Hey, ScrapMan, a hobbyist game dev here. *I'm going to explain the cause of your framerate drops and how to fix it.* The thing that causes the framerate to drop when you activate your human launcher is actually the same as the your cars parked under your base. The game uses two models for calculating physics: one is for static (welded to the ground) objects that provide data for dynamic objects' calculations and other is for dynamic objects (anything that moves including your human launcher because it's on a bearing) that do all the calculations. Physics shapes can also be either concave or convex. Physics calculations between convex-convex shapes are kinda cheap. Calculations between concave-convex shapes are kinda expansive. Calculations between concave-concave shapes are VERY expansive (that's why the game lags very much when you crash cars into one another). Your base and all of your creations are very complex concave shapes so collision calculations between each other and the base are VERY expansive. When you weld your cars to the ground, they become static and no longer calculate collisions between each orther and the base. When you let them settle down without welding, they "fall asleep" (stop calculating the collisions because of inactivity). Your human launcher also "falls asleep" but when you activate it, it "wakes up" and starts calculating all the collisions with your enormous base and causes the game to struggle. *So, to avoid that, i suggest you weld your human launchers to the base to make them static and create some kind of landing platforms on the towers* Hope that was helpful.
He could also just decrease the area of the launcher in contact with the concrete below. Less surface from different objects touching equals less calculations when the launchers "wake up"
Have you forgotten that gas engine have a spin up time? You should have a timer linked to the sensor and have it pointing at the player so it start to spin up to launch you further that will solve the issue of the tower launcher. You will need to tweak it a bit to get it on the right time but that will produce even better results.
Suggestion for Scrap Manor: make a sensor system that detects when you're driving up to the gate, so that the bridge automatically opens, but then closes 30 seconds later. You could have it be color-sensitive to a specific shade that you have a plate of blocks on top of all the vehicles set to.
You can segment the base more, if you use a sensor/piston bus at the segments. I @'ed you on twitter with a video showing off the concept. But basically, sensors face into pistons. When you press a button, the piston extends and triggers the sensor.
You can also get a controller for each of your bottom bearings and then disconnect those from your main build. Base looks really nice though, been enjoying watching it change and grow.
18:48 That's not an issue with scrap mechanic. All programs have that, it's just that since scrap mechanic takes so much memory with every small block it is a real problem. That's why with other games that don't really affect you much. Scrap mechanic can make optimizations which makes it less load-bearing, but it will still happen.
You can separate the front without compromising the bridge controls. All you have to do is use a mountable spudgun in front of a switch so when you want to close the bridge just hit the button that is connected to a spudgun which shoots to a switch right in front of it.
You could use the same launcher setup, angle it a bit higher and spring, using the "more horizontal" launch vector might help you go to the higher levels
scrapman the reason why you lag more at night is because the lights in your base have a bigger impact on blocks than compared to in the day and lighting physics take a lot of resources
Try to hook your base together by making like a plug interaction between blocks, like a pillar, a hole and then in the pillar there is a stopper and then you plug it in the hole, after you do so, you put another stopper on the top and lock the two sections together, kinda like this: |- + = (put in the hole) |-=-| (lock inside) That way you can divide your base to reduce lag
close the entrance to the throne room when the throne is up top with the button to call it down also opening the doors once its down, to make those pistons less visible
ScrapMan i have followed you for a long time but i have realised that i just waste my time on this planet. You are the only guy on youtube i say goodbye know. I like you and your vids alot. Thx and have a great time!
@Lukas Does Stuff - Coding and gaming videos! They're probably using a different name for this variable, but it's important to have this multiplication in place. On the other hand, I don't think it's a main problem here at all.
Scrapman i suggest building a separate line of concrete from the bridge section and detach its, you could detach the whole bridge section, have a line of concrete attached to it that goes all the way to the interface where u wanna have ur switch to toggle it.
framerate influences trajectory! i have a treehouse in survival, on one of the biggest trees. i have a piston catapult for getting up there, becouse it was more cheaper than an elevator...(it costs two level 5 pistons, instead of like 10 of them...) but if i raid a warehouse and return with a lot of crap on the truck, framerates drop, and the piston launcher sometimes does vary in trajectory. otherwise it is pretty constant in performance.
You're probably getting collisions because the launchers are attached to the bearing at the end. The weight torques the bearing then the entire launcher is colliding with the floor below. This is also probably why it's worse when you get launched. You could center the bearing and reduce the colliding surfaces.
An idea for the base: For the metal supports I think it would look nice to have some geometry in the edges, for exemple, to cut in the sides or the middle row one block instad of just being flat, .
I have suggestions . Write the word SM on the bottom of Hank's pool. Put a diving board on Hank's pool. Place handles on the edges on Hank's pool. Put sensors on the front wheels of your scouting car so that if the sensors get activated then the car will lauch the bots
Try to make a all terrain vehicle or a vehicle that can survive in it's own in survival or creative mode. Make a bedroom with a wardrobe where the dressbot goes in, a kitchen for the cookbot with a dining area.
It might be worth making a mechanism to quickly get from your workshop and/or the farm to the front wall, in case you need to rush to get your defenses online.
Hey scrapman you should put the cooking bot somewhere else since he's so adorable, maybe near the wall looking out in the field, or in your workshop somewhere, just somewhere where you could see it more often
For heybot legs you could drive around with a recourse collector and pick them up then put the resource collector next to the refine bot and it will turn it into scrap for you.
If you use a heavy block (concrete 3) and do that jumper thing with a strip of it instead of a wheel you can go way farther and spin it up with your hammer on a free bearings for even faster speeds
If this is seen, I think a good video idea that would (technically) solve base lag and be an interesting project could be to make a mobile base, and then use that on long journeys. It would be a different base so there wouldn't be lag so long as you kept it away from your main base and it would be interesting to see how it could be done to save on materials and still be efficient
I wonder if you could make one that throws you higher to reach the upper platform. Maybe try a double bearing setup on the wheels or put them on an upward angle?
Remember to use code AUTUMN for 10% off all merch through this weekend! teespring.com/stores/scrapman
Come on I've been asking you for 199 days to play cosmoteer
And day 121 asking scrapman to make a song based on delayed annihilation
Ok
Am fr0g
@@elaina6114 are fr0g
fr00kh
Hey, ScrapMan, a hobbyist game dev here. *I'm going to explain the cause of your framerate drops and how to fix it.* The thing that causes the framerate to drop when you activate your human launcher is actually the same as the your cars parked under your base. The game uses two models for calculating physics: one is for static (welded to the ground) objects that provide data for dynamic objects' calculations and other is for dynamic objects (anything that moves including your human launcher because it's on a bearing) that do all the calculations. Physics shapes can also be either concave or convex. Physics calculations between convex-convex shapes are kinda cheap. Calculations between concave-convex shapes are kinda expansive. Calculations between concave-concave shapes are VERY expansive (that's why the game lags very much when you crash cars into one another). Your base and all of your creations are very complex concave shapes so collision calculations between each other and the base are VERY expansive. When you weld your cars to the ground, they become static and no longer calculate collisions between each orther and the base. When you let them settle down without welding, they "fall asleep" (stop calculating the collisions because of inactivity). Your human launcher also "falls asleep" but when you activate it, it "wakes up" and starts calculating all the collisions with your enormous base and causes the game to struggle. *So, to avoid that, i suggest you weld your human launchers to the base to make them static and create some kind of landing platforms on the towers*
Hope that was helpful.
U big brain
I think I broke my brain
@lucas Ibañez same
He could also just decrease the area of the launcher in contact with the concrete below. Less surface from different objects touching equals less calculations when the launchers "wake up"
No one :
Andrew Eliseev : yeah this is big brain time
3:35 THAT WAS ME!
Looks great, I knew it would work!
@UCBWwU7T3Pe_W7OywuqeZ37g IDK about that, I think the standard steel looks pretty good NGL
Nice one, now it’s a little less annoying.
And looks more structured
Good idea
Yeah looks way better
Day 3: Hi you should make a observation tower on the big tree next to your castle
Thats the best idea for a base i might do what you said if i had scrapmechanic
Super Fly cheers mate
@@superflypule4484 well idk if you can then just buy lol
We believe in you
Yes
11:05 ScrapMan: The dirt will break my fall.
21:20 this is the time when he finally executed the murder plan on his target, Hank's friend
No way episode 69 gonna crack a cold one for the boy’s. Down here in Australia
Lmao
Giggity
I knew there were more
We dont all talk like that in Australia :(
Neon woopy doo
Scrapman: accidentally kills haybot with door
Also scrapman: *quickly removes evidence*
He didn't kill him....
The house hated the haybot for revenge.
He's an evil genius.
@@VanlaRiee yes
@@spacewalk3046 yes
Other haybot be like:I saw him kill red and he vented..
How to hide a body:
Step 1: 21:33 Dispose of body
Step 2: 21:45 Remove evidence of you being there
Step 3: 21:48 Walk away
"wasn't me"
Step 4: act like nothing happened and plug merch 😆
@@darkmator you kinda acting sus
@@hydracobaron9013 that's sus
Among us 101
Have you forgotten that gas engine have a spin up time? You should have a timer linked to the sensor and have it pointing at the player so it start to spin up to launch you further that will solve the issue of the tower launcher. You will need to tweak it a bit to get it on the right time but that will produce even better results.
I like that scrapman just jump around his base when ever he want to go anywhere and don't care about the fall damage
Suggestion for Scrap Manor: make a sensor system that detects when you're driving up to the gate, so that the bridge automatically opens, but then closes 30 seconds later. You could have it be color-sensitive to a specific shade that you have a plate of blocks on top of all the vehicles set to.
Scrapman: *kills haybot
Also him: "OH NO :-I " *proceeds to harvest its spine then walk away
5:27 "Its enTIREly possible"
Why
MMMMMMMMMMMMMMNMMMMMMMM spot the dif
@@michaeldesanta2247 because de Santa or should I say Michael TOWNLEY
4:23 bake bot is like what about me?
come and use me please i make food for u and bake for u
Scrap man,you should do a vid where you and the others view each others base
scrapman:"I love my base :)"
scrapmans computer:"well I don't >:("
ScrapMan, put the bearing on a seat, so you can aim your player-shooter! I think thats a nice twist :D
Ah yes, “aerial faith plate”
ah I see you're a man of culture as well
Portal
Portal
Aperture science apparatus
Hopefully fall damage is very generous in this game so no need for those boots
IT'S HERE!!!!!!
THE LEGENDARY EPISODE!!!!!!!!!!!!!!!
Put saws on the spinning tire sensors pillers that are infront of the bounce pad
21:25 You are sentenced life imprisonment with that door
And for today's upload time report: scrapman was 32 seconds late. An ok time
AM FR0G🐸🐸🐸🐸🐸🐸🐸🐸🐸
I was 2ed yay
Should I change switch to a Boeing or a Bugatti?
Axolotls are the superior amphibian.
Episode 69: NICE
15:30 hey where's code SPRING
Also if you want, attempt to make a sun dial to tell what year it is, time and everything else
@Anthony John Thawng idk really
but u can't do that vanilla in scrap mechanic.
@@spacewalk3046 In survival the sun moves so it would work if you do it correctly in vanilla
@@logik6414 the sun doesn't move though. Never has.
@@noturkill9879 the shadow has soooooooooooo
I think
I was already binge watching some ScrapMan videos that I haven't seen and I decided to look at the time and realized it's time for more ScrapMan
21:34 he was about to kill you so that counts as self defense
You can segment the base more, if you use a sensor/piston bus at the segments. I @'ed you on twitter with a video showing off the concept. But basically, sensors face into pistons. When you press a button, the piston extends and triggers the sensor.
*me scrolling youtube looking for cool videos*
Scrapman: Allow me to introduce myself
Haha
So true
You can also get a controller for each of your bottom bearings and then disconnect those from your main build. Base looks really nice though, been enjoying watching it change and grow.
I have nothing to say so have a wonderful day while I go on a crusade
r/usernamechecksout
Panda Jeannie!?
If you need to segment the base more, you could use pistons and sensors as ‘buttons’ between the segments
Am I the only one that just really took a look at the gear on his facecam?
You like him HMMMMMMMMM?
Who doesn't
he has some m50x's, same that I use, they're a great pair for the price
I'm loving the smooth music transition at the end
Day 12 of asking scrapman to make the turrets move
SMS 69 LOL
U really did ask him? I didn't notice. I will also ask him for u
Eh, I think that would cause unnecessary lag.
18:48 That's not an issue with scrap mechanic. All programs have that, it's just that since scrap mechanic takes so much memory with every small block it is a real problem. That's why with other games that don't really affect you much. Scrap mechanic can make optimizations which makes it less load-bearing, but it will still happen.
When you watch the video 7 seconds ago but it alr has 1 view
Thank you, Scrapman, very cool!
Day 99 of trying to become a meme
Shall I stoop?
Noo! WE Shouldn't stoop!!
th-cam.com/video/U06jlgpMtQs/w-d-xo.html
No
it's actually been so long ;
Kevin Jevin stop pls ur annoying
Scrapman: get over 10 frames and calls it bad
Me:
*Sad jet turbine computer fan 5 fps noises*
You can separate the front without compromising the bridge controls. All you have to do is use a mountable spudgun in front of a switch so when you want to close the bridge just hit the button that is connected to a spudgun which shoots to a switch right in front of it.
You could probably build a vertical one that would launch you straight up and just hold forward to land on somewhere by the throne.
You could use the same launcher setup, angle it a bit higher and spring, using the "more horizontal" launch vector might help you go to the higher levels
Glad that your almost at 500K subs! Keep up the great work!
scrapman the reason why you lag more at night is because the lights in your base have a bigger impact on blocks than compared to in the day and lighting physics take a lot of resources
Use sensors and pistons to trigger a signal on a segmented part of your castle :) Should work :D
10:33
ScrapMan the rapper: OH YEAH, OKAY, ALRIGHT
You should connect all the lights in the base to one switch so you can off and on
To communicate between 2 seperate creation, you can try to use pistons on the sender side, a censers on the receiving end and devide the base
11:02 scrapman 2020-2020 “YES!! We’re totally getting to the sple spla splo spla splee spla, OW” again scrapman 2020-2020
K nice I was watching another vid but this will be better!
Same here
Try to hook your base together by making like a plug interaction between blocks, like a pillar, a hole and then in the pillar there is a stopper and then you plug it in the hole, after you do so, you put another stopper on the top and lock the two sections together, kinda like this:
|- + = (put in the hole)
|-=-| (lock inside)
That way you can divide your base to reduce lag
Heya scrapman here is a way to connect seprate connections use lights and color sensors. A light and a sensor it may not look good but it works.
close the entrance to the throne room when the throne is up top with the button to call it down also opening the doors once its down, to make those pistons less visible
Scrap man I wish u go build a tree house on the big tree on right of your base :)
Try to launch from the tower by sprinting. Sprinting seams like it make u go further rather than higher and the distance is what u need.
Detach the top tower from the castle and weld it to the bottom of the ocean via a separate coloum ....BTW love your video❤️
ScrapMan i have followed you for a long time but i have realised that i just waste my time on this planet. You are the only guy on youtube i say goodbye know. I like you and your vids alot. Thx and have a great time!
12:23 that sound scrapman😂😂 Made me laugh
19:38 And that's why you multiply by Time.deltaTime.
Brackeys?
@Lukas Does Stuff - Coding and gaming videos! They're probably using a different name for this variable, but it's important to have this multiplication in place. On the other hand, I don't think it's a main problem here at all.
@Lukas Does Stuff - Coding and gaming videos! Yeah, I agree
21:27
Scrapman: OH NO
Also scrapman: (procedes to harvest hanks freind)
you should use a catapult that launches a seat to get from the lower tower to the upper one.
Scrapman i suggest building a separate line of concrete from the bridge section and detach its, you could detach the whole bridge section, have a line of concrete attached to it that goes all the way to the interface where u wanna have ur switch to toggle it.
I cam up with a great idea. To hide those gaps you can raise the base one and then mover foward and make it a stair but it isn't connected
Hey ScrapMan, I would love seeing you build a player laucher(or toilet launcher with a player in it) from the top of the castel to outside. ; )
framerate influences trajectory! i have a treehouse in survival, on one of the biggest trees. i have a piston catapult for getting up there, becouse it was more cheaper than an elevator...(it costs two level 5 pistons, instead of like 10 of them...) but if i raid a warehouse and return with a lot of crap on the truck, framerates drop, and the piston launcher sometimes does vary in trajectory. otherwise it is pretty constant in performance.
You're probably getting collisions because the launchers are attached to the bearing at the end. The weight torques the bearing then the entire launcher is colliding with the floor below. This is also probably why it's worse when you get launched. You could center the bearing and reduce the colliding surfaces.
21:27 How to get away with murder 101
Put on of the launcher on the top of the castle so that you can launch yourself to the front of the base
Try removing the not used bounce flour. The separate pieces are colliding! Love your vids!
For multiplayer Monday, you could play shipping container basketball on trailmakers, as a part 2 to the capture the shipping container.
An idea for the base: For the metal supports I think it would look nice to have some geometry in the edges, for exemple, to cut in the sides or the middle row one block instad of just being flat, .
Scrap man you can split the base where the glass walkways meet the wall. That may help with frames
you should made an intro room for your SMS. Hope u like it
I have suggestions . Write the word SM on the bottom of Hank's pool. Put a diving board on Hank's pool. Place handles on the edges on Hank's pool. Put sensors on the front wheels of your scouting car so that if the sensors get activated then the car will lauch the bots
Use a Spudgun and a switch to be able to divide the castle
Try to make a all terrain vehicle or a vehicle that can survive in it's own in survival or creative mode.
Make a bedroom with a wardrobe where the dressbot goes in, a kitchen for the cookbot with a dining area.
SMS season 2 lets go scrapman!!!😃
69 nice finally the day has come
4:12 HARDCORE PARKOUR!!!
Scrapman you should make same height with the craftbots room and the balcony at the right where you took concrete from!
Episode 69 ?
*NICE*
21:26 this is the moment this series went from a scrap mechanic let's play to a creepypasta about a house controlled by a haunted robot named Frank.
Hahaha scrapman is a classic, and finally another vid about scrapmechanic 🤣👌
It might be worth making a mechanism to quickly get from your workshop and/or the farm to the front wall, in case you need to rush to get your defenses online.
Hey scrapman you should put the cooking bot somewhere else since he's so adorable, maybe near the wall looking out in the field, or in your workshop somewhere, just somewhere where you could see it more often
we did it guy 69 epesode nice.
For heybot legs you could drive around with a recourse collector and pick them up then put the resource collector next to the refine bot and it will turn it into scrap for you.
this ep is 69.nice
Make a luncher with stacked barrings to get the distance from your tower to the main castle.
When you were trying to put hanks friend in the pool i think that the house remembers him destroying stuff and the house was like DENIED! 😂😂
indeed!
I’m adickted to these episodes I can’t stop
If you use a heavy block (concrete 3) and do that jumper thing with a strip of it instead of a wheel you can go way farther and spin it up with your hammer on a free bearings for even faster speeds
@ScrapMan I weld my vehicles to the base via construction yellow blocks and it ups the frames immensely.
scrapman, seperate the whole fopnt wall and towers section from the rest of your base. It might help
the frames
he already kinda did that
@@spacewalk3046 he still has the walk ways and stuff attached to the front wall
If this is seen, I think a good video idea that would (technically) solve base lag and be an interesting project could be to make a mobile base, and then use that on long journeys. It would be a different base so there wouldn't be lag so long as you kept it away from your main base and it would be interesting to see how it could be done to save on materials and still be efficient
love your builds scrapman keep up the good work!! and try not to kill more of hank's friends accidentally with the door
21:25 The House doesn't forget!
Brings back memories
I wonder if you could make one that throws you higher to reach the upper platform. Maybe try a double bearing setup on the wheels or put them on an upward angle?
Scrapman:look at the additions to the pool
Meanwhile hank trying not to drownd