Attacks of Laurelin ( For more info on attacks and it's attacking strategy, check out epicbattlefantasy.fandom.com/wiki/Laurelin) Big Root (60 Power to All) (50% Earth) (50% chance of Poison x3) (Physical) Lumber (65 to All) (Earth) (100% chance of Stagger) (Physical) Fly Bomb (245 to random) (50% Bio) (10% of Virus x2) (Physical) Fairy Bomb (280 to random) (Holy) (33% of Syphon x1) (both of these do 7 hits in total) (Magical) Seeds (260 to all) (Holy) (100% chance to Debuff Magic Defense by 50%) (Magical) Razor Leaf (75 to all) (Bio) (Physical) Seiken (180 to one) (Holy) (25% chance of Dispel) (Physical) Arrow Rain (45 to all) (50% Bio) (50% chance of Poison x1 (x3 on Hard/Epic)) (Physical) Gaia Bloom (120 to one) (Earth) (100% Chance to Tired x5) (Magical) Protect/Barrier (give 40% (80% on Hard/Epic) buff to Defense/Magic Defense, and gives Good Luck/Morale to allies) Purify (removes all statuses except freeze) Dispel (removes all of your debuffs or it's team's debuffs) Mother Earth (160 to all) (Bio) (100% for Poison x9) (Magical)
It was worth the wait. Laurelin is the boss that teaches you that theres more to battle than atacking the enemies with their elemental weakness and trying to survive with heals, using status effects and weather are a gamechanger. The double turn isn´t really a problem until you try to do it ACE, where i think this battle becomes really unfair and forces the player to do some cheesy strats. As always, great video! I was a little late this week >,
Glad you liked the video! Unfortunately, finals are coming early this year, so I don't see the next videos coming out until April 2nd. But by then I'll pump out videos as I'll have no classes to worry about.
Attacks of Laurelin ( For more info on attacks and it's attacking strategy, check out epicbattlefantasy.fandom.com/wiki/Laurelin)
Big Root (60 Power to All) (50% Earth) (50% chance of Poison x3) (Physical)
Lumber (65 to All) (Earth) (100% chance of Stagger) (Physical)
Fly Bomb (245 to random) (50% Bio) (10% of Virus x2) (Physical)
Fairy Bomb (280 to random) (Holy) (33% of Syphon x1) (both of these do 7 hits in total) (Magical)
Seeds (260 to all) (Holy) (100% chance to Debuff Magic Defense by 50%) (Magical)
Razor Leaf (75 to all) (Bio) (Physical)
Seiken (180 to one) (Holy) (25% chance of Dispel) (Physical)
Arrow Rain (45 to all) (50% Bio) (50% chance of Poison x1 (x3 on Hard/Epic)) (Physical)
Gaia Bloom (120 to one) (Earth) (100% Chance to Tired x5) (Magical)
Protect/Barrier (give 40% (80% on Hard/Epic) buff to Defense/Magic Defense, and gives Good Luck/Morale to allies)
Purify (removes all statuses except freeze)
Dispel (removes all of your debuffs or it's team's debuffs)
Mother Earth (160 to all) (Bio) (100% for Poison x9) (Magical)
It was worth the wait. Laurelin is the boss that teaches you that theres more to battle than atacking the enemies with their elemental weakness and trying to survive with heals, using status effects and weather are a gamechanger.
The double turn isn´t really a problem until you try to do it ACE, where i think this battle becomes really unfair and forces the player to do some cheesy strats.
As always, great video! I was a little late this week >,
Glad you liked the video! Unfortunately, finals are coming early this year, so I don't see the next videos coming out until April 2nd. But by then I'll pump out videos as I'll have no classes to worry about.