I wonder if there are some posibble bump shenanigans with wings. I.e setup as wing, split (but fly in the same formation) the corner ties 1 hards inwards towards the wing leader blocking vader, they then are all at 0-1 of vader so rejoin the wing. effectivbely a 0 stop for wings
The turret arc limitations rule = I'm betting what it's really blocking is the ability to equip enough turrets on the same half of the ship to where you have 360 degree firing arc nonsense. There's a lot of min-max engineering that you'd have to do to achieve a 360 (may not be feasible at release) ... BUT IT COULD HAPPEN. So pretty sure they're just nipping the problem at the bud.
Veteran turret gunner doesn't work on huge ships because they can shoot from all thier turrets anyway. No need to add the bonus attack when it gets it naturally. Also, you can only fire from each weapon once per round unless it has multiple "bonus attack" headers on the card, like the point defence guns.
@@sedevri864 it does not. You are still required to spend any charge (power) associated with the upgrade card. Huge ships have veteran turret gunners built into the way they work.
@@mschaidle1134 I'm assuming you would use it on a standard turret, not a Hardpoint weapon since those almost all have an Energy cost. I'm not sure how many Huge ships can get standard turrets but I know the C-ROC can.
@@mschaidle1134 And since a Huge ship can have any number of attacks, getting free ones is a HUGE(no pun intended) buff considering how slow Energy recharges.
Nope, they also get a stress. "•After it is placed in formation, a wingmate is treated as having fully executed the maneuver on the wing leader’s dial. This includes the speed,color, and bearing of the wing leader’s maneuver." performing the action comes after this, which they cannot due to being stressed. Agent of the Empire is still an excellent card for Vader, since the Ties can tank the shots Vader would normally take.
Thanks for the video! Needed those clarifications!
The 4xY-wing, with Goji and proximity mines is way more than 6 dice in an stupendusly ideal game.
Wulffy could fire 7
1,2,3. for primary
4. range 1
5. Trick shot
6. Ability
7. Jan's ability
Thanks!!
You missed the whole last part to the epic ship bump. Where the epic ship takes damage. Do bumped epic ships get actions?
I wonder if there are some posibble bump shenanigans with wings. I.e setup as wing, split (but fly in the same formation) the corner ties 1 hards inwards towards the wing leader blocking vader, they then are all at 0-1 of vader so rejoin the wing. effectivbely a 0 stop for wings
The turret arc limitations rule = I'm betting what it's really blocking is the ability to equip enough turrets on the same half of the ship to where you have 360 degree firing arc nonsense. There's a lot of min-max engineering that you'd have to do to achieve a 360 (may not be feasible at release) ... BUT IT COULD HAPPEN. So pretty sure they're just nipping the problem at the bud.
In first edition you had a 9 attack dice Norra
Hera ghost you can get 7
Make sure to video your epic game!!
Will certainly try and set that up. It's just one of those tricky things to organize. :)
@@HairyNick We would be fine with pictures taken each turn with commentary if that's the best you can manage atm.
So question for all here. How many points of ships is a typical epic game? I really want to try it but idk if I have enough ships.
Can you do an epic list review?
Veteran turret gunner doesn't work on huge ships because they can shoot from all thier turrets anyway. No need to add the bonus attack when it gets it naturally.
Also, you can only fire from each weapon once per round unless it has multiple "bonus attack" headers on the card, like the point defence guns.
Ya, but most Bonus attacks cost energy. Veteran Turret Gunner would let you get a shot for free.
@@sedevri864 it does not. You are still required to spend any charge (power) associated with the upgrade card. Huge ships have veteran turret gunners built into the way they work.
@@mschaidle1134 I'm assuming you would use it on a standard turret, not a Hardpoint weapon since those almost all have an Energy cost. I'm not sure how many Huge ships can get standard turrets but I know the C-ROC can.
@@sedevri864 in that case, yes it would work just like normal.
@@mschaidle1134 And since a Huge ship can have any number of attacks, getting free ones is a HUGE(no pun intended) buff considering how slow Energy recharges.
Wulfaro with trick shot, Jan, and range one could give you 7 dice.
So how many points do we get for an Epic list?
"standard" epic game (non-scenario) is 500. Scenarios each specify their own criteria.
@@mrmurphm sweet thanks.
So if a wing leader performs a red manoeuvre, the wing forms up on them unstressed? That makes a Vader tie swarm interesting!!
Nope, they also get a stress.
"•After it is placed in formation, a wingmate is treated as having fully
executed the maneuver on the wing leader’s dial. This includes the speed,color, and bearing of the wing leader’s maneuver." performing the action comes after this, which they cannot due to being stressed. Agent of the Empire is still an excellent card for Vader, since the Ties can tank the shots Vader would normally take.