Make sure you understand this RIDICULOUS reward mechanic

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 151

  • @NsK363
    @NsK363 4 วันที่ผ่านมา +85

    The thing I dont understand is that they spend sooo much time to model the cockpits, HUD's, HMD, fonctionnal analog instruments etc, but they dont put any effort to promote this game mode. Gaijin could really become leader for the SIM experience on the market with a little bit of effort like bigger maps (and more "beautiful" ones), better reward system, more diverse objectives, etc. they have everything to have the most accessible and fun SIM experience on the market.
    Edit : typo

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +12

      @@NsK363 hear hear! Struck the nail on the head. WT has such a great accessible semi sim mode that would do great with a little publicity. One of the reasoms I endlessy discuss the game mode on my channel.

    • @engineer1941
      @engineer1941 3 วันที่ผ่านมา +3

      HUDs are not working as they should. Neither are instruments

    • @NsK363
      @NsK363 3 วันที่ผ่านมา +3

      @engineer1941 there are some flaws, but they are still putting a lot of effort in it. So my points remains the same

    • @me67galaxylife
      @me67galaxylife วันที่ผ่านมา +1

      no the game is very bad in realism and accuracy, tank and plane fcs aren't even modeled, the game hasn't improved since 2013. "modern" jets are just very fast ww2 planes with missiles in the code.
      it makes me laugh how people "debate" on the forums and leak documents even though the modeling ingame is a joke

    • @NsK363
      @NsK363 วันที่ผ่านมา

      @me67galaxylife "accessible and fun SIM experience" nobody pretend it could be used to train IRL air force pilots.

  • @Prisoner4245
    @Prisoner4245 5 วันที่ผ่านมา +104

    Bring back the old system

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +8

      @@Prisoner4245 smart man! I agree

    • @reznovich3710
      @reznovich3710 5 วันที่ผ่านมา +2

      @@pilotpug im new, can you explain how was the "old" one?

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +20

      ​@@reznovich3710you just got rewards for stuff as you did it. No caps, no timers. A percentage was withheld but you got that on landing. Which makes sense since it promoted survivability.
      Now as you see in this vid, the landing reward doesn't make sense anymore.

    • @reznovich3710
      @reznovich3710 4 วันที่ผ่านมา +1

      @@pilotpug ouh i get it now, thank you

    • @ГеоргийМурзич
      @ГеоргийМурзич 3 วันที่ผ่านมา

      Do you remember why this system was removed?

  • @DraxTheDestroyer
    @DraxTheDestroyer 4 วันที่ผ่านมา +7

    Everything about the warthunder is slowing your progression somehow. Like they put on some dead weights on you on every chance they can. As someone who spent 1500 hours in this game I had 3 burnouts and the last one happened a few days ago, the grind(especially the grind for event vehicles) is painfully long and that just utterly kills the fun.
    I decided to develop my own games and I'll make sure to not make them grindy soul-sucking 9-5 office jobs...

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +2

      @@DraxTheDestroyer i've made a mobile game about a decade ago. Removed from the playstore now since i never updated it. I subbed you, upload something if you got something to show!

    • @DraxTheDestroyer
      @DraxTheDestroyer 4 วันที่ผ่านมา

      @@pilotpug I will make a youtube channel for the game when it takes shape but at the moment I'm still designing the story lore and core gameplay mechanics on GDD. Thank you for your interest and wish you the best with your own projects!

  • @yazi_b0i63
    @yazi_b0i63 5 วันที่ผ่านมา +49

    if we go by a system that rewards for each kill, simulator lobbies could die, since majority of the players just bomb bases and do CAS, which are NPC targets. New system would be amazing for players who play as fighters, but its a small demographic unfortunately.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +29

      @@yazi_b0i63 just using "1 kill" as a reference. In reality it's 1 point cap, 1 base bomb etc are all equivalent. I think i mentioned earlier "equivalent of 1 kill" in the vid but maybe should've pointed it out more clearly. The existing cap counts for anything you do.

    • @zawadlttv
      @zawadlttv 4 วันที่ผ่านมา +5

      theres a lot of planes in which you can get multiple bases per 15 minutes, but you are still limited to one, because everything else is a waste of bombs, as it doesnt really give you anything. and those bombs in a lot of cases dont even make the planes performance worse

  • @Combat-Wombat
    @Combat-Wombat 5 วันที่ผ่านมา +26

    It is the easiest and laziest way of creating a glass ceiling of how much one can earn per unit of time. That's it. An earnings cap.
    Snail wants you to spend no less than x ammount of time grinding a vehicle/modules to 1. frustrate you enough to buy your way through it 2. give them time to shift the goalpost players grind towards with new toys. All while doing this withe ammount of effort reflecting the number of active players compared to other modes.
    People like to blaim PvE zombers but same goes for ie. stacking a lobby like some CC's like to do with their discord communities.
    Meanwhile the PvE populace likely keeps the SIM above dropping below the number of players that would justify axing the entire gamemode.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +3

      @@Combat-Wombat yeah PvE is definitely part of it. I think this comes from people using bot accounts, not necessarily PvE itself

    • @kuppis22
      @kuppis22 3 วันที่ผ่านมา

      @@pilotpug Also forcing pve into lobbies. Though botting is often related to trying to force pve.

  • @firetruck1255
    @firetruck1255 3 วันที่ผ่านมา +3

    i dont necessarily think a "useful actions" system in and of itself is inherently problematic, because sim is supposed to be PvE as much as PvP, with plenty of things going on in the match to be doing to try to win. It's the arbitrary capping that really causes problems. If i were to redesign it, the reward would just be proportional to how much score you've generated in each 15min block, with landing "banking" that and resetting the timer only. Some would say uncapped score rewards would create a bomber problem, but that's also a lot more cannon fodder for the players looking to get kills to go for - it's a self-levelling system. The only thing that makes sim potent as a grinding option right now is the higher multipliers on aircraft, although there's times i get out of a sim match and really wonder whether it was worth the time, or whether the amount of RB matches i could've fit in to the same timeframe would've netted me more - nowadays the latter feels like it could be true quite often...

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @@firetruck1255 yeah, a cap can be done if it's done well. What you sugges is atleast a step in the right direction.

  • @soferpeozn6323
    @soferpeozn6323 5 วันที่ผ่านมา +19

    tbh the reward system is trash. I play sim for fun, to grind points at air event and to use big boosters with premium jets since in sim the booster works only for 30m so, 2 useful actions with big booster.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +3

      @@soferpeozn6323 i enjoy sim regardless but can see why people would tune out over this. Thats why i think a healthier solution should be used, to also attract more players.

    • @explosivecommando9100
      @explosivecommando9100 4 วันที่ผ่านมา +3

      ​@@pilotpugalso the fact that they dont get those skill rp bonuses to sb. Useless. What a shame gaijin focuses in braindead..

    • @СергейНикольский-я2ц
      @СергейНикольский-я2ц 2 วันที่ผ่านมา

      @@pilotpugimo the most important part of this system that keeps most players away from this gamemode is repair cost. If a player isn’t good in sim and didn’t buy prem account - he’ll lose all of the SL he has extremely fast and will get nothing in return.

  • @ZigaZagu
    @ZigaZagu 4 วันที่ผ่านมา +16

    I mean, as someone who can just farm people now, I do still remember being completely new to sim and being grateful for the reward system because it meant that even if I didnt achieve much, so long as I did something I would be ok.
    And there were plenty of times where I didn't. Now that I can make off and evaporate 4 people and rtb it kinda sucks but oh well.

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +4

      @@ZigaZagu well, without the timer and the cap you still needed to kill those people, or do other stuff. Just that it's capped now doesn't mean killing other aircraft is easier.

    • @ZigaZagu
      @ZigaZagu 4 วันที่ผ่านมา

      @@pilotpug To be fair, I really don't know how it was before. So I'm just going off of how it is now. I didn't play before those changes.

  • @D0MINGO
    @D0MINGO 5 วันที่ผ่านมา +7

    I have been testing and it depends on how many points you make during those 15 minutes. The maximum points are 1100. If you do more you get absolutely nothing. If you draw a curve according to the points you make, you get a curve that grows very fast. With 600-700 points you get ~90% of the maximum reward. It is designed to avoid farmers. You can no longer rig games with 2 players and bombing bases is not as profitable as in realistic.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +2

      @@D0MINGO 1100 is a decent max for a 15 minute period but still, plenty of matches i go over and getting slightly more over 600 is too disproportional imo.
      That it prevents rigging games is likely the real reason but i wish they'd just find a healthirr solution to that.

    • @dawae3080
      @dawae3080 5 วันที่ผ่านมา +3

      @@pilotpug bro i have almost 900 air kills in my f4e phantom over 198 games in air sim and haven't even broken 900k earned SL, keep in mind this is excluding AI air kills and base bombs

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      ​@@dawae3080dayum, irl that would be like 150x ace

  • @scifidude184
    @scifidude184 4 วันที่ผ่านมา +8

    Here is the thing. My favorite method to play is hugging terrain and hitting the furthest bases then zip out. Its not grinding per say, just how many bombers have been used in history.

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +1

      @@scifidude184 yeah, but you can do that too without the timer.

  • @user-bl1lh1xv1s
    @user-bl1lh1xv1s 4 วันที่ผ่านมา +2

    in Air RB, this system also makes it so that it basically doesn't matter in terms of rewards if you frag out in the beginning of a match; the base rewards for getting 4-5 kills in thr first 15 minutes vs 1-2 kills are almost the same, though, as you said, at least there's now an additional substantial multiplier for 3 and 4+ kills...

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@user-bl1lh1xv1s usefull actions is used there too?
      Didn't know. We need that skill reward tho

  • @Idk-cz9ms
    @Idk-cz9ms 4 วันที่ผ่านมา +4

    Sucks I only recently have gotten into sim to change pace from air rb and I didn’t realize how much extra shit I was doing grinding

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +2

      @@Idk-cz9ms i don't consider it grinding because i enjoy the gameplay. RB is grinding imo

  • @BlackWolf9988
    @BlackWolf9988 5 วันที่ผ่านมา +7

    I agree, this system killed sim.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +2

      @@BlackWolf9988 well i still play it but with a slightly grumpy look

  • @hato3489
    @hato3489 2 วันที่ผ่านมา +4

    i got 16 kills without dying in a span of 15-20min in sim with su27 and it barely gave any rp thats sucks

    • @pilotpug
      @pilotpug  2 วันที่ผ่านมา +1

      @@hato3489 thats insane

  • @Rohrkrepierer
    @Rohrkrepierer 5 วันที่ผ่านมา +14

    I am watching this from the inside of my DCS Heatblur Simulations F-4E Phantom II all weather multirole interceptor jet aircraft.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +8

      @@Rohrkrepierer they can't screw up rewards if there is no grind 😂

    • @aimbot0x01
      @aimbot0x01 5 วันที่ผ่านมา +6

      and it's cheaper than a war thunder premium jet

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +2

      ​@@aimbot0x01true

    • @Rohrkrepierer
      @Rohrkrepierer 4 วันที่ผ่านมา +2

      @@pilotpug True, and the gameplay loop can be whatever you want it to be. To me, DCS is a lot more rewarding than WT, and it doesnt even have rewards...

    • @ГеоргийМурзич
      @ГеоргийМурзич 3 วันที่ผ่านมา

      Well, a WT prem jet gives you an easy access to every jet of its nation.... Dcs offers only a jet

  • @zeriano8590
    @zeriano8590 5 วันที่ผ่านมา +5

    Its natural anticheat
    This game has like no real anticheat, you can get any 5$ cheat and never get banned.
    You don't need to be extra good to get more rewards, you just need to be average and enjoy the game or be good, but just to enjoy the game.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +3

      @@zeriano8590 i'd enjoy it more if they recognised the need foe a skill reward, like they do in RB

  • @Spicysauced
    @Spicysauced 5 วันที่ผ่านมา +8

    The problem with the old system was that people were rigging lobbys, where 2 people would constantly kill each other to farm rp/sl without end. Then they came up with that system that limits the amount of rewards per kill.
    It's not perfect, but it has indeed stopped those malicious actors from abusing the system, so I'll give it that.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +11

      @@Spicysauced basically boils down to Gaijin covering themselves at the expense of the honest players?

    • @Spicysauced
      @Spicysauced 5 วันที่ผ่านมา +3

      @@pilotpug Yes, basically. But, what would you have done to circumvent that kind of abuse? You'd have to find another method to prevent that from happening as effectively.
      It's not cheating, so Battleye doesn't get triggered, and any manual review process afterwards is out of the question.
      The only way to disincentivize a dishonest player from doing something is, unfortunately, through (lack of) rewards. And since you can't know who is an honest and who is a dishonest player, you have to logically apply the same rules for everyone.
      So tldr is, I don't like it, but I like it if that makes sense. It's a compromise.

    • @illegalaryan823
      @illegalaryan823 5 วันที่ผ่านมา +8

      @@Spicysauced I would do nothing. Seriously if your solution involves punishing honest or hard working players for the actions of some other players then its no solution at all and foments contempt and disdain for gaijin among some of their most hardcore players.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +1

      @@Spicysauced it's a compromise, but not a very good one. Seems like a lazy way to solve the issue. At the same time that they introduced this, they recognisdd the need for a skill reward in RB. Seems like this is alright only for a temporary stop gap and it's been a year already.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา

      @@illegalaryan823 exactly!

  • @ghostslider6092
    @ghostslider6092 4 วันที่ผ่านมา +2

    the solution was making ground pounding way less efficient not nerfing it overall

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +1

      @@ghostslider6092 i think everything is nerfed equally. Cause for it wasn't just PvE but people using alt accounts

  • @engineer1941
    @engineer1941 3 วันที่ผ่านมา +1

    This system also tops at around ~80% of maximum possible reward at end of timer (including landing) since that is how gaijin implemented function and it is not a bug acording to trickzzter.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @engineer1941 the system needs to be overhauled, or just axed and replaced

    • @engineer1941
      @engineer1941 3 วันที่ผ่านมา

      @@pilotpug I wrote on forums, return old system but put 20/80 rewards split (In air/RTB) for ground pounding and base bombing and keep 80/20 for normal activities. So zombing is reduced while not hurting players who actualy play. There should also be automated system that detects passive farming lobbies, that shouldnt be hard to implement.

  • @DirectorX59
    @DirectorX59 5 วันที่ผ่านมา +3

    I think something like this is needed, because of how EC is different from random battles. This avoids people farming each other and makes other mission objectives just as viable as going for pvp in the air. If other rewards got boosted, I think people would come to sim just to pve-grind objectives, so just limiting the rewards like this seems necessary to me, in order to keep the mission EC as fun and dynamic as it is.

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา

      @@DirectorX59 i think there can be a better solution for that than an arbitrary timer. Seems like a lazy implementation on Gaijins behalf.

    • @user-bl1lh1xv1s
      @user-bl1lh1xv1s 4 วันที่ผ่านมา

      rewards are capped in random battles, too...

    • @DirectorX59
      @DirectorX59 4 วันที่ผ่านมา

      @@pilotpug your video should be about the other solution then, not just how you don't like the current one.

  • @BlackBustnMoves
    @BlackBustnMoves 3 วันที่ผ่านมา +5

    This is the biggest thing keeping me out of sim as an experienced air RB player. You don't have time to get used to how stuff works without first draining your bank account.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @@BlackBustnMoves i've got a premium account for that reason. It prevents negative balamce, excl teamkills

    • @BlackBustnMoves
      @BlackBustnMoves 3 วันที่ผ่านมา

      @@pilotpug So you have to pay to play the game?

    • @LilKutt
      @LilKutt 20 ชั่วโมงที่ผ่านมา

      ​@BlackBustnMoves No.

  • @twothouse123
    @twothouse123 4 วันที่ผ่านมา +1

    It'd be cool if they just added skill rewards and useful actions I mean maybe it would make people want to play sim and it would fill up lobbies. And if you stay for the whole match you get the full reward. Your reward percentage is whatever amount of time you spent in the battle. So if you stay for a while match you can make really big money but you only play for 10-15 mins you only get 25% and so forth idk if it makes sense but something has to change in sim cz it really sucks just trying to find a lobby

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +1

      @@twothouse123 something needs to change, thats for sure.

  • @MAJmufin
    @MAJmufin 3 วันที่ผ่านมา +1

    ah... so this is why my rewards seemed all over the place.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @@MAJmufin yep!

  • @kiryu7853
    @kiryu7853 5 วันที่ผ่านมา +5

    15 min is sort of protection for too fast grind. While grinding event for f14 i encountered op taktic: take friend, he respawn in reserve and lets you kill him over and over. Add 500% bosters and premium jet with big load of rocket woud be easy to get huge rewards

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +8

      @@kiryu7853 this is exactly the exploit that caused them to implement the timer.....

  • @zawadlttv
    @zawadlttv 4 วันที่ผ่านมา +3

    didnt gaijin add that system of useful actions to prevent the massive amounts of rewards people were getting before they added it to hardlimit the amount of stuff you can get from a sim match?

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@zawadlttv the only hard limit is for that 15 minute slot. I suppose there are max 12 full 15 minute slots a match so in that sense, thats the hard limit.
      They prob did it for people abusing with alt accounts getting 300 kills per match

    • @zawadlttv
      @zawadlttv 4 วันที่ผ่านมา

      @@pilotpug how? They dont let you in for free, and except with premiums you get less reward per kill than what spawning costs, right?

  • @obivanya1833
    @obivanya1833 5 วันที่ผ่านมา +8

    well, chinise botters needed to be nerfed.
    I played alot of sim before nrerf, and now 30k exp for 3 hour match is a total joke, gaijin just killed that gamemode, so noone would play it except bots

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +3

      @@obivanya1833 yeah man, they need to find a different solution to the botters

  • @brevanh1737
    @brevanh1737 4 วันที่ผ่านมา +3

    I'm ok with part reward being surviving (if done right could stop suicide bombers) but the timer is such bullshit.

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +2

      @@brevanh1737 the landing reward made sense before but now the timer even skews that up too.
      Should just go back to 50% landing rewards and no timer

    • @brevanh1737
      @brevanh1737 4 วันที่ผ่านมา +1

      @@pilotpug this sounds good to me

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      If only you and i managed Gaijin 😂

  • @lukasmaxa8700
    @lukasmaxa8700 5 วันที่ผ่านมา +1

    remove timer and make it so u have to reach double the amount of battle points (bombing capturing anything) u still get full reward for skill kills etc. but u can still get the usefull action and alot of stuff wouldnt be pve especialy in low tier

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +1

      @lukasmaxa8700 i'm not sure i understand what you mean but as long ad the timer is gone, i'm happy.

  • @ryantrahan2240
    @ryantrahan2240 2 วันที่ผ่านมา +1

    I think the cap should exist for bombing only. If you are getting kills then you arent botting

    • @pilotpug
      @pilotpug  2 วันที่ผ่านมา

      @@ryantrahan2240 i think they put it for people with alt accounts getting 300 kills per match. They should just get rid of those some other way

  • @theperson5185
    @theperson5185 4 วันที่ผ่านมา +1

    If they kept this mechanic for PvE but reverted to the old mechanic for pvp it would be great. IE I bomb a base, it matters in the 15 min timer, but if I kill an enemy player I get 80% right then and 20% upon landing? That would fix so many issues. Especially as you’d be able to stack the 2 rewards and make tons of SL and RP which most players won’t be able to do unless they really learn air sim. I personally love sim but don’t see the point of playing it outside of having fun

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@theperson5185 yeah, or a cap for each so you promote multi rolling. Atleast it would raise the cap.
      There are AI air targets to for aircraft without bombs

  • @wmouse
    @wmouse 3 วันที่ผ่านมา +1

    This system is stupid but it's probably there to prevent players from "power leveling" by getting a bunch of friends to let them farm kills in open lobbies. I'm not saying there isn't a better way, but any changes to it need to keep that in mind.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @@wmouse definitely

  • @152mmapfsds
    @152mmapfsds 4 วันที่ผ่านมา +2

    Wait does this mean that you don't get any rewards at all for anything until after 15 minutes?

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@152mmapfsds better rewatch the first chapter of the vid :)

    • @152mmapfsds
      @152mmapfsds 4 วันที่ผ่านมา +1

      @pilotpug brb

  • @codexnrdc
    @codexnrdc 4 วันที่ผ่านมา +1

    imo you should/could get (example) 100rp for every minute spent flying which can be collected by landing. (obviously you would need to get a kill or damage a base at least to recieve the reward)

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +1

      @@codexnrdc thats pretty much the same as now right?

    • @codexnrdc
      @codexnrdc 4 วันที่ผ่านมา

      @@pilotpug I should probably add that instant rewards are active in this example xD
      but yes its similar just more understandable and less of that Gaijin confusion

  • @OptiPopulus
    @OptiPopulus 3 วันที่ผ่านมา +1

    3:02 Was wondering why you were getting over 25k for 2 kills and then realized you were running a 150% SL booster and a 200% RP booster.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @@OptiPopulus no only running a 20 and 15 RP booster, ends up as 29%

  • @DanySdowo
    @DanySdowo 4 วันที่ผ่านมา +1

    Played sim air last time before the su34 patch dropped because I wanted to have it, but Im noob with fighters and I dont play air rb.
    Tu4 8.0 (prem account + talisman).
    Dropped like 34 tons of tnt over airtfields
    1:30:00 time in game
    25k sl

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@DanySdowo ouch!

  • @YTDariuS-my6dg
    @YTDariuS-my6dg 3 วันที่ผ่านมา +1

    Sim's been ass for a while so I'm expecting Gaijin to just keep ignoring it, just like all the inherent problems with the other game modes. They just don't care so long as it prints them money.
    Well, there HAS been a small benefit to this, though. In sim, I actually enjoy going for ground targets or AI planes. It's a mix of it being fun for me and PvP being pretty hard, as opposed to Realistic or even Arcade, and the shitty rewards means I'm more likely to come across a lobby that's fine with just focusing AI and not doing any PvP. I still think this kind of thing should be an option for queuing, but since Gaijin refuses to create PvE matches for anything but helicopters I'll take what I can get.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา +1

      @@YTDariuS-my6dg i like the mixed PvE and PvP concept, but rewarda are capped for both so this timer shouldnt affect it either way

    • @YTDariuS-my6dg
      @YTDariuS-my6dg 3 วันที่ผ่านมา

      @pilotpug I completely agree, I merely meant to say that it being capped discourages the risk of PvP since the cap being so low means you can achieve it just as easily with base destruction or AI kills.
      I don't mind the combined PvP and PvE, but I think people who want one or the other deserve their own game modes. It's unfair towards PvE players that they can be interrupted by PvPers and it's unfair towards PvPers that they can enter a match and have nobody who wants to fight them.

  • @R4V3-0N
    @R4V3-0N 4 วันที่ผ่านมา +1

    Wasn't the point of this system was to stop people going in to bomb some ground targets/ bases and then J'ing out and respawning as it's quicker than RTB'ing?

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +1

      @@R4V3-0N no, they lowered the landing reward when this was introduced. I think it's for people with al accounts getting a 100 killd an hour

  • @twothouse123
    @twothouse123 4 วันที่ผ่านมา +1

    Or what if you get 100% of your rewards on landing and only partial rewards for dying in battle? Maybe remove the insane buy in cost too Idk im spitballing ideas here

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +2

      @@twothouse123 yeah, both sound good

  • @mindpotato
    @mindpotato 15 ชั่วโมงที่ผ่านมา

    i play sim for fun, and this reward system has always confused me and tbh, i dont get why its capped because atleast in my region, everyone goes over the "max" score you need ot get in 15 minutes. its just stupid and never made any sense to me, it just satisfies the bots in the lobbies that just do base bombing to grind out someones account for them.

    • @pilotpug
      @pilotpug  10 ชั่วโมงที่ผ่านมา

      @@mindpotato yeah it's a terrible system

  • @sakan7882
    @sakan7882 4 วันที่ผ่านมา +1

    You forgot to mention the 8% Snail tax.

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@sakan7882 how does that work?

    • @sakan7882
      @sakan7882 4 วันที่ผ่านมา

      @@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward.
      There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. If you wanna find it, search for "Impossible to achieve max rewards in Sim EC: 10-12% too low!", should be the first result.

    • @sakan7882
      @sakan7882 4 วันที่ผ่านมา

      @@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward.
      There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. If you wanna find it, search for "Impossible to achieve max rewards in Sim EC: 10-12% too low!", should be the first result.

    • @sakan7882
      @sakan7882 4 วันที่ผ่านมา +1

      @@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward.
      There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. it's titled "Impossible to achieve max rewards in Sim EC: 10-12% too low!".

  • @Navagiasostis
    @Navagiasostis 2 วันที่ผ่านมา +1

    It's dogshit, it wont change. Honestly, the only way to fix ths shit is to make a game that competes with War Thunder...

    • @pilotpug
      @pilotpug  2 วันที่ผ่านมา

      @@Navagiasostis ain't nobody got time for that

  • @nikokurnia9085
    @nikokurnia9085 5 วันที่ผ่านมา +2

    If there is a lot of Sim players in WT, maybe they can just remove the Lobby system entirely and make Sim a random matchmaking like air RB. There is a chance for que sniping by dishonest players, but Gaijin can make it that exiting the match too prematurely will cause you to go on matchmaking cooldown (idk how long, or maybe you're required to earn a certain amount of points in a single lobby in order to exit without being punished) so you can't chain the que snipe too frequently. But like I said in the beginning, I don't think there is enough players in the Sim community in general to ensure a quick matchmaking and also to create multiple ongoing matches, which will make que snipping even harder.
    Unrelated, toughts on the F-5E in Sim? even in 11.3 - 12.3 EC?

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา

      @@nikokurnia9085 that be a nice solution when sim is ready.
      F-5E, i don't have it but the way the F-5 series habdles in general makes me think it can handle almost any sim bracket.

  • @hotrodgreg504
    @hotrodgreg504 3 วันที่ผ่านมา +1

    Sim is both great and shit all at the same time.

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา +1

      @@hotrodgreg504 hit the nail on the head 😂

    • @hotrodgreg504
      @hotrodgreg504 3 วันที่ผ่านมา

      @@pilotpug What are your thoughts on this, sim is the only place where certain jets can only play on certain maps, and we have era match making. Like vietnam is for korean and vietnam era jets. Any sand map is for... well you know.

  • @152mmapfsds
    @152mmapfsds 4 วันที่ผ่านมา +1

    Whether good or bad at least I get something

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา

      @@152mmapfsds well you still need to do the thing for the rewards. You'd get it too of there wasn't a timer.... in fact, now you get only 1 something instead of 2 something when you did 2 something in 15 minutes...

    • @152mmapfsds
      @152mmapfsds 4 วันที่ผ่านมา +1

      @@pilotpug bruh...

  • @ramonzaions7522
    @ramonzaions7522 2 วันที่ผ่านมา +1

    They make thath way bcse the bomber grind span on simulation!

    • @pilotpug
      @pilotpug  2 วันที่ผ่านมา

      @@ramonzaions7522 nah those usually suicide. Easily fixed with a larger landing bonus. This is because people with alt accounts were getting 300 kills per match

  • @Lulzwhat
    @Lulzwhat 3 วันที่ผ่านมา +1

    Who cares of Sim?

    • @pilotpug
      @pilotpug  3 วันที่ผ่านมา

      @@Lulzwhat me, and plenty of others but clearly not Gaijin

  • @PilotUwU
    @PilotUwU 5 วันที่ผ่านมา +3

    say thx the chinese botters and airfield attackers

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +2

      @@PilotUwU event zombers go brrrrr

  • @SuperTitoneli
    @SuperTitoneli 5 วันที่ผ่านมา +2

    thank the bastards who do PVE, they screwed up our rewards...

    • @pilotpug
      @pilotpug  5 วันที่ผ่านมา +6

      @@SuperTitoneli nothing against PvE, as long as they don't try to claim the entire server isn't allowed PvP. I think thia is caused by people teaming up across opposing teams and doing like 100 kills per match

    • @alpha-0874
      @alpha-0874 4 วันที่ผ่านมา +2

      It's Gaijin's fault for terrible game design and reward systems...

    • @pilotpug
      @pilotpug  4 วันที่ผ่านมา +2

      ​@@alpha-0874terrible reward system fixed with terrible "solutions"