni4516 3 ปีที่แล้ว +1

    Thanks!

  • @alikubur2775
    @alikubur2775 3 ปีที่แล้ว +1

    You may use RadialGradientExponential Node instead of the use raw radial texture.

  • @nov3000
    @nov3000 3 ปีที่แล้ว +2

    great thank you

  • @bluegizmo1983
    @bluegizmo1983 3 ปีที่แล้ว +6

    I need to Lerp between watching these videos and working on my own projects... 😂

    • @BenCloward
      @BenCloward  3 ปีที่แล้ว +2

      Lol!!

    • @JavisJones3DCG
      @JavisJones3DCG 3 ปีที่แล้ว +2

      Seriously! I keep trying to lerp between work and personal projects, I still don't know the right value to blend with :p

    • @bluegizmo1983
      @bluegizmo1983 3 ปีที่แล้ว +2

      @@JavisJones3DCG you should probably make that value a parameter so you can adjust it on the fly 😁

    • @JavisJones3DCG
      @JavisJones3DCG 3 ปีที่แล้ว +1

      @@bluegizmo1983 Hahaha, I love it. I think I'll do that :D

  • @Neki2K1
    @Neki2K1 2 ปีที่แล้ว +1

    Great!!

  • @fahimjaowad8717
    @fahimjaowad8717 3 ปีที่แล้ว +1

    Thank you soo much!

  • @YASIR.K
    @YASIR.K 3 ปีที่แล้ว +1

    Great ... thank you

  • @halitnur
    @halitnur 2 ปีที่แล้ว

    thank you very much master

  • @trardac
    @trardac 3 ปีที่แล้ว +1

    Superb

  • @n1lknarf
    @n1lknarf 3 ปีที่แล้ว +1

    Good stuff

  • @X-mordred-X
    @X-mordred-X 3 ปีที่แล้ว

    Awesome!

  • @rafaelskiarteportfolio1098
    @rafaelskiarteportfolio1098 ปีที่แล้ว +1

    nice

  • @Noowai
    @Noowai 3 ปีที่แล้ว +1

    Inputs, please

  • @GifCoDigital
    @GifCoDigital 2 ปีที่แล้ว

    PS1 didn't shimmer and jump because of MIP maps. It's because Sony did not implement an FPU so texture space had to be rounded to the nearest integer.

  • @NOTSparkyPants
    @NOTSparkyPants 3 ปีที่แล้ว +1

    Dot product? I don’t know what that is, so my vote is on that.

  • @abhinavvarma9882
    @abhinavvarma9882 3 ปีที่แล้ว +1

    my vote is for dot product

  • @bujin1977
    @bujin1977 3 ปีที่แล้ว

    Anybody else left curious as to what would happen if you tried to desaturate a texture past a value of 1? That's surely got to leave some sort of metaphysical quandry, right? Like asking what is north of the north pole? 🤣

    • @mpbMKE
      @mpbMKE 2 ปีที่แล้ว

      I think it would increase the B/W contrast, maybe? I haven't tried it, but intuitively I feel like that's where it would head.

  • @Devorkan
    @Devorkan 4 หลายเดือนก่อน

    lerp (0,1,t) = t

  • @johnykallisto6488
    @johnykallisto6488 2 ปีที่แล้ว +1

    Thanks 👍