10/10 im faceit lvl 9 and although i knew all of these its great how you perfectly explained it all, anyone who watches this will reatly improve. Good video
@@esoteridactyl WDYM BOTS XD. While in movement accuracy in cs2 is much more fucked than it was in csgo. Especially silencer weapons like m4a1s, usp. It's full shock.
@@Prushka yeah, again have to hear some bs from whatever minecraft pig pfp and tarkov video maker bout cs. Nah, don't comment, just play ur default silver gameplay on MM and be quiet.
Regarding mistake number 8, personally i would recommend holding off angles. Take the balcony for example, no matter the peeks the person approaching apps will chose, they will most likely preaim (from the perspective of approaching T) right wall, barrel next to a car, left wall and then crates. Here you could take a ballsy move as a CT and stand on top of a van. Although this is quite risky, you are putting the T in a very difficult spot, if they shoulder peek, they most likely wont preaim you standing in the middle of the balcony, if they wide peek, you are catching them off guard, and most probably they will have to adjust as much as defensing CT what makes the chances even. Obviously its good to mix those things, and do some of this and some of that to be unpredictable as possible
#2 - You don't see many people talk about uncrouch ledge grabs... sadly the timing is completely different and not as crisp feeling as in CSGO. Hopefully Valve can eventually tighten the micromovements. Good video though.
good video. quite a few of these mistakes are mistakes many players make but dont realize they're making until you point them out to them. others are just tips on how to make these specific plays better. interesting thing though is that a few of these are also tips for movement while shooting which wasn't really a thing in csgo so id imagine even a lot of the veteran players will have learnt something or if not new information then at least recognized that they aren't doing some of these in their own gameplay
Advice 6 is useless at CS2. In the game with 60ms delay on LAN and about 120+ online you are dead at the moment you see the opponent. The counter movement never arrives to opponent client. You either fire back or die, if you move, you get rollbacked and killed nevertheless. The same the other situation, if you wait for enemy to stop, you die because he stopped 120ms in past. Thats why high pingers should be avoided but no platform yet allows you to avoid high pingers yet as they all suck (renown should be first with ping based MM which is crucial, sadly not instantly after release). They do this permanently. The only correct counter in these scenarios is to permanently move when holding angles (a d a d, ideally with spoofed ping so opponents sees wrong movement, e. g. he reacts at A when you D and vice versa). Also spam crouching, this resets enemy client prediction and gives you another 200+ms free time when opponent cant hit you, as the opponent must stop shooting (and wait for recoil reset) or pull the spray down (and waste even more time because the spray has so big resistance from pulling down instantly in cs2). In this game is also nothing like realistic tagging so even if you are hit, you can crouch instantly ignoring any tag effect/ pain effect (which is stupid AF but cs works this way).
thanks for this good comment . i feel like ur right. i played a lot of 1v1s against my m8s in cs2 and i always moved in duels like in cs go but i felt like i never had much success with it in cs2 .
Well, if you play against high pingers you could generally just run and shoot with SMGs cause they can't hit moving targets most of the time. And you have a massive advantage if they are holding an angle. And you cannot run away from the fight with them cuz they will kill you when you're already behind the wall xD
They ruined a lot of things in cs2 and watching these "how to do something in cs2" makes me just want to quit the game (i basically did). CSGO had much more depth in gunfights, the movement was so much better (instead of this crouch sliding thing it was more of recoil resetting and adad dancing), the consistency was so much better and so on. I remember in csgo, bad ping was at 70-80, in cs2 i feel like unplayable ping is 40-50. Or i dont even know if its ping because every fight is like almost random. You do the exact same thing 2 rounds in a row but this time he hit you, you teleported back and died.
Amazing video, i'll be more conscious about my crosshair placement based on the state of the game.. in general put it wider in the beginning of the rounds and thighten it later
for the mistake 2 sometimes i make a "technique" i created and is jump and crouch in the air and spam the crouch 2 times so my player stand up because i have no stamina, i use this when have to move quickly and not have time to crouch and jump
without voice how difficult to make us understand but the player who is playing at least for 5 or 6 months can understand . you are good teacher but you have to make videos with voice it will be much better . i appreciate bcz i understand its very beneficent for me , thanks alot keep upload it
@@ukko874 thanks, i thought i was doing something wrong. is it also important to not stick too close to the wall and instead leave some space behind the cover when you wide peek so you reach maximum velocity swinging out?
@@lmaotan Its important to cancel the velocity before the "silent peak". Otherwise it can cause a step because you can move a certain distance without making noise. So if you don't stop completely, the distance adds on and the step sound will be made earlier than if you didn't stop.
I loved the video, but sometimes I’d rather just listen and not have to stay focused on the screen and have to read. Would love maybe some voice over to go w the text. But good shit either way.
When you talk about noob mistakes also mention not shifting after defuse fake xD classic silver mistake. Enemy knows you are faking when they hear you and will not peek, if you step after faking.
Bro,we are not pro players with pc and connection like they have,so you can't compare 500fps and 172.p.s that is they job.How to smoke,how to peak,how to aim,what settings are the best and ctr.whole sience s... with 0 fun..
This is by far the best cs channel. Im face it lvl 8, and some of these was completely new to me.
th-cam.com/video/QoyI4krGoWo/w-d-xo.htmlsi=XBIC-nTs3XqdnXa8
which ones?
i thought these were common sense?
Cs2 lv.8 is a bot level.
10/10 im faceit lvl 9 and although i knew all of these its great how you perfectly explained it all, anyone who watches this will reatly improve. Good video
USP-S running accuracy has always been ridiculous even in csgo
Yea, the accuracy values never changed with CS2
@@esoteridactyl WDYM BOTS XD. While in movement accuracy in cs2 is much more fucked than it was in csgo. Especially silencer weapons like m4a1s, usp. It's full shock.
@@dawadaperse621 Assault rifle running accuracy is the exact same it was in csgo, I don't know about pistols though
@@Prushka yeah, again have to hear some bs from whatever minecraft pig pfp and tarkov video maker bout cs. Nah, don't comment, just play ur default silver gameplay on MM and be quiet.
Regarding mistake number 8, personally i would recommend holding off angles. Take the balcony for example, no matter the peeks the person approaching apps will chose, they will most likely preaim (from the perspective of approaching T) right wall, barrel next to a car, left wall and then crates. Here you could take a ballsy move as a CT and stand on top of a van. Although this is quite risky, you are putting the T in a very difficult spot, if they shoulder peek, they most likely wont preaim you standing in the middle of the balcony, if they wide peek, you are catching them off guard, and most probably they will have to adjust as much as defensing CT what makes the chances even. Obviously its good to mix those things, and do some of this and some of that to be unpredictable as possible
#2 - You don't see many people talk about uncrouch ledge grabs... sadly the timing is completely different and not as crisp feeling as in CSGO. Hopefully Valve can eventually tighten the micromovements. Good video though.
But you still jump, right?
Okay, yes you do
good video. quite a few of these mistakes are mistakes many players make but dont realize they're making until you point them out to them. others are just tips on how to make these specific plays better. interesting thing though is that a few of these are also tips for movement while shooting which wasn't really a thing in csgo so id imagine even a lot of the veteran players will have learnt something or if not new information then at least recognized that they aren't doing some of these in their own gameplay
Advice 6 is useless at CS2. In the game with 60ms delay on LAN and about 120+ online you are dead at the moment you see the opponent. The counter movement never arrives to opponent client. You either fire back or die, if you move, you get rollbacked and killed nevertheless. The same the other situation, if you wait for enemy to stop, you die because he stopped 120ms in past. Thats why high pingers should be avoided but no platform yet allows you to avoid high pingers yet as they all suck (renown should be first with ping based MM which is crucial, sadly not instantly after release). They do this permanently.
The only correct counter in these scenarios is to permanently move when holding angles (a d a d, ideally with spoofed ping so opponents sees wrong movement, e. g. he reacts at A when you D and vice versa). Also spam crouching, this resets enemy client prediction and gives you another 200+ms free time when opponent cant hit you, as the opponent must stop shooting (and wait for recoil reset) or pull the spray down (and waste even more time because the spray has so big resistance from pulling down instantly in cs2). In this game is also nothing like realistic tagging so even if you are hit, you can crouch instantly ignoring any tag effect/ pain effect (which is stupid AF but cs works this way).
thanks for this good comment . i feel like ur right. i played a lot of 1v1s against my m8s in cs2 and i always moved in duels like in cs go but i felt like i never had much success with it in cs2 .
120ms? You're smoking crack
Well, if you play against high pingers you could generally just run and shoot with SMGs cause they can't hit moving targets most of the time. And you have a massive advantage if they are holding an angle. And you cannot run away from the fight with them cuz they will kill you when you're already behind the wall xD
They ruined a lot of things in cs2 and watching these "how to do something in cs2" makes me just want to quit the game (i basically did). CSGO had much more depth in gunfights, the movement was so much better (instead of this crouch sliding thing it was more of recoil resetting and adad dancing), the consistency was so much better and so on. I remember in csgo, bad ping was at 70-80, in cs2 i feel like unplayable ping is 40-50. Or i dont even know if its ping because every fight is like almost random. You do the exact same thing 2 rounds in a row but this time he hit you, you teleported back and died.
you are so smart. love this video!
6:09, end of mistake 7, end of mistake 9
Nice vid! Might i ask whats your viewmodel? it looks super nice.
Good material! I never saw most of these things in any other video
Very good points. i was shocked by some and it helped me a LOT. ill need to practice these for long. Thanks
great tips, also love that knife glove combo
Amazing video, i'll be more conscious about my crosshair placement based on the state of the game.. in general put it wider in the beginning of the rounds and thighten it later
This is hilarious for a guy who played for more than 23 years this game.
This is a really usefull video..
for the mistake 2 sometimes i make a "technique" i created and is jump and crouch in the air and spam the crouch 2 times so my player stand up because i have no stamina, i use this when have to move quickly and not have time to crouch and jump
Yo, your channel would explode if you had some narration instead of text on screen.
genuinely amazing video
without voice how difficult to make us understand but the player who is playing at least for 5 or 6 months can understand . you are good teacher but you have to make videos with voice it will be much better . i appreciate bcz i understand its very beneficent for me , thanks alot keep upload it
I've seen enough of these to know after mistake 1, I've learned everything else.
Very useful video to a lot of players... gj ! =]
Wow great tips thank you
*TOP TIER VIDEO* 👌
Underrated video
Maybe you could make a video about hidden, unconventional safe spots?
Ty, plz make a 10 list mistake of awping too
This is the best channel
th-cam.com/video/QoyI4krGoWo/w-d-xo.htmlsi=XBIC-nTs3XqdnXa8
gold info for medium players!
for tip number 1, why is it mandatory to stop completely first? can i do the fast peek immediately after silent walking?
It is not mandatory to stop. I just highlighted it because it showcases the peek well👍
@@ukko874 thanks, i thought i was doing something wrong. is it also important to not stick too close to the wall and instead leave some space behind the cover when you wide peek so you reach maximum velocity swinging out?
@@lmaotan Its important to cancel the velocity before the "silent peak". Otherwise it can cause a step because you can move a certain distance without making noise. So if you don't stop completely, the distance adds on and the step sound will be made earlier than if you didn't stop.
@@lmaotanlmfao hilarious
Can you do a video for duo plays on faceit
Step 11: upgrade your gtx 1080
Good video, Next time you can summon me and i can help.
Hyvä video oli🔥👍
Very nice vid
I loved the video, but sometimes I’d rather just listen and not have to stay focused on the screen and have to read. Would love maybe some voice over to go w the text. But good shit either way.
5:50 i cant hear any footsteps
Wow, nice video.
Great vid!!!
처음부터 항상 의식하고 있었던 것들이군
This good
nice video
@ukko How i can make same crosshair like you i mean like this ?
@ someone doesn't work idiot
What’s your faceit sir
Cursor on the screen is gonna kill me
🔥🔥🔥🔥
Crosshair?
great content
obrigado! 🇧🇷
Lopez John Miller Michelle Davis Timothy
When you talk about noob mistakes also mention not shifting after defuse fake xD classic silver mistake.
Enemy knows you are faking when they hear you and will not peek, if you step after faking.
do same but with microphone.
Can you make a call out guide for maps please 🙏🏻
Williams Angela Rodriguez Frank Martinez Dorothy
White Daniel Rodriguez Sandra Taylor Kevin
White William Young Carol Lopez Patricia
first love this content
#1 - You are still playing this goofy ass game
This is fucking gameplay bro. You wont get it.
Who ask?
nice content but i already found those out hy myself
Yeah, "bla bla bla you missed" or "bla bla bla you didn't know" titles are always click bait and usually bear no new information.
@@MinekEzQM What do you expect watching this as an experienced player?
Bro,we are not pro players with pc and connection like they have,so you can't compare 500fps and 172.p.s that is they job.How to smoke,how to peak,how to aim,what settings are the best and ctr.whole sience s... with 0 fun..
the difference between 500 and 360 fps is minimal. Pros also don't have anything above 360 Hz monitors. Going from 60 to 100+ is a big difference tho.