@Kruger pool The 13th I beat every NG but Yaiba. After I cleared NG3 RE, I couldn't bring myself to replay it or the Chapter Challenges. The game just feels like a drag honestly. Opening cores, Guillotine Throw no longer being reliable, etc.
Nioh has the easiest Izuna Drop, cuz it just a button prompt when the enemy is out of stamina. Ninja Gaiden has medium Izuna Drop cuz it's just button combos. Dead or Alive has the hardest Izuna Drop, you gotta spin the d pad or control stick in circles and hit the throw button at the right time.
The difference between the nunchuku and the Vigoorian flail is that the nunchuku allow you to keep a steady combo going with no stops as they allow you to build your own combos where the flail is more limited in combo structure but does more damage.
no nunchucks are SPECIFICALLY used for karma runs due to low damage and combo points. that's the main reason why the exist the way they do. flails have extra moves and do more damage and used for speed points because of the damage they can deal
A glitch I accidentally discovered in NGS for the PS3. In the burning village section in the beginning of the game, if you press start right as the cutscene where you fight Doku starts, it takes you to the start menu but the screen is black. You can then press start again to exit the menu and it makes Doku invisible during the fight. You can hear his attack sounds but he cannot hit you. You can, however, still hit him, so you can just attack the air for a few minutes until he dies. For some reason, this counts as “beating” the game, so it unlocks the next difficulty and a costume. You can do it a few times to unlock all the costumes, or if you want to play on hardest difficulty without having to beat the game first.
“For some reason this counts as ‘beating’ the game” I mean, there’s a very clear reason it does that. If you beat Doku normally without glitches during that section you unlock the next difficulty since you’re apparently good enough to play on that difficulty or you’ve already played another version of this game or are starting from scratch and want to skip a difficulty.
GodHand figured out dificulty years ago, the better youre doing in your score, the more moves the enemies get access to, and you always have the option to beg your enemies for mercy to make them go easier on you.
Ehh godhand didn't do the best with difficulty either. Imo level "die" should've only been accessible via hard mode because at that point the game starts becoming artificially difficult. More enemies spawn in, they suddenly get stupid fast, you can't launch them with most attacks anymore, etc. And simply because I dodged a few attacks??? Seriously it didn't take much to end up in level die. I can't say that God hand did difficulty right when there was no bridge between easy and normal mode. Easy limits the enemies to somewhat stale level 2 and then normal just gives you the finger and allows the game to quickly crank up to as hard as it can get. Hard mode is just ALWAYS DIE LEVEL mode
@@dbzlucky7462 i supose it did lack some polish, but if you get gud and stay at level DIE, there is no issue But yeah, i wish it had a sequel so the developers had a chance to improve.
Indeed for switch in HD with dlc included with all weapons available at the start and you can keep everything when you start a new game at higher difficulty’s and unlocking achievements for your game score boost.
Yes, release this collection on current consoles and pc. Day 1 buy. Not sure about a 4th considering Team Ninja doesn't seem to care about Ninja Gaiden as they got Nioh now.
@@Gruntvc No surprise when they destroy everything from each new entry in Ninja Gaiden. At this point any character which have some lore from DOA(which have similar issue which each new entry have less) have been reduce to doll on the beach which play volleyball.
@@EpsiIonEagle NGII on the XBOX ONE X is Godtier. The visual enhancements they added are simply amazing. Not sure if anyone noticed, but on the NYC chapters, they actually updated the skyline in the stage background with One World Trade Tower.
Ahhhh. The nostalgia. The ninja gaiden series pretty much started my hard-on for difficult games. Beating these on Master Ninja difficulty is something ill never forget. So many good memories. And izuna drop is the coolest move in the series.
I agree with most of points, but criticising it for not being more like DMC it's very desingenious. Not every action game needs to be like DMC. Even if they belong to the same genre, it doesn't mean they must have the same mechanics like lock on or instant weapon switching.
Lock on should be on every action game in this vein by default and weapon switching leads to a lot more combo variety. Any game that doesn't have either these two things is worse by default.
@@okagron With the speed and amount of enemies swarming you in Ninja Gaiden, a lock-on would be absolutely disastrous. It's why it has speed and flow that makes even DMC look like it's moving in slow motion. Just attack whoever Ryu looks at. You'll be fine.
@@okagron You don't want a lock-on with this game since enemies here are smart and out to get you and will gang up on you. Focusing on only one enemy in a group of 3-5 will destroy you. You also have to understand that each weapon in NG have unique set of moves with so many combo strings that makes them independent from each other which then lets you main any of the other 7 weapons (8 in sigma 2).
Ya this is what happens when games are very similar. People want them to be the exact same for some reason? Like the people complaining Nioh has weak level design or bad lore compared to DS but Nioh's combat is a lot more smoother and it's gear system is better/has more depth. So unless you want all games in a specific genre to be carbon copies of each other this criticism makes no sense.
There is a reason that Ryu needed to get the Blade of the Archfiend. The Dragon Sword is a holy relic that cannot be fought with ordinary weapons like Hayate's sword. The Blade of the Archfiend is an equally powerful evil relic so it's the only thing that can really stand up to the Dragon Sword. Like in the first game, the manual claimed the Dark Dragon Blade was unbreakable, but the True Dragon Sword could shatter it. Also the True Dragon Sword is like Jack's sword in Samurai Jack, it can't hurt those who aren't evil. This only applies to the True Dragon Sword, the Sword without the Eye can kill evil or not. So at the end of 3 Ryu uses the Blade of the Archfiend to fight Canna and get the Dragon Sword back from her, and then put the Eye in it and used it to kill only the evil magic that turned her into that monster, since she's obviously a not evil kid and the Sword wouldn't kill her.
Why would you need lock on in this game? It's about constant mobility during combat. Can't just attack one enemy, you'll be destroyed by the other enemies. Dmc, the demons are designed to be attacked one by one for the combos. They're rarely attacking you while you attack an enemy you're locked on.
I agree, the enemies in DMC act half-braindead majority of the time, whereas very few if any hack-n-slash games have enemies as dynamic as Ninja Gaiden's enemies.
Momiji is actually a character that Ryu has met prior. She was originally introduced in the DS spin off game and she is the sister of the maiden that died in the first Ninja Gaiden. Also I believe she isn't a love interest for Ryu, they have a brother-sister type relationship
@@Sairagna you mean the doujin writers. Cuz Japan pretty much never creates any kind of romantic tension between video game protagonists as far as I know. They all are just friends despite having plenty in common or having spent a lot of time together. Kinda weird but it's better than forcing two people to bone in every game.
I mean, Hayabusa lineage has to continue somehow. Momiji and Ryu seem like a perfect match. I wish the village section in 3 hinted at them settling down after the whole goddess stuff is taken care of.
@@bergonath8851 Who would've want a ship to a all about serious action game? Are you not here for the gameplay? Because if not, then get the hell out of the way from this series. I only need answers, why making a clever comebacks?
"If there is a way to stop grabs --" . There is no way to break when the enemy is already grabbing you. But I believe the enemy AI is more likely to use grab if the player is blocking. The game is trying to discourage the player to just sit there holding block button. The instinct of many players is to do a combo, then block even when the enemy is not trying to hit. And since the enemy is not in the middle of it's attack and only way to break the block is a grab, they'll do it. I won't wouch for it, but I'm relatively sure enemies will not grab if you don't block.
Ninja Gaiden 1 for the xbox is one of my most memorable gaming experiences. Hard as nails but very satisfying. I remember it most because I muted the music and played Wu-Tang albums instead. It made the game that much more memorable.
@@kauswekazilimani3736 You know i wanna hear that Wu Tang, right?! I can just imagine hearing Proteck Ya Neck or Guillotine, as Ryu does a guillotine throw to an enemy. That sounds intriguing. I may put on some Only Built 4 Cuban Linx or Liquid Swords as I play NGB or NGII, just for shits and giggles.😂
@@BarbecuedJumboShrimp Hahahaha, I can agree with that. There's a ton of senseless stuff in the game and I did not have the patience for the final boss and just quit after hearing the whining coming from it, but I still loved the combat and just how stupid the plot was
"There's undoubtedly some games out there that have a unique twist on difficulties that I'm unaware of..." Like Ninja Gaiden Black, the very game you're criticizing! I could tell from your video you weren't playing on anything past Easy. The game will introduce new enemy types, change enemy and item placements, make enemies more aggressive and change their tactics, and of course tweak damage values on Hard and above. As you say, it is a shame you rushed through the game to get your review out. I recommend at least playing on Hard/Very Hard to encounter the infamous Doppleganger Fiend, the best fights in the game.
Ya I am someone who has played both series, I have like two copies of all the ps2 games because of original release + collection and I also own all the games on PC. I have dmc5 but its in my backlog. Completed most games till hell or hell difficulty, played hundreds of hours of just bloody palace in dmc3. That being said I still think Ninja Gaiden is harder especially on master ninja difficulty. Not because you Ryu doesn't have styles but because the enemies and bosses of NG are harder imo. Also as you said the master ninja difficulty is like dante must die, where you get way more new enemies and some mini bosses are thrown in the enemy mobs.
@@a2izo What drugs are you on? Where in my post did I mention anything about the game sucking or otherwise only being good on Hard and above? The whole point was that more content is added or changed around on each difficulty. NGB (stands for Ninja Gaiden Black, because I know you have trouble following along) is fun and well-crafted on each of its non-Ninja Dog difficulties. Normal surely doesn't suck. Each difficulty builds and improves upon the skills you gain from each previous play through, so they aren't really wastes of time. Would you REALLY want Master Ninja to be the only option? The only waste of time here was responding to your dumb ass.
Right, except every single character action game does these (except introducing new enemy types, which I think might be a typo because why the fuck would you hold back an enemy into which you invested time and money). I’m not really sure how what Ninja Gaiden is doing seems that different to me.
It seemed like all your complaints about NG2 could've been fixed if you played the game on the Xbox One X .. Except for the huge enemies, and repetitive bosses. I have to admit that in terms of pure action Gameplay, NG2 is by far my favorite action game of its style. Difficult and intense, but never chaotic or nonsensical. Yeah, you can't change weapons mid-combo, but that's the point! You have to juggle between timing your own attacks that you can't break away from and timing your own I-frames to counter all the damage coming from all sides.. I really like that, personally. Although, I have to admit that DMC and Bayonetta always rubbed me the wrong way - I don't think I'm the right audience for that kind of humor, cutscenes or characters. Ryu isn't a character, he's a vessel for the player - that's exactly what I want in an action game of this variety!
@sleepingbear I don't know, I found most of the enemies in razors edge really tedious to fight since they have a tonne of health and are extremely block friendly. Especially those bloody alchemists.
I love Ninja Gaiden and DMC, but other than Genres they aren’t the same, the comparison doesnt hold up. DMC focuses on an almost arcade like aspect of being flashy and stylish to raise your score while killing enemies , Ninja Gaiden is about getting rid of enemies in quickest and most efficient manner, which is difficult considering that the AI is built to completely overwhelm you with defensive tactics and sheer numbers. Similar play but two different goals. Trying to play NG like DMC is going to get you killed, and trying to play DMC like NG is going to give you straight up B ranks at best
My rule with bossfights that have minions: HAVE THE BOSS INTERACT WITH HIS MINIONS. Make them walking bombs that the boss can explode. Make them tiny minions that the boss can pick up and throw at you as makeshift projectiles. Implement the minions in their gameplan so that killing minions actually feels like you're progressing in a bossfight instead of just getting a minute of free time to slap the boss.
I feel boss fights where all they do is summon minions is the cheapest and laziest of encounters. Rather then make exciting or intelligent mechanics.. NOPE JUST ADD MORE DISTRACTIONS!
On the topic of NG2 Itagaki was screwed out of the bonus he was promised for completing DOA4 on time so he and many of the developers including many of the combat leads left TN during the devlopment of NG2. This explains the many balance issues, bs design decisions and glitches. Edit: Just got to the NG3 portion and didnt yet realize you would cover this topic later. My bad.
Balance issues or not, this guy is a total jackass. Never thought I would see someone shittalk such an underappreciated and unique action game like NG2 with this much effort put into it, he really described it as if NG2 was some of the trashiest, most laziy designed action games out there, even though he clearly didn't even understand how the game was meant to be played. I hate this trend how everyone has to fellate youtubers like a big happy circlejerk and noone dares to criticize their criticism. Like imagine if instead an IGN guy reviewed NG2 like this, the dislikes for his video would be off the roofs and everyone would agree that what he said is bullshit and he is unfairly hurting the game's reputation, yet if some random youtuber reviewer pulls of the same shit then everyone has to circlejerk and noone should criticize their criticism.
@@BugLondon it was a big enough deal for him to make a 1 hour long video about it, pasting my comment to two other posts to give my voice some minimal attention is nothing compared to that. And as I said, I'm fed up with the youtuber circlejerking/hugbox mentality with, even you complaining about voicing my criticism towards his video in greater detail, like if this was only some privilage of youtubers. The reviewer was an unifnormed casual and will probably prevent thousands of people from experiencing a truly unique and great action game as his video will only continue to get views. It's not like there are many people making videos about NG anymore many people will get their first (and probably last) look of the series with this horribly misleading review.
@@noodleknight7924 you are seriously just getting mad that someone with an audience disagrees with you on a game. If someone sees this video and decides the game is not for them it is because the game seriously is not for them. That's fine.
@@BugLondon The reviewer made a 1 hour long video about him getting mad and shittalking games because he thinks they are bad, why the fuck couldn't I also get mad because I think his review is bad and write my opinion? This "youtuber hugbox" mentality is exactly what I'm talking about. Stop believing that only youtubers can express their opinions on something and that you can't criticize them. also "If someone sees this video and decides the game is not for them it is because the game seriously is not for them. " have you ever considered that people may decide that the game is not for them exactly because he presented and described the game as if it was hot garbage?
A few things about NG Black: Difficulty DOES change everything, the “annoying” grabs are all telegraphed, more of an opinion thing but I thought the bosses are great. Think you are right about the minor camera issues and not being able to get in doors with enemies around. NGB is one of my favorites of all time.
This was hard to watch because I love NG1 and 2 ..above any DMC game...which I also love.....True story after completing DMC5 I booted up NG1 and started another play through....I like the combat more in NG...enemies in DMC feel like theyre there for you to kill in cool ways...enemies in NG feel like theyre there to kill you.
That's... you know the entire point of DMC? That's the challenge. The ranking is a style system for a goddamn reason obviously. It's up to you to be creative original and sttylish and the game rewards that if you succeed. The games have different goals and one isn't inherently better or worse for it.
It seems no matter you do, there is an Itagaki that wants you to suffer. Be it anime or video games. Also Itagaki isn't dead, but he has transcended his mortal coil just to laugh at anyone who played base Ninja Gaiden 3.
It isn't quite as badly designed and not nearly as ugly as DMC2. Both are not worth playing at all but NG3 at least seems to attempt mechanics that aren't totally undone by just gunning everything down. You can't just spam shurikens in the corner in Razor's edge at least. The comment still resonates in the sense that you shouldn't play DMC2 and NG3 at all if you like good games and that they are unbelievably bad games especially when compared to the other games in the series.
@@BarbecuedJumboShrimp You're totally off. Ninja Gaiden 3, as well as the Razor's Edge "upgrade", are both exceptionally shitty games that make DMC2 look like DMC3 in comparison. There are absolutely NO redeeming qualities to the NG3 games. The combat is awful, the controls are awful, the enemy design is awful, the game design is awful, the level design is awful, there's no real personality or charisma to any part of the game. The very identity that would've made it a Ninja Gaiden game is wholly absent. Where's the Dragon Statue save points? Where's the various essence orbs from slain enemies?! Where's the item collecting, such as health and Ki items upgrades?! Where's the random diaries and notebog logs you come across throughout the world?! Where's the water levels to water run across?! Where's the variation of enemies?! Where in the fuck was MURAMASA'S SHOPPE?! Like I said, Ninja Gaiden 3 was utter, irredeemable crap.😂🤣😆
@@shinbakihanma2749 I don't disagree with NG3 being crap but like I said in DMC2 you can just totally ignore everything and gun your way through the entire game. It is a horrible 0/10 game that is unbelievably shoddy in terms of gameplay. NG3 at least has some minimally varied gameplay so it wins by proxy. Just look at this th-cam.com/video/lcvw1E0Mcac/w-d-xo.html
Dismemberment, around the time of NG3's release and not soon before, was basically a social taboo in Japan due to its association with a series of gruesome murders. You can see it in the Japanese release of other games too, like with No More Heroes and even releases of Banjo Kazooie (which removed the scene of the main characters comically playing with Grunty's severed head). It was likely removed to avoid a Cero Z rating, which is basically a death sentence.
@@dandinkler6315this might piss some people off but sometimes ng2 feels really good to play and then sometimes it feels like dmc2 thrown together in 3 months. It really is a mixed bag for me.
A super fun series and great to see it get some attention. The third one lost its way a little but was fun all the same. Look forward to hearing your thoughts.
The whole trilogy is fun technically. Just it depends on your taste. If you want a game thats hard but (mostly) fair go with NG Black or Sigma. If you want more balls to the wall chaos go for 2. If You want the advancements from 2 but want to have an easier time getting into its systems go with sigma 2. If you want a game you can just jump in and still have a decent challenge and a (slightly) better story go with overhauled combat go with RE. Don’t touch vanilla 3 that version deserves to burn in holy fire.
TWEWY has one of the coolest implementation of difficulty I’ve seen in a game. You get the option to chain enemies in a row, up to 16 fights back to back by the endgame, which increases the exp and drop rate of items and rewards you for challenging yourself. You can also decrease your health to enhance this effect as well and unlock more difficulty options as the game goes on.
Never had issues with the on lock system in NGB. In fact I think it still has the best combat system in all hack'n'slash titles I've played so far. I even put it over DMC3 and Bayonetta - yes I said it and I mean it! It's a S class master piece to me! NG2 on the other hand is just a middle down the road C class level of cute with its tunnel levels and bad camera. And NG3 you ask? We don't talk about NG3. It doesn't exist!
@@tokuwriter2872 sorry but thier attempt to atonement could only achieve so much, yes i still play the game but only due to me loving the franchise, most of the time i just want it to be over, trials are super unfair
I agree the combat is better but as games i enjoy playing bayo and dmc more the bosses in bayo are bad but easy and dmc has some brilliant boss fights. While ninja gaiden has some of the worst boss design in a beloved series that the community refuses to admit.
This guy is a total jackass. Never thought I would see someone shittalk such an underappreciated and unique action game like NG2 with this much effort put into it, he really described it as if NG2 was some of the trashiest, most laziy designed action games out there, even though he clearly didn't even understand how the game was meant to be played. I hate this trend how everyone has to fellate youtubers like a big happy circlejerk and noone dares to criticize their criticism. Like imagine if instead an IGN guy reviewed NG2 like this, the dislikes for his video would be off the roofs and everyone would agree that what he said is bullshit and he is unfairly hurting the game's reputation, yet if some random youtuber reviewer pulls of the same shit then everyone has to circlejerk and noone should criticize their criticism.
@@noodleknight7924 Ninja gaiden is a great game and I enjoyed it. You are right he is shittalking about the games because he's not good at it. If you dont like the games dont play them.
A lot of this just seems like the perspective of someone who thinks that DMC and Platinum games are the final evolution of action games. Ninja Gaiden is a completely different take on action, and the first two are absolute masterpieces and easily up there with the likes of DMC3SE, God Hand and Bayonetta, the latter of which is also the only game (or series) by Platinum aside from Vanquish that's really deserving of any kind of praise honestly.
Ninja Gaiden is arguably better than DMC, because there enemies aren't waiting to be killed. DMC, with the exception of DMC1, always had shit enemy design. In Ninja Gaiden, the enemies are there to kill you.
Stalker games have a weird way of handling difficulty where the highest difficulty is also the easiest one because, unlike in the "easy" difficulty, the bullets you fire don't actually dissapear before they hit the enemy
Wasn't Stalker supposed to have only one difficulty mode, but then the publisher requested multiple difficultyes and so they accidently messed up.while programing the easyer difficultyes?
I just love Ninja Gaiden 2 because of how insane it is, it is pretty glitchy but i think that's part of the charm and reminds me of the old NES games in a way. Thanks for making this video, i don't hear that many people talk about the modern Ninja Gaiden games
Yeah I can see how the jank is part of the charm. There is a decent amount of games I like for that reason but in this game’s case it’s jank made me like it less
yes i actually did like when it went slow mo it was kind of cool seeing the animations more clearly and having more time to notice what enemies where doing and to think of my next action
yeah i honestly loved the parts where the game would chug with all the enemies on screen, like the stairway fight. it sounds pretty stupid to shit like "man i love it when the game runs like shit" but i knew it was because the game wasn't afraid to push the system more than any other more cohesive or well presented game would. the fact it was obvious that it was borne out of a place of confidence rather than incompetence makes it okay in my books
As a fan of both Ninja Gaiden and DMC, this review feels like a lot of hating on Ninja Gaiden for not being Devil May Cry. It's like hating Street Fighter for not being Tekken. I know they're the same genre, but they're fundamentally different games. Also, with the exception of NG black, you played the worst version of each game. NG Sigma 2 pretty much fixes most of what you complained about in the Xbox NG2, except the fact that it kept dismembering but made the blood purple in some weird censorship attempt. NG 3 is pretty irredeemable, but NG 3 razors edge is an actual playable game. I'm not saying you're gonna love it cause everyone has they're own preferences, but I think you would've had a more enjoyable experience. But this review is like me doing a DMC review and hating on it because it doesn't play like God of War
The issue is dmc, God of War, ngb, etc. Are all the same type of game you can easily draw comparisons. So if I have the choice between A stylish game with witty dialouge and fun gameplay Or A story right out of Greek epics with the gameplay that can make the babies grow a full beard with how fun and epic the gameplay is. OR A shitty game with no plot, unfun gameplay, and gore the level you'll find in a 50s loony toon short that according to the fans themselves is literally only fun on the hardest difficulty. It's a pretty easy pick. I get the appeal, all I'm saying is that there's a pretty obvious reason no one except nostalgic dumbfucks look back at ngb and say "they should've done more."
@@GDRunny I have played all the Ninja gaiden games not the sigma once and Razoredge, played DMC and Dmc (el Donte) played GOW. Honestly it is comparing to an apple to orange no difference at all just pick one you want or dont. All fun games no question.
Yeah, that's honestly the one thing coming back to this that made a lot of his complaints feel kind of shit... playing past normal... the game definitely changes enough, some of the QoL complaints are very valid but otherwise, holy shit this game changes on higher difficulties.
That's not his fault, tbh. Games shouldn't have difficulty modes to be begin with. If the game is supposed to mega hard, make it hard but fair. Having lower difficulty settings, playing them, then getting panned for it makes no sense.
@@-ShiraZen- godforbid a game has a learning curve. Ninja Gaiden always uses its difficulties as a training for the next setting, smartly rebalancing fights, changing item locations and enemy compositions to be refreshing and a unique challenge. You can't make a game as hard as NGII on Master Ninja by having it be the default setting.
I really love NG and DMC for very different reasons, but I dont like all the DMC comparisons you made. Both series are different kinds of beasts in their own right and handle combat and enemy behaviour with a drastically different approach.
I played Ninja Gaiden 2 on master ninja and that made the whole game extremely tedious to get through. The amount of incendiaiy shuriken throwing enemies is way too high and gets on your nerves way too fast. You are almost forced to abuse easy tactics like izuna drop everything.
@@stefan020290 NGII is alot of things, but "tedious" is definitely NOT one of them. You're not forced to use or abuse izuna drop or anything. You have many options on how to dispatch enemies at your disposal. You just don't know how to play Ninja Gaiden II. You get so flustered by what the game throws at you, you panic and the only way YOU know to react is to Izuna Drop everything. Based on your complaint, I know for a fact that you have never studied Ninja Gaiden II, and have never developed any varied tactics on how to play it effectively. It overwhelms you and you lose your composure, kind of like how someone who spent a couple years learning martial arts, would get into a real fight, and immediately forget everything he learned in the dojo, only to resort to brawling. That's YOU when you play NGII in MNM. Git Gud, man and git your skills up.😂🤣😆
@@shinbakihanma2749 oh believe me, I developed quite some tactics. The thing is, many tactics arent viable at many points or you get rushed by your enemies. Certain enemies are just annoying like the rapid fire rocket launchers, which have to be your first priority or you get wrecked. And I know it is basic knowledge to never sit around during the fights or the enemies just fuck you. It's just you never feel like you are having control like at the first ninja gaiden. Don't get me wrong, I still prefer the sequel over the first one as I love certain weapons like the talons. I just think the first one has more balanced enemies and not as many cheap ones as the second.
@@shinbakihanma2749 also I still finished NG II on master ninja even without abusing the Izuna Drop. You still cant deny many of the criticisms featured in the video. Many of NG II bosses are just god awful in design like the first stage of the final boss or the metal worm in the sewer level.
to be that guy who tells you about difficulties, dmc changes enemy placements. the first hallway of chapter 2 has a miniboss instead of the easy fodder enemies. halo 1 also tends to do this by using stronger enemy types in place of their weaker counterparts and new battles that make you play smarter and use more tactics than "run" "gun" and "punch" such as weapon combos and understanding weapon details like the Ppistol destroys shields of all kind and the handgun instant kills if you headshot something without a shield.
The game actually does disclose your ability to toggle the camera view in the first mission when you have to run vertically up a wall for the first time.
NGB is the best of its kind, IMO. It's the only single player game that I've played for such a large portion of my entire life, and still continue to play thanks to backwards compatibility. The more I play this game, the less flaws I see.. chapter 9 is still shit, though. Lol. Also, I don't know if you played NG2 on XBONE, but on my XBONE 1S, I get zero slowdown.
man, playing ninja gaiden back in 2004/2005 was easily one of my best gaming experiences, then I'd boot up some halo 2 or maybe some Jedi Knight 2: Jedi Outcast , then finish the night off watching G4 Tech TV's attack on the show and cinematech... Man those were some fun times
Ninja Gaiden is a totally different beast from other Hack n Slash games. All of the issues you have for the combat portion are just traits that make it different. Like the lock on for example. Ninja Gaiden with a lock would just make things needlessly complicated and change the skill moves completely.
He did say that he played this game in a rush, so he hasn't got the moves mastered. While for the lock-on guess only works for bosses that spawn mobs of enemies. That's my two cents anyway.
@@IR-Fan there's not a lock on in the traditional sense just directional things like ninpo aim the stick at the enemy you wanna hit. Same with ET and UT but in terms of the boss thing there's no lock on just camera lock on. When you're doing the missions with 2 bosses who aren't the worms, RT changes which boss the camera locks on to
Responding to a few of your points: - If you have a longer combo IN FIGHTS (In other words, maintain the flow of combat) for NGB, this not only increases your karma, but this also increases the amount of yellow orbs you get. So yes, there is a reward. - The karma was originally meant for leaderboards on Xbox Live. - Beat the ghost fish by jumping back and forth, and hitting X while in mid-air. - Lock-on wouldn't work in Ninja Gaiden. There are too many enemies rushing your ass on higher difficulties. So the camera would likely be swinging around a fuckton more. And not to mention that the higher difficulties were what the games were designed around, not normal, so if you went onto said difficulties, you would understand. - NINJA GAIDEN DOES NOT NEED ON THE FLY WEAPON SWITCHING. Fucking hell, not all action games need this like so many people say. This is not Devil May Cry, where it's all about styling on your enemies, it's about efficiency with the tools you have on hand. I would be a fan of a swap attack though, like how in Nioh, if you switch weapons while attacking, you do a risky, but strong attack. - The higher difficulties change a LOT about the game. - Pause combos would break the flow of the game, and wouldn't necessarily fit, mainly due to the aggressive enemies. - Ninja Gaiden 3 is so much worse than DMC2, that I fail to understand how it is better in any way sans graphics, and possibly story, which is basically irrelevant in an action game that's about gameplay. Anyway, I much prefer Ninja Gaiden over Devil May Cry, and Bayonetta, because enemies are actually trying to kill you consistently. I also prefer it's weapons, pace, bosses, focus on efficiency over style and in the case of Black, level design. Really, I think these quote sums up Ninja Gaiden's philosophy to it's design best: "It was done intentionally of course. The testers who tested this game went nuts. At first it was easier, but when the testers said 'this is too difficult', I made it even more difficult" "When I first saw the ghost fish that were in the game, they just kind of floated around near Ryu and they didn't do anything. I looked at the guy who worked on this and I said, "What is this; what's the point?" And he said it was "for atmosphere." I said, "This is an action game. You can't just put something in there for atmosphere that is taking up memory and disc space. You either take it out or make it an enemy and do what I say because this is an action game." That's how that enemy came into being. I felt it was ridiculous to have an object in an area where there are no other enemies."
@@thef1rmament That article has 0 meaning. - Off screen attacks without any audio to warn you. - Unreactable attacks and grabs that you can only predict and you only have a 50/50 (most of the time much less than 50%) chance of avoiding because of... - Absolute dogshit arcade fighting games levels of input reading. - So many strings that you can't use because you are constantly getting interrupted so you have to lower your gameplay to I-frame moves. - Enemies constantly auto dodging with insane amounts of I-frames, even when they were previously stunned. Get your head out of your ass, see the bigger picture, and quit being a pseudo analyst.
I never liked the boss fights in Ninja Gaiden, except the first boss fight of the first game. It was fighting the regular enemies like the 3 black ninjas that created the fun. No matter how many times you defeat them, they will kill you if you aren't bringing your A game. The lock on Camera options was one of the major changes from NG to NG:Black, so everyone who purchase the game around release knew of it. I'd always rank NG:Black over any DMC or Bayonetta game.
@Cvit Ninja Gaiden Black on higher difficulties gets new enemy types and bosses, rather than just binary changes. This is especially apparently in the switch from hard to very hard. Enemies also become much more aggressive on these higher difficulties. The first encounter with Fiend Ryu is my favorite fight in the series, it kicks the shit out of the Doku fight. You should play Gaiden Black on the higher difficulties.
I know this comment was 3 months ago and is completely irrelevant now, but eh, what the hell. I can't speak for Ninja Gaiden Black, and Ninja Gaiden 3, but imo, he's spot on about Ninja Gaiden 2. The game has a lot of issues and it often has poorly designed encounters and bosses that make the game artificially difficult.The game is really cheap some times which can be frustrating as hell. Level design, story, music and characters are all lacking. I still really enjoyed my play through with NG2 (even though I took a month break because the game got to be frustrating). It's a damn good game, but I feel like that's to do with how fucking satisfying and fun the combat, weapons, and enemies are. So much of the surrounding parts of the game range from bad to mediocre. The only thing besides combat that I think is really good would have to be the art design. Bosses, enemies, weapons, and some of the levels are really cool and have aged incredibly well due to how good the art design is. Good gameplay can go A LONG way and I think NG2 is a perfect example of that. Doubt anyone will read this, but I needed to get my thoughts out on this game since I have no one to talk to about it haha.
@@bumduckegypt2110 Yeah, I agree on that. Otherwise NG2 have an amazing gameplay despite its issues. To be honest I feel like this review from Ninja Gaiden 1 sounds like a whiny bitch who don't like difficult in his games, also when he compares to DMC I was like "WTF? Devil May Cry have great elements although it's not fucking way that's harder as Ninja Gaiden". This review is more like a fanboy of DMC who don't tolerate cooler elements that Ninja Gaiden have and DMC don't.
@@bumduckegypt2110 I read it. lol. I didn't mind NG2 that much but I was very excited when the Sigma version came out knowin that it would fix a lot of its mistakes. What do you think would make a good sequel to Ninja Gaiden ? My favourite part of NG3 was the village part but it was way too short. I wish they showed more of Ryu's normal self
I’ve only played and completed NG3. I’ve seen the other 2 games and they look like a lot of fun. To me NG3 felt like a prototype to razors edge because when you cut someone they just drop to their knees then lay on the ground and die. But razors edge actually shows bad guys getting cut in half which I’m happy about
I've always loved this game for introducing me into the Action genre of video games. I replayed NGB during the summer last year just for fun and I was amazed at how much I remembered despite years of not thinking of it. I still remember the days of me and my uncle getting our asses repeatedly kicked by the skeleton boss and then the flying platform boss. It gave us all PTSD will all our planning and trying to save our revive and health as much we could. And then it was so so satisfying kicking it's ass years later.
Some points to note on NGB: -The Flying Swallow vs Doku was nerfed in Ninja Gaiden Black. In the first iteration of the game for the Xbox "Ninja Gaiden" you could Flying Swallow spam him to death and the fight was trivial at best. -There was another nerf to the Windmill Shuriken vs the Giant Bone Dragon in Chapter 6, where in "Ninja Gaiden" you can stand at max range and spam the Windmill for Damage on his limbs, in NGB that damage was removed and the Windmill did no damage to his limbs. -The Lunar staff was not present in Ninja Gaiden, it was added in NGB. -The ghost fish can be easily dispatched using the Dragon Sword. jumping back and forth and using the jump+basic attack (A+X) the fish will never be able to grab you and are basically free kills. -Grab attacks can be broken faster by spamming the buttons, you can potentially escape with up to 50% less damage taken IF you start mashing as soon as you get grabbed. -Rachel (imo) was just an eye candy character that was trying to save her sister, in Ninja Gaiden Sigma(PS3) you actually got to play as her and see what she was up to when she was on her own, so that was kinda cool. - The camera is mapped to a trigger(if i recall) and was a key button that needed to be mastered. It eventually became second nature and I never had camera issues after learning to tap that trigger to reset the camera. -NGB also added the "Challenge Mode" which was nice, and you got the DoA costume out of it
2:10 The reason why the game never explained those camera controls is because they weren't in the original game. The biggest complaints against NG were regarding the camera obviously so they added the ability to rotate the camera in NG: Black, but it was kinda tacked on, and wasn't a feature the game was built around, which is why it doesn't work great, wasn't explained properly, and is more like a bandage over the wound rather than fixing the inherent camera problems (which would have required remaking the entire game).
A remake that restored the best elements of Ninja Gaiden 2 and Sigma 2 would be welcome. As is, most would take NG2 over NGS2. And unfortunately Sigma 2 is all the up coming collection offers.
Honestly while I agree with a lot of your points I feel like you’re way too biased towards DMC and keep comparing them for no reason. Like DMC1 has tons of issues as well. Trish is just as much of a cardboard box as Rachel, the camera also sucks, some fights are really cheap and annoying etc. And i don’t see why NG needs a lock on.
I get where you're coming from, but 1. I never found the camera in DMC1 to be a problem, it could be awkward a times, but it never got in the way, and 2. Trish was better than Rachel for at least having an interesting story arc in DMC1. Trish was created to trick Dante into thinking that there was someway to bring his family back, but she ends up backstabbing him with, in my opinion, the only mandatory unfair fight in the game. Upon her defeat she learns more about Dante and greatly respects him. She even becomes his partner at the end of the game. Rachel, on the other hand, defeats on semi tough enemy in one hit, acts all big and tough, and does nothing fails at literally every opportunity afterwards.
@@michaeloverton04 in my opinion, Trish is way different than Rachel. I really think Ninja Gaiden doesn’t need Rachel. She doesn’t really do anything. I do however think we can’t really compare them anyway.
@@michaeloverton04 I think a better comparison would be between Rachel and Lady from DMC3, honestly. They're closer in terms of power standing if memory serves correctly. Before Sigma, we never saw Rachel display any kind of "demonic blood" ability and she was closer to Lady acting more-or-less 100% human, doing the best a peak human can against supernatural forces without help from supernatural forces. Heck, even with fiendish blood abilities, they don't really seem to elevate Rachel that much higher than Lady's position even still, if memory serves correctly. The main differences in their character roles for their respective stories are that one has a pretty huge melee-based main weapon and the other has a pretty huge explosive-based main weapon, and that one is nicer to their game's protagonist in their first set of encounters than the other one is.
Fr i put this as bg sounds and i made me question this review. Clearly this felt more of i want to compare games despite wanting to be self aware and yet clearly not being aware of the heavy bias against ninja gaiden. While many points were valid, this review isnt structured well.
What is funny is that Ninja Gaiden Dragon Sword on DS basically has the same general plot as Ninja Gaiden Black and 2. Fun game though. It's surprising how decently well they managed to port over that sort of gameplay to a handheld.
These are FPS games, but Goldeneye N64, Perfect Dark, and the Timesplitters Trilogy tried to make higher difficulties actually more than just lowering the player's health or turning enemies into damage sponges.
The soundtrack in the second game is really good what are you talking about? They even sample some of the tracks from the first game that are really good.
The tracks in NG1 had more synergy with the story, so they're memorable at least for recalling key moments. Underworld is the only track I remember in NG2 because of how much I liked that environment, but the story just wasn't there for the most part. I noticed how the music in DOA got progressively less dynamic after DOA2 as well. Can't remember anything from 4 or 5, and barely remember anything from 3.
Ninja gaiden 2 is where team ninja and itagaki started arguing over bonuses and some time later coincidentally sexual harassment lawsuits were charged agasinst itagaki as a cheap way to get rid of him.Basically ninja gaiden 2's development was hell and it's amazing that the game came out as it did.
Sounds like you just can't stop mashing. If a move has super armour properties you wait for it to miss then punish the recovery frames. You just want to keep attacking no matter what. That's not bad game design
Yes but like he mentioned if an enemy has super armour then they should be slow and have a long startup in their attacks. He even admits that the time he got hit in NGB was his own fault, but letting decently fast enemys have super armour is not very good design
@@xMouseTrapDJx I don't understand what this has to do with politics. Anyway it's OK for a game to be hard, but it also needs to be fair. If you made a game with explodin enemys that insta-kill you and are very hard to dodge and you don't have almost any way to deal with them effectively. Now that theoritical game would be quite hard, but would it really be fair. It's easy to make a hard game, it's hard to make a fair challenging game. Cvit mentioned how enemys in NGB that had super armour were slow and easy to avoid, while enemys in NG2 that had super armour were also hard to predict and were decently fast. Now once you get used to them they aren't that hard to deal with, but that's mostly because you got used to them. That's the mistake a lot of NG fans make, sure somebody who knows the game very well will say that people who criticize the game are just being whiny, but the thing is that a lot of NG2's difficulty comes from poor design and when you compare it to NGB and other action games it shows it fault. TLDR being difficult isn't the same as beeing good, DS is good because it's well designed, not because it's hard
While I get what you mean with throws, just like in fighting games throws are there to counter constant blocking. They’re there in ninja Gaiden to force you to keep moving, because you’re yknow, a ninja.
Why are everyone on TH-cam who have a DMC background trying to play NG games like DMC, and “hope” for mechanics that doesn’t exist and is not needed in NG games when they can’t do what they used to do in DMC in a NG game? Change your old habit of thinking. They are not the same.
Ya honestly I am a massive fan of both series and I hate it when people want elements from one in the other. They are both action games but with different styles and ideas. Like ya Avengers and James Bond are both action movies but that is where the similarities end. DMC is whole PURPOSE is about styling on your enemies, you can extend their deaths by juggling them or using them as a human skateboard. Ninja Gaiden's whole purpose is that Ryu is the human form of a murder machine and he wants to kill things as fast as possible. They have different weapons with different movesets, Dante has styles, Ryu has magic art. Dante has demon form, Ryu has his swords power. There is some platforming and hard bosses in both. So there are things that are similar but they are two games trying to do two different things.
I agree. Sometimes I was annoyed by this review on how it was compared to DMC. DMC has great elements but it doesn't have a corelation to Ninja Gaiden.
I mostly noticed or felt that his way of thinking was simply that, when comparing a game or a popular franchise with specific features they were good at He simply felt the need that this game for what it brought or was trying to do was baffling that for what many different games of the same genre, this one had what were and appear to be simple or necesary features for an enjoyable experience
Dude, please, don't criticize difficulty when you're only "playing" (rushing) on easy modes. The only people i'll listen to for that kind of criticism will be veteran players that really know what's up with the AI/difficulty changes. If you're not understanding the gameplay / or / isn't a good player in general don't put that on the game's shoulder. There's already so much shitty dialogues about difficulties forced to be pushed so low that even a dog now can finish a game... This game series is notoriously hard and very well done in that aspect. Watching some crazy player pull out No damage / Highest difficulty runs is just mind blowing. I'd take this style of game and difficulty over all the bullshit of today now. Oh and DMC isn't the center of the world, it's like saying Battlefield isn't like COD, PES isn't like FIFA, what the heck ?
Yeah this was the most absurd part of the video. How is this dude going on a tangent about "difficulty in video games" when he hasn't even played anything past easy or normal. NGB's difficulty scaling is godtier. Just straight up ignorance.
There is one other major difference between Ninja Gaiden/Black/Sigma and that is Enemy I-Frames, and certain moves (specifically the Swallow). In the original, Swallow would destroy most enemies and bosses. To counteract this, bosses were given more i-frames and dodges around such attacks in Black. Leading to various videos showing people clearly hitting the bosses in black (Alma) and the boss just ignoring it as if it didn't hit. Sigma seemingly found a middle ground between this, either less s or less dodge animation, but it feels like your attacks hit more.
I love good wall-running mechanics in games. A lot of titles that include it these days however, turn it into a pretty linear traversal option. Often attached to an unlockable ability/skill to gate progress and limited to pre-determined 'marked' runnable walls. There's a lot less emphasis on using your crazy acrobatics to forge your own way to your goal. To me, the satisfaction of using things like the wall run comes from you actually using it, not the game deciding when and where you can do it. Running a narrow passage and bouncing between walls to keep momentum feels infinitely more fulfilling when you figure out you can do it yourself. When it's clear that the game expects you to use this technique and points it out to you, it loses all the spectacle.
@@Cvit *You should get one because you can play Ninja Gaiden : Black at 4K HD and 60 fps. Also You can play Ninja Gaiden 2 at 4K HD and 60 **fps.Ninja** Gaiden 3 :Razors Edge at 1080p HD and 60fps. Only on X-Box One X !!!*
These are the games I always think about whenever someone makes the "iTs jUsT LiKe dArK sOulZ" comparison to any game that doesnt have an easy mode lol.
i still remember ppl comparing hard games to ninja gaiden all the way back in the NES days. now we have retards from both sides...u got your "JUst LIEK durK suLs" crowd which died down a while back, now you got your "NOthin IS liek DErk SUSls" crowd. the ones that deny souls infuences on games even when the developers themselves stated it. ive had asshats debate the word influence and would go to any length just so they can deny the souls infuences. just sheep following trends is all. also ninja gaiden does actually have an easy made. way of the acolyte i think? i still remember black taunting you with the "ninja dog" prompts after a certain amount of deaths. bastards...
The funny thing about that is that Dark Souls 1 is just edgy Ocarina of Time. The gameplay loops are the exact same, Dark Sould enemies just so happen to be huge stat walls. Only two of the bosses have any real "challenge" that isnt just beating on them for 2 or 3 minutes.
I played NGB when I was a kid and it's still my favourite game of all time. I feel like it's a masterpiece and to me all enemies are memorable. I guess it's a matter of perspective. Though I agree with a lot of points you make on the next games.
MGR:R had an interesting highest difficulty, imo. Being able to one-shot every enemy and instantly knock bosses into the next phase by countering was such a rewarding twist. It was kinda like Heaven or Hell Difficulty, but better. It was risk vs reward at its finest.
10 minutes into the 1 hour video, and Ninja Gaiden Black is done. *Hoo boy.* EDIT: Ooooh man, half way done and one game to go! This one's gonna' come in hot!
@@Ixicrashmanixi My rating NGB is great, NGII is PHENOMENAL, NG3 doesn't exist because they never made a Ninja Gaiden 3. There's only TWO NINJA GAIDEN GAMES.😂🤣😆✌️
That's actually kind of what they did to "Rebalance" NInja Gaiden Black. In the original release, Flying Swallow was a god send which if used effectively, you could get in, damage and get out fast. They felt it was too cheap and cheesy, so part of the dodging and reaction chagnes from the enemies was to counter balance the Swallow.. which I've found rather BS since.
Spiderman PS4 is the only time I've never had an issue with soft lock on personally, but I love stun juggling multiple enemies so maybe I didn't notice it switching enemies because of that.
Repeating boss fights? Someone must have really loved DMC. Remember how they didn’t even finish DMC 4 so they had a dice mini game which made you face the bosses again. Remember nightmare...a horrific boss to that also had an ability to make you fight the other bosses again. Man I guess repeating bosses is just in the DNA of Hack and Slashes. I adore fighting a boss again, seeing new moves, showing how my own skill has improved and eventually finally conquering them like in DMC1 or like DMC 3 Virgil but.....please some restraint devs.
The less said about DMC4, the better, but Nightmare in DMC1 at least had a reason for re-using the previous bosses, and the fact that those bosses were way nerfed and did damage to Nightmare once they were dead, so it was incorporated and handled reasonably well. That and it was fairly easy to avoid having to fight them in the first place.
I don't mind repeated boss fights. It's all about how it's handled. Nelo in DMC1 as well as the others bosses save for Mundus 2 are good to me. The Vergil fights in DMC3 are great. My personal favorite being the 2nd fight. Especially when he switches back to Yamato the same exact way Dante switches weapons in DMC1. "Rest in peace" switches to Yamato. DMC4 and yes DMC5 have HORRIBLE repeat boss fights. Urizen just sucks to fight and his barrier is just a time stall and is a waste of time. Urizen is honestly one of the WORST things about DMC5. The DMC4 repeat fights since they lack the stupid barrier are more tolerable to me. But the Savior is a trash boss fight. So is the 1st fight vs (don't remember his name) The Pastor dude.
Hej remember how the dice in that weird mini game would always land on whatever was on top when you hit it, making you able to get through without having to repeat any bosses, Good times.
I find it funny that the Halo 3 Crossover for Ninja Gaiden is arguably more popular than Ninja Gaiden itself. You look at the Hayabusa armor and go "Oh yeah, I remember that from Halo 3, that shit was sick as hell." But most people dont know Ryu at all, and less know anything about DoA other than jiggle physics and volley ball
This point really took me a-back too. NGB is probably the golden standard for how difficulties should be designed i.e. remixed items, scarab rewards changed, different enemies, new bosses (ish) etc.
@@RaengStinger Oh hey, nice to see you here. Adding onto your point about difficulty, I'm also a fan of when developers give you a way to quickly get access to the other difficulties, like the Doku fight in Sigma. Wasn't NGB originally made with the harder difficulties designed first?
@@thef1rmament there are entire enemy and boss designs exclusive to the higher difficulties, this youtuber completely missed all the nuances of the games combat system. Poor analysis over all
@@RaengStinger but why should I play on the harder difficulty to have fun??? It should be good on ALL difficulties, not just hard and hard but no checkpoints.
unpopular opinion: I prefer Razor's Edge. its flow is faster, the combat feels smoother and more intuitive than in previous games. after getting a hang of it, had so much fun playing solo and in co-op, and later just couldn't stay in, say, Sigma 2 - it just made me wanna go back to RE
His analysis is inaccurate because it misses the historic context of the NG frachise. Ninja Gaiden was arguably the FIRST game ever to introduce cinematics to video games in the NES. It's the strategic fighting of multiple enemy (one against many) that keeps it true to its orgin.
Can we rename Metal Gear Rising as Ninja Raiden?
Genius.
No
It’s not
Noooooooooooooo
fitting since people call metal gear rising the ninja gaiden 3 we never had
It seriously amazes me how the same Team Ninja that made NG3 were the ones that also made Nioh.
It honestly is a shock to the system. They have the ability to make a great NG4 but NG3/RE is just so bad.
@Kruger pool The 13th I beat every NG but Yaiba. After I cleared NG3 RE, I couldn't bring myself to replay it or the Chapter Challenges. The game just feels like a drag honestly. Opening cores, Guillotine Throw no longer being reliable, etc.
@Kruger pool The 13th Yeah. Razor's Edge has a LOT of problems, but the player mechanics are just so good, that I can't pass it up.
Team Ninja are an amazing dev team but they have to have a good director leading them.
@@TheBAGman17 This. Teams need strong leadership or they legit just make horribly clunky nonsense.
FYI you can unlock the izuna drop in nioh
Is that so? That means I have to buy and play Nioh immediately!
Additional info... You can fight against Ryu Hayabusa in Nioh's DLC.
@@niespeludo it's not him, but one of his ancestors
@@niespeludo its not me, it is my ancestor Jin. Baka
Nioh has the easiest Izuna Drop, cuz it just a button prompt when the enemy is out of stamina. Ninja Gaiden has medium Izuna Drop cuz it's just button combos. Dead or Alive has the hardest Izuna Drop, you gotta spin the d pad or control stick in circles and hit the throw button at the right time.
The difference between the nunchuku and the Vigoorian flail is that the nunchuku allow you to keep a steady combo going with no stops as they allow you to build your own combos where the flail is more limited in combo structure but does more damage.
He will never understand he is no Ninja.
So nunchuku for the annoying ghost fish?
@@docsavage4921 I always used the flail for those but it might be a better alternative.
His complaint makes no sense, the weapon is there because some people want to use nunchakus, simple as
no nunchucks are SPECIFICALLY used for karma runs due to low damage and combo points. that's the main reason why the exist the way they do. flails have extra moves and do more damage and used for speed points because of the damage they can deal
A glitch I accidentally discovered in NGS for the PS3. In the burning village section in the beginning of the game, if you press start right as the cutscene where you fight Doku starts, it takes you to the start menu but the screen is black. You can then press start again to exit the menu and it makes Doku invisible during the fight. You can hear his attack sounds but he cannot hit you. You can, however, still hit him, so you can just attack the air for a few minutes until he dies. For some reason, this counts as “beating” the game, so it unlocks the next difficulty and a costume. You can do it a few times to unlock all the costumes, or if you want to play on hardest difficulty without having to beat the game first.
“For some reason this counts as ‘beating’ the game” I mean, there’s a very clear reason it does that. If you beat Doku normally without glitches during that section you unlock the next difficulty since you’re apparently good enough to play on that difficulty or you’ve already played another version of this game or are starting from scratch and want to skip a difficulty.
this is the mvp of comments
Yup, the Izuna drop is awesome.
I was shooketh when I got it as a skill drop in Nioh.
Me too but the drop rate is so bad. Took me 4 hours
@@anthonyredgrave3069 For me, it was not that bad on PS4. However, on PC...oh ma lawd it was a pain in the ass to get.
GodHand figured out dificulty years ago, the better youre doing in your score, the more moves the enemies get access to, and you always have the option to beg your enemies for mercy to make them go easier on you.
God Hand was ahead of its time.
DMC and RE do difficulties pretty good too. Capcom knows how to do difficulty.
@@night1952 *knew how to do difficulty, sadly, they have gone to the dark side
Ehh godhand didn't do the best with difficulty either. Imo level "die" should've only been accessible via hard mode because at that point the game starts becoming artificially difficult. More enemies spawn in, they suddenly get stupid fast, you can't launch them with most attacks anymore, etc.
And simply because I dodged a few attacks??? Seriously it didn't take much to end up in level die.
I can't say that God hand did difficulty right when there was no bridge between easy and normal mode. Easy limits the enemies to somewhat stale level 2 and then normal just gives you the finger and allows the game to quickly crank up to as hard as it can get. Hard mode is just ALWAYS DIE LEVEL mode
@@dbzlucky7462 i supose it did lack some polish, but if you get gud and stay at level DIE, there is no issue
But yeah, i wish it had a sequel so the developers had a chance to improve.
I really want an HD collection of these games ala DMC HD Collection for current gen. Hell, I would also want a 4th entry if possible.
Indeed for switch in HD with dlc included with all weapons available at the start and you can keep everything when you start a new game at higher difficulty’s and unlocking achievements for your game score boost.
Yes, release this collection on current consoles and pc. Day 1 buy.
Not sure about a 4th considering Team Ninja doesn't seem to care about Ninja Gaiden as they got Nioh now.
@@Gruntvc No surprise when they destroy everything from each new entry in Ninja Gaiden. At this point any character which have some lore from DOA(which have similar issue which each new entry have less) have been reduce to doll on the beach which play volleyball.
You really should play NG2 on Xbox One X. It's amazing
@@EpsiIonEagle NGII on the XBOX ONE X is Godtier. The visual enhancements they added are simply amazing. Not sure if anyone noticed, but on the NYC chapters, they actually updated the skyline in the stage background with One World Trade Tower.
Ahhhh. The nostalgia. The ninja gaiden series pretty much started my hard-on for difficult games. Beating these on Master Ninja difficulty is something ill never forget. So many good memories. And izuna drop is the coolest move in the series.
If you like difficult games, God Hand is must play.
I may have lost brain cells playing ninja gaiden 2 on master ninja difficulty but I can die one day knowing I beat it.
I only beat ng black on very hard mode. I unlocked all but one costume
"It's a crime you can't izuna drop a neighbouring nations leader in crusadet kings 2" very well said. Hey at least we have hope for the option in CK3
I agree with most of points, but criticising it for not being more like DMC it's very desingenious.
Not every action game needs to be like DMC.
Even if they belong to the same genre, it doesn't mean they must have the same mechanics like lock on or instant weapon switching.
Lock on should be on every action game in this vein by default and weapon switching leads to a lot more combo variety. Any game that doesn't have either these two things is worse by default.
@@okagron With the speed and amount of enemies swarming you in Ninja Gaiden, a lock-on would be absolutely disastrous.
It's why it has speed and flow that makes even DMC look like it's moving in slow motion.
Just attack whoever Ryu looks at. You'll be fine.
@@okagron You don't want a lock-on with this game since enemies here are smart and out to get you and will gang up on you. Focusing on only one enemy in a group of 3-5 will destroy you.
You also have to understand that each weapon in NG have unique set of moves with so many combo strings that makes them independent from each other which then lets you main any of the other 7 weapons (8 in sigma 2).
Ya this is what happens when games are very similar. People want them to be the exact same for some reason? Like the people complaining Nioh has weak level design or bad lore compared to DS but Nioh's combat is a lot more smoother and it's gear system is better/has more depth. So unless you want all games in a specific genre to be carbon copies of each other this criticism makes no sense.
@@okagron You are stupid
The thing with the karma system is that back in the day you could upload your karma and the person with most karma would win this really cool prize
“The evil dark dragon blade.”
Ugh. A phrase of my fucking childhood. One of my favorite character action games.
It's so good
What I love about Ninja Gaiden, unlike DMC (crazy characters in a serious world) it has serious characters in a crazy world
There is a reason that Ryu needed to get the Blade of the Archfiend. The Dragon Sword is a holy relic that cannot be fought with ordinary weapons like Hayate's sword. The Blade of the Archfiend is an equally powerful evil relic so it's the only thing that can really stand up to the Dragon Sword. Like in the first game, the manual claimed the Dark Dragon Blade was unbreakable, but the True Dragon Sword could shatter it. Also the True Dragon Sword is like Jack's sword in Samurai Jack, it can't hurt those who aren't evil. This only applies to the True Dragon Sword, the Sword without the Eye can kill evil or not. So at the end of 3 Ryu uses the Blade of the Archfiend to fight Canna and get the Dragon Sword back from her, and then put the Eye in it and used it to kill only the evil magic that turned her into that monster, since she's obviously a not evil kid and the Sword wouldn't kill her.
Why would you need lock on in this game? It's about constant mobility during combat. Can't just attack one enemy, you'll be destroyed by the other enemies. Dmc, the demons are designed to be attacked one by one for the combos. They're rarely attacking you while you attack an enemy you're locked on.
I agree, the enemies in DMC act half-braindead majority of the time, whereas very few if any hack-n-slash games have enemies as dynamic as Ninja Gaiden's enemies.
He is weak ignore him .
@@DUBSDADEVILL rigth, he wants to play zelda xD
These games are designed for the player to play defensively not offensively
Because he sucks at it when games don't hold your hand. Just excuse after excuse.
Momiji is actually a character that Ryu has met prior. She was originally introduced in the DS spin off game and she is the sister of the maiden that died in the first Ninja Gaiden. Also I believe she isn't a love interest for Ryu, they have a brother-sister type relationship
Thats never really stopped Japan though lol.
@@Sairagna you mean the doujin writers. Cuz Japan pretty much never creates any kind of romantic tension between video game protagonists as far as I know. They all are just friends despite having plenty in common or having spent a lot of time together. Kinda weird but it's better than forcing two people to bone in every game.
I mean, Hayabusa lineage has to continue somehow. Momiji and Ryu seem like a perfect match. I wish the village section in 3 hinted at them settling down after the whole goddess stuff is taken care of.
@@Shinobi8893 Are you not?
@@bergonath8851 Who would've want a ship to a all about serious action game? Are you not here for the gameplay? Because if not, then get the hell out of the way from this series. I only need answers, why making a clever comebacks?
"If there is a way to stop grabs --" . There is no way to break when the enemy is already grabbing you. But I believe the enemy AI is more likely to use grab if the player is blocking. The game is trying to discourage the player to just sit there holding block button. The instinct of many players is to do a combo, then block even when the enemy is not trying to hit. And since the enemy is not in the middle of it's attack and only way to break the block is a grab, they'll do it. I won't wouch for it, but I'm relatively sure enemies will not grab if you don't block.
Ninja Gaiden 1 for the xbox is one of my most memorable gaming experiences. Hard as nails but very satisfying. I remember it most because I muted the music and played Wu-Tang albums instead. It made the game that much more memorable.
Wu-Tang again?
Again and again!
@@kauswekazilimani3736 You know i wanna hear that Wu Tang, right?!
I can just imagine hearing Proteck Ya Neck or Guillotine, as Ryu does a guillotine throw to an enemy. That sounds intriguing. I may put on some Only Built 4 Cuban Linx or Liquid Swords as I play NGB or NGII, just for shits and giggles.😂
That sounds like the life tbh
@Mr. Ultimate I'm on the trigga, plus I got the Wu-Tang sword.
@@THE_BEAR_JEW So how you figga, that you can even fuck wit mine?! Ayo RZA?! hit wit that shit one tiiiime...
Me watching: "Oh, I hope he played the Razor's Edge version, since base 3 is such a mess"
*sees he played the original
Me: "Oh boy"
Glad to see you did both, but I'm sorry you had to go through the base version of 3 lol
I'm not, he got what was coming to him
@@suddenshadow Lol
I think RE is still a goddamn dumpster fire but often in new exciting ways.
@@BarbecuedJumboShrimp Hahahaha, I can agree with that. There's a ton of senseless stuff in the game and I did not have the patience for the final boss and just quit after hearing the whining coming from it, but I still loved the combat and just how stupid the plot was
"There's undoubtedly some games out there that have a unique twist on difficulties that I'm unaware of..."
Like Ninja Gaiden Black, the very game you're criticizing! I could tell from your video you weren't playing on anything past Easy. The game will introduce new enemy types, change enemy and item placements, make enemies more aggressive and change their tactics, and of course tweak damage values on Hard and above. As you say, it is a shame you rushed through the game to get your review out. I recommend at least playing on Hard/Very Hard to encounter the infamous Doppleganger Fiend, the best fights in the game.
Ya I am someone who has played both series, I have like two copies of all the ps2 games because of original release + collection and I also own all the games on PC. I have dmc5 but its in my backlog. Completed most games till hell or hell difficulty, played hundreds of hours of just bloody palace in dmc3.
That being said I still think Ninja Gaiden is harder especially on master ninja difficulty. Not because you Ryu doesn't have styles but because the enemies and bosses of NG are harder imo. Also as you said the master ninja difficulty is like dante must die, where you get way more new enemies and some mini bosses are thrown in the enemy mobs.
Imagine having to play a game multiple times for it to not suck.
Imagine wasting the time to discover that lmao
@@a2izo What drugs are you on? Where in my post did I mention anything about the game sucking or otherwise only being good on Hard and above? The whole point was that more content is added or changed around on each difficulty. NGB (stands for Ninja Gaiden Black, because I know you have trouble following along) is fun and well-crafted on each of its non-Ninja Dog difficulties. Normal surely doesn't suck. Each difficulty builds and improves upon the skills you gain from each previous play through, so they aren't really wastes of time. Would you REALLY want Master Ninja to be the only option?
The only waste of time here was responding to your dumb ass.
Except, the game is played multiple times because it doesn't suck...
Right, except every single character action game does these (except introducing new enemy types, which I think might be a typo because why the fuck would you hold back an enemy into which you invested time and money). I’m not really sure how what Ninja Gaiden is doing seems that different to me.
It seemed like all your complaints about NG2 could've been fixed if you played the game on the Xbox One X .. Except for the huge enemies, and repetitive bosses. I have to admit that in terms of pure action Gameplay, NG2 is by far my favorite action game of its style. Difficult and intense, but never chaotic or nonsensical. Yeah, you can't change weapons mid-combo, but that's the point! You have to juggle between timing your own attacks that you can't break away from and timing your own I-frames to counter all the damage coming from all sides.. I really like that, personally. Although, I have to admit that DMC and Bayonetta always rubbed me the wrong way - I don't think I'm the right audience for that kind of humor, cutscenes or characters. Ryu isn't a character, he's a vessel for the player - that's exactly what I want in an action game of this variety!
Yes
"Play Ninja Gaiden 2 the way it was meant to be played.
Not on the 360.."
"never chaotic or nonsensical"
have you ever played this game on mentor or master ninja difficulty?
@sleepingbear I don't know, I found most of the enemies in razors edge really tedious to fight since they have a tonne of health and are extremely block friendly. Especially those bloody alchemists.
Nah not really , Ryu very clearly has his own personality and character
I love Ninja Gaiden and DMC, but other than Genres they aren’t the same, the comparison doesnt hold up. DMC focuses on an almost arcade like aspect of being flashy and stylish to raise your score while killing enemies , Ninja Gaiden is about getting rid of enemies in quickest and most efficient manner, which is difficult considering that the AI is built to completely overwhelm you with defensive tactics and sheer numbers. Similar play but two different goals. Trying to play NG like DMC is going to get you killed, and trying to play DMC like NG is going to give you straight up B ranks at best
DMC is also much easier than NG. It's totally different games.
I knew something was up when you finished talking about the first game 11 minutes into an hour-long video.
My rule with bossfights that have minions: HAVE THE BOSS INTERACT WITH HIS MINIONS.
Make them walking bombs that the boss can explode. Make them tiny minions that the boss can pick up and throw at you as makeshift projectiles. Implement the minions in their gameplan so that killing minions actually feels like you're progressing in a bossfight instead of just getting a minute of free time to slap the boss.
I feel boss fights where all they do is summon minions is the cheapest and laziest of encounters. Rather then make exciting or intelligent mechanics.. NOPE JUST ADD MORE DISTRACTIONS!
Well said
No More Heroes out there with Bad Girl literally batting minions at you as projectiles that you can parry
See Metal Gear Rising again with Mirage or whatever her name is, the one with 4 hands or something
@@Dr_Baphomet Mistral, and you're absolutely right.
Even has the wrong kind of minion usage in the same game with Sundowner.
On the topic of NG2 Itagaki was screwed out of the bonus he was promised for completing DOA4 on time so he and many of the developers including many of the combat leads left TN during the devlopment of NG2. This explains the many balance issues, bs design decisions and glitches.
Edit: Just got to the NG3 portion and didnt yet realize you would cover this topic later. My bad.
Balance issues or not, this guy is a total jackass. Never thought I would see someone shittalk such an underappreciated and unique action game like NG2 with this much effort put into it, he really described it as if NG2 was some of the trashiest, most laziy designed action games out there, even though he clearly didn't even understand how the game was meant to be played.
I hate this trend how everyone has to fellate youtubers like a big happy circlejerk and noone dares to criticize their criticism. Like imagine if instead an IGN guy reviewed NG2 like this, the dislikes for his video would be off the roofs and everyone would agree that what he said is bullshit and he is unfairly hurting the game's reputation, yet if some random youtuber reviewer pulls of the same shit then everyone has to circlejerk and noone should criticize their criticism.
@@noodleknight7924 Yeah okay you can stop copy pasting your comment because a guy disliked a game you like. It's seriously not that big a deal.
@@BugLondon it was a big enough deal for him to make a 1 hour long video about it, pasting my comment to two other posts to give my voice some minimal attention is nothing compared to that.
And as I said, I'm fed up with the youtuber circlejerking/hugbox mentality with, even you complaining about voicing my criticism towards his video in greater detail, like if this was only some privilage of youtubers. The reviewer was an unifnormed casual and will probably prevent thousands of people from experiencing a truly unique and great action game as his video will only continue to get views. It's not like there are many people making videos about NG anymore many people will get their first (and probably last) look of the series with this horribly misleading review.
@@noodleknight7924 you are seriously just getting mad that someone with an audience disagrees with you on a game. If someone sees this video and decides the game is not for them it is because the game seriously is not for them. That's fine.
@@BugLondon The reviewer made a 1 hour long video about him getting mad and shittalking games because he thinks they are bad, why the fuck couldn't I also get mad because I think his review is bad and write my opinion?
This "youtuber hugbox" mentality is exactly what I'm talking about. Stop believing that only youtubers can express their opinions on something and that you can't criticize them.
also
"If someone sees this video and decides the game is not for them it is because the game seriously is not for them. "
have you ever considered that people may decide that the game is not for them exactly because he presented and described the game as if it was hot garbage?
A few things about NG Black: Difficulty DOES change everything, the “annoying” grabs are all telegraphed, more of an opinion thing but I thought the bosses are great. Think you are right about the minor camera issues and not being able to get in doors with enemies around. NGB is one of my favorites of all time.
This was hard to watch because I love NG1 and 2 ..above any DMC game...which I also love.....True story after completing DMC5 I booted up NG1 and started another play through....I like the combat more in NG...enemies in DMC feel like theyre there for you to kill in cool ways...enemies in NG feel like theyre there to kill you.
I agree. Ninja Gaiden was always more demanding than DMC.
well yeah, how would people """"""""""""""""""""""""""""style"""""""""""""""""""""""""""" on enemies if they were actually hard to fight?
@@GiuseppeG11 the punching bag meme smh
@@billyboleson2830 It's called Devil May Cry (or DMC)
That's... you know the entire point of DMC? That's the challenge. The ranking is a style system for a goddamn reason obviously. It's up to you to be creative original and sttylish and the game rewards that if you succeed. The games have different goals and one isn't inherently better or worse for it.
It seems no matter you do, there is an Itagaki that wants you to suffer. Be it anime or video games.
Also Itagaki isn't dead, but he has transcended his mortal coil just to laugh at anyone who played base Ninja Gaiden 3.
He also laughed and ridiculed any moron who played NG3RE. Both are the same awful game, NG3RE just has more cruddy shit added to it😂🤣😆
Ah yes, Ninja Gaiden 3. The DMC 2 of the Ninja Gaiden series.
That's an insult to DMC2. As unremarkable as DMC2, it isn't anywhere near as awful as Ninja Gaiden 3😂🤣😆
At least until razors edge fixes a decent amount of the issues. Expect the bullshit enemy s
It isn't quite as badly designed and not nearly as ugly as DMC2. Both are not worth playing at all but NG3 at least seems to attempt mechanics that aren't totally undone by just gunning everything down. You can't just spam shurikens in the corner in Razor's edge at least. The comment still resonates in the sense that you shouldn't play DMC2 and NG3 at all if you like good games and that they are unbelievably bad games especially when compared to the other games in the series.
@@BarbecuedJumboShrimp You're totally off. Ninja Gaiden 3, as well as the Razor's Edge "upgrade", are both exceptionally shitty games that make DMC2 look like DMC3 in comparison. There are absolutely NO redeeming qualities to the NG3 games. The combat is awful, the controls are awful, the enemy design is awful, the game design is awful, the level design is awful, there's no real personality or charisma to any part of the game.
The very identity that would've made it a Ninja Gaiden game is wholly absent. Where's the Dragon Statue save points? Where's the various essence orbs from slain enemies?! Where's the item collecting, such as health and Ki items upgrades?! Where's the random diaries and notebog logs you come across throughout the world?! Where's the water levels to water run across?! Where's the variation of enemies?! Where in the fuck was MURAMASA'S SHOPPE?!
Like I said, Ninja Gaiden 3 was utter, irredeemable crap.😂🤣😆
@@shinbakihanma2749 I don't disagree with NG3 being crap but like I said in DMC2 you can just totally ignore everything and gun your way through the entire game. It is a horrible 0/10 game that is unbelievably shoddy in terms of gameplay. NG3 at least has some minimally varied gameplay so it wins by proxy. Just look at this th-cam.com/video/lcvw1E0Mcac/w-d-xo.html
"cryptic messages that lead to the secrets" bruh it literally tells you to look for the blue outlines there isnt a single thing cryptic about that
Dismemberment, around the time of NG3's release and not soon before, was basically a social taboo in Japan due to its association with a series of gruesome murders. You can see it in the Japanese release of other games too, like with No More Heroes and even releases of Banjo Kazooie (which removed the scene of the main characters comically playing with Grunty's severed head). It was likely removed to avoid a Cero Z rating, which is basically a death sentence.
Lady and Trish were treated like shit in DMC 5 though.
Ninja Gaiden 2 is a masterpiece 👌🏾
Def one of my favorite games of all times. Too bad this guy seems pretty disappointed by it
@@dandinkler6315this might piss some people off but sometimes ng2 feels really good to play and then sometimes it feels like dmc2 thrown together in 3 months. It really is a mixed bag for me.
It's also one of my favorite games as well!
tweeking
oh no... am i the only one who love ninja gaiden 2?
No
No. 2 is a good game and has great reception
No
Nah man, ng2 is one of the best
I think he would have liked it if he played sigma
A super fun series and great to see it get some attention. The third one lost its way a little but was fun all the same. Look forward to hearing your thoughts.
The whole trilogy is fun technically. Just it depends on your taste. If you want a game thats hard but (mostly) fair go with NG Black or Sigma. If you want more balls to the wall chaos go for 2. If You want the advancements from 2 but want to have an easier time getting into its systems go with sigma 2. If you want a game you can just jump in and still have a decent challenge and a (slightly) better story go with overhauled combat go with RE. Don’t touch vanilla 3 that version deserves to burn in holy fire.
With how good Team Ninja has gotten now it would be amazing for them to make another Ninja Gaiden and do it justice.
They need to bring these games to PC :(
Who Dat Ninja Ikr I really wanna play 1 and 2 especially again. But I'm not doin xbox.
And current gen consoles
Just get an emulator
@@jaaronhart Not the same.
@singularon1 Not everyone can buy original hardware.
TWEWY has one of the coolest implementation of difficulty I’ve seen in a game. You get the option to chain enemies in a row, up to 16 fights back to back by the endgame, which increases the exp and drop rate of items and rewards you for challenging yourself. You can also decrease your health to enhance this effect as well and unlock more difficulty options as the game goes on.
ok
Never had issues with the on lock system in NGB. In fact I think it still has the best combat system in all hack'n'slash titles I've played so far. I even put it over DMC3 and Bayonetta - yes I said it and I mean it! It's a S class master piece to me! NG2 on the other hand is just a middle down the road C class level of cute with its tunnel levels and bad camera. And NG3 you ask? We don't talk about NG3. It doesn't exist!
It's up there but Bayonetta is still better imo. A shame that the other NG games were pretty mediocore.
I hate the inverted camera of Black. It really turns me off the game, especially since I played 2 first.
NG3RE is a good gameplay experience, fight me.
@@tokuwriter2872 sorry but thier attempt to atonement could only achieve so much, yes i still play the game but only due to me loving the franchise, most of the time i just want it to be over, trials are super unfair
I agree the combat is better but as games i enjoy playing bayo and dmc more the bosses in bayo are bad but easy and dmc has some brilliant boss fights. While ninja gaiden has some of the worst boss design in a beloved series that the community refuses to admit.
Dude, did you play Ninja Gaiden II on Xbox One? The reason is the game runs much better on that, then the original Xbox 360.
This guy is a total jackass. Never thought I would see someone shittalk such an underappreciated and unique action game like NG2 with this much effort put into it, he really described it as if NG2 was some of the trashiest, most laziy designed action games out there, even though he clearly didn't even understand how the game was meant to be played.
I hate this trend how everyone has to fellate youtubers like a big happy circlejerk and noone dares to criticize their criticism. Like imagine if instead an IGN guy reviewed NG2 like this, the dislikes for his video would be off the roofs and everyone would agree that what he said is bullshit and he is unfairly hurting the game's reputation, yet if some random youtuber reviewer pulls of the same shit then everyone has to circlejerk and noone should criticize their criticism.
@@noodleknight7924 The guy who did the video is also the same guy who did that P5 to jump on the "Persona 5 is bad give me clout" bandwagon.
yeah... all the frame drop issues in NG2 were solved on xbonex
@@noodleknight7924 Ninja gaiden is a great game and I enjoyed it. You are right he is shittalking about the games because he's not good at it. If you dont like the games dont play them.
Mr Smileyface just search digital foundry ninja gaiden 2
A lot of this just seems like the perspective of someone who thinks that DMC and Platinum games are the final evolution of action games.
Ninja Gaiden is a completely different take on action, and the first two are absolute masterpieces and easily up there with the likes of DMC3SE, God Hand and Bayonetta, the latter of which is also the only game (or series) by Platinum aside from Vanquish that's really deserving of any kind of praise honestly.
Ninja Gaiden is arguably better than DMC, because there enemies aren't waiting to be killed. DMC, with the exception of DMC1, always had shit enemy design. In Ninja Gaiden, the enemies are there to kill you.
NG Black and NG 2 are the best games, until NG3 ended the franchise.
Stalker games have a weird way of handling difficulty where the highest difficulty is also the easiest one because, unlike in the "easy" difficulty, the bullets you fire don't actually dissapear before they hit the enemy
Wasn't Stalker supposed to have only one difficulty mode, but then the publisher requested multiple difficultyes and so they accidently messed up.while programing the easyer difficultyes?
I just love Ninja Gaiden 2 because of how insane it is, it is pretty glitchy but i think that's part of the charm and reminds me of the old NES games in a way.
Thanks for making this video, i don't hear that many people talk about the modern Ninja Gaiden games
Yeah I can see how the jank is part of the charm. There is a decent amount of games I like for that reason but in this game’s case it’s jank made me like it less
@@Cvit If you do plan on playing Ninja Gaiden 2 again, I recommend you play it on Xbox One X. It fixes the slowdown and loadtimes.
yes i actually did like when it went slow mo it was kind of cool seeing the animations more clearly and having more time to notice what enemies where doing and to think of my next action
yeah i honestly loved the parts where the game would chug with all the enemies on screen, like the stairway fight. it sounds pretty stupid to shit like "man i love it when the game runs like shit" but i knew it was because the game wasn't afraid to push the system more than any other more cohesive or well presented game would. the fact it was obvious that it was borne out of a place of confidence rather than incompetence makes it okay in my books
As a fan of both Ninja Gaiden and DMC, this review feels like a lot of hating on Ninja Gaiden for not being Devil May Cry. It's like hating Street Fighter for not being Tekken. I know they're the same genre, but they're fundamentally different games. Also, with the exception of NG black, you played the worst version of each game. NG Sigma 2 pretty much fixes most of what you complained about in the Xbox NG2, except the fact that it kept dismembering but made the blood purple in some weird censorship attempt. NG 3 is pretty irredeemable, but NG 3 razors edge is an actual playable game. I'm not saying you're gonna love it cause everyone has they're own preferences, but I think you would've had a more enjoyable experience. But this review is like me doing a DMC review and hating on it because it doesn't play like God of War
AMEN. Ninja Gaiden is a masterpiece in every way. To be honest DMC is way to boring.
The issue is dmc, God of War, ngb, etc. Are all the same type of game you can easily draw comparisons. So if I have the choice between
A stylish game with witty dialouge and fun gameplay
Or
A story right out of Greek epics with the gameplay that can make the babies grow a full beard with how fun and epic the gameplay is.
OR
A shitty game with no plot, unfun gameplay, and gore the level you'll find in a 50s loony toon short that according to the fans themselves is literally only fun on the hardest difficulty.
It's a pretty easy pick. I get the appeal, all I'm saying is that there's a pretty obvious reason no one except nostalgic dumbfucks look back at ngb and say "they should've done more."
@@GDRunny You're trying too hard, kid. Dial it down a little.
@@bergonath8851 Oh sure, dont even try to disprove any of my points and just call me an idiot. Im sure my opinion on the game will change!
@@GDRunny I have played all the Ninja gaiden games not the sigma once and Razoredge, played DMC and Dmc (el Donte) played GOW. Honestly it is comparing to an apple to orange no difference at all just pick one you want or dont. All fun games no question.
"Ninja Gaiden II wasn't that hard" *plays on normal difficulty*
Just lol
Just getting through mentor difficulty is enough to break a man
Theeeen there’s Master Ninja mode...
Yeah, that's honestly the one thing coming back to this that made a lot of his complaints feel kind of shit... playing past normal... the game definitely changes enough, some of the QoL complaints are very valid but otherwise, holy shit this game changes on higher difficulties.
That's not his fault, tbh. Games shouldn't have difficulty modes to be begin with. If the game is supposed to mega hard, make it hard but fair. Having lower difficulty settings, playing them, then getting panned for it makes no sense.
@Sonic Yeh.
@@-ShiraZen- godforbid a game has a learning curve. Ninja Gaiden always uses its difficulties as a training for the next setting, smartly rebalancing fights, changing item locations and enemy compositions to be refreshing and a unique challenge. You can't make a game as hard as NGII on Master Ninja by having it be the default setting.
I really love NG and DMC for very different reasons, but I dont like all the DMC comparisons you made. Both series are different kinds of beasts in their own right and handle combat and enemy behaviour with a drastically different approach.
You really need to play these games on a harder difficulty like master ninja, the difficulty is a highlight of the ninja gaiden series
These subpar players don't know how to handle Master Ninja Mode.🤣😆😂
I played Ninja Gaiden 2 on master ninja and that made the whole game extremely tedious to get through. The amount of incendiaiy shuriken throwing enemies is way too high and gets on your nerves way too fast. You are almost forced to abuse easy tactics like izuna drop everything.
@@stefan020290 NGII is alot of things, but "tedious" is definitely NOT one of them. You're not forced to use or abuse izuna drop or anything. You have many options on how to dispatch enemies at your disposal. You just don't know how to play Ninja Gaiden II. You get so flustered by what the game throws at you, you panic and the only way YOU know to react is to Izuna Drop everything. Based on your complaint, I know for a fact that you have never studied Ninja Gaiden II, and have never developed any varied tactics on how to play it effectively. It overwhelms you and you lose your composure, kind of like how someone who spent a couple years learning martial arts, would get into a real fight, and immediately forget everything he learned in the dojo, only to resort to brawling. That's YOU when you play NGII in MNM. Git Gud, man and git your skills up.😂🤣😆
@@shinbakihanma2749 oh believe me, I developed quite some tactics. The thing is, many tactics arent viable at many points or you get rushed by your enemies. Certain enemies are just annoying like the rapid fire rocket launchers, which have to be your first priority or you get wrecked. And I know it is basic knowledge to never sit around during the fights or the enemies just fuck you. It's just you never feel like you are having control like at the first ninja gaiden. Don't get me wrong, I still prefer the sequel over the first one as I love certain weapons like the talons. I just think the first one has more balanced enemies and not as many cheap ones as the second.
@@shinbakihanma2749 also I still finished NG II on master ninja even without abusing the Izuna Drop. You still cant deny many of the criticisms featured in the video. Many of NG II bosses are just god awful in design like the first stage of the final boss or the metal worm in the sewer level.
to be that guy who tells you about difficulties, dmc changes enemy placements. the first hallway of chapter 2 has a miniboss instead of the easy fodder enemies. halo 1 also tends to do this by using stronger enemy types in place of their weaker counterparts and new battles that make you play smarter and use more tactics than "run" "gun" and "punch" such as weapon combos and understanding weapon details like the Ppistol destroys shields of all kind and the handgun instant kills if you headshot something without a shield.
Yeah there was a part right after that comparing the dmc enemy placements but it felt really out of place so I ended up cutting for brevity
Maaaan I'm doing this video in like 6 months y'all tryna jack my swag in the past wtf
Btw cool ninja video
Nice.
Ey it's anime game man
Oh look
Lol can't wait to see what you come up with for these games.
Dude, I can't wait for your video on these games!
I played NG3RE and I have to say its not as bad as people make it.
thaneros exactly bro
RE is good, fanboys are just stupid.
The game actually does disclose your ability to toggle the camera view in the first mission when you have to run vertically up a wall for the first time.
NGB is the best of its kind, IMO. It's the only single player game that I've played for such a large portion of my entire life, and still continue to play thanks to backwards compatibility.
The more I play this game, the less flaws I see.. chapter 9 is still shit, though. Lol.
Also, I don't know if you played NG2 on XBONE, but on my XBONE 1S, I get zero slowdown.
Bro same NG 1 and 2 were good 3 was bad and i still play both to this day
I think chapter 8 is the most boring but most people hate chapter 11 so I'm surprised you didn't say 11
man, playing ninja gaiden back in 2004/2005 was easily one of my best gaming experiences, then I'd boot up some halo 2 or maybe some Jedi Knight 2: Jedi Outcast , then finish the night off watching G4 Tech TV's attack on the show and cinematech... Man those were some fun times
Ninja Gaiden is a totally different beast from other Hack n Slash games. All of the issues you have for the combat portion are just traits that make it different. Like the lock on for example. Ninja Gaiden with a lock would just make things needlessly complicated and change the skill moves completely.
Never have a I thought, "this needs a lock on" while playing NG games. Ever.
He did say that he played this game in a rush, so he hasn't got the moves mastered. While for the lock-on guess only works for bosses that spawn mobs of enemies. That's my two cents anyway.
Lock on is overrated.
@@IR-Fan there's not a lock on in the traditional sense just directional things like ninpo aim the stick at the enemy you wanna hit. Same with ET and UT but in terms of the boss thing there's no lock on just camera lock on. When you're doing the missions with 2 bosses who aren't the worms, RT changes which boss the camera locks on to
Responding to a few of your points:
- If you have a longer combo IN FIGHTS (In other words, maintain the flow of combat) for NGB, this not only increases your karma, but this also increases the amount of yellow orbs you get. So yes, there is a reward.
- The karma was originally meant for leaderboards on Xbox Live.
- Beat the ghost fish by jumping back and forth, and hitting X while in mid-air.
- Lock-on wouldn't work in Ninja Gaiden. There are too many enemies rushing your ass on higher difficulties. So the camera would likely be swinging around a fuckton more. And not to mention that the higher difficulties were what the games were designed around, not normal, so if you went onto said difficulties, you would understand.
- NINJA GAIDEN DOES NOT NEED ON THE FLY WEAPON SWITCHING. Fucking hell, not all action games need this like so many people say. This is not Devil May Cry, where it's all about styling on your enemies, it's about efficiency with the tools you have on hand. I would be a fan of a swap attack though, like how in Nioh, if you switch weapons while attacking, you do a risky, but strong attack.
- The higher difficulties change a LOT about the game.
- Pause combos would break the flow of the game, and wouldn't necessarily fit, mainly due to the aggressive enemies.
- Ninja Gaiden 3 is so much worse than DMC2, that I fail to understand how it is better in any way sans graphics, and possibly story, which is basically irrelevant in an action game that's about gameplay.
Anyway, I much prefer Ninja Gaiden over Devil May Cry, and Bayonetta, because enemies are actually trying to kill you consistently. I also prefer it's weapons, pace, bosses, focus on efficiency over style and in the case of Black, level design. Really, I think these quote sums up Ninja Gaiden's philosophy to it's design best:
"It was done intentionally of course. The testers who tested this game went nuts. At first it was easier, but when the testers said 'this is too difficult', I made it even more difficult"
"When I first saw the ghost fish that were in the game, they just kind of floated around near Ryu and they didn't do anything. I looked at the guy who worked on this and I said, "What is this; what's the point?" And he said it was "for atmosphere." I said, "This is an action game. You can't just put something in there for atmosphere that is taking up memory and disc space. You either take it out or make it an enemy and do what I say because this is an action game." That's how that enemy came into being. I felt it was ridiculous to have an object in an area where there are no other enemies."
It doesn't need it but it would be nice, especially at the end where you have to juggle between many different weapons
Imo NGs fun comes from the difficulty, going from MN or VH to just hard kinda makes the game feel bland
Too bad most of Ninja Gaiden's difficulty is artificial.
@@AftermathRain NG2 is artificial, NGB however on MN is some of the most genuine difficulty in gaming .... unless its alma
@@thef1rmament That article has 0 meaning.
- Off screen attacks without any audio to warn you.
- Unreactable attacks and grabs that you can only predict and you only have a 50/50 (most of the time much less than 50%) chance of avoiding because of...
- Absolute dogshit arcade fighting games levels of input reading.
- So many strings that you can't use because you are constantly getting interrupted so you have to lower your gameplay to I-frame moves.
- Enemies constantly auto dodging with insane amounts of I-frames, even when they were previously stunned.
Get your head out of your ass, see the bigger picture, and quit being a pseudo analyst.
I never liked the boss fights in Ninja Gaiden, except the first boss fight of the first game. It was fighting the regular enemies like the 3 black ninjas that created the fun. No matter how many times you defeat them, they will kill you if you aren't bringing your A game. The lock on Camera options was one of the major changes from NG to NG:Black, so everyone who purchase the game around release knew of it. I'd always rank NG:Black over any DMC or Bayonetta game.
Same was my 1st game on the og xbox picked it based on nothing but the cover god i loved that game
Yes, i love the game. But hate the cheap boss fights.
@Cvit Ninja Gaiden Black on higher difficulties gets new enemy types and bosses, rather than just binary changes. This is especially apparently in the switch from hard to very hard. Enemies also become much more aggressive on these higher difficulties. The first encounter with Fiend Ryu is my favorite fight in the series, it kicks the shit out of the Doku fight. You should play Gaiden Black on the higher difficulties.
to be honest this feels like a long rant and it's getting depressing every minute
I know this comment was 3 months ago and is completely irrelevant now, but eh, what the hell.
I can't speak for Ninja Gaiden Black, and Ninja Gaiden 3, but imo, he's spot on about Ninja Gaiden 2. The game has a lot of issues and it often has poorly designed encounters and bosses that make the game artificially difficult.The game is really cheap some times which can be frustrating as hell. Level design, story, music and characters are all lacking. I still really enjoyed my play through with NG2 (even though I took a month break because the game got to be frustrating). It's a damn good game, but I feel like that's to do with how fucking satisfying and fun the combat, weapons, and enemies are. So much of the surrounding parts of the game range from bad to mediocre. The only thing besides combat that I think is really good would have to be the art design. Bosses, enemies, weapons, and some of the levels are really cool and have aged incredibly well due to how good the art design is. Good gameplay can go A LONG way and I think NG2 is a perfect example of that. Doubt anyone will read this, but I needed to get my thoughts out on this game since I have no one to talk to about it haha.
@@bumduckegypt2110 Yeah, I agree on that. Otherwise NG2 have an amazing gameplay despite its issues. To be honest I feel like this review from Ninja Gaiden 1 sounds like a whiny bitch who don't like difficult in his games, also when he compares to DMC I was like "WTF? Devil May Cry have great elements although it's not fucking way that's harder as Ninja Gaiden".
This review is more like a fanboy of DMC who don't tolerate cooler elements that Ninja Gaiden have and DMC don't.
@@bumduckegypt2110 I read it. lol. I didn't mind NG2 that much but I was very excited when the Sigma version came out knowin that it would fix a lot of its mistakes.
What do you think would make a good sequel to Ninja Gaiden ? My favourite part of NG3 was the village part but it was way too short. I wish they showed more of Ryu's normal self
Patrick de montigny that was the only good story moment, I wish there were more Ryu human arc.
@@bumduckegypt2110 NG2 is mostly pretty ugly imo, especially compared to the 1st one.
To be honest Rachel is not that different from Trish on dmc1
I’ve only played and completed NG3. I’ve seen the other 2 games and they look like a lot of fun. To me NG3 felt like a prototype to razors edge because when you cut someone they just drop to their knees then lay on the ground and die. But razors edge actually shows bad guys getting cut in half which I’m happy about
I've always loved this game for introducing me into the Action genre of video games. I replayed NGB during the summer last year just for fun and I was amazed at how much I remembered despite years of not thinking of it. I still remember the days of me and my uncle getting our asses repeatedly kicked by the skeleton boss and then the flying platform boss. It gave us all PTSD will all our planning and trying to save our revive and health as much we could. And then it was so so satisfying kicking it's ass years later.
a lock on mechanic would be incredibly stupid because of how the enemies swarm you.
edit: or they could only put lock on in single-enemy boss fights
They already did that, bosses have a lock-on mechanic. If there's multiple bosses, like the Rasetsu fight in NGII, you can tap it to switch targets.
Some points to note on NGB:
-The Flying Swallow vs Doku was nerfed in Ninja Gaiden Black. In the first iteration of the game for the Xbox "Ninja Gaiden" you could Flying Swallow spam him to death and the fight was trivial at best.
-There was another nerf to the Windmill Shuriken vs the Giant Bone Dragon in Chapter 6, where in "Ninja Gaiden" you can stand at max range and spam the Windmill for Damage on his limbs, in NGB that damage was removed and the Windmill did no damage to his limbs.
-The Lunar staff was not present in Ninja Gaiden, it was added in NGB.
-The ghost fish can be easily dispatched using the Dragon Sword. jumping back and forth and using the jump+basic attack (A+X) the fish will never be able to grab you and are basically free kills.
-Grab attacks can be broken faster by spamming the buttons, you can potentially escape with up to 50% less damage taken IF you start mashing as soon as you get grabbed.
-Rachel (imo) was just an eye candy character that was trying to save her sister, in Ninja Gaiden Sigma(PS3) you actually got to play as her and see what she was up to when she was on her own, so that was kinda cool.
- The camera is mapped to a trigger(if i recall) and was a key button that needed to be mastered. It eventually became second nature and I never had camera issues after learning to tap that trigger to reset the camera.
-NGB also added the "Challenge Mode" which was nice, and you got the DoA costume out of it
The BBS reference was so on point lmao. The zero staggering in that game is just the worst
That's the reason I hate the game out of the whole series
Everyone has Super Armor
2:10 The reason why the game never explained those camera controls is because they weren't in the original game. The biggest complaints against NG were regarding the camera obviously so they added the ability to rotate the camera in NG: Black, but it was kinda tacked on, and wasn't a feature the game was built around, which is why it doesn't work great, wasn't explained properly, and is more like a bandage over the wound rather than fixing the inherent camera problems (which would have required remaking the entire game).
I’ve played each game several times. I love this series, it deserves a remake.
Facts. We need remakes.
With online co-op too. Or Team Deathmatch or Free For All.
A remake that restored the best elements of Ninja Gaiden 2 and Sigma 2 would be welcome.
As is, most would take NG2 over NGS2. And unfortunately Sigma 2 is all the up coming collection offers.
Honestly while I agree with a lot of your points I feel like you’re way too biased towards DMC and keep comparing them for no reason. Like DMC1 has tons of issues as well. Trish is just as much of a cardboard box as Rachel, the camera also sucks, some fights are really cheap and annoying etc. And i don’t see why NG needs a lock on.
I get where you're coming from, but 1. I never found the camera in DMC1 to be a problem, it could be awkward a times, but it never got in the way, and 2. Trish was better than Rachel for at least having an interesting story arc in DMC1. Trish was created to trick Dante into thinking that there was someway to bring his family back, but she ends up backstabbing him with, in my opinion, the only mandatory unfair fight in the game. Upon her defeat she learns more about Dante and greatly respects him. She even becomes his partner at the end of the game. Rachel, on the other hand, defeats on semi tough enemy in one hit, acts all big and tough, and does nothing fails at literally every opportunity afterwards.
@@michaeloverton04 in my opinion, Trish is way different than Rachel. I really think Ninja Gaiden doesn’t need Rachel. She doesn’t really do anything. I do however think we can’t really compare them anyway.
@@michaeloverton04 I think a better comparison would be between Rachel and Lady from DMC3, honestly. They're closer in terms of power standing if memory serves correctly. Before Sigma, we never saw Rachel display any kind of "demonic blood" ability and she was closer to Lady acting more-or-less 100% human, doing the best a peak human can against supernatural forces without help from supernatural forces. Heck, even with fiendish blood abilities, they don't really seem to elevate Rachel that much higher than Lady's position even still, if memory serves correctly. The main differences in their character roles for their respective stories are that one has a pretty huge melee-based main weapon and the other has a pretty huge explosive-based main weapon, and that one is nicer to their game's protagonist in their first set of encounters than the other one is.
Fr i put this as bg sounds and i made me question this review. Clearly this felt more of i want to compare games despite wanting to be self aware and yet clearly not being aware of the heavy bias against ninja gaiden. While many points were valid, this review isnt structured well.
10:52 "trying to get [it] out before the year ends" ohhh fella.Want a hug
Im appreciating this vid though.Great job m8
What is funny is that Ninja Gaiden Dragon Sword on DS basically has the same general plot as Ninja Gaiden Black and 2. Fun game though. It's surprising how decently well they managed to port over that sort of gameplay to a handheld.
These are FPS games, but Goldeneye N64, Perfect Dark, and the Timesplitters Trilogy tried to make higher difficulties actually more than just lowering the player's health or turning enemies into damage sponges.
The soundtrack in the second game is really good what are you talking about? They even sample some of the tracks from the first game that are really good.
The Dark Aura track is fantastic, if i can define NG2 on one music track it'd be this one.
The tracks in NG1 had more synergy with the story, so they're memorable at least for recalling key moments. Underworld is the only track I remember in NG2 because of how much I liked that environment, but the story just wasn't there for the most part. I noticed how the music in DOA got progressively less dynamic after DOA2 as well. Can't remember anything from 4 or 5, and barely remember anything from 3.
Ninja gaiden 2 is where team ninja and itagaki started arguing over bonuses and some time later coincidentally sexual harassment lawsuits were charged agasinst itagaki as a cheap way to get rid of him.Basically ninja gaiden 2's development was hell and it's amazing that the game came out as it did.
Sounds like you just can't stop mashing. If a move has super armour properties you wait for it to miss then punish the recovery frames. You just want to keep attacking no matter what. That's not bad game design
Yes but like he mentioned if an enemy has super armour then they should be slow and have a long startup in their attacks. He even admits that the time he got hit in NGB was his own fault, but letting decently fast enemys have super armour is not very good design
@@vanjagalovic3621 Thats the point ninja giaden is not meant to be a politically correct easy game,it meant to be hard and hurt your f%cking feelings.
@@xMouseTrapDJx I don't understand what this has to do with politics. Anyway it's OK for a game to be hard, but it also needs to be fair. If you made a game with explodin enemys that insta-kill you and are very hard to dodge and you don't have almost any way to deal with them effectively. Now that theoritical game would be quite hard, but would it really be fair. It's easy to make a hard game, it's hard to make a fair challenging game.
Cvit mentioned how enemys in NGB that had super armour were slow and easy to avoid, while enemys in NG2 that had super armour were also hard to predict and were decently fast. Now once you get used to them they aren't that hard to deal with, but that's mostly because you got used to them. That's the mistake a lot of NG fans make, sure somebody who knows the game very well will say that people who criticize the game are just being whiny, but the thing is that a lot of NG2's difficulty comes from poor design and when you compare it to NGB and other action games it shows it fault.
TLDR being difficult isn't the same as beeing good, DS is good because it's well designed, not because it's hard
While I get what you mean with throws, just like in fighting games throws are there to counter constant blocking. They’re there in ninja Gaiden to force you to keep moving, because you’re yknow, a ninja.
Why are everyone on TH-cam who have a DMC background trying to play NG games like DMC, and “hope” for mechanics that doesn’t exist and is not needed in NG games when they can’t do what they used to do in DMC in a NG game? Change your old habit of thinking. They are not the same.
Ya honestly I am a massive fan of both series and I hate it when people want elements from one in the other. They are both action games but with different styles and ideas. Like ya Avengers and James Bond are both action movies but that is where the similarities end.
DMC is whole PURPOSE is about styling on your enemies, you can extend their deaths by juggling them or using them as a human skateboard. Ninja Gaiden's whole purpose is that Ryu is the human form of a murder machine and he wants to kill things as fast as possible.
They have different weapons with different movesets, Dante has styles, Ryu has magic art. Dante has demon form, Ryu has his swords power. There is some platforming and hard bosses in both. So there are things that are similar but they are two games trying to do two different things.
I agree. Sometimes I was annoyed by this review on how it was compared to DMC. DMC has great elements but it doesn't have a corelation to Ninja Gaiden.
Hell I just want a "Souls is hard" player to play NG lol
@@30yovegan34 Ninja gaiden Black on Master Ninja first level with level one dragons sword they will rage quit.
I mostly noticed or felt that his way of thinking was simply that,
when comparing a game or a popular franchise with specific features they were good at
He simply felt the need that this game for what it brought or was trying to do was baffling that for what many different games of the same genre,
this one had what were and appear to be simple or necesary features for an enjoyable experience
Dude, please, don't criticize difficulty when you're only "playing" (rushing) on easy modes. The only people i'll listen to for that kind of criticism will be veteran players that really know what's up with the AI/difficulty changes. If you're not understanding the gameplay / or / isn't a good player in general don't put that on the game's shoulder. There's already so much shitty dialogues about difficulties forced to be pushed so low that even a dog now can finish a game... This game series is notoriously hard and very well done in that aspect. Watching some crazy player pull out No damage / Highest difficulty runs is just mind blowing.
I'd take this style of game and difficulty over all the bullshit of today now.
Oh and DMC isn't the center of the world, it's like saying Battlefield isn't like COD, PES isn't like FIFA, what the heck ?
Yeah this was the most absurd part of the video. How is this dude going on a tangent about "difficulty in video games" when he hasn't even played anything past easy or normal. NGB's difficulty scaling is godtier. Just straight up ignorance.
There is one other major difference between Ninja Gaiden/Black/Sigma and that is Enemy I-Frames, and certain moves (specifically the Swallow).
In the original, Swallow would destroy most enemies and bosses. To counteract this, bosses were given more i-frames and dodges around such attacks in Black. Leading to various videos showing people clearly hitting the bosses in black (Alma) and the boss just ignoring it as if it didn't hit.
Sigma seemingly found a middle ground between this, either less s or less dodge animation, but it feels like your attacks hit more.
I love good wall-running mechanics in games. A lot of titles that include it these days however, turn it into a pretty linear traversal option. Often attached to an unlockable ability/skill to gate progress and limited to pre-determined 'marked' runnable walls.
There's a lot less emphasis on using your crazy acrobatics to forge your own way to your goal. To me, the satisfaction of using things like the wall run comes from you actually using it, not the game deciding when and where you can do it.
Running a narrow passage and bouncing between walls to keep momentum feels infinitely more fulfilling when you figure out you can do it yourself. When it's clear that the game expects you to use this technique and points it out to you, it loses all the spectacle.
*Most of the Frame Rate Problems are fixed for Ninja Gaiden 2 when you play it on X-Box One X.The same applies to Ninja Gaiden 3 : Razors Edge.*
that requires you to own an Xbox One X though.....
@@Cvit *You should get one because you can play Ninja Gaiden : Black at 4K HD and 60 fps. Also You can play Ninja Gaiden 2 at 4K HD and 60 **fps.Ninja** Gaiden 3 :Razors Edge at 1080p HD and 60fps. Only on X-Box One X !!!*
@@Cvit you don't need an X. The base Xbox one will run the game without slowdown and higher resolution.
@@Cvit do you play Splinter Cell
If cocaine was a game, NG2 would be it
Yup, instead of making your gums numb, NG2 makes your thumbs numb.
I still love the game 😂
*"i DoNt WaNnA dIe"*
*"fUcK yUu"*
All these ninja games trained me for ww3
These are the games I always think about whenever someone makes the "iTs jUsT LiKe dArK sOulZ" comparison to any game that doesnt have an easy mode lol.
i still remember ppl comparing hard games to ninja gaiden all the way back in the NES days. now we have retards from both sides...u got your "JUst LIEK durK suLs" crowd which died down a while back, now you got your "NOthin IS liek DErk SUSls" crowd. the ones that deny souls infuences on games even when the developers themselves stated it. ive had asshats debate the word influence and would go to any length just so they can deny the souls infuences. just sheep following trends is all. also ninja gaiden does actually have an easy made. way of the acolyte i think? i still remember black taunting you with the "ninja dog" prompts after a certain amount of deaths. bastards...
The funny thing about that is that Dark Souls 1 is just edgy Ocarina of Time. The gameplay loops are the exact same, Dark Sould enemies just so happen to be huge stat walls. Only two of the bosses have any real "challenge" that isnt just beating on them for 2 or 3 minutes.
I played NGB when I was a kid and it's still my favourite game of all time. I feel like it's a masterpiece and to me all enemies are memorable. I guess it's a matter of perspective. Though I agree with a lot of points you make on the next games.
MGR:R had an interesting highest difficulty, imo. Being able to one-shot every enemy and instantly knock bosses into the next phase by countering was such a rewarding twist. It was kinda like Heaven or Hell Difficulty, but better. It was risk vs reward at its finest.
10 minutes into the 1 hour video, and Ninja Gaiden Black is done.
*Hoo boy.*
EDIT: Ooooh man, half way done and one game to go! This one's gonna' come in hot!
Ya for the most part I agree with this review... 3 is the worst one hands down! My rating..NG awesome. NG 2 great.NG3 just ok
@@Ixicrashmanixi My rating NGB is great, NGII is PHENOMENAL, NG3 doesn't exist because they never made a Ninja Gaiden 3. There's only TWO NINJA GAIDEN GAMES.😂🤣😆✌️
The ghost fish at the end are the best place to farm. Ahhhh classic stuff
That's actually kind of what they did to "Rebalance" NInja Gaiden Black. In the original release, Flying Swallow was a god send which if used effectively, you could get in, damage and get out fast. They felt it was too cheap and cheesy, so part of the dodging and reaction chagnes from the enemies was to counter balance the Swallow.. which I've found rather BS since.
Except thats not really true. NG2/Sigma 2 brings it back and it absolutely destroys some enemies if you know how to use it correctly.
@cjmoss51 Thank you!
I've honestly never played 2 or 3.
Weird. This is the 1st ive heard of someone not liking 2
Digital Foundry has some fantastic break downs of some the Ninja Gaiden games on their channel. Worth watching.
I have spoken.
Spiderman PS4 is the only time I've never had an issue with soft lock on personally, but I love stun juggling multiple enemies so maybe I didn't notice it switching enemies because of that.
Repeating boss fights?
Someone must have really loved DMC. Remember how they didn’t even finish DMC 4 so they had a dice mini game which made you face the bosses again. Remember nightmare...a horrific boss to that also had an ability to make you fight the other bosses again.
Man I guess repeating bosses is just in the DNA of Hack and Slashes. I adore fighting a boss again, seeing new moves, showing how my own skill has improved and eventually finally conquering them like in DMC1 or like DMC 3 Virgil but.....please some restraint devs.
DMC4 is my least favorite of the good ones for that reason
The less said about DMC4, the better, but Nightmare in DMC1 at least had a reason for re-using the previous bosses, and the fact that those bosses were way nerfed and did damage to Nightmare once they were dead, so it was incorporated and handled reasonably well.
That and it was fairly easy to avoid having to fight them in the first place.
I don't mind repeated boss fights. It's all about how it's handled. Nelo in DMC1 as well as the others bosses save for Mundus 2 are good to me. The Vergil fights in DMC3 are great. My personal favorite being the 2nd fight. Especially when he switches back to Yamato the same exact way Dante switches weapons in DMC1. "Rest in peace" switches to Yamato. DMC4 and yes DMC5 have HORRIBLE repeat boss fights. Urizen just sucks to fight and his barrier is just a time stall and is a waste of time. Urizen is honestly one of the WORST things about DMC5. The DMC4 repeat fights since they lack the stupid barrier are more tolerable to me. But the Savior is a trash boss fight. So is the 1st fight vs (don't remember his name) The Pastor dude.
Hej remember how the dice in that weird mini game would always land on whatever was on top when you hit it, making you able to get through without having to repeat any bosses, Good times.
@@Sophie_the_Sapphic What do you mean? The boss fights happen no matter what.
I find it funny that the Halo 3 Crossover for Ninja Gaiden is arguably more popular than Ninja Gaiden itself. You look at the Hayabusa armor and go "Oh yeah, I remember that from Halo 3, that shit was sick as hell." But most people dont know Ryu at all, and less know anything about DoA other than jiggle physics and volley ball
No matter how old this game grows I will always remember lopping heads off with the unlabored flawlesness
Imagine complaining about difficulty modes without having played the difficulty modes holy shit
This point really took me a-back too. NGB is probably the golden standard for how difficulties should be designed i.e. remixed items, scarab rewards changed, different enemies, new bosses (ish) etc.
@@RaengStinger Oh hey, nice to see you here. Adding onto your point about difficulty, I'm also a fan of when developers give you a way to quickly get access to the other difficulties, like the Doku fight in Sigma.
Wasn't NGB originally made with the harder difficulties designed first?
@@thef1rmament there are entire enemy and boss designs exclusive to the higher difficulties, this youtuber completely missed all the nuances of the games combat system. Poor analysis over all
@@RaengStinger but why should I play on the harder difficulty to have fun??? It should be good on ALL difficulties, not just hard and hard but no checkpoints.
@@GDRunny because the game was designed to be played on the harder difficulties, easy modes are more boring just like literally every game ever
Man Ninja Gaiden 2 was pure fucking insanity
It's cocaine in videogame form.
unpopular opinion: I prefer Razor's Edge. its flow is faster, the combat feels smoother and more intuitive than in previous games. after getting a hang of it, had so much fun playing solo and in co-op, and later just couldn't stay in, say, Sigma 2 - it just made me wanna go back to RE
His analysis is inaccurate because it misses the historic context of the NG frachise. Ninja Gaiden was arguably the FIRST game ever to introduce cinematics to video games in the NES. It's the strategic fighting of multiple enemy (one against many) that keeps it true to its orgin.
7:40 thank you for adding that in. Never gets old.