Freeze frame vehicle? Like in movies and such a vehicle goes up a ramp then they freeze frame it in mid air. Build a vehicle that can instantly [-ish] stabilize itself in mid air after doing a jump or falling so you could pan the camera around to a different angle while narrating, then resume.
Logictive would probably be a better Trailtuber to recommend this to, because as far as I'm aware ScrapMan isn't too big on logic, and that's definitely gonna require a lot of it.
Scrapman! When you need an AND gate that transfers the original value through (instead of just outputting 1) all you need to do is have an aggregate block set to multiply by 0 if only one is active, and by 1 if both are active. It makes things a lot simpler.
Always a pleasure to look at Scrapman trying to solve basic math / logic problems :D in the most inefficent way possible I guess what you tried to do is sth like ButtonWS * (1 - 2 * Button1) W => 1 * (1 - 2 * 0) = 1 S => -1 * (1 - 2 * 0) = -1 W+1 => 1 * (1 - 2 * 1) = -1 S+1 => -1 * (1 - 2 * 1) = 1
Ok, just because you made an awesome and fun video doesn't excuse the attempted murder on the chicken at the end! Don't think we didn't see that! 23:42
7:15 I think you should start in car mode setting piston's start pos to 0, and then make them extend on a button press. Then you wouldn't have this issue with wheels attached to themselves
video idea: "epic getaway". Each turn one player is going to be chased by the other players that will be driving each one a vehicle for a different medium (air, land and sea). The player who is being chased must build a multi-terrain vehicle and survive as long as possible while not staying on the same medium for too long, for example: you can't drive on land longer that 30 second continously otherwhise you'll be disqualified (or explode, idk) so you'll have to either fly or go on the sea (again, for a maximun of 30 second continoulsy) and try to stay alive and not be caught for as long as you can.
Scrapman, there's been a few time where you've needed an AND gate that sends one of the values through unchanged. I just want you to know you can use a multiply gate for that, as long as the other input is 0 or 1. As you know, x multiplied by 0 is always 0, and x multiplied by 1 is always one. So, it'll act exactly like an AND gate, except it'll use the fist input instead of just 1 as output. You can also do thing like invert the second input if you want to invert the output, or if it's easier, have a third input that you switch between 1 and -1. I hope this helps. :) (Oh, and you can also sorta use a plus gate as an OR gate, though that has a lot more quirks than the first example..)
This is one of your top "fun" builds for sure. Based on what you did at the end of the video, what if you make like a stunt car? I'm saying like Skateboard stunt style. When you went up that ramp and transformed at the top, I thought, "what if the wheels flipped to the top of the car, you flip the car upside down, and continue down?". You could add gyros and stuff to do cool stunts. Note for the editor: The little things you do to make the video more fun don't go unnoticed. Thank you for enjoying editing ScrapMan's videos as much as we enjoy watching them!
@19:14 BUT BUT the thing EVERYONE whos used a zipline has eventually said, "damn that was fun, but do you know how useful it would be to use it going UP" hence the cable car was made
I'm impressed by how well you made the zipline function work while also hiding it. I think the one thing that could have pushed this even further, as some sort of getaway or spy car, would be to put the rocket boosters on a rotating panel, so they're also hidden when not in use.
idea: a dogfight but when your "taken out" you transform mid-air into a eject seat and with the parachute mod you glide until you can repair again but if you get shot before, you lose. btw love the vid
I guess suspension would have helped for some transition but that's pretty impressive build as always Scrapman. GG and hope you continue trailmakers videos ^^
I have a challenge! A bridge that articulates itself making it an infinite bridge. You know the theory of how humans may have moved large stones by grabbing the log from the back and moving it to the front so that the stone can keep rolling forward? Same concept but instead of logs, sections of a bridge. Or half a bridge. Make it so a player can drive straight over water while going at least 20 mph.
You should make a race car that simulates "aspiration" by giving it more engine power when it detects something close in front of it, like another car during a race. Could make an interesting multiplayer race!
Hi scrapman, make an airplane in which something breaks after some time of flight, such as the landing gear, engine or "hydraulics", and then try to land the plane like this
Wiggle room is good, especially considering the fact that Trailmakers' physics is sometimes finnickier than the sea mines from Finding Nemo. It can perform well when you least expect it to, or it can have a brain fart moment and have the physics engine forget how to physics engine when you most expect it to perform well.
Idea for better ground clearance: You could have one of the pistons (of the wheels) have a starting position of 0.1 instead of 0, you would just need to invert the input with a nor gate so it starts extended and contracts when you want (instead of then extending) That way when it retracts, it’s not at 0 and instead at 0.1 Thus you get a slightly higher ground clearance for the car
What if you slightly delayed the servos so the pistons would start extending while the wheels were on the ground, allowing it to jump without the extra pistons? Love your videos
What if you made a randomiser logic system where different controls are swapped randomly. Ex) Randomly when driving forward your controls switch and now you're driving backwards even though you're still holding W. This could be done for every control at once or make a system for each control with a parallel input. Left and right, forward and backward, etc.
I think if you pluged in a gyro to activate breifly during the transition to "roll" your car to the right angle, it would help with the transition and maintaining momentum.
You should try building a flip car. A two sided car that drives when upright or upside down. You can give each side a distinct look, like its 2 cars in 1. The car should have logic to correct drive controls when flipped 😀
It would be pretty cool to invert this a little, so the car jumps, the wheels come together to form a sort of motorbike on stilts and the it comes off at the bottom. That way you could do all 3 zip tracks
imagine your his wife in another room and know not to bother him during work having to resist the urge of busting into his office and ask with laughter what the hell is he doing randomly shouting out normal car and then ZIPLINE CAR.
You should do a challenge where there is a custom map with a race track made of only mud and have a bunch of sharp turns and zigzags. But your cars can only use racing wheels. PS this is in trailmakers
King of the hill with random power ups. Jump, speed boost, 180 deg turn (via gyro). Etc... so every few seconds you press space and get a random affect to either help or hurt you chances of winning
13:50 typical scrap overcomplicating logic. ya need a NOR logic gate, an OR logic gate, both with ur toggle, one being negative one being positive, one XOR gate for W and S, and a faggregate block. take all 3 gates and put them into the aggregate block, and set it to the second setting (Product). this will multiply the inputs (w and s for 1 and -1) with either the -1 nor gate being on, or the 1 OR gate, depending on your toggle. so if youre not pressing inputs, it would be 0 * -1 = 0 so nothing, press W it would do 1 * -1 = -1 being reverse, and if you toggle your control and press W it becomes 1 * 1 = 1 going forwards edit: oops wrong gate type, i meant aggregate. also, product is the second setting.
Scrapman, battle idea delayed battle build a tank (min 300 blocks) BUT all controls are delayed by some time for example 5s, you can always change the time to make it more interesting
Day 1 asking scrapman to build a super frog, a frog that can jump and fly and any other potential addons you may want. maybe laser eyes or something (blasters).
Scrapman: Puts NINE pistons on the car to make it work. Also Scrapman: Adds 2 more pistons to make the car jump... Also like someone else said, build in car mode and put on thicker tires, so in Zipline mode they wouldn't stick together? Like come on man...
I have a new game idea, called "cat and mouse" One person makes a bulky, heavy firepower vehicle, and they have to chase down and "tag" the other players, who have to make lightweight, maneuverable vehicles that are unique to the specific map you're using. It'd work similarly to the two light cars infinitely respawning while taking on a juggernaught, but in reverse. The Juggernaught, or "cat" would get infinate respawns, and whoever "caught the two mice" fastest would win. Everyone would build a "cat" and a "mouse" and you'd agree on what weapon the juggernaught may use beforehand, and if flying/water/shields are allowed or not, based on the map the contest is on. Something like the zipline car would make a good mouse car, because you could use those chasms to escape the cat.
Possible video idea Make a car that can jump with extendable wings, and a booster. It'll glide something like the oppressor mk1 from GTA. A step further would be adding a bomb bay, or cannon for mini gliding runs.
Maybe either have the pistons extend first to jump, or use some gimbal thrusters/ other thrusters to boost it into the air. By that point, though, the point of a zipline riding, ground-based vehicle is moot.
LOL at Scrapman yelling out "Zipline Car!" every time he transforms. Its like watching an anime and they keep calling out their fighting moves.
I bet any young toddler is now yelling this throughout their home
he is very happy with himself
normal ol' car though.
@@saltgunz_0064until…. ZIP LINE CAR
16:57. Scrapman added some "Jump-skis"
... yes, it still makes me laugh.
How to get the car in the air... Perhapskis?
@@TheDarkestDerp i need a low friction block with a high surface area
the humble skis:
What like speed racer I haven't got to that part yet
do you understand the lore@humnyas
Perhapsjumpingskis?
“That looks where it like it need ta that’s the per position”
-Scrapman 2025
Truly one of the quotes of all time.
definitely one of them LOL
Most inspiring quote of the year
I mabe one before you in 2023
@@babyyodareacts4016 What?
You are a powered zipline. Powered ziplines CAN go up ziplines instead of being forced to go down.
scrapman attaches triple pistons to the wheels. Also scrapman: how on earth could I jump?
YES
Exactly what i was thinking😂
lol, was screaming this at the screen!
im glad im not the only one trying to scream through the screen to just use the pistons he already had lmaoo
Scrapman turning into TheOdd1sOut any time he says "Zipline car"
18:59 19:10 19:18 19:38 19:52 20:17 20:37 20:42 21:24 21:30 22:48
OMG you're right!
U missed a couple
lmaooo
Now that you've pointed it out I can't unhear it...
Reminded me of Kevin Hart's: Irresponsible, secret gun compartment skit.
"ZIPLINE-CAR!!!🗣🗣🗣‼‼‼"
:Normal car now ZIPLINE-CAR!!!"
''I'm just a normal, old car now ZIPLINE-CAR!!!'' 🗣🗣🗣🔥🔥
rocket league 2 soon...
imagine deathmatch with cars that jump and you can only shoot when you are in the air (this also could be funny with boats)
Before the video I was slightly confused, now I understand
The "Zipline Car!" supercut will make a great short...
what IF Super sonic Zipline car?
Yes lol
But you need about 7 chaos cables to become what you said
Freeze frame vehicle? Like in movies and such a vehicle goes up a ramp then they freeze frame it in mid air. Build a vehicle that can instantly [-ish] stabilize itself in mid air after doing a jump or falling so you could pan the camera around to a different angle while narrating, then resume.
That’d be hilarious, but how would it be possible
@Demonic-Eliaa no idea, but trail makers has thrusters and gyros and stuff?
That should be possible, but it would require some insane logic skills to instantly stop all momentum. I don't think Scrapman is there yet.
Logictive would probably be a better Trailtuber to recommend this to, because as far as I'm aware ScrapMan isn't too big on logic, and that's definitely gonna require a lot of it.
4:38 prob so you could make hoods that can pop up easier.
No
@cogs_and_gears no?
@@Heavy_Lvy just put the hood in the open spot
Ye it's so u can make hoods
Scrapman! When you need an AND gate that transfers the original value through (instead of just outputting 1) all you need to do is have an aggregate block set to multiply by 0 if only one is active, and by 1 if both are active. It makes things a lot simpler.
Always a pleasure to look at Scrapman trying to solve basic math / logic problems :D in the most inefficent way possible
I guess what you tried to do is sth like ButtonWS * (1 - 2 * Button1)
W => 1 * (1 - 2 * 0) = 1
S => -1 * (1 - 2 * 0) = -1
W+1 => 1 * (1 - 2 * 1) = -1
S+1 => -1 * (1 - 2 * 1) = 1
16:56 perhapskies
Ok, just because you made an awesome and fun video doesn't excuse the attempted murder on the chicken at the end! Don't think we didn't see that! 23:42
Chickens need justice
7:15 I think you should start in car mode setting piston's start pos to 0, and then make them extend on a button press. Then you wouldn't have this issue with wheels attached to themselves
not how start pos works a piston can only start extended and scrapman did have his pistons on start pos 0
You can only build with piston in the extended position sadly, so even though it would work the game won't let you do it.
Yep, they would be extended down in the build mode, but as soon as you exit the building mode they will contract
@@Radecki126 the wheels would still be attatched
@@LegoGoblin wheels to the pistons in car mode: yes, wheel to wheel in zip line mode: no
video idea: "epic getaway". Each turn one player is going to be chased by the other players that will be driving each one a vehicle for a different medium (air, land and sea). The player who is being chased must build a multi-terrain vehicle and survive as long as possible while not staying on the same medium for too long, for example: you can't drive on land longer that 30 second continously otherwhise you'll be disqualified (or explode, idk) so you'll have to either fly or go on the sea (again, for a maximun of 30 second continoulsy) and try to stay alive and not be caught for as long as you can.
Scrapman, you might have been able to make the pistons extend before they flip so it was all in one motion, and that might be enough
Scrapman, there's been a few time where you've needed an AND gate that sends one of the values through unchanged. I just want you to know you can use a multiply gate for that, as long as the other input is 0 or 1. As you know, x multiplied by 0 is always 0, and x multiplied by 1 is always one. So, it'll act exactly like an AND gate, except it'll use the fist input instead of just 1 as output. You can also do thing like invert the second input if you want to invert the output, or if it's easier, have a third input that you switch between 1 and -1. I hope this helps. :)
(Oh, and you can also sorta use a plus gate as an OR gate, though that has a lot more quirks than the first example..)
could be a cool series , potentally anyway , but u build ur idea them pass the build to yuezi to do his thing and pretty it up a little
We can call it yuezify
This is one of your top "fun" builds for sure.
Based on what you did at the end of the video, what if you make like a stunt car? I'm saying like Skateboard stunt style. When you went up that ramp and transformed at the top, I thought, "what if the wheels flipped to the top of the car, you flip the car upside down, and continue down?". You could add gyros and stuff to do cool stunts.
Note for the editor: The little things you do to make the video more fun don't go unnoticed. Thank you for enjoying editing ScrapMan's videos as much as we enjoy watching them!
A normal car?
A zipline car!
PERRY THE ZIPLINE CAR!🗣🗣‼‼
@19:14 BUT BUT the thing EVERYONE whos used a zipline has eventually said, "damn that was fun, but do you know how useful it would be to use it going UP" hence the cable car was made
Fr
missed opportunity from the (awsome) editor to add a counter for how many times scrapman said "Zipline Car!"
You might think Scrapman made a regular Normal-Ol-Car but, ZIPLINE CAR!!!!! 😂😂😂😂
Hi scrapman, I'm a big fan, but my friend just told me to say that he came up with this Idea like 4 months ago and never built it. Lol
The absolute pure joy in your voice when you say "Zipline car!!!" 😊😊😊
The enthusiastic "ZIPLINE CAR!" gets me every time.
I'm impressed by how well you made the zipline function work while also hiding it. I think the one thing that could have pushed this even further, as some sort of getaway or spy car, would be to put the rocket boosters on a rotating panel, so they're also hidden when not in use.
5:38 Spitting facts🗣🔥
I have always tried to do this. I am so glad that you are doing it because now I can see how it is done.
idea: a dogfight but when your "taken out" you transform mid-air into a eject seat and with the parachute mod you glide until you can repair again but if you get shot before, you lose. btw love the vid
"Zipline Car!!!" He was so enthusiastic! 🤣🤣🤣
I love how technical this build is, This build might make me play this game
Perhaps Jumpskis? Seriously though I would love to see some failed builds/concepts done as a compilation video!
You could add a turbo or side boost to get out of the way of the pole at the end! Good job! =)
I guess suspension would have helped for some transition but that's pretty impressive build as always Scrapman. GG and hope you continue trailmakers videos ^^
I have a challenge! A bridge that articulates itself making it an infinite bridge. You know the theory of how humans may have moved large stones by grabbing the log from the back and moving it to the front so that the stone can keep rolling forward? Same concept but instead of logs, sections of a bridge. Or half a bridge. Make it so a player can drive straight over water while going at least 20 mph.
If someone were to make a rollercoaster map, that would be a really cool thing for you to showcase vehicles for.
Maybe you can take some inspiration from the M.A.S.K. cartoon show?
Like: a car that uses the fold-out-doors for lift to turn into a flying car
You should make a race car that simulates "aspiration" by giving it more engine power when it detects something close in front of it, like another car during a race.
Could make an interesting multiplayer race!
Hi scrapman, make an airplane in which something breaks after some time of flight, such as the landing gear, engine or "hydraulics", and then try to land the plane like this
You could probably keep one piston set slightly extended if you need more ground clearance. Cool build btw!
there’s nothing that makes a man more happy than seeing another man succeed after failure
Wiggle room is good, especially considering the fact that Trailmakers' physics is sometimes finnickier than the sea mines from Finding Nemo. It can perform well when you least expect it to, or it can have a brain fart moment and have the physics engine forget how to physics engine when you most expect it to perform well.
this is actually amazing!
Idea for better ground clearance:
You could have one of the pistons (of the wheels) have a starting position of 0.1 instead of 0, you would just need to invert the input with a nor gate so it starts extended and contracts when you want (instead of then extending)
That way when it retracts, it’s not at 0 and instead at 0.1
Thus you get a slightly higher ground clearance for the car
What if you slightly delayed the servos so the pistons would start extending while the wheels were on the ground, allowing it to jump without the extra pistons? Love your videos
Scrap man looked like he had so much fun with this one
Car transforming to a hydrofoil, Car transforming into a Zipline, Hmm... IM PREDICTING
A SERIES APPROACHING
What if you made a randomiser logic system where different controls are swapped randomly.
Ex) Randomly when driving forward your controls switch and now you're driving backwards even though you're still holding W.
This could be done for every control at once or make a system for each control with a parallel input. Left and right, forward and backward, etc.
Scrapman builds a normal little car. Just a normal car. Suspected of nothing else other than being just a normal little car.
I think if you pluged in a gyro to activate breifly during the transition to "roll" your car to the right angle, it would help with the transition and maintaining momentum.
Maybe extending the wheels first and then rotating them woul have also worked to get it to jump.
Great video, I realy like your building vids
You should try building a flip car. A two sided car that drives when upright or upside down. You can give each side a distinct look, like its 2 cars in 1. The car should have logic to correct drive controls when flipped 😀
Happy Birthday, ScrapMan! I really enjoy watching your contents!
It would be pretty cool to invert this a little, so the car jumps, the wheels come together to form a sort of motorbike on stilts and the it comes off at the bottom. That way you could do all 3 zip tracks
This is actually pretty damn cool
5:36 scrap, you good? It seems like you're having a stroke.
A few more modifications and this could be the perfect spy car - with plenty of gadgets for any scenario.
Definitely need to race incorporating the rails as a must use part of the course.
scrapmans weakness: BAD AERODYNAMICS
You were having waaaaay too much fun!
1:46 that Pikachu 😂
I've gotta say scrapman is a youtuber to remember for me such good content even if I don't play the game it's still entertaining also ZIPLINE 🚗🚗
imagine your his wife in another room and know not to bother him during work having to resist the urge of busting into his office and ask with laughter what the hell is he doing randomly shouting out normal car and then ZIPLINE CAR.
You should do a challenge where there is a custom map with a race track made of only mud and have a bunch of sharp turns and zigzags. But your cars can only use racing wheels. PS this is in trailmakers
classic chenaniganz with scrap man , i approve
Finally someone used these monorails!
Got an idea based on the outro: a car with multiple trigger buttons to make a manouver on the halfpipe... :P like a skateboardcarthing...
King of the hill with random power ups. Jump, speed boost, 180 deg turn (via gyro). Etc... so every few seconds you press space and get a random affect to either help or hurt you chances of winning
GG. I though you would make it ride on top of the zipline. Seems to me that those ziplines are made for monorail type vehicles.
On the road He's just a chill car until unexpectedly ZIPLINE CAR!!!
Could you use the wheel pistons for the jump, eliminating the need for the additional skis and pistons, while allowing angled jumps using logic?
13:50 typical scrap overcomplicating logic. ya need a NOR logic gate, an OR logic gate, both with ur toggle, one being negative one being positive, one XOR gate for W and S, and a faggregate block. take all 3 gates and put them into the aggregate block, and set it to the second setting (Product). this will multiply the inputs (w and s for 1 and -1) with either the -1 nor gate being on, or the 1 OR gate, depending on your toggle. so if youre not pressing inputs, it would be 0 * -1 = 0 so nothing, press W it would do 1 * -1 = -1 being reverse, and if you toggle your control and press W it becomes 1 * 1 = 1 going forwards
edit: oops wrong gate type, i meant aggregate. also, product is the second setting.
Scrapman, battle idea
delayed battle
build a tank (min 300 blocks)
BUT all controls are delayed by some time for example 5s, you can always change the time to make it more interesting
Day 1 asking scrapman to build a super frog, a frog that can jump and fly and any other potential addons you may want. maybe laser eyes or something (blasters).
a cape would be cool too maybe using power coupling or hinges
Scrapman: Puts NINE pistons on the car to make it work.
Also Scrapman: Adds 2 more pistons to make the car jump...
Also like someone else said, build in car mode and put on thicker tires, so in Zipline mode they wouldn't stick together? Like come on man...
I have a new game idea, called "cat and mouse"
One person makes a bulky, heavy firepower vehicle, and they have to chase down and "tag" the other players, who have to make lightweight, maneuverable vehicles that are unique to the specific map you're using. It'd work similarly to the two light cars infinitely respawning while taking on a juggernaught, but in reverse. The Juggernaught, or "cat" would get infinate respawns, and whoever "caught the two mice" fastest would win. Everyone would build a "cat" and a "mouse" and you'd agree on what weapon the juggernaught may use beforehand, and if flying/water/shields are allowed or not, based on the map the contest is on.
Something like the zipline car would make a good mouse car, because you could use those chasms to escape the cat.
8:49 awesome transformation
What if instead of flipping the wheels, you could make skies flip up, and they might have a better sliding effect
You should do a Snow border build like a guy grinding down the rail on a snowboard.
Possible video idea
Make a car that can jump with extendable wings, and a booster. It'll glide something like the oppressor mk1 from GTA. A step further would be adding a bomb bay, or cannon for mini gliding runs.
Got some serious Inspector Gadget vibes with this.
I can't believe it was a zipline car this hole time ! I thought it was just a normal car
We're just a regular car, but then when you're least expecting it, ZIP LINE CAR!
We can do a challenge like this on Scrap Mechanics, to test the limits of new parts and mechanics.
maybe like a archway supporting the zip line?
Improve ground clearance using the pistons. Build wheel wells and have the whole wheel well rotate rather than just the tire part.
"ZIPLINE-CAR" and Kan's "MINI-CAR" need to be random Soundclips in future videos!
"i'm just a normal little car, and then... ZIPLINE CAR!!!!!!!!!!!!!!!!!"
Maybe either have the pistons extend first to jump, or use some gimbal thrusters/ other thrusters to boost it into the air. By that point, though, the point of a zipline riding, ground-based vehicle is moot.
3:06 no acshely you cud atache the whels on the roof with tupes going to the geound😊
Video idea: a very top heavy car that only stabilizes when compleatly still.
amazing content! keep it up😃
"Normal little car... Zipline car!"
Maybe you could use some armor panels on the roof, it seemed to cause significant damage each jump onto the Zipline
That's insaneI actually did it before you, but now you make me want to do it, but make it into a house instead
I am impressed with the editor choise of music for this one
He cooked
Can't wait for the "ZIPLINE CAR" moments in the 2025 rewind ^_^