The thing I dont understand is that they spend sooo much time to model the cockpits, HUD's, HMD, fonctionnal analog instruments etc, but they dont put any effort to promote this game mode. Gaijin could really become leader for the SIM experience on the market with a little bit of effort like bigger maps (and more "beautiful" ones), better reward system, more diverse objectives, etc. they have everything to have the most accessible and fun SIM experience on the market. Edit : typo
@@NsK363 hear hear! Struck the nail on the head. WT has such a great accessible semi sim mode that would do great with a little publicity. One of the reasoms I endlessy discuss the game mode on my channel.
no the game is very bad in realism and accuracy, tank and plane fcs aren't even modeled, the game hasn't improved since 2013. "modern" jets are just very fast ww2 planes with missiles in the code. it makes me laugh how people "debate" on the forums and leak documents even though the modeling ingame is a joke
@@reznovich3710you just got rewards for stuff as you did it. No caps, no timers. A percentage was withheld but you got that on landing. Which makes sense since it promoted survivability. Now as you see in this vid, the landing reward doesn't make sense anymore.
Everything about the warthunder is slowing your progression somehow. Like they put on some dead weights on you on every chance they can. As someone who spent 1500 hours in this game I had 3 burnouts and the last one happened a few days ago, the grind(especially the grind for event vehicles) is painfully long and that just utterly kills the fun. I decided to develop my own games and I'll make sure to not make them grindy soul-sucking 9-5 office jobs...
@@DraxTheDestroyer i've made a mobile game about a decade ago. Removed from the playstore now since i never updated it. I subbed you, upload something if you got something to show!
@@pilotpug I will make a youtube channel for the game when it takes shape but at the moment I'm still designing the story lore and core gameplay mechanics on GDD. Thank you for your interest and wish you the best with your own projects!
if we go by a system that rewards for each kill, simulator lobbies could die, since majority of the players just bomb bases and do CAS, which are NPC targets. New system would be amazing for players who play as fighters, but its a small demographic unfortunately.
@@yazi_b0i63 just using "1 kill" as a reference. In reality it's 1 point cap, 1 base bomb etc are all equivalent. I think i mentioned earlier "equivalent of 1 kill" in the vid but maybe should've pointed it out more clearly. The existing cap counts for anything you do.
theres a lot of planes in which you can get multiple bases per 15 minutes, but you are still limited to one, because everything else is a waste of bombs, as it doesnt really give you anything. and those bombs in a lot of cases dont even make the planes performance worse
It is the easiest and laziest way of creating a glass ceiling of how much one can earn per unit of time. That's it. An earnings cap. Snail wants you to spend no less than x ammount of time grinding a vehicle/modules to 1. frustrate you enough to buy your way through it 2. give them time to shift the goalpost players grind towards with new toys. All while doing this withe ammount of effort reflecting the number of active players compared to other modes. People like to blaim PvE zombers but same goes for ie. stacking a lobby like some CC's like to do with their discord communities. Meanwhile the PvE populace likely keeps the SIM above dropping below the number of players that would justify axing the entire gamemode.
i dont necessarily think a "useful actions" system in and of itself is inherently problematic, because sim is supposed to be PvE as much as PvP, with plenty of things going on in the match to be doing to try to win. It's the arbitrary capping that really causes problems. If i were to redesign it, the reward would just be proportional to how much score you've generated in each 15min block, with landing "banking" that and resetting the timer only. Some would say uncapped score rewards would create a bomber problem, but that's also a lot more cannon fodder for the players looking to get kills to go for - it's a self-levelling system. The only thing that makes sim potent as a grinding option right now is the higher multipliers on aircraft, although there's times i get out of a sim match and really wonder whether it was worth the time, or whether the amount of RB matches i could've fit in to the same timeframe would've netted me more - nowadays the latter feels like it could be true quite often...
tbh the reward system is trash. I play sim for fun, to grind points at air event and to use big boosters with premium jets since in sim the booster works only for 30m so, 2 useful actions with big booster.
@@soferpeozn6323 i enjoy sim regardless but can see why people would tune out over this. Thats why i think a healthier solution should be used, to also attract more players.
@@pilotpugimo the most important part of this system that keeps most players away from this gamemode is repair cost. If a player isn’t good in sim and didn’t buy prem account - he’ll lose all of the SL he has extremely fast and will get nothing in return.
I mean, as someone who can just farm people now, I do still remember being completely new to sim and being grateful for the reward system because it meant that even if I didnt achieve much, so long as I did something I would be ok. And there were plenty of times where I didn't. Now that I can make off and evaporate 4 people and rtb it kinda sucks but oh well.
@@ZigaZagu well, without the timer and the cap you still needed to kill those people, or do other stuff. Just that it's capped now doesn't mean killing other aircraft is easier.
I have been testing and it depends on how many points you make during those 15 minutes. The maximum points are 1100. If you do more you get absolutely nothing. If you draw a curve according to the points you make, you get a curve that grows very fast. With 600-700 points you get ~90% of the maximum reward. It is designed to avoid farmers. You can no longer rig games with 2 players and bombing bases is not as profitable as in realistic.
@@D0MINGO 1100 is a decent max for a 15 minute period but still, plenty of matches i go over and getting slightly more over 600 is too disproportional imo. That it prevents rigging games is likely the real reason but i wish they'd just find a healthirr solution to that.
@@pilotpug bro i have almost 900 air kills in my f4e phantom over 198 games in air sim and haven't even broken 900k earned SL, keep in mind this is excluding AI air kills and base bombs
Here is the thing. My favorite method to play is hugging terrain and hitting the furthest bases then zip out. Its not grinding per say, just how many bombers have been used in history.
in Air RB, this system also makes it so that it basically doesn't matter in terms of rewards if you frag out in the beginning of a match; the base rewards for getting 4-5 kills in thr first 15 minutes vs 1-2 kills are almost the same, though, as you said, at least there's now an additional substantial multiplier for 3 and 4+ kills...
@@pilotpug True, and the gameplay loop can be whatever you want it to be. To me, DCS is a lot more rewarding than WT, and it doesnt even have rewards...
Its natural anticheat This game has like no real anticheat, you can get any 5$ cheat and never get banned. You don't need to be extra good to get more rewards, you just need to be average and enjoy the game or be good, but just to enjoy the game.
The problem with the old system was that people were rigging lobbys, where 2 people would constantly kill each other to farm rp/sl without end. Then they came up with that system that limits the amount of rewards per kill. It's not perfect, but it has indeed stopped those malicious actors from abusing the system, so I'll give it that.
@@pilotpug Yes, basically. But, what would you have done to circumvent that kind of abuse? You'd have to find another method to prevent that from happening as effectively. It's not cheating, so Battleye doesn't get triggered, and any manual review process afterwards is out of the question. The only way to disincentivize a dishonest player from doing something is, unfortunately, through (lack of) rewards. And since you can't know who is an honest and who is a dishonest player, you have to logically apply the same rules for everyone. So tldr is, I don't like it, but I like it if that makes sense. It's a compromise.
@@Spicysauced I would do nothing. Seriously if your solution involves punishing honest or hard working players for the actions of some other players then its no solution at all and foments contempt and disdain for gaijin among some of their most hardcore players.
@@Spicysauced it's a compromise, but not a very good one. Seems like a lazy way to solve the issue. At the same time that they introduced this, they recognisdd the need for a skill reward in RB. Seems like this is alright only for a temporary stop gap and it's been a year already.
This system also tops at around ~80% of maximum possible reward at end of timer (including landing) since that is how gaijin implemented function and it is not a bug acording to trickzzter.
@@pilotpug I wrote on forums, return old system but put 20/80 rewards split (In air/RTB) for ground pounding and base bombing and keep 80/20 for normal activities. So zombing is reduced while not hurting players who actualy play. There should also be automated system that detects passive farming lobbies, that shouldnt be hard to implement.
I think something like this is needed, because of how EC is different from random battles. This avoids people farming each other and makes other mission objectives just as viable as going for pvp in the air. If other rewards got boosted, I think people would come to sim just to pve-grind objectives, so just limiting the rewards like this seems necessary to me, in order to keep the mission EC as fun and dynamic as it is.
This is the biggest thing keeping me out of sim as an experienced air RB player. You don't have time to get used to how stuff works without first draining your bank account.
It'd be cool if they just added skill rewards and useful actions I mean maybe it would make people want to play sim and it would fill up lobbies. And if you stay for the whole match you get the full reward. Your reward percentage is whatever amount of time you spent in the battle. So if you stay for a while match you can make really big money but you only play for 10-15 mins you only get 25% and so forth idk if it makes sense but something has to change in sim cz it really sucks just trying to find a lobby
15 min is sort of protection for too fast grind. While grinding event for f14 i encountered op taktic: take friend, he respawn in reserve and lets you kill him over and over. Add 500% bosters and premium jet with big load of rocket woud be easy to get huge rewards
didnt gaijin add that system of useful actions to prevent the massive amounts of rewards people were getting before they added it to hardlimit the amount of stuff you can get from a sim match?
@@zawadlttv the only hard limit is for that 15 minute slot. I suppose there are max 12 full 15 minute slots a match so in that sense, thats the hard limit. They prob did it for people abusing with alt accounts getting 300 kills per match
well, chinise botters needed to be nerfed. I played alot of sim before nrerf, and now 30k exp for 3 hour match is a total joke, gaijin just killed that gamemode, so noone would play it except bots
remove timer and make it so u have to reach double the amount of battle points (bombing capturing anything) u still get full reward for skill kills etc. but u can still get the usefull action and alot of stuff wouldnt be pve especialy in low tier
If they kept this mechanic for PvE but reverted to the old mechanic for pvp it would be great. IE I bomb a base, it matters in the 15 min timer, but if I kill an enemy player I get 80% right then and 20% upon landing? That would fix so many issues. Especially as you’d be able to stack the 2 rewards and make tons of SL and RP which most players won’t be able to do unless they really learn air sim. I personally love sim but don’t see the point of playing it outside of having fun
@@theperson5185 yeah, or a cap for each so you promote multi rolling. Atleast it would raise the cap. There are AI air targets to for aircraft without bombs
This system is stupid but it's probably there to prevent players from "power leveling" by getting a bunch of friends to let them farm kills in open lobbies. I'm not saying there isn't a better way, but any changes to it need to keep that in mind.
imo you should/could get (example) 100rp for every minute spent flying which can be collected by landing. (obviously you would need to get a kill or damage a base at least to recieve the reward)
@@pilotpug I should probably add that instant rewards are active in this example xD but yes its similar just more understandable and less of that Gaijin confusion
Played sim air last time before the su34 patch dropped because I wanted to have it, but Im noob with fighters and I dont play air rb. Tu4 8.0 (prem account + talisman). Dropped like 34 tons of tnt over airtfields 1:30:00 time in game 25k sl
Sim's been ass for a while so I'm expecting Gaijin to just keep ignoring it, just like all the inherent problems with the other game modes. They just don't care so long as it prints them money. Well, there HAS been a small benefit to this, though. In sim, I actually enjoy going for ground targets or AI planes. It's a mix of it being fun for me and PvP being pretty hard, as opposed to Realistic or even Arcade, and the shitty rewards means I'm more likely to come across a lobby that's fine with just focusing AI and not doing any PvP. I still think this kind of thing should be an option for queuing, but since Gaijin refuses to create PvE matches for anything but helicopters I'll take what I can get.
@pilotpug I completely agree, I merely meant to say that it being capped discourages the risk of PvP since the cap being so low means you can achieve it just as easily with base destruction or AI kills. I don't mind the combined PvP and PvE, but I think people who want one or the other deserve their own game modes. It's unfair towards PvE players that they can be interrupted by PvPers and it's unfair towards PvPers that they can enter a match and have nobody who wants to fight them.
Wasn't the point of this system was to stop people going in to bomb some ground targets/ bases and then J'ing out and respawning as it's quicker than RTB'ing?
Or what if you get 100% of your rewards on landing and only partial rewards for dying in battle? Maybe remove the insane buy in cost too Idk im spitballing ideas here
i play sim for fun, and this reward system has always confused me and tbh, i dont get why its capped because atleast in my region, everyone goes over the "max" score you need ot get in 15 minutes. its just stupid and never made any sense to me, it just satisfies the bots in the lobbies that just do base bombing to grind out someones account for them.
@@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward. There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. If you wanna find it, search for "Impossible to achieve max rewards in Sim EC: 10-12% too low!", should be the first result.
@@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward. There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. If you wanna find it, search for "Impossible to achieve max rewards in Sim EC: 10-12% too low!", should be the first result.
@@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward. There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. it's titled "Impossible to achieve max rewards in Sim EC: 10-12% too low!".
If there is a lot of Sim players in WT, maybe they can just remove the Lobby system entirely and make Sim a random matchmaking like air RB. There is a chance for que sniping by dishonest players, but Gaijin can make it that exiting the match too prematurely will cause you to go on matchmaking cooldown (idk how long, or maybe you're required to earn a certain amount of points in a single lobby in order to exit without being punished) so you can't chain the que snipe too frequently. But like I said in the beginning, I don't think there is enough players in the Sim community in general to ensure a quick matchmaking and also to create multiple ongoing matches, which will make que snipping even harder. Unrelated, toughts on the F-5E in Sim? even in 11.3 - 12.3 EC?
@@nikokurnia9085 that be a nice solution when sim is ready. F-5E, i don't have it but the way the F-5 series habdles in general makes me think it can handle almost any sim bracket.
@@pilotpug What are your thoughts on this, sim is the only place where certain jets can only play on certain maps, and we have era match making. Like vietnam is for korean and vietnam era jets. Any sand map is for... well you know.
@@152mmapfsds well you still need to do the thing for the rewards. You'd get it too of there wasn't a timer.... in fact, now you get only 1 something instead of 2 something when you did 2 something in 15 minutes...
@@ramonzaions7522 nah those usually suicide. Easily fixed with a larger landing bonus. This is because people with alt accounts were getting 300 kills per match
@@SuperTitoneli nothing against PvE, as long as they don't try to claim the entire server isn't allowed PvP. I think thia is caused by people teaming up across opposing teams and doing like 100 kills per match
The thing I dont understand is that they spend sooo much time to model the cockpits, HUD's, HMD, fonctionnal analog instruments etc, but they dont put any effort to promote this game mode. Gaijin could really become leader for the SIM experience on the market with a little bit of effort like bigger maps (and more "beautiful" ones), better reward system, more diverse objectives, etc. they have everything to have the most accessible and fun SIM experience on the market.
Edit : typo
@@NsK363 hear hear! Struck the nail on the head. WT has such a great accessible semi sim mode that would do great with a little publicity. One of the reasoms I endlessy discuss the game mode on my channel.
HUDs are not working as they should. Neither are instruments
@engineer1941 there are some flaws, but they are still putting a lot of effort in it. So my points remains the same
no the game is very bad in realism and accuracy, tank and plane fcs aren't even modeled, the game hasn't improved since 2013. "modern" jets are just very fast ww2 planes with missiles in the code.
it makes me laugh how people "debate" on the forums and leak documents even though the modeling ingame is a joke
@me67galaxylife "accessible and fun SIM experience" nobody pretend it could be used to train IRL air force pilots.
Bring back the old system
@@Prisoner4245 smart man! I agree
@@pilotpug im new, can you explain how was the "old" one?
@@reznovich3710you just got rewards for stuff as you did it. No caps, no timers. A percentage was withheld but you got that on landing. Which makes sense since it promoted survivability.
Now as you see in this vid, the landing reward doesn't make sense anymore.
@@pilotpug ouh i get it now, thank you
Do you remember why this system was removed?
Everything about the warthunder is slowing your progression somehow. Like they put on some dead weights on you on every chance they can. As someone who spent 1500 hours in this game I had 3 burnouts and the last one happened a few days ago, the grind(especially the grind for event vehicles) is painfully long and that just utterly kills the fun.
I decided to develop my own games and I'll make sure to not make them grindy soul-sucking 9-5 office jobs...
@@DraxTheDestroyer i've made a mobile game about a decade ago. Removed from the playstore now since i never updated it. I subbed you, upload something if you got something to show!
@@pilotpug I will make a youtube channel for the game when it takes shape but at the moment I'm still designing the story lore and core gameplay mechanics on GDD. Thank you for your interest and wish you the best with your own projects!
if we go by a system that rewards for each kill, simulator lobbies could die, since majority of the players just bomb bases and do CAS, which are NPC targets. New system would be amazing for players who play as fighters, but its a small demographic unfortunately.
@@yazi_b0i63 just using "1 kill" as a reference. In reality it's 1 point cap, 1 base bomb etc are all equivalent. I think i mentioned earlier "equivalent of 1 kill" in the vid but maybe should've pointed it out more clearly. The existing cap counts for anything you do.
theres a lot of planes in which you can get multiple bases per 15 minutes, but you are still limited to one, because everything else is a waste of bombs, as it doesnt really give you anything. and those bombs in a lot of cases dont even make the planes performance worse
It is the easiest and laziest way of creating a glass ceiling of how much one can earn per unit of time. That's it. An earnings cap.
Snail wants you to spend no less than x ammount of time grinding a vehicle/modules to 1. frustrate you enough to buy your way through it 2. give them time to shift the goalpost players grind towards with new toys. All while doing this withe ammount of effort reflecting the number of active players compared to other modes.
People like to blaim PvE zombers but same goes for ie. stacking a lobby like some CC's like to do with their discord communities.
Meanwhile the PvE populace likely keeps the SIM above dropping below the number of players that would justify axing the entire gamemode.
@@Combat-Wombat yeah PvE is definitely part of it. I think this comes from people using bot accounts, not necessarily PvE itself
@@pilotpug Also forcing pve into lobbies. Though botting is often related to trying to force pve.
i dont necessarily think a "useful actions" system in and of itself is inherently problematic, because sim is supposed to be PvE as much as PvP, with plenty of things going on in the match to be doing to try to win. It's the arbitrary capping that really causes problems. If i were to redesign it, the reward would just be proportional to how much score you've generated in each 15min block, with landing "banking" that and resetting the timer only. Some would say uncapped score rewards would create a bomber problem, but that's also a lot more cannon fodder for the players looking to get kills to go for - it's a self-levelling system. The only thing that makes sim potent as a grinding option right now is the higher multipliers on aircraft, although there's times i get out of a sim match and really wonder whether it was worth the time, or whether the amount of RB matches i could've fit in to the same timeframe would've netted me more - nowadays the latter feels like it could be true quite often...
@@firetruck1255 yeah, a cap can be done if it's done well. What you sugges is atleast a step in the right direction.
tbh the reward system is trash. I play sim for fun, to grind points at air event and to use big boosters with premium jets since in sim the booster works only for 30m so, 2 useful actions with big booster.
@@soferpeozn6323 i enjoy sim regardless but can see why people would tune out over this. Thats why i think a healthier solution should be used, to also attract more players.
@@pilotpugalso the fact that they dont get those skill rp bonuses to sb. Useless. What a shame gaijin focuses in braindead..
@@pilotpugimo the most important part of this system that keeps most players away from this gamemode is repair cost. If a player isn’t good in sim and didn’t buy prem account - he’ll lose all of the SL he has extremely fast and will get nothing in return.
I mean, as someone who can just farm people now, I do still remember being completely new to sim and being grateful for the reward system because it meant that even if I didnt achieve much, so long as I did something I would be ok.
And there were plenty of times where I didn't. Now that I can make off and evaporate 4 people and rtb it kinda sucks but oh well.
@@ZigaZagu well, without the timer and the cap you still needed to kill those people, or do other stuff. Just that it's capped now doesn't mean killing other aircraft is easier.
@@pilotpug To be fair, I really don't know how it was before. So I'm just going off of how it is now. I didn't play before those changes.
I have been testing and it depends on how many points you make during those 15 minutes. The maximum points are 1100. If you do more you get absolutely nothing. If you draw a curve according to the points you make, you get a curve that grows very fast. With 600-700 points you get ~90% of the maximum reward. It is designed to avoid farmers. You can no longer rig games with 2 players and bombing bases is not as profitable as in realistic.
@@D0MINGO 1100 is a decent max for a 15 minute period but still, plenty of matches i go over and getting slightly more over 600 is too disproportional imo.
That it prevents rigging games is likely the real reason but i wish they'd just find a healthirr solution to that.
@@pilotpug bro i have almost 900 air kills in my f4e phantom over 198 games in air sim and haven't even broken 900k earned SL, keep in mind this is excluding AI air kills and base bombs
@@dawae3080dayum, irl that would be like 150x ace
Here is the thing. My favorite method to play is hugging terrain and hitting the furthest bases then zip out. Its not grinding per say, just how many bombers have been used in history.
@@scifidude184 yeah, but you can do that too without the timer.
in Air RB, this system also makes it so that it basically doesn't matter in terms of rewards if you frag out in the beginning of a match; the base rewards for getting 4-5 kills in thr first 15 minutes vs 1-2 kills are almost the same, though, as you said, at least there's now an additional substantial multiplier for 3 and 4+ kills...
@@user-bl1lh1xv1s usefull actions is used there too?
Didn't know. We need that skill reward tho
Sucks I only recently have gotten into sim to change pace from air rb and I didn’t realize how much extra shit I was doing grinding
@@Idk-cz9ms i don't consider it grinding because i enjoy the gameplay. RB is grinding imo
I agree, this system killed sim.
@@BlackWolf9988 well i still play it but with a slightly grumpy look
i got 16 kills without dying in a span of 15-20min in sim with su27 and it barely gave any rp thats sucks
@@hato3489 thats insane
I am watching this from the inside of my DCS Heatblur Simulations F-4E Phantom II all weather multirole interceptor jet aircraft.
@@Rohrkrepierer they can't screw up rewards if there is no grind 😂
and it's cheaper than a war thunder premium jet
@@aimbot0x01true
@@pilotpug True, and the gameplay loop can be whatever you want it to be. To me, DCS is a lot more rewarding than WT, and it doesnt even have rewards...
Well, a WT prem jet gives you an easy access to every jet of its nation.... Dcs offers only a jet
Its natural anticheat
This game has like no real anticheat, you can get any 5$ cheat and never get banned.
You don't need to be extra good to get more rewards, you just need to be average and enjoy the game or be good, but just to enjoy the game.
@@zeriano8590 i'd enjoy it more if they recognised the need foe a skill reward, like they do in RB
The problem with the old system was that people were rigging lobbys, where 2 people would constantly kill each other to farm rp/sl without end. Then they came up with that system that limits the amount of rewards per kill.
It's not perfect, but it has indeed stopped those malicious actors from abusing the system, so I'll give it that.
@@Spicysauced basically boils down to Gaijin covering themselves at the expense of the honest players?
@@pilotpug Yes, basically. But, what would you have done to circumvent that kind of abuse? You'd have to find another method to prevent that from happening as effectively.
It's not cheating, so Battleye doesn't get triggered, and any manual review process afterwards is out of the question.
The only way to disincentivize a dishonest player from doing something is, unfortunately, through (lack of) rewards. And since you can't know who is an honest and who is a dishonest player, you have to logically apply the same rules for everyone.
So tldr is, I don't like it, but I like it if that makes sense. It's a compromise.
@@Spicysauced I would do nothing. Seriously if your solution involves punishing honest or hard working players for the actions of some other players then its no solution at all and foments contempt and disdain for gaijin among some of their most hardcore players.
@@Spicysauced it's a compromise, but not a very good one. Seems like a lazy way to solve the issue. At the same time that they introduced this, they recognisdd the need for a skill reward in RB. Seems like this is alright only for a temporary stop gap and it's been a year already.
@@illegalaryan823 exactly!
the solution was making ground pounding way less efficient not nerfing it overall
@@ghostslider6092 i think everything is nerfed equally. Cause for it wasn't just PvE but people using alt accounts
This system also tops at around ~80% of maximum possible reward at end of timer (including landing) since that is how gaijin implemented function and it is not a bug acording to trickzzter.
@engineer1941 the system needs to be overhauled, or just axed and replaced
@@pilotpug I wrote on forums, return old system but put 20/80 rewards split (In air/RTB) for ground pounding and base bombing and keep 80/20 for normal activities. So zombing is reduced while not hurting players who actualy play. There should also be automated system that detects passive farming lobbies, that shouldnt be hard to implement.
I think something like this is needed, because of how EC is different from random battles. This avoids people farming each other and makes other mission objectives just as viable as going for pvp in the air. If other rewards got boosted, I think people would come to sim just to pve-grind objectives, so just limiting the rewards like this seems necessary to me, in order to keep the mission EC as fun and dynamic as it is.
@@DirectorX59 i think there can be a better solution for that than an arbitrary timer. Seems like a lazy implementation on Gaijins behalf.
rewards are capped in random battles, too...
@@pilotpug your video should be about the other solution then, not just how you don't like the current one.
This is the biggest thing keeping me out of sim as an experienced air RB player. You don't have time to get used to how stuff works without first draining your bank account.
@@BlackBustnMoves i've got a premium account for that reason. It prevents negative balamce, excl teamkills
@@pilotpug So you have to pay to play the game?
@BlackBustnMoves No.
It'd be cool if they just added skill rewards and useful actions I mean maybe it would make people want to play sim and it would fill up lobbies. And if you stay for the whole match you get the full reward. Your reward percentage is whatever amount of time you spent in the battle. So if you stay for a while match you can make really big money but you only play for 10-15 mins you only get 25% and so forth idk if it makes sense but something has to change in sim cz it really sucks just trying to find a lobby
@@twothouse123 something needs to change, thats for sure.
ah... so this is why my rewards seemed all over the place.
@@MAJmufin yep!
15 min is sort of protection for too fast grind. While grinding event for f14 i encountered op taktic: take friend, he respawn in reserve and lets you kill him over and over. Add 500% bosters and premium jet with big load of rocket woud be easy to get huge rewards
@@kiryu7853 this is exactly the exploit that caused them to implement the timer.....
didnt gaijin add that system of useful actions to prevent the massive amounts of rewards people were getting before they added it to hardlimit the amount of stuff you can get from a sim match?
@@zawadlttv the only hard limit is for that 15 minute slot. I suppose there are max 12 full 15 minute slots a match so in that sense, thats the hard limit.
They prob did it for people abusing with alt accounts getting 300 kills per match
@@pilotpug how? They dont let you in for free, and except with premiums you get less reward per kill than what spawning costs, right?
well, chinise botters needed to be nerfed.
I played alot of sim before nrerf, and now 30k exp for 3 hour match is a total joke, gaijin just killed that gamemode, so noone would play it except bots
@@obivanya1833 yeah man, they need to find a different solution to the botters
I'm ok with part reward being surviving (if done right could stop suicide bombers) but the timer is such bullshit.
@@brevanh1737 the landing reward made sense before but now the timer even skews that up too.
Should just go back to 50% landing rewards and no timer
@@pilotpug this sounds good to me
If only you and i managed Gaijin 😂
remove timer and make it so u have to reach double the amount of battle points (bombing capturing anything) u still get full reward for skill kills etc. but u can still get the usefull action and alot of stuff wouldnt be pve especialy in low tier
@lukasmaxa8700 i'm not sure i understand what you mean but as long ad the timer is gone, i'm happy.
I think the cap should exist for bombing only. If you are getting kills then you arent botting
@@ryantrahan2240 i think they put it for people with alt accounts getting 300 kills per match. They should just get rid of those some other way
If they kept this mechanic for PvE but reverted to the old mechanic for pvp it would be great. IE I bomb a base, it matters in the 15 min timer, but if I kill an enemy player I get 80% right then and 20% upon landing? That would fix so many issues. Especially as you’d be able to stack the 2 rewards and make tons of SL and RP which most players won’t be able to do unless they really learn air sim. I personally love sim but don’t see the point of playing it outside of having fun
@@theperson5185 yeah, or a cap for each so you promote multi rolling. Atleast it would raise the cap.
There are AI air targets to for aircraft without bombs
This system is stupid but it's probably there to prevent players from "power leveling" by getting a bunch of friends to let them farm kills in open lobbies. I'm not saying there isn't a better way, but any changes to it need to keep that in mind.
@@wmouse definitely
Wait does this mean that you don't get any rewards at all for anything until after 15 minutes?
@@152mmapfsds better rewatch the first chapter of the vid :)
@pilotpug brb
imo you should/could get (example) 100rp for every minute spent flying which can be collected by landing. (obviously you would need to get a kill or damage a base at least to recieve the reward)
@@codexnrdc thats pretty much the same as now right?
@@pilotpug I should probably add that instant rewards are active in this example xD
but yes its similar just more understandable and less of that Gaijin confusion
3:02 Was wondering why you were getting over 25k for 2 kills and then realized you were running a 150% SL booster and a 200% RP booster.
@@OptiPopulus no only running a 20 and 15 RP booster, ends up as 29%
Played sim air last time before the su34 patch dropped because I wanted to have it, but Im noob with fighters and I dont play air rb.
Tu4 8.0 (prem account + talisman).
Dropped like 34 tons of tnt over airtfields
1:30:00 time in game
25k sl
@@DanySdowo ouch!
Sim's been ass for a while so I'm expecting Gaijin to just keep ignoring it, just like all the inherent problems with the other game modes. They just don't care so long as it prints them money.
Well, there HAS been a small benefit to this, though. In sim, I actually enjoy going for ground targets or AI planes. It's a mix of it being fun for me and PvP being pretty hard, as opposed to Realistic or even Arcade, and the shitty rewards means I'm more likely to come across a lobby that's fine with just focusing AI and not doing any PvP. I still think this kind of thing should be an option for queuing, but since Gaijin refuses to create PvE matches for anything but helicopters I'll take what I can get.
@@YTDariuS-my6dg i like the mixed PvE and PvP concept, but rewarda are capped for both so this timer shouldnt affect it either way
@pilotpug I completely agree, I merely meant to say that it being capped discourages the risk of PvP since the cap being so low means you can achieve it just as easily with base destruction or AI kills.
I don't mind the combined PvP and PvE, but I think people who want one or the other deserve their own game modes. It's unfair towards PvE players that they can be interrupted by PvPers and it's unfair towards PvPers that they can enter a match and have nobody who wants to fight them.
Wasn't the point of this system was to stop people going in to bomb some ground targets/ bases and then J'ing out and respawning as it's quicker than RTB'ing?
@@R4V3-0N no, they lowered the landing reward when this was introduced. I think it's for people with al accounts getting a 100 killd an hour
Or what if you get 100% of your rewards on landing and only partial rewards for dying in battle? Maybe remove the insane buy in cost too Idk im spitballing ideas here
@@twothouse123 yeah, both sound good
i play sim for fun, and this reward system has always confused me and tbh, i dont get why its capped because atleast in my region, everyone goes over the "max" score you need ot get in 15 minutes. its just stupid and never made any sense to me, it just satisfies the bots in the lobbies that just do base bombing to grind out someones account for them.
@@mindpotato yeah it's a terrible system
You forgot to mention the 8% Snail tax.
@@sakan7882 how does that work?
@@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward.
There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. If you wanna find it, search for "Impossible to achieve max rewards in Sim EC: 10-12% too low!", should be the first result.
@@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward.
There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. If you wanna find it, search for "Impossible to achieve max rewards in Sim EC: 10-12% too low!", should be the first result.
@@pilotpug The reward scales with your score using an exponential function which plateaus at 92%, you never actually get the full reward.
There's a report for it labelled as "Not a Bug" because the devs have no idea how EC rewards work. it's titled "Impossible to achieve max rewards in Sim EC: 10-12% too low!".
It's dogshit, it wont change. Honestly, the only way to fix ths shit is to make a game that competes with War Thunder...
@@Navagiasostis ain't nobody got time for that
If there is a lot of Sim players in WT, maybe they can just remove the Lobby system entirely and make Sim a random matchmaking like air RB. There is a chance for que sniping by dishonest players, but Gaijin can make it that exiting the match too prematurely will cause you to go on matchmaking cooldown (idk how long, or maybe you're required to earn a certain amount of points in a single lobby in order to exit without being punished) so you can't chain the que snipe too frequently. But like I said in the beginning, I don't think there is enough players in the Sim community in general to ensure a quick matchmaking and also to create multiple ongoing matches, which will make que snipping even harder.
Unrelated, toughts on the F-5E in Sim? even in 11.3 - 12.3 EC?
@@nikokurnia9085 that be a nice solution when sim is ready.
F-5E, i don't have it but the way the F-5 series habdles in general makes me think it can handle almost any sim bracket.
Sim is both great and shit all at the same time.
@@hotrodgreg504 hit the nail on the head 😂
@@pilotpug What are your thoughts on this, sim is the only place where certain jets can only play on certain maps, and we have era match making. Like vietnam is for korean and vietnam era jets. Any sand map is for... well you know.
Whether good or bad at least I get something
@@152mmapfsds well you still need to do the thing for the rewards. You'd get it too of there wasn't a timer.... in fact, now you get only 1 something instead of 2 something when you did 2 something in 15 minutes...
@@pilotpug bruh...
They make thath way bcse the bomber grind span on simulation!
@@ramonzaions7522 nah those usually suicide. Easily fixed with a larger landing bonus. This is because people with alt accounts were getting 300 kills per match
Who cares of Sim?
@@Lulzwhat me, and plenty of others but clearly not Gaijin
say thx the chinese botters and airfield attackers
@@PilotUwU event zombers go brrrrr
thank the bastards who do PVE, they screwed up our rewards...
@@SuperTitoneli nothing against PvE, as long as they don't try to claim the entire server isn't allowed PvP. I think thia is caused by people teaming up across opposing teams and doing like 100 kills per match
It's Gaijin's fault for terrible game design and reward systems...
@@alpha-0874terrible reward system fixed with terrible "solutions"