Arma 3 Eden Editor | Full Sector Control Mission

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 พ.ค. 2024
  • This shows you how to make a full sector control mission with multiple sectors, sides and respawn positions.
    Questions or comments? Want to ask for help with something or just want to be involved in our community missions? Join our discord: invite.gg/ocb
    Please visit our new website: ocb.net.au
    Missions and videos take time to make, please help me out by becoming a patron: / ocb_au​​​
    Or you could make a one-off donation to help me out.
    www.buymeacoffee.com/ocbau
    Thanks so much for watching!
  • เกม

ความคิดเห็น • 26

  • @JayNJayeTv
    @JayNJayeTv 9 หลายเดือนก่อน +1

    Thank you so much! In return, if you haven't learned. highlight all your guys, hold control and lick drag off them like youre resetting their group connections, then release over blank area and they will all become individuals no longer grouped. Hopefully save you a few seconds lol cheers

  • @Frosty_seth
    @Frosty_seth 11 หลายเดือนก่อน +1

    Love this thank you so much

  • @michaelwills1926
    @michaelwills1926 ปีที่แล้ว +1

    Love your work my friend thank you

  • @Jackalas974
    @Jackalas974 2 ปีที่แล้ว +4

    Yes ! Please do more tutorials =)

  • @spawnlordgaming7826
    @spawnlordgaming7826 ปีที่แล้ว +1

    Anyway to have the AI to fight for sectors like in Warlords game mode, but still have the Tickets system?

  • @tisbutascratch9374
    @tisbutascratch9374 ปีที่แล้ว

    So I have a vehicle respawn module set up to respawn the helicopters and jets after they die with waypoints attached. Upon destruction, the vehicles respawn empty (known issue) so in the expression field I put: createVehicleCrew (_this select 0). The crew respawn with specified vehicles, but now they dont move as intended upon respawn.

    • @OnlineCombatBN
      @OnlineCombatBN  ปีที่แล้ว

      You'll have to setup waypoints for newly spawned AI using code in a trigger.

    • @tisbutascratch9374
      @tisbutascratch9374 ปีที่แล้ว

      @@OnlineCombatBN I've been trying to look for something to add to the expression field

    • @OnlineCombatBN
      @OnlineCombatBN  ปีที่แล้ว

      @@tisbutascratch9374 you could try these:
      th-cam.com/video/j3rvyD15Zc8/w-d-xo.html

  • @PeterMaddison2483
    @PeterMaddison2483 ปีที่แล้ว

    What would happen if you had each of the enemy forces of BLUFOR & OPFOR cross patrols for some reason, would they fight each other or are they all the same team/friendly to each other?

    • @OnlineCombatBN
      @OnlineCombatBN  ปีที่แล้ว

      If they are AI they will fight each other.

    • @PeterMaddison2483
      @PeterMaddison2483 ปีที่แล้ว

      @@OnlineCombatBN So, they've not incorporated the idealogoy of 'The enemy of my enemy is my friend' kind of thinking into the AI's

  • @makealotofmoney9955
    @makealotofmoney9955 6 หลายเดือนก่อน

    i know im late but can u use any container for arsenal?

  • @ittybittyputtymitty
    @ittybittyputtymitty ปีที่แล้ว

    So what will happen when respawn tickets run out?

    • @OnlineCombatBN
      @OnlineCombatBN  ปีที่แล้ว

      The side that loses all their tickets loses the game.

    • @ittybittyputtymitty
      @ittybittyputtymitty ปีที่แล้ว

      @@OnlineCombatBN ohhh, i thought that you also need to end scenario somehow

    • @OnlineCombatBN
      @OnlineCombatBN  ปีที่แล้ว

      Nope, the mission will end when the tickets for one side are at zero.

  • @OGDabster
    @OGDabster ปีที่แล้ว

    the friendly and the enemy AI dont move from their spawn positions I should have all the sectors set up correctly and I even see the tickets and factions and whatnot

    • @OnlineCombatBN
      @OnlineCombatBN  ปีที่แล้ว

      Sector control is a PvP game mode. How are you spawning the AI?

    • @OGDabster
      @OGDabster ปีที่แล้ว

      @@OnlineCombatBN just placing them on the map, but I found a better way to do what I wanted to do using MCC

    • @DEEZ_N4T
      @DEEZ_N4T 10 หลายเดือนก่อน

      @@OGDabster bro put a trigger and have it’s type, Guarded by [side] then give the AI guard waypoints

  • @christiangargiulo1583
    @christiangargiulo1583 ปีที่แล้ว

    Hi, I really admire your editor tutorials on Arma3. If it were possible I would like to contact you privately to chat and any advice, you are the only one who allowed me to create a PVP scenario but I still have some work to create but my skills are poor, I hope you can answer me. Good day.