Arma 3 Eden Editor | Full Sector Control Mission
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- เผยแพร่เมื่อ 30 พ.ค. 2024
- This shows you how to make a full sector control mission with multiple sectors, sides and respawn positions.
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Thanks so much for watching! - เกม
Thank you so much! In return, if you haven't learned. highlight all your guys, hold control and lick drag off them like youre resetting their group connections, then release over blank area and they will all become individuals no longer grouped. Hopefully save you a few seconds lol cheers
Love this thank you so much
Love your work my friend thank you
Much appreciated
Yes ! Please do more tutorials =)
More to come!
Anyway to have the AI to fight for sectors like in Warlords game mode, but still have the Tickets system?
So I have a vehicle respawn module set up to respawn the helicopters and jets after they die with waypoints attached. Upon destruction, the vehicles respawn empty (known issue) so in the expression field I put: createVehicleCrew (_this select 0). The crew respawn with specified vehicles, but now they dont move as intended upon respawn.
You'll have to setup waypoints for newly spawned AI using code in a trigger.
@@OnlineCombatBN I've been trying to look for something to add to the expression field
@@tisbutascratch9374 you could try these:
th-cam.com/video/j3rvyD15Zc8/w-d-xo.html
What would happen if you had each of the enemy forces of BLUFOR & OPFOR cross patrols for some reason, would they fight each other or are they all the same team/friendly to each other?
If they are AI they will fight each other.
@@OnlineCombatBN So, they've not incorporated the idealogoy of 'The enemy of my enemy is my friend' kind of thinking into the AI's
i know im late but can u use any container for arsenal?
Pretty much anything yes.
thx@@OnlineCombatBN
So what will happen when respawn tickets run out?
The side that loses all their tickets loses the game.
@@OnlineCombatBN ohhh, i thought that you also need to end scenario somehow
Nope, the mission will end when the tickets for one side are at zero.
the friendly and the enemy AI dont move from their spawn positions I should have all the sectors set up correctly and I even see the tickets and factions and whatnot
Sector control is a PvP game mode. How are you spawning the AI?
@@OnlineCombatBN just placing them on the map, but I found a better way to do what I wanted to do using MCC
@@OGDabster bro put a trigger and have it’s type, Guarded by [side] then give the AI guard waypoints
Hi, I really admire your editor tutorials on Arma3. If it were possible I would like to contact you privately to chat and any advice, you are the only one who allowed me to create a PVP scenario but I still have some work to create but my skills are poor, I hope you can answer me. Good day.