Dropping Off of Hoot

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  • เผยแพร่เมื่อ 8 มี.ค. 2019
  • I explain the mechanics behind dropping off of Hoot the owl.
    To summarize, when you drop off of Hoot, you resume the speed you had before the flight and move at an angle equal to Hoot’s angle reflected about angle 0x2000.
    Thanks to bad_boot decompiling the Hoot code, and thanks to Revo for teaching me how to edit the code to make a ROM hack.
  • เกม

ความคิดเห็น • 332

  • @Paralellex
    @Paralellex 5 ปีที่แล้ว +303

    SOUND_MARIO_UH is the best variable name ever created.

    • @ojcorp
      @ojcorp 5 ปีที่แล้ว +52

      hello operator i'd like to report an uh moment

    • @mackan2277
      @mackan2277 5 ปีที่แล้ว +7

      i laughed so hard when i saw that

    • @mmmmmmmmmmmmm
      @mmmmmmmmmmmmm 4 ปีที่แล้ว +11

      Late, but it's a define not a variable

    • @kduuutdschbonnbock5471
      @kduuutdschbonnbock5471 ปีที่แล้ว +5

      @@mmmmmmmmmmmmm enum

    • @zvorakzekrom
      @zvorakzekrom ปีที่แล้ว +1

      YAHOO. UH. EEYUH. WAAAAH. GAHAHAHAHAHA. HOOUH.

  • @LunaStarlight123
    @LunaStarlight123 5 ปีที่แล้ว +333

    "Lay off the pasta, Mario!" - Hoot, 1996

  • @TheHeavyshadow
    @TheHeavyshadow 5 ปีที่แล้ว +297

    Mario gameplay: I sleep
    File selection music: I wake
    PU-maps: *I rise*
    Looking at game code: *_NEXT LEVEL LEARNING_*

    • @SuperAWaC
      @SuperAWaC 5 ปีที่แล้ว +14

      amazing learn

  • @OceanBagel
    @OceanBagel 5 ปีที่แล้ว +216

    *HSC = Hoot Speed Conservation*

    • @greenknight9000
      @greenknight9000 5 ปีที่แล้ว +3

      *Get out*

    • @nil8659
      @nil8659 3 ปีที่แล้ว +2

      Also goes for Horizontal Speed Conservation.

  • @frankcastro5533
    @frankcastro5533 5 ปีที่แล้ว +394

    The answer to my frustrations as a kid. Thanks pannen. Great video!

  • @felineki
    @felineki 5 ปีที่แล้ว +6

    I love that absolute worst case scenario demonstration of what can go wrong when dropping from Hoot.

  • @RemKisendar
    @RemKisendar 5 ปีที่แล้ว +193

    I have discovered pannenkoek long ago already, but the fact that he is still playing and making videos about super mario 64 amazes me, that's just awesome, keep it up pannenkoek!

    • @SaumonMalicieux
      @SaumonMalicieux 5 ปีที่แล้ว +7

      Same. The videos are always interesting

  • @binarysplit3178
    @binarysplit3178 5 ปีที่แล้ว +10

    The angle inversion may have been intended to cause the camera to orbit Hoot instead of always follow from behind. Assuming the camera tries to point in the direction that Mario is facing, the angle inversion would make the camera behavior a lot more scenic by moving around in a seemingly random way, instead of only focusing on where Hoot was flying.

  • @SCMabridged
    @SCMabridged 5 ปีที่แล้ว +11

    Setting the Mario's visual angle to be his actual angle also has the effect of slightly improving the camera while being carried by Hoot.

  • @reeceulf
    @reeceulf 5 ปีที่แล้ว +44

    Always wondered why I got launched so often. Thanks, Pannen.

  • @Iinneus
    @Iinneus 5 ปีที่แล้ว +10

    The way Mario rotates during the hacked segment actually looks pretty good, and would be a great indicator to where to aim since you'd just wait for Mario to line up! A shame the actual game isn't like that.
    any of you romhackers who know how to do the good shit-- you know what it is

  • @piggip869
    @piggip869 5 ปีที่แล้ว +4

    i will never get bored with these videos over analyzing small mechanics in a 23 year old game i dont even have

  • @SSM24_
    @SSM24_ 5 ปีที่แล้ว +9

    I noticed that Mario turned the wrong way a while ago while I was playing with STROOP, and it made everything make so much more sense. Good to see that you decided to make a video about it to explain it in-depth and help everyone else who was confused.

  • @thefriendlywardrobe
    @thefriendlywardrobe 5 ปีที่แล้ว +26

    Am I the only one who didn't know he was called Hoot?

  • @TurbinationE
    @TurbinationE 5 ปีที่แล้ว +87

    You know, I don't think I've ever seen a BLJ in a Pannenkoek video before weirdly enough.

    • @DoctorFalchion
      @DoctorFalchion 5 ปีที่แล้ว +92

      Probably because it requires an A-press.

    • @violetasuklevska9074
      @violetasuklevska9074 5 ปีที่แล้ว +42

      There were like 5 BLJs in the 'DDD painting moving back' video which was pretty recent. A more well known one could be in the watch for rolling rocks video where he explains about PUs

    • @dramaticexit5437
      @dramaticexit5437 5 ปีที่แล้ว +7

      The Walls, Floors and Ceilings trilogy have some BLJs to illustrate certain properties too

    • @Kyara7
      @Kyara7 5 ปีที่แล้ว +3

      @@violetasuklevska9074 The watch for rolling rocks had no BLJs, he got the speed from the gate

    • @violetasuklevska9074
      @violetasuklevska9074 5 ปีที่แล้ว +2

      @@Kyara7 I was talking about the bit where he BLJd in BoB

  • @Lugmillord
    @Lugmillord 5 ปีที่แล้ว +8

    Thank you for clearing this up! Letting go of hoot was always a frustrating experience and this awful code explains it very well. No wonder I prefered to jump into the cage from the top of the fortress tower.

  • @Zergling1986
    @Zergling1986 5 ปีที่แล้ว +53

    0:22 ouch, thats hurts xD

  • @ImSquiggs
    @ImSquiggs 5 ปีที่แล้ว +3

    I can't tell you how frustrating dropping off that owl has been to me in speed runs... thank you for this friend, this is super helpful

  • @gabs3147
    @gabs3147 5 ปีที่แล้ว +106

    This may have been explained in a different video, but what's the difference between Mario's x- and y-coordinate speed and his horizontal speed?

    • @mel_arky
      @mel_arky 5 ปีที่แล้ว +21

      not 100% sure but i believe his horizontal speed dictates his xyz,
      so maybe his horizontal speed is what is built up, and when it gets applied to the xyz speeds which in turn reduces horizontal speed when friction/collision is involved.
      When mario goes on hoot, his horizontal speed isn't changed, but his xyz is being overridden, so when mario gets off hoot the horizontal speed is put back into effect on the xyz.
      Maybe a more lamen term to it would be xyz speed is what mario is currently dealing with, and horizontal speed is stored speed which is applied unless mario geometry prevents it.
      Now I could be totally wrong here but thats my guess to the answer to your question xD

    • @skyeturner5003
      @skyeturner5003 5 ปีที่แล้ว +4

      @@mel_arky I believe it may actually be the opposite because if you land for only 1 frame and then go off of the edge of a platform you conserve your horizontal speed, but if you land for 2 frames or more you stop dead if you're holding neutral and start walking if your not.

    • @gabs3147
      @gabs3147 5 ปีที่แล้ว +1

      @@mel_arky That's kinda what I was thinking, almost like horizontal speed is Mario's momentum or potential speed on the horizontal plane

    • @neehgurg2111
      @neehgurg2111 5 ปีที่แล้ว +5

      He made a video explaining this

    • @CntRational
      @CntRational 5 ปีที่แล้ว +37

      Horizontal speed is Mario's speed moving forward including angles, while x-, y-, and z-coordinate speeds are Mario's speed in the pure x, y, and z directions. So if Mario is moving diagonally (relative to the world, not the camera) across a flat surface at a horizontal speed of 5, he has coordinate speeds of 4, 3, and 0 for each of the coordinate directions.
      The coordinate speeds and the horizontal speed can be derived directly from each other (via basic trigonometry/the Pythagorean theorem) but for some reason the game keeps track of them separately. More specifically, it either uses horizontal speed or it uses the coordinate speeds, while keeping the unused one updated in the background.
      But sometimes the unused speed is *not* updated and retains an old value, which Mario goes back to when he switches what speed he's using. And that's what happened here.

  • @Minty_Meeo
    @Minty_Meeo 5 ปีที่แล้ว +4

    Now we can finally answer the question of "Where are we dropping, boys?"

  • @ilmionomenonloso
    @ilmionomenonloso 5 ปีที่แล้ว +9

    Damn!!! Now I see why I always had so much trouble as a kid when I tried to get the caged star! Thank Pannen!

  • @GeorgTheGr8
    @GeorgTheGr8 5 ปีที่แล้ว +206

    This is why you always bring a parachute

    • @TheMuslimMan1337
      @TheMuslimMan1337 5 ปีที่แล้ว +10

      Mario is an epic gamer, he needs no parachute 😎😎😎

    • @nicolassteckert7149
      @nicolassteckert7149 5 ปีที่แล้ว +1

      You again?

    • @nicolassteckert7149
      @nicolassteckert7149 5 ปีที่แล้ว +1

      @Ryan Swaggert people who stomped Mario's head in a wall or did the ground pound while falling

    • @anikinmartinez4726
      @anikinmartinez4726 5 ปีที่แล้ว +1

      omg its the guy who always gets one of the top comments on memetastics vids and hes commenting on a pannen vid

    • @thomasvandewaal9215
      @thomasvandewaal9215 5 ปีที่แล้ว +1

      Why do i keep finding you everywhere

  • @MajoradeMayhem
    @MajoradeMayhem 5 ปีที่แล้ว +5

    This is up there with the manta rings for, "I knew I wasn't crazy!! This game is rigged!"

  • @blobtuna236
    @blobtuna236 7 หลายเดือนก่อน

    Hoot is literally the most polite bird ever. Their reaction to being critically deprived of sleep is just "Hey you want a free ride?"

  • @thaias9654
    @thaias9654 5 ปีที่แล้ว +4

    * grabs star *
    "WAAAAH"

  • @Wingcapman
    @Wingcapman 5 ปีที่แล้ว +3

    Good thing this is now fully explained. I found out the reverse release momentum on my own but I never knew about keeping your horizontal speed, that explains why sometimes I overshot the cage and sometimes I got it just right as a kid. Thanks for sharing!
    ... Sadly this also means that people might find their way to make this becoming a feature in Kaizo-hacks. Help.

  • @sunnycake7367
    @sunnycake7367 5 ปีที่แล้ว +4

    Releasing my grip on Hoot's talons? Finally a pannen video I can do myself.

  • @PenguinCinema
    @PenguinCinema 5 ปีที่แล้ว +11

    It looks like an obvious mistake that they "fixed" by making his visual angle match the owl so it wouldn't look buggy and strange like in the hacked "real angle" segment.

    • @1gnore_me.
      @1gnore_me. 5 ปีที่แล้ว +1

      I actually think it looks fine, kinda like mario is just barely holding on.

  • @themr64
    @themr64 5 ปีที่แล้ว +5

    This has actually been bothering me for a very long time, thanks for the information!!

  • @Riverbui
    @Riverbui 5 ปีที่แล้ว +2

    This is a video I feel like we've needed for a long time. Like that manta ray video with the rings.
    Some of the decisions they made when designing this game are strange. Like the star spawn for Big Boo on the Balcony.

  • @gmarcepr488
    @gmarcepr488 5 ปีที่แล้ว

    I find your videos very comfy and wholesome for some weird reason

  • @AlexChandler100
    @AlexChandler100 3 ปีที่แล้ว

    Thanks!! Exceptional explanation. Answered every question i had about hoot, which i couldn't find anywhere else.

  • @Nullsp4ce
    @Nullsp4ce 5 ปีที่แล้ว

    So you have discovered another interesting stuff during WF No Joystick videos! Also it is satisfying to see sm64 in code form. I always love your videos. Cheers!

  • @_Anato_
    @_Anato_ 5 ปีที่แล้ว

    This is why it's great to be a subscriber to an actually decent channel.
    Without the context this video comes out of nowhere, but with the context of the last few days of no joystick challenges this most likely came from "Fucking god dammit, it missed again why?!" followed by a furious look into the code to discover why so that things could be changed to make it work.
    Blew my mind when I realised that after thinking "Oh hey it's an explanation video again, sweet!"

  • @Sagragoth
    @Sagragoth 5 ปีที่แล้ว +2

    countdown for the trollhack that requires a blj into a hoot to complete the level

  • @hamcha
    @hamcha 5 ปีที่แล้ว

    This has been bugging me so much! I thought it was me going crazy! Thanks for the video!

  • @simpson6700
    @simpson6700 5 ปีที่แล้ว

    i'm impressed that you got the actual code for this.

  • @forstnamelorstname4169
    @forstnamelorstname4169 5 ปีที่แล้ว

    Your videos are like a scientific journal for SM64, they really get me wondering about what the developers were thinking, and how hypothetical future peoples will look on anything I program.

  • @Lizuma
    @Lizuma 5 ปีที่แล้ว

    Thanks to this video I know why it was difficult getting the star that requires the owl!

  • @ohnoitschris
    @ohnoitschris 5 ปีที่แล้ว

    Seeing that code explained is fascinating

  • @Hawlo
    @Hawlo 5 ปีที่แล้ว +6

    I would always wait until I was low enough because of this, but it's cool to see it explained like this.

  • @superWTF64lol
    @superWTF64lol 5 ปีที่แล้ว +29

    Devs: "Let's set Mario's speed vector to 0 for every frame he grabs onto the owl. We wouldn't want him to get flung off at the speed of light every time he lets go, would we?"
    BLJ: "Oh dear, GRACIOUS NO! It would be a SHAME if some sort of horizontal momentum based exploit changed the variables of Mario's speed vector! One that, perhaps, SIMULTANEOUSLY exploited a developer oversight that unaccounted for the event of Mario's horizontal speed vector being directed backwards, THAT ALSO happened to be ungovererned by Mario's X, Y, and Z variables being set to 0!"

  • @Nar31
    @Nar31 5 ปีที่แล้ว +1

    Have you ever BLJ’d so hard you launch even after you grab an owl? This man has lol

  • @TheGeladoo
    @TheGeladoo 5 ปีที่แล้ว

    Ooh, this was a very nice technical video! Keep up the great work :D

  • @aaaaaaaaaa723
    @aaaaaaaaaa723 5 ปีที่แล้ว +35

    so is that recreated source code or did you actually decompile the game? never seen mario 64 source code like that, ever

    • @Mobius14
      @Mobius14 5 ปีที่แล้ว +28

      The game was written in C (with the exception of the mario head subsystem which uses prestandard C++) and compiled with the IRIX 5.3 cc compiler.
      Source: Discovered the compiler + settings that sm64 code used.

    • @linnies.3684
      @linnies.3684 5 ปีที่แล้ว +9

      There actually is a partial disassembly of the game, but last I checked it was being done privately out of fear that Nintendo would find it and file a C&D. I wouldn't be surprised if the people working on it gave Pannen access to the repo so he could look through the code.

    • @mmmmmmmmmmmmm
      @mmmmmmmmmmmmm 5 ปีที่แล้ว +11

      The full game has been decomped, yes.

    • @jongyon7192p
      @jongyon7192p 5 ปีที่แล้ว +21

      *Manually* decompiled. IIRC, it was decompiled to assembly or smth, and the decomp team (including bad boot and revo) re-added in all the variable names and such.

    • @UltraAryan10
      @UltraAryan10 5 ปีที่แล้ว +3

      bad_boot from ABC crew is a reverse engineer. I would not be surprised if he did this.

  • @xXxtigers23xXx
    @xXxtigers23xXx 5 ปีที่แล้ว

    Please do more videos like this where you look at the code if possible I love it!

  • @CaptmagiKono
    @CaptmagiKono 5 ปีที่แล้ว

    Awesome video btw, love deconstruction and interpretation of the inner code.

  • @GeneralFatman27
    @GeneralFatman27 3 ปีที่แล้ว

    Thanks to this video, Hoot is finally useful for me.

  • @Shadrake
    @Shadrake 5 ปีที่แล้ว

    It always felt awkward to me, even 15 years ago. This explains a lot. Thanks!

  • @TheGlitched64Reads2
    @TheGlitched64Reads2 5 ปีที่แล้ว

    This explains so much! Thanks for this explanation!

  • @dipoursan6285
    @dipoursan6285 5 ปีที่แล้ว +4

    Now don't you think it feels weird seeing pannen using a joystick

  • @Cabecool10
    @Cabecool10 5 ปีที่แล้ว +10

    Holy crap the uploads are nuts!

  • @javicule9914
    @javicule9914 5 ปีที่แล้ว +1

    Couldn't find the answer in stackoverflow, thanks pannen!

  • @Kakmnesu
    @Kakmnesu 5 ปีที่แล้ว

    This was very informative!

  • @fernando98322
    @fernando98322 5 ปีที่แล้ว +1

    Wow. This explains everything. That owl is so hard lol

  • @infactanoose
    @infactanoose 5 ปีที่แล้ว +1

    Ah yes, my favorite OC, Hoot The Owl.

  • @rovertronic
    @rovertronic 5 ปีที่แล้ว

    decomp finally kicks in

  • @Ricar2002YT
    @Ricar2002YT 5 ปีที่แล้ว

    Now i can understand whats going on here, thank you!

  • @codieb5612
    @codieb5612 5 ปีที่แล้ว

    Oh boy here comes the decomp videos, guys

  • @klop4228
    @klop4228 5 ปีที่แล้ว

    We used to use the cannon to get that star because we didn't know Hoot existed, so this was never an issue

  • @mellogy7695
    @mellogy7695 5 ปีที่แล้ว +1

    So many uploads :o

  • @SMWssaamm
    @SMWssaamm 5 ปีที่แล้ว

    love seeing the code

  • @imaginaryboy2000
    @imaginaryboy2000 5 ปีที่แล้ว

    Thanks, bad_hoot.

  • @emishimaru-sama6449
    @emishimaru-sama6449 5 ปีที่แล้ว

    This guy's still alive :0

  • @Yoshiyosh
    @Yoshiyosh 5 ปีที่แล้ว

    owls were not harmed in the making of this video

  • @MrSmartguy0
    @MrSmartguy0 5 ปีที่แล้ว +18

    Is it possible to post the decompiled mario 64 code or make a video on how to decompile it and recompile it after making changes? Or are changes made directly to the binary and there is no way to recompile it from the decompiled code? I would like to get into making ROM hacks and being able to make changes in the C source instead of hex editing the binary would make it incredibly easy.

    • @forple8930
      @forple8930 5 ปีที่แล้ว +16

      N64 code isn't cross compatible with C. If you were to disassemble SM64's code, you'd get a bunch of uncommented machine language (MIPS Assembly) and you'd have to manually port the game line by line to C. C compilers for N64 exist, but it's a one way street (C -> MIPS only).

    • @CananaMan
      @CananaMan 5 ปีที่แล้ว +8

      They're decompiling it as we speak. This video is a direct result of the decomp happening. I don't know what language it is in though

    • @codieb5612
      @codieb5612 5 ปีที่แล้ว +8

      The entire code will be dumped publicly in C in a few months.

    • @Mobius14
      @Mobius14 5 ปีที่แล้ว +23

      @@forple8930 This is misleading. About a year ago, I did a bunch of research and found what compiler mario 64 uses (hint: IRIX 5.3 compiler). Turns out the developers left the code unoptimized via a debug flag that turns off all compiler optimizations, so we were able to just write out the original matching C (you still lose names and comments which is why not all of the shown function has understandable names like func_myAddress). When compiled with the original compiler, it matches the retail ROM. So the code shown is correct.

    • @k64speed
      @k64speed 5 ปีที่แล้ว

      ...I'm sorry for being a bumble, but this appears considerably similar to Javascript to me. Are Javascript and C similar?

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 5 ปีที่แล้ว +1

    This game has so many of these errors. It’s really interesting.

  • @cosmicjenny4508
    @cosmicjenny4508 5 ปีที่แล้ว +26

    1:10 Approved by Simpleflips 👌

    • @plushifoxed
      @plushifoxed 5 ปีที่แล้ว +2

      Evan Blenkinsopp simBLJ simBLJ simBLJ

    • @pumpkin6429
      @pumpkin6429 5 ปีที่แล้ว +4

      Simpleflips looks like this dude I went to school with who tried bullying me. He mistook my silence for intimidation until one day I roasted him in front of all his friends so badly that they just stopped hanging out with him over time.
      Apparently he was going through some shit at home, and being an asshole to me and some others was his way of coping with that. But the loss of his friends combined with the embarrassment of being roasted in from of everyone pushed him off the deep end, and he tried to kill himself during summer break.
      He tried telling me this as if this was supposed to make me feel sorry for him, and the idea of that made me angry. So I told him to fuck off. I didn't see him again after that, but apparently he just switched to home school because the thought of going back to pubic school after the roast would give him panic attacks. 😂
      TL;DR Simpleflips looks like a dude I went to school with who tried bullying me and then attempted suicide. 😂

    • @MariaNicolae
      @MariaNicolae 5 ปีที่แล้ว

      Is your pfp meant to resemble a bisexual pride flag?

  • @MxPokirby
    @MxPokirby 5 ปีที่แล้ว

    Who else didn't know that Hoot was even in the game during their first playthrough as a kid, so they just kept trying to get the Flying Cage star by firing Mario out of the cannon across the level and hoping?

  • @toadfrommariokart64
    @toadfrommariokart64 4 ปีที่แล้ว

    Somehow it feels like I just learned useful information. I've never played SM64...

  • @haydengames3v2
    @haydengames3v2 5 ปีที่แล้ว +1

    Well that explains why it never seemed to push me far when I let go, I always stared my jump right under Hoot.

  • @Sarumanolsz
    @Sarumanolsz 5 ปีที่แล้ว

    I love your movies

  • @CntRational
    @CntRational 5 ปีที่แล้ว

    My guess: someone decided to have Mario facing backwards when riding Hoot, as a neat little effect. Someone else decided to have Mario facing forward while riding Hoot, looked at the code, wasn't sure what the angle thing was for and decided to change only the visuals to be safe. Then the whole thing slipped through QA.

  • @Wiimeiser
    @Wiimeiser 5 ปีที่แล้ว +1

    Between this and the manta rings I'm wondering if Nintendo really tested most of the gimmicks...

  • @pumpkin6429
    @pumpkin6429 5 ปีที่แล้ว +1

    0:22
    Damn, my nigga Mario got fucked up. 😂👌

  • @igNights77
    @igNights77 5 ปีที่แล้ว +13

    Fire the man who wrote that code.

    • @jongyon7192p
      @jongyon7192p 5 ปีที่แล้ว +8

      That was so not intentional. guy halfass attempts to speed=0 and gives up without even testing, then screws the angle up but "fixes" mario's facing angle so his boss won't notice lol

  • @lostskull7467
    @lostskull7467 5 ปีที่แล้ว

    Am i the only one not being notified of pannen's new videos??

  • @tomokokuroki2506
    @tomokokuroki2506 5 ปีที่แล้ว +1

    I always got that star using the cannon.

  • @joshitheyoshi969
    @joshitheyoshi969 5 ปีที่แล้ว

    I always thought I was just bad at letting go of the owl. I don't feel so bad now!

  • @JadeiteMcSwag
    @JadeiteMcSwag 5 ปีที่แล้ว

    Pannenko is having a posting jamboree

  • @deyvantwo5426
    @deyvantwo5426 5 ปีที่แล้ว

    Years of frustration explained.

  • @bluerockcandy8344
    @bluerockcandy8344 5 ปีที่แล้ว

    learn something everyday!

  • @rareroe305
    @rareroe305 5 ปีที่แล้ว

    That's why I always use the cannon to get that star.

  • @DylanDude
    @DylanDude 5 ปีที่แล้ว +23

    I believe this was fixed for the DS version.

    • @plushifoxed
      @plushifoxed 5 ปีที่แล้ว +9

      DylanDude yeah, i was gonna say that seems to be the case
      of course iirc 64ds is mostly rewritten from scratch so

    • @laurensdh
      @laurensdh 5 ปีที่แล้ว +4

      Yeah and cage is easier to reach because its bigger

  • @bambou1991
    @bambou1991 5 ปีที่แล้ว

    Since the Owl is not necessary to get any star, I think it makes sense that the devs made using it so "random" that nobody would rely on it.

  • @SJrad
    @SJrad 5 ปีที่แล้ว

    Looking at the game code itself? Pog

  • @Buckio
    @Buckio 5 ปีที่แล้ว

    I would love for pannen to do a live stream one day doing the no joystick runs and stuff

  • @PerpetualCamel
    @PerpetualCamel 5 ปีที่แล้ว

    I can almost guarantee that pannen branching out creatively to get stars without the joystick is going to result in new things discovered about the game, new skips, and will bring the 120 star A Press run down to zero

  • @multistuff9831
    @multistuff9831 5 ปีที่แล้ว

    I never really understood it too. Now I do just a tiny bit more.

  • @oracleofcourage
    @oracleofcourage 5 ปีที่แล้ว +2

    Is this why letting go of hoot and re-grabbing him changes Mario's angle in no Joystick runs?

  • @WilfredCthulu
    @WilfredCthulu 5 ปีที่แล้ว

    lol Mario screaming at the end.

  • @hydrochlorination
    @hydrochlorination 5 ปีที่แล้ว

    Waiting to see a a hack that uses the momentum physics of Hoot

  • @Illeea
    @Illeea 5 ปีที่แล้ว

    I haven’t seen a new pannen explanation vid in a while.

  • @uhhhCheese
    @uhhhCheese 5 ปีที่แล้ว

    0:21 That's what Mario gets for disturbing Hoot's sleep

    • @uhhhCheese
      @uhhhCheese 5 ปีที่แล้ว

      Also, sick music sync at 0:22

  • @MegamikazeMoriko
    @MegamikazeMoriko 5 ปีที่แล้ว +1

    1:20 top 10 anime betrayals

  • @Lizuma
    @Lizuma 5 ปีที่แล้ว

    I had no idea!

  • @ultrio325
    @ultrio325 5 ปีที่แล้ว +2

    Look at this Mario grabbing on a hoot.
    (made by wall kick into the cage group)

    • @want-diversecontent3887
      @want-diversecontent3887 5 ปีที่แล้ว

      Imagine if simpleflips couldn't do it.
      (made by slide atop the fortress group)

  • @AlmasyAlliances
    @AlmasyAlliances 5 ปีที่แล้ว

    Can you address why the fog disappears after the first star in Jolly Roger Bay (and doesn't reappear even when replaying the first star)? Flag oversight? Intentional? Tied to something else? This has interested me ever since learning of it.

  • @bruh-dj5uo
    @bruh-dj5uo 5 ปีที่แล้ว

    Damn these new videos in dark mode

  • @ChristopherMoom
    @ChristopherMoom 5 ปีที่แล้ว +96

    A whole video on an Owl? Huh, *hoo* would have known?

    • @Varooooooom
      @Varooooooom 5 ปีที่แล้ว +5

      Booooo

    • @DebugCat
      @DebugCat 5 ปีที่แล้ว +12

      @@Varooooooom Hooooo

    • @JustJory
      @JustJory 5 ปีที่แล้ว +1

      booooo

    • @ohnoitschris
      @ohnoitschris 5 ปีที่แล้ว +10

      Looks like your audience just doesn't give a hoot!

    • @bowens9211
      @bowens9211 5 ปีที่แล้ว +1

      Seeking attention