I don't think you deserve all the harsh comments you are getting right now. I do agree with some of your takes but at the end, there is only so much content that the devs can add for you to spend your time on. With 10.000hrs you probably did everything that is interesting to you and you either can now decide to check out other areas you have not explored yet, like do new game+ to finally experience the story, find a casual raid group to get into the endgame etc, or you could go do the last super grindy achievements like deep dungeon stuff, hunting related achievements etc OR you can do what you decided on, quit the game and that's OK.
Oh look, another Final Fantasy XIV expansion. Because, clearly, there’s nothing more exciting than doing the same damn thing for the hundredth time. New zones to run through, more raids where half the community will still fail every mechanic even though they’ve been out for months. And, of course, the story is just so riveting-another ‘save the world’ plot with characters that nobody really cares about, because we’ve all seen them cry and talk about their feelings a million times. But hey, it’s not about quality, right? It’s about grinding your 27th job to level 100 while running the same recycled dungeons for the 200th time. And let’s not forget the mounts-because that’s totally what keeps the game interesting, right? Grinding for hours just to show off to the 6 people in your friend’s list who actually notice. Oh, and don’t forget: you can’t even mount up in Limsa, btw, but who cares? You’re in that godforsaken city all the time anyway, so it’s not like it matters. And let’s talk about those dungeons for a second: not a single run where a healer hasn’t died at least once, but sure, let’s pretend this is ‘challenging content’ instead of a poorly executed mess. But the best part? The community. Nothing says ‘fun’ like a bunch of elitists who’ll mock you for not knowing the perfect rotation, while acting like they don’t spend 90% of their day in a Discord server complaining about the game. Seriously, it’s amazing how people have convinced themselves this never-ending cycle is anything more than a glorified hamster wheel. 10/10 would waste another year of my life, though!
It is sad that they had the opportunity to step away from the cookie cutter but they chose to follow the same routine. Why is there a trial at level 73/74? Because it has to happen at that point in the story even if the characters make no big deal over what Bakool Ja Ja did and how things could have turned out so much worse if they could not defeat it. But don't even get me started on how it makes 0 sense from a characterization point of view for Bakool Ja Ja, who wants to prove he is stronger than Gulool Ja Ja, The current Dawnservant, who could NOT defeat Valigarmanda only trick the creature into freezing it with it's own flames to RELEASE the beast only to run away like a cartoon villain to continue the trial. The writing is done so poorly, and it honestly feels like they have different writers tell different parts of the story then just cram it together and call it a day without proofreading their efforts.
So I've played 14 since 1.0 launch, and 2.0 launch and have over 30k hours sunk into the game, I was one of about 32 max level crafters on the Besaid server in 1.0 at the end of it and made most of my current gil during the 2.0-3.0 timeframe but that was because the overall number of people maxing out crafters was limited and most of that was due to some very specific time gates/tedium in leveling those jobs. Some of the main pain points were darksteel/camphor logs as well as a specific timed botany node that gave about 2 threads per cycle so making gil through crafting was "easier" because of some very specific pain points that gatekept higher end crafting and that limited the number of max crafters to those who pushed past that tedium. Now more people have maxxed out their crafters and thus the overall price of crafted goods have dropped, add in the availability of server and DC travel and you suddenly have even more competition for pricing driving down costs. As for skipping the story, well from 2.0 forwards the game has been story first at every point and skipping it absolutely can reduce the enjoyment of the game and the player investment into the game as a whole and is a rather solid story for an rpg and possibly the best mmo story so far. While you hit 10k hours played I think that shows that you got to experience quite a bit of content that was available outside of the story (so maybe it was worth while for that) but there's only so much content in any one game. I do wish we got more content from SE but I don't expect swift changes from a japanese owned company nor do I expect a massive change in trends for the overall development of XIV, it's going to have the consistent patch cycle with some experimental content here and there but that's about it. Though we did get deep dungeons in Hw/SB/ and EW, we got criterion dungeons in ew, a new difficulty of alliance raid as well in DT, got island exploration in EW as well. We've seen more additions to the golden saucer over time but in the end every sandbox mmo is limited by the time the game has been out and the duration of their patch cycles. WoW sufffers a similar issue with it having "tons" of content from previous expansions that outside of cosmetics and toys is pretty much irrelevant (while atleast XIV rewards you for queueing roulettes), I do think SE could do with brining back (hard) difficulty dungeons reusing the dungeon assets for a new side story and dungeon content to break up the limited content of expert/ lvl90 roulettes. The one thing with XIV is it's a game you can sub for 2 months, drop for 4 months and resub for 2 months and still get your moneys worth experience wise. Yoshi-P Lead producer/director for XIV has answered Q&A questions about being burnt out or running out of content consistently with "Unsub and come back later if your feeling this way, have fun experiencing other games instead." I really do think people who play XIV and have come from other mmo's need to understand that XIV is not runescape/wow/new world/ESO where you have to maintain a constant sub and grind to continue to do relevant content and that taking breaks is fine, unsubbing for a year and trying other games is fine, going out and having fun doing other stuff is fine, that you don't need a constant nose to the grindwheel playstyle to enjoy the game is actually a good thing about XIV and not a negative. The content will be there when you come back. I will agree the game is "falling off" but I think that's more attributable to XIV finishing a narrative arc with EW and people who started in 2.0 finally hitting a point where they feel comfortable dropping the game for a while and returning later or never again. As for the whole the game is too formulaic argument I'd agree but with the stipulation that formulaic doesn't have to mean bad, just that the expectations after ShB/EW seem to have only gotten larger while the team working on XIV hasn't grown significantly. Until SE actually invests in growing the team developing the game I don't think you'll see any shifts in the formula. As for the narrative being formulaic, well every story has a formula, that's just how storytelling works and EW/DT is definitely the building up of another story arc that won't see pay off for a while judging from current pacing.
@@3mileisland516 Housing in FFXIV is an absolute embarassment. Housing in MMOs - the proper way to do it, so it's scalable and sustainable for a large playerbase - has been solved for over 20 years now. EQ2 has had a properly functioning housing system since like... 2004 or so. No other housing system, in any other MMO, has any of the issues FFXIV's does. Not one. Because their devs don't have an ego, insisting on having things "their way" - players be damned. They actually put the players first, and made sure the system was accessible and scalable so anyone who wants a house can get a house... and not just "whatever isn't already taken", but the exact one they want. No lotteries. No demolition. No moratorium. None of that. YoshiP put his arrogance before his players/customers, and thought he could reinvent the wheel and do it better. The results are an object lesson in what happens when you put your arrogance before your paying customers. The reason housing in FFXIV is still such a dumpster fire at this point is squarely (no pun intended) on YoshiP's head. His arrogance, ego and inability to admit his "vision" for it is a failure, and it needs to be reworked from the ground up, is the reason it's still the mess it is. The time, manpower and money put into all the band-aids they've piled on, none of which have actually fixed it, could have been put toward reworking it. But again... YoshiP's ego won't allow him to admit he screwed it up. Instead, he's tried to claim that it can't be done any other way... which is a flat out lie. The research has been done. The methods have been proven over and again in many MMOs. There is zero reason it was done the way it was other than "YoshiP wanted it that way".
@@twocatsyelling723 That may be FFXIVs biggest problem! The evangelism around the higher ups at CU3, especially Yoshi P. Which actually kinda shifts the responsibility back to the community to demand better. It will take a lot to get the Devs to REALLY listen, and it would probably have to hurt the game's profits in a big way, but if that shift doesn't happen the game will continue to suffer until players just quit anyway. I've played for a little over a year and the more I play the more I feel like I'm digging a hole I will never get out of because while I love some aspects of the game, there are some things that have really bugged me for ages that feel like they'll never fix. So the longer I play, the more I get tired and frustrated with trying to 'fix' problems that just shouldn't be problems. The game is riddled with them, everywhere!! And the community acts as though it's cute and just the way it's always been and that's somehow ok! It's very tiring sometimes.
the msq wall for new players is a real thing, all of my friends watched the gameplay, the combat and they really got interested, and some really liked the game, but they end up giving up or quitting, either being a new player with less 50h or a veteran with 2 expansions of gameplay, only because of the quests, way too many quests to unlock content. even I started to get tired of this game, I don't like to skip cutscenes because if I do, I will lose the best part of it, the imersion is better when you are following the story as we do the dungeons\trials. but I feel more and more that I waste a lot of money of my sub on the quests, because since Shadowbringers, I feel that the story tries to clickbait to do some really serious stuff but is just a Shonen Anime and mostly predictable, only very few moments are really actually good, and since I'm spending a sub on those, it ends up me being more critical with my time spend there, and it ends up being a not so good experience.
Great video. Even as someone who is actively playing the game, I agree with so many of these points. I started in 2020, just before the Asmongold hype train, and the game used to be SO alive and so active. I loved how vocal everyone was. I loved talking to people. I loved people talking to me. Now most of the discussion you see is weirdly dressed people right at the aetheryte in a main city state. Emoting at each other over and over... I partied up with some folks to do FATE farming and tried to start a conversation twice. No response from the other people in my party. It was very sad since I think half of the fun of this game is the social aspect. I've joined and quit about 6 FCs just because NO ONE talks in the chat and none of the people even seem to know each other? And of course if I try to start my own then there's no one interested in joining. I dunno. I am still making my way through the story so I can't even attempt to engage with end game mechanics. I am pretty close to catching up, though. After 4 years of playing. edit: I am at 1472 hours. I have all my DoW classes above 50. I have all my DoH/DoL above 75. I like engaging in the side content a lot. That's partially why it has taken me so long.
As a player that has played for 3 years i gotta say that this was a beautiful rant and i really liked the part about the MODDING, i have plenty of friends that all use fashion mods and LEWD ERP stuff and as a player that still haven´t touched modding, i try my hardest to make good glams with the vanilla stuff that we have and i might have bought a bit too many fantas and jet black dyes along the years but i have also got a lot of praise for the glams that i use, but goddamn the power of mods is overwhelming when you ask someone to show you what they can do with them, its really tempting but if i can make a modder check out my vanilla glam and be impressed then i see that as a WIN (Also most of the ultimate legends just run around in pyjamas to us vanilla players and they look really lame, but they must be using fashion mods)
I have according to Steam around 11k hours played, and started back in 2.0ish. The big problem with FFXIV is stagnation. The devs are terrified of change. Whenever they try something new, and it goes poorly, they just give up. Island Sanctuary is one example, and I still don't understand what the hell they were thinking with that. Imagine adding an island that you build into something more, and it's 100% solo content in an MMO, and completely divorced from all the crafting & gathering systems, while also having some of the worse menu management & capture RNG possible. The writing has gone from alright, to decent to downright painful. Combat has gone from being wild and unpredictable, to being so predictable that you can pinpoint exactly what moves a boss will at the exact right second. As tank or healer you react to predictable situations, to the point that you have a "buff/heal rotation" - and things only divert if someone makes a mistake in the dance. Moreover the jobs are painfully streamlined, rotations are basically set in stone so you'll almost always do the exact same thing over and over with no room for improvisation. Dungeons are uninspired boring wall-to-wall pulling followed by bosses that hit like wimps, so if you're playing a healer you'll only be able to avoid narcolepsy if you have a trash tank or dps that stands in bad. Alliance raids get stomped on so hard from week 1 that you skip boss mechanics, old content is so trivialised that new and older players are not engaging at all with what's happening nor learning to improve - because the game never forces them to improve. Trials go from alright to good to downright trash, and sometimes the extreme trial is somehow worse than the normal. Even Bozja and Eureka has been effected by the power creep, despite being one of the few places where the game still feels like an mmo (mostly Eureka). The overworld is just set pieces with non-threatening mobs, and there's no point killing any of them beyond quests. Fates either melt so fast that a caster can barely finish a cast before it is gone, or takes forever because you're alone but the fate adjusted itself to the 20+ people in the zone. Treasure maps are no better, where you'll just have a bad time if you join a treasure hunt as a black mage, as the mobs will just melt with a party of the recommended size. Hunts are just moving training dummies that sometimes deal damage before melting to the train of people. All combat outside of end-game raiding is boring. Crafting & gathering has gotten so easy, that the market is always oversaturated with people who are omni-everything. The game asks so little of you nowadays that it is difficult to stay focused or motivated when trying to desperately engage with it. I'm sure the subscriber numbers are healthy for the game, but that's only because they've managed to reach such a wide audience of people, that when the "old guard" players drop out, it's not noticeable yet. I haven't been subscribed since end of Endwalker, and I've yet to see anything in Dawntrail that would convince me despite my love for what the game used to be. Maybe the next expansion they'll have learnt something and improved, but I doubt it.
I have 20k hours on the game (played since 2.1), do my ultimates and all other kinds of content available and I agree with most of the points you've raised. The community is braindead and the initial like / dislike ratio of people that probably didn't even reach half as many hours played as either of us shows precisely why this game will never improve. They've settled with mediocrity and Square Enix can do no wrong, even if 5 years from now we'll still be following the same tired old formula. The corpo white knights of today will have moved on for the corpo white knights of tomorrow and anybody smart enough to raise sensible criticism will get piled on by these idiots. Run while you can.
The sheer amount of insubstantial backlash this video is getting is...disappointing. Y'all need to learn accept criticism of the things you enjoy and, if you disagree, come up with some actual points of conversation. Criticism is extremely valuable for improvement. If you mindlessly defend something's imperfections, it will not improve. (btw if you 'totally don't care' you wouldn't be commenting. that's something people do when they care)
I've had many "weird" experiences, hence why my comment. I've been told by many people that i shouldnt expect normal social behaviours in ffxiv today that were normal and common 10 years ago. What i said was not an insult, but merely a fact. Due to covid it has been factually and scientifically confirmed that many people developed a lot of social problems. I didnt say anything wrong. Sorry you took it the wrong way.
@ruka9700 yeah, I was gonna give watching this video a chance, but I'm glad I saw this comment before putting any more time into his content. Actively being ableist and cringe, plus playing a story game for gameplay is insane. Absolute slop of a video.
Personally, i would recommend ffxiv to any mmorpg player out there. Its really good in a few elements it does really well. There is a caveat with my recommendation though 😅 Max length of stay and play should be 2 years worth - the entire length of an expansion. Anything after that is a time sink because once all content has been done and explored, nothing new is coming. Or should i say, nothing you haven't done before. Spend some time, enjoy yourself, but also get out in a timely manner. Dont believe me? Wait till the next expansion drops and tell me whats different to what you did in the previous expansion? Appreciate the candid and honest views and video. I probably put in 5000 hours during Stormblood and left the game 1 month into Shadowbringers. It was fun, while it lasted.
I've made multiple FCs myself, and joined multiple during these years. Obviously that helps, but i have problems with the current game philosophy, and i dont think any FC activity would fix it. Good point tho
I am going to address your points each time I can from a very casual perspective. I have played up to the end of EW and have done a good chunk of raids and Alliance raids. I just want to provide a perspective that doesn't bash what you are saying. Story & Progression I do agree that the start of the game is too slow. Unlocking the Soul Crystal and the major mechanics of a class should happen sooner in ARR. That is the point of the story that is seen as boring and gameplay needs to be more interesting to keep players through this rough segment. I do not think skipping ten years of content (the Zodiark and Hydalen arc as you call it) is a good idea for two major reasons. 1) the game has designed itself around progressing through the MSQ. The MSQ is designed to pretty much bring a class to the ax level of that patch by the end of the MSQ. It would be extremely difficult to design classes around this skip. You would risk overflooding the player with things to do immediately. 2) The story of the game is important. It is one of the major selling points of the game that I have seen every player(veteran and new) talk about it in high regard. It just that everyone can admit that ARR (and SB to a lesser extent) have a "generic and uninteresting plot". Skipping all of that will leave many players confused as to the context to the content they are playing. I understand you don't like the story, but I have to say that you are in the minority when it comes to the story. New content: It sounds like you are more of an extreme player and not a casual player. One thing that I have noticed is that I like knowing the repetive cycle of content. As a casual player, new things to do would be fun, but I want the repetive content (the Raids, the Alliance raids, the MSQ, the extreme trails), to be of good quality first. FF14 is very casual friendly and I like it that way because it means I can take it at my own pace. I don't want FOMO content in the game because then it doesn't stay a game, it becomes more like a chore(something like Destiny or WoW comes to mind). I think its better for a game to cater a majority of its resources to its casual audience, then to their more hardcore fans. I agree that I would like more content from the developers, but to just call anything not new at this point boring or bad to me just signifies that you might be burnout of the game from playing over 10K hours Crafters: I wasn't interested in crafting so I never did it. I will take your word for it. I am sorry that crafting is dead but to me, crafting wasn't much fun or interesting so I just didn't do it. Most of my friends don't even have crafters leveled so I just can't comment on it. Plus, what is the point of gil besides buying a house and repairing gear? Steam reviews: Looking at the reviews of Dawntrail, it does seem to help your statement. A lot of discontent and some good criticism. But if you go to just the FF14 page and the reviews for the game in just the last 30 days, many reviews are positive and some with valid criticism. With that said I can't take the steam portion very seriously. Everyone has their opinions and I can respect that. Overall, it seems like you are a more intensive gamer rather than a casual gamer. There is nothing wrong with that and I am sorry that you don't enjoy the game. it was pretty clear to me that the game was meant to cater to a casual audience so its understandable why you wouldn't enjoy the game at this point. In my time playing the game I haven't seen people who are stupid and don't know how to play their class so your rant toward the end made no sense. I see the inclusion of NPC for dungeons to be enjoyable when I want to get through the MSQ quickly and I don't want to wait for queue times. To be honest, the only valid criticism that I see from you is: better gameplay progression from early game is needed, mods need to be regulated better(I mean they are meant to be illegal), and it would be nice to have extra game modes besides the usual. I am surprised you didn't touch upon some other issues like the streamlining of classes (2 min dps meta) or how the physical range class doesn't have much of a place right now. Regardless, I just wanted to give you a different perspective that is respectful so you don't feel like everyone is disregarding what you are saying. Hope you have a nice day.
Thank you for disagreeing in a respectful manner. I appreciate your efforts. Regarding the points: -Story: your point is valid so i'd be willing to compromize like this; make everyone play the msq, but you dont lock the pve content on it. So someone that cant be bothered to do arr in this very moment, can still go queue a higher level dungeon if he wants. -It is true i'm more of a hardcore player, but i can go casual too. That's how i played for this long. If i cant have my hardcore fix, i'll go do something casual i find fun. Be it pvp, crafting, farming mounts, treasure maps, hunts, etc. Obviously i didnt max every facet of the game, but i dont have to to have a valid opinion. -I talked about the 2min meta on one of my livestreams so in the video i forgot to mention it (i only did 1 take so i'm sure i forgot many topics) It's fine if you disagree and idm people going hard on me, i was expecting this reaction and they proved me i was right for expecting it. I'm glad there are people like you tho that are able to disagree in an adult manner. I guess i'm just burned out of the content at this point, hence why i decided to stop. I'll come back whenever the game reaches a state where there are many new things i wanna do. Have a merry christmas!
People hating on you for skipping story but you’re lucky, Dawntrail story has been awful so far, even role quests were more enjoyable. A new start point for new players is a good idea, alas the new story is so offputting.
One of the problems is content creators having absolutely no idea about the game talking as if they know anything about the game. lol didn't even know what the soul crystal was called. quit doing savages at P2S. doesn't do ultimates, doesn't know anything about the story. wtf did you do in 10,000 hrs? fuck in the quicksands this whole time..... oh i bet you don't understand that joke. Secondly, FFXIV is not a game that you should expect to play 24/7 365, they have said this and they have said they are not going to change it. they want player to play other games. this content creator literally jumped in the game, skipped everything, learned nothing, has 10,000 hrs in the game. I bet he is just trying to profit off of hating the game.
Fanboy detected. He is correct, the game is falling off. It's too formulaic, even the msq are the same beats over and over and massively bloated every xpack. Just following the MSQ will introduce you to mechanics like. . . running back and forth over and over without killing a single mob or break for hours and hours, watching cut scene after cut scene. 2.0 the MSQ was jsut as long but it was broken up with other activities, reasons to go out in the world and grind fates so on and so on. Now the MSQ is just PURE msq with a 5 dungeons in between. . . it IS boring. Even if the story was good. . it's still boring because it's never broken up. Leveling new jobs is also boring. . skills are so cut down at the lower level you're just pressing the same 2 buttons over and over. Who are you to say how he should play the game? Who are you to say how the game was meant to be played? It's his subscription, he can play it however he likes. IF he likes to grind out jobs, let him grind out jobs however he damn well pleases. This elitism is a demonstration of the worst part of the FFXIV community, toxic fanboys.
@@CloudDealing Question. When did it become a story first game? When exactly did that happen? 1.0 Wasn't a story first game. . . 2.0 the story was important but not the main point? If it was a story first game why do they add dungeons almost immediately after the msq . . And not more story? That's the point, it never has been Story first until recently. It's too formulaic, it's the same beats over and over without anything to break it up like there used to be. To dismiss criticism by just calling it a story first game is absurd.
I completely agree with most of your points in this video. Modding and cheats are the biggest reasons why I quit after 6k hours in the game. Why would I sweat my ass for something cool when Bobby with his space ship UAV UI can get it with basically no effort at all. I personally see no point in playing if players can do that with no consequences at all. Might be wrong, but I think the RPers are having the most fun in the game right now and the rest are kinda suffering in silence.
I'm 100% on board with separating dungeons/trials from the MSQ entirely - except when they are directly locked into the story. For example, the current MSQ duties should stay as-is because they were designed to literally be part of the MSQ back in ARR. Beyond that, though.. nah. They can be separated. For myself, I hate dungeons in FFXIV. And it's sad because dungeons are my favorite part of any MMO. I love dungeon-delving. Unfortunately, SE's rigid-linear-corridor-through-a-diorama-punctuated-by-undynamic-heavily-scripted-boss-platforms approach is is just uninspired and boring as hell. I'd gladly skip every dungeon in FFXIV entirely if it were possible. Their weird approach where over half the mechanics involve what the arena/platform is doing, instead of the boss itself, is just bizarre.
Sadly, for me the only thing that is keeping me subbed to this game is the mods. The storyline peaked in SHB and been downhill ever since then lol. My devoted friend recently left XIV after beating DT cuz he saw literally nothing has changed with the game. 😂😂😂😂
I've never said antyhing about any content being repetitive as a main reason of why it's bad. Repetitiveness in basic game mechancis like roulette, etc, is FINE. What i have aproblem with is knowing that i will NEVER get anything new. THAT fucks me up. And yes, i've been playing mmos since 2007 as main genre of gaming. Not anymore tho, fuck that.
I just noticed, you didnt watch the video did you. You almost got me there buddy! For a second i thought you did. I literally state around the 2 minute mark that i've been playing mmos almost all of my gaming life :)
You're not alone... 1.0 player and I'm also out. I have even left all of my xiv discords as it has destroyed it's own community as well. I thought I would be sad to see it to the end when servers shut down but nope! Not going to lie I will return for a bit when I get a new phys ranged but I'm sure I won't get corsair and it will only be a month sub for whatever trash ranged class I get.
Imagine going to a convention and not knowing many of the characters that are cosplayed from this game even tho you played most of its content that is an owch 😂
I dont go to conventions so that's fine. However i do recognize characters, i just dont know what they're called. I know the main cast tho, i even know Gaia, imagine that! Jokes aside, i know i said i didnt watch the story, but i did stop here n there to watch some cool scenes (you see them when trying to skip, since there's no proper skip button, you just click through asfast as you can) so i know characters like Emet Selch in sbw and in EW on the flower bed speech, Gaius, Meteion, Lahabrea, Wuk Lamat, and maybe some other i can think of rn. So i think overall the experience is not as clueless as you might think, but yeah i am missing context most of the time lol
I'm a casual and I have lots of massive issues with the game, to the point of barely playing it anymore. That being said, I still disagree with a lot of what he's saying.
how do you play 10k hours without every doing an ult or the story lol. I would have quit as well if I never got into ultis, grinding a fight for months to finally get the clear is one of the best feelings in gaming. Also don't need a static for it, every ult is pfable.
I'm sure ultimates are cool, but i've never felt like i was good enough for it or wanted to dedicate so much time in clearing attempts, so i set it aside and did other things i enjoyed that were more easy to obtain. It must feel amazing tho i can see it
only about 16 mins in, and ill have to come back to the video because im giga tired from my 3rd shift. but so far it just seems like FFXIV wasnt a game for you. which is insane to say to someone who has 10k hours in it, but i dont see why you wound up sticking with it for so long. you might wanna try world of warcraft, it seems to be an answer to the complaints ive heard so far. i genuinely dont understand the people who play FFXIV and dont engage with the story. its one of the games only redeeming qualities outside of genuinely cool RP (which i dont engage in, but it being there is just cool)
Because at the time i liked doing everything else, and even without the story, i still enjoyed enough to play. But i get your point. I did try wow but modern wow i not that good either, so i'll just stick to single player games and indie games for now!
skipped the story? 10k hours? you're built different. i liked the story a lot and loved raiding but haven't touched dawntrail yet. but yeah idk if i can relate to your experience friend
That's fine! You dont have to agree As long as you are enjoying the game, that's all i care for. My video was just how i feel about it after playing for so long, and it's time i step away to play something else :D
Cool story bro. The moment you mentioned you skip the Story because you are there to play a MMO, I pretty much just disregard anything else. The game has always literally been built around the Story first. If you want an MMO without Story just play another MMO. it seems counter-productive.
Y'all really build up the story to be some crazy good Oscar-worthy storyline. It's incredibly mid and you all swear that it's the best thing ever. This is coming from somebody who has watched every cutscene the game has to offer.
How come i played for 9700 hours then? Clearly i liked everything else. Should a new player never start ffxiv if they're interested in anything but the story?
@@gmb3682 Is the commenter wrong ? It is a story driven game. No mention of it being good or anything but you wanted to make it about that for some reason ? Think ya just wanted to QQ and share your experience.
-Find a box labeled "3banans" -Opens the box and there's 1 banana and 4 oranges -"where are the remaining 2 bananas?" "BRO YOU GOT ONE ALREADY, WHAT MORE DO YOU WANT??? WTF?"
@@Jakazingames You yourself said that this game has a predictable content cycle so how can it be labled 3 bananas when they have delivered 1 banana and 4 oranges every expansion
@@retzerbil867 Because it's marketed as an mmo and overtime, it lost some of the elements that an mmo should have imo which is some innovation and trying something new here n there.
@@Jakazingames Again you look at a box labeled bananas, you know it has contained bananas for the past 10 years with little to no change, and you are surprised it doesn't contain grapes. I would love if it contained grapes too, but I can't be surprised when it has contained bananas for this long.
I've never really understood the criticism about the patch cycle. I think it's good that you reliably know a base amount of content you'll get in each patch. And it's not like they never add new stuff. Exploration was new (sorta) in SB, Variant dungeons were new in EW, Deep dungeons were new in HW. There's definitely room for more experimental stuff, but I don't see the issue with the base content release schedule. The story locking I can definitely see as an issue. I do appreciate that the game takes pains to make everything make sense, but I can see the value in just allowing players to enter instances and travel the world anytime as soon as they start (and meet the IL of course). Started playing New World recently, and the dungeons in that game appear to be part of the story. I've barely played the story but have still had fun (sorta) with the dungeons. As far as, like, skipping the Hydaelyn/Zodiark arc, the devs _have_ mentioned thinking of making a new starting point, and DT _would_ be the perfect place to do that. No word on that in a while though, but it would be good for onboarding new players. Personally, I disagree with the idea that traits aren't exciting additions. They can absolutely change up how a job plays to a significant degree. I wouldn't be opposed to more skills, but button bloat is always a concern there. Although honestly, the biggest issue with jobs is that they feel so incomplete synched down to 50. I think most feel fine by 60, but very few feel good at 50. That's all for now, perhaps later I can return and finish the video.
How did i play 10.000 hours then? clearly you're the one that doesnt play the game. Stop glazing that mid af story and play the game, so maybe in 3 years you'll be able to understand a fraction of the video. Casual dumb tourist. You probably play 1 hours every 4 months only when they add more slop dogshit story. Pathetic comment, try again.
''I've played for 10k h'' My guy what have you played? I only started the game late in EW and finding people to raid is easy ''Party finder'' exists and is quite alive. Finding friends is also rather easy. Game has more content than anyone can realistically play. Heck It sound like you lack friends, don't know data center and world travel exist, are mad crafters are no longer tedious to grind and don't net as much profit as they used to. Also have you not done veriant dungons? treasure maps? gold saucer? or anything besides rullets and crafting? Heck if there is 2 things i personally dislike about FF is gearing up alt jobs is a pain due to weekly loot lock and tome caps. And that DT story is such a snooze fest at least MSQ the NR story looks to be quite promising.
Even Yoshi P says to take breaks and play other things. You weren't locked into playing almost ten thousand hours of a MMO JRPG. Literally, go do something else. I've been off and on since 2.2. Plenty of other things to enjoy without making a complaint post online.
Almost every hours i played was me enjoying the game. And yes, i did play other things. However my points still stand. This is a criticism post, not a complant. Criticism means i still want the game to improve and i provided solutions to many of my points. If you keep dimissing everyone criticizing the game in a healthy manner (like me) and asking them to play less, or just quit (you didnt do that but other people usually say that all the time) then eventually everyone will leave and the only people left will be the ones that dont voice their concerns, eventually hurting the game state in the long run.
@@Jakazingames 1000%. Just conveyed the same thing to another person in these comments who said the same.. "Just leave". Like... you do realize that the people who take the time to record, edit and post videos do so because they *like* the game and *want* reasons to keep playing? They *care* about the game. The opposite of love isn't hate. It's apathy. The people who decide to "just leave" do so because they just don't care anymore. So they leave, and they do so quietly, because they don't care enough about the game to want it to improve. There's nothing constructive in telling people to "just leave". Those who do so are really just saying "I don't like seeing/hearing opinions about "my game" that I don't like. So just shut up and go away".
...How does this person have 10k hours in this game? My sprout friend with 100 or so hours have better game knowledge. High-end is dead? What? Looking at the latest Arcadion Savage that statement couldnt be more untrue. "Crafting was great when it was hard and not everyone could just do it by giving it a look", yet "People are no lifers for sinking in the hours doing Savages/ultimates" ??? Besides with the mods the game has never been more alive than it is now. People who do rp/erp sub to the game more than the people who log in every 3 month or when there is new content.
"You go to Azys Lla and queue for Copperbell Mines" .....oof Is it back to hating FF14 season again? This video feels like you watch a bunch of other FF14 hate videos and regurgitated the talking points. I get the criticisms and in some cases warranted. And this has been brought up by countless others as well, but you can't approach FF14 like every other MMO, it's a story-based MMO, there are ways around it, you may not like those ways, but they are available to everybody. The slow process of getting your skills over time is a function of teaching you the basics of playing your job, worse part is you still get far too many people who don't mechanically understand this either and try to do whatever they feel like doing. I don't like losing those skills being sync'd down, but it is what it is. I've been around since 1.0, I've seen the evolution, it's not perfect, I wish there were different things they could do in some cases, but we have had some victories and I'll take those. These videos are tiring at this point and you don't even offer anything new in what you're bringing to the table.
I dont watch ff14 content. never did. For some reason i dont like watching content for games i play a lot. Also i really dont remember saying you queue copperbell mines while in azys lla, and even if i did, do i have to remember every name to make my points valid? no. (it's probably been multiple years since i've been to those maps or done that content) The fact that you're already not taking me seriously from that sentence (which if you dont provide me a timestamp, i cbb to find tbh, cuz it's not important) speaks volumes on the ability of the players to accept criticism. Also what do you mean offer nothing new? Why would my personal experience and feedback be required to offer new points? If it happens to match everyone else's video then maybe it's time to look into the game instead of dismissing all the negative things. Also if i can get 10k hours without doing the story, clearly the game is not only a "story game"
@@SleepyOmel Thank you "if you're in azis la... or if you're running in windmill (didnt remember quarrymill name) and you go do copperbell mines" so actually i got 3 things wrong lol but it wasnt as far away as azys lla. Anyway me forgetting where a lv 17 dungeon is and confusing the names around is enough to invalidate the point? imo it isnt. It's like saying that if i dont remember the name of the melee combo of redmage i'm not a rdm main even tho i can get orange parses. At least that's how i see it
@@Jakazingames It doesn't matter what you did or didn't remember. You criticized the sacred calf, and they can't handle it... So they'll find any reason to try and disqualify your opinions. If it wasn't mis-remembering location/dungeon names, they'd have found something else. If there was nothing else, they'd have made up some arbitrary reason - like many others are in these comments. Some people's identities are just too wrapped up in FFXIV to ever accept any amount of criticism from anyone. They're too mentally immature to accept that not everyone will like what they do, or share the same opinions.. and that it's okay. It's sad. That they're this bent out of shape over a video game, I have to wonder how they cope in real life, with situations that actually matter.
Can you like just quit without some grand goodbye, i wish people would just hop over to another game without having to annouce it theyre leaving their current game
I did, have you noticed that on my steam library it says "last played, august"? and on my pc time it's december. I just wanted to make a rant video on my own channel where i finally get to express all my criticism of the game accumulated across the years, and luckily enough, you cant stop me from doing that. Isnt that great?
You didn't complete a single gathering or crafting log. Your sightseeing log is still super low. You didn't experience the game properly. Didn't do the story of course you quit this video should have been about 27 seconds long lmfao
Me, I'm kind of just waiting for my wife who plays the story like molasses to get to the end of Endwalker so we can do Dawntrail together otherwise i'm on a 2nd character running back the story I enjoy. I'm considering just jumping over to XI as part of my complete every mainline FF checklist. gameplay Tanking is simple where I find DPS has the most bread and butter than Healing is different sort of challenge... speaking very casually since I don't do Hardcore super content.
@@Jakazin It’s a joke. I could point out out some glaring issues with your video (specifically in relation to how you think the community is always against criticism and the part in relation to others who lack social skills) but why bother. A dislike gets the point across just fine
@@DICEBOY22 I didnt play the story as i stated in the video so i didnt say anything bad about it. If you like story in games then im glad you're enoying ffxiv!
I don't think you deserve all the harsh comments you are getting right now. I do agree with some of your takes but at the end, there is only so much content that the devs can add for you to spend your time on. With 10.000hrs you probably did everything that is interesting to you and you either can now decide to check out other areas you have not explored yet, like do new game+ to finally experience the story, find a casual raid group to get into the endgame etc, or you could go do the last super grindy achievements like deep dungeon stuff, hunting related achievements etc OR you can do what you decided on, quit the game and that's OK.
Oh look, another Final Fantasy XIV expansion. Because, clearly, there’s nothing more exciting than doing the same damn thing for the hundredth time. New zones to run through, more raids where half the community will still fail every mechanic even though they’ve been out for months. And, of course, the story is just so riveting-another ‘save the world’ plot with characters that nobody really cares about, because we’ve all seen them cry and talk about their feelings a million times. But hey, it’s not about quality, right? It’s about grinding your 27th job to level 100 while running the same recycled dungeons for the 200th time. And let’s not forget the mounts-because that’s totally what keeps the game interesting, right? Grinding for hours just to show off to the 6 people in your friend’s list who actually notice. Oh, and don’t forget: you can’t even mount up in Limsa, btw, but who cares? You’re in that godforsaken city all the time anyway, so it’s not like it matters. And let’s talk about those dungeons for a second: not a single run where a healer hasn’t died at least once, but sure, let’s pretend this is ‘challenging content’ instead of a poorly executed mess. But the best part? The community. Nothing says ‘fun’ like a bunch of elitists who’ll mock you for not knowing the perfect rotation, while acting like they don’t spend 90% of their day in a Discord server complaining about the game. Seriously, it’s amazing how people have convinced themselves this never-ending cycle is anything more than a glorified hamster wheel. 10/10 would waste another year of my life, though!
It is sad that they had the opportunity to step away from the cookie cutter but they chose to follow the same routine. Why is there a trial at level 73/74? Because it has to happen at that point in the story even if the characters make no big deal over what Bakool Ja Ja did and how things could have turned out so much worse if they could not defeat it. But don't even get me started on how it makes 0 sense from a characterization point of view for Bakool Ja Ja, who wants to prove he is stronger than Gulool Ja Ja, The current Dawnservant, who could NOT defeat Valigarmanda only trick the creature into freezing it with it's own flames to RELEASE the beast only to run away like a cartoon villain to continue the trial. The writing is done so poorly, and it honestly feels like they have different writers tell different parts of the story then just cram it together and call it a day without proofreading their efforts.
I have nothing to add to this rant.
I just wanted to score it:
10/10
So I've played 14 since 1.0 launch, and 2.0 launch and have over 30k hours sunk into the game, I was one of about 32 max level crafters on the Besaid server in 1.0 at the end of it and made most of my current gil during the 2.0-3.0 timeframe but that was because the overall number of people maxing out crafters was limited and most of that was due to some very specific time gates/tedium in leveling those jobs. Some of the main pain points were darksteel/camphor logs as well as a specific timed botany node that gave about 2 threads per cycle so making gil through crafting was "easier" because of some very specific pain points that gatekept higher end crafting and that limited the number of max crafters to those who pushed past that tedium. Now more people have maxxed out their crafters and thus the overall price of crafted goods have dropped, add in the availability of server and DC travel and you suddenly have even more competition for pricing driving down costs.
As for skipping the story, well from 2.0 forwards the game has been story first at every point and skipping it absolutely can reduce the enjoyment of the game and the player investment into the game as a whole and is a rather solid story for an rpg and possibly the best mmo story so far. While you hit 10k hours played I think that shows that you got to experience quite a bit of content that was available outside of the story (so maybe it was worth while for that) but there's only so much content in any one game. I do wish we got more content from SE but I don't expect swift changes from a japanese owned company nor do I expect a massive change in trends for the overall development of XIV, it's going to have the consistent patch cycle with some experimental content here and there but that's about it. Though we did get deep dungeons in Hw/SB/ and EW, we got criterion dungeons in ew, a new difficulty of alliance raid as well in DT, got island exploration in EW as well. We've seen more additions to the golden saucer over time but in the end every sandbox mmo is limited by the time the game has been out and the duration of their patch cycles. WoW sufffers a similar issue with it having "tons" of content from previous expansions that outside of cosmetics and toys is pretty much irrelevant (while atleast XIV rewards you for queueing roulettes), I do think SE could do with brining back (hard) difficulty dungeons reusing the dungeon assets for a new side story and dungeon content to break up the limited content of expert/ lvl90 roulettes.
The one thing with XIV is it's a game you can sub for 2 months, drop for 4 months and resub for 2 months and still get your moneys worth experience wise. Yoshi-P Lead producer/director for XIV has answered Q&A questions about being burnt out or running out of content consistently with "Unsub and come back later if your feeling this way, have fun experiencing other games instead." I really do think people who play XIV and have come from other mmo's need to understand that XIV is not runescape/wow/new world/ESO where you have to maintain a constant sub and grind to continue to do relevant content and that taking breaks is fine, unsubbing for a year and trying other games is fine, going out and having fun doing other stuff is fine, that you don't need a constant nose to the grindwheel playstyle to enjoy the game is actually a good thing about XIV and not a negative. The content will be there when you come back.
I will agree the game is "falling off" but I think that's more attributable to XIV finishing a narrative arc with EW and people who started in 2.0 finally hitting a point where they feel comfortable dropping the game for a while and returning later or never again. As for the whole the game is too formulaic argument I'd agree but with the stipulation that formulaic doesn't have to mean bad, just that the expectations after ShB/EW seem to have only gotten larger while the team working on XIV hasn't grown significantly. Until SE actually invests in growing the team developing the game I don't think you'll see any shifts in the formula. As for the narrative being formulaic, well every story has a formula, that's just how storytelling works and EW/DT is definitely the building up of another story arc that won't see pay off for a while judging from current pacing.
Yeah but if you don't log in for 45 days you lose your house! I suppose you could always buy another, but that system is a mess as well!
@@3mileisland516 Housing in FFXIV is an absolute embarassment.
Housing in MMOs - the proper way to do it, so it's scalable and sustainable for a large playerbase - has been solved for over 20 years now. EQ2 has had a properly functioning housing system since like... 2004 or so.
No other housing system, in any other MMO, has any of the issues FFXIV's does. Not one. Because their devs don't have an ego, insisting on having things "their way" - players be damned. They actually put the players first, and made sure the system was accessible and scalable so anyone who wants a house can get a house... and not just "whatever isn't already taken", but the exact one they want. No lotteries. No demolition. No moratorium. None of that.
YoshiP put his arrogance before his players/customers, and thought he could reinvent the wheel and do it better. The results are an object lesson in what happens when you put your arrogance before your paying customers.
The reason housing in FFXIV is still such a dumpster fire at this point is squarely (no pun intended) on YoshiP's head. His arrogance, ego and inability to admit his "vision" for it is a failure, and it needs to be reworked from the ground up, is the reason it's still the mess it is. The time, manpower and money put into all the band-aids they've piled on, none of which have actually fixed it, could have been put toward reworking it. But again... YoshiP's ego won't allow him to admit he screwed it up. Instead, he's tried to claim that it can't be done any other way... which is a flat out lie.
The research has been done. The methods have been proven over and again in many MMOs. There is zero reason it was done the way it was other than "YoshiP wanted it that way".
@@twocatsyelling723 That may be FFXIVs biggest problem! The evangelism around the higher ups at CU3, especially Yoshi P. Which actually kinda shifts the responsibility back to the community to demand better.
It will take a lot to get the Devs to REALLY listen, and it would probably have to hurt the game's profits in a big way, but if that shift doesn't happen the game will continue to suffer until players just quit anyway.
I've played for a little over a year and the more I play the more I feel like I'm digging a hole I will never get out of because while I love some aspects of the game, there are some things that have really bugged me for ages that feel like they'll never fix. So the longer I play, the more I get tired and frustrated with trying to 'fix' problems that just shouldn't be problems. The game is riddled with them, everywhere!! And the community acts as though it's cute and just the way it's always been and that's somehow ok! It's very tiring sometimes.
@@3mileisland516 While true, a lot of players do not engage with housing and don't care.
@@SubduedRadical Thanks for the reply!
the msq wall for new players is a real thing, all of my friends watched the gameplay, the combat and they really got interested, and some really liked the game, but they end up giving up or quitting, either being a new player with less 50h or a veteran with 2 expansions of gameplay, only because of the quests, way too many quests to unlock content.
even I started to get tired of this game, I don't like to skip cutscenes because if I do, I will lose the best part of it, the imersion is better when you are following the story as we do the dungeons\trials.
but I feel more and more that I waste a lot of money of my sub on the quests, because since Shadowbringers, I feel that the story tries to clickbait to do some really serious stuff but is just a Shonen Anime and mostly predictable, only very few moments are really actually good, and since I'm spending a sub on those, it ends up me being more critical with my time spend there, and it ends up being a not so good experience.
Great video. Even as someone who is actively playing the game, I agree with so many of these points. I started in 2020, just before the Asmongold hype train, and the game used to be SO alive and so active. I loved how vocal everyone was. I loved talking to people. I loved people talking to me. Now most of the discussion you see is weirdly dressed people right at the aetheryte in a main city state. Emoting at each other over and over... I partied up with some folks to do FATE farming and tried to start a conversation twice. No response from the other people in my party. It was very sad since I think half of the fun of this game is the social aspect. I've joined and quit about 6 FCs just because NO ONE talks in the chat and none of the people even seem to know each other? And of course if I try to start my own then there's no one interested in joining.
I dunno. I am still making my way through the story so I can't even attempt to engage with end game mechanics. I am pretty close to catching up, though. After 4 years of playing.
edit: I am at 1472 hours. I have all my DoW classes above 50. I have all my DoH/DoL above 75. I like engaging in the side content a lot. That's partially why it has taken me so long.
As a player that has played for 3 years i gotta say that this was a beautiful rant and i really liked the part about the MODDING, i have plenty of friends that all use fashion mods and LEWD ERP stuff and as a player that still haven´t touched modding, i try my hardest to make good glams with the vanilla stuff that we have and i might have bought a bit too many fantas and jet black dyes along the years but i have also got a lot of praise for the glams that i use, but goddamn the power of mods is overwhelming when you ask someone to show you what they can do with them, its really tempting but if i can make a modder check out my vanilla glam and be impressed then i see that as a WIN
(Also most of the ultimate legends just run around in pyjamas to us vanilla players and they look really lame, but they must be using fashion mods)
I have according to Steam around 11k hours played, and started back in 2.0ish.
The big problem with FFXIV is stagnation. The devs are terrified of change. Whenever they try something new, and it goes poorly, they just give up.
Island Sanctuary is one example, and I still don't understand what the hell they were thinking with that. Imagine adding an island that you build into something more, and it's 100% solo content in an MMO, and completely divorced from all the crafting & gathering systems, while also having some of the worse menu management & capture RNG possible.
The writing has gone from alright, to decent to downright painful.
Combat has gone from being wild and unpredictable, to being so predictable that you can pinpoint exactly what moves a boss will at the exact right second. As tank or healer you react to predictable situations, to the point that you have a "buff/heal rotation" - and things only divert if someone makes a mistake in the dance.
Moreover the jobs are painfully streamlined, rotations are basically set in stone so you'll almost always do the exact same thing over and over with no room for improvisation.
Dungeons are uninspired boring wall-to-wall pulling followed by bosses that hit like wimps, so if you're playing a healer you'll only be able to avoid narcolepsy if you have a trash tank or dps that stands in bad.
Alliance raids get stomped on so hard from week 1 that you skip boss mechanics, old content is so trivialised that new and older players are not engaging at all with what's happening nor learning to improve - because the game never forces them to improve.
Trials go from alright to good to downright trash, and sometimes the extreme trial is somehow worse than the normal.
Even Bozja and Eureka has been effected by the power creep, despite being one of the few places where the game still feels like an mmo (mostly Eureka).
The overworld is just set pieces with non-threatening mobs, and there's no point killing any of them beyond quests.
Fates either melt so fast that a caster can barely finish a cast before it is gone, or takes forever because you're alone but the fate adjusted itself to the 20+ people in the zone.
Treasure maps are no better, where you'll just have a bad time if you join a treasure hunt as a black mage, as the mobs will just melt with a party of the recommended size.
Hunts are just moving training dummies that sometimes deal damage before melting to the train of people.
All combat outside of end-game raiding is boring.
Crafting & gathering has gotten so easy, that the market is always oversaturated with people who are omni-everything.
The game asks so little of you nowadays that it is difficult to stay focused or motivated when trying to desperately engage with it.
I'm sure the subscriber numbers are healthy for the game, but that's only because they've managed to reach such a wide audience of people, that when the "old guard" players drop out, it's not noticeable yet. I haven't been subscribed since end of Endwalker, and I've yet to see anything in Dawntrail that would convince me despite my love for what the game used to be.
Maybe the next expansion they'll have learnt something and improved, but I doubt it.
I have 20k hours on the game (played since 2.1), do my ultimates and all other kinds of content available and I agree with most of the points you've raised.
The community is braindead and the initial like / dislike ratio of people that probably didn't even reach half as many hours played as either of us shows precisely why this game will never improve.
They've settled with mediocrity and Square Enix can do no wrong, even if 5 years from now we'll still be following the same tired old formula. The corpo white knights of today will have moved on for the corpo white knights of tomorrow and anybody smart enough to raise sensible criticism will get piled on by these idiots. Run while you can.
Based, keep enjoying the game the way you want king
100% spot on.
And it's not even only FFXIV players who act like this.
For example... There are people *still* defending Star Citizen.
good choice, have fun, i hope the spark / game quality returns
The sheer amount of insubstantial backlash this video is getting is...disappointing. Y'all need to learn accept criticism of the things you enjoy and, if you disagree, come up with some actual points of conversation. Criticism is extremely valuable for improvement. If you mindlessly defend something's imperfections, it will not improve.
(btw if you 'totally don't care' you wouldn't be commenting. that's something people do when they care)
Also, criticisms of the game are not criticism of you as a person who plays the game. Calm down.
And then they dont get why people are scared of giving criticism of the game xD
You should do an ultimate.
48:29 How to kill your entire point in one sentence. Goddamn.
I've had many "weird" experiences, hence why my comment. I've been told by many people that i shouldnt expect normal social behaviours in ffxiv today that were normal and common 10 years ago. What i said was not an insult, but merely a fact. Due to covid it has been factually and scientifically confirmed that many people developed a lot of social problems. I didnt say anything wrong. Sorry you took it the wrong way.
@Jakazingames sounds like more backtracking to me but you do you.
@@ruka9700 i'm not backtracking anything, i'm backing up my point with further informations.
@ruka9700 yeah, I was gonna give watching this video a chance, but I'm glad I saw this comment before putting any more time into his content. Actively being ableist and cringe, plus playing a story game for gameplay is insane.
Absolute slop of a video.
Personally, i would recommend ffxiv to any mmorpg player out there. Its really good in a few elements it does really well. There is a caveat with my recommendation though 😅
Max length of stay and play should be 2 years worth - the entire length of an expansion.
Anything after that is a time sink because once all content has been done and explored, nothing new is coming. Or should i say, nothing you haven't done before.
Spend some time, enjoy yourself, but also get out in a timely manner.
Dont believe me? Wait till the next expansion drops and tell me whats different to what you did in the previous expansion?
Appreciate the candid and honest views and video. I probably put in 5000 hours during Stormblood and left the game 1 month into Shadowbringers. It was fun, while it lasted.
Find an FC dude. There are people who will share your mindset. youre giving out for no reason imo.
I've made multiple FCs myself, and joined multiple during these years. Obviously that helps, but i have problems with the current game philosophy, and i dont think any FC activity would fix it. Good point tho
I am going to address your points each time I can from a very casual perspective. I have played up to the end of EW and have done a good chunk of raids and Alliance raids. I just want to provide a perspective that doesn't bash what you are saying.
Story & Progression
I do agree that the start of the game is too slow. Unlocking the Soul Crystal and the major mechanics of a class should happen sooner in ARR. That is the point of the story that is seen as boring and gameplay needs to be more interesting to keep players through this rough segment. I do not think skipping ten years of content (the Zodiark and Hydalen arc as you call it) is a good idea for two major reasons. 1) the game has designed itself around progressing through the MSQ. The MSQ is designed to pretty much bring a class to the ax level of that patch by the end of the MSQ. It would be extremely difficult to design classes around this skip. You would risk overflooding the player with things to do immediately. 2) The story of the game is important. It is one of the major selling points of the game that I have seen every player(veteran and new) talk about it in high regard. It just that everyone can admit that ARR (and SB to a lesser extent) have a "generic and uninteresting plot". Skipping all of that will leave many players confused as to the context to the content they are playing. I understand you don't like the story, but I have to say that you are in the minority when it comes to the story.
New content:
It sounds like you are more of an extreme player and not a casual player. One thing that I have noticed is that I like knowing the repetive cycle of content. As a casual player, new things to do would be fun, but I want the repetive content (the Raids, the Alliance raids, the MSQ, the extreme trails), to be of good quality first. FF14 is very casual friendly and I like it that way because it means I can take it at my own pace. I don't want FOMO content in the game because then it doesn't stay a game, it becomes more like a chore(something like Destiny or WoW comes to mind). I think its better for a game to cater a majority of its resources to its casual audience, then to their more hardcore fans. I agree that I would like more content from the developers, but to just call anything not new at this point boring or bad to me just signifies that you might be burnout of the game from playing over 10K hours
Crafters:
I wasn't interested in crafting so I never did it. I will take your word for it. I am sorry that crafting is dead but to me, crafting wasn't much fun or interesting so I just didn't do it. Most of my friends don't even have crafters leveled so I just can't comment on it. Plus, what is the point of gil besides buying a house and repairing gear?
Steam reviews:
Looking at the reviews of Dawntrail, it does seem to help your statement. A lot of discontent and some good criticism. But if you go to just the FF14 page and the reviews for the game in just the last 30 days, many reviews are positive and some with valid criticism. With that said I can't take the steam portion very seriously. Everyone has their opinions and I can respect that.
Overall, it seems like you are a more intensive gamer rather than a casual gamer. There is nothing wrong with that and I am sorry that you don't enjoy the game. it was pretty clear to me that the game was meant to cater to a casual audience so its understandable why you wouldn't enjoy the game at this point. In my time playing the game I haven't seen people who are stupid and don't know how to play their class so your rant toward the end made no sense. I see the inclusion of NPC for dungeons to be enjoyable when I want to get through the MSQ quickly and I don't want to wait for queue times.
To be honest, the only valid criticism that I see from you is: better gameplay progression from early game is needed, mods need to be regulated better(I mean they are meant to be illegal), and it would be nice to have extra game modes besides the usual. I am surprised you didn't touch upon some other issues like the streamlining of classes (2 min dps meta) or how the physical range class doesn't have much of a place right now.
Regardless, I just wanted to give you a different perspective that is respectful so you don't feel like everyone is disregarding what you are saying. Hope you have a nice day.
Thank you for disagreeing in a respectful manner. I appreciate your efforts. Regarding the points:
-Story: your point is valid so i'd be willing to compromize like this; make everyone play the msq, but you dont lock the pve content on it. So someone that cant be bothered to do arr in this very moment, can still go queue a higher level dungeon if he wants.
-It is true i'm more of a hardcore player, but i can go casual too. That's how i played for this long. If i cant have my hardcore fix, i'll go do something casual i find fun. Be it pvp, crafting, farming mounts, treasure maps, hunts, etc.
Obviously i didnt max every facet of the game, but i dont have to to have a valid opinion.
-I talked about the 2min meta on one of my livestreams so in the video i forgot to mention it (i only did 1 take so i'm sure i forgot many topics)
It's fine if you disagree and idm people going hard on me, i was expecting this reaction and they proved me i was right for expecting it.
I'm glad there are people like you tho that are able to disagree in an adult manner.
I guess i'm just burned out of the content at this point, hence why i decided to stop. I'll come back whenever the game reaches a state where there are many new things i wanna do.
Have a merry christmas!
People hating on you for skipping story but you’re lucky, Dawntrail story has been awful so far, even role quests were more enjoyable. A new start point for new players is a good idea, alas the new story is so offputting.
One of the problems is content creators having absolutely no idea about the game talking as if they know anything about the game. lol didn't even know what the soul crystal was called. quit doing savages at P2S. doesn't do ultimates, doesn't know anything about the story. wtf did you do in 10,000 hrs? fuck in the quicksands this whole time..... oh i bet you don't understand that joke.
Secondly, FFXIV is not a game that you should expect to play 24/7 365, they have said this and they have said they are not going to change it. they want player to play other games. this content creator literally jumped in the game, skipped everything, learned nothing, has 10,000 hrs in the game. I bet he is just trying to profit off of hating the game.
Fanboy detected. He is correct, the game is falling off. It's too formulaic, even the msq are the same beats over and over and massively bloated every xpack. Just following the MSQ will introduce you to mechanics like. . . running back and forth over and over without killing a single mob or break for hours and hours, watching cut scene after cut scene. 2.0 the MSQ was jsut as long but it was broken up with other activities, reasons to go out in the world and grind fates so on and so on. Now the MSQ is just PURE msq with a 5 dungeons in between. . . it IS boring. Even if the story was good. . it's still boring because it's never broken up.
Leveling new jobs is also boring. . skills are so cut down at the lower level you're just pressing the same 2 buttons over and over.
Who are you to say how he should play the game? Who are you to say how the game was meant to be played? It's his subscription, he can play it however he likes. IF he likes to grind out jobs, let him grind out jobs however he damn well pleases. This elitism is a demonstration of the worst part of the FFXIV community, toxic fanboys.
You're making it sound like the game has very little content in it lmao. Keep dismissing anything beside story, sure.
@Jakazingames problem is, FFXIV is a story first game. wow is a better alternative if you don't care about the story, and I'd recommend it
@@CloudDealing Question. When did it become a story first game? When exactly did that happen? 1.0 Wasn't a story first game. . . 2.0 the story was important but not the main point? If it was a story first game why do they add dungeons almost immediately after the msq . . And not more story? That's the point, it never has been Story first until recently. It's too formulaic, it's the same beats over and over without anything to break it up like there used to be. To dismiss criticism by just calling it a story first game is absurd.
I completely agree with most of your points in this video. Modding and cheats are the biggest reasons why I quit after 6k hours in the game. Why would I sweat my ass for something cool when Bobby with his space ship UAV UI can get it with basically no effort at all. I personally see no point in playing if players can do that with no consequences at all. Might be wrong, but I think the RPers are having the most fun in the game right now and the rest are kinda suffering in silence.
I'm 100% on board with separating dungeons/trials from the MSQ entirely - except when they are directly locked into the story. For example, the current MSQ duties should stay as-is because they were designed to literally be part of the MSQ back in ARR.
Beyond that, though.. nah. They can be separated.
For myself, I hate dungeons in FFXIV. And it's sad because dungeons are my favorite part of any MMO. I love dungeon-delving. Unfortunately, SE's rigid-linear-corridor-through-a-diorama-punctuated-by-undynamic-heavily-scripted-boss-platforms approach is is just uninspired and boring as hell. I'd gladly skip every dungeon in FFXIV entirely if it were possible. Their weird approach where over half the mechanics involve what the arena/platform is doing, instead of the boss itself, is just bizarre.
Sadly, for me the only thing that is keeping me subbed to this game is the mods. The storyline peaked in SHB and been downhill ever since then lol. My devoted friend recently left XIV after beating DT cuz he saw literally nothing has changed with the game. 😂😂😂😂
You dont... Play a lot of mmos do you. Every mmo is repetitive. Also this sounds a while lot like "this game isnt what i want it to be".
I've never said antyhing about any content being repetitive as a main reason of why it's bad. Repetitiveness in basic game mechancis like roulette, etc, is FINE.
What i have aproblem with is knowing that i will NEVER get anything new. THAT fucks me up.
And yes, i've been playing mmos since 2007 as main genre of gaming. Not anymore tho, fuck that.
I just noticed, you didnt watch the video did you. You almost got me there buddy! For a second i thought you did.
I literally state around the 2 minute mark that i've been playing mmos almost all of my gaming life :)
@@Jakazingames I just noticed you ignored the story to a game all the content is built on top of
@@franklinmitchell6742
The story is shit. Not everyone is into that cringy jrpg nonsense. Skipping story makes the game more tolerable.
You're not alone... 1.0 player and I'm also out. I have even left all of my xiv discords as it has destroyed it's own community as well. I thought I would be sad to see it to the end when servers shut down but nope! Not going to lie I will return for a bit when I get a new phys ranged but I'm sure I won't get corsair and it will only be a month sub for whatever trash ranged class I get.
Imagine going to a convention and not knowing many of the characters that are cosplayed from this game even tho you played most of its content that is an owch 😂
I dont go to conventions so that's fine. However i do recognize characters, i just dont know what they're called. I know the main cast tho, i even know Gaia, imagine that!
Jokes aside, i know i said i didnt watch the story, but i did stop here n there to watch some cool scenes (you see them when trying to skip, since there's no proper skip button, you just click through asfast as you can) so i know characters like Emet Selch in sbw and in EW on the flower bed speech, Gaius, Meteion, Lahabrea, Wuk Lamat, and maybe some other i can think of rn. So i think overall the experience is not as clueless as you might think, but yeah i am missing context most of the time lol
Watch out man we're not allowed to criticise the game or the casuals come out of the wood works to scream and shout the game is perfection
Casuals? lol it’s the hardcore that come out and attack
I'm ready for it dw, that's why i made the video. I dont even play the game anymore so they cant even tell me to quit xD
@@justinserrano4506yup alot of hardcore players are the real story fans 😅
I'm a casual and I have lots of massive issues with the game, to the point of barely playing it anymore. That being said, I still disagree with a lot of what he's saying.
how do you play 10k hours without every doing an ult or the story lol. I would have quit as well if I never got into ultis, grinding a fight for months to finally get the clear is one of the best feelings in gaming. Also don't need a static for it, every ult is pfable.
I'm sure ultimates are cool, but i've never felt like i was good enough for it or wanted to dedicate so much time in clearing attempts, so i set it aside and did other things i enjoyed that were more easy to obtain.
It must feel amazing tho i can see it
only about 16 mins in, and ill have to come back to the video because im giga tired from my 3rd shift. but so far it just seems like FFXIV wasnt a game for you. which is insane to say to someone who has 10k hours in it, but i dont see why you wound up sticking with it for so long.
you might wanna try world of warcraft, it seems to be an answer to the complaints ive heard so far.
i genuinely dont understand the people who play FFXIV and dont engage with the story. its one of the games only redeeming qualities outside of genuinely cool RP (which i dont engage in, but it being there is just cool)
Because at the time i liked doing everything else, and even without the story, i still enjoyed enough to play. But i get your point. I did try wow but modern wow i not that good either, so i'll just stick to single player games and indie games for now!
skipped the story? 10k hours? you're built different. i liked the story a lot and loved raiding but haven't touched dawntrail yet. but yeah idk if i can relate to your experience friend
That's fine! You dont have to agree
As long as you are enjoying the game, that's all i care for. My video was just how i feel about it after playing for so long, and it's time i step away to play something else :D
Cool story bro. The moment you mentioned you skip the Story because you are there to play a MMO, I pretty much just disregard anything else. The game has always literally been built around the Story first. If you want an MMO without Story just play another MMO. it seems counter-productive.
Y'all really build up the story to be some crazy good Oscar-worthy storyline. It's incredibly mid and you all swear that it's the best thing ever. This is coming from somebody who has watched every cutscene the game has to offer.
@@gmb3682why is the story so bad if endwalker is still ingrained into my brain since I finished it since release it’s atleast better then mid my guy 😂
The story has been crap since we killed Zodiark. Video games are supposed to be games its called Video GAME.
How come i played for 9700 hours then? Clearly i liked everything else. Should a new player never start ffxiv if they're interested in anything but the story?
@@gmb3682 Is the commenter wrong ? It is a story driven game. No mention of it being good or anything but you wanted to make it about that for some reason ? Think ya just wanted to QQ and share your experience.
> Finds a box clearly labeled bananas
> Opens box and dumps out bananas
"Where are the grapes"
-Find a box labeled "3banans"
-Opens the box and there's 1 banana and 4 oranges
-"where are the remaining 2 bananas?"
"BRO YOU GOT ONE ALREADY, WHAT MORE DO YOU WANT??? WTF?"
@@Jakazingames You yourself said that this game has a predictable content cycle so how can it be labled 3 bananas when they have delivered 1 banana and 4 oranges every expansion
@@retzerbil867 Because it's marketed as an mmo and overtime, it lost some of the elements that an mmo should have imo which is some innovation and trying something new here n there.
@@Jakazingames Again you look at a box labeled bananas, you know it has contained bananas for the past 10 years with little to no change, and you are surprised it doesn't contain grapes. I would love if it contained grapes too, but I can't be surprised when it has contained bananas for this long.
@@retzerbil867 Yeah, now i'm asking for grapes as well as bananas, is it that crazy to ask a fruit vendor for grapes here n there?
I've never really understood the criticism about the patch cycle. I think it's good that you reliably know a base amount of content you'll get in each patch. And it's not like they never add new stuff. Exploration was new (sorta) in SB, Variant dungeons were new in EW, Deep dungeons were new in HW. There's definitely room for more experimental stuff, but I don't see the issue with the base content release schedule.
The story locking I can definitely see as an issue. I do appreciate that the game takes pains to make everything make sense, but I can see the value in just allowing players to enter instances and travel the world anytime as soon as they start (and meet the IL of course). Started playing New World recently, and the dungeons in that game appear to be part of the story. I've barely played the story but have still had fun (sorta) with the dungeons. As far as, like, skipping the Hydaelyn/Zodiark arc, the devs _have_ mentioned thinking of making a new starting point, and DT _would_ be the perfect place to do that. No word on that in a while though, but it would be good for onboarding new players.
Personally, I disagree with the idea that traits aren't exciting additions. They can absolutely change up how a job plays to a significant degree. I wouldn't be opposed to more skills, but button bloat is always a concern there. Although honestly, the biggest issue with jobs is that they feel so incomplete synched down to 50. I think most feel fine by 60, but very few feel good at 50.
That's all for now, perhaps later I can return and finish the video.
“I like to play MMORPGs but I skipped the story” ok so go play fornite or cod lol wtf hahahaha no reason to listen anymore freaking hilarious.
How did i play 10.000 hours then? clearly you're the one that doesnt play the game. Stop glazing that mid af story and play the game, so maybe in 3 years you'll be able to understand a fraction of the video. Casual dumb tourist. You probably play 1 hours every 4 months only when they add more slop dogshit story. Pathetic comment, try again.
''I've played for 10k h'' My guy what have you played? I only started the game late in EW and finding people to raid is easy ''Party finder'' exists and is quite alive. Finding friends is also rather easy. Game has more content than anyone can realistically play. Heck It sound like you lack friends, don't know data center and world travel exist, are mad crafters are no longer tedious to grind and don't net as much profit as they used to. Also have you not done veriant dungons? treasure maps? gold saucer? or anything besides rullets and crafting? Heck if there is 2 things i personally dislike about FF is gearing up alt jobs is a pain due to weekly loot lock and tome caps. And that DT story is such a snooze fest at least MSQ the NR story looks to be quite promising.
Even Yoshi P says to take breaks and play other things. You weren't locked into playing almost ten thousand hours of a MMO JRPG.
Literally, go do something else. I've been off and on since 2.2. Plenty of other things to enjoy without making a complaint post online.
Almost every hours i played was me enjoying the game. And yes, i did play other things. However my points still stand.
This is a criticism post, not a complant. Criticism means i still want the game to improve and i provided solutions to many of my points.
If you keep dimissing everyone criticizing the game in a healthy manner (like me) and asking them to play less, or just quit (you didnt do that but other people usually say that all the time) then eventually everyone will leave and the only people left will be the ones that dont voice their concerns, eventually hurting the game state in the long run.
@@Jakazingames 1000%.
Just conveyed the same thing to another person in these comments who said the same.. "Just leave".
Like... you do realize that the people who take the time to record, edit and post videos do so because they *like* the game and *want* reasons to keep playing? They *care* about the game.
The opposite of love isn't hate. It's apathy. The people who decide to "just leave" do so because they just don't care anymore. So they leave, and they do so quietly, because they don't care enough about the game to want it to improve.
There's nothing constructive in telling people to "just leave". Those who do so are really just saying "I don't like seeing/hearing opinions about "my game" that I don't like. So just shut up and go away".
...How does this person have 10k hours in this game? My sprout friend with 100 or so hours have better game knowledge. High-end is dead? What? Looking at the latest Arcadion Savage that statement couldnt be more untrue. "Crafting was great when it was hard and not everyone could just do it by giving it a look", yet "People are no lifers for sinking in the hours doing Savages/ultimates" ???
Besides with the mods the game has never been more alive than it is now. People who do rp/erp sub to the game more than the people who log in every 3 month or when there is new content.
you gotta do better tbh, this bait doesnt really hit the same.
"You go to Azys Lla and queue for Copperbell Mines" .....oof
Is it back to hating FF14 season again?
This video feels like you watch a bunch of other FF14 hate videos and regurgitated the talking points. I get the criticisms and in some cases warranted.
And this has been brought up by countless others as well, but you can't approach FF14 like every other MMO, it's a story-based MMO, there are ways around it, you may not like those ways, but they are available to everybody.
The slow process of getting your skills over time is a function of teaching you the basics of playing your job, worse part is you still get far too many people who don't mechanically understand this either and try to do whatever they feel like doing. I don't like losing those skills being sync'd down, but it is what it is.
I've been around since 1.0, I've seen the evolution, it's not perfect, I wish there were different things they could do in some cases, but we have had some victories and I'll take those.
These videos are tiring at this point and you don't even offer anything new in what you're bringing to the table.
I dont watch ff14 content. never did. For some reason i dont like watching content for games i play a lot.
Also i really dont remember saying you queue copperbell mines while in azys lla, and even if i did, do i have to remember every name to make my points valid? no. (it's probably been multiple years since i've been to those maps or done that content)
The fact that you're already not taking me seriously from that sentence (which if you dont provide me a timestamp, i cbb to find tbh, cuz it's not important) speaks volumes on the ability of the players to accept criticism.
Also what do you mean offer nothing new? Why would my personal experience and feedback be required to offer new points? If it happens to match everyone else's video then maybe it's time to look into the game instead of dismissing all the negative things.
Also if i can get 10k hours without doing the story, clearly the game is not only a "story game"
13:35 here's the time stamp@@Jakazingames
@@SleepyOmel
Thank you
"if you're in azis la... or if you're running in windmill (didnt remember quarrymill name) and you go do copperbell mines" so actually i got 3 things wrong lol but it wasnt as far away as azys lla.
Anyway me forgetting where a lv 17 dungeon is and confusing the names around is enough to invalidate the point? imo it isnt. It's like saying that if i dont remember the name of the melee combo of redmage i'm not a rdm main even tho i can get orange parses. At least that's how i see it
@@Jakazingames It doesn't matter what you did or didn't remember.
You criticized the sacred calf, and they can't handle it... So they'll find any reason to try and disqualify your opinions. If it wasn't mis-remembering location/dungeon names, they'd have found something else. If there was nothing else, they'd have made up some arbitrary reason - like many others are in these comments.
Some people's identities are just too wrapped up in FFXIV to ever accept any amount of criticism from anyone.
They're too mentally immature to accept that not everyone will like what they do, or share the same opinions.. and that it's okay.
It's sad. That they're this bent out of shape over a video game, I have to wonder how they cope in real life, with situations that actually matter.
WoW and other MMO are right there for people like you
Yeah, thank you
Even your god YoshiP now begs people not to unsub and you fanboys still try to play the "go play other games" card lmao
@@lunaticmode638 Yoshida was never my "god" but current state of MSQ is the only valid reason for quitting. Anything else is attention seeking bait.
Can you like just quit without some grand goodbye, i wish people would just hop over to another game without having to annouce it theyre leaving their current game
I did, have you noticed that on my steam library it says "last played, august"? and on my pc time it's december. I just wanted to make a rant video on my own channel where i finally get to express all my criticism of the game accumulated across the years, and luckily enough, you cant stop me from doing that. Isnt that great?
But you posted this 3 days ago with the title "after 10k hours I quit" if you already quit in August was this necessary?
@@aceandrews7778 yes
Looks like no one cares.
game still bad tho, lol
@Jakazingames come play the elder scrolls online
@@Jakazingames 10k hours and a 50 minute video .. Yeah .. The game is bad alright ..
@@Okay_ceci Yeah the game is bad now, for me. Ahhhh, if only you watched the video you'd knew. Unlucky!
@@Okay_ceci And what is the appropriate playtime/video length for someone to have criticisms of it, oh Gatekeeper of FFXIV content creation?
You didn't complete a single gathering or crafting log. Your sightseeing log is still super low. You didn't experience the game properly. Didn't do the story of course you quit this video should have been about 27 seconds long lmfao
"you didnt play the game my way, therefore everything you did is invalid"
That's you rn
What about you tell me where i'm wrong instead of just disliking pussies
Me, I'm kind of just waiting for my wife who plays the story like molasses to get to the end of Endwalker so we can do Dawntrail together otherwise i'm on a 2nd character running back the story I enjoy. I'm considering just jumping over to XI as part of my complete every mainline FF checklist.
gameplay Tanking is simple where I find DPS has the most bread and butter than Healing is different sort of challenge... speaking very casually since I don't do Hardcore super content.
The title of your video says 10000 hours but your Steam account says ~9700 hours. Boom. Wrong.
@@cidlufaine9044 10k sounds better than 9700 for a youtube title. But i'm glad that was enough to stop you from taking me seriously.
@@Jakazin It’s a joke. I could point out out some glaring issues with your video (specifically in relation to how you think the community is always against criticism and the part in relation to others who lack social skills) but why bother. A dislike gets the point across just fine
@@DICEBOY22 I didnt play the story as i stated in the video so i didnt say anything bad about it. If you like story in games then im glad you're enoying ffxiv!