now that the bouncy floor isn't there, you can move the wheel trap down (lower it), together with ramps, which will make them less likely to be destoryed by bots
Im Blank it is, scrap man has basically carried this game he was the one to make it popular so the devs will probably let him do it plus it’s also advertising for the game so yeah it’s definitely possible
yea we need a for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for 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for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the 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the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup
Please make a sensor system to automatically lower the bridge for 30 seconds when a vehicle drives up to it that has a 3x3 or 5x5 sheet of blocks of a specific color, so that you can drive up to the bridge, wait for a second, drive off, and then the bridge closes up on its own. That way, it's always up and you don't have to worry about forgetting to raise the drawbridges.
Hey artist, whoever you are, heres a suggestion: "Hank driving an old school milk van" By the way i just have concrete slabs that actually push DOWN onto bots when they hug my farm's walls. Big red guy aside the weight of the concrete is enough to crush most bots. (insta-kills all the small bots, but big red doesnt even move or ragdoll from it) Might be possible to do this for big red too but you will need more weight and more pistons to support that weight. (Mine are 14 wide 7 deep & 2 tall concrete3, moved up/down by 2 level 5 pistons, they leave a 2 block gap between ground and concrete slab so haybot spines and totebot heads dont get squeezed/dont go flying across the map)
Scrapman how about making a wall out of falling blocks since you say that the bots can be damage from a high speed blocks ? wont make a max height limit build pump pointing down and droping blocks and made the blocks fall damage the bots ? and got this idea from my minecraft expireince from death by anvil
Good idea but the pumps don't drop blocks they place them meaning he would need some sort of detaching mechanism involving cardboard and spud guns and if it needs spud guns then just have them shooting at the bots directly EDIT: also the blocks are very small so the chance of it hiring a bot is minimal I'm not saying it's a bad idea I'm just saying that scrap mechanic would make it way less lethal than it sounds like
I have an idea for what to do next multiplayer monday: everyone gets 15 minutes to builda vheicle that must be smaller than 6 by 6 by 6, and then 3 challenges are randomly selected for the vheicles to do. because of small size, glitches are for once allowed, and may the most versatile vheicle win!
Hey ScrapMan i have an idea, place the tote bot heads on the shelf thing behind the sensors in front of the wall. I Love your videos, i look forward to them everyday, keep it up. 😀👍
ScrapMan, if you're running the Test version, you should remember that the bots now attack stuff they didn't attack before, and the ramps are destroy-able by the Hank-bots, so if you shove them back, they will start to attack what they can reach... the ramps... suggestion: make the "social-distancing" device only for the columns -- maybe with a sensor or 3 -- and let the wheels and guns do the rest... and after finishing watching the vid you actually did that :) :thumbs-up:
a few ideas: 1. if you just wanted to keep the bots from attacking the posts, why not just put static drills on them? 2. create a defenses museum, maybe on a standalone platform further out in the water behind the castle, with a miniature bounce floor and a launcher, and any other defenses that you decide to retire. 3. build yourself a parking lot already, and have it be a separate platform entirely from the base, with its own underwater support pillar. any part of the base that does not have any moving parts or serve to connect circuit components together should probably be separated, as you can always build more support posts to hold up separate pieces of the castle at the water level
For the pusher to work efficiently, you must have it at a high distance(like 45 blocks), and at a slow time(like 2 seconds to retract and extend), so that they get knocked back pretty far, come towards the base, and get hit again because of the long time it takes for it to retract and extend. i hope you understood what i meant
You should add a swinging bar out front that would come in fast and hit them back. Another idea is to make a spinning bar out front that would push them in a certain direction so that they were funneled into the middle.
The amount that I can see is in a good amount of water and water is not a very good one belt below the ground level of water 💦 is a good thing to be able on the ground and water is in the back of water and a water level to a water water and the water level is a very long and it is a bigger place and the water level is not a good thing to be able and the amount of money to go to the gym is the only way to do it is to make a bigger job of the day you can get a good job 👏 was the way you are and I don’t think you have to be able to get to work and you can see it in your car or something or anything you need to help me get it to the time I have to get it done I don’t know how much money I have to go to the bank 🏦 was a good time for me to do that I don’t have to do everything I want and I don’t know 🤔 is that I
I have the most fun idea for you dude. Make an elaborate Rube-Goldberg machine. You can even have farmers as rolling balls, down rails, or into cups, and so on.
I think part of the problem you ran into with the double stacked version is the way you had the pistons set to uneven distances, so the back one was responsible for way more distance than the front, thus decreasing how much speed you gained from the arrangement while also increasing the gap between the bottom of the pusher and the bottom of the ramp (since it was more than the 15 blocks you originally tested it with).
I may, or may not, feel alpha excitement regarding the possibility of Hank merch. 😁 Could you possibly try spinning rotors/hammers as a base defense? With proper RPM you could possibly smash the bots in a single hit.
Its a little late to the game but the reason they were getting in is because it extended over the ramp and over their heads and they advanced underneath or even got ragdolled inwards into the system. Angle it downwards a little or set the bar lower and instead of doubling the pistons in a linear fashion rig them in parallel to add strength instead of length so it can murder them all regardless of their combined resistance. An idea to weld your vehicles up is to make separate pillars up beside the platforms from the bottom of the lake and weld to those rather than the base structure.
if you segment your base more like you did with the farm and the back of the base, that can lower complexity. But for connections that would go across the sections, you a piston on the segment with the input and a sensor (lower range won't affect it) on the other segment, you can send a signal between the different builds
Scrapman one of the things that cause the most frame drops in scrap mechanic is large amounts of blocks touching other blocks (although less so if not moving) this is why ur getting so much frame drop. It is because every time you place a block it resets the stuff it is attached to so it will become temporarily laggy. It doesnt reset blocks attached but with a seam aka by a bearing or of different material. This means that because most of the base is concrete and one or two pieces anything touching that part will cause lag any time you add a block. This can be reduced by having a block gap between things that touch e.g. one block gap between launchers and the catapult and maybe even the throne (could get rid of the blocks under the throne that are only visible while it is up.
Start dividing your base into sections that don’t interact. Make the parking area separate from both the front, and the castle. Split the towers off into their own segments. Make the farm independent from everything else. It’ll take some work, and you’ll need to drop some more foundation pillars, but you should be able to reduce the complexity of individual sections enough to help with the lag.
(Summary at the bottom.) Hey Scrapman, on my base I have horizontal sawblades placed on my wall that spin on max level controllers (making them gas and electric free). This might cause some lag but in my world, they work extremely well because firstly the bots try to avoid them making it easier to shoot them if I want and when the bots run into them they get killed within minutes. I haven't had a boss raid yet but I'm sure it would kill a boss without it boss attacking the farm. I know this because while the regular bots are in contact with the sawblades they are still using their running animation, making it unlikely for them to attack the sawblades. Summary: A line of horizontal sawblades on controllers are my best and only defence. Other than myself of course.
You know, this episode was a little bittersweet. On one hand, we get new Hank merch next month, but on the other hand, the oldest trap in the base got retired.
Hey scrapman, You can separate the towers and everything because you can use sensors on one creation and for example a moving block on the other creation so you don’t need physical contact for the connections
I’ve been subscribed to you for two years on multiple accounts and I love your channel like I said my Alison thing so I hope that you have a Lotta success with your TH-cam channel and when I looked at your subscribers I was surprised to see that you only have 700 something subscribers I thought did you have like 2 million bye
Scrapman, put a hook on the pushers to stop them from moving out (pistons cannot extend), then release them on a timer. It will cause the pistons to build up a bunch of tension, then when the hook is released, they'll go out REALLY fast, maybe even 1-shot the haybots. Like so he can see.
To minimise the lag you could try building a parking lot for your vehicles separated from the main base, and since you don't use them too regularly that shouldn't be a problem.
When I saw the thumbnail I thought briefly that you had built a giant swinging Thor’s hammer to smash bots with. I guess a push stick is nice too though.
You could transfer the signal from one unconected part of the base to the other using piston and sensor (on one side, piston extends and on the other sensor picks up that and sends the singal further)
I had an idea that might work and if it does it will greatly improve your bases defense. If you put the piston pusher behind the wheel wall and auto guns replacing the little wall you created at 28:16.the piston would then be able to push them into the firing line of the auto guns or onto the wheel wall which would fling them backwards.
Try to make a all terrain vehicle or a vehicle that can survive in it's own in survival or creative mode. Make a bedroom with a wardrobe where the dressbot goes in, a kitchen for the cookbot with a dining area.
*Scrap man please read this it will help you a lot* I think, due to the base becoming laggy, you should focus on other ‘micro-bases’. Examples of this could be some sorta packing station trader supply chain. A chemical outpost? Maybe if others have ideas you could reply with them. Thank you
If you decide to retire the bounce floor you should make a little museum in your castle where a piece of the bounce floor can be your first exhibit.
And the old crusher too
Amazing idea
Rip bounce floor
And bot launchers
@@Loderyod yes
now that the bouncy floor isn't there, you can move the wheel trap down (lower it), together with ramps, which will make them less likely to be destoryed by bots
Rip bounce floor
Rip bounce floor, also cool logo, like an alternative universe version of mine XD
Wolfi u aren’t subbed to scrap man........
yes defiantly true so the bots wont hurt the ramps
BEDWARS PLAYER yes he is, look at the channels bar
Hank merch, a possibility of the greatest importance
It is not possible
its not possible cuz of Copyright.
Uranus
Possible in therorey
Im Blank it is, scrap man has basically carried this game he was the one to make it popular so the devs will probably let him do it plus it’s also advertising for the game so yeah it’s definitely possible
*creates a backup for a backup for a backup*
"do we need a backup for this?"
Maybe, just to be sure.
Yea sure we do maybe we need another backup for the back up
yea we need a for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup for the backup
MarnZzZz you for got the back up
*Laughs in mumbo*
Wow that sounds wrong
Please make a sensor system to automatically lower the bridge for 30 seconds when a vehicle drives up to it that has a 3x3 or 5x5 sheet of blocks of a specific color, so that you can drive up to the bridge, wait for a second, drive off, and then the bridge closes up on its own. That way, it's always up and you don't have to worry about forgetting to raise the drawbridges.
Paul Lowry dang that’s a mega brain
And the same thing could be on both sides, for the drawbridge to work regardless of whether you're getting in or out.
@@SapioiT exactly
Hey artist, whoever you are, heres a suggestion: "Hank driving an old school milk van"
By the way i just have concrete slabs that actually push DOWN onto bots when they hug my farm's walls. Big red guy aside the weight of the concrete is enough to crush most bots. (insta-kills all the small bots, but big red doesnt even move or ragdoll from it) Might be possible to do this for big red too but you will need more weight and more pistons to support that weight. (Mine are 14 wide 7 deep & 2 tall concrete3, moved up/down by 2 level 5 pistons, they leave a 2 block gap between ground and concrete slab so haybot spines and totebot heads dont get squeezed/dont go flying across the map)
@Cain Ciona He used to have those, but the kept breaking and were therefore too unreliable.
Put spinning saw blades so the red guys get stabbed
Genius
For hank merch: you could have hank stabbing milk, the milk container would be on his rake thing, and the container would be dripping milk.
Hank Merch: “Got Milk?”
Yes That would Be Great
He must do that
Could potentially be a copyright infringement 🙈
You could do “Got (insert image of scrap mechanic milk bottle) ?”
@@mikecook8074 👌he needs to see this for ideas
You know what would be a cool trap.
Bot bear traps that crush them like a bear trap.
sixty nine likes BOI.
Y E S
Good idea
i'm afraid that its just gonna fling them up and ragdoll them
I did something similer. it worked.
Good idea Butt you know even cooler mini gun
Hank Merch: "I'll be right back to get some milk"
"Get me some milk, hank!"
Should be in the merch
I read this as “get me some Hank, milk!”
I don't think I've ever heard ScrapMan say "Get me some milk, Hank". It should be something he says often.
And for today's upload time report: scrapman was only 2 seconds late. Very very good
Am fr0g🐸🐸🐸
You is fr0g
Cool a fr0g
Za Fr00kh
So many online in this vid now
U Is THe Fr0G
Tip for lag: Separate more parts of your base, maybe make the catapults a whole separate part of the base
werent u the one who wanted the flying pancake in main assembly?
It's been awhile since I've seen the almighty pancake person
YES, PRAISE THE ALMIGHTY (former) PANCAKE GOD
Scrapman how about making a wall out of falling blocks since you say that the bots can be damage from a high speed blocks ?
wont make a max height limit build pump pointing down and droping blocks and made the blocks fall damage the bots ?
and got this idea from my minecraft expireince from death by anvil
Magic Rover that would make the world unplayable because of the lag
Then his game would crash cause of lag
Good idea but the pumps don't drop blocks they place them meaning he would need some sort of detaching mechanism involving cardboard and spud guns and if it needs spud guns then just have them shooting at the bots directly
EDIT: also the blocks are very small so the chance of it hiring a bot is minimal
I'm not saying it's a bad idea I'm just saying that scrap mechanic would make it way less lethal than it sounds like
@@_Ordinace_ yes
@@_Ordinace_ and heavier things deal more damage
I have an idea for what to do next multiplayer monday: everyone gets 15 minutes to builda vheicle that must be smaller than 6 by 6 by 6, and then 3 challenges are randomly selected for the vheicles to do. because of small size, glitches are for once allowed, and may the most versatile vheicle win!
glitches cause lag in multiplayer. but small cars would be nice :)
Noooo! Bouncy floor... you will always be remembered
29 minutes late
Happy;!
Hello it's "SECONDS"
Oh,oops!
Forgot it was second
Thanks 👍
@@nhibeenhappy4871 I was 56 seconds late lol btw this is my dads account
haha im 6 hours late because of school
HANK T-SHIRT!! Have him say "I'm Going to Get Milk", our friends will see the shirt and NOT get the reference. LOL
Or have him just say "Hay" get it, its a greeting and a pun, because hes a Hay Bot
Finnaly hank merch I’ve been waiting my entire life for this
cough *not confirmed * cough
Scrapmans I think you should make a memorial for bouncy froor since it is the fist trap in the series and deserves respect.
Idea for next episode: make a flying device to get to locations fast.
Ur so smart bro
hes waiting till he can make one without any glitched i believe
He could make those launch things and stations for them
Hank merch:,, MILK GANG'' *Hank holding milk*
Hey ScrapMan i have an idea, place the tote bot heads on the shelf thing behind the sensors in front of the wall.
I Love your videos, i look forward to them everyday, keep it up. 😀👍
ScrapMan, if you're running the Test version, you should remember that the bots now attack stuff they didn't attack before, and the ramps are destroy-able by the Hank-bots, so if you shove them back, they will start to attack what they can reach... the ramps...
suggestion: make the "social-distancing" device only for the columns -- maybe with a sensor or 3 -- and let the wheels and guns do the rest...
and after finishing watching the vid you actually did that :) :thumbs-up:
Hey scrapman make a flyer with 2 thrusters for looting and exploration
4, cuz thats more stable and efficient
Look up 00Fant on youtube, hes made several great flyers for survival
@@YellowLAVA Suspension glitches
Look at squidy's flyer, his is pretty good
Ooh an experiment. I’m excited to watch
160th person yet the video notification had 13 views lol
Goodbye bounce floor, we will miss you.. Probably
Salute
Day 4 of asking Scrapman to check out Stormworks againg, cuz its out of Early Access.
Yes!!!
YeS
he has it on steam
16:46
Scrapman:he's havin some issues.
Also scrapman:keeping hank in a pool
20:08 Scrapman:soo... I gotta crop the harvest Right now...
He said I got a crop 'to' harvest rn
it sounded a lot like it lol
@@spacewalk3046 Lol, hahhaa
Glad to hear the merch idea is going forward. Hank is the favorite milk man. This shirt will be so metal..... Ha!
Probably his house is gonna be a full of deathtraps for haybots not like I'm an imposter or anything hehe..?
Yep, kind of sus cyan
Vote cyan out
@@blueflame3218 *Cyan was not The Imposter*
oh gosh?!?!
its not like im imposter right?
ScrapMan:*removes bouncyfloor*
Everyone, the bouncyfloor and even YT staff:
DAME DAME DAME YO
1:57 *LETS FRICKING GOOOOOOOOOOOOO*
a few ideas:
1. if you just wanted to keep the bots from attacking the posts, why not just put static drills on them?
2. create a defenses museum, maybe on a standalone platform further out in the water behind the castle, with a miniature bounce floor and a launcher, and any other defenses that you decide to retire.
3. build yourself a parking lot already, and have it be a separate platform entirely from the base, with its own underwater support pillar. any part of the base that does not have any moving parts or serve to connect circuit components together should probably be separated, as you can always build more support posts to hold up separate pieces of the castle at the water level
Not first, no problem! Asking for scrapman to play cosmoteer day 204 ant to make a song based on delayed annihilation day 126
E
@@Cii.f1 V
E
N
Hello my friend ho is still continueing
HANK MERCH WOOOOOOOOOOOOOOOOOOOO
Make one of hank waving and saying I like ya cut g
Day 13 of asking scrapman to make the turrets move
That’s a good idea
Stop
Just let the day thing die. It’s been 7 months
I will lag the game like crazy
No. Cuz lag and not needed
For the pusher to work efficiently, you must have it at a high distance(like 45 blocks), and at a slow time(like 2 seconds to retract and extend), so that they get knocked back pretty far, come towards the base, and get hit again because of the long time it takes for it to retract and extend. i hope you understood what i meant
Are u kidding me I was 7 mins late howwww
Scrapman: I'm not saying we for sure will have Hank merch
*uppity music kicks in to suggest otherwise*
What about spinning saws that spinns from controlers
That would work 👍
Random haybot: look theres a player
Hank: its my day to shine
35 episodes later: im a t shirt
Just. Put. A. Row. Of. Spinning. Sawblades. You can afford it at this point. Also, use controllers.
Scrapman: Oh no one got in!
Also Scrapman: Hehe guns go brrrrrr
NOBODYS FIRST
NOBODYS LAST
AND I HAVE A QUESTION WHY ARE YOU FRICKIN' FAST?
I AM SPEED
Sped is i
ウィアースピードだから
@@beaclaster confused is i
You should add a swinging bar out front that would come in fast and hit them back. Another idea is to make a spinning bar out front that would push them in a certain direction so that they were funneled into the middle.
The amount that I can see is in a good amount of water and water is not a very good one belt below the ground level of water 💦 is a good thing to be able on the ground and water is in the back of water and a water level to a water water and the water level is a very long and it is a bigger place and the water level is not a good thing to be able and the amount of money to go to the gym is the only way to do it is to make a bigger job of the day you can get a good job 👏 was the way you are and I don’t think you have to be able to get to work and you can see it in your car or something or anything you need to help me get it to the time I have to get it done I don’t know how much money I have to go to the bank 🏦 was a good time for me to do that I don’t have to do everything I want and I don’t know 🤔 is that I
I have the most fun idea for you dude. Make an elaborate Rube-Goldberg machine. You can even have farmers as rolling balls, down rails, or into cups, and so on.
The evolution of this new base is amazing
Scrap man:hank merch in process
Everyone: "God is with us"
I have not watched you for so long and WATH THE HECK WHAT THAT BASE MY DUDE THATS INSANE
Noooooo. Rest in peace bounce floor. You have done your duty for months, rest in peace now.
Artist of Hank merch: Hank himself. Haha
I think part of the problem you ran into with the double stacked version is the way you had the pistons set to uneven distances, so the back one was responsible for way more distance than the front, thus decreasing how much speed you gained from the arrangement while also increasing the gap between the bottom of the pusher and the bottom of the ramp (since it was more than the 15 blocks you originally tested it with).
I may, or may not, feel alpha excitement regarding the possibility of Hank merch. 😁
Could you possibly try spinning rotors/hammers as a base defense? With proper RPM you could possibly smash the bots in a single hit.
GO HANK! GO GET THAT MERCH! Hank, stop going out for milk, and get some T-shirts to draw yourself.
Its a little late to the game but the reason they were getting in is because it extended over the ramp and over their heads and they advanced underneath or even got ragdolled inwards into the system. Angle it downwards a little or set the bar lower and instead of doubling the pistons in a linear fashion rig them in parallel to add strength instead of length so it can murder them all regardless of their combined resistance.
An idea to weld your vehicles up is to make separate pillars up beside the platforms from the bottom of the lake and weld to those rather than the base structure.
Hank!!!!!
And merch? Tahts nice!
if you segment your base more like you did with the farm and the back of the base, that can lower complexity. But for connections that would go across the sections, you a piston on the segment with the input and a sensor (lower range won't affect it) on the other segment, you can send a signal between the different builds
Scrapman one of the things that cause the most frame drops in scrap mechanic is large amounts of blocks touching other blocks (although less so if not moving) this is why ur getting so much frame drop. It is because every time you place a block it resets the stuff it is attached to so it will become temporarily laggy. It doesnt reset blocks attached but with a seam aka by a bearing or of different material. This means that because most of the base is concrete and one or two pieces anything touching that part will cause lag any time you add a block. This can be reduced by having a block gap between things that touch e.g. one block gap between launchers and the catapult and maybe even the throne (could get rid of the blocks under the throne that are only visible while it is up.
I saw the thumbnail briefly as i clicked and thought it was a hammer. Maybe add hammer smashers! Lol
LOL. as Scrapman was saying "it's kill time" I got an ad that says "one line that says it all"
Start dividing your base into sections that don’t interact. Make the parking area separate from both the front, and the castle. Split the towers off into their own segments. Make the farm independent from everything else. It’ll take some work, and you’ll need to drop some more foundation pillars, but you should be able to reduce the complexity of individual sections enough to help with the lag.
Scrap man I think you're an amazing TH-camr keep amazing work😁😁😁
Hank merch idea: You see scrapman saying: Oh, hank is just getting some milk. And in the background you see hank killing a cow
(Summary at the bottom.)
Hey Scrapman, on my base I have horizontal sawblades placed on my wall that spin on max level controllers (making them gas and electric free). This might cause some lag but in my world, they work extremely well because firstly the bots try to avoid them making it easier to shoot them if I want and when the bots run into them they get killed within minutes. I haven't had a boss raid yet but I'm sure it would kill a boss without it boss attacking the farm. I know this because while the regular bots are in contact with the sawblades they are still using their running animation, making it unlikely for them to attack the sawblades.
Summary:
A line of horizontal sawblades on controllers are my best and only defence. Other than myself of course.
*salutes*
You served well bounce floor
May you live on in memory
Salute
You know, this episode was a little bittersweet. On one hand, we get new Hank merch next month, but on the other hand, the oldest trap in the base got retired.
ScrapMan: I'm not saying there WILL be Hank merch..
...but there will 100% be hank merch
SCRAPMAN
1. Weld Vehicles to a separate pillar behind your base
2. You could go to bot's town, and build there your second base, or something
Scrapman in the future: The lag is so much! This must be the world record!
FMB: *"Hold my lag"*
Hey scrapman,
You can separate the towers and everything because you can use sensors on one creation and for example a moving block on the other creation so you don’t need physical contact for the connections
I’ve been subscribed to you for two years on multiple accounts and I love your channel like I said my Alison thing so I hope that you have a Lotta success with your TH-cam channel and when I looked at your subscribers I was surprised to see that you only have 700 something subscribers I thought did you have like 2 million bye
Maybe an off shore garage? Just behind the castle but separate? And also, more windows to flat walls!
Scrapman, put a hook on the pushers to stop them from moving out (pistons cannot extend), then release them on a timer. It will cause the pistons to build up a bunch of tension, then when the hook is released, they'll go out REALLY fast, maybe even 1-shot the haybots. Like so he can see.
One of the hank merch things if it comes out should be hank bouncing of the bouncy castle defence
LETS GOOOOOOOOOOOOO HANK MERCH. IVE BEEN WATING SO LONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
To minimise the lag you could try building a parking lot for your vehicles separated from the main base, and since you don't use them too regularly that shouldn't be a problem.
When I saw the thumbnail I thought briefly that you had built a giant swinging Thor’s hammer to smash bots with. I guess a push stick is nice too though.
If you nead to split up your base more you can use sensors and pistons to use the drawbridge and push wall from any point
the base: impenetrable
scrapman: *but can it be MORE*
Idea: Spudguns with sensors that rotate and fire when they see something.
@@treborcd It's actually called a turret.
ScrapMan, you are one of the biggest scrap mechanic youtubers in the world, I doubt they will not let you make hank merch
scrapman to prevent them from hitting you could add saws at the ends so they are herded to the middle...love ur content and hope ur doing well
I have been watching the channel for over 5 years
You could transfer the signal from one unconected part of the base to the other using piston and sensor (on one side, piston extends and on the other sensor picks up that and sends the singal further)
Hank merch!!! So cool I hope it is coming to the game.
YOU KILLED THE BOUNCE FLOOR!
Bounce floor will never be forgetten(i hope you can change it back)
Yay new merch!
I had an idea that might work and if it does it will greatly improve your bases defense. If you put the piston pusher behind the wheel wall and auto guns replacing the little wall you created at 28:16.the piston would then be able to push them into the firing line of the auto guns or onto the wheel wall which would fling them backwards.
Hank merchandise is a need. Also an idea, what about Hank with some cows.
I am excited for the merch, and also isn't a "push wall" also known as a "ram"?
Try to make a all terrain vehicle or a vehicle that can survive in it's own in survival or creative mode.
Make a bedroom with a wardrobe where the dressbot goes in, a kitchen for the cookbot with a dining area.
Yay Hank merch I love your videos scrap man I watch them every day and I am nine and you’re so expired inspiring and I love your channel
"Who would say no to more traps?"
Weebs: *nod in agreement*
*Scrap man please read this it will help you a lot*
I think, due to the base becoming laggy, you should focus on other ‘micro-bases’. Examples of this could be some sorta packing station trader supply chain. A chemical outpost? Maybe if others have ideas you could reply with them.
Thank you
scrapman needs to make a cook bot stand in one of his towers
like so he sees