In re: character death, I've been watching a megadungeon crawl that's gone on for at least two years now. The last original PC just died a couple of weeks ago. The other players are on about their 3rd, 4th, and 6th characters (more or less). The idea that the players will still be around even if the characters die doesn't really lessen the impact of character death, because the characters take on lives of their own. I think in this podcast, whether because of the nature of WoD games or the inclination of this group of players to really get into character, it would hold even more true than in the (essentially) D&D dungeon crawl.
I second this It doesn't cheapen the stakes to have the same player with a different character. The chemistry with this group is *chef's kiss* and it would be a shame to change it because of a character's death. And It would be interesting to see the player play a childer of the same or a different character, could possibly be affected by the death of the original character somehow. Or bring in a new clan.
I think the issue with character death is less the problem of characters dying, but more how their replacement comes in. Getting a decent in-game reason for another PC to join a random adventuring party isn't particularly hard (you trawl taverns looking for "a few good folk", visit a local militant temple or somesuch), but bringing another conspirator into the plot of Transylvania Chronicles requires a bit more work to make it fit - bringing in a random other into that kind of thing where trust has built over in-game centuries is hard to fit naturally into the narrative. Having said that, I think this group has a particularly good antidote to that sort of thing, because of the amount of retainers everyone has. You're essentially already cultivating successor characters through the nature of your roleplay, who have been involved in the conspiracy for a long time, and have potentially been Embraced along the way. There's a natural succession there that will make any deaths relatively easy to substitute, if a player is willing to play an existing NPC rather than develop a whole new concept. I also think the discussion of the kind of players this group is vs a typical vampire group has highlighted something else for me. So far, it has felt to me like almost any horror the characters committed so far has been justified in some way (the vohzding of Bastien's ghoul's dad being the only exception I can think of). The gleeful shedding of virtues and humanity to move into another Road in a game-ist fashion (if I can put it that way) may be contributing to this. There's not been the moral quandaries I'd expect in a VtM game, the questions over whether a thing should be done or not - it's just done, with the implication that it's ok because they were bad people anyway. The morality of being a monster hasn't been a thing so far, as far as I can tell. I may have missed something, but that's my perception.
lol the cat attacking Kal's hat😂
I have been waiting for the continuation of this campaign. So excited!
I do like this particular channel and them fascinated by the transylvania chronicles
In re: character death, I've been watching a megadungeon crawl that's gone on for at least two years now. The last original PC just died a couple of weeks ago. The other players are on about their 3rd, 4th, and 6th characters (more or less). The idea that the players will still be around even if the characters die doesn't really lessen the impact of character death, because the characters take on lives of their own.
I think in this podcast, whether because of the nature of WoD games or the inclination of this group of players to really get into character, it would hold even more true than in the (essentially) D&D dungeon crawl.
I second this
It doesn't cheapen the stakes to have the same player with a different character. The chemistry with this group is *chef's kiss* and it would be a shame to change it because of a character's death. And It would be interesting to see the player play a childer of the same or a different character, could possibly be affected by the death of the original character somehow. Or bring in a new clan.
I think the issue with character death is less the problem of characters dying, but more how their replacement comes in. Getting a decent in-game reason for another PC to join a random adventuring party isn't particularly hard (you trawl taverns looking for "a few good folk", visit a local militant temple or somesuch), but bringing another conspirator into the plot of Transylvania Chronicles requires a bit more work to make it fit - bringing in a random other into that kind of thing where trust has built over in-game centuries is hard to fit naturally into the narrative.
Having said that, I think this group has a particularly good antidote to that sort of thing, because of the amount of retainers everyone has. You're essentially already cultivating successor characters through the nature of your roleplay, who have been involved in the conspiracy for a long time, and have potentially been Embraced along the way. There's a natural succession there that will make any deaths relatively easy to substitute, if a player is willing to play an existing NPC rather than develop a whole new concept.
I also think the discussion of the kind of players this group is vs a typical vampire group has highlighted something else for me. So far, it has felt to me like almost any horror the characters committed so far has been justified in some way (the vohzding of Bastien's ghoul's dad being the only exception I can think of). The gleeful shedding of virtues and humanity to move into another Road in a game-ist fashion (if I can put it that way) may be contributing to this. There's not been the moral quandaries I'd expect in a VtM game, the questions over whether a thing should be done or not - it's just done, with the implication that it's ok because they were bad people anyway. The morality of being a monster hasn't been a thing so far, as far as I can tell. I may have missed something, but that's my perception.
122nd video in a row where I comment for the Algorithm God!