Definitely been waiting for this one. As a kid the game was just too big and confusing for me, I could never get too far into it. Fun to watch you cruise through it, ha.
I wore my copy of this game to the nub. If you change into another class right before Malkil's missiles hit you, the change explosion animation negates the damage, then you change back into the 3rd level knight and shoot away. Cheers.
Ah yes, my personal favourite of the trilogy! Have some really great memories with it, even though it seems to be the black sheep of the series. I managed to beat it twice without a guide when I was like, 14 or so, but the first time I screwed up and joined Malkil at the end by mistake. That image still haunts me to this day. :D
Been thinking about it lately, a sort of "Super Wizards & Warriors", but following up on the cliffhanger of W&W3 with Kuros/the Player now being in a future in which Malkil rules Earth and the colonies of the Solar System with an army of soldiers, robots, mutants, and aliens. And of course with his magic. Weapons now would consist of mono blades and energy sabers, laser pistols, rocket guns, and plasma cannons, upgrades such as jetpacks and energy shields. The game would continue the free roaming world of W&W but with more environments, a future city, a factory/power plant, a research facility, a junkyard where failed experiments and broken robots are sent to, underground corridors and bunkers that are home to the resistance, an archaeological site where the ruins of Piedup are excavated (Kuros has to look for magic here to defeat Malkil), a military base, and finally a space station from which Malkil controls the world with a combination of magic and a super computer.
This one was the most interesting of the games in the series, if only because of how different it ended up being. The ending with Kuros being sent forward through time was supposedly meant to be a cliffhanger for a sequel that ultimately never happened - "Lasersword," if I recall right.
The ending for this game almost makes Malkil the HERO! Think about it: 3 princesses of various places made Kuros promise them his family jewels just to get 3 of the 4 crown jewels back! Malkil SAVED both the kingdom AND Kuros' neck by flinging him into the far future away from all those marriage promises! (He would have had to break at least 2 of them, no matter what!)
With this game, it's largely the janky controls and opacity of the game's systems. For examples of the unintuitive and unusual controls, jumping is floaty and has some very weird momentum to it, and this game is one of the few in the NES era to implement falling damage. The game's nice enough to indicate that you're going to take falling damage if Kuros goes from his upright jumping pose to a splayed-out falling-over one mid-air, but not everyone caught on to that. Another example is combat; to attack with most of the classes in this game, you hold down B and then press a direction on the D-pad to attack in seven directions. The manually incorrectly states that you just press B to attack. Unlike previous games, you can't just let enemies run into your sword as you hold it out in front of you; you have to be actively attacking to cause damage. So for both veterans of other games in the series and newcomers, you're going to feel cumbersome and misled. There's also a lot of other things the game doesn't make abundantly clear. Different NPCs will react differently to you depending on your current class and even your level in that class. For instance, NPCs in the town don't attack you if you're the Thief, but they will if you're a Wizard or high-level Knight. Enemies in the caves and dungeons won't bother you if you're a high-level wizard, and NPCs in the castle won't bat an eye at a higher-level knight but will be violent towards thieves. This extends to the shopkeeper NPCs, too - enter a shop as the wrong class, and the shopkeeper will pick Kuros up by the scruff of the neck, carry him over to the door, and literally kick him out, inflicting damage in the process. Honestly I feel its bad hype is largely undeserved. Many people want to judge the Kuros series based on the standards of games like Castlevania or Konami's first Teenage Mutant Ninja Turtles game. Likely people think 'weapon-based action platformer' on the NES and immediately think of those games and others like them. When they're confronted with games like the Kuros series where their skills don't carry over, they have a tendency to immediately take a dump on it as being badly designed. While it could be better (clearer indications as to why things are happening, more frames of animation, a manual that doesn't outright lie about the controls) they're certainly not unusable; they just require you to relearn new skills. BTW, I refer to this game and its predecessors as the "Kuros series" because there are a *lot* of games that use Wizards & Warriors, or some variation of that, as a title. Trademark and copyright claims were rarer back then and thus enforcement wasn't as tight as it would be today. It's why the game Snake, Rattle and Roll actually got away with its title without getting sued by Atlantic Records Group/Warner Music Group.
I love this series aswell. I think a problem is that each of the games have some parts of their execution that are very flawed which is fine for older folks who grew up with them, but which are very noticeable for newer people. Ironsword was hard as balls because of no invince frames and how after a certain part extra lives and continues don't matter and W&W3 was very unpolished because the devs kinda quit near its end. Also, because you play as a knight you expect some combat stuff like Shovel Knight, but these games have a very different focus.
Glitches can skip most things in the game. Speedrun rakes about 10 minutes lol. I just wanted to make sure it was known that while I am beating the game fast I am showing it all.
Wow! This game is so very weird... and that controversial ending that can lead to a sequel that would never happen... just wow! What a good voice, though.
What I dont get trying to weed out romsets is by creating a spreadsheet of titles released by publishers between 85-93. I do not see why that is not considered the worst Nintendo system way worse than Wii U. First 3 years it delivered 18 titles per year mostly arcade ports. But after that it just becomes complete shovelware platformers or recycled Commodore computer games from half a decade earlier. Literally in 92 it looks like it was in its prime a year after snes and sega cd released. I can only imagine speedrunning is popular with millenials because this system was handed down from Gen X families or found cheap at charity shops. It's literally like Genesis and PS1 in full force and getting handmedown atari 2600. like gross.
Hey everyone I know a few have been waiting for this one hope you enjoy it :)
YES!
My favorite w&w game and one of my favorite NES games. Loved this as a kid.
Definitely been waiting for this one. As a kid the game was just too big and confusing for me, I could never get too far into it. Fun to watch you cruise through it, ha.
This is funny - i love this series too!
This series needs to make a comeback.
I wore my copy of this game to the nub. If you change into another class right before Malkil's missiles hit you, the change explosion animation negates the damage, then you change back into the 3rd level knight and shoot away. Cheers.
An underrated classic!!! Great music, too!
Its David wise of course its a great soundtrack
Ah yes, my personal favourite of the trilogy! Have some really great memories with it, even though it seems to be the black sheep of the series. I managed to beat it twice without a guide when I was like, 14 or so, but the first time I screwed up and joined Malkil at the end by mistake. That image still haunts me to this day. :D
Finally the 3rd one I'm glad I'm off work so I can binge watch all 3 again from start to finish
Thats awesome hope you enjoy.
I guess Kuros would rather risk traveling through an epilepsy inducing portal than marry the three Princesses.
Wizards & Warriors IV deserves to happen even to this day.
Been thinking about it lately, a sort of "Super Wizards & Warriors", but following up on the cliffhanger of W&W3 with Kuros/the Player now being in a future in which Malkil rules Earth and the colonies of the Solar System with an army of soldiers, robots, mutants, and aliens. And of course with his magic.
Weapons now would consist of mono blades and energy sabers, laser pistols, rocket guns, and plasma cannons, upgrades such as jetpacks and energy shields.
The game would continue the free roaming world of W&W but with more environments, a future city, a factory/power plant, a research facility, a junkyard where failed experiments and broken robots are sent to, underground corridors and bunkers that are home to the resistance, an archaeological site where the ruins of Piedup are excavated (Kuros has to look for magic here to defeat Malkil), a military base, and finally a space station from which Malkil controls the world with a combination of magic and a super computer.
Why dont they reboot or remaster this series? I have 1 and 2 on NES carts still, love em.
Rare doesn't own the games anymore, the series is owned by Throwback Entertainment
The spirit lived on in games like Dark Souls.
This game is easily one of the best looking NES games!
I remember once taking on the final boss and winning with only one bit of health left.
:O
The burger king is malkil! @_@
This one was the most interesting of the games in the series, if only because of how different it ended up being. The ending with Kuros being sent forward through time was supposedly meant to be a cliffhanger for a sequel that ultimately never happened - "Lasersword," if I recall right.
One of my favorite nes games because it is an early open world rpg. Great video
Great playthrough . Had all 3 leveled up to 3 , but never finsh the game . As a kid.....ooowell ...lol
Well done!
Does jumping up and attacking the wizard bosses as fast as possible stop there life bar from filling up all the way?
This intro wasn't bad for an NES title.
We need another one with him in the future using his old weapons and armor vs robots.
And Malkil in turn will casually shoot lasers from his hands.
Actually it was the plan. They were planning a game called "Wizards and Warriors IV: Lasersword". But they never could make it.
I'm pretty sure I had 4 seizures during that ending...
Has anyone ever kept a log of everything that innkeepers have to say if you purchase advice from them? That always puzzled me
It's too bad that Rare decided to suck. It would be interesting to see what happens in 2191. Could you imagine such a game?
Very cool gameplay this series is my fav in the nes is just so good needs s remake also nice commentary
The ending for this game almost makes Malkil the HERO! Think about it: 3 princesses of various places made Kuros promise them his family jewels just to get 3 of the 4 crown jewels back! Malkil SAVED both the kingdom AND Kuros' neck by flinging him into the far future away from all those marriage promises! (He would have had to break at least 2 of them, no matter what!)
The circle is complete!
Thanks
41:59 music sounds like Battletoads.
No one ever seems to know how to use the swords in this game lols
Excelente, gracias.
Fantastic
Probably one of my Favorite Wizards and Warriors Games.
I've commented on other "big" NES channels and never an answer. I love this series. What's the bad hype about?
With this game, it's largely the janky controls and opacity of the game's systems.
For examples of the unintuitive and unusual controls, jumping is floaty and has some very weird momentum to it, and this game is one of the few in the NES era to implement falling damage. The game's nice enough to indicate that you're going to take falling damage if Kuros goes from his upright jumping pose to a splayed-out falling-over one mid-air, but not everyone caught on to that. Another example is combat; to attack with most of the classes in this game, you hold down B and then press a direction on the D-pad to attack in seven directions. The manually incorrectly states that you just press B to attack. Unlike previous games, you can't just let enemies run into your sword as you hold it out in front of you; you have to be actively attacking to cause damage. So for both veterans of other games in the series and newcomers, you're going to feel cumbersome and misled.
There's also a lot of other things the game doesn't make abundantly clear. Different NPCs will react differently to you depending on your current class and even your level in that class. For instance, NPCs in the town don't attack you if you're the Thief, but they will if you're a Wizard or high-level Knight. Enemies in the caves and dungeons won't bother you if you're a high-level wizard, and NPCs in the castle won't bat an eye at a higher-level knight but will be violent towards thieves. This extends to the shopkeeper NPCs, too - enter a shop as the wrong class, and the shopkeeper will pick Kuros up by the scruff of the neck, carry him over to the door, and literally kick him out, inflicting damage in the process.
Honestly I feel its bad hype is largely undeserved. Many people want to judge the Kuros series based on the standards of games like Castlevania or Konami's first Teenage Mutant Ninja Turtles game. Likely people think 'weapon-based action platformer' on the NES and immediately think of those games and others like them. When they're confronted with games like the Kuros series where their skills don't carry over, they have a tendency to immediately take a dump on it as being badly designed. While it could be better (clearer indications as to why things are happening, more frames of animation, a manual that doesn't outright lie about the controls) they're certainly not unusable; they just require you to relearn new skills.
BTW, I refer to this game and its predecessors as the "Kuros series" because there are a *lot* of games that use Wizards & Warriors, or some variation of that, as a title. Trademark and copyright claims were rarer back then and thus enforcement wasn't as tight as it would be today. It's why the game Snake, Rattle and Roll actually got away with its title without getting sued by Atlantic Records Group/Warner Music Group.
I love this series aswell. I think a problem is that each of the games have some parts of their execution that are very flawed which is fine for older folks who grew up with them, but which are very noticeable for newer people. Ironsword was hard as balls because of no invince frames and how after a certain part extra lives and continues don't matter and W&W3 was very unpolished because the devs kinda quit near its end. Also, because you play as a knight you expect some combat stuff like Shovel Knight, but these games have a very different focus.
Very nice
Cornshaq, please forgive me but, do you play these games all in one session or is there editing?
I always thought the ending was there for a sequel
Your so Right !..lol.... but still good game !
Is that Slimer flying around
Strange... I thought that joining all three guilds at all three levels was required to beat this game.
Glitches can skip most things in the game. Speedrun rakes about 10 minutes lol. I just wanted to make sure it was known that while I am beating the game fast I am showing it all.
noice
What a nonlinear confusing mess this game was...and I think the ending gave me a siezure
Wow! This game is so very weird... and that controversial ending that can lead to a sequel that would never happen... just wow! What a good voice, though.
The final boss is the Burger King lol.
FOOOOOOLISH SAMURAI WAAARRRRIORRRR
please let the music play over your voice, it is the best part..tks bro
What I dont get trying to weed out romsets is by creating a spreadsheet of titles released by publishers between 85-93. I do not see why that is not considered the worst Nintendo system way worse than Wii U. First 3 years it delivered 18 titles per year mostly arcade ports. But after that it just becomes complete shovelware platformers or recycled Commodore computer games from half a decade earlier. Literally in 92 it looks like it was in its prime a year after snes and sega cd released. I can only imagine speedrunning is popular with millenials because this system was handed down from Gen X families or found cheap at charity shops. It's literally like Genesis and PS1 in full force and getting handmedown atari 2600. like gross.
Never played this one for long, the original is what I know and didn't like the second. This one looks awful.
Jeez, this game looks so cheap compared to its predecessor!
Stop talking lol
im good