How to Make An Inspection System in Unreal Engine 5 | Resident Evil & Horror Game Mechanic

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 140

  • @codethings
    @codethings  6 หลายเดือนก่อน +34

    Just to clarify for everyone, the Patreon is most beneficial for people that want one-on-one tutoring, exclusive benefits like the project files, very specific tutorial requests, shoutouts and things like that. I promise you are in no way obligated to pay or subscribe to the Patreon and I will not make a paywall for TH-cam content. I am going to keep posting regular tutorials (like these) on TH-cam for everyone for free :D CodeThings here on TH-cam isn’t going anywhere anytime soon guys; enjoy the tutorial!

  • @LenexTL
    @LenexTL 6 หลายเดือนก่อน +7

    Genuinely one of the best UE5 content creators on TH-cam. The amount of detail and work you put into these mechanics, even adding stuff like allowing us to customize it and all, which many would simply ignore (creators) is insane.

    • @codethings
      @codethings  6 หลายเดือนก่อน +1

      @@LenexTL thank you so much ! I try my best to make it as good as it can be for you guys :D I really appreciate the kind words

    • @LenexTL
      @LenexTL 6 หลายเดือนก่อน +1

      @@codethings With the banger videos you've made so far (especially the fps horror series) I am 99% sure I will join your Patreon just so I can support you more, keep up the work man!

    • @codethings
      @codethings  5 หลายเดือนก่อน +1

      @@LenexTL Wow, I really appreciate that alot more than you know people like you make all the time it takes working on these things really worth it, thank you so much :)

  • @Mystorys666
    @Mystorys666 7 วันที่ผ่านมา +1

    AFTER 3 DAYS watching your content just for this one you make me go back to all the old videos and after all this shit it's didn't work

  • @MohamedbinSaud
    @MohamedbinSaud 6 หลายเดือนก่อน +4

    Your tutorials are always the best, keep going bro.

    • @codethings
      @codethings  6 หลายเดือนก่อน +1

      I appreciate that, thank you so much!

  • @CasinoDuelist
    @CasinoDuelist 3 หลายเดือนก่อน +1

    I like post-edit Code Things. He has that 20/20 vision you need to really make a tutorial pop.

  • @muntasirdawlut
    @muntasirdawlut 5 หลายเดือนก่อน +1

    that's an awesome tutorials, thanks man. combined this with the RE4 inventory work like a charm and look like a triple AAA game already. keep on the good works

    • @codethings
      @codethings  5 หลายเดือนก่อน +1

      Will do :D

  • @Alpha_GameDev-wq5cc
    @Alpha_GameDev-wq5cc 6 หลายเดือนก่อน +1

    Your tutorials are great man! We are here for eeve

    • @codethings
      @codethings  6 หลายเดือนก่อน +1

      Thank you :)

  • @redionut5065
    @redionut5065 4 หลายเดือนก่อน

    You are the best! This tutorials were well explained and well done! I had some difficulties but how you explained all the process it was enough to help me figuring out my problems.

  • @kaiozuza1377
    @kaiozuza1377 5 หลายเดือนก่อน +1

    Great tutorial man, thanks for sharing!! Cheers form Brazil!

    • @codethings
      @codethings  5 หลายเดือนก่อน

      Glad it helped :)

  • @_TOTBB
    @_TOTBB 5 หลายเดือนก่อน +1

    Absolutely loved this full of knowledge 100% subbed + notification right here. Thank you

    • @codethings
      @codethings  5 หลายเดือนก่อน

      Thank you so much :D

  • @majdkatreeb2104
    @majdkatreeb2104 6 หลายเดือนก่อน +2

    Bro you are the best, you're just giving me the power to go on with learning game development, many thanks for that and please make a tutorial about inventory system like in RE7

    • @codethings
      @codethings  6 หลายเดือนก่อน +2

      No problem at all! Thank you for all the kind words- also I plan on doing that very soon :D

  • @DEDUS.ARASAKA
    @DEDUS.ARASAKA หลายเดือนก่อน +3

    for those having an ISSUE with SKY BACKGROUND STILL RENDERING:
    in order to make BG transparent the InspectableItem must be spawned outside the sky box. You can encounter this issue if u r using UltraDynamicSky or smth.
    To solve this u can increase values for spawn location, or add the sky box actor (or ultra dynamic sky) to SceneCaptureComponent2D->HiddenActors array

    • @TheSquess
      @TheSquess หลายเดือนก่อน

      Thx! I had this issue and got it working by inreasing the Z value with ultra dynamic sky. You can also add a light to see the mesh better in a dark scene.

    • @ElectraDupri
      @ElectraDupri 13 วันที่ผ่านมา

      I'm trying to do this as Im using Ultra Dynamic Sky.. everything works but the sky does render in the inspection box... How exactly do I add the ultra dynamic sky to the hidden actors array? I cant seem to find out how.. Thank you!

  • @PinkDolphin343
    @PinkDolphin343 6 หลายเดือนก่อน +1

    THANK YOU I WAS WAITING FOR THIS ONE

    • @codethings
      @codethings  6 หลายเดือนก่อน

      NO PROBLEM, GLAD I COULD HELP AHAH!

  • @AverseKO
    @AverseKO 6 หลายเดือนก่อน +9

    Bro i love you, you make the exact things i need for my game lol

    • @codethings
      @codethings  6 หลายเดือนก่อน +1

      I’m glad I could help! :D

  • @kartikmarandi12
    @kartikmarandi12 5 หลายเดือนก่อน +3

    I search thousands of tutorials but only you have managed to make it optimized way👏👏
    Edited: I just got a tip for you, use get player character instead of player as a reference, in my case memory use is decreed by 97% [thank me later]
    : )

    • @codethings
      @codethings  5 หลายเดือนก่อน +1

      Thank you :)

    • @DailyyShorttsss
      @DailyyShorttsss 18 วันที่ผ่านมา

      could you explain it more detailed please?

  • @VRDivision
    @VRDivision 6 หลายเดือนก่อน +1

    Good stuff sir!

    • @codethings
      @codethings  6 หลายเดือนก่อน

      Thank you very much, kind sir! Also, I've seen your channel before; very good work you do over there, and congrats on all your success! :D

  • @krzysztofpitek
    @krzysztofpitek 6 หลายเดือนก่อน +1

    Thanks for another great tutorial! I really like that you create similar systems to RE7, because it's quite universal, and you can make a lot of different games from this foundation. Inventory system from RE would be great. ❤ Especially with ability to combine objects and puzzle system - when you rotate object and found something, like key or hidden note while inspect. Keep going 🙂

    • @codethings
      @codethings  6 หลายเดือนก่อน +1

      Thank you so much! I do plan on one day creating an inventory system to extend on this and truly make it RE-like for the community :D

  • @rasmusnygren7732
    @rasmusnygren7732 หลายเดือนก่อน +5

    For anyone still having issues with the "On Interact":
    1. Delete the output for the Interact Interface and change the input of Interactor to BP First Person Character Type.
    2. This will solve the issue in the BaseItem. Simply implement the event, as shown in the video.
    3. You will get a compile error now in the FirstPersonCharacter where you need to connect the Interactor to Self. Then connect target to the set Hit actor.
    4. This should now fix the issue!

    • @imeeeeeenid
      @imeeeeeenid หลายเดือนก่อน +1

      bro u just save my ass

    • @codethings
      @codethings  11 วันที่ผ่านมา

      Thank you! I fixed this in another previous tutorial in the series but forgot to preface this in the beginning of this video!

  • @ryanjdev87
    @ryanjdev87 20 วันที่ผ่านมา +1

    variables are public by default unless made private. click advanced and advanced display to hide the variable.

  • @naderehicham5629
    @naderehicham5629 4 หลายเดือนก่อน +2

    Thank you very much its very intersecting , can you make a tutorial about inventory , like when we inspect items we choose if we put it on the inventory or reject it, and finaly if we can use the items on the inventory system :D , please and thank you !!

  • @advantager1109
    @advantager1109 11 วันที่ผ่านมา

    thank you so much!

  • @academictakumi7406
    @academictakumi7406 6 หลายเดือนก่อน +1

    Awesome Tutorial videos, I immediately subscribe your channel!!
    In any future, could you do tutorials for interaction with an animation like sitting on a chair without changing the current camera setting?

    • @codethings
      @codethings  6 หลายเดือนก่อน +1

      @@academictakumi7406 thank you :D and I have many tutorials lined up right now but something like that could be on the list in the future!

  • @ted1358
    @ted1358 6 หลายเดือนก่อน +1

    Good tutorials, are you planning to make a tutorial on inventory system like resident evil, with item use,combine,destroy and the note that you can find on the map and read in your inventory menu it would be could to see that.

  • @valezalecki6772
    @valezalecki6772 2 หลายเดือนก่อน

    You are freakin' amazing.

  • @tywinlannister5461
    @tywinlannister5461 3 หลายเดือนก่อน

    Actually, this is a great tutorial. Actually.

  • @hemmy222mv4
    @hemmy222mv4 11 วันที่ผ่านมา +1

    the item isnt showing up when inspecting

  • @anthawnmcfarlane4567
    @anthawnmcfarlane4567 5 หลายเดือนก่อน +6

    In what tutorial did he made the on interact event???

    • @alexanderR91
      @alexanderR91 4 หลายเดือนก่อน

      th-cam.com/video/R7BjNFfspFY/w-d-xo.htmlsi=aU6LPra_28iR5Bgy&t=111

  • @robbybobbijoe
    @robbybobbijoe 4 หลายเดือนก่อน +1

    Sick tutorial! Overall it's a pretty good video, but I'd like to give you some feedback if that's okay!
    - The music choice is actually perfect, but it's a bit too loud. You should decrease the volume of it to highlight your voice more to make it more intelligible. Kinda distracting at times :(
    - EQ your mic. It's base volume seems to be very loud, so when you for example hit your phone on the desk it was super loud and gave weird vibrations. Maybe put some noise gate & filters to get rid of mouse clicks & background noise (like the little kid making noise at some parts of the video lmao :D) There are both programs & websites out there to help you with that!
    - Put a bit more time into planning your video. Maybe your going for that try & learn approach but it'd be a bit more consise and easier to follow and understand video if you would not include errors & to save your viewers precious time, try not not disregard that. You could probably cut 10-20 minutes off the video by just doing that. Including timestamps would be a huge + too.
    - Always include any third party files that you use in the description! Make anything you use in your tutorial accessible for the viewers. Alot of people click away the video when they realize they have to try and find a 3d object or mesh or whatever themselves. This goes for me too. I genuinely cannot find a good paper note fbx file for the note system video you had and it's deeply frustrating. Either make one yourself for your viewers to use or use a free one that you link in the description.
    All in all you definitely got what it takes to do this full time if you polish up these few things, it's great stuff man :D

  • @冷融合
    @冷融合 3 วันที่ผ่านมา

    Anyone wanting to make this system with this video please be aware that you will not be able to get all of the instructions in this single video, the video uses previously made files, you will have to check the author's full video but it is unknown if you will be able to find it, this is a tutorial full of commercialism and artificially placed barriers.

  • @tbb1985
    @tbb1985 2 หลายเดือนก่อน +4

    32:58 - i don´t find the "on Interact" Interface, also the Inspect Interface in your tutorials. I am using a Third Player Game mode. Can somebody tell me where in the videos it was?

  • @riba
    @riba 4 หลายเดือนก่อน +2

    32:56 When OnInteract was made? I have a Interact from another video but is not working. I cant Implement Event

    • @midorugema6244
      @midorugema6244 4 หลายเดือนก่อน +2

      same problem, did you find a fix to this?

    • @DevsOfBharat
      @DevsOfBharat 2 หลายเดือนก่อน +1

      same problem can't find the issue

  • @Rabitt313
    @Rabitt313 4 หลายเดือนก่อน +2

    I did everything correctly, however when I press my key to interact with the item nothing happens, I think it could be how my "On Interact" is configured, would your input be the character reference?

  • @CodesAndGames
    @CodesAndGames หลายเดือนก่อน

    Will you add onto this and make it add to player such as your batteries for flashlight? I can't figure it out for the life of me. Great tutorial. Worked first try for me.

  • @Perradox
    @Perradox 4 หลายเดือนก่อน +2

    I know you posted this video a bit ago but I have followed every detail of the video and went back to check everything three times, I cannot seem to get my character to stop moving/looking around when I inspect the item. I even did the fix you did at 53:56. Help, please.

    • @midorugema6244
      @midorugema6244 4 หลายเดือนก่อน

      I have the same problem, did you find a fix to this?

    • @Perradox
      @Perradox 4 หลายเดือนก่อน

      @@midorugema6244 Not really, I just followed and combined these two tutorials. It's by Gorka th-cam.com/video/DPu13v7C-nY/w-d-xo.htmlsi=LwFxuLMgDcD0lt_P

    • @Perradox
      @Perradox 4 หลายเดือนก่อน

      @midorugema6244 not really, just followed this tutorial by Gorka and combined the two blueprints th-cam.com/video/DPu13v7C-nY/w-d-xo.htmlsi=LwFxuLMgDcD0lt_P

    • @Perradox
      @Perradox 4 หลายเดือนก่อน

      @midorugema6244 no, just followed a tutoial by gorka and combined the two blueprints. I tried replying to you originally but both didn't send?

    • @midorugema6244
      @midorugema6244 4 หลายเดือนก่อน +1

      @@Perradox i see alright man, thank you for the reply!

  • @electronicinfection
    @electronicinfection 4 หลายเดือนก่อน

    47:55 Don't know why but i do have to use incement/decrement float otherwise zoom in and zoom out does the same.

  • @haythembenhaddada9988
    @haythembenhaddada9988 2 หลายเดือนก่อน

    bro thank you it works very well only one problem every object i inspect it it goes white with no material

  • @MysteriousCreationOfArts
    @MysteriousCreationOfArts 4 วันที่ผ่านมา

    Hey I Love your tutorials. Easy to follow but , I am having trouble at 9:23 seconds with the material coding since I have substrate materials on and don't want to re-work my materials it all if I turn it off. I cant change the "material domain" and I don't know what "Blend Mode" to use. Can you tell me what I need to do? Thanks

  • @S__CHAROS
    @S__CHAROS 6 หลายเดือนก่อน +1

    Awesome

    • @codethings
      @codethings  6 หลายเดือนก่อน

      Thank you!

  • @Ihatech
    @Ihatech 4 หลายเดือนก่อน +1

    When I press the key to interact nothing happens, I already checked and it is not an input problem, if you have any advice to fix this issue I would highly appreciate it. Except this, this is an awesome tutorial, keep it up

    • @midorugema6244
      @midorugema6244 4 หลายเดือนก่อน +1

      I have the same problem, did you find a fix to this?

  • @x4loviGaming
    @x4loviGaming 6 หลายเดือนก่อน +1

    This is the quality i am looking for the highest quality possible !! i do like other content creators about unreal engine BUT 99% of them dont care about small details and quality for example ( lets make FPS / They create an character that spawn with a weapon ) okay nice BUT how am i change the weapon ? how can i have different weapon type pistol rifle shotgun etc how to change the animations depending on the weapon am using ? how to fix the position depend on the weapon type ? each weapon has its own animation how will i change it depending on the weapon type ? automatic fire & single shot ? all these details are needed using one weapon is useless yes we get the idea of creating that but if you want to change and have primary and secondary weapon and animation for each etc etc then the video they made will NOT help at all its something advanced and high quality that i never find on youtube or Udemy it self .
    And the recoil system its also something you cant get AA - AAA quality
    Or
    ADS/Aiming with weapon using code something you will never find on youtube or udemy
    I will support you with all my best but please keep the high quality content and small details in them
    Thank you

  • @sodanomore
    @sodanomore 5 หลายเดือนก่อน +3

    Why interact in interact interface change to "On interact"? I cant use this interface, maybe did you do somethings about this interface ?

    • @alexanderR91
      @alexanderR91 4 หลายเดือนก่อน

      th-cam.com/video/R7BjNFfspFY/w-d-xo.htmlsi=aU6LPra_28iR5Bgy&t=111

    • @geekpotion
      @geekpotion 4 หลายเดือนก่อน

      Did you ever find a way to fix this, I did not

    • @sodanomore
      @sodanomore 4 หลายเดือนก่อน

      @@geekpotion oh,delete output of interact in bpi interact,if it have output,it will cant implement.

  • @Lucidus_V
    @Lucidus_V 6 หลายเดือนก่อน +1

    Can you explain why you included 'inspection' as an option in the base object blueprint? Does this improve performance, or can I separate the different types of interactions into different blueprints? Additionally, for some objects, I want to use box collision components instead of spherical ones. Should I create a selection function for this, or should I handle it with separate blueprints?

  • @ItsCinq
    @ItsCinq 5 หลายเดือนก่อน +2

    Hello and thank you for the amazing tutorial! I Subscribed to your patreon with the Collaborator Tier and i was wondering how could i edit this blueprint to work with Third Person Characters? I just want to implement this inspect system with my Third Person Game mode

    • @codethings
      @codethings  5 หลายเดือนก่อน

      I’m glad we could figure this out tg on discord :D

  • @faridadham2038
    @faridadham2038 2 หลายเดือนก่อน +1

    I got a problem, I got everything else done and all are good, except one thing...my character still moves despite putting the "character" on disable input on "Event Inspect" line and Enable input in "IA_Interact" line.

    • @alexander6030
      @alexander6030 หลายเดือนก่อน

      Same! Did you find a fix for this?

  • @TheKr0ckeR
    @TheKr0ckeR หลายเดือนก่อน

    Great guide, Why are we Disable & Enable input in sequence? Can we use also Set Inpuıt Mode Game and UI node? Btw, When I open Inspect Widget, I also see Sky behind the object. I feel like i did everything correctly, what might be missing?

  • @MCMishaNoernir
    @MCMishaNoernir หลายเดือนก่อน +1

    in which video did you make bp_item?

    • @MCMishaNoernir
      @MCMishaNoernir หลายเดือนก่อน

      Found it th-cam.com/video/LTZhNb0eKa8/w-d-xo.html

  • @JorisBohnson52
    @JorisBohnson52 3 หลายเดือนก่อน

    Great tutorial man, I've been trying to implement this in my game but I'm having an issue where my inspect UI is calling like 40 instances of itself and they keep overlapping! I think it might be something to do with the event tick but I'm not sure how to fix it, if you have any suggestions I'd be grateful. Thanks again for the incredible tutorial :)

  • @kiranwhite6751
    @kiranwhite6751 หลายเดือนก่อน

    The "Event On Interact" in the BP Base Item is never triggering meaning the interaction with the BaseItem is never happening? Is there a solution to fix this?

  • @MMZP50
    @MMZP50 2 หลายเดือนก่อน

    You used 1024 by 1024 for your Render Target. I was wondering if we can change this size cause currently in your example, you can see the item being cut off a little bit cause the render target is not big enough. Is it just as simple as changing the size to larger than 1024?

  • @Il_Tizio
    @Il_Tizio 2 หลายเดือนก่อน

    So, I think I lost something, but when I close my Inspection and than inspect it again, the old item remains there, how can I fix it?

  • @electronicinfection
    @electronicinfection 4 หลายเดือนก่อน

    59:01 Excecute when paused on the right mouse button or zoom or left mouse for example doesn't work when game is set to paused. Any solution?
    I've checked execute when paused in the mouse events in the bp inspect item and my ia_interact.

  • @Ellanix
    @Ellanix 5 หลายเดือนก่อน +1

    When I hit my interact key on the item nothing happens, I think it might be the way my IA_Interact is setup, do you have a tutorial for this? I had a look through and couldn't find it :(

    • @codethings
      @codethings  5 หลายเดือนก่อน

      I'm pretty sure I created that in my interact video on my channel. I hope that helps!

    • @R1CARDO.
      @R1CARDO. 5 หลายเดือนก่อน

      @@codethings I have the same doubt, but I looked at all the videos you talk about interactions, and I couldn't find it, could you be more specific?

    • @codethings
      @codethings  5 หลายเดือนก่อน

      @@R1CARDO. here in the link below at about 3:30 in, you can see i made IA_Sprint, it is the same concept for IA_Interact :)
      th-cam.com/video/2-LrYMD9V08/w-d-xo.html

    • @R1CARDO.
      @R1CARDO. 5 หลายเดือนก่อน +1

      @@codethings Thank you very much man, and congratulations on the videos, they are all very educational and easy to watch

  • @Deadrazor21
    @Deadrazor21 3 วันที่ผ่านมา

    Would this work on a brand new 3rd person project if i add an item_BP of my own first?

  • @faridadham2038
    @faridadham2038 2 หลายเดือนก่อน

    hey, I have a problem with this. Apparently, the item that could be inspected will have the lighting from the world lighting. let's say in your map, you make it to be night time, the item that we inspect will be dark and we can't see the item clearly. If you mind, how do I fix this?

  • @aandrescaa
    @aandrescaa 6 หลายเดือนก่อน +1

    One advice i'd give you is to do stuff that aren't already implemented in the horror engine asset first, because i think lots of people including me are just adding all the stuff on top of horror engine i don't know if i'm right tho, so stuff like, the gap hole system, the semi open door and other stuff are imo more usefull for now

    • @codethings
      @codethings  6 หลายเดือนก่อน

      I appreciate the advice but this was actually very highly requested on my discord server where I interact with gamedevs in the community. They all asked for this one as well as a few more concepts that were very similar to resident evil so I wanted to help them out with this! But, I will also be continuing with those other more obscure horror tutorials as well soon :D

    • @aandrescaa
      @aandrescaa 6 หลายเดือนก่อน +2

      @@codethings ooh ok makes sense, can you drop the server link

    • @codethings
      @codethings  6 หลายเดือนก่อน

      Yea, of course, here it is: discord.gg/ngVv7JQJMT

    • @krzysztofpitek
      @krzysztofpitek 6 หลายเดือนก่อน

      ​@@codethings I would definitely prefer more tutorials like this one - with more basic stuff from games like RE 🙂

  • @Gokword
    @Gokword 6 หลายเดือนก่อน +1

    Hello, thanks for your videos... Off topic but, how can I check if the player is in the dark. I will use "Line Trace by Channel" or something but how? There are no videos about this. Thank you again 👊

    • @codethings
      @codethings  6 หลายเดือนก่อน

      There are multiple ways to check if the player is in the dark to be honest! I would recommend, you join the discord server and me as well as some of the helpers and community can help you come up with ways potentially :)

    • @Gokword
      @Gokword 6 หลายเดือนก่อน

      @@codethings Ofc!

  • @alexander6030
    @alexander6030 หลายเดือนก่อน

    My character doesn’t stop moving even when I put a reference to character in disable input D:

  • @BlackCrimson515
    @BlackCrimson515 4 หลายเดือนก่อน

    52:40 My material Not working

  • @hemmy222mv4
    @hemmy222mv4 18 วันที่ผ่านมา

    item isnt showing pls help

  • @studiothink81
    @studiothink81 4 หลายเดือนก่อน

    Hey @codethings Very cool tutorial! but i only have one "big" problem, i rewatched the video some times to fix my problem , but i don't find why i see nothing on the SceneCaptureComponent2D ... Do you have some clues?

    • @studiothink81
      @studiothink81 4 หลายเดือนก่อน

      New Mesh spawns correctly and rotate zoom etc work fine, but only not appearing in SceneCaptureComponent2D.... :(

    • @studiothink81
      @studiothink81 4 หลายเดือนก่อน

      Fixed ! My problem was the Tint of the Image was set to 0 in opacity. 😁

  • @flcc94
    @flcc94 หลายเดือนก่อน

    Hi! Great tutorial, i have a problem where when i inspect the item the material of the item displayed gets swapped with an all black one and i think i'm doing something wrong with the M_InspectCamera. I don't know what, i double checked and cannot see anything different from your video. Any suggestions?

    • @computadoralenta306
      @computadoralenta306 หลายเดือนก่อน

      hey, same problem here, did you find a solution? thanks

    • @flcc94
      @flcc94 หลายเดือนก่อน +1

      @ yes, so:
      -it’s not a material issue, it’s a lighting issue; the camera used for the inspection relies on the world directional light to lit the objects shown in the inspection widget, and me don’t having a directional light (my map is underground so I don’t need one) gave me an unlit preview. You can fix it by either restoring the directional light in the world or, as I did, just put a light of some sort inside the BP_InspectItem parented to the camera actor.

    • @computadoralenta306
      @computadoralenta306 หลายเดือนก่อน +1

      @flcc94 ty so much! it's working now with your solution

    • @flcc94
      @flcc94 หลายเดือนก่อน

      @@computadoralenta306 ☺️

  • @fabriciobenitezxd1207
    @fabriciobenitezxd1207 5 หลายเดือนก่อน +1

    Where do I get the "ia_interact" function from?helppp

    • @codethings
      @codethings  5 หลายเดือนก่อน

      @@fabriciobenitezxd1207 it’s an input action, you just have to create it in the content browser and then set a key to your input action in the mapping context :)

    • @fabriciobenitezxd1207
      @fabriciobenitezxd1207 5 หลายเดือนก่อน

      @@codethings Did you explain that function in any video?

    • @codethings
      @codethings  5 หลายเดือนก่อน

      @fabriciobenitezxd1207 yea I think in my interact video

    • @fabriciobenitezxd1207
      @fabriciobenitezxd1207 5 หลายเดือนก่อน

      @@codethings thankssss

  • @hognozegames
    @hognozegames 5 หลายเดือนก่อน

    for some reason, the inputs for moving the object around dont work, even if i change the values in the details tab whilst the game is running, it doesnt change the position of the item? any idea

    • @codethings
      @codethings  5 หลายเดือนก่อน

      Hm it could be because you didn’t set the input to be enabled for the inspect bp, you have to disable it for the player bp and then enable it for the interact bp to control that blueprint

  • @Vignum
    @Vignum 11 วันที่ผ่านมา +1

    If you are new coming here, move along, there's nothing to see xD
    The problem with the video, apart from being too long, is that It's badly edited, there're many things that are not shown because of the editing that without them makes the whole video worthless because what it's showing It will never work on your project, even If you follow step by step.
    Don't know the author, but with the whole Patreon thing, wouldn't be surprised if It's on purpose just to force people to pay :P

    • @codethings
      @codethings  11 วันที่ผ่านมา +1

      Hi, I understand that this is just your opinion but what you’re saying is entirely false and tbh just rude bc I offer you a free (and in my opinion high-level) product. Firstly, I’m sorry it’s “too long”, replicating a system with as much modularity/customization and explanation of what I’m doing while making the video for such an advanced system can make it longer than normal. Secondly, I have never and will never cut anything out of any tutorial that is integral to the process of creating the final product. That defeats the entire purpose of posting it on TH-cam or in general and if I did that trust me, there would be nonstop dislikes and hate comments but instead there’s a 99% like-to-dislike ratio on this video w/ hundreds of ppl thanking me. If any new comers are here reading this, I’ll be honest, the learning curve can be hard for new unreal engine users. Does that mean it’s impossible? No, not at all, but does that mean that you may make little mistakes? Certainly. For this exact reason I have an entire discord community which at this point has amounted over 1,100 users. Lastly, incredibly rude accusation to say this is because of Patreon or whatever, on the Patreon you can either get videos early or get the download of the files STRICTLY if it’s more convenient for you and you don’t want to follow from the beginning (many other ue tutorial creators do the same thing btw). This is because this series has now amounted over 35 videos in length and many people would rather just catch up instead of binging all of those tutorials. It of course helps me, but It’s out of pure convenience for my supporters. And To the person who wrote this comment and others like them, I would recommend instead of writing rude comments to join the discord where there’s an entire section where people have talked about the inspect system video at great lengths. I hope you understand, I make these videos entirely free for everyone to watch and learn and with comments like these it is demotivating to do so.

  • @JarivanBatista
    @JarivanBatista 3 หลายเดือนก่อน

    here it is not working, it does not open the widget for inspection

  • @smeeki_
    @smeeki_ 3 หลายเดือนก่อน

    Another great tutorial, thank you very much for your work! But I have a problem... My object appears completely black when I inspect it :/ Any solution?

    • @smeeki_
      @smeeki_ 3 หลายเดือนก่อน

      Fixed! I didn't have any directional light in my scene...

  • @t3nsi0n14
    @t3nsi0n14 11 วันที่ผ่านมา

    My interact works with the door but does not bring up the inspect widget when at a baseItem child BP. It won't even fire the string text "pick up item". Anyone else having the same issue? Thanks in advance. Excellent tutorials my guy.

    • @puru0
      @puru0 วันที่ผ่านมา

      me did u get fix?

    • @t3nsi0n14
      @t3nsi0n14 วันที่ผ่านมา

      @@puru0 =( no

    • @puru0
      @puru0 วันที่ผ่านมา

      @t3nsi0n14 i got it working XD

  • @jerfi6592
    @jerfi6592 2 วันที่ผ่านมา

    I cant implement "On Interact" INTERFACE but i can implement "Inspect" INTERFACE. Does anybody know why ?

  • @Jay-og4yb
    @Jay-og4yb 4 หลายเดือนก่อน +17

    why would you get 20 minutes into the tutorial before bringing up something that was needed from a past tutorial? its not like your tutorials are numbered either so its like wtf. you should either make them numbered or stand alone tutorials.

    • @codethings
      @codethings  หลายเดือนก่อน +1

      I prefaced it on the video but this was just a plain bp_baseitem, the only thing that was done was adding the interact interface and adding a functionality for icons to appear based on proximity (not needed for this to work). It was essentially a clean slate blueprint, which I did bc many people have their own item interact blueprints so I deleted all my interact code and everything I did before that would’ve made a difference so the tutorial could be followed by more people. All my tutorials are one building off of the other, they are all in chronological order and are in a playlist to show their order.

  • @_TOTBB
    @_TOTBB 5 หลายเดือนก่อน

    Followed along but my render target does not alpha out the background. I have a sky and my item showing.
    I had added the minus one node from alpha to the alpha.
    Translucent and UI material.
    Any suggestions ?
    Cheers.

    • @sakithanavod9289
      @sakithanavod9289 3 หลายเดือนก่อน +3

      un-tick "Atmosphere" flag in Scene capture component

    • @VeilOfBlood
      @VeilOfBlood 3 หลายเดือนก่อน

      @@sakithanavod9289your amazing thank you so much

  • @MCMishaNoernir
    @MCMishaNoernir หลายเดือนก่อน +3

    Honestly this is so chaotic, your tutorials are not numbered, you don't make a reference to the tutorials in which you did things in the past, i had to search by hand multiple old tutorials to figure out how to get where you are in this particular video... number the videos and also add in the title that they are not stand alone videos and that they are part of a series......... i actually cant even start to remember what to delete of what i added from you...

  • @Midnight_Coffin
    @Midnight_Coffin 6 หลายเดือนก่อน +4

    If you start locking your content behind a paywall once you reach your subscriber milestone, like I've seen other TH-camrs do, I will definitely unsubscribe. We subscribe and support you because you're offering tutorials that no one else is doing or explaining them as well as you do. Once these tutorials are behind a paywall, they lose their appeal. For example, Yao used to be an amazing VR TH-camr specializing in Unreal Engine 5, and his channel was growing quickly. But then he started a Patreon, locked all his content behind it, and even deleted his older videos. A lot of people are now boycotting him as a result.
    This kind of approach can alienate your audience. People appreciate your free tutorials because they’re accessible and helpful. Putting them behind a paywall not only restricts access but also makes people feel like their initial support was taken for granted. We value your content and the effort you put into making these tutorials. Keeping them free and accessible is what sets you apart and helps build a loyal community.
    This is just feedback. nothing against you. I just am very weary when I hear patreon announcements.

    • @codethings
      @codethings  6 หลายเดือนก่อน +11

      Hi, just to clarify, none of the tutorials are going anywhere. Unlike the person you mentioned, All of the tutorials will still be free and available here on the channel! The Patreon is a way to support me while also automatically getting the project files (so u don’t particularly have to follow the longer tutorials). Additionally, there are many benefits that I just could not do for every single person in the community, so I like to provide that service for people that support me as a way to also support them :D hope this clears it up- all the tutorials you have seen will continue to be free and I promise I am not locking anything behind a paywall.