Please make sure, 2160p60 is selected in youtube video settings. *Comparison 1* - 00:07 - Preset E gives sharper image, F has more oil painting look to it. At 00:16 you can also see that preset F has loss of detail in the tiny tree branches (the tree on the right side of electrical pole) while E is doing comparatively better. Overall also image is more clean with E. Water in pond and also reflections in it look better with E. *Comparison 2* - 00:36 - At 720p render results are similar, F again has more loss of detail in comparison to E, preset E can be thus used even at 1440p DLSS Performance or 1080p DLSS Quality. *Comparison 3* - 00:59 - TSR is not very good in the game, in movement it can turn objects to grainy dots, tiny branches with TSR are mostly gone, electric wire is also struggling, XeSS in it's DP4a form (non Intel GPU) has muddy look like Preset F but is preserving detail better than TSR. FPS is lower though with XeSS. Anyone with no access to DLSS should go with XeSS. *Comparison 4* - 01:28 - Comparison of DLSS E and XeSS, main difference here is tree to the right of electric poll, DLSS is preserving more detail (also check at 01:59), water in pond also has more clean look (01:52), reflections in pond are muddy with XeSS. *Comparison 5* - 02:05 - Small comparison to show how TSR improves by increasing render resolution. *Comparison 6* - 02:27 - Preset E is handling electric wire better even at 720p render, also the small bush to the right of wire is better detailed in movement with preset E. *Comparison 7* - 02:57 - At quality mode both improve but otherwise similar result, at 03:20 however you can see that electric poll has jagged edges with preset E while F has no such issue. *Comparison 8* - 03:27 - TSR is pretty much not even rendering the electric wire while XeSS is holding up lot better. TSR is also leaving very heavy ghosting (should be more easy to notice at 03:50). XeSS once again beats TSR, too bad Intel is thinking of moving away from GPU division. *Comparison 9* - 03:56 - At 66% render TSR can now render the wire but ghosting still remains. *Comparison 10* - 04:25 - DLSS again preserving more detail than XeSS DP4a, DLSS E does have it's jagged edges with the pole which XeSS doesn't. *Comparison 11, 12* - 04:55 - We move to 3rd scene, distant foliage can be challenge for upscaling, F is usually good at hiding it but in this game it is even stevens, so E can be preferred over F. At quality mode shimmering is quite reduced for both E and F. *Comparison 13* - 05:40 - TSR is a mess, a very heavy twinkling which is very distracting, XeSS DP4a also very noisy and you can also see ghosting on falling leaves. With 720p render both XeSS and TSR should be avoided, other graphic settings should be lowered instead to gain fps. *Comparison 14* - 06:02 - Moving to quality mode, twinkling is still present with TSR but is on much more manageable level. Ghosting is still present with both though, XeSS has more ghosting in comparison to TSR. *Comparison 15, 16* - 06:25 - DLSS E has more stable image, leaves are also ghosting free. *Comparison 17, 18* - 07:09 - Moving to 4th and final scene, with F you are getting flickering with electric pole while E has no such issue, foliage noise is also slightly higher with F, there is some minor ghosting with leaves but same occurs very infrequently only. With quality mode image is quite stable with both, E has slightly more shimmering but same should be preferred over muddy look of F. Also ignore any performance difference between E and F, this 4th test was done around several NPCs and their mere presence close to you can tank performance from 60 to 30 fps, so performance is just unstable in such areas, look at previous 3 scenes only for performance comparison. *Comparison 19, 20* - 07:55 - The antennae on top of the house (extreme top left of screen) has better detail with TSR while XeSS is struggling with same. *Comparison 22* - 09:09 - We now move to native settings test and for same I have reduced settings to medium to keep fps higher. Someone was arguing last week that F is not muddy when in movement but that is not the case, at 09:32 is a scene that was taken from in motion footage and E has more clear image while F is giving oil painting look with in movement scene. *Comparison 23* - 09:39 - The jagged edges of E make a return even at 1440p render, F doesn't have that, however image is lot more blurry with F. I would prefer E, you pick your own poison. *Comparison 24* - 10:09 - XeSS Native AA has more blurry image but FSR 3.1 Native AA has very severe ghosting, leaving a very heavy trail even at 1440p render. *Comparison 25* - 10:38 - I didn't test TAA much, this test had reached 3rd day at this point and I wanted to finish it but TAA does depict ghosting like FSR NAA did but less severe in comparison. *Comparison 26* - 11:08 - A bit useless comparison here, off isn't something anyone wants to use here as you can see above, even TAA is big upgrade over it with very little fps cost. *Comparison 27* - 11:30 - At 1440p render TSR and XeSS are doing lot better, that is if you can afford such high render in this very demanding game, power lines are properly rendered by both, ghosting still remains with both though. *Comparison 28* - 11:52 - Do note that DLAA here is with medium graphic settings while both DLSS are running along high settings, you can see here that DLSS is not same as native but DLAA does have it's severe fps impact, even after lowering settings DLAA is giving 17% lower fps. Small image quality loss from DLSS is well worth it in my opinion but DLSS Performance is bit hard to digest though. DLSS Quality has nice balance between image quality and fps at 1440p. *Conclusion* - DLSS is winning the battle, no surprise there, within DLSS Preset E is winning over F even at 720p render in this game, normally F does better at 720p because of it's ability to control shimmering but it is unable to do that in this game so E remains winner all over. Game has DLSS 3.7 by default, swap it with latest 3.8.10 (or newer in future) and preset E will be in use for all DLSS modes, no mod required. For DLAA though preset F will be in use and if you want to use E instead then use my guide little bit below this to change preset. After DLSS it is between XeSS and TSR and both are a mixed bag, I am leaning more towards XeSS but you can decide yourself too by looking at above comparisons. To summarize XeSS can cause ghosting with falling leaves but TSR can cause ghosting with many more objects, TSR also cause twinkling with distant foliage which immediately draws attention, I feel XeSS is overall better and should be picked by anyone with non RTX GPU. If video was helpful, Like, Comment, Subscribe or Share, Thank you. S.T.A.L.K.E.R. 2 Benchmark video all settings tested - th-cam.com/video/LkS7ZtTCngE/w-d-xo.html S.T.A.L.K.E.R. 2 Texture Quality Comparison - th-cam.com/video/OW_dqDf4tIQ/w-d-xo.html *Buy* - S.T.A.L.K.E.R. 2 Heart of Chornobyl - tinyurl.com/3dzmux4m # Ad Disclosure: In connection with Epic Games’ Support-A-Creator Program, I may receive payouts from your in-game purchases. *Join* and support channel directly - th-cam.com/channels/Ju05KKhgB5uw6puJR7AARw.htmljoin *What are DLSS Presets* DLSS Presets affect image quality, you can only change them using a mod, as of version 3.8.10 there are only 2 presets left, Preset E and F. *How to use DLSSTweaks mod to change preset in Stalker 2* 1. Go to www.nexusmods.com/site/mods/550?tab=files 2. Select Manual Download 3. After downloading, extract and you will find 6 files 4. Run EnableNvidiaSigOverride reg file and confirm (This step is only required once, you don't need to repeat this when modding new game) 5. Now copy 3 files - nvngx dll, dlsstweaks ini, DLSSTweaksConfig exe 6. Go to game folder and paste these files in same folder that has game exe files, for stalker 2 this is Steam -- C Drive - Program Files - Steam - steamapps - common - S.T.A.L.K.E.R. 2- Heart of Chornobyl - Stalker2 - Binaries - WinGDK Game Pass -- Game Drive - S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows) - Content - Stalker2 - Binaries - WinGDK In this folder you will find Stalker2-WinGDK-Shipping exe file, you paste mod files next to it 7. Rename nvngx dll to winmm dll 8. Open DLSSTweaksConfig exe and scroll down to 3rd section - DLSSPresets 9. Use pull down menu to change default to whichever preset you intend to use. Do it for every quality level you intend to use and hit save at top That is it, all done. Game should be closed when you change values If mod worked you will see dlsstweaks log file in same folder where you copied these files (after you play the game at least once) You can also run DisableNvidiaSigOverride to reverse the effects of step 4 if you don't want to use the mod anymore. *Timestamps* Moved to reply below because of word limit
*Timestamps* 00:00 Graphic Settings Used - 1440p High 00:07 Preset E vs F - DLSS 3.8.10 Quality 00:36 Preset E vs F - DLSS 3.8.10 Performance 00:59 TSR vs XeSS 1.3.1 - Render 50% 01:28 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% 02:05 TSR 65 vs TSR 50 02:27 Preset E vs F - DLSS 3.8.10 Performance - Comparison 2 02:57 Preset E vs F - DLSS 3.8.10 Quality - Comparison 2 03:27 TSR vs XeSS 1.3.1 - Render 50% - Comparison 2 03:56 TSR vs XeSS 1.3.1 - Render 66% - Comparison 2 04:25 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% - Comparison 2 04:55 Preset E vs F - DLSS 3.8.10 Performance - Comparison 3 05:17 Preset E vs F - DLSS 3.8.10 Quality - Comparison 3 05:40 TSR vs XeSS 1.3.1 - Render 50% - Comparison 3 06:02 TSR vs XeSS 1.3.1 - Render 66% - Comparison 3 06:25 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% - Comparison 3 06:47 DLSS 3.8.10 (E) vs TSR - Render 66% - Comparison 3 07:09 Preset E vs F - DLSS 3.8.10 Performance - Comparison 4 07:32 Preset E vs F - DLSS 3.8.10 Quality - Comparison 4 07:55 TSR vs XeSS 1.3.1 - Render 50% - Comparison 4 08:17 TSR vs XeSS 1.3.1 - Render 66% - Comparison 4 08:39 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% - Comparison 4 09:02 Graphic Settings Used - 1440p Medium 09:09 Preset E vs F - DLAA 3.8.10 09:39 Preset E vs F - DLAA 3.8.10 - Comparison 2 10:09 FSR 3.1 vs XeSS 1.3.1 - Native AA - Comparison 2 10:38 TSR vs TAA - Native - Comparison 2 11:08 OFF vs TAA - Native AA - Comparison 2 11:30 TSR vs XeSS 1.3.1 - Native - Comparison 2 11:52 DLAA vs DLSS Quality vs Performance - Preset E - 3.8.10 - Comparison 2 12:22 Video Suggestions *Watch Next* Microsoft Flight Simulator 2024 - RTX 3070 - th-cam.com/video/RBiVERRuhuA/w-d-xo.html DLSS 3.8.10 is available now - 4 Game Comparison - th-cam.com/video/doKULU2W8P4/w-d-xo.html Horizon Zero Dawn Remastered vs Original - th-cam.com/video/5-GK0O9KRjs/w-d-xo.html Unreal Engine 5.4.4 - Rome Italian Town - RTX 3070 - th-cam.com/video/3G_M82_NTWw/w-d-xo.html Preset C vs E vs F - 5 Game Comparison - th-cam.com/video/oMWa0zIvXmY/w-d-xo.html Alan Wake 2 Patch 1.22 improves performance - th-cam.com/video/AIhWi7ifxjU/w-d-xo.html Silent Hill 2 - Ray Reconstruction On vs off - th-cam.com/video/zKbzaxuU-UU/w-d-xo.html FSR FG 3.1 along with DLSS upscaling 3.7.20 - Black Myth Wukong - th-cam.com/video/m3e4DblMhSw/w-d-xo.html RTX 3070 in 2024 - 20 Games Tested - 1440p,1080p - th-cam.com/video/-Mxu9kJQqKs/w-d-xo.html *Ryzen 3600 vs Ryzen 7600* Cyberpunk 2077 - 1440p - th-cam.com/video/7vMmrCmECDg/w-d-xo.html Star Wars Jedi Survivor - 1440p - th-cam.com/video/YGGLfocs-Mk/w-d-xo.html Alan Wake 2 - 1440p - th-cam.com/video/IGsXr8A0cdM/w-d-xo.html Hogwarts Legacy - 1440p - th-cam.com/video/u9xikAwJsyE/w-d-xo.html *Join* my Discord server - discord.gg/Hu6TARTPQY Few reasons to join server 1. Image based comparisons 2. All DLSS related and even other guides in one place (and also updated) (dlss guides channel in server) 3. Links of all videos here, sorted by type *Buy Games* Black Myth Wukong - tinyurl.com/5n9bp956 Cyberpunk 2077 - tinyurl.com/4wnv3bkn Alan Wake 2 - tinyurl.com/2p84sedm Star Wars Jedi: Survivor - tinyurl.com/522ncnxa Hogwarts Legacy - tinyurl.com/2s4rjtwh Disclosure: In connection with Epic Games’ Support-A-Creator Program, I may receive payouts from your in-game purchases. *Buy Hardware* amzn.to/3U1yr9b ASUS Dual GeForce RTX 4070 Super - amzn.to/4bCkbNF ASUS TUF Gaming RTX 4070 Ti Super - amzn.to/3CjRBDi AMD Ryzen 7 5700X3D - amzn.to/3AfGVVU Asus Dual GeForce RTX 4060 Ti 16GB - amzn.to/3YOxiqw XFX Speedster Radeon RX 7900XT - amzn.to/3wk1huw ASUS TUF Gaming RTX 4090 - amzn.to/3NR3GSZ AMD Ryzen 5 9600X - amzn.to/4ebExgO Thermalright Peerless Assassin 120 SE - amzn.to/3NSgw3E Disclosure: I get commissions for purchases made through links in this post.
It turns out in the SH2 Remake, the new dlc version will work just as well. And do I understand correctly that preset E is installed initially and no replacement programs are needed?
Great work ! I do wonder how do F and E compare at ultra performance 4K : while the render resolution is the same as the performance preset tested here in this video at 1440p, i do wonder how E handles high scaling ratios and if it breaks down if there are too many pixels to reconstruct.
@@S2GamesBench From limited testing in Fallout 4, at very high ratios DLSS just gives up; but some presets give up earlier than others. In Fallout 4 for example, 540->4K works with F but C just gives up on a significant portion of the image and shows the underlying native pixels; even though 540->1080 does work. So sometimes, even with an "acceptable" rendering resolution, too high a ratio can cause issues, hence the question.
@ImperialDiecast With 3.8.10 dll it is E for DLSS and F for DLAA Also with default 3.7 dll it is the same, E for DLSS Q, B, P and F for DLAA and DLSS UP
@@goldkaban E can be used at all, only for 720p render (1440p DLSS Performance or 1080p DLSS Quality) you can consider using F if it helps resolve noise, for all other higher resolutions E is best.
@@xardas7499 Presets are basically predefined profiles for DLSS upscaling aka DLSS 2, so selecting one over other will affect image quality. As for how to change them, check my pinned comment for detailed guide on same
Please make sure, 2160p60 is selected in youtube video settings.
*Comparison 1* - 00:07 - Preset E gives sharper image, F has more oil painting look to it. At 00:16 you can also see that preset F has loss of detail in the tiny tree branches (the tree on the right side of electrical pole) while E is doing comparatively better. Overall also image is more clean with E. Water in pond and also reflections in it look better with E.
*Comparison 2* - 00:36 - At 720p render results are similar, F again has more loss of detail in comparison to E, preset E can be thus used even at 1440p DLSS Performance or 1080p DLSS Quality.
*Comparison 3* - 00:59 - TSR is not very good in the game, in movement it can turn objects to grainy dots, tiny branches with TSR are mostly gone, electric wire is also struggling, XeSS in it's DP4a form (non Intel GPU) has muddy look like Preset F but is preserving detail better than TSR. FPS is lower though with XeSS. Anyone with no access to DLSS should go with XeSS.
*Comparison 4* - 01:28 - Comparison of DLSS E and XeSS, main difference here is tree to the right of electric poll, DLSS is preserving more detail (also check at 01:59), water in pond also has more clean look (01:52), reflections in pond are muddy with XeSS.
*Comparison 5* - 02:05 - Small comparison to show how TSR improves by increasing render resolution.
*Comparison 6* - 02:27 - Preset E is handling electric wire better even at 720p render, also the small bush to the right of wire is better detailed in movement with preset E.
*Comparison 7* - 02:57 - At quality mode both improve but otherwise similar result, at 03:20 however you can see that electric poll has jagged edges with preset E while F has no such issue.
*Comparison 8* - 03:27 - TSR is pretty much not even rendering the electric wire while XeSS is holding up lot better. TSR is also leaving very heavy ghosting (should be more easy to notice at 03:50). XeSS once again beats TSR, too bad Intel is thinking of moving away from GPU division.
*Comparison 9* - 03:56 - At 66% render TSR can now render the wire but ghosting still remains.
*Comparison 10* - 04:25 - DLSS again preserving more detail than XeSS DP4a, DLSS E does have it's jagged edges with the pole which XeSS doesn't.
*Comparison 11, 12* - 04:55 - We move to 3rd scene, distant foliage can be challenge for upscaling, F is usually good at hiding it but in this game it is even stevens, so E can be preferred over F. At quality mode shimmering is quite reduced for both E and F.
*Comparison 13* - 05:40 - TSR is a mess, a very heavy twinkling which is very distracting, XeSS DP4a also very noisy and you can also see ghosting on falling leaves. With 720p render both XeSS and TSR should be avoided, other graphic settings should be lowered instead to gain fps.
*Comparison 14* - 06:02 - Moving to quality mode, twinkling is still present with TSR but is on much more manageable level. Ghosting is still present with both though, XeSS has more ghosting in comparison to TSR.
*Comparison 15, 16* - 06:25 - DLSS E has more stable image, leaves are also ghosting free.
*Comparison 17, 18* - 07:09 - Moving to 4th and final scene, with F you are getting flickering with electric pole while E has no such issue, foliage noise is also slightly higher with F, there is some minor ghosting with leaves but same occurs very infrequently only. With quality mode image is quite stable with both, E has slightly more shimmering but same should be preferred over muddy look of F. Also ignore any performance difference between E and F, this 4th test was done around several NPCs and their mere presence close to you can tank performance from 60 to 30 fps, so performance is just unstable in such areas, look at previous 3 scenes only for performance comparison.
*Comparison 19, 20* - 07:55 - The antennae on top of the house (extreme top left of screen) has better detail with TSR while XeSS is struggling with same.
*Comparison 22* - 09:09 - We now move to native settings test and for same I have reduced settings to medium to keep fps higher. Someone was arguing last week that F is not muddy when in movement but that is not the case, at 09:32 is a scene that was taken from in motion footage and E has more clear image while F is giving oil painting look with in movement scene.
*Comparison 23* - 09:39 - The jagged edges of E make a return even at 1440p render, F doesn't have that, however image is lot more blurry with F. I would prefer E, you pick your own poison.
*Comparison 24* - 10:09 - XeSS Native AA has more blurry image but FSR 3.1 Native AA has very severe ghosting, leaving a very heavy trail even at 1440p render.
*Comparison 25* - 10:38 - I didn't test TAA much, this test had reached 3rd day at this point and I wanted to finish it but TAA does depict ghosting like FSR NAA did but less severe in comparison.
*Comparison 26* - 11:08 - A bit useless comparison here, off isn't something anyone wants to use here as you can see above, even TAA is big upgrade over it with very little fps cost.
*Comparison 27* - 11:30 - At 1440p render TSR and XeSS are doing lot better, that is if you can afford such high render in this very demanding game, power lines are properly rendered by both, ghosting still remains with both though.
*Comparison 28* - 11:52 - Do note that DLAA here is with medium graphic settings while both DLSS are running along high settings, you can see here that DLSS is not same as native but DLAA does have it's severe fps impact, even after lowering settings DLAA is giving 17% lower fps. Small image quality loss from DLSS is well worth it in my opinion but DLSS Performance is bit hard to digest though. DLSS Quality has nice balance between image quality and fps at 1440p.
*Conclusion* - DLSS is winning the battle, no surprise there, within DLSS Preset E is winning over F even at 720p render in this game, normally F does better at 720p because of it's ability to control shimmering but it is unable to do that in this game so E remains winner all over. Game has DLSS 3.7 by default, swap it with latest 3.8.10 (or newer in future) and preset E will be in use for all DLSS modes, no mod required. For DLAA though preset F will be in use and if you want to use E instead then use my guide little bit below this to change preset. After DLSS it is between XeSS and TSR and both are a mixed bag, I am leaning more towards XeSS but you can decide yourself too by looking at above comparisons. To summarize XeSS can cause ghosting with falling leaves but TSR can cause ghosting with many more objects, TSR also cause twinkling with distant foliage which immediately draws attention, I feel XeSS is overall better and should be picked by anyone with non RTX GPU. If video was helpful, Like, Comment, Subscribe or Share, Thank you.
S.T.A.L.K.E.R. 2 Benchmark video all settings tested - th-cam.com/video/LkS7ZtTCngE/w-d-xo.html
S.T.A.L.K.E.R. 2 Texture Quality Comparison - th-cam.com/video/OW_dqDf4tIQ/w-d-xo.html
*Buy* - S.T.A.L.K.E.R. 2 Heart of Chornobyl - tinyurl.com/3dzmux4m # Ad
Disclosure: In connection with Epic Games’ Support-A-Creator Program, I may receive payouts from your in-game purchases.
*Join* and support channel directly - th-cam.com/channels/Ju05KKhgB5uw6puJR7AARw.htmljoin
*What are DLSS Presets*
DLSS Presets affect image quality, you can only change them using a mod, as of version 3.8.10 there are only 2 presets left, Preset E and F.
*How to use DLSSTweaks mod to change preset in Stalker 2*
1. Go to www.nexusmods.com/site/mods/550?tab=files
2. Select Manual Download
3. After downloading, extract and you will find 6 files
4. Run EnableNvidiaSigOverride reg file and confirm (This step is only required once, you don't need to repeat this when modding new game)
5. Now copy 3 files - nvngx dll, dlsstweaks ini, DLSSTweaksConfig exe
6. Go to game folder and paste these files in same folder that has game exe files, for stalker 2 this is
Steam -- C Drive - Program Files - Steam - steamapps - common - S.T.A.L.K.E.R. 2- Heart of Chornobyl - Stalker2 - Binaries - WinGDK
Game Pass -- Game Drive - S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows) - Content - Stalker2 - Binaries - WinGDK
In this folder you will find Stalker2-WinGDK-Shipping exe file, you paste mod files next to it
7. Rename nvngx dll to winmm dll
8. Open DLSSTweaksConfig exe and scroll down to 3rd section - DLSSPresets
9. Use pull down menu to change default to whichever preset you intend to use. Do it for every quality level you intend to use and hit save at top
That is it, all done. Game should be closed when you change values
If mod worked you will see dlsstweaks log file in same folder where you copied these files (after you play the game at least once)
You can also run DisableNvidiaSigOverride to reverse the effects of step 4 if you don't want to use the mod anymore.
*Timestamps*
Moved to reply below because of word limit
*Timestamps*
00:00 Graphic Settings Used - 1440p High
00:07 Preset E vs F - DLSS 3.8.10 Quality
00:36 Preset E vs F - DLSS 3.8.10 Performance
00:59 TSR vs XeSS 1.3.1 - Render 50%
01:28 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66%
02:05 TSR 65 vs TSR 50
02:27 Preset E vs F - DLSS 3.8.10 Performance - Comparison 2
02:57 Preset E vs F - DLSS 3.8.10 Quality - Comparison 2
03:27 TSR vs XeSS 1.3.1 - Render 50% - Comparison 2
03:56 TSR vs XeSS 1.3.1 - Render 66% - Comparison 2
04:25 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% - Comparison 2
04:55 Preset E vs F - DLSS 3.8.10 Performance - Comparison 3
05:17 Preset E vs F - DLSS 3.8.10 Quality - Comparison 3
05:40 TSR vs XeSS 1.3.1 - Render 50% - Comparison 3
06:02 TSR vs XeSS 1.3.1 - Render 66% - Comparison 3
06:25 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% - Comparison 3
06:47 DLSS 3.8.10 (E) vs TSR - Render 66% - Comparison 3
07:09 Preset E vs F - DLSS 3.8.10 Performance - Comparison 4
07:32 Preset E vs F - DLSS 3.8.10 Quality - Comparison 4
07:55 TSR vs XeSS 1.3.1 - Render 50% - Comparison 4
08:17 TSR vs XeSS 1.3.1 - Render 66% - Comparison 4
08:39 DLSS 3.8.10 (E) vs XeSS 1.3.1 - Render 66% - Comparison 4
09:02 Graphic Settings Used - 1440p Medium
09:09 Preset E vs F - DLAA 3.8.10
09:39 Preset E vs F - DLAA 3.8.10 - Comparison 2
10:09 FSR 3.1 vs XeSS 1.3.1 - Native AA - Comparison 2
10:38 TSR vs TAA - Native - Comparison 2
11:08 OFF vs TAA - Native AA - Comparison 2
11:30 TSR vs XeSS 1.3.1 - Native - Comparison 2
11:52 DLAA vs DLSS Quality vs Performance - Preset E - 3.8.10 - Comparison 2
12:22 Video Suggestions
*Watch Next*
Microsoft Flight Simulator 2024 - RTX 3070 - th-cam.com/video/RBiVERRuhuA/w-d-xo.html
DLSS 3.8.10 is available now - 4 Game Comparison - th-cam.com/video/doKULU2W8P4/w-d-xo.html
Horizon Zero Dawn Remastered vs Original - th-cam.com/video/5-GK0O9KRjs/w-d-xo.html
Unreal Engine 5.4.4 - Rome Italian Town - RTX 3070 - th-cam.com/video/3G_M82_NTWw/w-d-xo.html
Preset C vs E vs F - 5 Game Comparison - th-cam.com/video/oMWa0zIvXmY/w-d-xo.html
Alan Wake 2 Patch 1.22 improves performance - th-cam.com/video/AIhWi7ifxjU/w-d-xo.html
Silent Hill 2 - Ray Reconstruction On vs off - th-cam.com/video/zKbzaxuU-UU/w-d-xo.html
FSR FG 3.1 along with DLSS upscaling 3.7.20 - Black Myth Wukong - th-cam.com/video/m3e4DblMhSw/w-d-xo.html
RTX 3070 in 2024 - 20 Games Tested - 1440p,1080p - th-cam.com/video/-Mxu9kJQqKs/w-d-xo.html
*Ryzen 3600 vs Ryzen 7600*
Cyberpunk 2077 - 1440p - th-cam.com/video/7vMmrCmECDg/w-d-xo.html
Star Wars Jedi Survivor - 1440p - th-cam.com/video/YGGLfocs-Mk/w-d-xo.html
Alan Wake 2 - 1440p - th-cam.com/video/IGsXr8A0cdM/w-d-xo.html
Hogwarts Legacy - 1440p - th-cam.com/video/u9xikAwJsyE/w-d-xo.html
*Join* my Discord server - discord.gg/Hu6TARTPQY
Few reasons to join server
1. Image based comparisons
2. All DLSS related and even other guides in one place (and also updated) (dlss guides channel in server)
3. Links of all videos here, sorted by type
*Buy Games*
Black Myth Wukong - tinyurl.com/5n9bp956
Cyberpunk 2077 - tinyurl.com/4wnv3bkn
Alan Wake 2 - tinyurl.com/2p84sedm
Star Wars Jedi: Survivor - tinyurl.com/522ncnxa
Hogwarts Legacy - tinyurl.com/2s4rjtwh
Disclosure: In connection with Epic Games’ Support-A-Creator Program, I may receive payouts from your in-game purchases.
*Buy Hardware* amzn.to/3U1yr9b
ASUS Dual GeForce RTX 4070 Super - amzn.to/4bCkbNF
ASUS TUF Gaming RTX 4070 Ti Super - amzn.to/3CjRBDi
AMD Ryzen 7 5700X3D - amzn.to/3AfGVVU
Asus Dual GeForce RTX 4060 Ti 16GB - amzn.to/3YOxiqw
XFX Speedster Radeon RX 7900XT - amzn.to/3wk1huw
ASUS TUF Gaming RTX 4090 - amzn.to/3NR3GSZ
AMD Ryzen 5 9600X - amzn.to/4ebExgO
Thermalright Peerless Assassin 120 SE - amzn.to/3NSgw3E
Disclosure: I get commissions for purchases made through links in this post.
Nice work! That's a lot of different comparisons 🎉
@@UltraWideGaming86 thank you 🤠
@@S2GamesBench You're welcome!
Nice job keep it up man
@@theexplorer1786 thank you
Appreciate it as always😄
@@Sejbo8000Gaming welcome 😀
It turns out in the SH2 Remake, the new dlc version will work just as well. And do I understand correctly that preset E is installed initially and no replacement programs are needed?
@@Rostovgenchik yes if using DLSS then preset E is in use, if using DLAA then F is in use. So for DLSS don't need to use any mod
@S2GamesBench Thanks 👍
TLDR, use preset E for everything, DLSS Q, B, P, UP, and DLAA
True
great, thank you
Great work !
I do wonder how do F and E compare at ultra performance 4K : while the render resolution is the same as the performance preset tested here in this video at 1440p, i do wonder how E handles high scaling ratios and if it breaks down if there are too many pixels to reconstruct.
@@paulustrucenus Should be similar to 1440p Performance
@@S2GamesBench
From limited testing in Fallout 4, at very high ratios DLSS just gives up; but some presets give up earlier than others.
In Fallout 4 for example, 540->4K works with F but C just gives up on a significant portion of the image and shows the underlying native pixels; even though 540->1080 does work.
So sometimes, even with an "acceptable" rendering resolution, too high a ratio can cause issues, hence the question.
I dont understand the point of Preset F. Its just Preset E will a blur filter on top. Useless
what is the default dlss preset if you havent used a mod?
@ImperialDiecast With 3.8.10 dll it is E for DLSS and F for DLAA
Also with default 3.7 dll it is the same, E for DLSS Q, B, P and F for DLAA and DLSS UP
Is Preset F intended to be applied only for DLAA & Ultra Performance?
@@goldkaban E can be used at all, only for 720p render (1440p DLSS Performance or 1080p DLSS Quality) you can consider using F if it helps resolve noise, for all other higher resolutions E is best.
What is preset e and f mean? I dont get it.
@@xardas7499 Presets are basically predefined profiles for DLSS upscaling aka DLSS 2, so selecting one over other will affect image quality.
As for how to change them, check my pinned comment for detailed guide on same
Pls test on Xbox
Preset E sweep