【Tetris Effect: Connected】Score Attack reaching Lv35

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 16

  • @geometris2179
    @geometris2179 ปีที่แล้ว +9

    For reference, here’s the Score Attack speed levels beyond lv19, along with its Master mode equivalent.
    Lv19 = M1 (30f lock delay + 30f for a line to clear)
    Lv20 = M3 (30f lock delay + 24f for a line to clear)
    Lv21 = M5 30f lock delay + 18f for a line to clear)
    Lv22 = M7 (30f lock delay + 12f for a line to clear)
    Lv23 = M9 (30f lock delay + 6f for a line to clear)
    Lv24 = M12 (24f lock delay)
    Lv25 = M14 (21f lock delay)
    Lv26 = M15 (18f lock delay)
    Lv27 = M18 (15f lock delay)
    Lv28 = M20 (12f lock delay)
    Lv29 = M25 (9f lock delay)
    Lv30 = M29 (6f lock delay)
    Lv31 = M30 (5f lock delay)

    • @spikerthedragonbear
      @spikerthedragonbear 11 หลายเดือนก่อน

      I wonder if After level 33-34 It starts doing the thing like in Classic where levels repeat the Lock delay, or have a floating Lock delay to maintain the game playable.
      Weird enough, there is still 2 frames between tetriminos

  • @Light_Buster
    @Light_Buster 2 ปีที่แล้ว +4

    At that point, the game pretty much says "No fun allowed".

  • @KBH_kazuhisa
    @KBH_kazuhisa 2 ปีที่แล้ว +7

    I imagine a TAS reaching speed level 40

    • @geometris2179
      @geometris2179 ปีที่แล้ว +2

      According to a Google Sheet, the lock delay on Lv40 is supposed to be 20ms! That’s 4.6x faster than level M30 in Master mode!

  • @TrevorSmithy
    @TrevorSmithy ปีที่แล้ว +2

    So I played this back frame by frame, and the lock delay for lv35 is like 3 or 4 frames wtf

  • @ratedfforfun4466
    @ratedfforfun4466 2 ปีที่แล้ว +7

    I am not an expert on Score Attack, but I wonder if you could use some sort of center REN/combo well to get to Lv36.
    In my head I imagine making a center 2, 3, or 4-wide REN/combo well with a flat surface covering the top to get pieces on both sides. On the last line of Lv34 (239) you would transition to Lv35 by clearing away the top surface, allowing for the remaining pieces to simply fall into the REN/combo well to clear lines.
    That may be enough to get 10 lines for Lv36 but probably not for Lv37.

    • @runningoutrate6509
      @runningoutrate6509  2 ปีที่แล้ว +7

      Yes. It is the most doable method currently, but more practice is needed because Lv34 is too difficult for me to make steady stacking... In this method Lv36 is reachable

  • @evanjones9602
    @evanjones9602 ปีที่แล้ว +2

    I wonder if score attack can use the same input methods as classic? That would allow for rolling and thus 30 Hz 2-3f stacking

    • @runningoutrate6509
      @runningoutrate6509  ปีที่แล้ว +4

      I think it does but quite difficult (for me, a keyboard player...), but since DAS cannot lead players farther Hypertap or Rolling is the only way I currently can think of

    • @seba2366
      @seba2366 11 หลายเดือนก่อน

      They should probably update to how it is on GM where the ARR gets faster the higher the levels

  • @shompiflen
    @shompiflen 2 ปีที่แล้ว +2

    omg, that speed increase from 34 to 35 is insane. Do you think there should be some way of still be able to handle pieces from 35+?

    • @runningoutrate6509
      @runningoutrate6509  2 ปีที่แล้ว +4

      Actually, I haven't come up with any ideas yet...rotating pieces while moving them didn't work.

    • @shompiflen
      @shompiflen 2 ปีที่แล้ว

      @@runningoutrate6509 I was thinking more about actually changing something in the game mechanics itself, like increasing DAS, or using a speed limit after level 34

    • @runningoutrate6509
      @runningoutrate6509  2 ปีที่แล้ว +3

      @@shompiflen well, it is possible by analyzing memory address in which values such as DAS, speed limit etc are in. If you know how computer programs work it's not very difficult.
      However, modifying games (or making Lv35 easier) in order to reach Lv36+ is not what I'm aiming to do since my objective is to get over Lv35+ by practicing and to be able to handle pieces in high Lv.