The first part of the wave seems to be what slows you down before the shockwave hits. It probably does that to make the force ejection of your ship from the maelstrom faster. Nice catch on that, too, I didn't even know there was a second wave that bursts out!
The repulsion seems fairly to Thargoid probes after you honk, maybe there is a special interaction if you bring a probe and time a scanner honk with the shockwave, maybe by cancel out.
i thought so not so long after maelstroms arrived i spent quite some time on the edge of taranis with another cmdr in a wing so he was destroying those generators for fun i guess after some time interseptor arrived to the remains of one of them and stared at them for some time. Then it started to stare at us.... that was creepy af though my first theory is that interceptor was maintaining gas generators and noticed destruction of some of them second - ai behaviour bug, that was mentioned in one of fixes, saying "fixed interceptor being attracted to destroyed gas generators" or smth like that
If Fdev wasnt famously doing minimal viable concept stuff for the last 3 years, i also would science this. But i am far past trusting them to actualy put something in there for us to find out or experience. So good job keeping your chin high!
We'll have to wait for some new type of technology and then we'll know. Just like how the caustic sinks are new, there will definitely be something else to get us further and eventually one day, close up the maelstrom.
I think you're right. Brute force won't be enough. We need to figure out how ships are being detected in the maelstrom. Normally Thargoids relay on thermal to track ships in space, but perhaps they can also use sound. With all those clouds it might be thick enough for sound waves to propagate. Not sure what the speed of sound would be in there, but on earth it's aprox 340m/s. Going faster would great a sonic boom that would be quite easy to detect. Has anyone tried the opposite approach - go slow, and turn off thrusters, sensors etc, and just try to coast in via inertia? Just try to drift through like a voyager probe.
So I had a thought. There was a test done recently that shutdown field neutralizers (two specifically) half the time of the big pulse. We also know that the sfn effects other ships in the area. Why don’t we get a huge group together and do a Enders game style pierce attack where everyone uses the field neutralizer at the same time
th-cam.com/video/YJo_h3Nh-4U/w-d-xo.html My shutdown field tests. Good idea. The hard part is getting everyone together that has a ship designed for maelstroms.
I think its a scan followed by an attack. Like a pacific rim gate (cringe reference i know) But since you arent detected as thargoid.. here is a retaliatory energy pulse similar to access denied. Id imagine there is some sort of relic we need to gather to get closer to fight a thargoid for another relic (Imagination)
We must be missing something. Agreed. Added survivability is good, for sure, but if we still can't reach the maelstroms, it's not going to make a difference to the war effort.
a hulltank orca or mamba would be better for testing this. that way u could also equip a heatsink for silent running to avoid the mines, and more caustic sinks
I agree. I'll be working on another ship. Possibly the ICourier. I've seen people use mambas before but they don't have as much speed as the small ship.
i imagine there really is nothing there. just a barrier to bounce you out of it so it can look like an immense cloud. does make me wonder how far you can cheese the system though
Aren't FD going to prevent exploration of the Maelstrom until they are ready? So it does not matter how many different ways you try to get in, they won't allow it until the system is updated.
Sometimes they make mistakes. It was an attempt to get further before the wave hits as well as seeing how much protection the caustic sink launchers grant.
That or go in without activating boost at all, its probably a range thing but never know maybe it wont detect you if you dont boost? Or enter at a super low speed?
Might be another thing to try. However I think over people have had interceptors in the area when the pulse goes off. They still get thrown and the thargoids are immune to it.
Is it a trick? Should you just cut engines at the shockwave before it hits? Or it could involve shields to negate the shockwaves effects. Everyone seems to be going in against Thargoids without them, maybe this is what is being missed?
@@cmdr----whirlwind---- Wait.. what if the pulse is like a detection signal right? It scans your ship, what if you need Thargoid parts, like 6 hearts or something to make it appear that you are one of them? Did the Devs confirm that there was more to this or are they leaving us in the dark like they usually do and expect us to wait for another update?
@@Snootch there was a video in one of the recent Livestream where it slowly panned over to a maelstrom and then it said update 15 and a date. So I would know say we have to play the waiting game.
distros can't really handle running more than 2 set them to a fire group, 1 and 2, and then stagger fire them so you don't drain your entire System energy cuts the shutdown from the massive pulse in half it's not crazy useful but it's there if you want to run away faster
Has anyone tested different FUEL levels on board and/or WEIGHT of ships... (E.g. MASS of ships? Can smaller ships do better than large ones.... Can a near empty fuel tank make any difference?)
@@joaorodolphovitorcabral4197 The top 10 in the current community goal will get a Pulse Wave neutraliser. However that means delivering over 60,000 cobalt. I'm at 18,000 so far. I'm trying my best.
The dolphin is some people's go to ship for this stuff as it runs cold. I don't really think it has to do with the type of ship. Probably more with the outfit of the ship.
Has anyone tried using SLF's? May e they're small enough to bot trigger pulse? I'm sure they'd burn up but worth a try? Get within range but far enough for it to not trigger pulse, then fly in with slf?
Dang... I don't know what they mean by something being right in front of our faces! I've literally flown in with almost every ship, tried powering down at various points. I know people have flown in with thargoid, guardian, and hybrid components in their cargo hold. They said something about using a ship that you'd not normally want to encounter the thargoids in. My only thought was the SLF but you're right, they die almost instantly
@@aznp33nRocket No it's not about that. It's not to do with maelstroms it's to do with patterns. Look at the systems they invade, when, and where. It's right in front of our faces but not in those maelstroms.
@@aznp33nRocket It's not about barging our way into them it's about taking a step back, looking at the big picture. What do we know is true? What do we know we can't do? We need to not get all tin foil hattey and start analyzing this from a different perspective. It's about figuring out the war, not the maelstroms.
Did anyone Tried to brute force with bigger ships like 5 cmdrs in corvete trying to be wall shield behind conda and as wave hits they boost to make weaker impact for conda ?
@@cmdr----whirlwind---- they said we miss something maybe we need to search around controlled goids systems for clues or maelstorms location maybe there is something on planets or we can explore fianlly hip22460? Or just gotta wait for update/ community quest
@@AcTiltledVehicle them saying we were missing something might of not related to getting in the maelstrom clouds. Might of been with what the goids are trying to achieve in the bubble.
take all ship kits off your ship if youre dealing with caustic damage... apparnetly the kits have a bug and cause 2-4X the caustic recieved damage than normal...
@@cmdr----whirlwind---- I feel like it would make sense as to why they'd give us caustic sinks to clean off afterwards, maybe. It's definitely out there as far as ideas go lol
@@rorikodinnson1127 I haven't done any Imperial rank grind, so no. Good recommendation though. I was planning to build a viper as they have 2 utility slots and are faster then the I-eagle.
@@gamertank1987 I don't think they want us to get to the centre yet. They specifically said the caustic sink launchers will aid with maelstrom exploration.
Whirlwind: can we go any further in a thargoid maelstrom? Proximity mine: Brrr skibididopdopdopdop Yes Yes Yes
Isn't it skip-pi-da-beep-ah-doo-ah? xD
@@maysinbell5765 Pretty sure stomie nailed it on the teeth ;)
The first part of the wave seems to be what slows you down before the shockwave hits. It probably does that to make the force ejection of your ship from the maelstrom faster. Nice catch on that, too, I didn't even know there was a second wave that bursts out!
Oooh, good point.
Is interesting that the massive energy surge doesn't seem to do any damage, it just applies a big caustic stack on you
The repulsion seems fairly to Thargoid probes after you honk, maybe there is a special interaction if you bring a probe and time a scanner honk with the shockwave, maybe by cancel out.
Saw maelstrom go blue inside and them release an interceptor
Though the crack in cloud, from which interseptor spawned was going blue light
Ooh, that sounds interesting. Do you think it was random chance? Or could be bait them out by blowing up caustic generators.
i thought so
not so long after maelstroms arrived i spent quite some time on the edge of taranis with another cmdr in a wing
so he was destroying those generators for fun i guess
after some time interseptor arrived to the remains of one of them and stared at them for some time. Then it started to stare at us....
that was creepy af
though my first theory is that interceptor was maintaining gas generators and noticed destruction of some of them
second - ai behaviour bug, that was mentioned in one of fixes, saying "fixed interceptor being attracted to destroyed gas generators" or smth like that
another thing:
maelstrom emp pulses can be seen on both odyssey and horizons versions of the game, regardless of who triggered it
@@cmdr----whirlwind---- i didnt get to record interceptor spawn, i hope you do
If Fdev wasnt famously doing minimal viable concept stuff for the last 3 years, i also would science this. But i am far past trusting them to actualy put something in there for us to find out or experience. So good job keeping your chin high!
Yes
Titans are inside
We'll have to wait for some new type of technology and then we'll know. Just like how the caustic sinks are new, there will definitely be something else to get us further and eventually one day, close up the maelstrom.
I think you're right. Brute force won't be enough. We need to figure out how ships are being detected in the maelstrom. Normally Thargoids relay on thermal to track ships in space, but perhaps they can also use sound. With all those clouds it might be thick enough for sound waves to propagate. Not sure what the speed of sound would be in there, but on earth it's aprox 340m/s. Going faster would great a sonic boom that would be quite easy to detect.
Has anyone tried the opposite approach - go slow, and turn off thrusters, sensors etc, and just try to coast in via inertia? Just try to drift through like a voyager probe.
Yes, I've heard people tried drifting in. No luck. The turbulent forces in the clouds also cancel your ship's inertia over time.
@@cmdr----whirlwind---- has anyone tried using pulse wave analyzer in the maelstrom? Perhaps the key to the center lay in mapping it's perimeter.
@@DEFkon001 th-cam.com/video/YJo_h3Nh-4U/w-d-xo.html I tried it in this video.
So I had a thought. There was a test done recently that shutdown field neutralizers (two specifically) half the time of the big pulse. We also know that the sfn effects other ships in the area. Why don’t we get a huge group together and do a Enders game style pierce attack where everyone uses the field neutralizer at the same time
th-cam.com/video/YJo_h3Nh-4U/w-d-xo.html My shutdown field tests. Good idea. The hard part is getting everyone together that has a ship designed for maelstroms.
Amazing, props for the effort.
Several Eagles were harmed in the making of this video.
We’re probably gonna need a variation of the shutdown field neutralizer
Well, they are Caustic Sinks, not Anti-Yeet Devices 😄
Good research though
I think its a scan followed by an attack. Like a pacific rim gate (cringe reference i know) But since you arent detected as thargoid.. here is a retaliatory energy pulse similar to access denied. Id imagine there is some sort of relic we need to gather to get closer to fight a thargoid for another relic (Imagination)
Hmmm, interesting. However the attack pulse is always fired.
Good scientific work Sir!
We must be missing something. Agreed. Added survivability is good, for sure, but if we still can't reach the maelstroms, it's not going to make a difference to the war effort.
What if we try to have thargoid heart and caustic sink maybe then wave will not repsond to us as we will show thargoid signal
i wonder what happens if u bring a Guardian Relic and release it into the Maelstrom? as close as possible to the center just before the blast.
Others have tried that to no avail.
they even tried to bring green relics
nothing different
Maybe we can force small window open by setting up few mines or seismic charges
So try trigger it with missiles and mines?
a hulltank orca or mamba would be better for testing this. that way u could also equip a heatsink for silent running to avoid the mines, and more caustic sinks
I agree. I'll be working on another ship. Possibly the ICourier. I've seen people use mambas before but they don't have as much speed as the small ship.
i imagine there really is nothing there. just a barrier to bounce you out of it so it can look like an immense cloud. does make me wonder how far you can cheese the system though
Well fdev have said we're missing something. So there is something we have to do prior to entering.
maybe getting some speed, turn flight assist off and going in with a fully unpowered ship?
hi , have u try with the incapacitating field neutralizer ? , is work vs interceptor why not with caustic?
I have tried shutdown neutralisers. th-cam.com/video/YJo_h3Nh-4U/w-d-xo.html
Aren't FD going to prevent exploration of the Maelstrom until they are ready? So it does not matter how many different ways you try to get in, they won't allow it until the system is updated.
Sometimes they make mistakes. It was an attempt to get further before the wave hits as well as seeing how much protection the caustic sink launchers grant.
Also did anyone tried to put sensors or goid related cargo to base where green relics are made?
That or go in without activating boost at all, its probably a range thing but never know maybe it wont detect you if you dont boost? Or enter at a super low speed?
Been tried already. Negative results.
very cool keep the good work Cmdr o7
What under what happens if we kite and keep an interceptor near will it have shock wave neutralising effect in its immediate vicinity?
Might be another thing to try. However I think over people have had interceptors in the area when the pulse goes off. They still get thrown and the thargoids are immune to it.
How about going in full throttle, flight assist off then punching FSD drive right before the shockwave hits? Probably wont work but who knows
Fsd can't charge due to the mass lock.
Is it a trick? Should you just cut engines at the shockwave before it hits? Or it could involve shields to negate the shockwaves effects. Everyone seems to be going in against Thargoids without them, maybe this is what is being missed?
Shields haven't made any difference. Cutting or destroying the engines doesn't work either.
@@cmdr----whirlwind---- Wait.. what if the pulse is like a detection signal right? It scans your ship, what if you need Thargoid parts, like 6 hearts or something to make it appear that you are one of them? Did the Devs confirm that there was more to this or are they leaving us in the dark like they usually do and expect us to wait for another update?
@@Snootch there was a video in one of the recent Livestream where it slowly panned over to a maelstrom and then it said update 15 and a date. So I would know say we have to play the waiting game.
What about trying any of the mining gear? Or going in with flight assist off that way flipping around does nothing?
The only mining gear that is useful is the Pulse Wave Analyzer as it highlight Caustic generators through the fog.
Cool. How about 4-6 field neutralisers all powered up at once? Need another ship though.
i'm unsure if you can use multiple shutdown neutralisers at once. The ships power distributor would barely support 2. I'll give it a try though.
If i remember correctly, theres limit of only 1 per ship
@@cmdr----whirlwind---- if the shutdown neutraliser work maybe that will make it so u might be able to push past the yeet feald?
distros can't really handle running more than 2
set them to a fire group, 1 and 2, and then stagger fire them so you don't drain your entire System energy
cuts the shutdown from the massive pulse in half
it's not crazy useful but it's there if you want to run away faster
@@Kaijudomage now that I think about it there is a limit of 1 shutdown neutraliser per ship.
Think theres a way repair limpets could help here?
I would think not.
Has anyone tested different FUEL levels on board and/or WEIGHT of ships... (E.g. MASS of ships? Can smaller ships do better than large ones.... Can a near empty fuel tank make any difference?)
Bigger ships have a higher mass which makes them got thrown out a little less than small ships. As for fuel levels, I have no idea.
Im not really sure how it works, but what if u go in with flight assist off? It could work to stop u from slowing dow
I believe that there is no way to go to the centre until update 15.
@@cmdr----whirlwind---- have u ever tried using the boost right before the shockwave hits?
@@joaorodolphovitorcabral4197 yes. It seems to slightly negate some of the push back.
@@cmdr----whirlwind---- wish u luck to be one of the firsts to enter the maelstrom
@@joaorodolphovitorcabral4197 The top 10 in the current community goal will get a Pulse Wave neutraliser. However that means delivering over 60,000 cobalt. I'm at 18,000 so far. I'm trying my best.
Has anyone attempted to bring an unclassified relic into the maelstrom? If so what happened?
Yes, it didn't change anything.
If its something we usually wouldnt use against thargoids, would a transport ship like dolphin/beluga work? Anyone tried it?
The dolphin is some people's go to ship for this stuff as it runs cold. I don't really think it has to do with the type of ship. Probably more with the outfit of the ship.
Has anyone tried using SLF's? May e they're small enough to bot trigger pulse? I'm sure they'd burn up but worth a try? Get within range but far enough for it to not trigger pulse, then fly in with slf?
I would imagine the caustic would melt a SLF before your could even reach the pulse.
Yes they have. It's no good.
Dang... I don't know what they mean by something being right in front of our faces! I've literally flown in with almost every ship, tried powering down at various points. I know people have flown in with thargoid, guardian, and hybrid components in their cargo hold. They said something about using a ship that you'd not normally want to encounter the thargoids in. My only thought was the SLF but you're right, they die almost instantly
@@aznp33nRocket No it's not about that. It's not to do with maelstroms it's to do with patterns. Look at the systems they invade, when, and where. It's right in front of our faces but not in those maelstroms.
@@aznp33nRocket It's not about barging our way into them it's about taking a step back, looking at the big picture. What do we know is true? What do we know we can't do? We need to not get all tin foil hattey and start analyzing this from a different perspective. It's about figuring out the war, not the maelstroms.
Field shut down neutralizer doesn’t work?
They only prevent the shutdown the force wave still throws you out.
Did anyone Tried to brute force with bigger ships like 5 cmdrs in corvete trying to be wall shield behind conda and as wave hits they boost to make weaker impact for conda ?
Not sure but I'm afraid that most likely won't work.
@@cmdr----whirlwind---- they said we miss something maybe we need to search around controlled goids systems for clues or maelstorms location maybe there is something on planets or we can explore fianlly hip22460? Or just gotta wait for update/ community quest
@@AcTiltledVehicle them saying we were missing something might of not related to getting in the maelstrom clouds. Might of been with what the goids are trying to achieve in the bubble.
Have you tried having four or more tharg hearts in cargo to mimic an inrerceptor?
I personally haven't tried and thargoid cargo. However I've heard people have tried up to 8 hearts.
take all ship kits off your ship if youre dealing with caustic damage... apparnetly the kits have a bug and cause 2-4X the caustic recieved damage than normal...
I saw. I don't own any though.
Could a mine launch you into the cloud before a wave can push you out? Someone's probably already tried but just in case.
You would need a ship with more hull which will make it heavier. Good idea though, might try it.
@@cmdr----whirlwind---- I feel like it would make sense as to why they'd give us caustic sinks to clean off afterwards, maybe. It's definitely out there as far as ideas go lol
what happens if you power down at top speed and just float into it? >_>
The pulse still activates and since your powered down the caustic sink launchers don't work.
What’s the goal exactly?
Getting past the pulses and into the central cloud were the thargoids titan resides.
I have a dumb question didi anyone try taking meta alloys in there?
Yes, no luck.
@@cmdr----whirlwind---- how about all of them together meta alloy green relic and blue relic?
@@Vivi24283 people have tried each iteme. Someone even had all the thargoid items and it didn't work.
We're you using a field neutralizer?
iEagle (and normal Eagle) only have one utility slot, which must be filled with caustic sink
@@user-25352 Yes, no shutdown neutraliser. Only got the caustic sink launcher.
@@cmdr----whirlwind---- have you tried an iCourier? Almost as fast but able to carry a greater variety of equipment?
@@rorikodinnson1127 I haven't done any Imperial rank grind, so no. Good recommendation though. I was planning to build a viper as they have 2 utility slots and are faster then the I-eagle.
the only thing that changes is that your ship systems won't reboot. Though you will be pushed and your thrusters still get disrupted
Has anyone tried to use SLF's?
The caustic damage would melt them as they have so little hull.
And still we can’t go inside .. great CG gift 😂
It wasn't meant to let us get inside just help explore the maelstroms.
@@cmdr----whirlwind---- makes no sense right
@@gamertank1987 I don't think they want us to get to the centre yet. They specifically said the caustic sink launchers will aid with maelstrom exploration.
If it were Star Citizen I’d try climbing out of the cockpit and going in with not but my person. That’d be hilarious…or it might work lol
looks like i am not even going to bother the unlock then as you have the sink and can not get close to it so no point in wasting my time
Yes I agree what's the point in grinding to unlock them
Time wasted. No thank you
Right, and the fact that we have to grind this module out is annoying. I will wait till Update 15
It's not too hard to get the caustic sink.
And I'm sure, in time, we're really going to need them.
This might be an even dumber idea but what about flying in backwards with flight assist off? 🤷
The turbulent winds found inside the caustic clouds make flight assist off unreliable.
I don't think there is anything good waiting for you in the center.
Any new gameplay is good. But yes, I will be careful.
According to crash logs, it's a Thargoid Titan.
@@OrderOfOmphalos i can tell you more if you wanna hear about datamined stuff
@@cmdr----whirlwind---- I believe so, yes
@@OrderOfOmphalos It should be.
Hmmm
bring something more sturdy, at least orca or something.
The reason I brought a fragile ship was to see how well the caustic sinks worked and how they worked.