Burnout 3 has some of the most beautiful and realistic looking tracks I've ever seen in PS2 era, right up there with the Gran Turismo series. The texture work is phenominal.
Absolutely solid work. The amount of time put into research and sourcing the images, yet crafting it as one entire video. I can only imagine the editing would take days, or even weeks. I've always wondered what the inspirations for the tracks were, since I recognised most of the Asian landmarks, having travelled to Thailand and Hong Kong before, and this video answered my questions. It's always nice to see content of Burnout 3 still being released, given its a childhood game for many of us and it was a 2004 game. It's now like, nearing the end of 2022? That makes it 18 years old, and yet we are still discovering new things/having new content for such an old classic of a game. Once again, absolute props to you man, your video deserves more views.
Thank you very much for your kind comment! It is greatly appreciated. I think all in all it took around a week of solid output to put together and make sure I wasn't missing any gaps. As you say, Burnout 3 is a childhood game to many of us. I think it definitely deserves the love it's received over the years by fans, and hopefully will for years to come. It gives me great pleasure to be able to contribute to that love, even if only in the small way I am currently able to. Thanks again for watching, and once again, thanks for your comment as well!
@@OmniGlitcher Definitely. It holds a big place in my heart from when I was younger. I recently began replaying it with an emulator and it is just as enjoyable. Hopefully I can 100% it now 😄
Golden City, which was inspired by Bangkok. Some of the advertisement signs can be translated example during the video around 10:41 you'll see "ลดราคา" which means discount, while "ร้านขายยา" means drug store.
@ibnufasya6408 unfortunately no, sorry. If it seemed like I did, I apologize. I think I meant to say that it's calming music for a video about burnout, rather than its from an actual burnout game.
They're all from Xenoblade Chronicles 1 and 2. Both game are a Role-Playing Game with an extremely huge map, larger than GTA 5 map, to explore around. So their music is very fitting for a map exploration video like this one
2:53 Regarding Downtown/the Chicago level, the short green-roofed building on the left of the river is inspired by Merchandise Mart, a massive building in real life that borders the Chicago River
Oh, funnily enough I actually considered the Merchandise Mart for the building opposite that one on the right of the river, but discarded the idea because it lacked the central pillar. You're right, the building on the left is probably that! Thanks for the addition!
I love the effort put into these research. What I love in this level design is the variety of locations you can find and the little details of real places, I noticed a few months ago that some places around Vineyard and Riviera were close to the town where I did my studies (a sign indicating Aix en Pce), that was an amazing detail ^^. And thank god you managed to find a similar place where Silver Lake was inspired of, I've been searching for various places with a lake simillar to Silver Lake (even though there's an actual place named Silver Lake in Los Angeles). As you said there's no such place that has significant structure found in that track, but I will keep in mind Lake Tahoe :)
It's quite interesting to see all of these comparisons together after coming across each as an image post on Reddit. I remember that in the late 2000s, I tried doing a conceptually similar video, but in a very rudimentary way and with the little knowledge teen me had about landmarks and cities in other countries. Not to mention the lack of cheats didn't make things easy. So in a sense this is like a definitive edition of a long abandoned video of mine. I imagine it took you a long time to pin down most of these structures, especially those that aren't super famous landmarks or locations. And I notice you're a very big fan of Xenoblade music. Can't say I disagree, the franchise has bops. 🎶
Indeed, I'd imagine the lack of cheats would make this considerably harder, especially with your lack of emulation! Well, I'm glad I could produce the definitive edition for you! Some of them were fairly simple like Avignon, or I knew them beforehand like Neuschwanstein or HK's Bank of China. A couple took a while to pin down though, like Avignon's Palais des Papes, especially for those I couldn't definitively pin down. I do like Xenoblade! The franchise probably has my favourite soundtrack overall, and it especially helps for avoiding copyright here.
@@OmniGlitcher This and your help with the texture mods feels like you're aiding me in materialising my Burnout dreams 👀 Avignon was one of the locations I recognised easily. Monaco and Chicago were also immediately obvious to me back then. I still find it impressive how Winter City has so many landmarks compared to the rest of the tracks. Maybe it was a developer favourite. I got into the Xenoblade music thanks to Smash, but I don't see myself playing the games because of how lengthy they are, and in general I have trouble with a lot of RPGs.
@@NoBillsOfCrashDamage Glad I could help with those! It seems each regular track was often put together by a singular developer. Alpine for example was put together by Chris Walley, Riviera was by Thomas Adams, and Golden City was also a single person. Whoever put Winter City together probably just knew a lot about Vienna, or wanted to reference as much as they could to differentiate it from elsewhere. I feel Xenoblade is best described as "a JRPG that plays like a single player MMO". Granted, I don't tend to outright recommend them because it's a decently niche game (compared to Fire Emblem or Dragon Quest or Final Fantasy) in a genre that's niche in the west, and even then it's not for everyone. Smash's music selection is also pretty good and a good introduction, but there's many more songs than what Smash put in that I feel should have been put in, or are outright better in the original game (XC2's Counterattack for example) which is unusual for Smash.
@@OmniGlitcher That's a good theory, since levels back then could easily be assembled by one person. By that logic, Silver Lake probably had an identity crisis depending on who worked on it. I have yet to try an MMO that doesn't feel overwhelming. I also remember trying to get through EarthBound but after a while the battle system got annoying, mostly due to the unpredictability rather than the system itself. Some of the music choices in Smash really do feel like a joke, like Pikmin's environmental noises. I also don't really like how many times main themes are remixed. DK in particular gets the short end of the stick because of it.
Amazing work! I applaud your meticulous research. This really makes me want to visit the real life locations, as I grew up with this game in my childhood.
When you enter the town in Silver Lake from either side, you'll notice a big, wooden sign with the words "Gateway to Holidayland" on it. This is an homage to to the 1982 film First Blood (Rambo), which was filmed in the town of Hope, British Columbia, in Canada. The town shown here does bear a resemblance to Hope and the surrounding scenery.
btw you can tell most of the tracks locations simply looking at the street signs. It narrows the location down very much, for example in Waterfront you can see Interstate 5. (which goes through San Diego irl if im not mistaken)
I do reference signs at various points in the video, 8:43, 9:23, 11:00 and 13:05. You are correct I didn't bring up the Interstate 5 sign though, so thanks for pointing that out. Interstate 5 is however a very long road, running the entire length of the US West Coast. You can sort of triangulate it via mentions of California State Route 94 and 163, which run out of San Diego, and Interstate 8, which runs between San Diego and Phoenix, Arizona. But there's also mentions of what seems to be an Interstate 7 (which doesn't yet exist but would run past San Fransisco) and an Interstate 11, which runs near Las Vegas, so they're not always 100% helpful. Interstate from Burnout 1 and Interstate 88 from Burnout 2 also seem to be based on sections of Interstate 5 as far as I can tell, so it's certainly a popular road for the devs.
@@OmniGlitcher for the first part Yeah I know, but I thought I should mention it since in the European region the signs only tell you what cities are near, unlike in US regions where it runs through the city the track is located in. And oh wow I didn't know previous Burnout games also used sections of Interstate 5! Cool to know. I love this game, and the fact that everything is literally real, so you technically can cause chaos in someone's hometown is funny and a very good detail. Makes the immersion godly. Btw great video dude! A few years ago I was trying to figure all of this out simply for my own curiousity and for the sake of knowing where I spent my childhood at 😂. Keep up the good work!
@@cadronagaming The focus on real locations certainly helps for the immersion, as well as to differentiate the different locations! Thank you! It seems to be something most burners have done at some point, myself included! And thanks again, I'll try my best!
11:20 look up millennium hilton bangkok Right side of the screen Fun fact: by the time burnout release that building doesn't even finish yet Or from some source it doesn't even built
Good to hear! I was planning to do a video on that at some point too. Unfortunately Burnout 2 is a lot less specific than Burnout 3's tracks though. In short, the region appears to largely be based on the US West Coast. The Palm Bay city area is a conglomerate of cities, with San Diego, San Fransisco and maybe a little bit of Chicago. Crystal Summit seems to be based on the mountains near lake Lake Tahoe in California, Big Surf is based on the Monterey Bay area in California, Airport Terminal might be based on LA Int'l Airport, and Sunrise Valley is Las Vegas.
@@OmniGlitcher Thank you for your reply! It was nice of you to reply in Japanese. Let me use a translation app to send the message again. I've never seen a map like this in Burnout 3 before, so it was really interesting. I usually race through at breakneck speed, so I never had the time to appreciate it, but it's really well-crafted.
@@arcatraz2805 Ah, thank you! The translation I used implied that the video was too fast for you to understand, rather than anything about driving speed. It is a very well crafted game, despite the speed at which you go past things. I'm glad you enjoyed the video!
When I was playing Burnout Legends (It has tracks from Burnout 3 Takedown and Burnout 2 Point of impact) I was impressed with design of Winter city and wanted to live in real city this track based on. In that time I thought that this track was based on Saint Petersburg or London. But 5 years ago I discovered that this track had been based on Vienna.
2:53 one building that stands out to me at the inside of the river bend looks like Smith tower in Chicago. It actually seems like the map has multiple occurrences of it.
At 2:50 you can see what would be the sears tower. The 2 antennas are similar to the real one. This part of the map is most likely part of the golden mile. Nice vid!
See I thought that, but the overall building shape and colour isn't really close. Maybe it's some sort of legally distinct version. The antennae similarity is a good call though, thanks for the contribution! I have since found that there's a building that resembles The Merchandise Mart there too. And glad to hear you liked the video!
8:21 actually, the modern logo is found, here's a link to the Artesonraju page in Wikipedia: en.wikipedia.org/wiki/Artesonraju And the mountain may also be based on the Matterhorn mountain found in the Pennine Alps.
The source Wikipedia cites for it is ScreenRant, which states "Originally, the mountain was a charcoal drawing, but was redesigned in 1951. This new version is seemingly based on Artesonraju", seemingly being the operative word here. There's absolutely some real candidates that look similar, but it's overall inconclusive outside of word from Paramount or an exact match. I believe the Indiana Jones version of the logo was also a later iteration than the 1951 redesign anyway.
This is incredibly well made awesome work!! I've been exploring the tracks myself after you helped me with the pnach codes, how'd you get the entire track to render for shots like of Silver Lake at 4:23? Or was that stitched together in post?
Thank you very much! Glad to see you're enjoying the codes! Ah, glad you've noticed! Yeah it's a composite stitched together from the individually loaded sections of track. Unfortunately there's nothing to enable the entire track rendering yet. I've actually done composites for every track, and posted them over on Reddit. I'm still working out how to put them into an eventual video, but if you're curious, here's a link that hopefully should work: www.reddit.com/r/Burnout/search?q=composite+author%3AOmniGlitcher&restrict_sr=on&include_over_18=on&sort=relevance&t=all
I'm actually planning to do this style of video for every game! But yeah, they are rather on the nose in Revenge, I need to find a way to point out the Colosseum and not be a maximum degree of patronising whilst doing so.
8:45 Hannover is in northern germany. Stuttgart and Nürnberg are in the south but nowhere near the alps. In general its odd to see all 3 on the same highway sign without other destinations included.The A4 also doesnt go to amy of them, but runs from Aachen to Dresden via Cologne. My overanalysis concludes that this is probably just some fantastical thematic sign, that nonetheless still backs up your placement of the region in the German alps
This video is wonderfully thorough and analytical, awesome friggin work man. But ya GOTTA tell us what them songs are called man Edit: nvm missed the first part of the video. Much appreciated!
It's currently in the works alongside two other videos, though progression has been rather slow lately. Unfortunately, Revenge is a lot more sparse for actual landmarks, but I hope it's interesting to look at nevertheless.
Great work! I've always had an appreciation for the details in Burnout tracks, say you wouldn't have any more images of the overhead road layouts from these tracks? I'm trynna reconstruct them in Cities Skylines lol
Thanks! And I do! I've posted composites of every track over on Reddit here: www.reddit.com/r/Burnout/search?q=composite+author%3AOmniGlitcher&restrict_sr=on&include_over_18=on&sort=relevance&t=all I've yet to put them into a video however. There's also a video series of doing laps/runs of the tracks from overhead as a playlist on my channel if you want some finer detail.
@@OmniGlitcher I just came across the ones on your channel! I'm surprised to see some layouts have been modelled or at least planned even in out of bounds sections. But thanks again! I imagine this sorta thing ain't possible with Burnout Revenge yet?
@@WerewolfBoyfriend Be careful though, some of those out of bounds areas do not lead nicely into each other! And you're welcome! And yeah, the free camera doesn't appear to be in Revenge. There is something vaguely similar that will be the topic of a future video and will technically be part of my next video. But it's far more limited in scope, as it doesn't let you move the car to load other sections of track or look around completely freely as that's not the intended purpose for it.
To this day I still wonder what the developer of Burnout 3 were thinking when they chose my home country, Thailand, as part of the "Far East" track. You would that being a racing game inspired by a Japanese arcade. This would include a Japanese track instead. They also use Thailand as the main country too. Featured as a location for 3 out of 4 maps.
Thailand is actually seen as a sort of staple "Far East" country in my home country, the UK, where the Burnout games were made. So it's not too unsurprising of a choice. Burnout 1 was planning to have a Japan track, but that was cut. Then Revenge and Dominator both have Japan tracks to compensate.
@@OmniGlitcher Didn't know that was how the UK see us. Normally, you wouldn't use the term "Far East" to associate with Thailand. Asian like us use "Far East" to describe the absolute Eastern edge of Continental Asia and the countries located or have territory there like Russia, China, North/South Korea and Japan. Thailand as a South East Asia country are more associated with the term "Indochina" "Kochin-China" and "ASEAN" more.
@@Heylanda-fb9xb That's very interesting. I would generally agree with how Wikipedia defines the Far East, which includes Thailand and Indonesia: en.wikipedia.org/wiki/Far_East#/media/File:Far_east1.png Admittedly, eastern Russia and maybe Mongolia would not be in my usual consideration, though I can see the argument for them to be. Everything else is though.
In conclusion, we can say these tracks are mini-versions of cities.
Burnout 3 has some of the most beautiful and realistic looking tracks I've ever seen in PS2 era, right up there with the Gran Turismo series. The texture work is phenominal.
Absolutely solid work. The amount of time put into research and sourcing the images, yet crafting it as one entire video. I can only imagine the editing would take days, or even weeks. I've always wondered what the inspirations for the tracks were, since I recognised most of the Asian landmarks, having travelled to Thailand and Hong Kong before, and this video answered my questions.
It's always nice to see content of Burnout 3 still being released, given its a childhood game for many of us and it was a 2004 game. It's now like, nearing the end of 2022? That makes it 18 years old, and yet we are still discovering new things/having new content for such an old classic of a game. Once again, absolute props to you man, your video deserves more views.
Thank you very much for your kind comment! It is greatly appreciated. I think all in all it took around a week of solid output to put together and make sure I wasn't missing any gaps.
As you say, Burnout 3 is a childhood game to many of us. I think it definitely deserves the love it's received over the years by fans, and hopefully will for years to come. It gives me great pleasure to be able to contribute to that love, even if only in the small way I am currently able to.
Thanks again for watching, and once again, thanks for your comment as well!
Nice to see how they can add these little touches to the fantasy tracks.
It does really help to sell the location, even at a subconcious level.
For a game that has some good rock and heavy music, this music here was pretty nice and pleasent, seeing the map felt so nice.
It's insane how we're still getting content about this game 18 years on. Phenomenal work.
Thank you! It's always been a favourite game of mine, and I believe it deserves the content.
@@OmniGlitcher Definitely. It holds a big place in my heart from when I was younger. I recently began replaying it with an emulator and it is just as enjoyable. Hopefully I can 100% it now 😄
Golden City, which was inspired by Bangkok. Some of the advertisement signs can be translated example during the video around 10:41 you'll see "ลดราคา" which means discount, while "ร้านขายยา" means drug store.
This is the calmest music I have ever heard for a burnout game lol.
do you know the names?
@ibnufasya6408 unfortunately no, sorry. If it seemed like I did, I apologize. I think I meant to say that it's calming music for a video about burnout, rather than its from an actual burnout game.
@@littlefrank103 nah it's alright man don't apologize, i found them using shazam lol
They're all from Xenoblade Chronicles 1 and 2.
Both game are a Role-Playing Game with an extremely huge map, larger than GTA 5 map, to explore around.
So their music is very fitting for a map exploration video like this one
2:53 Regarding Downtown/the Chicago level, the short green-roofed building on the left of the river is inspired by Merchandise Mart, a massive building in real life that borders the Chicago River
Oh, funnily enough I actually considered the Merchandise Mart for the building opposite that one on the right of the river, but discarded the idea because it lacked the central pillar. You're right, the building on the left is probably that! Thanks for the addition!
I love the effort put into these research. What I love in this level design is the variety of locations you can find and the little details of real places, I noticed a few months ago that some places around Vineyard and Riviera were close to the town where I did my studies (a sign indicating Aix en Pce), that was an amazing detail ^^.
And thank god you managed to find a similar place where Silver Lake was inspired of, I've been searching for various places with a lake simillar to Silver Lake (even though there's an actual place named Silver Lake in Los Angeles). As you said there's no such place that has significant structure found in that track, but I will keep in mind Lake Tahoe :)
Thanks for you kind comment! It's also nice to see a familiar name, I remember you from your Burnout 3 remake video you posted to Reddit a while back.
@@OmniGlitcher yeah 😄
This is so cool. Like uncovering Burnout 3 lore. Thanks for this
This is some amazing work you've done to cover these, and good attention to detail from the Critereon Devs!
Thank you! The track designers clearly knew what they were doing.
8:12 insane to know that the mountain is based on the paramount logo.
It's quite interesting to see all of these comparisons together after coming across each as an image post on Reddit.
I remember that in the late 2000s, I tried doing a conceptually similar video, but in a very rudimentary way and with the little knowledge teen me had about landmarks and cities in other countries. Not to mention the lack of cheats didn't make things easy. So in a sense this is like a definitive edition of a long abandoned video of mine.
I imagine it took you a long time to pin down most of these structures, especially those that aren't super famous landmarks or locations.
And I notice you're a very big fan of Xenoblade music. Can't say I disagree, the franchise has bops. 🎶
Indeed, I'd imagine the lack of cheats would make this considerably harder, especially with your lack of emulation! Well, I'm glad I could produce the definitive edition for you!
Some of them were fairly simple like Avignon, or I knew them beforehand like Neuschwanstein or HK's Bank of China. A couple took a while to pin down though, like Avignon's Palais des Papes, especially for those I couldn't definitively pin down.
I do like Xenoblade! The franchise probably has my favourite soundtrack overall, and it especially helps for avoiding copyright here.
@@OmniGlitcher
This and your help with the texture mods feels like you're aiding me in materialising my Burnout dreams 👀
Avignon was one of the locations I recognised easily. Monaco and Chicago were also immediately obvious to me back then.
I still find it impressive how Winter City has so many landmarks compared to the rest of the tracks. Maybe it was a developer favourite.
I got into the Xenoblade music thanks to Smash, but I don't see myself playing the games because of how lengthy they are, and in general I have trouble with a lot of RPGs.
@@NoBillsOfCrashDamage Glad I could help with those!
It seems each regular track was often put together by a singular developer. Alpine for example was put together by Chris Walley, Riviera was by Thomas Adams, and Golden City was also a single person. Whoever put Winter City together probably just knew a lot about Vienna, or wanted to reference as much as they could to differentiate it from elsewhere.
I feel Xenoblade is best described as "a JRPG that plays like a single player MMO". Granted, I don't tend to outright recommend them because it's a decently niche game (compared to Fire Emblem or Dragon Quest or Final Fantasy) in a genre that's niche in the west, and even then it's not for everyone. Smash's music selection is also pretty good and a good introduction, but there's many more songs than what Smash put in that I feel should have been put in, or are outright better in the original game (XC2's Counterattack for example) which is unusual for Smash.
@@OmniGlitcher
That's a good theory, since levels back then could easily be assembled by one person. By that logic, Silver Lake probably had an identity crisis depending on who worked on it.
I have yet to try an MMO that doesn't feel overwhelming. I also remember trying to get through EarthBound but after a while the battle system got annoying, mostly due to the unpredictability rather than the system itself.
Some of the music choices in Smash really do feel like a joke, like Pikmin's environmental noises. I also don't really like how many times main themes are remixed. DK in particular gets the short end of the stick because of it.
@@NoBillsOfCrashDamage WHAT?
Amazing work! I applaud your meticulous research. This really makes me want to visit the real life locations, as I grew up with this game in my childhood.
10:14 Golden City is my farvorite Track and Golden City is my Hometown
When you enter the town in Silver Lake from either side, you'll notice a big, wooden sign with the words "Gateway to Holidayland" on it. This is an homage to to the 1982 film First Blood (Rambo), which was filmed in the town of Hope, British Columbia, in Canada. The town shown here does bear a resemblance to Hope and the surrounding scenery.
btw you can tell most of the tracks locations simply looking at the street signs. It narrows the location down very much, for example in Waterfront you can see Interstate 5. (which goes through San Diego irl if im not mistaken)
I do reference signs at various points in the video, 8:43, 9:23, 11:00 and 13:05. You are correct I didn't bring up the Interstate 5 sign though, so thanks for pointing that out.
Interstate 5 is however a very long road, running the entire length of the US West Coast. You can sort of triangulate it via mentions of California State Route 94 and 163, which run out of San Diego, and Interstate 8, which runs between San Diego and Phoenix, Arizona. But there's also mentions of what seems to be an Interstate 7 (which doesn't yet exist but would run past San Fransisco) and an Interstate 11, which runs near Las Vegas, so they're not always 100% helpful.
Interstate from Burnout 1 and Interstate 88 from Burnout 2 also seem to be based on sections of Interstate 5 as far as I can tell, so it's certainly a popular road for the devs.
@@OmniGlitcher for the first part Yeah I know, but I thought I should mention it since in the European region the signs only tell you what cities are near, unlike in US regions where it runs through the city the track is located in.
And oh wow I didn't know previous Burnout games also used sections of Interstate 5! Cool to know.
I love this game, and the fact that everything is literally real, so you technically can cause chaos in someone's hometown is funny and a very good detail. Makes the immersion godly.
Btw great video dude! A few years ago I was trying to figure all of this out simply for my own curiousity and for the sake of knowing where I spent my childhood at 😂. Keep up the good work!
@@cadronagaming The focus on real locations certainly helps for the immersion, as well as to differentiate the different locations!
Thank you! It seems to be something most burners have done at some point, myself included! And thanks again, I'll try my best!
Excellent work as always, love all the detail found on this video. Its incredible how much detail, and work went in to Burnout 3.
11:20 look up millennium hilton bangkok
Right side of the screen
Fun fact: by the time burnout release that building doesn't even finish yet
Or from some source it doesn't even built
Ah thanks, I hoped someone would be able to recognise it! Thanks for your addition!
Thank you for this video, when I was a kid I've always wanted to drive around those places, great to see there are real life counterparts.
I would love to see the inspirations of Burnout 2's tracks
Good to hear! I was planning to do a video on that at some point too.
Unfortunately Burnout 2 is a lot less specific than Burnout 3's tracks though. In short, the region appears to largely be based on the US West Coast. The Palm Bay city area is a conglomerate of cities, with San Diego, San Fransisco and maybe a little bit of Chicago. Crystal Summit seems to be based on the mountains near lake Lake Tahoe in California, Big Surf is based on the Monterey Bay area in California, Airport Terminal might be based on LA Int'l Airport, and Sunrise Valley is Las Vegas.
こんな風にburnout3のマップ見たことなかったからめっちゃ面白かったわ
いつも爆速で駆け抜けてるから見てる暇なかったけど、しっかり作り込まれてるんだな
私は翻訳者を使用しているので、エラーがあればお詫びします!
おそらくおわかりのように、私はこれを主に英語を話す人々のために作成しました。これが非常に高速に実行される理由です。 でも、少しでも楽しんでいただけたら嬉しいです!
実際の場所を把握できなかった場合は、ここにリストします。 動画順なので、曲名が間違っていたら参考にしてください。
1.ウォーターフロント=アメリカ・サンディエゴ
2. ダウンタウン = アメリカ、シカゴ
3. シルバー湖 = カリフォルニア州、おそらくタホ湖
4. 冬の街 = オーストリア、ウィーン
5. 高山 = ドイツのバイエルン アルプス
6. リビエラ = モナコ
7. ブドウ園 = フランス、アヴィニョン
8.ゴールデンシティ=タイ・バンコク
9.ドックサイド=香港
10. アイランド パラダイス = タイのサムイ島 + 香港 + ベトナムのハロン湾
この種のものをもっと見たい場合は、以下にリンクした私の「Burnout 3: Takedown - Tracks from Overhead」をチェックしてください。 英文は使っていませんので、あなたにぴったりだと思います!
th-cam.com/play/PLzLRUDkVN-5rwrDr7WOowIEWUK9SS5FmX.html
繰り返しになりますが、ご覧いただきありがとうございます。また、お褒めの言葉もありがとうございます。
@@OmniGlitcher Thank you for your reply! It was nice of you to reply in Japanese. Let me use a translation app to send the message again.
I've never seen a map like this in Burnout 3 before, so it was really interesting. I usually race through at breakneck speed, so I never had the time to appreciate it, but it's really well-crafted.
@@arcatraz2805 Ah, thank you! The translation I used implied that the video was too fast for you to understand, rather than anything about driving speed.
It is a very well crafted game, despite the speed at which you go past things. I'm glad you enjoyed the video!
When I was playing Burnout Legends (It has tracks from Burnout 3 Takedown and Burnout 2 Point of impact) I was impressed with design of Winter city and wanted to live in real city this track based on. In that time I thought that this track was based on Saint Petersburg or London. But 5 years ago I discovered that this track had been based on Vienna.
2:53 one building that stands out to me at the inside of the river bend looks like Smith tower in Chicago. It actually seems like the map has multiple occurrences of it.
At 2:50 you can see what would be the sears tower. The 2 antennas are similar to the real one. This part of the map is most likely part of the golden mile. Nice vid!
See I thought that, but the overall building shape and colour isn't really close. Maybe it's some sort of legally distinct version. The antennae similarity is a good call though, thanks for the contribution! I have since found that there's a building that resembles The Merchandise Mart there too. And glad to hear you liked the video!
Very well researched from a veteran Burnout player
brilliant video!
Thank you!
Very very cool! Great job identifying all of this!
11:10 the white building with the pancake like structure on top is the Millennium Hilton
어렸을때 게임을 하면서 아름다운 배경을보고 게임에 나온 지역들을 구글 지도로 찾아보곤했지만 실패했었는데... 이렇게 찾아주시니 감사하네요😊 Burnout3는 제 어린시절 추억이 담긴 게임입니다 감사합니다
Google 번역을 사용하고 있으므로 오류가 있으면 사과드립니다.
나도 어렸을 때 너처럼 그랬어! 실제로 이것이 몇 년 후 이 비디오에 영감을 준 것입니다. 제 작은 영상이 마음에 드셨다니 기쁘고, 저에게서 멀리 떨어진 사람들에게도 다가갈 수 있게 되어 기쁩니다.
@@OmniGlitcher 당신의 답변에 감사합니다
Good informative video, thanks mate.
Glad you enjoyed it!
8:21 actually, the modern logo is found, here's a link to the Artesonraju page in Wikipedia:
en.wikipedia.org/wiki/Artesonraju
And the mountain may also be based on the Matterhorn mountain found in the Pennine Alps.
The source Wikipedia cites for it is ScreenRant, which states "Originally, the mountain was a charcoal drawing, but was redesigned in 1951. This new version is seemingly based on Artesonraju", seemingly being the operative word here. There's absolutely some real candidates that look similar, but it's overall inconclusive outside of word from Paramount or an exact match. I believe the Indiana Jones version of the logo was also a later iteration than the 1951 redesign anyway.
Ur a hero for this
This is incredibly well made awesome work!! I've been exploring the tracks myself after you helped me with the pnach codes, how'd you get the entire track to render for shots like of Silver Lake at 4:23? Or was that stitched together in post?
Thank you very much! Glad to see you're enjoying the codes!
Ah, glad you've noticed! Yeah it's a composite stitched together from the individually loaded sections of track. Unfortunately there's nothing to enable the entire track rendering yet.
I've actually done composites for every track, and posted them over on Reddit. I'm still working out how to put them into an eventual video, but if you're curious, here's a link that hopefully should work:
www.reddit.com/r/Burnout/search?q=composite+author%3AOmniGlitcher&restrict_sr=on&include_over_18=on&sort=relevance&t=all
@@OmniGlitcher Sweet!! These composites are seriously cool, alongside all of your free cam content. May the Algorithm™ bless you and your channel 🙏
This would be funny with revenge, they're much more blatantly on the nose with their maps
I'm actually planning to do this style of video for every game! But yeah, they are rather on the nose in Revenge, I need to find a way to point out the Colosseum and not be a maximum degree of patronising whilst doing so.
8:45 Hannover is in northern germany. Stuttgart and Nürnberg are in the south but nowhere near the alps. In general its odd to see all 3 on the same highway sign without other destinations included.The A4 also doesnt go to amy of them, but runs from Aachen to Dresden via Cologne. My overanalysis concludes that this is probably just some fantastical thematic sign, that nonetheless still backs up your placement of the region in the German alps
Pretty good video!
Excellent work, bud.
Thank you!
Before even starting I'm gonna take a guess that silver lake is salt lake city
This video is wonderfully thorough and analytical, awesome friggin work man. But ya GOTTA tell us what them songs are called man
Edit: nvm missed the first part of the video. Much appreciated!
Can you do one like this but explore more of Revenge's tracks? I'd like to see real life comparisons for Motor City and Detroit
It's currently in the works alongside two other videos, though progression has been rather slow lately.
Unfortunately, Revenge is a lot more sparse for actual landmarks, but I hope it's interesting to look at nevertheless.
Silver Lake feels like home
Great work! I've always had an appreciation for the details in Burnout tracks, say you wouldn't have any more images of the overhead road layouts from these tracks? I'm trynna reconstruct them in Cities Skylines lol
Thanks!
And I do! I've posted composites of every track over on Reddit here:
www.reddit.com/r/Burnout/search?q=composite+author%3AOmniGlitcher&restrict_sr=on&include_over_18=on&sort=relevance&t=all
I've yet to put them into a video however.
There's also a video series of doing laps/runs of the tracks from overhead as a playlist on my channel if you want some finer detail.
@@OmniGlitcher I just came across the ones on your channel! I'm surprised to see some layouts have been modelled or at least planned even in out of bounds sections. But thanks again! I imagine this sorta thing ain't possible with Burnout Revenge yet?
@@WerewolfBoyfriend Be careful though, some of those out of bounds areas do not lead nicely into each other! And you're welcome!
And yeah, the free camera doesn't appear to be in Revenge. There is something vaguely similar that will be the topic of a future video and will technically be part of my next video. But it's far more limited in scope, as it doesn't let you move the car to load other sections of track or look around completely freely as that's not the intended purpose for it.
So weird listening to this kind of music, when looking at Burnout tracks.
Belo vídeo brow
To this day I still wonder what the developer of Burnout 3 were thinking when they chose my home country, Thailand, as part of the "Far East" track.
You would that being a racing game inspired by a Japanese arcade. This would include a Japanese track instead. They also use Thailand as the main country too. Featured as a location for 3 out of 4 maps.
Thailand is actually seen as a sort of staple "Far East" country in my home country, the UK, where the Burnout games were made. So it's not too unsurprising of a choice.
Burnout 1 was planning to have a Japan track, but that was cut. Then Revenge and Dominator both have Japan tracks to compensate.
@@OmniGlitcher Didn't know that was how the UK see us.
Normally, you wouldn't use the term "Far East" to associate with Thailand.
Asian like us use "Far East" to describe the absolute Eastern edge of Continental Asia and the countries located or have territory there like Russia, China, North/South Korea and Japan.
Thailand as a South East Asia country are more associated with the term "Indochina" "Kochin-China" and "ASEAN" more.
@@Heylanda-fb9xb That's very interesting. I would generally agree with how Wikipedia defines the Far East, which includes Thailand and Indonesia:
en.wikipedia.org/wiki/Far_East#/media/File:Far_east1.png
Admittedly, eastern Russia and maybe Mongolia would not be in my usual consideration, though I can see the argument for them to be. Everything else is though.
the yellow and red logo on Golden City's adboards bears a mild resemblance to Nintendo's logo for me
Wow, and we never have time to look at them when we play, cause we always have to drive as fast as we can
Will you do Revenge and Dominator tracks as well?
They're further down the pipeline than some other videos I have planned, but I do plan to do them, yes!
@@OmniGlitcher did you try using pcsx2's free cam?
More burnout videos
Background theme? Nice video by the way.
The songs are listed in order of appearance at the beginning of the video. And thanks!
Oh wow. Completely missed it. Thanks. No problem. Keep up the good content. You deserve more views.
@@damonm.7704 No worries, and thanks I'll try!
Is the real location in burnout 3
Great choice of music, can I get the track names please? :)
Thank you! Music is listed at 0:00 in order of appearance.
適当に世界各国の風景をイメージしているのかと思ったら元ネタあったんですね、知らなかったです⋯⋯!
私のビデオを見てくれてありがとう! 面白いと思っていただけて嬉しいです。 言葉の壁がそれほどひどくなかったことを願っています!
また、翻訳ツールを使用して読んで返信しているため、間違いがある場合はご容赦ください!
How about Burnout Revenge?
Great, can you do the same with anothers Burnout games?
I plan to do this video for all other main Burnout games (except maybe Burnout 1), yes. Though it will be a while yet.
Burnout 2 point of impact real life tracks inspirarons ?
I plan to do that after my Revenge version, which I've been attempting to do for some time now.
This video is looks like a GTA + burnout games
Here I thought the team was just really creative with making like-real places; but no, theyre just copy n paste real places.
Will you do burnout revenge?
I do plan to do Revenge at some point, yes!
Thx
Can you do burnout revenge?
Yep, it's still in progress.