I think The Forest's Aid will be much better than most people are predicting. It's pricey, but it forces your opponent to trade/use board clear in order to get rid of the Treants for risk of you playing Treespeaker or whatever other Treant synergy cards are coming and having a board of 5/5s (with another Forest's Aid in hand).
@@jogky2697 Given how one-dimensional the new archetypes being pushed by this expansion seem to be I can only imagine we'll be getting new Treant support cards.
I mean considering a 5 mana summon 3 2/2's is seeing all of the play in Token Druid right now then an 8 mana summon 5 2/2's then get another one will more than likely definitely see play also. If 5 mana for 6/6 is good then 8 mana for 10/10 is also just as decent really. Plus if they use a big board clear to get rid of it you can just use it again forcing them to commit more to the board, since even if they have minions out they can't afford to not clear them, since there is aalways the threat of Savage Roar meaning you'll take 22+ to the face.
Yeah, I think it's a mistake to look at this as a tempo play that costs too much to be relevant. It's a *win condition*. Even without buffs, 5 2/2s is a big threat, and being able to buff big boards is pretty much a defining element of Druid's class identity at this point. The fact that you can cast it twice makes it far harder to deal with - your opponent needs to either have two board clears or enough of a board advantage to trade into TEN 2/2s over two turns.
well, I usually agree with your points of view and ratings, but i think you undershot these cards. Remember that after the mammoth rotates out, the expansions that have not seen almost any play will now be the only ones available and in top of that we will have all these new cards. Its almost impossible to deem how the new meta will be or how relevant these new cards will be. But what we can do is look at each card and explore its raw power, because at this point anything is possible and as ''weak cards'' will now be played, remember that these new cards may look weak now but they have much potential.
I think a key thing you're missing with Forest's aid isnt its immediate potential, but what it means in tournament formats. With the introduction of specialist, some of the newer cards get a lot better as tech cards. In token druid, the forests aid requires your opponent to spend 2 board clears to deal with a single card, cause they dont know if you'll have any of the big board buffs that token druid uses to close out games. 5 2/2s arent threatening on their own, but with the threat of savage roar they absolutly are.
I think Kalecgos is one of the strongest cards. I dont think its as strong as Blooodreaver Gul'dan (Played in Zoo during KFT despite the 10 Mana cost), but I think it will be in every midrange and controll mage. It has the potential to give you the perfect card for the situration and the potential to give a Big Spell like Firestrike the Potential to not just clear the board but also set up a threat. And just like Ysera, Kalecgos is a thread.
You have the new mechathun combo with priest. Mechathun + lazul's scheme + forbidden words. Idk if forbidden words work with 0 attack minions while having 0 mana, but it might work. You might say that u need to wait 10 turns with lazul's scheme in your hand, but you have a lot of low cost spells for priest so, like trump said, it could be miracle priest. Just put heals and grave horror and it might just work!
What some don't realize is that Kalecgos ISNT a 10 mana 4/12, it's a 10 mana 4/12 + any spell in your hand you want, OR one you discover (meaning free board/minion clear to go with him) + free spells so long as he lives. This guy is death stalker rexar levels of variability, CRAFT IT GOLDEN
I think you’re underestimating kalecgos. It’s like a bigger ink master solia, but with better stats and you get to discover a spell. And a bonus if it survives.
Hagatha's scheme will be a good replacement for volcano IMO. 5 mana but no Overload and the luck isn't in dealing the dmg to the right minions, but in drawing it soon enough.
Thanks for the honesty about liking and subscribing. Like you could have just been trying some of those tricks but you were just honest and that’s nice. I’ll like every video now.
8 mana 10/10 draw a card is not bad if druid gets even one single ramp card in this expansion. Especially with savage roar as a threat. That is an 8 mana play that, if your opponent does not deal with it, can have 34 attack next turn.
Lazuli's Scheme is also a lot better than you're giving it credit for. It has incredibly strong synergy with a ton of basic/classic cards Priest already regularly plays, like Shadow Madness, Shadow Word Pain, and Cabal Shadow Priest. And has there *ever* been a zero cost spell in the history of Hearthstone that didn't see at least some competitive play? Miracle Priest could very well become a thing, depending on how the new meta shapes out.
I think you misjudge twinspell. It's a way to give high cost spells echo, an 6 drop with echo is meaningless ,but a six drop with twinspell works. ergo: twinspell should only got to high cost cards
I wanted priest to be a dolaran class, but I’ll settle only because madam lazul might prevent me from falling into some cheap otk combo. Plus I get a hero card so I’ll be alright
I disagree with improve morale; it is a card that leave damaged minions, which is warrior's thing... Wait, you did not understand - Forbidden words kills 4 attack minions for priest!
I understand his points but he is overlooking several interactions with these cards, like lazuls scheme and forbidden words making a mechathun deck if you draw it right.
@@yosh3301 yeah, I agree. For example, does he not get that Kalecgos gives you a free spell the turn you play him? His quick rating seemed to suggest such.
You're underestimating some of these cards - most notably Kalecgos, one of the most absurdly broken cards ever revealed. *It works on the turn it's played.* If you play it on a turn when you already planned to cast, say, Flamestrike, it's basically a 4/12 + discover a Mage spell for 3 mana that almost certainly wins you the game if it can't be removed immediately.
Using the reveal stream as a test, I'm gonna hope aggro takes a step back and the control vs. control comes down to card generation, basically the league of explorers meta where it was along the lines of: Aggro vs. Control = did reno get drawn yes/no? Control vs. Control = who made the most cards and was able to use them well!
Your new symbols are confusing and cluttered. Also, when you put A and E next to the symbols, I don't know what that means since they weren't explained. I was able to find out that A means anti, but I still don't know what E means.
I think E means that your opponent has cards that you want to prevent them using? Because the Spellward Jeweler prevents spells to the face and it had an E fireball as a requirement, so basically it requires your [E]nemy to have spells in their hand to push face with to be an effective counter? I agree it seems really silly though.
Why does Twinspell need to be cheap? That’s the job of echo, as the card has to be played on the same turn. Twinspell is meant to give a decent effect without losing a card for one turn, giving you card advantage.
wrong about how hagathas scheme needs card draw to be good. control does not care as much about a temporary dead draw as much as midrange or aggro does. second thing you are wrong about is rafam, its 1 card slot which is a superbly statted minion being taunt and 7/8 which will be an auto include in nearly every warlock deck except hyper aggro.
Interesting idea, but i think your ratings lack considering: 1. does this card give a wincondition 2. has this cards mechanics this class can make a use off? 3. you one sidedly took „card draw“ for default to take for schemes, while i think it is much more complicated, because you reach one point like 8 damage on hagatha, where you can probably play it any turn for a full clear. Still, as topdeck its a whirlwind, so the value is certainly much more than the carddraw synergy.
Aren't schemes worse for a combo deck in theory? While you're more focused on card draw in a combo deck, you're also focused on not using specific cards within your hand. So you need to be even heavier on card draw if you want to rely on a scheme for protection in a combo deck, otherwise you'll be dealing with more of what makes combo decks weak -- the fact that you can't play all the cards in your hand. Just imagine having combo pieces and a scheme in your hand. It seems pretty bad.
You show Forbidden Ritual, that saw play, and say Rafaam's Scheme is terrible? :v I don't think it's meta-breaking, but I see some potential for sure. xD I'd give it 2~3 stars, for now. Also, Blood to Ichor and Improve Morale are very similar, and Blood to Ichor saw play as well. It's a good Execute/Enrage enabler and could even receive more sinergies. I would give it 3 stars, for now. Also also, I have high hopes on Kalekgos and Big Spell Mage. It's effect starts on the turn it's played and, if it survives (which is not hard, based on it's stats) it can be used again and again. So at best it will make several spells cost 0 and be a presence on the board, and at worst it will make 1 spell cost 0 and make your opponent desperately try to kill it, probably wasting a whole turn doing so (since Big Spell Mage is known for not letting the opponent develop the board that well). I would give it 5 stars, for now. For the rest of the cards, I mostly agree.
You way to up on madame lazul. I think shes good dont get me wrong but priest I feel doesn't fit in. One thing I do wanna see though is that a warrior deck with bomb synergies
i say forbidden word is a very good designed spell. if you want ot destroy a powerfull big boss guy, you most certanly should spend as much mana as its own cost. when you have 3-4 mana spells like hex/poly and shadoword death that rips off 8-10 mana big guys.... you are most certainly kidding me; not only you are dealing with him, but you are also alowered to play something else.... lets not even forget how powerfull those cards are arena-wise.
How unfair, some classes already have a hero power upgrade , which are hero cards, and others will not receive it for at least FOUR MONTHS :c Cutting warlock , mage , priest and druid out of control playstyle is just extremely disappointing.
@@pachiroth7848 How strong would those cards need to be to balance the fact that Dr. Boom is able to blast you for 3 or gain 7 HP , while warlock's effect is negative in the late game?
Actually didn't realise I hadn't subscribed to this channel yet... Never had that before, and I've subscribed to almost 600... Then again that number may be the very reason I thought I'd already subbed.
It's pretty garbage since your opponent will most likely use their removal on it and especialy if it's popular keep the removal for it. 10 mana force your opponent to play a removal card and cast a spell for free sucks honestly
@@jogky2697So just a few things to consider. One is that you can play a spell and the Kalecgos on same turn. You will get at least one spell for free (Just one free spell alone is good) PLUS you get another spell that you discover (Unlike most of the time you would chose cheap cards, but because you get them for free now chose any spell that's expensive cause who cares what it costs). Perhaps I missed something that will make it unplayable, but as far as I know Mage has big spells that are staying in rotation. I agree, your opponent WILL remove this card. You will almost never see this card two turns in a row (especially in mage cause mage will not have board presence). BUT IN ONE TURN this card can make a huge splash. Or maybe I'm wrong.
This was unfortunate timing with the new reveal stream happening right before this vid came out
we've known the date of the reveal stream for a while so this is probably planned and he wants to review the cards in the stream on another video
Poor dude
It was intentional.
That horrendous reveal stream
“Fun for the arena. Won’t see play.”
I thought so too, my dude. Now I weep when I see the trees.
I like how this dropped just after the reveal stream finished
No one:
Penniless: So here's this new system I'm working on for my reviews
Also Penniless:
Here's why the system is too complex
11:50
I disagree, as you can always play a spell with it.
@8:00
blizzard: hold my beer
you thought rafaam scheme is bad? check out boom scheme!
Rafaam is a badass. So?
Is rafaam's scheme bad? yes.
is rafaam's scheme ass? yes.
What's the problem?
I know this is pretty old, but Nomi during the legion period of WoW was a pretty big part of Dalaran.
I think The Forest's Aid will be much better than most people are predicting. It's pricey, but it forces your opponent to trade/use board clear in order to get rid of the Treants for risk of you playing Treespeaker or whatever other Treant synergy cards are coming and having a board of 5/5s (with another Forest's Aid in hand).
It just makes treant druid viable and pretty damn good
@@jogky2697 Given how one-dimensional the new archetypes being pushed by this expansion seem to be I can only imagine we'll be getting new Treant support cards.
I highly agree, and infinite value is (almost) gone too, so it will MATTER that you summoned 10/10 in stats
I mean considering a 5 mana summon 3 2/2's is seeing all of the play in Token Druid right now then an 8 mana summon 5 2/2's then get another one will more than likely definitely see play also. If 5 mana for 6/6 is good then 8 mana for 10/10 is also just as decent really.
Plus if they use a big board clear to get rid of it you can just use it again forcing them to commit more to the board, since even if they have minions out they can't afford to not clear them, since there is aalways the threat of Savage Roar meaning you'll take 22+ to the face.
Yeah, I think it's a mistake to look at this as a tempo play that costs too much to be relevant. It's a *win condition*. Even without buffs, 5 2/2s is a big threat, and being able to buff big boards is pretty much a defining element of Druid's class identity at this point. The fact that you can cast it twice makes it far harder to deal with - your opponent needs to either have two board clears or enough of a board advantage to trade into TEN 2/2s over two turns.
6:14 can't believe you forgot Dr. Boom's Scheme
I AM THAT 1 PERCENT YOU WERE AIMING FOR WITH THE BAD HORSE CHORUS. THANK YOU
7:58
What if the imps become stronger too? 3 mana 7x7/7
Then it would be a good card. But they don't, so it's probably not.
I'm glad you at least noticed the art work for omega devastartor... I was starting to think I was the only one...
well, I usually agree with your points of view and ratings, but i think you undershot these cards. Remember that after the mammoth rotates out, the expansions that have not seen almost any play will now be the only ones available and in top of that we will have all these new cards. Its almost impossible to deem how the new meta will be or how relevant these new cards will be. But what we can do is look at each card and explore its raw power, because at this point anything is possible and as ''weak cards'' will now be played, remember that these new cards may look weak now but they have much potential.
Holy shit. I did not expect a bad horse reference in 2019. Much respect
I think a key thing you're missing with Forest's aid isnt its immediate potential, but what it means in tournament formats. With the introduction of specialist, some of the newer cards get a lot better as tech cards. In token druid, the forests aid requires your opponent to spend 2 board clears to deal with a single card, cause they dont know if you'll have any of the big board buffs that token druid uses to close out games. 5 2/2s arent threatening on their own, but with the threat of savage roar they absolutly are.
Next video will be reviewing the cards released today but 1 hour after the expansion is out xd
7:53 why everybody forget Spirit of the Bat
Me and my boi Hi'reek out here chilling just waiting for the right card to make the deck
I think Kalecgos is one of the strongest cards. I dont think its as strong as Blooodreaver Gul'dan (Played in Zoo during KFT despite the 10 Mana cost), but I think it will be in every midrange and controll mage. It has the potential to give you the perfect card for the situration and the potential to give a Big Spell like Firestrike the Potential to not just clear the board but also set up a threat. And just like Ysera, Kalecgos is a thread.
You have the new mechathun combo with priest. Mechathun + lazul's scheme + forbidden words. Idk if forbidden words work with 0 attack minions while having 0 mana, but it might work. You might say that u need to wait 10 turns with lazul's scheme in your hand, but you have a lot of low cost spells for priest so, like trump said, it could be miracle priest. Just put heals and grave horror and it might just work!
What some don't realize is that Kalecgos ISNT a 10 mana 4/12, it's a 10 mana 4/12 + any spell in your hand you want, OR one you discover (meaning free board/minion clear to go with him) + free spells so long as he lives. This guy is death stalker rexar levels of variability, CRAFT IT GOLDEN
The intro sold me.
I think you’re underestimating kalecgos. It’s like a bigger ink master solia, but with better stats and you get to discover a spell. And a bonus if it survives.
rewatching your videos because your review system is so good please come back
His review system os terrible,even single card is "might see play,3 stars"
@@lettucebob7395 I...don't get your point
@@lior_shiboli He isn’t actually rating anything,he just saying "this might or might not be good" to every single card
Hagatha's scheme will be a good replacement for volcano IMO. 5 mana but no Overload and the luck isn't in dealing the dmg to the right minions, but in drawing it soon enough.
Awesome video bro!
Thanks for the honesty about liking and subscribing. Like you could have just been trying some of those tricks but you were just honest and that’s nice. I’ll like every video now.
8 mana 10/10 draw a card is not bad if druid gets even one single ramp card in this expansion. Especially with savage roar as a threat. That is an 8 mana play that, if your opponent does not deal with it, can have 34 attack next turn.
Lazuli's Scheme is also a lot better than you're giving it credit for. It has incredibly strong synergy with a ton of basic/classic cards Priest already regularly plays, like Shadow Madness, Shadow Word Pain, and Cabal Shadow Priest. And has there *ever* been a zero cost spell in the history of Hearthstone that didn't see at least some competitive play? Miracle Priest could very well become a thing, depending on how the new meta shapes out.
Eyy nomi would of course be in this expansion based on lore, he is a chef in dalaran in a dalaran expansion.
Love the Dr.Horrible shoutout
I think you misjudge twinspell. It's a way to give high cost spells echo, an 6 drop with echo is meaningless ,but a six drop with twinspell works. ergo: twinspell should only got to high cost cards
I wanted priest to be a dolaran class, but I’ll settle only because madam lazul might prevent me from falling into some cheap otk combo. Plus I get a hero card so I’ll be alright
1:05 I KNEW I HEARD THIS SOMEWHERE!
I love it so much, whenever Dr Boom says: "Was?"
he says "What?"
I disagree with improve morale; it is a card that leave damaged minions, which is warrior's thing...
Wait, you did not understand - Forbidden words kills 4 attack minions for priest!
I understand his points but he is overlooking several interactions with these cards, like lazuls scheme and forbidden words making a mechathun deck if you draw it right.
@@yosh3301 yeah, I agree. For example, does he not get that Kalecgos gives you a free spell the turn you play him? His quick rating seemed to suggest such.
I think the formula is a bit much Penniless, you already got the best rating system in the biz, a formula seems uneeded
dragonkingofthestars they're both hella extra and convoluted
@@Zakens nor really, the rating is enough I think, complex but fit's hearthstones various teirs of usefulness as is.
8:34 voice crack
Another one at 10:00
You're underestimating some of these cards - most notably Kalecgos, one of the most absurdly broken cards ever revealed. *It works on the turn it's played.* If you play it on a turn when you already planned to cast, say, Flamestrike, it's basically a 4/12 + discover a Mage spell for 3 mana that almost certainly wins you the game if it can't be removed immediately.
fuck google+
Using the reveal stream as a test, I'm gonna hope aggro takes a step back and the
control vs. control comes down to card generation, basically the league of explorers
meta where it was along the lines of:
Aggro vs. Control = did reno get drawn yes/no?
Control vs. Control = who made the most cards and was able to use them well!
Can't wait for control or tempo bomb warrior
I just want less otk decks. Control and outvalue is fine but randomly saying you lose isn't fun
Your new symbols are confusing and cluttered. Also, when you put A and E next to the symbols, I don't know what that means since they weren't explained. I was able to find out that A means anti, but I still don't know what E means.
I agree. I stopped bothering trying to understand them; they don't fit well with the fast pace of the video.
I think E means that your opponent has cards that you want to prevent them using? Because the Spellward Jeweler prevents spells to the face and it had an E fireball as a requirement, so basically it requires your [E]nemy to have spells in their hand to push face with to be an effective counter? I agree it seems really silly though.
It's part of his style. That's pretty clear by now.
Man I didn’t realize until this video how good of a voice clip that Boom “wat” was
What's the rent like in Dalaran?
Hi Penniless, What are the Days that you make Streams ? Or Days that you Will Make Streams ?
I feel like a minus sign "-" is clearer than an "A" for anti- something in your new cost/benefit equation visual thing.
Why does Twinspell need to be cheap? That’s the job of echo, as the card has to be played on the same turn. Twinspell is meant to give a decent effect without losing a card for one turn, giving you card advantage.
Tbf with rogue now being able to have wonderous wand consistently makes it a lot easier for a malygos otk.
Every villain is lemons
This feels like the best expansion in YEARS. None of that rastakhan bullshet or dumb ideas like in boomsday.
Lets just hope we get new heros the After rise of shadows
7:52 lul at not realizing Lazul's Scheme is the best card in the expansion
Lol
Wrooong
4/5 we seen kalecgos in play now, he’s even very good for anything
togg's scheme is perfect in their new format will siding
9:58 'Shadow Word P A I N'
Glad I'm not the only fan of Doctor Horrible
Algalon will be a legendary in the next expansion. Calling it now.
rafaam is its own callback card
10:00 "shadow word pAiN"
10:09 yea
My hands are ready.
Ok, have your like man who wants to live.
I love ya penniless but man i want more videos xD
Oh god, Penniless, have you seen what they did with Dr. Boom's Scheme?
Can you maybe do some videos on MTGA? I know its an extremely expansive game, but id love to see you cover the meta and packs in standard.
Keep up the good content man :)
wrong about how hagathas scheme needs card draw to be good. control does not care as much about a temporary dead draw as much as midrange or aggro does. second thing you are wrong about is rafam, its 1 card slot which is a superbly statted minion being taunt and 7/8 which will be an auto include in nearly every warlock deck except hyper aggro.
Interesting idea, but i think your ratings lack considering:
1. does this card give a wincondition
2. has this cards mechanics this class can make a use off?
3. you one sidedly took „card draw“ for default to take for schemes, while i think it is much more complicated, because you reach one point like 8 damage on hagatha, where you can probably play it any turn for a full clear. Still, as topdeck its a whirlwind, so the value is certainly much more than the carddraw synergy.
....and then forest aid is actually in a tier 2 deck
Aren't schemes worse for a combo deck in theory? While you're more focused on card draw in a combo deck, you're also focused on not using specific cards within your hand. So you need to be even heavier on card draw if you want to rely on a scheme for protection in a combo deck, otherwise you'll be dealing with more of what makes combo decks weak -- the fact that you can't play all the cards in your hand. Just imagine having combo pieces and a scheme in your hand. It seems pretty bad.
You get a like just for the Dr. Horrible reference
Subscribed..one of the best if not beat channels on TH-cam. Keep it up!
I love the bad horse
Video starts at 1:34
Immediate like and subscribe for that Dr. Horrible reference 😂😂😂 Also the review system is A+
I liked and subscribed instantly
I like your video and agree on most things, but disagree on the card ratings. For example, Kalecgos is 2 stars?
RoS will be questionable. Year of the Dragon will be AWESOME seeing the changes.
Saw you were an editor for Tempostorm's Snapshot: Wild Meta. Good to see you have a side hussle bb.
What would druid be without the useless "Summon Treants" card in every set... xD
Hope they explain why an ethereal that likes treasures now can summon imps from the legion
Also wtf is wrong with dr booms scheme
OMG the Dr. Horrible reference. YES!
YES! THANK YOU! EVIL LEAGUE OF EVIL!
Meh normally I don’t like/sub but hey. You’ve earned it
Man the timing on these vids, still worth the wait for such quality tho :P #PennilessIsHuman
You show Forbidden Ritual, that saw play, and say Rafaam's Scheme is terrible? :v
I don't think it's meta-breaking, but I see some potential for sure. xD
I'd give it 2~3 stars, for now.
Also, Blood to Ichor and Improve Morale are very similar, and Blood to Ichor saw play as well. It's a good Execute/Enrage enabler and could even receive more sinergies.
I would give it 3 stars, for now.
Also also, I have high hopes on Kalekgos and Big Spell Mage. It's effect starts on the turn it's played and, if it survives (which is not hard, based on it's stats) it can be used again and again. So at best it will make several spells cost 0 and be a presence on the board, and at worst it will make 1 spell cost 0 and make your opponent desperately try to kill it, probably wasting a whole turn doing so (since Big Spell Mage is known for not letting the opponent develop the board that well).
I would give it 5 stars, for now.
For the rest of the cards, I mostly agree.
Also, I haven't seen the new cards from the reveal stream yet. So I have the same knowledge as Penniless on this one while commenting this. :P
You way to up on madame lazul. I think shes good dont get me wrong but priest I feel doesn't fit in. One thing I do wanna see though is that a warrior deck with bomb synergies
And you thought Rafaam's scheme was bad... LOL
Yes, Dr. Boom was warrior. Too bad you couldn't wait one more hour to add that post-script tidbit XD
This is going to be a primary source of income for you? I just head “more videos coming” and I’M DOWN FOR THAT. Good for you dude, good for you.
Dammmmmmnnnnnnnnnnn blizzard got shamed by penniless he’s done for
I liked and subscribed. So you wouldn't go penniless :)
I think you underrated lazuli scheme but ok..
i say forbidden word is a very good designed spell. if you want ot destroy a powerfull big boss guy, you most certanly should spend as much mana as its own cost. when you have 3-4 mana spells like hex/poly and shadoword death that rips off 8-10 mana big guys.... you are most certainly kidding me; not only you are dealing with him, but you are also alowered to play something else....
lets not even forget how powerfull those cards are arena-wise.
Pennyless, I love your videos, but your new animation math thing is extremely confusing. I would scrap or seriously change it.
You need better thumbnails. I love your videos but I glossed over the video like 3 times when scrolling through my subscriptions.
Love your videos!
Hero cards and Baku and Genn THE GREATEST CHANGE EVER AND I LOVE IT
How unfair, some classes already have a hero power upgrade , which are hero cards, and others will not receive it for at least FOUR MONTHS :c
Cutting warlock , mage , priest and druid out of control playstyle is just extremely disappointing.
But hopefully those classes get cards good enough to make up that difference in value
@@pachiroth7848 How strong would those cards need to be to balance the fact that Dr. Boom is able to blast you for 3 or gain 7 HP , while warlock's effect is negative in the late game?
@@pluszowyskurwiel warlock is getting an aggro push with rafaam as the final value attempt, hence doomguard rotation so its not a staple
@@pluszowyskurwiel also Lazul OP snipe the hero cards EZ game
Penniless predicted Rafaam correctly, all hail our God.
Well he predicted it after thousands of people did
*Is confused* What?
Actually didn't realise I hadn't subscribed to this channel yet... Never had that before, and I've subscribed to almost 600... Then again that number may be the very reason I thought I'd already subbed.
Kalecgos 2 stars? lol, be prepared to make a video about cards you misrated.
It's pretty garbage since your opponent will most likely use their removal on it and especialy if it's popular keep the removal for it. 10 mana force your opponent to play a removal card and cast a spell for free sucks honestly
@@jogky2697So just a few things to consider. One is that you can play a spell and the Kalecgos on same turn. You will get at least one spell for free (Just one free spell alone is good) PLUS you get another spell that you discover (Unlike most of the time you would chose cheap cards, but because you get them for free now chose any spell that's expensive cause who cares what it costs). Perhaps I missed something that will make it unplayable, but as far as I know Mage has big spells that are staying in rotation.
I agree, your opponent WILL remove this card. You will almost never see this card two turns in a row (especially in mage cause mage will not have board presence). BUT IN ONE TURN this card can make a huge splash. Or maybe I'm wrong.
@@jogky2697 you obviously only ever reached rank 15.