Please keep in mind I'm a relatively small channel and I'm still not great at making videos. I don't have a capture card, good editing software, nor a great computer but I try my hardest to make it all work. I just ask that you please understand that if the video is poorly edited it's likely due to no budget for spending since it's ungodly expensive and I like to focus on my collections more than my TH-cam. If there's something you don't like, tell me. It'll help me improve for the future.
Thank you, that means a lot. I never really find my content to be of good quality so I try to mix it up every now and then to at least provide entertainment of sorts.
@@lxck_df5922 Thanks a lot, I try but usually I look back and don't like what I put out. I'd like to make another one of these types of videos but I'm currently having technical difficulties with both my computer and PS2 so until I can get them sorted I can't really upload much.
It’s just the thing that no one wants to think about playing such fun game. Everybody knows that crashed are bad, but not everybody wants to see something similar in a fun arcade game
Funny how Split/Second was basically the family friendly burnout by basically explaining in the intro cinematic that all the cars are remote controlled and the city is basically one big action movie studio.
@@LotsOfToubleUsuallySerious Precisely! I bet that an in-universe explanation is that the "producers" of Burnout made the cars driverless after the events of Burnout 3.
4:29, if you listen, you can hear heavy breathing, symbolising the fact that your driver is trying to breathe to keep himself alive or is using an air bag or rebreather from inside of an ambulance
maybe not so much horror but i like to think maybe b3 embracing a more carmageddon-like nature with edgy humor and a grimly realistic style would've been cool
@@racedriver43 i think that they could just make a scary game with a darker atmosphere (not a piss filter, a gray filter with less saturation and more enhanced shadows) and these Impact Time sounds preserved. Also the more brutal damage model
3:39 the sound of a heartbeat monitor flatlining as your driver leaves this world 4:55 the combination of nearby pedestrians and the sound of either a Firetruck or an ambulance speeding away from the carnage you caused. Impact Time really *impacts* the tone of the game in a way I never realized back when I used to play it.
The whole concept of Impact Time must have originated during that grim phase of the creative process, and it definitely redefined the series in its own morbid way. I haven't run into any other racing games with such a seemingly out of place feature that has sadistic connotations. It could sound far fetched but I do believe the theory makes sense, however, it isn't as applicable for later entries where drivers are mostly nonexistent. This kind of vehicular aggression and, especially, horrifying soundscapes have yet to be matched, IMO.
I agree. Burnout 3 is the only game where I've seen so many things out of place in terms of an arcade racer but for me it has yet to be matched in recreating the absolute horror of car crashes with it's extremely eerie impact time tracks. While in the end it turned out to be pretty mediocre and a lot of impact time sounds were changed, The beta really shines within these and the crashes in PS2 demo are unmatched in the series close to the likes of Rigs Of Rods or BeamNG, but not quite as advanced. I think the game had a massive overhaul for numerous reasons and I think EA stepping in was one.
@@racedriver43 It's both an arcade racer and a destruction Derby in urban settings :D Most of the final sounds may be mediocre, but I still think there's a handful that managed to retain the horror of the beta. As for the wrecked models, I believe crash mode in general compensates by letting you pile up absurd numbers of civilian traffic in very destructive ways.
There's no drivers in paradise because of redone crash models allow for sometimes the top of the car to be completely crushed, and they aren't gonna put bodies in those poses without raising the age rating
@@not_kjb I talked about this with a former Burnout developer earlier this year, and that is true, them toning down the sounds and removing drivers from Revenge onwards was to keep the rating where they wanted.
I launched this game a few days ago again and I can assure you the "Speed Kills" sign is definitely inside the retail version of the game. You can spot it on the Vineyard track amongst others.
Well actually, there is "speed kills" sign in the intro but it only shows "KILLS" in a split second and later got blurred due to boost/nitro effect from Super Type 1 (they probably only show "KILLS" but it got blurred later since some player might find it disturbing if they saw that sign without getting it blurred)
The devs probably intended this something more darker than flatout or any survival racing games, they just haven't dug in during development. Who knows what will happen if these was a dark step into racing. I only can say is i unknowingly had a dark side of childhood, i only thought of it as something funny. Then growing up i didn't notice i was laughing at the car crashes that would lead to inevitable death : )
Personally, i’d guess that Burnout 3 Crash+burn was supposed to be darker, maybe grittier? In a similar case as Twisted Metal Black. Considering how this was still the early 2000s, it’s also possible that the darker tones in video games continued to linger.
There's a crash headline for the Riviera that says, "Despite all odds, casino goers survive!" So I'm guessing we're not really killing people. Also everyone is wearing racing suits, even people in traffic.
I'm glad im not the only one who got creeped out by the Impact time track I mean im sure there's one track the have voice of a woman screaming in horror in the background I think that is the scariest one
(Late reply, I apologize) I think the creepiest one to me had to be the heart failure from the examples seen in the video. They did remove most of the eeriness but not gonna lie, it fucked me up a bit when I realized what is was.
If you take out the HUD from the "creepy" original Impact Time sounds, you could easily take the perfect PSA material of the Whatever you do in your videogame should stay there, speed and reckless driving kills people. Specially the one featuring the Heart Monitor, like a dude was being dragged into ER, but there's the crash animation as background
While Burnout 3: Takedown, as is, is my favorite racing game of all time (including Stryker and the music selection which influenced my music taste ever since), I can’t help but be intrigued by what an Acclaim Entertainment Burnout 3 would look and play like.
I'm telling you, I would hear those screams right when I was about to hit a taxi then once I did, it stopped which was pretty scary. I used to play on Xbox
Im also hear the driver's distorted scream at 6:36 too It's sound like they add the "screaming at a electric fan" effect too make it sound like you're going fast And of course it stop after the crash
A dark version of Burnout would be an interesting take for the series. Similar with Twisted Metal Black, where everything is all dark, horror & brutal.
first i thought like: huh but burnout 3 is like that one game that'd inspire you to play until i found it's impact times and now it makes MUCH more sense to me
I wouldn't really say serious, IMO the soundtrack from retail is a bit more of a joke though. (Teenage men crying about relationships isn't exactly something I can take seriously lol) I like the composed tracks a lot more, but I feel like they didn't quite pack the punch that the B2 soundtrack did in terms of character and intensity.
@@racedriver43 Burnout 1 was aiming for realism and for the time it was damn nice... Burnout 2 was more of a fun arcade spin off...but suppose burnout 3 was going to go back into a more realistic direction like the first game? the thought is amazing.
Iirc, the change from "Knockout" to "Takedown" was EA's idea. Criterion were having trouble coming up with a name for the system and some focus group in QA testing came up with "Takedown" and Criterion loved it so they ran with it.
You can hear ambulance sirens in certain Impact Time tracks like Downtown, Alpine, Waterfront and Rivera. The ones that only play in what map you choose
Imagine if you were driving at top speeds in a Road Rage event with any Super car of the game, with Make a Sound, Memory, Independence Day or any cool song of the game playing at the background, you crash with a traffic car of the game, then you activate Impact time to kill of any of your rivals and ambulance sirens start playing beacuse your driver is now on that ambulance beacuse he/she about is to die. Jesus, that would be scary as fuck.
A really great video, which makes you rethink a lot. Everything weird (like impact time, or just crash mode) now makes sense to me (as a kid I was really devastated and thought that I always kill a lot of people during this crashes/crash mode in this game and I literally had nightmares!). I never heard the screams though (PS2 Veteran here) and I realise now, why there´s a horn sound after a crash (morbid tbh). Definately something to think about, because I can never see this game the same I did before (luckily Burnout Revenge, which was much more darker, gritty and loomy didn't had such a 'dark' past, well at least I think). :D
Thanks, I have another one in the works right now but it's on hold due to quality control. I never payed much attention to those things (The horn, and the impact time) much either but it really does make you think.
I’ve only ever played Burnout Paradise, but damn, I never thought of how brutal it was to crash into civilians, and unlike in Paradise, the other mentioned burnout games (BO3) actually has audio for screaming drivers. Really sets a different tone compared to what we get in paradise.
I also heard an interesting theory. In Burnout paradise you are just a dead driver driving in a simulation (paradise) created by DJ atomika and the junkyard cars you see on the roadsides are the drivers you killed by the carnage you caused in the previous games. Ik this is silly but it was a pretty interesting theory (imo) since the name of the game is 'paradise' haha
I was around 10 when I played this game as a hand me down from my older brothers, and I didn’t realize how morbid things can really be if you think about it. Looking back, to young me B3: T was only a fun arcade racing game.
My contribution is that when I was trying to replicate some of the cool "dominator" burnout livieres. The ones that are blacked out with flames... I noticed all of them had a flaming skull on them. The skull looks like a demon almost. Like the symbol was like mad max level horrifying. Its on all of these dominator cars and in the beta i saw it large and on hood of the car too. Would fit the title See You In Hell if the dominator cars were flaming demon cars.
I'm currently playing through the european version of Burnout 3 on the Xbox again. The "unused" woman scream with the ambulance in the background can be heard in impact time, but it is quieter compared to the demo. But I only heard it once after about 14h of play time (yesterday). The other less terrifying woman scream can be heard more often. Also the "speed kills" sign displays "Müdigkeit tötet", in english it would probably be "tiredness kills". Sad that the heart monitor sound was cut. Some distorted sound effects / music only heard in the demo is missing too.
Hey bro can you please make some more burnout theory’s especially on the darker ideas of the games this vid was one of the best video game theory ideas I’ve seen!
thrill drive is kinda interesting tbh -yes the things you mentioned about these existed and even possibly amplified(not in the darkness but the sound of it being clearer) -as the title said im sure this isinspiration for burnout -yes the opening shows a car crashing to 80 pedestrians before fading to white
Probably burnout Armageddon,because there's already a whole car combat franchise called carmageddon.it reminds me a bit of this theory,the game can be dark,for example in MD there's one map where once you start running over people and smashing opponents you can constantly hear screaming,and it doesn't stop until you finish the match.some songs don't even fit,like landfall,but when that plays while you're parked somewhere where it's just dead people you ran over(the bodies never dissapear)it can be really creepy.especislly since in that game peds can be set on fire,split in half,etc.
What interests me most about this is that in the burnout 3 crash and burn teaser you can see the beta version of winter city which, having the ISO of the beta of the game, you cannot play it because not even the "Definitive Edition" appears. "with which it includes all the hidden menus of the beta, all the cars of the beta, and even 2 functional crash zones, both in Downtown, and there is no trace of the beta version of winter city either, my theory with this is that It was removed before presenting the official beta of the game, so there may be a very hidden ISO where the word winter city will be, I am very intrigued to know if it will exist to drive there and to know how different it was comparing it to the final version, and adding to it the images that appear in TCFR where everything that burnout 3 beta had is explained in depth. Still, I congratulate you on the video, very entertaining,
It's crazy because I was just playing the demo on my pc and I kept hearing a girl screaming everytime I would hit a car or just roll around. I wished I had captured it but I couldn't. Anyways I have a burnout 3 demo gameplay on my channel if you wanna check it out if you want. I'm uploading another burnout 3 demo video and I kept hearing someone screaming everytime I would crash. Creepy as hell.
Ok I've been going down the lore of Burnout and in the image you put over the last SFX of the Impact Time, there's this billboard called "volunteer", putting this with the lore theory of CrashFM being a brainwashing Terrorism Radio station that caused all the Burnout 3 carnage really starts to mean something to me... as if the billboard was telling either to volunteer to CrashFM's sinister and sadistic intents, or it's telling you that "you've volunteered for this, for CrashFM... you've done all this for the entertainment for one person... was this really worth it?"
You should look into the Thrill Drive series by konami. It starts like a normal racing game until you crash once, then the sky darkens, and the tone gets much more morbid and somber. I remember hearing somewhere that the first burnout game was inspired by Thrill Drive, but i don't have a source to back that up. Either way, the tone in this video is VERY similar to gameplay from the thrill drive games, and i think there are quite a lot of parallels you can see between these early pre-release trailers and those older games.
Actually, that would be false. The developers had nothing to do with EA throughout the entire development as a part of the deal they made, with EA only being the publisher.
Racedriver43 I know. I was just bashing on EA for being the worst publisher ever. the game could've remained the same and had the same beta content despite some HUD changes to indicate the finalization of the game.
@@hueyfreemanhisanimatedfrie925 Well mind you that had nothing to do with EA either. The only EA thing about the game is the soundtrack which was likely used rather than making a unique soundtrack because that would take more time and money than just picking from EA's library of currently licensed songs. In terms of the HUD changes they relate mostly to the removal of Manual Transmission which removed the need for a tachometer, though I do wish some things remained as they did in the earlier versions, including the hud itself.
@@hueyfreemanhisanimatedfrie925 EA had nothing to do with the development of Burnout 3. Criterion had full creative control, meaning the publisher couldn't interfere with the game. The only EA-related thing of the game was the soundtrack, and looking at the unused songs found in the game's files, this was used to save time and money. If you want to bash EA being a shit publisher, bash their future games because their older titles were at least decent, dumbass.
@@racedriver43 Necro'ing the fuck out of this reply but knowing they picked the songs from EA's license as part of their deal with them as a publisher makes the choices of music also carry a different connotation to them as if to still hold onto their original more morbid vision. Yes all the songs are incredibly upbeat and fit the teen angst well for that era but the lyrics of the songs often have themes of being cheated on, depression in general and so on. Not only that but there is a song ''4/16'' that is actually about a band member having passed in a car crash. So if that is ''in universe'' what the drivers are listening to as they're racing like lunatics through the city it could be that they have nothing left to lose and decided to go out with a bang.
When i was 6 my brother played, and when i heard some of these songs, i thought that was horrific because of the car which was hurt like an human, cause of the distortion of the car during the crash ; Interesting point : if you look at the cover of the game, you can see on the front bumper of the Super type 2 (or 3 i'm not sure) a crack that forms a smile and if you look on the Super type 1 (who is trying to overtaking the front car) the crack also show an angry human facial expression ...
"i thought that was horrific because of the car which was hurt like an human, cause of the distortion of the car during the crash ; THIS SO MUCH. Even back then some of these impacts made me feel uneasy...
It is actually extremely uncommon for a drivers head to rest on the steering wheel after a crash... The physics of a crash don't actually allow that & airbags completely prevent it. You typically fly forward & then bounce back, a collision strong enough to kill you wouldn't allow you to remain in any forward leaning position. The horn blaring is actually just the horn being shorted out because they are mounted beind the front bumber/grill, typically on the radiator support. They very commonly get damaged in accidents & they get stuck on. They end up grounding to the chassis & blaring. The whole "drivers head on the steering wheel" is a movie/videogame thing.
I made this horrid video almost 6 years ago. Disregard anything that leaves my mouth in this lol. I work out of an auto body shop now and probably could've figured, but I appreciate the correction a lot.
Sounds cool, but imo nobody said nothing about how there is a radio station for these competitions. Are they legal in the Burnout world? This let me like ''what the fuck''
Well the thing is, in relation to my theory, this is speaking about earlier versions of the game so Stryker wasn't even a thing yet. From what I can piece together so far, I think he was introduced in August, less than a month before release. I may be wrong on this though, I know he was introduced after the game got a makeover.
Fun idea would be to play as the cop cars in burnout paradise with the vision of stopping the suicidal racers while also trying to survive, kinda like most PS3 era NFS games
Maybe, but my idea is that both the Hunter Citizen and Krieger PCPD belong to the last 2 surviving officers after they lost everyone to reckless street racers, and after hearing a new racer tearing through Paradise crashing every unique vehicle, decided to flee. But you found them first and sent them to car graveyard. Explains why you never saw patrolling police cars.
It's also tragic when you think of the implications of jammin to some Reggie and the Full Effect and you're speeding and you're feeling yourself and then bam. You're front bumper looks like a crushed water bottle. It's a reminder that this can easily be reality and, unfortunately, it can be because someone else shouldn't be driving. There are first responders who hate certain songs because it was still playing in a car full of lifeless collision victims. But everyone in the Burnout univesse seems to be wearing their seatbelts, so kudos to them😎
Nice video, but your voice sounds supremely dead, and the audio balancing is bad where the game sounds are much, much louder and sometimes play over your voice. I'd also suggest emulating the games so we get better looking gameplay that isnt a camera pointed at a 480p screen
I know, I tried not to sound dead inside but I lacked any change in tone reading that long ass script. As for emulation, the games run 1/4th the speed on my computer and I'd rather not as speaking I sometimes encounter serious graphical issues. I'd like to get a capture card soon but most of my money goes to my car or my largely growing collection. (The gameplay is 1080p on my TV by the way.) I'll have to take account for the sounds louder than me, I just didn't want them to go unheard with my voice. Thanks for the criticism anyway, I'll put some of it to use for my next video like this.
So uh... This game didn't age well. I just saw BK4 Video about the lore meme. But idk till I saw your video. And those impact time sounds... Are so horrifying... Also at child. I'm always thinking when playing Burnout Revenge (what if there is a pregnant woman in one of the car but I hit her just for having fun?...) YES. THIS THOUGHTS ARE COMING FROM A 9 YEARS OLD CHILD AND IT'S ME
When i was 7 i used to think "haha, funny car Game, crash" now, 10 Years later, i think this is some terrorist org to destroy the biggest citties on the world, the DJ who is cool but weird in this context, Because laughts about how people crash his car into a fucking bus
Please keep in mind I'm a relatively small channel and I'm still not great at making videos. I don't have a capture card, good editing software, nor a great computer but I try my hardest to make it all work. I just ask that you please understand that if the video is poorly edited it's likely due to no budget for spending since it's ungodly expensive and I like to focus on my collections more than my TH-cam. If there's something you don't like, tell me. It'll help me improve for the future.
Thank you, that means a lot. I never really find my content to be of good quality so I try to mix it up every now and then to at least provide entertainment of sorts.
Thats alright bud your content is miles above the shit that well known creators be makin. Stuff like this is well worth the watch no matter what.
@@lxck_df5922 Thanks a lot, I try but usually I look back and don't like what I put out. I'd like to make another one of these types of videos but I'm currently having technical difficulties with both my computer and PS2 so until I can get them sorted I can't really upload much.
@@racedriver43 keep up bro
This awsome from a small channel
after 5 years still a good video.
I’m glad someone else noticed the head-on-horn effect in Burnout 3. Makes the crash junctions alot more morbid
A racing game mixed with _Twisted Metal,_ only without the guns. Hmm.
It’s just the thing that no one wants to think about playing such fun game. Everybody knows that crashed are bad, but not everybody wants to see something similar in a fun arcade game
It’s morbid time
I wished that they added in the sirens in crash mode
Not trying to wish that the game gets darker but it’s just that I thought it would be interesting
Funny how Split/Second was basically the family friendly burnout by basically explaining in the intro cinematic that all the cars are remote controlled and the city is basically one big action movie studio.
That would explain why in Burnout Paradise the cars don't have drivers
@@LotsOfToubleUsuallySerious
Precisely! I bet that an in-universe explanation is that the "producers" of Burnout made the cars driverless after the events of Burnout 3.
@@fae_gavan7582the way DJ Atomika talks about them I'm certain the cars aren't driverless
@@ethanwayne6973
Really? Where?
@@fae_gavan7582 just his dialog in general a bit too personal for r/c cars
4:29, if you listen, you can hear heavy breathing, symbolising the fact that your driver is trying to breathe to keep himself alive or is using an air bag or rebreather from inside of an ambulance
Ah, my old TH-cam channel
@@brotherhoodpilot7604 👍
I am horrified
Kind of darth vader
A full-on ps2-era burnout horror game wouldve terrified us as kids haha i wish they made one
maybe not so much horror but i like to think maybe b3 embracing a more carmageddon-like nature with edgy humor and a grimly realistic style would've been cool
Well there's twisted metal
Well... Theres junkyard fury
@@racedriver43 Burnout 4: Rush Hour.
@@racedriver43 i think that they could just make a scary game with a darker atmosphere (not a piss filter, a gray filter with less saturation and more enhanced shadows) and these Impact Time sounds preserved. Also the more brutal damage model
3:39 the sound of a heartbeat monitor flatlining as your driver leaves this world
4:55 the combination of nearby pedestrians and the sound of either a Firetruck or an ambulance speeding away from the carnage you caused.
Impact Time really *impacts* the tone of the game in a way I never realized back when I used to play it.
God this game is truly terrifying.
It could be screeching tires too, because the tires screeching can sound like screaming too
burnout is like postal but with cars
OK SO HEAR ME OUT
BURNOUT: BLACK
@@anti-predatory6675 this is what I feel burnout would've headed if they stuck with the darker, more horrifying parts of burnout 3.
The whole concept of Impact Time must have originated during that grim phase of the creative process, and it definitely redefined the series in its own morbid way. I haven't run into any other racing games with such a seemingly out of place feature that has sadistic connotations.
It could sound far fetched but I do believe the theory makes sense, however, it isn't as applicable for later entries where drivers are mostly nonexistent.
This kind of vehicular aggression and, especially, horrifying soundscapes have yet to be matched, IMO.
I agree. Burnout 3 is the only game where I've seen so many things out of place in terms of an arcade racer but for me it has yet to be matched in recreating the absolute horror of car crashes with it's extremely eerie impact time tracks. While in the end it turned out to be pretty mediocre and a lot of impact time sounds were changed, The beta really shines within these and the crashes in PS2 demo are unmatched in the series close to the likes of Rigs Of Rods or BeamNG, but not quite as advanced. I think the game had a massive overhaul for numerous reasons and I think EA stepping in was one.
@@racedriver43
It's both an arcade racer and a destruction Derby in urban settings :D
Most of the final sounds may be mediocre, but I still think there's a handful that managed to retain the horror of the beta.
As for the wrecked models, I believe crash mode in general compensates by letting you pile up absurd numbers of civilian traffic in very destructive ways.
There's no drivers in paradise because of redone crash models allow for sometimes the top of the car to be completely crushed, and they aren't gonna put bodies in those poses without raising the age rating
@@not_kjb
I talked about this with a former Burnout developer earlier this year, and that is true, them toning down the sounds and removing drivers from Revenge onwards was to keep the rating where they wanted.
@@NoBillsOfCrashDamage KILL MEEEEEEEEEEE!
Burnout 3: literal horror elements during crashes
Burnout Revenge:
"BLOW IT UP! BLOW IT UP! BLOW IT UP!!!" "WHOOOOHOOOOOO!!! *claps*
I like to think after burnout 3 we get sent to the mental hospital
Also I noticed in the beta versions of the game there used to be a “SPEED KILLS” sign which was later scrapped in the final.
I could've sworn I saw it a couple times in the final but I could be wrong. I'll have to check again.
Racedriver43 It’s definitely not, I’ve played through the game two times. Feel free to prove me wrong though haha i very well could be
I launched this game a few days ago again and I can assure you the "Speed Kills" sign is definitely inside the retail version of the game. You can spot it on the Vineyard track amongst others.
Well actually, there is "speed kills" sign in the intro but it only shows "KILLS" in a split second and later got blurred due to boost/nitro effect from Super Type 1 (they probably only show "KILLS" but it got blurred later since some player might find it disturbing if they saw that sign without getting it blurred)
In Winter City and the Alpine expressway there are signs which say "Müdigkeit tötet" which translates to "Tiredness kills" though
The devs probably intended this something more darker than flatout or any survival racing games, they just haven't dug in during development. Who knows what will happen if these was a dark step into racing. I only can say is i unknowingly had a dark side of childhood, i only thought of it as something funny. Then growing up i didn't notice i was laughing at the car crashes that would lead to inevitable death : )
4:29 the sound of the driver being carried in the ambulance not knowingly he or she may leave the world
Another interesting aspect is that the crashes physics in this build are much better than the final game
Personally, i’d guess that Burnout 3 Crash+burn was supposed to be darker, maybe grittier? In a similar case as Twisted Metal Black. Considering how this was still the early 2000s, it’s also possible that the darker tones in video games continued to linger.
There's a crash headline for the Riviera that says, "Despite all odds, casino goers survive!" So I'm guessing we're not really killing people.
Also everyone is wearing racing suits, even people in traffic.
I noticed in the rear cover arts for the *B3T PS2* the racers and the rolling stock drivers are wearing firesuits!
The cassino goes survived, but it begin "despite all odds" means that everyone else died.
I'm glad im not the only one who got creeped out by the Impact time track
I mean im sure there's one track the have voice of a woman screaming in horror in the background
I think that is the scariest one
(Late reply, I apologize) I think the creepiest one to me had to be the heart failure from the examples seen in the video. They did remove most of the eeriness but not gonna lie, it fucked me up a bit when I realized what is was.
I knew I remembered a lady screaming when I would crash and slow the impact down to hit another car.
If you take out the HUD from the "creepy" original Impact Time sounds, you could easily take the perfect PSA material of the Whatever you do in your videogame should stay there, speed and reckless driving kills people. Specially the one featuring the Heart Monitor, like a dude was being dragged into ER, but there's the crash animation as background
While Burnout 3: Takedown, as is, is my favorite racing game of all time (including Stryker and the music selection which influenced my music taste ever since), I can’t help but be intrigued by what an Acclaim Entertainment Burnout 3 would look and play like.
I'm telling you, I would hear those screams right when I was about to hit a taxi then once I did, it stopped which was pretty scary. I used to play on Xbox
Im also hear the driver's distorted scream at 6:36 too
It's sound like they add the "screaming at a electric fan" effect too make it sound like you're going fast
And of course it stop after the crash
See you in hell is a pretty cool title for a racing game
*BURNOUT 3 CARNAGE*
Burnout 3: You're Next
Burnout 3: Infernal Scream
Burnout 3: Armaggedon
A dark version of Burnout would be an interesting take for the series. Similar with Twisted Metal Black, where everything is all dark, horror & brutal.
Never thought I would hear project cars 2 and burnout 3 in the same video
Damn, what a badass promotion campaign it would have been to giveaway Burnout copies to people who got speeding tickets
first i thought like: huh but burnout 3 is like that one game that'd inspire you to play
until i found it's impact times and now it makes MUCH more sense to me
8:43 fits so much in the music
not to mention that original Burnout 3 soundtrack(in burnout paradise) has way more serious tone than what EA has bought us
I wouldn't really say serious, IMO the soundtrack from retail is a bit more of a joke though. (Teenage men crying about relationships isn't exactly something I can take seriously lol) I like the composed tracks a lot more, but I feel like they didn't quite pack the punch that the B2 soundtrack did in terms of character and intensity.
@@racedriver43 Burnout 1 was aiming for realism and for the time it was damn nice... Burnout 2 was more of a fun arcade spin off...but suppose burnout 3 was going to go back into a more realistic direction like the first game? the thought is amazing.
Iirc, the change from "Knockout" to "Takedown" was EA's idea. Criterion were having trouble coming up with a name for the system and some focus group in QA testing came up with "Takedown" and Criterion loved it so they ran with it.
You can hear ambulance sirens in certain Impact Time tracks like Downtown, Alpine, Waterfront and Rivera. The ones that only play in what map you choose
Imagine if you were driving at top speeds in a Road Rage event with any Super car of the game, with Make a Sound, Memory, Independence Day or any cool song of the game playing at the background, you crash with a traffic car of the game, then you activate Impact time to kill of any of your rivals and ambulance sirens start playing beacuse your driver is now on that ambulance beacuse he/she about is to die.
Jesus, that would be scary as fuck.
I would've been heavily traumatized.
A really great video, which makes you rethink a lot. Everything weird (like impact time, or just crash mode) now makes sense to me (as a kid I was really devastated and thought that I always kill a lot of people during this crashes/crash mode in this game and I literally had nightmares!). I never heard the screams though (PS2 Veteran here) and I realise now, why there´s a horn sound after a crash (morbid tbh). Definately something to think about, because I can never see this game the same I did before (luckily Burnout Revenge, which was much more darker, gritty and loomy didn't had such a 'dark' past, well at least I think). :D
Thanks, I have another one in the works right now but it's on hold due to quality control. I never payed much attention to those things (The horn, and the impact time) much either but it really does make you think.
I’ve only ever played Burnout Paradise, but damn, I never thought of how brutal it was to crash into civilians, and unlike in Paradise, the other mentioned burnout games (BO3) actually has audio for screaming drivers. Really sets a different tone compared to what we get in paradise.
I also heard an interesting theory. In Burnout paradise you are just a dead driver driving in a simulation (paradise) created by DJ atomika and the junkyard cars you see on the roadsides are the drivers you killed by the carnage you caused in the previous games. Ik this is silly but it was a pretty interesting theory (imo) since the name of the game is 'paradise' haha
I was around 10 when I played this game as a hand me down from my older brothers, and I didn’t realize how morbid things can really be if you think about it. Looking back, to young me B3: T was only a fun arcade racing game.
My contribution is that when I was trying to replicate some of the cool "dominator" burnout livieres. The ones that are blacked out with flames... I noticed all of them had a flaming skull on them. The skull looks like a demon almost. Like the symbol was like mad max level horrifying. Its on all of these dominator cars and in the beta i saw it large and on hood of the car too. Would fit the title See You In Hell if the dominator cars were flaming demon cars.
Good video! This is great!
Thanks. Not exactly my personal favorite of my videos and looking back on it this is pretty bad but I appreciate the support nonetheless.
I'm currently playing through the european version of Burnout 3 on the Xbox again. The "unused" woman scream with the ambulance in the background can be heard in impact time, but it is quieter compared to the demo. But I only heard it once after about 14h of play time (yesterday). The other less terrifying woman scream can be heard more often. Also the "speed kills" sign displays "Müdigkeit tötet", in english it would probably be "tiredness kills". Sad that the heart monitor sound was cut. Some distorted sound effects / music only heard in the demo is missing too.
Hey bro can you please make some more burnout theory’s especially on the darker ideas of the games this vid was one of the best video game theory ideas I’ve seen!
if any come to mind, frankly if this video wouldn't have taken off i'dve pulled it within days, this is trash lol
The physics from the Crash N Burn version look much better than the og physics
So I'm just now discovering this video and I have to say listening to the impact time sounds are fucking terrifying to me!!
y'know considering thrill drive being the reason burnout existed.... yeah this is possible
thrill drive is kinda interesting tbh
-yes the things you mentioned about these existed and even possibly amplified(not in the darkness but the sound of it being clearer)
-as the title said im sure this isinspiration for burnout
-yes the opening shows a car crashing to 80 pedestrians before fading to white
Having watched this video. This is fascinating. B3:SYIH....what would revenge be called then? Burnout: Carmageddon?
Probably burnout Armageddon,because there's already a whole car combat franchise called carmageddon.it reminds me a bit of this theory,the game can be dark,for example in MD there's one map where once you start running over people and smashing opponents you can constantly hear screaming,and it doesn't stop until you finish the match.some songs don't even fit,like landfall,but when that plays while you're parked somewhere where it's just dead people you ran over(the bodies never dissapear)it can be really creepy.especislly since in that game peds can be set on fire,split in half,etc.
What interests me most about this is that in the burnout 3 crash and burn teaser you can see the beta version of winter city which, having the ISO of the beta of the game, you cannot play it because not even the "Definitive Edition" appears. "with which it includes all the hidden menus of the beta, all the cars of the beta, and even 2 functional crash zones, both in Downtown, and there is no trace of the beta version of winter city either, my theory with this is that It was removed before presenting the official beta of the game, so there may be a very hidden ISO where the word winter city will be, I am very intrigued to know if it will exist to drive there and to know how different it was comparing it to the final version, and adding to it the images that appear in TCFR where everything that burnout 3 beta had is explained in depth. Still, I congratulate you on the video, very entertaining,
Imagine a horror arcade racing game, that would be fenomenal, I'd play a dark Burnout game
7:34 NFS III Hot Pursuit - NFS Underground had Knockout, to me it seemed pretty normal, but after watching this video I’m starting to rethink things.
Nothing strange about being kicked off the race by being last in a lap
It's crazy because I was just playing the demo on my pc and I kept hearing a girl screaming everytime I would hit a car or just roll around. I wished I had captured it but I couldn't. Anyways I have a burnout 3 demo gameplay on my channel if you wanna check it out if you want. I'm uploading another burnout 3 demo video and I kept hearing someone screaming everytime I would crash. Creepy as hell.
I was scared of these sounds.
At the time I hadn't bought the B3 for PS2, so I only played the B3 demo I had on NFSU2
6:08 thoose screams are also in the full game.
IIRC certain impact time tracks have them integrated, I only hear it play in a select few.
@@racedriver43 you can hear screams without impact time but its very rare
@@Enders1 :o
Ever since I started playing burnout paradise I wondered why the game seemed to have such a happy tone when it Has the most brutal car crashing ever
Ok I've been going down the lore of Burnout and in the image you put over the last SFX of the Impact Time, there's this billboard called "volunteer", putting this with the lore theory of CrashFM being a brainwashing Terrorism Radio station that caused all the Burnout 3 carnage really starts to mean something to me... as if the billboard was telling either to volunteer to CrashFM's sinister and sadistic intents, or it's telling you that "you've volunteered for this, for CrashFM... you've done all this for the entertainment for one person... was this really worth it?"
Burnout revenge needs this from eternal city to swiss alps vineyard to alpine
Burnout 3: Infernal Scream 🗿
3:50 flatline adds a eerie vibe well.
The crash impacts what horrifying that what was horrible in burnout 3 when I was 5
4:29 that’s a signature takedown photo i think..
it's not, it's a promo shot from i think may or march 2004
@@racedriver43 cool
There has to be more videos about this right? I just stumbled across today about what Burnout 3 was gonna address with the reality of car crashes
not that i know of, wish someone else would make one so this terrible video would stop getting views
Thrill Drive but American
that is at its core what burnout is, the og reeks terribly of a western interpretation of td
Man burnout 3 was gonna be real morbid
And I thought Thrill Drive was scary!!!
crashes showed on teasers are extreme
You should look into the Thrill Drive series by konami. It starts like a normal racing game until you crash once, then the sky darkens, and the tone gets much more morbid and somber. I remember hearing somewhere that the first burnout game was inspired by Thrill Drive, but i don't have a source to back that up. Either way, the tone in this video is VERY similar to gameplay from the thrill drive games, and i think there are quite a lot of parallels you can see between these early pre-release trailers and those older games.
On what console?
@@califaern3sto Theyre older arcade games. I think people have gotten emulators working for them, but I've never figured it out
the impact time effects are still there, just dumbed down by yours truly...
*Electronic Arts.*
Actually, that would be false. The developers had nothing to do with EA throughout the entire development as a part of the deal they made, with EA only being the publisher.
Racedriver43 I know. I was just bashing on EA for being the worst publisher ever. the game could've remained the same and had the same beta content despite some HUD changes to indicate the finalization of the game.
@@hueyfreemanhisanimatedfrie925 Well mind you that had nothing to do with EA either. The only EA thing about the game is the soundtrack which was likely used rather than making a unique soundtrack because that would take more time and money than just picking from EA's library of currently licensed songs. In terms of the HUD changes they relate mostly to the removal of Manual Transmission which removed the need for a tachometer, though I do wish some things remained as they did in the earlier versions, including the hud itself.
@@hueyfreemanhisanimatedfrie925 EA had nothing to do with the development of Burnout 3. Criterion had full creative control, meaning the publisher couldn't interfere with the game. The only EA-related thing of the game was the soundtrack, and looking at the unused songs found in the game's files, this was used to save time and money.
If you want to bash EA being a shit publisher, bash their future games because their older titles were at least decent, dumbass.
@@racedriver43 Necro'ing the fuck out of this reply but knowing they picked the songs from EA's license as part of their deal with them as a publisher makes the choices of music also carry a different connotation to them as if to still hold onto their original more morbid vision. Yes all the songs are incredibly upbeat and fit the teen angst well for that era but the lyrics of the songs often have themes of being cheated on, depression in general and so on. Not only that but there is a song ''4/16'' that is actually about a band member having passed in a car crash. So if that is ''in universe'' what the drivers are listening to as they're racing like lunatics through the city it could be that they have nothing left to lose and decided to go out with a bang.
When i was 6 my brother played, and when i heard some of these songs, i thought that was horrific because of the car which was hurt like an human, cause of the distortion of the car during the crash ;
Interesting point : if you look at the cover of the game, you can see on the front bumper of the Super type 2 (or 3 i'm not sure) a crack that forms a smile and if you look on the Super type 1 (who is trying to overtaking the front car) the crack also show an angry human facial expression ...
"i thought that was horrific because of the car which was hurt like an human, cause of the distortion of the car during the crash ;
THIS SO MUCH. Even back then some of these impacts made me feel uneasy...
4:54 this is ear hell
It is actually extremely uncommon for a drivers head to rest on the steering wheel after a crash... The physics of a crash don't actually allow that & airbags completely prevent it. You typically fly forward & then bounce back, a collision strong enough to kill you wouldn't allow you to remain in any forward leaning position. The horn blaring is actually just the horn being shorted out because they are mounted beind the front bumber/grill, typically on the radiator support. They very commonly get damaged in accidents & they get stuck on. They end up grounding to the chassis & blaring. The whole "drivers head on the steering wheel" is a movie/videogame thing.
I made this horrid video almost 6 years ago. Disregard anything that leaves my mouth in this lol. I work out of an auto body shop now and probably could've figured, but I appreciate the correction a lot.
burnout is a silly spooky
The best Burnout ever.
And he fckin succeed at it !
looking back on this a few weeks later and this video is fucking shit lmfao, stream and possibly another video like this coming soon
respect speed limits?
sike! in burnout the only rule is drive to impress
It seems wierdly simmilar as thrillride
Or thrillride
I was growing up woth demos recreated on net websitesXD
And many crash and burn games
meanwhile in gta when drivers die every second
This is crystal clear. Running on emu I assume? If so which?
this is a camera pointed at a tv
@@racedriver43 Lmao
😮 this is INSANE!
Never really played this game but id rather play paradise
After burnout 3 crash and burn, i will never see the way i wreck cops and crash into traffics in any Need for Speed game the same way ever again…
Best. FUCKING. game. ever.
My game has a woman screeming in impact time and sirens
Sounds cool, but imo nobody said nothing about how there is a radio station for these competitions. Are they legal in the Burnout world?
This let me like ''what the fuck''
Well the thing is, in relation to my theory, this is speaking about earlier versions of the game so Stryker wasn't even a thing yet. From what I can piece together so far, I think he was introduced in August, less than a month before release. I may be wrong on this though, I know he was introduced after the game got a makeover.
Ever heard of a game called Crash and Burn?
i dunno if im correct but i think things like the title or the edgy sounds were put by Criterion to be the 2004 Idea of being cool, yes being edgy
You should talk about Wreckreation game too
definitely will, i had plotted on doing a vid in relation to tfe at some point as well
Fun idea would be to play as the cop cars in burnout paradise with the vision of stopping the suicidal racers while also trying to survive, kinda like most PS3 era NFS games
Maybe, but my idea is that both the Hunter Citizen and Krieger PCPD belong to the last 2 surviving officers after they lost everyone to reckless street racers, and after hearing a new racer tearing through Paradise crashing every unique vehicle, decided to flee. But you found them first and sent them to car graveyard. Explains why you never saw patrolling police cars.
I don't understand, the game should be called "see you in the hell" in the place of "takedown"
It's also tragic when you think of the implications of jammin to some Reggie and the Full Effect and you're speeding and you're feeling yourself and then bam. You're front bumper looks like a crushed water bottle.
It's a reminder that this can easily be reality and, unfortunately, it can be because someone else shouldn't be driving. There are first responders who hate certain songs because it was still playing in a car full of lifeless collision victims.
But everyone in the Burnout univesse seems to be wearing their seatbelts, so kudos to them😎
Good game
Nice video, but your voice sounds supremely dead, and the audio balancing is bad where the game sounds are much, much louder and sometimes play over your voice.
I'd also suggest emulating the games so we get better looking gameplay that isnt a camera pointed at a 480p screen
I know, I tried not to sound dead inside but I lacked any change in tone reading that long ass script. As for emulation, the games run 1/4th the speed on my computer and I'd rather not as speaking I sometimes encounter serious graphical issues. I'd like to get a capture card soon but most of my money goes to my car or my largely growing collection. (The gameplay is 1080p on my TV by the way.) I'll have to take account for the sounds louder than me, I just didn't want them to go unheard with my voice. Thanks for the criticism anyway, I'll put some of it to use for my next video like this.
Why won't you make Why B3 was bad video?
i did lol
150th
4423?
yt is braindead, it's my discord acc number for people who want to add me lol
why do you people still watch this horseshit stop please
I need all the Burnout 3 content I can get. Nice video by the way.
BC I can't find another video that talks about the Burnout lore so there is no other option apart from watching this video lmao
No No No dont call ur content trash...
So uh... This game didn't age well. I just saw BK4 Video about the lore meme. But idk till I saw your video. And those impact time sounds... Are so horrifying... Also at child. I'm always thinking when playing Burnout Revenge (what if there is a pregnant woman in one of the car but I hit her just for having fun?...) YES. THIS THOUGHTS ARE COMING FROM A 9 YEARS OLD CHILD AND IT'S ME
Schleichwerbubg
Sentient NPC Propaganda
This dude hates the burnout franchise
When i was 7 i used to think "haha, funny car Game, crash" now, 10 Years later, i think this is some terrorist org to destroy the biggest citties on the world, the DJ who is cool but weird in this context, Because laughts about how people crash his car into a fucking bus