I like to play Spout. I use the backscatter for the pseudo backstabs, the bonk as a pseudo dead ringer, and the atomizer so I can triple jump and for taunt killing while bonked. It’s really the greatest loadout of all time.
Fun fact with the thermal thruster, landing beside somebody does a bit of knock back. Time that with an air blast and they combine, blasting people SIGNIFICANTLY further, sometimes to the skybox.
I may have missed it but one thing worth mentioning with the Eureka effect is even if it's being sapped you can still teleport to your teleporter which can really catch the spy who sapped it off guard.
Antipyro: Stock Flamethrower (because we don't have an airblast centric primary yet...), Manmelter, amd Axtinguisher, just puttin' out fires and nothing more. Bonus: Add Brigade Helm Hazmat Headcase and Trickster's Turnout Gear!
My favorite Pyro loadout is Backburner, Thermal Thruster, and Back Scratcher The flank play style works well with the boosted health kits and if you time your rake swing to landing on an enemy’s head you can oneshot 175 HP classes It’s a stupid Trolldier, and I love it dearly
Yesssss this is my go-to pyro loadout, I love it so much. You can do so much fun, crazy stuff like when a pyro can just fly to the control point and land + airblast at the same time to knock everyone off
The manmelter + dragon's fury is an insanely fun combo when you get used to using the manmelter as a primary weapon. You can effectively 2 shot 6 of the 9 classes before they react while also being able to extinguish teamates which is something the dragon's fury struggles with on its own.
Dragon's Fury and Scorch Shot is the defining Power Pyro set for me. Insane long range harassment options and given the scorch shot's stats the DF also becomes better.
Crit-a-cola & Shortstop is brain-dead fun that finally makes use of Shortstop's accuracy by disabling damage fall-off. Slap on Wrap Assassin for up to 153 dmg on direct bauble hits (dmg varies). As someone that prefers playing farther away, this offers a fun alternative scout playstyle.
Brass Beast or Natasha heavy. If you ever played TF2 when it came out, the brass beast is how heavy used to play. The extra damage is funny, and can lead to a close range scout being oneshotted by your massive damage output, but what really makes it strong is the damage reduction it gives. If you eat a chocolate bar beforehand, it takes a demo 5 direct pipes to take you out, and you can survive a fully scoped headshot or 3 quickscopes. When your damage threshold is 2 bigger than people expect, funny things happen with how they play.
The creativity of playstyles is what has kept me playing TF2 for so long. I run Black Box and Ninjaneer pretty regularly. But I always strive to try new things. My favorite recent discovery is the Dalokah's bar and GRU combo. There's a glitch that if you eat the bar after draining your max health, your max health will recover extremely quickly. Plus, I realized that it's actually one of the best "Boxing Heavy" loadouts. If you always keep yourself buffed with the bar, and then whip out the GRU when you spot an enemy, you can really punch out a lot of classes.
Healthy-weight Scout: Soldier with a rocket jumper, panic attack, and market gardener. If you're decent with rocket jumps you retain the insane mobility outside of fights and your large health pool makes up for the lack of it within fights. Since you can divebomb pretty much any fight at minimum cost with the rocket jumper, the panic attack works best as it lets you make the most of suddenly getting all up in someone's grill. The market gardener is there as a weapon of opportunity since you're using the rocket jumper anyways.
As someone who exclusively plays backburner centric playstyles on pyro i feel detonator, when used optimally, allows the backburner to flank much easier and also gives long range damage (outside of the stomp) and i've also found the thermal thruster is much easier to snipe against than the burst mobility of the detonator
Backburner has been my main flamethrower for ages but in my case, I prefer to pair it up with the shotgun. It's a mobility loss, sure, but I enjoy the versatility and the burst it provides. Being able to consistently and quickly finish off the targets that caught you flanking or who are outside the range of your particles while also having a better mirror matchup is very handy to have, and I don't really enjoy relying on my primary all that much anyway - would rather use it as a dampener in case I miss the back and then meatshot the enemy to death than rely on the stream of weak hits to hopefully scorch the enemy before they shoot me off.
GunSpy is surprisingly fun. I know everyone kinda hates Spy in more ways than one, and pairing the Deadringer and Spy-cicle together has gotten me kicked out of a few lobbies, but being able to turn a class based on stealth into a balls to the wall pick class is really fun. Octo's video on the matter helped me see what you can really do with the loadout and after trying it myself, I liked it a lot. Everyone kinda views the Deadringer as a get out of jail free card but you can pretty much use it like a parry mechanic. Using it mid-fight to tank a hit and continue dishing damage. And the Spy-cicle turns one of the worst matchups into a winning one, provided you hit your shots. It's one of my preferred playstyles and really made me value the stock revolver in all my loadouts.
I mean its not a crazy underground loadout but i personally love maining the loose cannon using the eyelander + charge and targe. The insane buffs from the targe and 4 heads makes it super fun to get on massive killstreaks (if you can hit your donks). Personally I feel like the loose cannon is meant to hybrid with because of its more lengthy, but more rewarding shots that force you to have it deployed instead of a sticky launcher. And whenever I launch someone in the air i charge at them and even if you are no where near them they're typically low enough to get with one chop.
One of my favorite loadouts is the liberty launcher + the buff banner, I call it the Splash Solider. You can also use a market gardener as a melee to build the banner charge faster.
The liberty launcher is criminally underrated not only does it actually combo well with the buff banner but getting kritz ubered gets so much more done when you got a clump of enemies to deal with.
my opinion on weapons in TF2 have always seemed like a strange case to me. On one hand if you hate how a weapon works and hate how it looks it's nice to have another option to choose from. But on the other hand, opinions usually change with starting to like them even though they would would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the sun-on-a-stick had more of an identity than "Its the f2p scout melee" So I took a large number of weapons currently available in the game and gave them a rating ranging from "Slightly modified sidegrade to the original" to "wrecks the playstyle"
2:30 with the black box, if you use the conch and the half-zatoichi you’re basically immortal, since the conch gives you passive healing, and you’re able to heal with the zatoichi at close range
I feel like it's trite to bring up in a discussion of underappreciated weapons, but the Your Eternal Reward is so much fun especially if you like a killstreak playstyle. People love to talk about the silent kill and stuff, but honestly the disguise on kill is actually super effective if you know how to act like the class you've disguised as. Nothing feels quite as rewarding as getting a backstab, having enemies look directly at at you, and then chainstabbing them because you play your part well
I really think you should make a video on One Thousand Uncles in the future, it's such a unique community game mode and I think you'd like it. Possibly a class tier list?
Not exactly breaking ground here, but Loose Cannon + Tide Turner + Half-Zatoichi is one of the most fun loadouts I have ever tried. Use the loose cannon to jump and soar across the map and pick people off using your sword and shield, all while healing off the damage you took from cannon jumping. Loose Cannon my beloved.
I really like dragon's fury + jetpack, similar to backburner, jetpacking onto enemies lets you use the benefits of the weapon to great degrees and I also think the fury as a whole is a super underrated and a fun and unique way to play pyro
The whole part about the black box felt like a blue-ball when your conclusion was to use banners. Shotguns on Soldier can be fun as hell. One of my favorite loadouts for Soldier is rocket jumper+panic attack. I call it "Fit Scout."
elmaxos liberty launcher setup, with liberty launcher, panic attack, and garderner. basically it allows you to effectively play combo soldier, you give up some aoe, for a much more effective 1v1 roaming soldier. liberty gives you an extra rocket compared to stock meaning more movement stuff plus u take basically the same amount of self damage as gunboats stock, panic attack fast switch makes comboing easier offsetting the damage nerf on liberty , and market garden panic attack breaks the 300 damage threashold so u can consistly kill heavys.
Recently fell in love with blutsauger battle medic. Got 300 kills with it today. Its like aiming a mortar and is just strangely addicting for me. Like there is something comical about managing kills with it. It's not good by any means but I literally don't wanna play anything else.
Back with the old Baby Face Blaster, I loved running it with the Wrap Assassin and Guillotine. The range they had was great when your meter was empty since the reduced speed made it harder to close the gap, and landing a hit with either them gave a fair amount of instant boost. The bleed was nice for building extra speed as you go in, you could jump/double jump and let the bleed, or for extra damage as you used the speed to focus on dodging or running away. The Wrap Assassin and Cleaver are fun and satisfying to use and all 3 weapons complimented each other while also enabling the other.
What's really fun us actually playing liberty launcher + the equalizer surprisingly, I found that the extra rocket jumping potential with the LL you could get in, take enough damage from the rocket jumping to do significant damage with the equalizer, then get out, it's really good against medics who have uber ready somehow, one of those oddly fun playstyles. Pair something like the buff banner with it to make the equalizer even more ridiculous.
I sometimes play a combo soldier loadout (Liberty Launcher And Panic Attack) I dont really care which melee but its fun for close range combat and keeps you on your toes.
I ironically started using the penis scout load out (backscatter, mad milk, Boston basher) but actually found it had a niche with team fights. Mad milk is a great buff for your team and the backscatter is a great distraction from your allies. If they shift theyre attention to you, your teammates get to shoot at them with less risk of dying. If they ignore you, you can get around to the back and drop them pretty quick. Plus if they turn around to flee, you can finish them off quickly. The Boston basher is my least favourite part but it helps with building Uber, which can really change the outcome of a game.
As a Medic main, I'll never tell anyone to stop helping me build Uber, but you might find more use in the Wrap Assassin. Presumably, if you milk a group, then hit someone in the centre with the bauble, you'll start to regen health from all of them as they bleed. Potentially an opening move that might help you sustain yourself as a distraction.
Liberty Launcher + Gunboats + Market Gardener is some of the most fun I have had in a video game, let alone TF2. It really is just trolldier but with the ability to actually do things other than market garden, and I've grown so attached to the Liberty Launcher in the past year or so that I now find its lack of damage to be charming and a part of the weapon's identity.
I've seen a few of the top comments mention the Man Melter and I agree with them about giving it a shot, but something interesting I learned about it is that it is the flaregun that's shot travels the fastest of them all meaning you have to aim a bit differently with it compared to other Flareguns. Just something to keep in mind.
100 player servers are great for trying new guns, suddently the amputator y really good, kinda rival to the ubersaw when you have to heal another 49 people, the machina becomes a better sniper, there is a lot of variety
I’ve been using the back burner and jetpack for a while, and I really like it. Get in, torch something, get out. I also sometimes like bringing a home wrecker to quickly knock out a teleporter and dispenser while I’m at it. Most people would think to use the home wrecker as a babysitting pybro. This doesn’t change that much since it’s still a bad idea to use it against sentry guns, but quickly knocking out support buildings is pretty handy if you can quickly get to them. Otherwise a back scratcher, power jack, or axtinguisher is never a bad idea for the flying flank pyro.
Could you try the: Baby faces blaster, since it’s boost can make you really hard to hit, mixed with the crit-a-cola, because the mini-crits dramatically contribute to your boost, and the Boston basher since it’s bleed chip damage also contributes to your boost, thanks 👍
I rediscovered how fun the Jetpack-Backburner combo can be from watching old Muselk videos (been awhile since he's been a TF2 TH-camr huh?). And what makes the combo even better is incorporating the Powerjack in order to make the ultimate mobile Pyro. Not only does the Jetpack allow you to fly around with ease, but the extra movement speed (and occasional health on kill) make a mobile little menace that is hard to kill and has been the most fun I've had with Pyro recently
one of my favorite combos is hue long heater and the family business. the lower damage may take a bit to get used to but most the time using the shotgun like a primary and the hue long when you need to turn a corner is really fun. payload maps with the heater are good too because you just get infinite ammo on the cart. but playing a flank heavy, that has an ambush mechanic if you get right on top of the enemy is really fun
Recently got my hands on a professional killstreak Sydney Sleeper, and I gotta say, Sydney Sleeper/Jarate/Bushwhacka is surprisingly fun. The second two are fairly obvious, but Sydney Sleeper not only turns you into more of a support class, letting teammates deal with enemies faster and helping you extinguish them, it also still lets you be useful if you whiff and hit a bodyshot adding minicrits teammates can make use of on top of the 50 damage. Oh, and it's unbelievably fun to flank, quickscope someone and crit them in quick succession, while you save Jarate for trickier situations.
One of my go to loadouts on Pyro has to be DF (Dragon's fury) detonator/cringe shot and backscratcher. The sheer versatility of this combo is practically insane. You can ambush a pocketed heavy, duel him, kill his medic through him, and then escape to the nearest medium hp pack, and do it all over again. If there is a medic on your team, switching to powerjack, and asking for an Uber, will grant you some massive, almost unstoppable pushes.
as someone who likes these "underrated" weapons & weapon combos, i recommend trying out the Your Eternal Reward with the L'etranger and Cloak & Dagger (stock invis watch works too, but sometimes being able to stay in one spot for a second or two longer is a life saver, i know C&D is usually seen as a camping weapon, but in the right hands it's a more offensive invis watch), having to keep your disguises on and having less of a possibility to run away with an invis watch means you have to ACTUALLY rely on your disguises as opposed to just popping out when people don't know that you're there. And hell, i've had plays when the auto-disguise actually helped me blend in. ACTUALLY relying on your disguise as spy is incredibly fun, and disguises aren't as bad as people think - you just have to actually play your disguise out. Ignore when you are being shot at, pretend you're going for a med pack, switch your weapons, etc., etc.
BFB and cleaver is still super fun to use imo. You can use the knife for easy boost before engaging or toss it after losing boost to regain it for a quick escape. On top of that, it really forces you to up your footsie game as scout.
I love playing a "Savoir" Pyro equipping the Stock Flamethrower, Thermal Thruster, and a Homewrecker. The thruster allows you to expand your area of control/defense flying over to any teammate in trouble, you can utilize airblast pretty greedily and effectively, and best: Spies hate you. I've carried lobbies with it surprisingly because sometimes all your teammates need is a Superhero to watch their back.
The flank pyro playstyle has been so much fun to much since forever. Been experimenting with it since I started playing back in 2011. Always got offended when people said it's a bad weapon. I always see them as not using it properly. The thermal thruster just makes it far easier to use it. Also yes it can air blast. If you needed more than 3 air blasts to reflect kill then you aren't good at reflecting
If I ever got on just to screw around and have some fun I always found the cleaners carbine + bushwacker was really fun, especially when people don't expect you to charge at them and 195 them.
The SMG is incredible when paired with the huntsman. The rapid chip damage compliments the 120 damage bodyshot of the huntsman nicely. It lets you take out light classes at a range while keeping your mobility high. The SMG itself is also a fantastic fleeing tool to deter any overconfident chasers, which there are plenty of when you play sniper.
For me the Baby Face is a wonderfully fun gun. As long as you aren’t fighting a pyro you can reliably get your boost back after every fight. It is also amazing for flanking because you can just be somewhere so much faster than anyone else they get caught off guard every time. Pair it with the winger to nullify the double jump penalty and the wrap assassin to build boost from range and your cooking with nitro!
I've been having a lot of fun with Speed 'n' Bleed scout recently. Getting hit once and losing all your boost does suck, but it's the most fun I've had with any gimmicky Scout loadout.
Shortstop,milk,and fan o war is my fav loadout. Plays like an ambush but you can dip really easily, reallly strong against soldier, demos, and unaware heavies.
I’ve had an odd amount of fun with the rocket jumper, B.A.S.E Jumper, and the pain train, it’s so so stupid but so so fun when you actually get a kill. Embrace the lobotomy, become pain train.
My most fun to play loadout is The Methhead Scout: Shortstop, Pretty Boy's, and Fan-O-War Run in with the Fan, then retreat to mid-range & pepper them with all you've got
That first one is just wild to me. Black Box +Banner has always been a staple load-out for me and many other players, especially in pubs with older maps where the medics tend to be scarce and map geometry doesn't really reward hyper-skilled jumps anyway. Also, BB+Conch was (is still?) one of the most complained about loadouts in the game, so that should tell you something.
The thruster + backburner is a combo I've always loved. Divebombing behind an enemy line and just disrupting the shit out of them is fun, even if I don't get any kills I've effectively completely ruined a group push in many instances.
I absolutely LOVE the quicky bomb launcher, it basically lets you roleplay as a artillery cannon. Open Maps like swift water, bad water, and upward the fast charging speed and increased damage on charge means you can ruin some horribly unfortunate sniper’s day☠️☠️☠️
Man, it's been a long while since I've used the Eureka effect. I used to use it a lot but slowly got dragged into the Gunslinger/Jag crowd. As someone who uses /tp in Minecraft a lot I feel like I'll still love using it.
Heavy. Buffalo steak. Warrior spirit. Hold on, let me explain. Of course, this loadout is dogshit most of the time, but earlier I had like 2 pocket medics the whole game and I switched to this loadout as a joke. You dont understand how hard we steamrolled the enemy team from that one loadout. Constant ubers were the main factor in helping us win but idc, running around as a fat guy and slamming your meaty paws on the enemy team so hard they leave the game is some of the most fun I've had playing tf2 in a while.
the gas passer+the pomson just seeing these two weapons allows you to empty your stomach and your bowels at the same time for maximum clearing effeciency truly a combo of all time
The Black Box is _so_ good on flank routes that don't have a lot of health. People insist that "once you learn the map," then you'll just get health from pickups and so the Black Box is a crutch, but a lot of the best flank routes don't have good health pickups. Some only have a small health pack here and there and some have no health pick ups at all (Suijin comes to mind). The Black Box is absolutely nuts if you love holding these routes because it's so hard to 1v1 a Black Box Soldier who is at full health (even _Heavies_ have a problem with this if you actually know how to utilize cover for reloading), which is what you generally have to do if he's on one of those highly underutilized flank routes. And then when you inevitably die to him, he can just spam out some rockets at your team and when you respawn or someone else on your team that's actually competent (good luck) goes to fight him, he's at full health again.
I've found a real soft spot for playing Spy with the L'Treanger and Big Earner along with stock invis for the sake of consistency. The load out is basically designed to get the most out of your cloak because both your damage dealing weapons give cloak back, and the Big Earner's speed boost can make for some extra exciting escapes. It feels nice to primarily use a knife other than the Kunai, and in fact I've gotten so used to the Earner that playing with the Kunai feels off when I don't get to zoom like Tim Allen after every stab.
AntiScorchshits support: Since the Scorch Shot is overused, I sometimes like to use this combo: Dragon's Fury (To kill Pyros) or Backburner (If there are way to many projetiles), Manmelter (both weapons have bad airblast mechanics so it reminds you to use the Manmelter) and Neon Anihilator or Powerjack depending on the type of map (If your team spreads a lot use Powerjack but if they stick together use Neon for the ocassional jarate, sapper or water)
The liberty launcher, gunboats and escape plan. While the damage resistance is annoying when you know you could kill someone if you use stock, the extra rocket means that you have more leverage in a fight if you always hold back on shooting your rocket, letting you either bomb in to finish off a retreating enemy with the escape plan at point blank, or jump out if you start taking too much damage because of all the blast damage resistance you have from the gunboats and the liberty launcher means that rocket jumping will take on average 5-12 health per rocket, meaning that 9 times out of 10 it’s better to break your fall with a rocket than even taking fall damage. You jump in, shoot off 3 rockets, stick around for to determine whether it’s safe to go deeper or jump out if you get below 40 hp. F you play your cards right, it’ll be impossible to be pinned down by anyone, and you’ll be a constant distraction for the enemy because this loadout essentially min-maxes aggression and survival, just remember it’s all about how you use the weapons.
My hate for afterburn lead me to my favorite playstyle; Pyro Scout Use Panic Attack as primary weapon (No random spread, quicker deploy time, more controlled precise shots negate the loss on accuracy) Degreaser as secondary to air blast projectiles, immobilize scouts, and put out teammates (I never use the flame, so ammo isn't an issue, and its quick switch-to/from speed) and Powerjack to quickly get back into the fight or Homewrecker, when on defense, to assist engies
Personally I much prefer the Detonator with the Backburner. You get ranged capability, it still grants you decent mobility and you can pester enemies at range by detonating on them. I usually use the Backscratcher to cap it off as it serves very nicely for topping your health up - a small health kit restores a third of your health and a medium restores about 90%. You can pull off some devastating flanks, then flee from any survivors to grab a nearby healthkit and return at full strength very quickly.
Carbine + Bushwacka (maybe with Huntsman as primary) is surprisingly fun. You start weaker, but with enough damage you can go on a crit melee rampage. That's just fun.
I recently found that I actually enjoy playing soldier when I use a shotgun instead of a banner/boots in secondary. It's probably the engineer main reflexes but I just really prefer to have the safety of a close-to-mid hitscan weapon
The biggest upside of the eureka effect is the mobility. I love it in 5 xp, as I can keep up at least level 1 teleporters at all times while shifting a sentry to where it is needed.
I mostly play a lot of MVM now a days, but the shortstop is genuinely so much more interesting than people give it credit for in the mode. The shove is useless in PVP, but legit the shortstops shove is just enough to stop your team from failing if a robot with a decent amount of health slips by and you know you cant kill it in time. Just shove it a couple times and buy the precious few seconds you need to survive. Then for medic i exclusive run the Overdose, Vaccinator, and Amputator. The Vaccinator I find is really good in pub games where people struggle to stay alive as if you upgrade Uber time you can basically save the entire team from wiping if a big burst damage comes in (also the multiple ubers make mass revive really easy). The overdose's minor speed boost really helps make sure you can get to people who need you but also makes it that much easier to get out of a bad situation if a teammate you're healing dies from something stupid. The amputators small boost to healing just helps solidify the survivability. This lets me focus on just keeping my team alive even in the middle of everything to keep DPS up by minimizing respawn times and save money on rebuy-ins.
I have not reached a high level of playing spy yet, but L'etranger, Big Earner, and the Dead Ringer makes playing spy more fast paced and aggressive since the speed boost you get on backstab with the big earner can lead to potential big chain stabs. Plus, getting cloak back on hit with the l'etranger and big earner can quickly recharge the dead ringer, so you can keep feigning death with the speed boost, combined with the big earner speed boost becomes a playstyle I like to call: "The Speedy Spectre"
I came back to tf2 recently, so i dont have the thermal thruster yet. Instead, i play backburner and detonator ambushes. Detonator doesnt send me to divebombing distance, but it lets me take unexpected flank routes usually limited to scouts, soldiers and demos - but i can still airblast into a lesser combo with the detonator
sometimes when i accidentally find myself in 2fort, i go pyroshark with a jetpack, so i end up harassing both people who fall in water and the snipers in the balcony, although it has the spy problem where if the enemy knows what your doing its very easy to counter
"Every once in a great while"
Come on man, you could have said "once in a *great blue* moon"
You deserve a Nobel Prize.
2 references in one. Brilliant.
@@b0mberr330 Every ounce of a great whale
sorry he can only say that on a great full great blue moon. sorry we gotta wait about a year or 2 or 3 or 10 or 10943
there was a blue supermoon last year, does that count as 'great'? (next one is in 2029 or 2031 iirc)@@C.R.J.
I like to play Spout. I use the backscatter for the pseudo backstabs, the bonk as a pseudo dead ringer, and the atomizer so I can triple jump and for taunt killing while bonked. It’s really the greatest loadout of all time.
You sir. You would have invented Fat Scout if you didn't get beaten to the chase.
Spout
better spy
Nothing beats Penis Scout
@@mattiismouse1086Scy(Either Sye or Sky)
Fun fact with the thermal thruster, landing beside somebody does a bit of knock back. Time that with an air blast and they combine, blasting people SIGNIFICANTLY further, sometimes to the skybox.
I may have missed it but one thing worth mentioning with the Eureka effect is even if it's being sapped you can still teleport to your teleporter which can really catch the spy who sapped it off guard.
Antipyro: Stock Flamethrower (because we don't have an airblast centric primary yet...), Manmelter, amd Axtinguisher, just puttin' out fires and nothing more.
Bonus: Add Brigade Helm Hazmat Headcase and Trickster's Turnout Gear!
Really what support pyro needs is a flamethrower that gives him a lot of health for putting out nearby teammates
swap the Hazmat Headcase for the Fireman's Essentials.
Airo.
pyro needs an airblast focused primary badly, even if it might be unfun
@@jokerofspades-xt3bs Not really tho
My favorite Pyro loadout is Backburner, Thermal Thruster, and Back Scratcher
The flank play style works well with the boosted health kits and if you time your rake swing to landing on an enemy’s head you can oneshot 175 HP classes
It’s a stupid Trolldier, and I love it dearly
This is my go-to as well, and I've dubbed in the Pytroll
Yes! That or I switch to hammer for hybrid offense/Pybro.
Yesssss this is my go-to pyro loadout, I love it so much. You can do so much fun, crazy stuff like when a pyro can just fly to the control point and land + airblast at the same time to knock everyone off
I think some people call it the "Gardener Pyro". Except of the Thermal Thruster, they use MannMelter.
The manmelter + dragon's fury is an insanely fun combo when you get used to using the manmelter as a primary weapon. You can effectively 2 shot 6 of the 9 classes before they react while also being able to extinguish teamates which is something the dragon's fury struggles with on its own.
skmeyhing?
Dragon's Fury and Scorch Shot is the defining Power Pyro set for me. Insane long range harassment options and given the scorch shot's stats the DF also becomes better.
@@CharaGonzalez-lt7yw selling your soul I see
@@lunasagaming5801 marisa gets it XD
@@Crea.mp4 I'm lunasa!!!!! rahhh!
Crit-a-cola & Shortstop is brain-dead fun that finally makes use of Shortstop's accuracy by disabling damage fall-off.
Slap on Wrap Assassin for up to 153 dmg on direct bauble hits (dmg varies).
As someone that prefers playing farther away, this offers a fun alternative scout playstyle.
Brass Beast or Natasha heavy. If you ever played TF2 when it came out, the brass beast is how heavy used to play. The extra damage is funny, and can lead to a close range scout being oneshotted by your massive damage output, but what really makes it strong is the damage reduction it gives. If you eat a chocolate bar beforehand, it takes a demo 5 direct pipes to take you out, and you can survive a fully scoped headshot or 3 quickscopes. When your damage threshold is 2 bigger than people expect, funny things happen with how they play.
The creativity of playstyles is what has kept me playing TF2 for so long. I run Black Box and Ninjaneer pretty regularly. But I always strive to try new things. My favorite recent discovery is the Dalokah's bar and GRU combo. There's a glitch that if you eat the bar after draining your max health, your max health will recover extremely quickly. Plus, I realized that it's actually one of the best "Boxing Heavy" loadouts. If you always keep yourself buffed with the bar, and then whip out the GRU when you spot an enemy, you can really punch out a lot of classes.
Healthy-weight Scout: Soldier with a rocket jumper, panic attack, and market gardener. If you're decent with rocket jumps you retain the insane mobility outside of fights and your large health pool makes up for the lack of it within fights. Since you can divebomb pretty much any fight at minimum cost with the rocket jumper, the panic attack works best as it lets you make the most of suddenly getting all up in someone's grill. The market gardener is there as a weapon of opportunity since you're using the rocket jumper anyways.
As someone who exclusively plays backburner centric playstyles on pyro i feel detonator, when used optimally, allows the backburner to flank much easier and also gives long range damage (outside of the stomp) and i've also found the thermal thruster is much easier to snipe against than the burst mobility of the detonator
The detonator is so loud though. Do people not hear you and turn around?
@@asturias0267it’s not loud compared to the freight train that is the thermal thruster
Yeah, detonator is way faster, has way more ammo, way more air control and actually does damage without throwing you into the entire enemy team
@@asturias0267 Ah yes, the Thermal Thruster is totally silent and not loud at all.
Backburner has been my main flamethrower for ages but in my case, I prefer to pair it up with the shotgun. It's a mobility loss, sure, but I enjoy the versatility and the burst it provides. Being able to consistently and quickly finish off the targets that caught you flanking or who are outside the range of your particles while also having a better mirror matchup is very handy to have, and I don't really enjoy relying on my primary all that much anyway - would rather use it as a dampener in case I miss the back and then meatshot the enemy to death than rely on the stream of weak hits to hopefully scorch the enemy before they shoot me off.
GunSpy is surprisingly fun. I know everyone kinda hates Spy in more ways than one, and pairing the Deadringer and Spy-cicle together has gotten me kicked out of a few lobbies, but being able to turn a class based on stealth into a balls to the wall pick class is really fun.
Octo's video on the matter helped me see what you can really do with the loadout and after trying it myself, I liked it a lot. Everyone kinda views the Deadringer as a get out of jail free card but you can pretty much use it like a parry mechanic. Using it mid-fight to tank a hit and continue dishing damage.
And the Spy-cicle turns one of the worst matchups into a winning one, provided you hit your shots. It's one of my preferred playstyles and really made me value the stock revolver in all my loadouts.
I mean its not a crazy underground loadout but i personally love maining the loose cannon using the eyelander + charge and targe. The insane buffs from the targe and 4 heads makes it super fun to get on massive killstreaks (if you can hit your donks). Personally I feel like the loose cannon is meant to hybrid with because of its more lengthy, but more rewarding shots that force you to have it deployed instead of a sticky launcher. And whenever I launch someone in the air i charge at them and even if you are no where near them they're typically low enough to get with one chop.
One of my favorite loadouts is the liberty launcher + the buff banner, I call it the Splash Solider. You can also use a market gardener as a melee to build the banner charge faster.
The liberty launcher is criminally underrated not only does it actually combo well with the buff banner but getting kritz ubered gets so much more done when you got a clump of enemies to deal with.
As a tc2 play, i bring you “The trollerman”
-Base jumper
-Sticky jumper
-ulupool caber
It’s like trollgier, but worse
Running caber without a shield feels like a sin
If you arent trading it 1 for 1 on funny charge crit explosions why are you bothering
@@bmac4k a b o o m .
@@bmac4 It's the "Sniper Dive Bomb" loadout. It exists in TF2 too and was known for quite a long time.
Even mentioned by Soundsmith.
only in tf2 worse means more fun
ew tc2 players exist?
I love playing fat scout when our team is better than the enemy team. I can still tryhard and not feel bad about it.
my opinion on weapons in TF2 have always seemed like a strange case to me. On one hand if you hate how a weapon works and hate how it looks it's nice to have another option to choose from. But on the other hand, opinions usually change with starting to like them even though they would would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the sun-on-a-stick had more of an identity than "Its the f2p scout melee" So I took a large number of weapons currently available in the game and gave them a rating ranging from "Slightly modified sidegrade to the original" to "wrecks the playstyle"
No way, it's actually original?
i mean yeah, i guess for a variant of a copypasta its original.@@segadoeswhatnintendont
2:30 with the black box, if you use the conch and the half-zatoichi you’re basically immortal, since the conch gives you passive healing, and you’re able to heal with the zatoichi at close range
I feel like it's trite to bring up in a discussion of underappreciated weapons, but the Your Eternal Reward is so much fun especially if you like a killstreak playstyle. People love to talk about the silent kill and stuff, but honestly the disguise on kill is actually super effective if you know how to act like the class you've disguised as. Nothing feels quite as rewarding as getting a backstab, having enemies look directly at at you, and then chainstabbing them because you play your part well
these Tf2 loadouts always seemed like a strange case to me
kinda like weapon reskins in tf2 hmm (your comment is funny)
hey! this reminds me of the time that the youtuber "Great Blue" talked about weapons that were nothing but simply visual redesigns of another item!
Watching a Great Blue video is like opening a Christmas present, you open it while knowing that you won’t get another one in 12 months.
Out of topic,You should bring the x10 tierlists back since scout,sniper and medic have some really good options
The beggining of the video sounds like an ai imitating great blue
Always fun to learn of new play styles.
I really think you should make a video on One Thousand Uncles in the future, it's such a unique community game mode and I think you'd like it. Possibly a class tier list?
Not exactly breaking ground here, but Loose Cannon + Tide Turner + Half-Zatoichi is one of the most fun loadouts I have ever tried. Use the loose cannon to jump and soar across the map and pick people off using your sword and shield, all while healing off the damage you took from cannon jumping. Loose Cannon my beloved.
I really like dragon's fury + jetpack, similar to backburner, jetpacking onto enemies lets you use the benefits of the weapon to great degrees and I also think the fury as a whole is a super underrated and a fun and unique way to play pyro
The whole part about the black box felt like a blue-ball when your conclusion was to use banners. Shotguns on Soldier can be fun as hell. One of my favorite loadouts for Soldier is rocket jumper+panic attack. I call it "Fit Scout."
My really weird Scout one is
Shortstop
Crit-a-cola
Candy Cane
They all somehow just work as a mid range alternative
elmaxos liberty launcher setup, with liberty launcher, panic attack, and garderner. basically it allows you to effectively play combo soldier, you give up some aoe, for a much more effective 1v1 roaming soldier. liberty gives you an extra rocket compared to stock meaning more movement stuff plus u take basically the same amount of self damage as gunboats stock, panic attack fast switch makes comboing easier offsetting the damage nerf on liberty , and market garden panic attack breaks the 300 damage threashold so u can consistly kill heavys.
Recently fell in love with blutsauger battle medic. Got 300 kills with it today. Its like aiming a mortar and is just strangely addicting for me. Like there is something comical about managing kills with it. It's not good by any means but I literally don't wanna play anything else.
loadouts in tf2 have always seemed like a strange case to me
Back with the old Baby Face Blaster, I loved running it with the Wrap Assassin and Guillotine. The range they had was great when your meter was empty since the reduced speed made it harder to close the gap, and landing a hit with either them gave a fair amount of instant boost. The bleed was nice for building extra speed as you go in, you could jump/double jump and let the bleed, or for extra damage as you used the speed to focus on dodging or running away. The Wrap Assassin and Cleaver are fun and satisfying to use and all 3 weapons complimented each other while also enabling the other.
1:29 "10-20 health nearly every time you fire" Yea definitely. I don't regularly have a kda less than 1. Definitely.
What's really fun us actually playing liberty launcher + the equalizer surprisingly, I found that the extra rocket jumping potential with the LL you could get in, take enough damage from the rocket jumping to do significant damage with the equalizer, then get out, it's really good against medics who have uber ready somehow, one of those oddly fun playstyles. Pair something like the buff banner with it to make the equalizer even more ridiculous.
I sometimes play a combo soldier loadout (Liberty Launcher And Panic Attack) I dont really care which melee but its fun for close range combat and keeps you on your toes.
Breaking news: TF2 players discover what it means to have fun instead of their idea of meta and effective playstyles
I ironically started using the penis scout load out (backscatter, mad milk, Boston basher) but actually found it had a niche with team fights. Mad milk is a great buff for your team and the backscatter is a great distraction from your allies. If they shift theyre attention to you, your teammates get to shoot at them with less risk of dying. If they ignore you, you can get around to the back and drop them pretty quick. Plus if they turn around to flee, you can finish them off quickly. The Boston basher is my least favourite part but it helps with building Uber, which can really change the outcome of a game.
As a Medic main, I'll never tell anyone to stop helping me build Uber, but you might find more use in the Wrap Assassin. Presumably, if you milk a group, then hit someone in the centre with the bauble, you'll start to regen health from all of them as they bleed. Potentially an opening move that might help you sustain yourself as a distraction.
Liberty Launcher + Gunboats + Market Gardener is some of the most fun I have had in a video game, let alone TF2. It really is just trolldier but with the ability to actually do things other than market garden, and I've grown so attached to the Liberty Launcher in the past year or so that I now find its lack of damage to be charming and a part of the weapon's identity.
I've seen a few of the top comments mention the Man Melter and I agree with them about giving it a shot, but something interesting I learned about it is that it is the flaregun that's shot travels the fastest of them all meaning you have to aim a bit differently with it compared to other Flareguns. Just something to keep in mind.
I’ve been loving Backburner + Thermal Thruster so much for a long time so it’s great to see it getting some representation.
100 player servers are great for trying new guns, suddently the amputator y really good, kinda rival to the ubersaw when you have to heal another 49 people, the machina becomes a better sniper, there is a lot of variety
I’ve been using the back burner and jetpack for a while, and I really like it. Get in, torch something, get out. I also sometimes like bringing a home wrecker to quickly knock out a teleporter and dispenser while I’m at it.
Most people would think to use the home wrecker as a babysitting pybro. This doesn’t change that much since it’s still a bad idea to use it against sentry guns, but quickly knocking out support buildings is pretty handy if you can quickly get to them. Otherwise a back scratcher, power jack, or axtinguisher is never a bad idea for the flying flank pyro.
Could you try the: Baby faces blaster, since it’s boost can make you really hard to hit, mixed with the crit-a-cola, because the mini-crits dramatically contribute to your boost, and the Boston basher since it’s bleed chip damage also contributes to your boost, thanks 👍
Mangler+Bison+Zatoichi, The Literal Solo Soldier, doesn't even need the help of pickups!
The bison is bad :((
@@transwomenarewomen2091nuh uh
Swap bison for conch and then yes
I rediscovered how fun the Jetpack-Backburner combo can be from watching old Muselk videos (been awhile since he's been a TF2 TH-camr huh?). And what makes the combo even better is incorporating the Powerjack in order to make the ultimate mobile Pyro.
Not only does the Jetpack allow you to fly around with ease, but the extra movement speed (and occasional health on kill) make a mobile little menace that is hard to kill and has been the most fun I've had with Pyro recently
one of my favorite combos is hue long heater and the family business. the lower damage may take a bit to get used to but most the time using the shotgun like a primary and the hue long when you need to turn a corner is really fun. payload maps with the heater are good too because you just get infinite ammo on the cart. but playing a flank heavy, that has an ambush mechanic if you get right on top of the enemy is really fun
Recently got my hands on a professional killstreak Sydney Sleeper, and I gotta say, Sydney Sleeper/Jarate/Bushwhacka is surprisingly fun. The second two are fairly obvious, but Sydney Sleeper not only turns you into more of a support class, letting teammates deal with enemies faster and helping you extinguish them, it also still lets you be useful if you whiff and hit a bodyshot adding minicrits teammates can make use of on top of the 50 damage. Oh, and it's unbelievably fun to flank, quickscope someone and crit them in quick succession, while you save Jarate for trickier situations.
believe it or not there is a rather new video from a small tftuber all about the back burner
YES! The ninjaneer widowmaker is my favorite Engineer playstyle, feels so fun, fluid, and deadly
7:20 Average pocketed soldier
One of my go to loadouts on Pyro has to be DF (Dragon's fury) detonator/cringe shot and backscratcher.
The sheer versatility of this combo is practically insane. You can ambush a pocketed heavy, duel him, kill his medic through him, and then escape to the nearest medium hp pack, and do it all over again. If there is a medic on your team, switching to powerjack, and asking for an Uber, will grant you some massive, almost unstoppable pushes.
I love the dragon's fury so much, I basically started playing tf2 with it as my main.
I LOVE DRAGON'S FURY AND SCORCH SHOT!!!!
as someone who likes these "underrated" weapons & weapon combos, i recommend trying out the Your Eternal Reward with the L'etranger and Cloak & Dagger (stock invis watch works too, but sometimes being able to stay in one spot for a second or two longer is a life saver, i know C&D is usually seen as a camping weapon, but in the right hands it's a more offensive invis watch), having to keep your disguises on and having less of a possibility to run away with an invis watch means you have to ACTUALLY rely on your disguises as opposed to just popping out when people don't know that you're there. And hell, i've had plays when the auto-disguise actually helped me blend in.
ACTUALLY relying on your disguise as spy is incredibly fun, and disguises aren't as bad as people think - you just have to actually play your disguise out. Ignore when you are being shot at, pretend you're going for a med pack, switch your weapons, etc., etc.
I am Pyro. I became real.
Girl or boy
Pyro’s gender is pyro
Banana
You are a bot
@@johnnypearson3003yes
BFB and cleaver is still super fun to use imo. You can use the knife for easy boost before engaging or toss it after losing boost to regain it for a quick escape. On top of that, it really forces you to up your footsie game as scout.
Took me a while to decipher that BFB meant Baby Face's Blaster and not Battle for BFDI
He really sporkin it
I love playing a "Savoir" Pyro equipping the Stock Flamethrower, Thermal Thruster, and a Homewrecker. The thruster allows you to expand your area of control/defense flying over to any teammate in trouble, you can utilize airblast pretty greedily and effectively, and best: Spies hate you. I've carried lobbies with it surprisingly because sometimes all your teammates need is a Superhero to watch their back.
Do you have the Antman-esque superhero cosmetic set to go with the build?
The flank pyro playstyle has been so much fun to much since forever. Been experimenting with it since I started playing back in 2011. Always got offended when people said it's a bad weapon. I always see them as not using it properly. The thermal thruster just makes it far easier to use it.
Also yes it can air blast. If you needed more than 3 air blasts to reflect kill then you aren't good at reflecting
Weapon reskins in tf2 have always seemed like a strange case to me
LOL I commented the exact same thing immediately
If I ever got on just to screw around and have some fun I always found the cleaners carbine + bushwacker was really fun, especially when people don't expect you to charge at them and 195 them.
Weapon loadouts in TF2 have always seemed like a strange case to me
If you’re wondering what the song at the end is, it’s from the pvz ost and it’s called “graze the roof”
I don’t use it often but the big earner and the dead ringer is always a refreshing way to play spy when I get bored of the normal stuff
The SMG is incredible when paired with the huntsman. The rapid chip damage compliments the 120 damage bodyshot of the huntsman nicely. It lets you take out light classes at a range while keeping your mobility high. The SMG itself is also a fantastic fleeing tool to deter any overconfident chasers, which there are plenty of when you play sniper.
For me the Baby Face is a wonderfully fun gun. As long as you aren’t fighting a pyro you can reliably get your boost back after every fight. It is also amazing for flanking because you can just be somewhere so much faster than anyone else they get caught off guard every time. Pair it with the winger to nullify the double jump penalty and the wrap assassin to build boost from range and your cooking with nitro!
The Force-of-Nature really lets you do some fun flanks as scout on many maps
the re-release
I've been having a lot of fun with Speed 'n' Bleed scout recently. Getting hit once and losing all your boost does suck, but it's the most fun I've had with any gimmicky Scout loadout.
Shortstop,milk,and fan o war is my fav loadout. Plays like an ambush but you can dip really easily, reallly strong against soldier, demos, and unaware heavies.
5:36 "Getting behind the enemy"
GET BEHIND ME DOCTOR
I’ve had an odd amount of fun with the rocket jumper, B.A.S.E Jumper, and the pain train, it’s so so stupid but so so fun when you actually get a kill. Embrace the lobotomy, become pain train.
Backburner and TT is a hood classic
My most fun to play loadout is The Methhead Scout: Shortstop, Pretty Boy's, and Fan-O-War
Run in with the Fan, then retreat to mid-range & pepper them with all you've got
That first one is just wild to me. Black Box +Banner has always been a staple load-out for me and many other players, especially in pubs with older maps where the medics tend to be scarce and map geometry doesn't really reward hyper-skilled jumps anyway. Also, BB+Conch was (is still?) one of the most complained about loadouts in the game, so that should tell you something.
Man, it was good to see my loadout in this video (Backburner, thermal thruster & powerjack)
The thruster + backburner is a combo I've always loved. Divebombing behind an enemy line and just disrupting the shit out of them is fun, even if I don't get any kills I've effectively completely ruined a group push in many instances.
I absolutely LOVE the quicky bomb launcher, it basically lets you roleplay as a artillery cannon. Open Maps like swift water, bad water, and upward the fast charging speed and increased damage on charge means you can ruin some horribly unfortunate sniper’s day☠️☠️☠️
Man, it's been a long while since I've used the Eureka effect. I used to use it a lot but slowly got dragged into the Gunslinger/Jag crowd. As someone who uses /tp in Minecraft a lot I feel like I'll still love using it.
Heavy. Buffalo steak. Warrior spirit. Hold on, let me explain. Of course, this loadout is dogshit most of the time, but earlier I had like 2 pocket medics the whole game and I switched to this loadout as a joke. You dont understand how hard we steamrolled the enemy team from that one loadout. Constant ubers were the main factor in helping us win but idc, running around as a fat guy and slamming your meaty paws on the enemy team so hard they leave the game is some of the most fun I've had playing tf2 in a while.
the gas passer+the pomson
just seeing these two weapons allows you to empty your stomach and your bowels at the same time for maximum clearing effeciency
truly a combo of all time
The Black Box is _so_ good on flank routes that don't have a lot of health. People insist that "once you learn the map," then you'll just get health from pickups and so the Black Box is a crutch, but a lot of the best flank routes don't have good health pickups. Some only have a small health pack here and there and some have no health pick ups at all (Suijin comes to mind). The Black Box is absolutely nuts if you love holding these routes because it's so hard to 1v1 a Black Box Soldier who is at full health (even _Heavies_ have a problem with this if you actually know how to utilize cover for reloading), which is what you generally have to do if he's on one of those highly underutilized flank routes. And then when you inevitably die to him, he can just spam out some rockets at your team and when you respawn or someone else on your team that's actually competent (good luck) goes to fight him, he's at full health again.
I've found a real soft spot for playing Spy with the L'Treanger and Big Earner along with stock invis for the sake of consistency. The load out is basically designed to get the most out of your cloak because both your damage dealing weapons give cloak back, and the Big Earner's speed boost can make for some extra exciting escapes. It feels nice to primarily use a knife other than the Kunai, and in fact I've gotten so used to the Earner that playing with the Kunai feels off when I don't get to zoom like Tim Allen after every stab.
Us the liberty launcher!! The extra rocket comes in handy a LOT more than you think, for either sustained fire or rocket jumping or both.
AntiScorchshits support: Since the Scorch Shot is overused, I sometimes like to use this combo:
Dragon's Fury (To kill Pyros) or Backburner (If there are way to many projetiles), Manmelter (both weapons have bad airblast mechanics so it reminds you to use the Manmelter) and Neon Anihilator or Powerjack depending on the type of map (If your team spreads a lot use Powerjack but if they stick together use Neon for the ocassional jarate, sapper or water)
I would recommend the overdose and quick fix. Fast paced medic gameplay where you run around healing and avoiding all enemies is fun
The liberty launcher, gunboats and escape plan.
While the damage resistance is annoying when you know you could kill someone if you use stock, the extra rocket means that you have more leverage in a fight if you always hold back on shooting your rocket, letting you either bomb in to finish off a retreating enemy with the escape plan at point blank, or jump out if you start taking too much damage because of all the blast damage resistance you have from the gunboats and the liberty launcher means that rocket jumping will take on average 5-12 health per rocket, meaning that 9 times out of 10 it’s better to break your fall with a rocket than even taking fall damage.
You jump in, shoot off 3 rockets, stick around for to determine whether it’s safe to go deeper or jump out if you get below 40 hp. F you play your cards right, it’ll be impossible to be pinned down by anyone, and you’ll be a constant distraction for the enemy because this loadout essentially min-maxes aggression and survival, just remember it’s all about how you use the weapons.
the thermal thruster has always seemed like a blast that + back burner I never thought about before
My hate for afterburn lead me to my favorite playstyle; Pyro Scout
Use Panic Attack as primary weapon (No random spread, quicker deploy time, more controlled precise shots negate the loss on accuracy)
Degreaser as secondary to air blast projectiles, immobilize scouts, and put out teammates (I never use the flame, so ammo isn't an issue, and its quick switch-to/from speed)
and Powerjack to quickly get back into the fight or Homewrecker, when on defense, to assist engies
Dragon's Fury + Scorch Shot/Detonator is the most fun playstyle in this and probably any game, at least for me.
Personally I much prefer the Detonator with the Backburner. You get ranged capability, it still grants you decent mobility and you can pester enemies at range by detonating on them. I usually use the Backscratcher to cap it off as it serves very nicely for topping your health up - a small health kit restores a third of your health and a medium restores about 90%. You can pull off some devastating flanks, then flee from any survivors to grab a nearby healthkit and return at full strength very quickly.
Carbine + Bushwacka (maybe with Huntsman as primary) is surprisingly fun. You start weaker, but with enough damage you can go on a crit melee rampage. That's just fun.
I recently found that I actually enjoy playing soldier when I use a shotgun instead of a banner/boots in secondary. It's probably the engineer main reflexes but I just really prefer to have the safety of a close-to-mid hitscan weapon
The biggest upside of the eureka effect is the mobility.
I love it in 5 xp, as I can keep up at least level 1 teleporters at all times while shifting a sentry to where it is needed.
I've recently found myself returning to using the Cleaver and Bauble on Scout. It's stupid fun to just lob them into chokepoints and piss enemies off
I mostly play a lot of MVM now a days, but the shortstop is genuinely so much more interesting than people give it credit for in the mode. The shove is useless in PVP, but legit the shortstops shove is just enough to stop your team from failing if a robot with a decent amount of health slips by and you know you cant kill it in time. Just shove it a couple times and buy the precious few seconds you need to survive.
Then for medic i exclusive run the Overdose, Vaccinator, and Amputator. The Vaccinator I find is really good in pub games where people struggle to stay alive as if you upgrade Uber time you can basically save the entire team from wiping if a big burst damage comes in (also the multiple ubers make mass revive really easy). The overdose's minor speed boost really helps make sure you can get to people who need you but also makes it that much easier to get out of a bad situation if a teammate you're healing dies from something stupid. The amputators small boost to healing just helps solidify the survivability. This lets me focus on just keeping my team alive even in the middle of everything to keep DPS up by minimizing respawn times and save money on rebuy-ins.
extremely disapointed to not have a "if you hated this video..." at the end, i swear i star to the very end just to hear that, i love them all
I have not reached a high level of playing spy yet, but L'etranger, Big Earner, and the Dead Ringer makes playing spy more fast paced and aggressive since the speed boost you get on backstab with the big earner can lead to potential big chain stabs. Plus, getting cloak back on hit with the l'etranger and big earner can quickly recharge the dead ringer, so you can keep feigning death with the speed boost, combined with the big earner speed boost becomes a playstyle I like to call: "The Speedy Spectre"
I came back to tf2 recently, so i dont have the thermal thruster yet. Instead, i play backburner and detonator ambushes. Detonator doesnt send me to divebombing distance, but it lets me take unexpected flank routes usually limited to scouts, soldiers and demos - but i can still airblast into a lesser combo with the detonator
sometimes when i accidentally find myself in 2fort, i go pyroshark with a jetpack, so i end up harassing both people who fall in water and the snipers in the balcony, although it has the spy problem where if the enemy knows what your doing its very easy to counter